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-rw-r--r--servers/visual_server.cpp1657
1 files changed, 1258 insertions, 399 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 6099a86b96..e9c479f339 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,16 +39,6 @@ VisualServer *VisualServer::get_singleton() {
}
-void VisualServer::set_mipmap_policy(MipMapPolicy p_policy) {
-
- mm_policy=p_policy;
-}
-
-VisualServer::MipMapPolicy VisualServer::get_mipmap_policy() const {
-
- return (VisualServer::MipMapPolicy)mm_policy;
-}
-
DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
@@ -93,38 +83,48 @@ RID VisualServer::texture_create_from_image(const Image& p_image,uint32_t p_flag
RID VisualServer::get_test_texture() {
- if (test_texture) {
+ if (test_texture.is_valid()) {
return test_texture;
};
#define TEST_TEXTURE_SIZE 256
- Image data(TEST_TEXTURE_SIZE,TEST_TEXTURE_SIZE,0,Image::FORMAT_RGB);
- for (int x=0;x<TEST_TEXTURE_SIZE;x++) {
+ DVector<uint8_t> test_data;
+ test_data.resize(TEST_TEXTURE_SIZE*TEST_TEXTURE_SIZE*3);
+
+ {
+ DVector<uint8_t>::Write w=test_data.write();
- for (int y=0;y<TEST_TEXTURE_SIZE;y++) {
+ for (int x=0;x<TEST_TEXTURE_SIZE;x++) {
- Color c;
- int r=255-(x+y)/2;
+ for (int y=0;y<TEST_TEXTURE_SIZE;y++) {
- if ((x%(TEST_TEXTURE_SIZE/8))<2 ||(y%(TEST_TEXTURE_SIZE/8))<2) {
+ Color c;
+ int r=255-(x+y)/2;
- c.r=y;
- c.g=r;
- c.b=x;
+ if ((x%(TEST_TEXTURE_SIZE/8))<2 ||(y%(TEST_TEXTURE_SIZE/8))<2) {
- } else {
+ c.r=y;
+ c.g=r;
+ c.b=x;
- c.r=r;
- c.g=x;
- c.b=y;
- }
+ } else {
- data.put_pixel(x, y, c);
+ c.r=r;
+ c.g=x;
+ c.b=y;
+ }
+
+ w[(y*TEST_TEXTURE_SIZE+x)*3+0]=uint8_t(CLAMP(c.r*255,0,255));
+ w[(y*TEST_TEXTURE_SIZE+x)*3+1]=uint8_t(CLAMP(c.g*255,0,255));
+ w[(y*TEST_TEXTURE_SIZE+x)*3+2]=uint8_t(CLAMP(c.b*255,0,255));
+ }
}
}
+ Image data(TEST_TEXTURE_SIZE,TEST_TEXTURE_SIZE,false,Image::FORMAT_RGB8,test_data);
+
test_texture = texture_create_from_image(data);
return test_texture;
@@ -217,10 +217,10 @@ RID VisualServer::_make_test_cube() {
indices.set(i,i);
d[VisualServer::ARRAY_INDEX]=indices;
- mesh_add_surface( test_cube, PRIMITIVE_TRIANGLES,d );
-
+ mesh_add_surface_from_arrays( test_cube, PRIMITIVE_TRIANGLES,d );
+/*
test_material = fixed_material_create();
//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
@@ -229,7 +229,7 @@ RID VisualServer::_make_test_cube() {
fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
-
+*/
mesh_surface_set_material(test_cube, 0, test_material );
return test_cube;
@@ -289,7 +289,7 @@ RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) {
d[ARRAY_VERTEX]=vertices;
d[ARRAY_NORMAL]=normals;
- mesh_add_surface(mesh,PRIMITIVE_TRIANGLES,d);
+ mesh_add_surface_from_arrays(mesh,PRIMITIVE_TRIANGLES,d);
return mesh;
}
@@ -311,7 +311,7 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_
//not valid, make
- material_2d[version]=fixed_material_create();
+/* material_2d[version]=fixed_material_create();
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_ALPHA,p_transparent);
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha);
@@ -319,7 +319,8 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_
material_set_flag(material_2d[version],MATERIAL_FLAG_DOUBLE_SIDED,true);
material_set_depth_draw_mode(material_2d[version],p_opaque_prepass?MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA:MATERIAL_DEPTH_DRAW_OPAQUE_ONLY);
fixed_material_set_texture(material_2d[version],FIXED_MATERIAL_PARAM_DIFFUSE,get_white_texture());
- //material cut alpha?
