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Diffstat (limited to 'servers/visual_server.cpp')
| -rw-r--r-- | servers/visual_server.cpp | 2363 | 
1 files changed, 0 insertions, 2363 deletions
| diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp deleted file mode 100644 index fecaf563db..0000000000 --- a/servers/visual_server.cpp +++ /dev/null @@ -1,2363 +0,0 @@ -/*************************************************************************/ -/*  visual_server.cpp                                                    */ -/*************************************************************************/ -/*                       This file is part of:                           */ -/*                           GODOT ENGINE                                */ -/*                      https://godotengine.org                          */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ -/*                                                                       */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the       */ -/* "Software"), to deal in the Software without restriction, including   */ -/* without limitation the rights to use, copy, modify, merge, publish,   */ -/* distribute, sublicense, and/or sell copies of the Software, and to    */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions:                                             */ -/*                                                                       */ -/* The above copyright notice and this permission notice shall be        */ -/* included in all copies or substantial portions of the Software.       */ -/*                                                                       */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ -/*************************************************************************/ - -#include "visual_server.h" - -#include "core/method_bind_ext.gen.inc" -#include "core/project_settings.h" - -VisualServer *VisualServer::singleton = NULL; -VisualServer *(*VisualServer::create_func)() = NULL; - -VisualServer *VisualServer::get_singleton() { - -	return singleton; -} - -VisualServer *VisualServer::create() { - -	ERR_FAIL_COND_V(singleton, NULL); - -	if (create_func) -		return create_func(); - -	return NULL; -} - -Array VisualServer::_texture_debug_usage_bind() { - -	List<TextureInfo> list; -	texture_debug_usage(&list); -	Array arr; -	for (const List<TextureInfo>::Element *E = list.front(); E; E = E->next()) { - -		Dictionary dict; -		dict["texture"] = E->get().texture; -		dict["width"] = E->get().width; -		dict["height"] = E->get().height; -		dict["depth"] = E->get().depth; -		dict["format"] = E->get().format; -		dict["bytes"] = E->get().bytes; -		dict["path"] = E->get().path; -		arr.push_back(dict); -	} -	return arr; -} - -Array VisualServer::_shader_get_param_list_bind(RID p_shader) const { - -	List<PropertyInfo> l; -	shader_get_param_list(p_shader, &l); -	return convert_property_list(&l); -} - -static Array to_array(const Vector<ObjectID> &ids) { -	Array a; -	a.resize(ids.size()); -	for (int i = 0; i < ids.size(); ++i) { -		a[i] = ids[i]; -	} -	return a; -} - -Array VisualServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const { - -	Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario); -	return to_array(ids); -} - -Array VisualServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { - -	Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario); -	return to_array(ids); -} - -Array VisualServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const { - -	Vector<Plane> planes; -	for (int i = 0; i < p_convex.size(); ++i) { -		Variant v = p_convex[i]; -		ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array()); -		planes.push_back(v); -	} - -	Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario); -	return to_array(ids); -} - -RID VisualServer::get_test_texture() { - -	if (test_texture.is_valid()) { -		return test_texture; -	}; - -#define TEST_TEXTURE_SIZE 256 - -	Vector<uint8_t> test_data; -	test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3); - -	{ -		uint8_t *w = test_data.ptrw(); - -		for (int x = 0; x < TEST_TEXTURE_SIZE; x++) { - -			for (int y = 0; y < TEST_TEXTURE_SIZE; y++) { - -				Color c; -				int r = 255 - (x + y) / 2; - -				if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) { - -					c.r = y; -					c.g = r; -					c.b = x; - -				} else { - -					c.r = r; -					c.g = x; -					c.b = y; -				} - -				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255)); -				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255)); -				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255)); -			} -		} -	} - -	Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data)); - -	test_texture = texture_2d_create(data); - -	return test_texture; -} - -void VisualServer::_free_internal_rids() { - -	if (test_texture.is_valid()) -		free(test_texture); -	if (white_texture.is_valid()) -		free(white_texture); -	if (test_material.is_valid()) -		free(test_material); -} - -RID VisualServer::_make_test_cube() { - -	Vector<Vector3> vertices; -	Vector<Vector3> normals; -	Vector<float> tangents; -	Vector<Vector3> uvs; - -#define ADD_VTX(m_idx)                           \ -	vertices.push_back(face_points[m_idx]);      \ -	normals.push_back(normal_points[m_idx]);     \ -	tangents.push_back(normal_points[m_idx][1]); \ -	tangents.push_back(normal_points[m_idx][2]); \ -	tangents.push_back(normal_points[m_idx][0]); \ -	tangents.push_back(1.0);                     \ -	uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); - -	for (int i = 0; i < 6; i++) { - -		Vector3 face_points[4]; -		Vector3 normal_points[4]; -		float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; - -		for (int j = 0; j < 4; j++) { - -			float v[3]; -			v[0] = 1.0; -			v[1] = 1 - 2 * ((j >> 1) & 1); -			v[2] = v[1] * (1 - 2 * (j & 1)); - -			for (int k = 0; k < 3; k++) { - -				if (i < 3) -					face_points[j][(i + k) % 3] = v[k]; -				else -					face_points[3 - j][(i + k) % 3] = -v[k]; -			} -			normal_points[j] = Vector3(); -			normal_points[j][i % 3] = (i >= 3 ? -1 : 1); -		} - -		//tri 1 -		ADD_VTX(0); -		ADD_VTX(1); -		ADD_VTX(2); -		//tri 2 -		ADD_VTX(2); -		ADD_VTX(3); -		ADD_VTX(0); -	} - -	RID test_cube = mesh_create(); - -	Array d; -	d.resize(VS::ARRAY_MAX); -	d[VisualServer::ARRAY_NORMAL] = normals; -	d[VisualServer::ARRAY_TANGENT] = tangents; -	d[VisualServer::ARRAY_TEX_UV] = uvs; -	d[VisualServer::ARRAY_VERTEX] = vertices; - -	Vector<int> indices; -	indices.resize(vertices.size()); -	for (int i = 0; i < vertices.size(); i++) -		indices.set(i, i); -	d[VisualServer::ARRAY_INDEX] = indices; - -	mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d); - -	/* -	test_material = fixed_material_create(); -	//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true); -	fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() ); -	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 ); -	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) ); - -	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) ); -	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) ); -*/ -	mesh_surface_set_material(test_cube, 0, test_material); - -	return test_cube; -} - -RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) { - -	Vector<Vector3> vertices; -	Vector<Vector3> normals; - -	for (int i = 1; i <= p_lats; i++) { -		double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); -		double z0 = Math::sin(lat0); -		double zr0 = Math::cos(lat0); - -		double lat1 = Math_PI * (-0.5 + (double)i / p_lats); -		double z1 = Math::sin(lat1); -		double zr1 = Math::cos(lat1); - -		for (int j = p_lons; j >= 1; j--) { - -			double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; -			double x0 = Math::cos(lng0); -			double y0 = Math::sin(lng0); - -			double lng1 = 2 * Math_PI * (double)(j) / p_lons; -			double x1 = Math::cos(lng1); -			double y1 = Math::sin(lng1); - -			Vector3 v[4] = { -				Vector3(x1 * zr0, z0, y1 * zr0), -				Vector3(x1 * zr1, z1, y1 * zr1), -				Vector3(x0 * zr1, z1, y0 * zr1), -				Vector3(x0 * zr0, z0, y0 * zr0) -			}; - -#define ADD_POINT(m_idx)         \ -	normals.push_back(v[m_idx]); \ -	vertices.push_back(v[m_idx] * p_radius); - -			ADD_POINT(0); -			ADD_POINT(1); -			ADD_POINT(2); - -			ADD_POINT(2); -			ADD_POINT(3); -			ADD_POINT(0); -		} -	} - -	RID mesh = mesh_create(); -	Array d; -	d.resize(VS::ARRAY_MAX); - -	d[ARRAY_VERTEX] = vertices; -	d[ARRAY_NORMAL] = normals; - -	mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d); - -	return mesh; -} - -RID VisualServer::get_white_texture() { - -	if (white_texture.is_valid()) -		return white_texture; - -	Vector<uint8_t> wt; -	wt.resize(16 * 3); -	{ -		uint8_t *w = wt.ptrw(); -		for (int i = 0; i < 16 * 3; i++) -			w[i] = 255; -	} -	Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt)); -	white_texture = texture_2d_create(white); -	return white_texture; -} - -#define SMALL_VEC2 Vector2(0.00001, 0.00001) -#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001) - -Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, Vector<uint8_t> &r_vertex_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) { - -	uint8_t *vw = r_vertex_array.ptrw(); - -	uint8_t *iw = NULL; -	if (r_index_array.size()) { -		iw = r_index_array.ptrw(); -	} - -	int max_bone = 0; - -	for (int ai = 0; ai < VS::ARRAY_MAX; ai++) { - -		if (!