+ //material cut alpha?*/
+
return material_2d[version];
}
@@ -335,14 +336,1230 @@ RID VisualServer::get_white_texture() {
for(int i=0;i<16*3;i++)
w[i]=255;
}
- Image white(4,4,0,Image::FORMAT_RGB,wt);
+ Image white(4,4,0,Image::FORMAT_RGB8,wt);
white_texture=texture_create();
- texture_allocate(white_texture,4,4,Image::FORMAT_RGB);
+ texture_allocate(white_texture,4,4,Image::FORMAT_RGB8);
texture_set_data(white_texture,white);
return white_texture;
}
+
+Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,DVector<uint8_t> &r_vertex_array,int p_vertex_array_len,DVector<uint8_t> &r_index_array,int p_index_array_len,AABB &r_aabb,Vector<AABB> r_bone_aabb) {
+
+ DVector<uint8_t>::Write vw = r_vertex_array.write();
+
+ DVector<uint8_t>::Write iw;
+ if (r_index_array.size()) {
+ iw=r_index_array.write();
+ }
+
+ int max_bone=0;
+
+
+ for(int ai=0;ai<VS::ARRAY_MAX;ai++) {
+
+ if (!(p_format&(1<<ai))) // no array
+ continue;
+
+
+ switch(ai) {
+
+ case VS::ARRAY_VERTEX: {
+
+ if (p_format& VS::ARRAY_FLAG_USE_2D_VERTICES) {
+
+ DVector<Vector2> array = p_arrays[ai];
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
+
+
+ DVector<Vector2>::Read read = array.read();
+ const Vector2* src=read.ptr();
+
+ // setting vertices means regenerating the AABB
+ Rect2 aabb;
+
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ uint16_t vector[2]={ Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(uint16_t)*2);
+
+ if (i==0) {
+
+ aabb=Rect2(src[i],Vector2());
+ } else {
+
+ aabb.expand_to( src[i] );
+ }
+ }
+
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ float vector[2]={ src[i].x, src[i].y };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(float)*2);
+
+ if (i==0) {
+
+ aabb=Rect2(src[i],Vector2());
+ } else {
+
+ aabb.expand_to( src[i] );
+ }
+ }
+ }
+
+ r_aabb=AABB(Vector3(aabb.pos.x,aabb.pos.y,0),Vector3(aabb.size.x,aabb.size.y,0));
+
+
+ } else {
+ DVector<Vector3> array = p_arrays[ai];
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
+
+
+ DVector<Vector3>::Read read = array.read();
+ const Vector3* src=read.ptr();
+
+ // setting vertices means regenerating the AABB
+ AABB aabb;
+
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ uint16_t vector[4]={ Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(uint16_t)*4);
+
+ if (i==0) {
+
+ aabb=AABB(src[i],Vector3());
+ } else {
+
+ aabb.expand_to( src[i] );
+ }
+ }
+
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ float vector[3]={ src[i].x, src[i].y, src[i].z };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(float)*3);
+
+ if (i==0) {
+
+ aabb=AABB(src[i],Vector3());
+ } else {
+
+ aabb.expand_to( src[i] );
+ }
+ }
+ }
+
+ r_aabb=aabb;
+
+ }
+
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<Vector3> array = p_arrays[ai];
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
+
+
+ DVector<Vector3>::Read read = array.read();
+ const Vector3* src=read.ptr();
+
+ // setting vertices means regenerating the AABB
+
+ if (p_format&ARRAY_COMPRESS_NORMAL) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint8_t vector[4]={
+ CLAMP(src[i].x*127,-128,127),
+ CLAMP(src[i].y*127,-128,127),
+ CLAMP(src[i].z*127,-128,127),
+ 0,
+ };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], vector, 4);
+
+ }
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ float vector[3]={ src[i].x, src[i].y, src[i].z };
+ copymem(&vw[p_offsets[ai]+i*p_stride], vector, 3*4);
+
+ }
+ }
+
+ } break;
+
+ case VS::ARRAY_TANGENT: {
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<real_t> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len*4, ERR_INVALID_PARAMETER );
+
+
+ DVector<real_t>::Read read = array.read();
+ const real_t* src = read.ptr();
+
+ if (p_format&ARRAY_COMPRESS_TANGENT) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint8_t xyzw[4]={
+ CLAMP(src[i*4+0]*127,-128,127),
+ CLAMP(src[i*4+1]*127,-128,127),
+ CLAMP(src[i*4+2]*127,-128,127),
+ CLAMP(src[i*4+3]*127,-128,127)
+ };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], xyzw, 4);
+
+ }
+
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ float xyzw[4]={
+ src[i*4+0],
+ src[i*4+1],
+ src[i*4+2],
+ src[i*4+3]
+ };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], xyzw, 4*4);
+
+ }
+ }
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER );
+
+
+ DVector<Color> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
+
+
+ DVector<Color>::Read read = array.read();
+ const Color* src = read.ptr();
+
+ if (p_format&ARRAY_COMPRESS_COLOR) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ uint8_t colors[4];
+
+ for(int j=0;j<4;j++) {
+
+ colors[j]=CLAMP( int((src[i][j])*255.0), 0,255 );
+ }
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], colors, 4);
+
+ }
+ } else {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], &src[i], 4*4);
+ }
+
+ }
+
+
+ } break;
+ case VS::ARRAY_TEX_UV: {
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<Vector2> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER);
+
+ DVector<Vector2>::Read read = array.read();
+
+ const Vector2 * src=read.ptr();
+
+
+
+ if (p_format&ARRAY_COMPRESS_TEX_UV) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint16_t uv[2]={ Math::make_half_float(src[i].x) , Math::make_half_float(src[i].y) };
+ copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*2);
+ }
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ float uv[2]={ src[i].x , src[i].y };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*4);
+
+ }
+ }
+
+
+ } break;
+
+ case VS::ARRAY_TEX_UV2: {
+
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<Vector2> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER);
+
+ DVector<Vector2>::Read read = array.read();
+
+ const Vector2 * src=read.ptr();
+
+
+
+ if (p_format&ARRAY_COMPRESS_TEX_UV2) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint16_t uv[2]={ Math::make_half_float(src[i].x) , Math::make_half_float(src[i].y) };
+ copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*2);
+ }
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ float uv[2]={ src[i].x , src[i].y };
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], uv, 2*4);
+
+ }
+ }
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<real_t> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
+
+
+ DVector<real_t>::Read read = array.read();
+
+ const real_t * src = read.ptr();
+
+ if (p_format&ARRAY_COMPRESS_WEIGHTS) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
+ for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
+ data[j]=CLAMP(src[i*VS::ARRAY_WEIGHTS_SIZE+j]*65535,0,65535);
+ }
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], data, 2*4);
+ }
+ } else {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ float data[VS::ARRAY_WEIGHTS_SIZE];
+ for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
+ data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
+ }
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], data, 4*4);
+
+
+ }
+ }
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<int> array = p_arrays[ai];
+
+ ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
+
+
+ DVector<int>::Read read = array.read();
+
+ const int * src = read.ptr();
+
+
+ if (!(p_format&ARRAY_FLAG_USE_16_BIT_BONES)) {
+
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint8_t data[VS::ARRAY_WEIGHTS_SIZE];
+ for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
+ data[j]=CLAMP(src[i*VS::ARRAY_WEIGHTS_SIZE+j],0,255);
+ max_bone=MAX(data[j],max_bone);
+
+ }
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], data, 4);
+
+
+ }
+
+ } else {
+ for (int i=0;i<p_vertex_array_len;i++) {
+
+ uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
+ for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
+ data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
+ max_bone=MAX(data[j],max_bone);
+
+ }
+
+ copymem(&vw[p_offsets[ai]+i*p_stride], data, 2*4);
+
+
+ }
+ }
+
+
+ } break;
+ case VS::ARRAY_INDEX: {
+
+
+ ERR_FAIL_COND_V( p_index_array_len<=0, ERR_INVALID_DATA );
+ ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
+
+ DVector<int> indices = p_arrays[ai];
+ ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V( indices.size() != p_index_array_len, ERR_INVALID_PARAMETER );
+
+ /* determine wether using 16 or 32 bits indices */
+
+ DVector<int>::Read read = indices.read();
+ const int *src=read.ptr();
+
+ for (int i=0;i<p_index_array_len;i++) {
+
+
+ if (p_vertex_array_len<(1<<16)) {
+ uint16_t v=src[i];
+
+ copymem(&iw[i*2], &v, 2);
+ } else {
+ uint32_t v=src[i];
+
+ copymem(&iw[i*4], &v, 4);
+ }
+ }
+ } break;
+ default: {
+ ERR_FAIL_V( ERR_INVALID_DATA );
+ }
+ }
+ }
+
+
+ if (p_format&VS::ARRAY_FORMAT_BONES) {
+ //create AABBs for each detected bone
+ int total_bones = max_bone+1;
+
+ bool first = r_bone_aabb.size()==0;
+
+ r_bone_aabb.resize(total_bones);
+
+ if (first) {
+ for(int i=0;i<total_bones;i++) {
+ r_bone_aabb[i].size==Vector3(-1,-1,-1); //negative means unused
+ }
+ }
+
+ DVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX];
+ DVector<int> bones = p_arrays[VS::ARRAY_BONES];
+ DVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
+
+ bool any_valid=false;
+
+ if (vertices.size() && bones.size()==vertices.size()*4 && weights.size()==bones.size()) {
+
+ int vs = vertices.size();
+ DVector<Vector3>::Read rv =vertices.read();
+ DVector<int>::Read rb=bones.read();
+ DVector<float>::Read rw=weights.read();
+
+ AABB *bptr = r_bone_aabb.ptr();
+
+ for(int i=0;i<vs;i++) {
+
+ Vector3 v = rv[i];
+ for(int j=0;j<4;j++) {
+
+ int idx = rb[i*4+j];
+ float w = rw[i*4+j];
+ if (w==0)
+ continue;//break;
+ ERR_FAIL_INDEX_V(idx,total_bones,ERR_INVALID_DATA);
+
+ if (bptr->size.x<0) {
+ //first
+ bptr[idx]=AABB();
+ bptr[idx].pos=v;
+ any_valid=true;
+ } else {
+ bptr[idx].expand_to(v);
+ }
+ }
+ }
+ }
+
+ if (!any_valid && first) {
+
+ r_bone_aabb.clear();
+ }
+ }
+ return OK;
+}
+
+
+void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,uint32_t p_compress_format) {
+
+ ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX );
+ ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX);
+
+ uint32_t format=0;
+
+ // validation
+ int index_array_len=0;
+ int array_len=0;
+
+ for(int i=0;i<p_arrays.size();i++) {
+
+ if (p_arrays[i].get_type()==Variant::NIL)
+ continue;
+
+ format|=(1<<i);
+
+ if (i==VS::ARRAY_VERTEX) {
+
+ Variant var = p_arrays[i];
+ switch(var.get_type()) {
+ case Variant::VECTOR2_ARRAY: {
+ DVector<Vector2> v2 = var;
+ array_len=v2.size();
+ } break;
+ case Variant::VECTOR3_ARRAY: {
+ DVector<Vector3> v3 = var;
+ array_len=v3.size();
+ } break;
+ default: {
+ Array v = var;
+ array_len=v.size();
+ } break;
+ }
+
+ array_len=Vector3Array(p_arrays[i]).size();
+ ERR_FAIL_COND(array_len==0);
+ } else if (i==VS::ARRAY_INDEX) {
+
+ index_array_len=IntArray(p_arrays[i]).size();
+ }
+ }
+
+ ERR_FAIL_COND((format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
+
+
+ if (p_blend_shapes.size()) {
+ //validate format for morphs