(p_format & (1 << ai))) // no array -			continue; - -		switch (ai) { - -			case VS::ARRAY_VERTEX: { - -				if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) { - -					Vector<Vector2> array = p_arrays[ai]; -					ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); - -					const Vector2 *src = array.ptr(); - -					// setting vertices means regenerating the AABB -					Rect2 aabb; - -					{ -						for (int i = 0; i < p_vertex_array_len; i++) { - -							float vector[2] = { src[i].x, src[i].y }; - -							copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2); - -							if (i == 0) { - -								aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size -							} else { - -								aabb.expand_to(src[i]); -							} -						} -					} - -					r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0)); - -				} else { -					Vector<Vector3> array = p_arrays[ai]; -					ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); - -					const Vector3 *src = array.ptr(); - -					// setting vertices means regenerating the AABB -					AABB aabb; - -					{ -						for (int i = 0; i < p_vertex_array_len; i++) { - -							float vector[3] = { src[i].x, src[i].y, src[i].z }; - -							copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3); - -							if (i == 0) { - -								aabb = AABB(src[i], SMALL_VEC3); -							} else { - -								aabb.expand_to(src[i]); -							} -						} -					} - -					r_aabb = aabb; -				} - -			} break; -			case VS::ARRAY_NORMAL: { - -				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER); - -				Vector<Vector3> array = p_arrays[ai]; -				ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); - -				const Vector3 *src = array.ptr(); - -				// setting vertices means regenerating the AABB - -				if (p_format & ARRAY_COMPRESS_NORMAL) { - -					for (int i = 0; i < p_vertex_array_len; i++) { - -						int8_t vector[4] = { -							(int8_t)CLAMP(src[i].x * 127, -128, 127), -							(int8_t)CLAMP(src[i].y * 127, -128, 127), -							(int8_t)CLAMP(src[i].z * 127, -128, 127), -							0, -						}; - -						copymem(&vw[p_offsets[ai] + i * p_stride], vector, 4); -					} - -				} else { -					for (int i = 0; i < p_vertex_array_len; i++) { - -						float vector[3] = { src[i].x, src[i].y, src[i].z }; -						copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4); -					} -				} - -			} break; - -			case VS::ARRAY_TANGENT: { - -				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); - -				Vector<real_t> array = p_arrays[ai]; - -				ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); - -				const real_t *src = array.ptr(); - -				if (p_format & ARRAY_COMPRESS_TANGENT) { - -					for (int i = 0; i < p_vertex_array_len; i++) { -						int8_t xyzw[4] = { -							(int8_t)CLAMP(src[i * 4 + 0] * 127, -128, 127), -							(int8_t)CLAMP(src[i * 4 + 1] * 127, -128, 127), -							(int8_t)CLAMP(src[i * 4 + 2] * 127, -128, 127), -							(int8_t)CLAMP(src[i * 4 + 3] * 127, -128, 127) -						}; - -						copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4); -					} - -				} else { -					for (int i = 0; i < p_vertex_array_len; i++) { - -						float xyzw[4] = { -							src[i * 4 + 0], -							src[i * 4 + 1], -							src[i * 4 + 2], -							src[i * 4 + 3] -						}; - -						copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4 * 4); -					} -				} - -			} break; -			case VS::ARRAY_COLOR: { - -				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER); - -				Vector<Color> array = p_arrays[ai]; - -				ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); - -				const Color *src = array.ptr(); - -				if (p_format & ARRAY_COMPRESS_COLOR) { - -					for (int i = 0; i < p_vertex_array_len; i++) { - -						uint8_t colors[4]; - -						for (int j = 0; j < 4; j++) { - -							colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255); -						} - -						copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4); -					} -				} else { - -					for (int i = 0; i < p_vertex_array_len; i++) { - -						copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4); -					} -				} - -			} break; -			case VS::ARRAY_TEX_UV: { - -				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER); - -				Vector<Vector2> array = p_arrays[ai]; - -				ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); - -				const Vector2 *src = array.ptr(); - -				if (p_format & ARRAY_COMPRESS_TEX_UV) { - -					for (int i = 0; i < p_vertex_array_len; i++) { - -						uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) }; -						copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2); -					} - -				} else { -					for (int i = 0; i < p_vertex_array_len; i++) { - -						float uv[2] = { src[i].x, src[i].y }; - -						copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4); -					} -				} - -			} break; - -			case VS::ARRAY_TEX_UV2: { - -				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER); - -				Vector<Vector2> array = p_arrays[ai]; - -				ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); - -				const Vector2 *src = array.ptr(); - -				if (p_format & ARRAY_COMPRESS_TEX_UV2) { - -					for (int i = 0; i < p_vertex_array_len; i++) { - -						uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) }; -						copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2); -					} - -				} else { -					for (int i = 0; i < p_vertex_array_len; i++) { - -						float uv[2] = { src[i].x, src[i].y }; - -						copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4); -					} -				} -			} break; -			case VS::ARRAY_WEIGHTS: { - -				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); - -				Vector<real_t> array = p_arrays[ai]; - -				ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER); - -				const real_t *src = array.ptr(); - -				{ - -					for (int i = 0; i < p_vertex_array_len; i++) { - -						uint16_t data[VS::ARRAY_WEIGHTS_SIZE]; -						for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { -							data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535); -						} - -						copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4); -					} -				} - -			} break; -			case VS::ARRAY_BONES: { - -				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); - -				Vector<int> array = p_arrays[ai]; - -				ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER); - -				const int *src = array.ptr(); - -				for (int i = 0; i < p_vertex_array_len; i++) { - -					uint16_t data[VS::ARRAY_WEIGHTS_SIZE]; -					for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { -						data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j]; -						max_bone = MAX(data[j], max_bone); -					} - -					copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4); -				} - -			} break; -			case VS::ARRAY_INDEX: { - -				ERR_FAIL_NULL_V(iw, ERR_INVALID_DATA); -				ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA); -				ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY, ERR_INVALID_PARAMETER); - -				Vector<int> indices = p_arrays[ai]; -				ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER); -				ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER); - -				/* determine whether using 16 or 32 bits indices */ - -				const int *src = indices.ptr(); - -				for (int i = 0; i < p_index_array_len; i++) { - -					if (p_vertex_array_len < (1 << 16)) { -						uint16_t v = src[i]; - -						copymem(&iw[i * 2], &v, 2); -					} else { -						uint32_t v = src[i]; - -						copymem(&iw[i * 4], &v, 4); -					} -				} -			} break; -			default: { -				ERR_FAIL_V(ERR_INVALID_DATA); -			} -		} -	} - -	if (p_format & VS::ARRAY_FORMAT_BONES) { -		//create AABBs for each detected bone -		int total_bones = max_bone + 1; - -		bool first = r_bone_aabb.size() == 0; - -		r_bone_aabb.resize(total_bones); - -		if (first) { -			for (int i = 0; i < total_bones; i++) { -				r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused -			} -		} - -		Vector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX]; -		Vector<int> bones = p_arrays[VS::ARRAY_BONES]; -		Vector<float> weights = p_arrays[VS::ARRAY_WEIGHTS]; - -		bool any_valid = false; - -		if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) { - -			int vs = vertices.size(); -			const Vector3 *rv = vertices.ptr(); -			const int *rb = bones.ptr(); -			const float *rw = weights.ptr(); - -			AABB *bptr = r_bone_aabb.ptrw(); - -			for (int i = 0; i < vs; i++) { - -				Vector3 v = rv[i]; -				for (int j = 0; j < 4; j++) { - -					int idx = rb[i * 4 + j]; -					float w = rw[i * 4 + j]; -					if (w == 0) -						continue; //break; -					ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA); - -					if (bptr[idx].size.x < 0) { -						//first -						bptr[idx] = AABB(v, SMALL_VEC3); -						any_valid = true; -					} else { -						bptr[idx].expand_to(v); -					} -				} -			} -		} - -		if (!any_valid && first) { - -			r_bone_aabb.clear(); -		} -	} -	return OK; -} - -uint32_t VisualServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const { -	uint32_t offsets[ARRAY_MAX]; -	mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets); -	return offsets[p_array_index]; -} - -uint32_t VisualServer::mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const { -	uint32_t offsets[ARRAY_MAX]; -	return mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets); -} - -uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const { - -	int total_elem_size = 0; - -	for (int i = 0; i < VS::ARRAY_MAX; i++) { - -		r_offsets[i] = 0; //reset - -		if (!(p_format & (1 << i))) // no array -			continue; - -		int elem_size = 0; - -		switch (i) { - -			case VS::ARRAY_VERTEX: { - -				if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { -					elem_size = 2; -				} else { -					elem_size = 3; -				} - -				{ -					elem_size *= sizeof(float); -				} - -				if (elem_size == 6) { -					elem_size = 8; -				} - -			} break; -			case VS::ARRAY_NORMAL: { - -				if (p_format & ARRAY_COMPRESS_NORMAL) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 3; -				} - -			} break; - -			case VS::ARRAY_TANGENT: { -				if (p_format & ARRAY_COMPRESS_TANGENT) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 4; -				} - -			} break; -			case VS::ARRAY_COLOR: { - -				if (p_format & ARRAY_COMPRESS_COLOR) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 4; -				} -			} break; -			case VS::ARRAY_TEX_UV: { -				if (p_format & ARRAY_COMPRESS_TEX_UV) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 2; -				} - -			} break; - -			case VS::ARRAY_TEX_UV2: { -				if (p_format & ARRAY_COMPRESS_TEX_UV2) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 2; -				} - -			} break; -			case VS::ARRAY_WEIGHTS: { - -				elem_size = sizeof(uint16_t) * 4; - -			} break; -			case VS::ARRAY_BONES: { - -				elem_size = sizeof(uint16_t) * 4; - -			} break; -			case VS::ARRAY_INDEX: { - -				if (p_index_len <= 0) { -					ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); -					break; -				} -				/* determine whether using 16 or 32 bits indices */ -				if (p_vertex_len >= (1 << 16)) { - -					elem_size = 4; - -				} else { -					elem_size = 2; -				} -				r_offsets[i] = elem_size; -				continue; -			} -			default: { -				ERR_FAIL_V(0); -			} -		} - -		r_offsets[i] = total_elem_size; -		total_elem_size += elem_size; -	} -	return total_elem_size; -} - -Error VisualServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) { - -	ERR_FAIL_INDEX_V(p_primitive, VS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER); -	ERR_FAIL_COND_V(p_arrays.size() != VS::ARRAY_MAX, ERR_INVALID_PARAMETER); - -	uint32_t format = 0; - -	// validation -	int index_array_len = 0; -	int array_len = 0; - -	for (int i = 0; i < p_arrays.size(); i++) { - -		if (p_arrays[i].get_type() == Variant::NIL) -			continue; - -		format |= (1 << i); - -		if (i == VS::ARRAY_VERTEX) { - -			Variant var = p_arrays[i]; -			switch (var.get_type()) { -				case Variant::PACKED_VECTOR2_ARRAY: { -					Vector<Vector2> v2 = var; -				} break; -				case Variant::PACKED_VECTOR3_ARRAY: { -					Vector<Vector3> v3 = var; -				} break; -				default: { -					Array v = var; -				} break; -			} - -			array_len = PackedVector3Array(p_arrays[i]).size(); -			ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA); -		} else if (i == VS::ARRAY_INDEX) { - -			index_array_len = PackedInt32Array(p_arrays[i]).size(); -		} -	} - -	ERR_FAIL_COND_V((format & VS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // mandatory - -	if (p_blend_shapes.size()) { -		//validate format for morphs -		for (int i = 0; i < p_blend_shapes.size(); i++) { - -			uint32_t bsformat = 0; -			Array arr = p_blend_shapes[i]; -			for (int j = 0; j < arr.size(); j++) { - -				if (arr[j].get_type() != Variant::NIL) -					bsformat |= (1 << j); -			} - -			ERR_FAIL_COND_V((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1)), ERR_INVALID_PARAMETER); -		} -	} - -	uint32_t offsets[VS::ARRAY_MAX]; - -	int total_elem_size = 0; - -	for (int i = 0; i < VS::ARRAY_MAX; i++) { - -		offsets[i] = 0; //reset - -		if (!