+ for(int i=0;i<p_blend_shapes.size();i++) {
+
+ uint32_t bsformat=0;
+ Array arr = p_blend_shapes[i];
+ for(int j=0;j<arr.size();j++) {
+
+
+ if (arr[j].get_type()!=Variant::NIL)
+ bsformat|=(1<<j);
+ }
+
+ ERR_FAIL_COND( (bsformat)!=(format&(VS::ARRAY_FORMAT_INDEX-1)));
+ }
+ }
+
+ uint32_t offsets[VS::ARRAY_MAX];
+
+ int total_elem_size=0;
+
+ for (int i=0;i<VS::ARRAY_MAX;i++) {
+
+
+ offsets[i]=0; //reset
+
+ if (!(format&(1<<i))) // no array
+ continue;
+
+
+ int elem_size=0;
+
+ switch(i) {
+
+ case VS::ARRAY_VERTEX: {
+
+ Variant arr = p_arrays[0];
+ if (arr.get_type()==Variant::VECTOR2_ARRAY) {
+ elem_size=2;
+ p_compress_format|=ARRAY_FLAG_USE_2D_VERTICES;
+ } else if (arr.get_type()==Variant::VECTOR3_ARRAY) {
+ p_compress_format&=~ARRAY_FLAG_USE_2D_VERTICES;
+ elem_size=3;
+ } else {
+ elem_size=(p_compress_format&ARRAY_FLAG_USE_2D_VERTICES)?2:3;
+ }
+
+ if (p_compress_format&ARRAY_COMPRESS_VERTEX) {
+ elem_size*=sizeof(int16_t);
+ } else {
+ elem_size*=sizeof(float);
+ }
+
+ if (elem_size==6) {
+ //had to pad
+ elem_size=8;
+ }
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+
+ if (p_compress_format&ARRAY_COMPRESS_NORMAL) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*3;
+ }
+
+ } break;
+
+ case VS::ARRAY_TANGENT: {
+ if (p_compress_format&ARRAY_COMPRESS_TANGENT) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ if (p_compress_format&ARRAY_COMPRESS_COLOR) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+ } break;
+ case VS::ARRAY_TEX_UV: {
+ if (p_compress_format&ARRAY_COMPRESS_TEX_UV) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*2;
+ }
+
+ } break;
+
+ case VS::ARRAY_TEX_UV2: {
+ if (p_compress_format&ARRAY_COMPRESS_TEX_UV2) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*2;
+ }
+
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ if (p_compress_format&ARRAY_COMPRESS_WEIGHTS) {
+ elem_size=sizeof(uint16_t)*4;
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ DVector<int> bones = p_arrays[VS::ARRAY_BONES];
+ int max_bone=0;
+
+ {
+ int bc = bones.size();
+ DVector<int>::Read r=bones.read();
+ for(int j=0;j<bc;j++) {
+ max_bone=MAX(r[j],max_bone);
+ }
+ }
+
+ if (max_bone > 255) {
+ p_compress_format|=ARRAY_FLAG_USE_16_BIT_BONES;
+ elem_size=sizeof(uint16_t)*4;
+ } else {
+ p_compress_format&=~ARRAY_FLAG_USE_16_BIT_BONES;
+ elem_size=sizeof(uint32_t);
+ }
+
+
+ } break;
+ case VS::ARRAY_INDEX: {
+
+ if (index_array_len<=0) {
+ ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
+ break;
+ }
+ /* determine wether using 16 or 32 bits indices */
+ if (array_len>=(1<<16)) {
+
+ elem_size=4;
+
+ } else {
+ elem_size=2;
+ }
+ offsets[i]=elem_size;
+ continue;
+ } break;
+ default: {
+ ERR_FAIL( );
+ }
+ }
+
+ offsets[i]=total_elem_size;
+ total_elem_size+=elem_size;
+
+
+ }
+
+ uint32_t mask = (1<<ARRAY_MAX)-1;
+ format|=(~mask)&p_compress_format; //make the full format
+
+
+ int array_size = total_elem_size * array_len;
+
+ DVector<uint8_t> vertex_array;
+ vertex_array.resize(array_size);
+
+ int index_array_size = offsets[VS::ARRAY_INDEX]*index_array_len;
+
+ DVector<uint8_t> index_array;
+ index_array.resize(index_array_size);
+
+ AABB aabb;
+ Vector<AABB> bone_aabb;
+
+ Error err = _surface_set_data(p_arrays,format,offsets,total_elem_size,vertex_array,array_len,index_array,index_array_len,aabb,bone_aabb);
+
+ if (err) {
+ ERR_EXPLAIN("Invalid array format for surface");
+ ERR_FAIL_COND(err!=OK);
+ }
+
+ Vector<DVector<uint8_t> > blend_shape_data;
+
+ for(int i=0;i<p_blend_shapes.size();i++) {
+
+ DVector<uint8_t> vertex_array_shape;
+ vertex_array_shape.resize(array_size);
+ DVector<uint8_t> noindex;
+
+ AABB laabb;
+ Error err = _surface_set_data(p_blend_shapes[i],format&~ARRAY_FORMAT_INDEX,offsets,total_elem_size,vertex_array_shape,array_len,noindex,0,laabb,bone_aabb);
+ aabb.merge_with(laabb);
+ if (err) {
+ ERR_EXPLAIN("Invalid blend shape array format for surface");
+ ERR_FAIL_COND(err!=OK);
+ }
+
+ blend_shape_data.push_back(vertex_array_shape);
+ }
+
+ mesh_add_surface(p_mesh,format,p_primitive,vertex_array,array_len,index_array,index_array_len,aabb,blend_shape_data,bone_aabb);
+
+}
+
+Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p_vertex_data,int p_vertex_len,DVector<uint8_t> p_index_data,int p_index_len) const {
+
+
+ uint32_t offsets[ARRAY_MAX];
+
+ int total_elem_size=0;
+
+ for (int i=0;i<VS::ARRAY_MAX;i++) {
+
+
+ offsets[i]=0; //reset
+
+ if (!(p_format&(1<<i))) // no array
+ continue;
+
+
+ int elem_size=0;
+
+ switch(i) {
+
+ case VS::ARRAY_VERTEX: {
+
+
+ if (p_format&ARRAY_FLAG_USE_2D_VERTICES) {
+ elem_size=2;
+ } else {
+ elem_size=3;
+ }
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+ elem_size*=sizeof(int16_t);
+ } else {
+ elem_size*=sizeof(float);
+ }
+
+ if (elem_size==6) {
+ elem_size=8;
+ }
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+
+ if (p_format&ARRAY_COMPRESS_NORMAL) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*3;
+ }
+
+ } break;
+
+ case VS::ARRAY_TANGENT: {
+ if (p_format&ARRAY_COMPRESS_TANGENT) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ if (p_format&ARRAY_COMPRESS_COLOR) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+ } break;
+ case VS::ARRAY_TEX_UV: {
+ if (p_format&ARRAY_COMPRESS_TEX_UV) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*2;
+ }
+
+ } break;
+
+ case VS::ARRAY_TEX_UV2: {
+ if (p_format&ARRAY_COMPRESS_TEX_UV2) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*2;
+ }
+