(format & (1 << i))) // no array -			continue; - -		int elem_size = 0; - -		switch (i) { - -			case VS::ARRAY_VERTEX: { - -				Variant arr = p_arrays[0]; -				if (arr.get_type() == Variant::PACKED_VECTOR2_ARRAY) { -					elem_size = 2; -					p_compress_format |= ARRAY_FLAG_USE_2D_VERTICES; -				} else if (arr.get_type() == Variant::PACKED_VECTOR3_ARRAY) { -					p_compress_format &= ~ARRAY_FLAG_USE_2D_VERTICES; -					elem_size = 3; -				} else { -					elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3; -				} - -				{ -					elem_size *= sizeof(float); -				} - -			} break; -			case VS::ARRAY_NORMAL: { - -				if (p_compress_format & ARRAY_COMPRESS_NORMAL) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 3; -				} - -			} break; - -			case VS::ARRAY_TANGENT: { -				if (p_compress_format & ARRAY_COMPRESS_TANGENT) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 4; -				} - -			} break; -			case VS::ARRAY_COLOR: { - -				if (p_compress_format & ARRAY_COMPRESS_COLOR) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 4; -				} -			} break; -			case VS::ARRAY_TEX_UV: { -				if (p_compress_format & ARRAY_COMPRESS_TEX_UV) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 2; -				} - -			} break; - -			case VS::ARRAY_TEX_UV2: { -				if (p_compress_format & ARRAY_COMPRESS_TEX_UV2) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 2; -				} - -			} break; -			case VS::ARRAY_WEIGHTS: { - -				elem_size = sizeof(uint16_t) * 4; - -			} break; -			case VS::ARRAY_BONES: { - -				elem_size = sizeof(uint16_t) * 4; - -			} break; -			case VS::ARRAY_INDEX: { - -				if (index_array_len <= 0) { -					ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); -					break; -				} -				/* determine whether using 16 or 32 bits indices */ -				if (array_len >= (1 << 16)) { - -					elem_size = 4; - -				} else { -					elem_size = 2; -				} -				offsets[i] = elem_size; -				continue; -			} -			default: { -				ERR_FAIL_V(ERR_BUG); -			} -		} - -		offsets[i] = total_elem_size; -		total_elem_size += elem_size; -	} - -	uint32_t mask = (1 << ARRAY_MAX) - 1; -	format |= (~mask) & p_compress_format; //make the full format - -	int array_size = total_elem_size * array_len; - -	Vector<uint8_t> vertex_array; -	vertex_array.resize(array_size); - -	int index_array_size = offsets[VS::ARRAY_INDEX] * index_array_len; - -	Vector<uint8_t> index_array; -	index_array.resize(index_array_size); - -	AABB aabb; -	Vector<AABB> bone_aabb; - -	Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb); -	ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface."); - -	Vector<Vector<uint8_t>> blend_shape_data; - -	for (int i = 0; i < p_blend_shapes.size(); i++) { - -		Vector<uint8_t> vertex_array_shape; -		vertex_array_shape.resize(array_size); -		Vector<uint8_t> noindex; - -		AABB laabb; -		Error err2 = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb); -		aabb.merge_with(laabb); -		ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface."); - -		blend_shape_data.push_back(vertex_array_shape); -	} -	Vector<SurfaceData::LOD> lods; -	if (index_array_len) { - -		List<Variant> keys; -		p_lods.get_key_list(&keys); -		for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { -			float distance = E->get(); -			ERR_CONTINUE(distance <= 0.0); -			Vector<int> indices = p_lods[E->get()]; -			ERR_CONTINUE(indices.size() == 0); -			uint32_t index_count = indices.size(); -			ERR_CONTINUE(index_count >= (uint32_t)index_array_len); //should be smaller.. - -			const int *r = indices.ptr(); - -			Vector<uint8_t> data; -			if (array_len <= 65536) { -				//16 bits indices -				data.resize(indices.size() * 2); -				uint8_t *w = data.ptrw(); -				uint16_t *index_ptr = (uint16_t *)w; -				for (uint32_t i = 0; i < index_count; i++) { -					index_ptr[i] = r[i]; -				} -			} else { -				//32 bits indices -				data.resize(indices.size() * 4); -				uint8_t *w = data.ptrw(); -				uint32_t *index_ptr = (uint32_t *)w; -				for (uint32_t i = 0; i < index_count; i++) { -					index_ptr[i] = r[i]; -				} -			} - -			SurfaceData::LOD lod; -			lod.edge_length = distance; -			lod.index_data = data; -			lods.push_back(lod); -		} -	} - -	SurfaceData &surface_data = *r_surface_data; -	surface_data.format = format; -	surface_data.primitive = p_primitive; -	surface_data.aabb = aabb; -	surface_data.vertex_data = vertex_array; -	surface_data.vertex_count = array_len; -	surface_data.index_data = index_array; -	surface_data.index_count = index_array_len; -	surface_data.blend_shapes = blend_shape_data; -	surface_data.bone_aabbs = bone_aabb; -	surface_data.lods = lods; - -	return OK; -} - -void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) { - -	SurfaceData sd; -	Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format); -	if (err != OK) { -		return; -	} -	mesh_add_surface(p_mesh, sd); -} - -Array VisualServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const { - -	uint32_t offsets[ARRAY_MAX]; - -	int total_elem_size = 0; - -	for (int i = 0; i < VS::ARRAY_MAX; i++) { - -		offsets[i] = 0; //reset - -		if (!(p_format & (1 << i))) // no array -			continue; - -		int elem_size = 0; - -		switch (i) { - -			case VS::ARRAY_VERTEX: { - -				if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { -					elem_size = 2; -				} else { -					elem_size = 3; -				} - -				{ -					elem_size *= sizeof(float); -				} - -			} break; -			case VS::ARRAY_NORMAL: { - -				if (p_format & ARRAY_COMPRESS_NORMAL) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 3; -				} - -			} break; - -			case VS::ARRAY_TANGENT: { -				if (p_format & ARRAY_COMPRESS_TANGENT) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 4; -				} - -			} break; -			case VS::ARRAY_COLOR: { - -				if (p_format & ARRAY_COMPRESS_COLOR) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 4; -				} -			} break; -			case VS::ARRAY_TEX_UV: { -				if (p_format & ARRAY_COMPRESS_TEX_UV) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 2; -				} - -			} break; - -			case VS::ARRAY_TEX_UV2: { -				if (p_format & ARRAY_COMPRESS_TEX_UV2) { -					elem_size = sizeof(uint32_t); -				} else { -					elem_size = sizeof(float) * 2; -				} - -			} break; -			case VS::ARRAY_WEIGHTS: { - -				elem_size = sizeof(uint16_t) * 4; - -			} break; -			case VS::ARRAY_BONES: { - -				elem_size = sizeof(uint16_t) * 4; - -			} break; -			case VS::ARRAY_INDEX: { - -				if (p_index_len <= 0) { -					ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); -					break; -				} -				/* determine whether using 16 or 32 bits indices */ -				if (p_vertex_len >= (1 << 16)) { - -					elem_size = 4; - -				} else { -					elem_size = 2; -				} -				offsets[i] = elem_size; -				continue; -			} -			default: { -				ERR_FAIL_V(Array()); -			} -		} - -		offsets[i] = total_elem_size; -		total_elem_size += elem_size; -	} - -	Array ret; -	ret.resize(VS::ARRAY_MAX); - -	const uint8_t *r = p_vertex_data.ptr(); - -	for (int i = 0; i < VS::ARRAY_MAX; i++) { - -		if (!(p_format & (1 << i))) -			continue; - -		switch (i) { - -			case VS::ARRAY_VERTEX: { - -				if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { - -					Vector<Vector2> arr_2d; -					arr_2d.resize(p_vertex_len); - -					{ - -						Vector2 *w = arr_2d.ptrw(); - -						for (int j = 0; j < p_vertex_len; j++) { - -							const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; -							w[j] = Vector2(v[0], v[1]); -						} -					} - -					ret[i] = arr_2d; -				} else { - -					Vector<Vector3> arr_3d; -					arr_3d.resize(p_vertex_len); - -					{ - -						Vector3 *w = arr_3d.ptrw(); - -						for (int j = 0; j < p_vertex_len; j++) { - -							const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; -							w[j] = Vector3(v[0], v[1], v[2]); -						} -					} - -					ret[i] = arr_3d; -				} - -			} break; -			case VS::ARRAY_NORMAL: { -				Vector<Vector3> arr; -				arr.resize(p_vertex_len); - -				if (p_format & ARRAY_COMPRESS_NORMAL) { - -					Vector3 *w = arr.ptrw(); -					const float multiplier = 1.f / 127.f; - -					for (int j = 0; j < p_vertex_len; j++) { - -						const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]]; -						w[j] = Vector3(float(v[0]) * multiplier, float(v[1]) * multiplier, float(v[2]) * multiplier); -					} -				} else { -					Vector3 *w = arr.ptrw(); - -					for (int j = 0; j < p_vertex_len; j++) { - -						const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; -						w[j] = Vector3(v[0], v[1], v[2]); -					} -				} - -				ret[i] = arr; - -			} break; - -			case VS::ARRAY_TANGENT: { -				Vector<float> arr; -				arr.resize(p_vertex_len * 4); -				if (p_format & ARRAY_COMPRESS_TANGENT) { -					float *w = arr.ptrw(); - -					for (int j = 0; j < p_vertex_len; j++) { - -						const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]]; -						for (int k = 0; k < 4; k++) { -							w[j * 4 + k] = float(v[k] / 127.0); -						} -					} -				} else { - -					float *w = arr.ptrw(); - -					for (int j = 0; j < p_vertex_len; j++) { -						const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; -						for (int k = 0; k < 4; k++) { -							w[j * 4 + k] = v[k]; -						} -					} -				} - -				ret[i] = arr; - -			} break; -			case VS::ARRAY_COLOR: { - -				Vector<Color> arr; -				arr.resize(p_vertex_len); - -				if (p_format & ARRAY_COMPRESS_COLOR) { - -					Color *w = arr.ptrw(); - -					for (int j = 0; j < p_vertex_len; j++) { - -						const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]]; -						w[j] = Color(float(v[0] / 255.0), float(v[1] / 255.0), float(v[2] / 255.0), float(v[3] / 255.0)); -					} -				} else { -					Color *w = arr.ptrw(); - -					for (int j = 0; j < p_vertex_len; j++) { - -						const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; -						w[j] = Color(v[0], v[1], v[2], v[3]); -					} -				} - -				ret[i] = arr; -			} break; -			case VS::ARRAY_TEX_UV: { - -				Vector<Vector2> arr; -				arr.resize(p_vertex_len); - -				if (p_format & ARRAY_COMPRESS_TEX_UV) { - -					Vector2 *w = arr.ptrw(); - -					for (int j = 0; j < p_vertex_len; j++) { - -						const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; -						w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1])); -					} -				} else { - -					Vector2 *w = arr.ptrw(); - -					for (int j = 0; j < p_vertex_len; j++) { - -						