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ if (p_format&ARRAY_COMPRESS_WEIGHTS) {
+ elem_size=sizeof(uint16_t)*4;
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) {
+ elem_size=sizeof(uint16_t)*4;
+ } else {
+ elem_size=sizeof(uint32_t);
+ }
+
+ } break;
+ case VS::ARRAY_INDEX: {
+
+ if (p_index_len<=0) {
+ ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
+ break;
+ }
+ /* determine wether using 16 or 32 bits indices */
+ if (p_vertex_len>=(1<<16)) {
+
+ elem_size=4;
+
+ } else {
+ elem_size=2;
+ }
+ offsets[i]=elem_size;
+ continue;
+ } break;
+ default: {
+ ERR_FAIL_V( Array() );
+ }
+ }
+
+ offsets[i]=total_elem_size;
+ total_elem_size+=elem_size;
+
+
+ }
+
+ Array ret;
+ ret.resize(VS::ARRAY_MAX);
+
+ DVector<uint8_t>::Read r = p_vertex_data.read();
+
+ for(int i=0;i<VS::ARRAY_MAX;i++) {
+
+ if (!(p_format&(1<<i)))
+ continue;
+
+
+ switch(i) {
+
+ case VS::ARRAY_VERTEX: {
+
+
+ if (p_format&ARRAY_FLAG_USE_2D_VERTICES) {
+
+ DVector<Vector2> arr_2d;
+ arr_2d.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+
+ DVector<Vector2>::Write w = arr_2d.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ }
+ } else {
+
+ DVector<Vector2>::Write w = arr_2d.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(v[0],v[1]);
+ }
+ }
+
+ ret[i]=arr_2d;
+ } else {
+
+ DVector<Vector3> arr_3d;
+ arr_3d.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+
+ DVector<Vector3>::Write w = arr_3d.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector3(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]),Math::halfptr_to_float(&v[2]));
+ }
+ } else {
+
+ DVector<Vector3>::Write w = arr_3d.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector3(v[0],v[1],v[2]);
+ }
+ }
+
+ ret[i]=arr_3d;
+ }
+
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+ DVector<Vector3> arr;
+ arr.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_NORMAL) {
+
+ DVector<Vector3>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector3( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0 );
+ }
+ } else {
+ DVector<Vector3>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector3(v[0],v[1],v[2]);
+ }
+ }
+
+ ret[i]=arr;
+
+ } break;
+
+ case VS::ARRAY_TANGENT: {
+ DVector<float> arr;
+ arr.resize(p_vertex_len*4);
+ if (p_format&ARRAY_COMPRESS_TANGENT) {
+ DVector<float>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=float(v[k]/255.0)*2.0-1.0;
+ }
+ }
+ } else {
+
+ DVector<float>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=v[k];
+ }
+ }
+
+ }
+
+ ret[i]=arr;
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ DVector<Color> arr;
+ arr.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_COLOR) {
+
+ DVector<Color>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Color( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0, float(v[3]/255.0)*2.0-1.0 );
+ }
+ } else {
+ DVector<Color>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Color(v[0],v[1],v[2],v[3]);
+ }
+ }
+
+ ret[i]=arr;
+ } break;
+ case VS::ARRAY_TEX_UV: {
+
+ DVector<Vector2> arr;
+ arr.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_TEX_UV) {
+
+ DVector<Vector2>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ }
+ } else {
+
+ DVector<Vector2>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(v[0],v[1]);
+ }
+ }
+
+ ret[i]=arr;
+ } break;
+
+ case VS::ARRAY_TEX_UV2: {
+ DVector<Vector2> arr;
+ arr.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_TEX_UV2) {
+
+ DVector<Vector2>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ }
+ } else {
+
+ DVector<Vector2>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(v[0],v[1]);
+ }
+ }
+
+ ret[i]=arr;
+
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ DVector<float> arr;
+ arr.resize(p_vertex_len*4);
+ if (p_format&ARRAY_COMPRESS_WEIGHTS) {
+ DVector<float>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=float(v[k]/65535.0)*2.0-1.0;
+ }
+ }
+ } else {
+
+ DVector<float>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=v[k];
+ }
+ }
+
+ }
+
+ ret[i]=arr;
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ DVector<int> arr;
+ arr.resize(p_vertex_len*4);
+ if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) {
+
+ DVector<int>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=v[k];
+ }
+ }
+ } else {
+
+ DVector<int>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+ const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=v[k];
+ }
+ }
+
+ }
+
+ ret[i]=arr;
+
+ } break;
+ case VS::ARRAY_INDEX: {
+ /* determine wether using 16 or 32 bits indices */
+
+ DVector<uint8_t>::Read ir = p_index_data.read();
+
+ DVector<int> arr;
+ arr.resize(p_index_len);
+ if (p_vertex_len<(1<<16)) {
+
+ DVector<int>::Write w = arr.write();
+
+ for(int j=0;j<p_index_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&ir[j*2];
+ w[j]=*v;
+ }
+ } else {
+
+ DVector<int>::Write w = arr.write();
+
+ for(int j=0;j<p_index_len;j++) {
+ const int *v = (const int*)&ir[j*4];
+ w[j]=*v;
+ }
+
+ }
+ ret[i]=arr;
+ } break;
+ default: {
+ ERR_FAIL_V( ret );
+ }
+ }
+ }
+
+ return ret;
+}
+
+Array VisualServer::mesh_surface_get_arrays(RID p_mesh,int p_surface) const {
+
+ DVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh,p_surface);
+ ERR_FAIL_COND_V(vertex_data.size()==0,Array());
+ int vertex_len = mesh_surface_get_array_len(p_mesh,p_surface);
+
+ DVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh,p_surface);
+ int index_len = mesh_surface_get_array_index_len(p_mesh,p_surface);
+
+ uint32_t format = mesh_surface_get_format(p_mesh,p_surface);