const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; -						w[j] = Vector2(v[0], v[1]); -					} -				} - -				ret[i] = arr; -			} break; - -			case VS::ARRAY_TEX_UV2: { -				Vector<Vector2> arr; -				arr.resize(p_vertex_len); - -				if (p_format & ARRAY_COMPRESS_TEX_UV2) { - -					Vector2 *w = arr.ptrw(); - -					for (int j = 0; j < p_vertex_len; j++) { - -						const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; -						w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1])); -					} -				} else { - -					Vector2 *w = arr.ptrw(); - -					for (int j = 0; j < p_vertex_len; j++) { - -						const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; -						w[j] = Vector2(v[0], v[1]); -					} -				} - -				ret[i] = arr; - -			} break; -			case VS::ARRAY_WEIGHTS: { - -				Vector<float> arr; -				arr.resize(p_vertex_len * 4); -				{ -					float *w = arr.ptrw(); - -					for (int j = 0; j < p_vertex_len; j++) { - -						const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; -						for (int k = 0; k < 4; k++) { -							w[j * 4 + k] = float(v[k] / 65535.0); -						} -					} -				} - -				ret[i] = arr; - -			} break; -			case VS::ARRAY_BONES: { - -				Vector<int> arr; -				arr.resize(p_vertex_len * 4); - -				int *w = arr.ptrw(); - -				for (int j = 0; j < p_vertex_len; j++) { - -					const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; -					for (int k = 0; k < 4; k++) { -						w[j * 4 + k] = v[k]; -					} -				} - -				ret[i] = arr; - -			} break; -			case VS::ARRAY_INDEX: { -				/* determine whether using 16 or 32 bits indices */ - -				const uint8_t *ir = p_index_data.ptr(); - -				Vector<int> arr; -				arr.resize(p_index_len); -				if (p_vertex_len < (1 << 16)) { - -					int *w = arr.ptrw(); - -					for (int j = 0; j < p_index_len; j++) { - -						const uint16_t *v = (const uint16_t *)&ir[j * 2]; -						w[j] = *v; -					} -				} else { - -					int *w = arr.ptrw(); - -					for (int j = 0; j < p_index_len; j++) { -						const int *v = (const int *)&ir[j * 4]; -						w[j] = *v; -					} -				} -				ret[i] = arr; -			} break; -			default: { -				ERR_FAIL_V(ret); -			} -		} -	} - -	return ret; -} - -Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const { - -	SurfaceData sd = mesh_get_surface(p_mesh, p_surface); -	return mesh_create_arrays_from_surface_data(sd); -} - -Dictionary VisualServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const { - -	SurfaceData sd = mesh_get_surface(p_mesh, p_surface); -	ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary()); - -	Dictionary ret; - -	for (int i = 0; i < sd.lods.size(); i++) { -		Vector<int> lods; -		if (sd.vertex_count <= 65536) { -			uint32_t lc = sd.lods[i].index_data.size() / 2; -			lods.resize(lc); -			const uint8_t *r = sd.lods[i].index_data.ptr(); -			const uint16_t *rptr = (const uint16_t *)r; -			int *w = lods.ptrw(); -			for (uint32_t j = 0; j < lc; j++) { -				w[j] = rptr[i]; -			} -		} else { -			uint32_t lc = sd.lods[i].index_data.size() / 4; -			lods.resize(lc); -			const uint8_t *r = sd.lods[i].index_data.ptr(); -			const uint32_t *rptr = (const uint32_t *)r; -			int *w = lods.ptrw(); -			for (uint32_t j = 0; j < lc; j++) { -				w[j] = rptr[i]; -			} -		} - -		ret[sd.lods[i].edge_length] = lods; -	} - -	return ret; -} - -Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const { - -	SurfaceData sd = mesh_get_surface(p_mesh, p_surface); -	ERR_FAIL_COND_V(sd.vertex_count == 0, Array()); - -	Vector<Vector<uint8_t>> blend_shape_data = sd.blend_shapes; - -	if (blend_shape_data.size() > 0) { -		int vertex_len = sd.vertex_count; - -		Vector<uint8_t> index_data = sd.index_data; -		int index_len = sd.index_count; - -		uint32_t format = sd.format; - -		Array blend_shape_array; -		blend_shape_array.resize(blend_shape_data.size()); -		for (int i = 0; i < blend_shape_data.size(); i++) { -			blend_shape_array.set(i, _get_array_from_surface(format, blend_shape_data[i], vertex_len, index_data, index_len)); -		} - -		return blend_shape_array; -	} else { -		return Array(); -	} -} - -Array VisualServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const { - -	Vector<uint8_t> vertex_data = p_data.vertex_data; - -	ERR_FAIL_COND_V(vertex_data.size() == 0, Array()); -	int vertex_len = p_data.vertex_count; - -	Vector<uint8_t> index_data = p_data.index_data; -	int index_len = p_data.index_count; - -	uint32_t format = p_data.format; - -	return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len); -} -#if 0 -Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const { - -	Vector<AABB> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface); -	Array arr; -	for (int i = 0; i < vec.size(); i++) { -		arr[i] = vec[i]; -	} -	return arr; -} -#endif -void VisualServer::_bind_methods() { - -	ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync); -	ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &VisualServer::draw, DEFVAL(true), DEFVAL(0.0)); - -#ifndef _MSC_VER -#warning TODO all texture methods need re-binding -#endif - -	ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &VisualServer::texture_2d_create); -	ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &VisualServer::texture_2d_get); - -#ifndef _3D_DISABLED -	ClassDB::bind_method(D_METHOD("sky_create"), &VisualServer::sky_create); -	ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &VisualServer::sky_set_material); -#endif -	ClassDB::bind_method(D_METHOD("shader_create"), &VisualServer::shader_create); -	ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &VisualServer::shader_set_code); -	ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &VisualServer::shader_get_code); -	ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &VisualServer::_shader_get_param_list_bind); -	ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &VisualServer::shader_set_default_texture_param); -	ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &VisualServer::shader_get_default_texture_param); -	ClassDB::bind_method(D_METHOD("shader_get_param_default", "material", "parameter"), &VisualServer::shader_get_param_default); - -	ClassDB::bind_method(D_METHOD("material_create"), &VisualServer::material_create); -	ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &VisualServer::material_set_shader); -	ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &VisualServer::material_set_param); -	ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &VisualServer::material_get_param); -	ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &VisualServer::material_set_render_priority); - -	ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &VisualServer::material_set_next_pass); - -	ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create); -	ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset); -	ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride); -	ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); -	ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count); -	ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode); -	ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode); -	ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &VisualServer::mesh_surface_update_region); -	ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &VisualServer::mesh_surface_set_material); -	ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &VisualServer::mesh_surface_get_material); -	ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_arrays); -	ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_blend_shape_arrays); -	ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &VisualServer::mesh_get_surface_count); -	ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &VisualServer::mesh_set_custom_aabb); -	ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb); -	ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear); - -	ClassDB::bind_method(D_METHOD("multimesh_create"), &VisualServer::multimesh_create); -	ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(false), DEFVAL(false)); -	ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &VisualServer::multimesh_get_instance_count); -	ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &VisualServer::multimesh_set_mesh); -	ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform); -	ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform_2d); -	ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &VisualServer::multimesh_instance_set_color); -	ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &VisualServer::multimesh_instance_set_custom_data); -	ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &VisualServer::multimesh_get_mesh); -	ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &VisualServer::multimesh_get_aabb); -	ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform); -	ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform_2d); -	ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &VisualServer::multimesh_instance_get_color); -	ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &VisualServer::multimesh_instance_get_custom_data); -	ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &VisualServer::multimesh_set_visible_instances); -	ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &VisualServer::multimesh_get_visible_instances); -	ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &VisualServer::multimesh_set_buffer); -	ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &VisualServer::multimesh_get_buffer); -#ifndef _3D_DISABLED -	ClassDB::bind_method(D_METHOD("immediate_create"), &VisualServer::immediate_create); -	ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &VisualServer::immediate_begin, DEFVAL(RID())); -	ClassDB::bind_method(D_METHOD("immediate_vertex", "immediate", "vertex"), &VisualServer::immediate_vertex); -	ClassDB::bind_method(D_METHOD("immediate_vertex_2d", "immediate", "vertex"), &VisualServer::immediate_vertex_2d); -	ClassDB::bind_method(D_METHOD("immediate_normal", "immediate", "normal"), &VisualServer::immediate_normal); -	ClassDB::bind_method(D_METHOD("immediate_tangent", "immediate", "tangent"), &VisualServer::immediate_tangent); -	ClassDB::bind_method(D_METHOD("immediate_color", "immediate", "color"), &VisualServer::immediate_color); -	ClassDB::bind_method(D_METHOD("immediate_uv", "immediate", "tex_uv"), &VisualServer::immediate_uv); -	ClassDB::bind_method(D_METHOD("immediate_uv2", "immediate", "tex_uv"), &VisualServer::immediate_uv2); -	ClassDB::bind_method(D_METHOD("immediate_end", "immediate"), &VisualServer::immediate_end); -	ClassDB::bind_method(D_METHOD("immediate_clear", "immediate"), &VisualServer::immediate_clear); -	ClassDB::bind_method(D_METHOD("immediate_set_material", "immediate", "material"), &VisualServer::immediate_set_material); -	ClassDB::bind_method(D_METHOD("immediate_get_material", "immediate"), &VisualServer::immediate_get_material); -#endif - -	ClassDB::bind_method(D_METHOD("skeleton_create"), &VisualServer::skeleton_create); -	