+
+
+ return _get_array_from_surface(format,vertex_data,vertex_len,index_data,index_len);
+
+}
+
void VisualServer::_bind_methods() {
@@ -358,351 +1575,7 @@ void VisualServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data );
-#ifndef _3D_DISABLED
-
-
- ObjectTypeDB::bind_method(_MD("shader_create","mode"),&VisualServer::shader_create,DEFVAL(SHADER_MATERIAL));
- ObjectTypeDB::bind_method(_MD("shader_set_mode","shader","mode"),&VisualServer::shader_set_mode);
-
-
-
- ObjectTypeDB::bind_method(_MD("material_create"),&VisualServer::material_create);
-
- ObjectTypeDB::bind_method(_MD("material_set_shader","shader"),&VisualServer::material_set_shader);
- ObjectTypeDB::bind_method(_MD("material_get_shader"),&VisualServer::material_get_shader);
-
- ObjectTypeDB::bind_method(_MD("material_set_param"),&VisualServer::material_set_param);
- ObjectTypeDB::bind_method(_MD("material_get_param"),&VisualServer::material_get_param);
- ObjectTypeDB::bind_method(_MD("material_set_flag"),&VisualServer::material_set_flag);
- ObjectTypeDB::bind_method(_MD("material_get_flag"),&VisualServer::material_get_flag);
- ObjectTypeDB::bind_method(_MD("material_set_blend_mode"),&VisualServer::material_set_blend_mode);
- ObjectTypeDB::bind_method(_MD("material_get_blend_mode"),&VisualServer::material_get_blend_mode);
- ObjectTypeDB::bind_method(_MD("material_set_line_width"),&VisualServer::material_set_line_width);
- ObjectTypeDB::bind_method(_MD("material_get_line_width"),&VisualServer::material_get_line_width);
-
-
- ObjectTypeDB::bind_method(_MD("mesh_create"),&VisualServer::mesh_create);
- ObjectTypeDB::bind_method(_MD("mesh_add_surface"),&VisualServer::mesh_add_surface, DEFVAL(Array()), DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"),&VisualServer::mesh_surface_set_material,DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"),&VisualServer::mesh_surface_get_material);
-
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_len"),&VisualServer::mesh_surface_get_array_len);
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_index_len"),&VisualServer::mesh_surface_get_array_index_len);
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_format"),&VisualServer::mesh_surface_get_format);
- ObjectTypeDB::bind_method(_MD("mesh_surface_get_primitive_type"),&VisualServer::mesh_surface_get_primitive_type);
-
- ObjectTypeDB::bind_method(_MD("mesh_remove_surface"),&VisualServer::mesh_remove_surface);
- ObjectTypeDB::bind_method(_MD("mesh_get_surface_count"),&VisualServer::mesh_get_surface_count);
-
-
- ObjectTypeDB::bind_method(_MD("multimesh_create"),&VisualServer::multimesh_create);
- ObjectTypeDB::bind_method(_MD("multimesh_set_mesh"),&VisualServer::multimesh_set_mesh);
- ObjectTypeDB::bind_method(_MD("multimesh_set_aabb"),&VisualServer::multimesh_set_aabb);
- ObjectTypeDB::bind_method(_MD("multimesh_instance_set_transform"),&VisualServer::multimesh_instance_set_transform);
- ObjectTypeDB::bind_method(_MD("multimesh_instance_set_color"),&VisualServer::multimesh_instance_set_color);
- ObjectTypeDB::bind_method(_MD("multimesh_get_mesh"),&VisualServer::multimesh_get_mesh);
- ObjectTypeDB::bind_method(_MD("multimesh_get_aabb"),&VisualServer::multimesh_get_aabb);
- ObjectTypeDB::bind_method(_MD("multimesh_instance_get_transform"),&VisualServer::multimesh_instance_get_transform);
- ObjectTypeDB::bind_method(_MD("multimesh_instance_get_color"),&VisualServer::multimesh_instance_get_color);
-
-
-
- ObjectTypeDB::bind_method(_MD("particles_create"),&VisualServer::particles_create);
- ObjectTypeDB::bind_method(_MD("particles_set_amount"),&VisualServer::particles_set_amount);
- ObjectTypeDB::bind_method(_MD("particles_get_amount"),&VisualServer::particles_get_amount);
- ObjectTypeDB::bind_method(_MD("particles_set_emitting"),&VisualServer::particles_set_emitting);
- ObjectTypeDB::bind_method(_MD("particles_is_emitting"),&VisualServer::particles_is_emitting);
- ObjectTypeDB::bind_method(_MD("particles_set_visibility_aabb"),&VisualServer::particles_set_visibility_aabb);
- ObjectTypeDB::bind_method(_MD("particles_get_visibility_aabb"),&VisualServer::particles_get_visibility_aabb);
- ObjectTypeDB::bind_method(_MD("particles_set_variable"),&VisualServer::particles_set_variable);
- ObjectTypeDB::bind_method(_MD("particles_get_variable"),&VisualServer::particles_get_variable);
- ObjectTypeDB::bind_method(_MD("particles_set_randomness"),&VisualServer::particles_set_randomness);
- ObjectTypeDB::bind_method(_MD("particles_get_randomness"),&VisualServer::particles_get_randomness);
- ObjectTypeDB::bind_method(_MD("particles_set_color_phases"),&VisualServer::particles_set_color_phases);
- ObjectTypeDB::bind_method(_MD("particles_get_color_phases"),&VisualServer::particles_get_color_phases);
- ObjectTypeDB::bind_method(_MD("particles_set_color_phase_pos"),&VisualServer::particles_set_color_phase_pos);
- ObjectTypeDB::bind_method(_MD("particles_get_color_phase_pos"),&VisualServer::particles_get_color_phase_pos);
- ObjectTypeDB::bind_method(_MD("particles_set_color_phase_color"),&VisualServer::particles_set_color_phase_color);
- ObjectTypeDB::bind_method(_MD("particles_get_color_phase_color"),&VisualServer::particles_get_color_phase_color);
- ObjectTypeDB::bind_method(_MD("particles_set_attractors"),&VisualServer::particles_set_attractors);
- ObjectTypeDB::bind_method(_MD("particles_get_attractors"),&VisualServer::particles_get_attractors);
- ObjectTypeDB::bind_method(_MD("particles_set_attractor_pos"),&VisualServer::particles_set_attractor_pos);
- ObjectTypeDB::bind_method(_MD("particles_get_attractor_pos"),&VisualServer::particles_get_attractor_pos);
- ObjectTypeDB::bind_method(_MD("particles_set_attractor_strength"),&VisualServer::particles_set_attractor_strength);
- ObjectTypeDB::bind_method(_MD("particles_get_attractor_strength"),&VisualServer::particles_get_attractor_strength);
- ObjectTypeDB::bind_method(_MD("particles_set_material"),&VisualServer::particles_set_material,DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("particles_set_height_from_velocity"),&VisualServer::particles_set_height_from_velocity);
- ObjectTypeDB::bind_method(_MD("particles_has_height_from_velocity"),&VisualServer::particles_has_height_from_velocity);
-
-
-
- ObjectTypeDB::bind_method(_MD("light_create"),&VisualServer::light_create);
- ObjectTypeDB::bind_method(_MD("light_get_type"),&VisualServer::light_get_type);
- ObjectTypeDB::bind_method(_MD("light_set_color"),&VisualServer::light_set_color);
- ObjectTypeDB::bind_method(_MD("light_get_color"),&VisualServer::light_get_color);
- ObjectTypeDB::bind_method(_MD("light_set_shadow"),&VisualServer::light_set_shadow);
- ObjectTypeDB::bind_method(_MD("light_has_shadow"),&VisualServer::light_has_shadow);
- ObjectTypeDB::bind_method(_MD("light_set_volumetric"),&VisualServer::light_set_volumetric);
- ObjectTypeDB::bind_method(_MD("light_is_volumetric"),&VisualServer::light_is_volumetric);
- ObjectTypeDB::bind_method(_MD("light_set_projector"),&VisualServer::light_set_projector);
- ObjectTypeDB::bind_method(_MD("light_get_projector"),&VisualServer::light_get_projector);
- ObjectTypeDB::bind_method(_MD("light_set_var"),&VisualServer::light_set_param);
- ObjectTypeDB::bind_method(_MD("light_get_var"),&VisualServer::light_get_param);
-
- ObjectTypeDB::bind_method(_MD("skeleton_create"),&VisualServer::skeleton_create);
- ObjectTypeDB::bind_method(_MD("skeleton_resize"),&VisualServer::skeleton_resize);
- ObjectTypeDB::bind_method(_MD("skeleton_get_bone_count"),&VisualServer::skeleton_get_bone_count);
- ObjectTypeDB::bind_method(_MD("skeleton_bone_set_transform"),&VisualServer::skeleton_bone_set_transform);
- ObjectTypeDB::bind_method(_MD("skeleton_bone_get_transform"),&VisualServer::skeleton_bone_get_transform);
-
-
-
- ObjectTypeDB::bind_method(_MD("room_create"),&VisualServer::room_create);
- ObjectTypeDB::bind_method(_MD("room_set_bounds"),&VisualServer::room_set_bounds);
- ObjectTypeDB::bind_method(_MD("room_get_bounds"),&VisualServer::room_get_bounds);
-
- ObjectTypeDB::bind_method(_MD("portal_create"),&VisualServer::portal_create);
- ObjectTypeDB::bind_method(_MD("portal_set_shape"),&VisualServer::portal_set_shape);
- ObjectTypeDB::bind_method(_MD("portal_get_shape"),&VisualServer::portal_get_shape);
- ObjectTypeDB::bind_method(_MD("portal_set_enabled"),&VisualServer::portal_set_enabled);
- ObjectTypeDB::bind_method(_MD("portal_is_enabled"),&VisualServer::portal_is_enabled);
- ObjectTypeDB::bind_method(_MD("portal_set_disable_distance"),&VisualServer::portal_set_disable_distance);
- ObjectTypeDB::bind_method(_MD("portal_get_disable_distance"),&VisualServer::portal_get_disable_distance);
- ObjectTypeDB::bind_method(_MD("portal_set_disabled_color"),&VisualServer::portal_set_disabled_color);
- ObjectTypeDB::bind_method(_MD("portal_get_disabled_color"),&VisualServer::portal_get_disabled_color);
-
-
- ObjectTypeDB::bind_method(_MD("camera_create"),&VisualServer::camera_create);
- ObjectTypeDB::bind_method(_MD("camera_set_perspective"),&VisualServer::camera_set_perspective);
- ObjectTypeDB::bind_method(_MD("camera_set_orthogonal"),&VisualServer::_camera_set_orthogonal);
- ObjectTypeDB::bind_method(_MD("camera_set_transform"),&VisualServer::camera_set_transform);
-
-
- ObjectTypeDB::bind_method(_MD("viewport_create"),&VisualServer::viewport_create);
- ObjectTypeDB::bind_method(_MD("viewport_set_rect"),&VisualServer::_viewport_set_rect);
- ObjectTypeDB::bind_method(_MD("viewport_get_rect"),&VisualServer::_viewport_get_rect);
- ObjectTypeDB::bind_method(_MD("viewport_attach_camera"),&VisualServer::viewport_attach_camera,DEFVAL(RID()));
- ObjectTypeDB::bind_method(_MD("viewport_get_attached_camera"),&VisualServer::viewport_get_attached_camera);
- ObjectTypeDB::bind_method(_MD("viewport_get_scenario"),&VisualServer::viewport_get_scenario);
- ObjectTypeDB::bind_method(_MD("viewport_attach_canvas"),&VisualServer::viewport_attach_canvas);
- ObjectTypeDB::bind_method(_MD("viewport_remove_canvas"),&VisualServer::viewport_remove_canvas);
- ObjectTypeDB::bind_method(_MD("viewport_set_global_canvas_transform"),&VisualServer::viewport_set_global_canvas_transform);
-
- ObjectTypeDB::bind_method(_MD("scenario_create"),&VisualServer::scenario_create);
- ObjectTypeDB::bind_method(_MD("scenario_set_debug"),&VisualServer::scenario_set_debug);
-
-
- ObjectTypeDB::bind_method(_MD("instance_create"),&VisualServer::instance_create,DEFVAL(RID()));
- ObjectTypeDB::bind_method(_MD("instance_get_base"),&VisualServer::instance_get_base);
- ObjectTypeDB::bind_method(_MD("instance_get_base_aabb"),&VisualServer::instance_get_base);
- ObjectTypeDB::bind_method(_MD("instance_set_transform"),&VisualServer::instance_set_transform);
- ObjectTypeDB::bind_method(_MD("instance_get_transform"),&VisualServer::instance_get_transform);
- ObjectTypeDB::bind_method(_MD("instance_attach_object_instance_ID"),&VisualServer::instance_attach_object_instance_ID);