ClassDB::bind_method(D_METHOD("skeleton_allocate", "skeleton", "bones", "is_2d_skeleton"), &VisualServer::skeleton_allocate, DEFVAL(false)); -	ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &VisualServer::skeleton_get_bone_count); -	ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &VisualServer::skeleton_bone_set_transform); -	ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &VisualServer::skeleton_bone_get_transform); -	ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &VisualServer::skeleton_bone_set_transform_2d); -	ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &VisualServer::skeleton_bone_get_transform_2d); - -#ifndef _3D_DISABLED -	ClassDB::bind_method(D_METHOD("directional_light_create"), &VisualServer::directional_light_create); -	ClassDB::bind_method(D_METHOD("omni_light_create"), &VisualServer::omni_light_create); -	ClassDB::bind_method(D_METHOD("spot_light_create"), &VisualServer::spot_light_create); - -	ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &VisualServer::light_set_color); -	ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &VisualServer::light_set_param); -	ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &VisualServer::light_set_shadow); -	ClassDB::bind_method(D_METHOD("light_set_shadow_color", "light", "color"), &VisualServer::light_set_shadow_color); -	ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &VisualServer::light_set_projector); -	ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &VisualServer::light_set_negative); -	ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &VisualServer::light_set_cull_mask); -	ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &VisualServer::light_set_reverse_cull_face_mode); -	ClassDB::bind_method(D_METHOD("light_set_use_gi", "light", "enabled"), &VisualServer::light_set_use_gi); - -	ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &VisualServer::light_omni_set_shadow_mode); - -	ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &VisualServer::light_directional_set_shadow_mode); -	ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &VisualServer::light_directional_set_blend_splits); -	ClassDB::bind_method(D_METHOD("light_directional_set_shadow_depth_range_mode", "light", "range_mode"), &VisualServer::light_directional_set_shadow_depth_range_mode); - -	ClassDB::bind_method(D_METHOD("reflection_probe_create"), &VisualServer::reflection_probe_create); -	ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &VisualServer::reflection_probe_set_update_mode); -	ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &VisualServer::reflection_probe_set_intensity); -	ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient", "probe", "color"), &VisualServer::reflection_probe_set_interior_ambient); -	ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient_energy", "probe", "energy"), &VisualServer::reflection_probe_set_interior_ambient_energy); -	ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient_probe_contribution", "probe", "contrib"), &VisualServer::reflection_probe_set_interior_ambient_probe_contribution); -	ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &VisualServer::reflection_probe_set_max_distance); -	ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &VisualServer::reflection_probe_set_extents); -	ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &VisualServer::reflection_probe_set_origin_offset); -	ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &VisualServer::reflection_probe_set_as_interior); -	ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &VisualServer::reflection_probe_set_enable_box_projection); -	ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &VisualServer::reflection_probe_set_enable_shadows); -	ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &VisualServer::reflection_probe_set_cull_mask); - -#ifndef _MSC_VER -#warning TODO all giprobe methods need re-binding -#endif -#if 0 -	ClassDB::bind_method(D_METHOD("gi_probe_create"), &VisualServer::gi_probe_create); -	ClassDB::bind_method(D_METHOD("gi_probe_set_bounds", "probe", "bounds"), &VisualServer::gi_probe_set_bounds); -	ClassDB::bind_method(D_METHOD("gi_probe_get_bounds", "probe"), &VisualServer::gi_probe_get_bounds); -	ClassDB::bind_method(D_METHOD("gi_probe_set_cell_size", "probe", "range"), &VisualServer::gi_probe_set_cell_size); -	ClassDB::bind_method(D_METHOD("gi_probe_get_cell_size", "probe"), &VisualServer::gi_probe_get_cell_size); -	ClassDB::bind_method(D_METHOD("gi_probe_set_to_cell_xform", "probe", "xform"), &VisualServer::gi_probe_set_to_cell_xform); -	ClassDB::bind_method(D_METHOD("gi_probe_get_to_cell_xform", "probe"), &VisualServer::gi_probe_get_to_cell_xform); -	ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_data", "probe", "data"), &VisualServer::gi_probe_set_dynamic_data); -	ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_data", "probe"), &VisualServer::gi_probe_get_dynamic_data); -	ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_range", "probe", "range"), &VisualServer::gi_probe_set_dynamic_range); -	ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_range", "probe"), &VisualServer::gi_probe_get_dynamic_range); -	ClassDB::bind_method(D_METHOD("gi_probe_set_energy", "probe", "energy"), &VisualServer::gi_probe_set_energy); -	ClassDB::bind_method(D_METHOD("gi_probe_get_energy", "probe"), &VisualServer::gi_probe_get_energy); -	ClassDB::bind_method(D_METHOD("gi_probe_set_bias", "probe", "bias"), &VisualServer::gi_probe_set_bias); -	ClassDB::bind_method(D_METHOD("gi_probe_get_bias", "probe"), &VisualServer::gi_probe_get_bias); -	ClassDB::bind_method(D_METHOD("gi_probe_set_normal_bias", "probe", "bias"), &VisualServer::gi_probe_set_normal_bias); -	ClassDB::bind_method(D_METHOD("gi_probe_get_normal_bias", "probe"), &VisualServer::gi_probe_get_normal_bias); -	ClassDB::bind_method(D_METHOD("gi_probe_set_propagation", "probe", "propagation"), &VisualServer::gi_probe_set_propagation); -	ClassDB::bind_method(D_METHOD("gi_probe_get_propagation", "probe"), &VisualServer::gi_probe_get_propagation); -	ClassDB::bind_method(D_METHOD("gi_probe_set_interior", "probe", "enable"), &VisualServer::gi_probe_set_interior); -	ClassDB::bind_method(D_METHOD("gi_probe_is_interior", "probe"), &VisualServer::gi_probe_is_interior); -	ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &VisualServer::gi_probe_set_compress); -	ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &VisualServer::gi_probe_is_compressed); -#endif - -	ClassDB::bind_method(D_METHOD("lightmap_capture_create"), &VisualServer::lightmap_capture_create); -	ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &VisualServer::lightmap_capture_set_bounds); -	ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &VisualServer::lightmap_capture_get_bounds); -	ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree", "capture", "octree"), &VisualServer::lightmap_capture_set_octree); -	ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_transform", "capture", "xform"), &VisualServer::lightmap_capture_set_octree_cell_transform); -	ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_transform", "capture"), &VisualServer::lightmap_capture_get_octree_cell_transform); -	ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_subdiv", "capture", "subdiv"), &VisualServer::lightmap_capture_set_octree_cell_subdiv); -	ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_subdiv", "capture"), &VisualServer::lightmap_capture_get_octree_cell_subdiv); -	ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree", "capture"), &VisualServer::lightmap_capture_get_octree); -	ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &VisualServer::lightmap_capture_set_energy); -	ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &VisualServer::lightmap_capture_get_energy); -#endif -	ClassDB::bind_method(D_METHOD("particles_create"), &VisualServer::particles_create); -	ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &VisualServer::particles_set_emitting); -	ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &VisualServer::particles_get_emitting); -	ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &VisualServer::particles_set_amount); -	ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &VisualServer::particles_set_lifetime); -	ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &VisualServer::particles_set_one_shot); -	ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &VisualServer::particles_set_pre_process_time); -	ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &VisualServer::particles_set_explosiveness_ratio); -	ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &VisualServer::particles_set_randomness_ratio); -	ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &VisualServer::particles_set_custom_aabb); -	ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &VisualServer::particles_set_speed_scale); -	ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &VisualServer::particles_set_use_local_coordinates); -	ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &VisualServer::particles_set_process_material); -	ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &VisualServer::particles_set_fixed_fps); -	ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &VisualServer::particles_set_fractional_delta); -	ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &VisualServer::particles_is_inactive); -	ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &VisualServer::particles_request_process); -	ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &VisualServer::particles_restart); -	ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &VisualServer::particles_set_draw_order); -	ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &VisualServer::particles_set_draw_passes); -	ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &VisualServer::particles_set_draw_pass_mesh); -	ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &VisualServer::particles_get_current_aabb); -	ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &VisualServer::particles_set_emission_transform); - -	ClassDB::bind_method(D_METHOD("camera_create"), &VisualServer::camera_create); -	ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &VisualServer::camera_set_perspective); -	ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &VisualServer::camera_set_orthogonal); -	ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &VisualServer::camera_set_frustum); -	ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &VisualServer::camera_set_transform); -	ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &VisualServer::camera_set_cull_mask); -	ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &VisualServer::camera_set_environment); -	ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &VisualServer::camera_set_use_vertical_aspect); - -	ClassDB::bind_method(D_METHOD("viewport_create"), &VisualServer::viewport_create); -	ClassDB::bind_method(D_METHOD("viewport_set_use_arvr", "viewport", "use_arvr"), &VisualServer::viewport_set_use_arvr); -	ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &VisualServer::viewport_set_size); -	ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active); -	ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport); -	ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID)); -	ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen); - -	ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode); -	ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &VisualServer::viewport_set_clear_mode); -	ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &VisualServer::viewport_get_texture); -	ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &VisualServer::viewport_set_hide_scenario); -	ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &VisualServer::viewport_set_hide_canvas); -	ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &VisualServer::viewport_set_disable_environment); -	ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &VisualServer::viewport_attach_camera); -	ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &VisualServer::viewport_set_scenario); -	ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &VisualServer::viewport_attach_canvas); -	ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &VisualServer::viewport_remove_canvas); -	ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &VisualServer::viewport_set_canvas_transform); -	ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &VisualServer::viewport_set_transparent_background); -	ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &VisualServer::viewport_set_global_canvas_transform); -	ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &VisualServer::viewport_set_canvas_stacking); -	ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &VisualServer::viewport_set_shadow_atlas_size); -	ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &VisualServer::viewport_set_shadow_atlas_quadrant_subdivision); -	ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &VisualServer::viewport_set_msaa); -	ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &VisualServer::viewport_get_render_info); -	ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &VisualServer::viewport_set_debug_draw); - -	ClassDB::bind_method(D_METHOD("environment_create"), &VisualServer::environment_create); -	ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &VisualServer::environment_set_background); -	ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &VisualServer::environment_set_sky); -	ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &VisualServer::environment_set_sky_custom_fov); -	ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &VisualServer::environment_set_sky_orientation); -	ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &VisualServer::environment_set_bg_color); -	ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &VisualServer::environment_set_bg_energy); -	ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &VisualServer::environment_set_canvas_max_layer); -	ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &VisualServer::environment_set_ambient_light, DEFVAL(VS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(VS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color())); -	ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow); -	ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap); -	ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment); -	ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr); -	ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao); -	ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &VisualServer::environment_set_fog); - -	ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth); - -	ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &VisualServer::environment_set_fog_height); - -	ClassDB::bind_method(D_METHOD("scenario_create"), &VisualServer::scenario_create); -	ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &VisualServer::scenario_set_debug); -	ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &VisualServer::scenario_set_environment); -	ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &VisualServer::scenario_set_fallback_environment); - -#ifndef _3D_DISABLED - -	ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &VisualServer::instance_create2); -	ClassDB::bind_method(D_METHOD("instance_create"), &VisualServer::instance_create); -	ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &VisualServer::instance_set_base); -	ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &VisualServer::instance_set_scenario); -	ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &VisualServer::instance_set_layer_mask); -	ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &VisualServer::instance_set_transform); -	ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &VisualServer::instance_attach_object_instance_id); -	ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &VisualServer::instance_set_blend_shape_weight); -	ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &VisualServer::instance_set_surface_material); -	ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &VisualServer::instance_set_visible); -	ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &VisualServer::instance_set_use_lightmap); -	ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &VisualServer::instance_set_custom_aabb); -	ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &VisualServer::instance_attach_skeleton); -	ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &VisualServer::instance_set_exterior); -	ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &VisualServer::instance_set_extra_visibility_margin); -	ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &VisualServer::instance_geometry_set_flag); -	ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &VisualServer::instance_geometry_set_cast_shadows_setting); -	ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &VisualServer::instance_geometry_set_material_override); -	ClassDB::bind_method(D_METHOD("instance_geometry_set_draw_range", "instance", "min", "max", "min_margin", "max_margin"), &VisualServer::instance_geometry_set_draw_range); -	ClassDB::bind_method(D_METHOD("instance_geometry_set_as_instance_lod", "instance", "as_lod_of_instance"), &VisualServer::instance_geometry_set_as_instance_lod); - -	ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &VisualServer::_instances_cull_aabb_bind, DEFVAL(RID())); -	ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &VisualServer::_instances_cull_ray_bind, DEFVAL(RID())); -	ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &VisualServer::_instances_cull_convex_bind, DEFVAL(RID())); -#endif -	ClassDB::bind_method(D_METHOD("canvas_create"), &VisualServer::canvas_create); -	ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &VisualServer::canvas_set_item_mirroring); -	ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &VisualServer::canvas_set_modulate); -#ifndef _MSC_VER -#warning TODO method bindings need to be fixed -#endif -#if 0 - -	ClassDB::bind_method(D_METHOD("canvas_item_create"), &VisualServer::canvas_item_create); -	ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &VisualServer::canvas_item_set_parent); -	ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &VisualServer::canvas_item_set_visible); -	ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &VisualServer::canvas_item_set_light_mask); -	ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &VisualServer::canvas_item_set_transform); -	ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &VisualServer::canvas_item_set_clip); -	ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &VisualServer::canvas_item_set_distance_field_mode); -	ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &VisualServer::canvas_item_set_custom_rect, DEFVAL(Rect2())); -	ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &VisualServer::canvas_item_set_modulate); -	ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &VisualServer::canvas_item_set_self_modulate); -	ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &VisualServer::canvas_item_set_draw_behind_parent); -	ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &VisualServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false)); -	ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &VisualServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false)); -	ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &VisualServer::canvas_item_add_rect); -	ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &VisualServer::canvas_item_add_circle); -	ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose", "normal_map"), &VisualServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID())); -	ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()), DEFVAL(true)); -	ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &VisualServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID())); -	ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID())); -	ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false)); -	ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false)); -	ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &VisualServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID())); -	ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID())); -	ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map"), &VisualServer::canvas_item_add_particles); -	ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &VisualServer::canvas_item_add_set_transform); -	ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &VisualServer::canvas_item_add_clip_ignore); -	ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &VisualServer::canvas_item_set_sort_children_by_y); -#endif -	ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &VisualServer::canvas_item_set_z_index); -	ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &VisualServer::canvas_item_set_z_as_relative_to_parent); -	ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &VisualServer::canvas_item_set_copy_to_backbuffer); -	ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &VisualServer::canvas_item_clear); -	ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &VisualServer::canvas_item_set_draw_index); -	ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &VisualServer::canvas_item_set_material); -	ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &VisualServer::canvas_item_set_use_parent_material); -	ClassDB::bind_method(D_METHOD("canvas_light_create"), &VisualServer::canvas_light_create); -	ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &VisualServer::canvas_light_attach_to_canvas); -	ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &VisualServer::canvas_light_set_enabled); -	ClassDB::bind_method(D_METHOD("canvas_light_set_scale", "light", "scale"), &VisualServer::canvas_light_set_scale); -	ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &VisualServer::canvas_light_set_transform); -	ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &VisualServer::canvas_light_set_texture); -	ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &VisualServer::canvas_light_set_texture_offset); -	ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &VisualServer::canvas_light_set_color); -	ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &VisualServer::canvas_light_set_height); -	ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &VisualServer::canvas_light_set_energy); -	ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &VisualServer::canvas_light_set_z_range); -	ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &VisualServer::canvas_light_set_layer_range); -	ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_cull_mask); -	ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_shadow_cull_mask); -	ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &VisualServer::canvas_light_set_mode); -	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &VisualServer::canvas_light_set_shadow_enabled); -	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_buffer_size", "light", "size"), &VisualServer::canvas_light_set_shadow_buffer_size); -	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &VisualServer::canvas_light_set_shadow_filter); -	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &VisualServer::canvas_light_set_shadow_color); -	ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &VisualServer::canvas_light_set_shadow_smooth); - -	ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &VisualServer::canvas_light_occluder_create); -	ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &VisualServer::canvas_light_occluder_attach_to_canvas); -	ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &VisualServer::canvas_light_occluder_set_enabled); -	ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &VisualServer::canvas_light_occluder_set_polygon); -	ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &VisualServer::canvas_light_occluder_set_transform); -	ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &VisualServer::canvas_light_occluder_set_light_mask); - -	ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &VisualServer::canvas_occluder_polygon_create); -	ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &VisualServer::canvas_occluder_polygon_set_shape); -	ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape_as_lines", "occluder_polygon", "shape"), &VisualServer::canvas_occluder_polygon_set_shape_as_lines); -	ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &VisualServer::canvas_occluder_polygon_set_cull_mode); - -	ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins); -	ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images); - -	ClassDB::bind_method(D_METHOD("free_rid", "rid"), &VisualServer::free); // shouldn't conflict with Object::free() - -	ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &VisualServer::request_frame_drawn_callback); -	ClassDB::bind_method(D_METHOD("has_changed"), &VisualServer::has_changed); -	ClassDB::bind_method(D_METHOD("init"), &VisualServer::init); -	ClassDB::bind_method(D_METHOD("finish"), &VisualServer::finish); -	ClassDB::bind_method(D_METHOD("get_render_info", "info"), &VisualServer::get_render_info); -	ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &VisualServer::get_video_adapter_name); -	ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &VisualServer::get_video_adapter_vendor); -#ifndef _3D_DISABLED - -	ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &VisualServer::make_sphere_mesh); -	ClassDB::bind_method(D_METHOD("get_test_cube"), &VisualServer::get_test_cube); -#endif -	ClassDB::bind_method(D_METHOD("get_test_texture"), &VisualServer::get_test_texture); -	ClassDB::bind_method(D_METHOD("get_white_texture"), &VisualServer::get_white_texture); - -	ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &VisualServer::set_boot_image, DEFVAL(true)); -	ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &VisualServer::set_default_clear_color); - -	ClassDB::bind_method(D_METHOD("has_feature", "feature"), &VisualServer::has_feature); -	ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &VisualServer::has_os_feature); -	ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &VisualServer::set_debug_generate_wireframes); - -	BIND_CONSTANT(NO_INDEX_ARRAY); -	BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); -	BIND_CONSTANT(CANVAS_ITEM_Z_MIN); -	BIND_CONSTANT(CANVAS_ITEM_Z_MAX); -	BIND_CONSTANT(MAX_GLOW_LEVELS); -	BIND_CONSTANT(MAX_CURSORS); - -	BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN); -	BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX); - -	BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY); -	BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP); -	BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY); - -	BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT); -	BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT); -	BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM); -	BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP); -	BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT); -	BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK); - -	BIND_ENUM_CONSTANT(SHADER_SPATIAL); -	BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM); -	BIND_ENUM_CONSTANT(SHADER_PARTICLES); -	BIND_ENUM_CONSTANT(SHADER_SKY); -	BIND_ENUM_CONSTANT(SHADER_MAX); - -	BIND_ENUM_CONSTANT(ARRAY_VERTEX); -	BIND_ENUM_CONSTANT(ARRAY_NORMAL); -	BIND_ENUM_CONSTANT(ARRAY_TANGENT); -	BIND_ENUM_CONSTANT(ARRAY_COLOR); -	BIND_ENUM_CONSTANT(ARRAY_TEX_UV); -	BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); -	BIND_ENUM_CONSTANT(ARRAY_BONES); -	BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); -	BIND_ENUM_CONSTANT(ARRAY_INDEX); -	BIND_ENUM_CONSTANT(ARRAY_MAX); - -	BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); -	BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); -	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); -	BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); -	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); -	BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); -	BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); -	BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); -	BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); - -	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL); -	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT); -	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR); -	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV); -	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2); -	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX); -	BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); -	BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE); -	BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT); - -	BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); -	BIND_ENUM_CONSTANT(PRIMITIVE_LINES); -	BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); -	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); -	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); -	BIND_ENUM_CONSTANT(PRIMITIVE_MAX); - -	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); -	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); - -	BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D); -	BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D); - -	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL); -	BIND_ENUM_CONSTANT(LIGHT_OMNI); -	BIND_ENUM_CONSTANT(LIGHT_SPOT); - -	BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_CONTACT_SHADOW_SIZE); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE); -	BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX); - -	BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID); -	BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE); - -	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); -	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); -	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); - -	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); -	BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED); - -	BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); -	BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); - -	BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX); -	BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME); -	BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH); - -	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED); -	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); -	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); -	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE); -	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS); - -	BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS); -	BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER); -	BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME); - -	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED); -	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X); -	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X); -	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X); -	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X); -	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_2X); -	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_4X); - -	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME); -	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME); -	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); -	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME); -	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME); -	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME); -	BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX); - -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO); -	BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER); - -	BIND_ENUM_CONSTANT(SKY_MODE_QUALITY); -	BIND_ENUM_CONSTANT(SKY_MODE_REALTIME); - -	BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR); -	BIND_ENUM_CONSTANT(ENV_BG_COLOR); -	BIND_ENUM_CONSTANT(ENV_BG_SKY); -	BIND_ENUM_CONSTANT(ENV_BG_CANVAS); -	BIND_ENUM_CONSTANT(ENV_BG_KEEP); -	BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED); -	BIND_ENUM_CONSTANT(ENV_BG_MAX); - -	BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG); -	BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED); -	BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR); -	BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY); - -	BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG); -	BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED); -	BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY); - -	BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE); -	BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN); -	BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT); -	BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE); -	BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX); - -	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR); -	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD); -	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC); -	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES); - -	BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED); -	BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1); -	BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2); -	BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3); - -	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); -	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM); -	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); -	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA); - -	BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW); -	BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); -	BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); -	BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); - -	BIND_ENUM_CONSTANT(DOF_BOKEH_BOX); -	BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON); -	BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE); - -	BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED); -	BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME); -	BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW); -	BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS); - -	BIND_ENUM_CONSTANT(INSTANCE_NONE); -	BIND_ENUM_CONSTANT(INSTANCE_MESH); -	BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH); -	BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE); -	BIND_ENUM_CONSTANT(INSTANCE_PARTICLES); -	BIND_ENUM_CONSTANT(INSTANCE_LIGHT); -	BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE); -	BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE); -	BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP_CAPTURE); -	BIND_ENUM_CONSTANT(INSTANCE_MAX); -	BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK); - -	BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT); -	BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI); -	BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE); -	BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX); - -	BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF); -	BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON); -	BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED); -	BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY); - -	BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH); -	BIND_ENUM_CONSTANT(NINE_PATCH_TILE); -	BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT); - -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT); -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST); -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR); -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC); -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC); -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX); - -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); -	BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX); - -	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD); -	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB); -	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX); -	BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MASK); - -	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE); -	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5); -	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13); -	BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX); - -	BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED); -	BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE); -	BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE); - -	BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME); -	BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME); -	BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME); -	BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME); -	BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME); -	BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME); -	BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL); -	BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED); -	BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED); -	BIND_ENUM_CONSTANT(INFO_VERTEX_MEM_USED); - -	BIND_ENUM_CONSTANT(FEATURE_SHADERS); -	BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED); - -	ADD_SIGNAL(MethodInfo("frame_pre_draw")); -	ADD_SIGNAL(MethodInfo("frame_post_draw")); -} - -void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) { - -	ERR_FAIL_COND(p_margins.size() != 4); -	//canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate); -} - -void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { - -	camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far); -} - -void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) { - -	Vector<Vector3> vertices; -	Vector<Vector3> normals; - -	for (int i = 0; i < p_mesh_data.faces.size(); i++) { - -		const Geometry::MeshData::Face &f = p_mesh_data.faces[i]; - -		for (int j = 2; j < f.indices.size(); j++) { - -#define _ADD_VERTEX(m_idx)                                      \ -	vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \ -	normals.push_back(f.plane.normal); - -			_ADD_VERTEX(0); -			_ADD_VERTEX(j - 1); -			_ADD_VERTEX(j); -		} -	} - -	Array d; -	d.resize(VS::ARRAY_MAX); -	d[ARRAY_VERTEX] = vertices; -	d[ARRAY_NORMAL] = normals; -	mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d); -} - -void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) { - -	Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes); -	mesh_add_surface_from_mesh_data(p_mesh, mdata); -} - -void VisualServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex) { -	immediate_vertex(p_immediate, Vector3(p_vertex.x, p_vertex.y, 0)); -} - -RID VisualServer::instance_create2(RID p_base, RID p_scenario) { - -	RID instance = instance_create(); -	instance_set_base(instance, p_base); -	instance_set_scenario(instance, p_scenario); -	return instance; -} - -VisualServer::VisualServer() { - -	//ERR_FAIL_COND(singleton); -	singleton = this; - -	GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false); -	GLOBAL_DEF_RST("rendering/vram_compression/import_s3tc", true); -	GLOBAL_DEF_RST("rendering/vram_compression/import_etc", false); -	GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true); -	GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false); - -	GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096); -	GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384")); -	GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096); -	GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384")); -	GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1); -	GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2); -	GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3); -	GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - -	GLOBAL_DEF("rendering/quality/shadows/filter_mode", 1); -	GLOBAL_DEF("rendering/quality/shadows/filter_mode.mobile", 0); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/filter_mode", PropertyInfo(Variant::INT, "rendering/quality/shadows/filter_mode", PROPERTY_HINT_ENUM, "Disabled (Fastest),PCF5,PCF13 (Slowest)")); - -	GLOBAL_DEF("rendering/quality/reflections/roughness_layers", 8); -	GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true); -	GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false); -	GLOBAL_DEF("rendering/quality/reflections/ggx_samples", 1024); -	GLOBAL_DEF("rendering/quality/reflections/ggx_samples.mobile", 128); -	GLOBAL_DEF("rendering/quality/reflections/fast_filter_high_quality", false); -	GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size", 256); -	GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size.mobile", 128); -	GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_count", 64); - -	GLOBAL_DEF("rendering/quality/gi_probes/anisotropic", false); -	GLOBAL_DEF("rendering/quality/gi_probes/quality", 1); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/quality/gi_probes/quality", PROPERTY_HINT_ENUM, "Ultra-Low (1 cone - fastest),Medium (4 cones), High (6 cones - slowest)")); - -	GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false); -	GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true); -	GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley", false); -	GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley.mobile", true); -	GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx", false); -	GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true); - -	GLOBAL_DEF("rendering/quality/depth_prepass/enable", true); -	GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); - -	GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false); -	GLOBAL_DEF("rendering/quality/filters/max_anisotropy", 4); - -	GLOBAL_DEF("rendering/quality/filters/depth_of_field_bokeh_shape", 1); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/quality/filters/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fastest),Hexagon,Circle (Slowest)")); -	GLOBAL_DEF("rendering/quality/filters/depth_of_field_bokeh_quality", 2); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/quality/filters/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low,Medium,High (Slow)")); -	GLOBAL_DEF("rendering/quality/filters/depth_of_field_use_jitter", false); - -	GLOBAL_DEF("rendering/quality/ssao/quality", 1); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/quality", PropertyInfo(Variant::INT, "rendering/quality/ssao/quality", PROPERTY_HINT_ENUM, "Low (Fast),Medium,High (Slow),Ultra (Very Slow)")); -	GLOBAL_DEF("rendering/quality/ssao/half_size", false); - -	GLOBAL_DEF("rendering/quality/filters/screen_space_roughness_limiter", 0); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/screen_space_roughness_limiter", PropertyInfo(Variant::INT, "rendering/quality/filters/screen_space_roughness_limiter", PROPERTY_HINT_ENUM, "Disabled,Enabled (Small Cost)")); -	GLOBAL_DEF("rendering/quality/filters/screen_space_roughness_limiter_curve", 1.0); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/screen_space_roughness_limiter_curve", PropertyInfo(Variant::FLOAT, "rendering/quality/filters/screen_space_roughness_limiter_curve", PROPERTY_HINT_EXP_EASING, "0.01,8,0.01")); -} - -VisualServer::~VisualServer() { - -	singleton = NULL; -} |