- ObjectTypeDB::bind_method(_MD("instance_get_object_instance_ID"),&VisualServer::instance_get_object_instance_ID);
- ObjectTypeDB::bind_method(_MD("instance_attach_skeleton"),&VisualServer::instance_attach_skeleton);
- ObjectTypeDB::bind_method(_MD("instance_get_skeleton"),&VisualServer::instance_get_skeleton);
- ObjectTypeDB::bind_method(_MD("instance_set_room"),&VisualServer::instance_set_room);
- ObjectTypeDB::bind_method(_MD("instance_get_room"),&VisualServer::instance_get_room);
-
- ObjectTypeDB::bind_method(_MD("instance_set_exterior"),&VisualServer::instance_set_exterior);
- ObjectTypeDB::bind_method(_MD("instance_is_exterior"),&VisualServer::instance_is_exterior);
-
- ObjectTypeDB::bind_method(_MD("instances_cull_aabb"),&VisualServer::instances_cull_aabb);
- ObjectTypeDB::bind_method(_MD("instances_cull_ray"),&VisualServer::instances_cull_ray);
- ObjectTypeDB::bind_method(_MD("instances_cull_convex"),&VisualServer::instances_cull_convex);
-
-
-
- ObjectTypeDB::bind_method(_MD("instance_geometry_override_material_param"),&VisualServer::instance_get_room);
- ObjectTypeDB::bind_method(_MD("instance_geometry_get_material_param"),&VisualServer::instance_get_room);
-
- ObjectTypeDB::bind_method(_MD("get_test_cube"),&VisualServer::get_test_cube);
-#endif
- ObjectTypeDB::bind_method(_MD("canvas_create"),&VisualServer::canvas_create);
- ObjectTypeDB::bind_method(_MD("canvas_item_create"),&VisualServer::canvas_item_create);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_parent"),&VisualServer::canvas_item_set_parent);
- ObjectTypeDB::bind_method(_MD("canvas_item_get_parent"),&VisualServer::canvas_item_get_parent);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_transform"),&VisualServer::canvas_item_set_transform);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_custom_rect"),&VisualServer::canvas_item_set_custom_rect);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_clip"),&VisualServer::canvas_item_set_clip);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_opacity"),&VisualServer::canvas_item_set_opacity);
- ObjectTypeDB::bind_method(_MD("canvas_item_get_opacity"),&VisualServer::canvas_item_get_opacity);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"),&VisualServer::canvas_item_set_self_opacity);
- ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"),&VisualServer::canvas_item_get_self_opacity);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_z"),&VisualServer::canvas_item_set_z);
- ObjectTypeDB::bind_method(_MD("canvas_item_set_sort_children_by_y"),&VisualServer::canvas_item_set_sort_children_by_y);
-
- ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect);
- ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1)), DEFVAL(false));
- ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1)), DEFVAL(false));
-
- ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"),&VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1,1,1)));
-// ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID()));
- ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"),&VisualServer::canvas_item_add_circle);
-
- ObjectTypeDB::bind_method(_MD("viewport_set_canvas_transform"),&VisualServer::viewport_set_canvas_transform);
-
- ObjectTypeDB::bind_method(_MD("canvas_item_clear"),&VisualServer::canvas_item_clear);
- ObjectTypeDB::bind_method(_MD("canvas_item_raise"),&VisualServer::canvas_item_raise);
-
-
- ObjectTypeDB::bind_method(_MD("cursor_set_rotation"),&VisualServer::cursor_set_rotation);
- ObjectTypeDB::bind_method(_MD("cursor_set_texture"),&VisualServer::cursor_set_texture);
- ObjectTypeDB::bind_method(_MD("cursor_set_visible"),&VisualServer::cursor_set_visible);
- ObjectTypeDB::bind_method(_MD("cursor_set_pos"),&VisualServer::cursor_set_pos);
-
- ObjectTypeDB::bind_method(_MD("black_bars_set_margins","left","top","right","bottom"),&VisualServer::black_bars_set_margins);
- ObjectTypeDB::bind_method(_MD("black_bars_set_images","left","top","right","bottom"),&VisualServer::black_bars_set_images);
-
- ObjectTypeDB::bind_method(_MD("make_sphere_mesh"),&VisualServer::make_sphere_mesh);
- ObjectTypeDB::bind_method(_MD("mesh_add_surface_from_planes"),&VisualServer::mesh_add_surface_from_planes);
-
- ObjectTypeDB::bind_method(_MD("draw"),&VisualServer::draw);
- ObjectTypeDB::bind_method(_MD("sync"),&VisualServer::sync);
- ObjectTypeDB::bind_method(_MD("free_rid"),&VisualServer::free);
-
- ObjectTypeDB::bind_method(_MD("set_default_clear_color"),&VisualServer::set_default_clear_color);
- ObjectTypeDB::bind_method(_MD("get_default_clear_color"),&VisualServer::get_default_clear_color);
-
- ObjectTypeDB::bind_method(_MD("get_render_info"),&VisualServer::get_render_info);
-
- BIND_CONSTANT( NO_INDEX_ARRAY );
- BIND_CONSTANT( CUSTOM_ARRAY_SIZE );
- BIND_CONSTANT( ARRAY_WEIGHTS_SIZE );
- BIND_CONSTANT( MAX_PARTICLE_COLOR_PHASES );
- BIND_CONSTANT( MAX_PARTICLE_ATTRACTORS );
- BIND_CONSTANT( MAX_CURSORS );
-
- BIND_CONSTANT( TEXTURE_FLAG_MIPMAPS );
- BIND_CONSTANT( TEXTURE_FLAG_REPEAT );
- BIND_CONSTANT( TEXTURE_FLAG_FILTER );
- BIND_CONSTANT( TEXTURE_FLAG_CUBEMAP );
- BIND_CONSTANT( TEXTURE_FLAGS_DEFAULT );
-
- BIND_CONSTANT( CUBEMAP_LEFT );
- BIND_CONSTANT( CUBEMAP_RIGHT );
- BIND_CONSTANT( CUBEMAP_BOTTOM );
- BIND_CONSTANT( CUBEMAP_TOP );
- BIND_CONSTANT( CUBEMAP_FRONT );
- BIND_CONSTANT( CUBEMAP_BACK );
-
- BIND_CONSTANT( SHADER_MATERIAL ); ///< param 0: name
- BIND_CONSTANT( SHADER_POST_PROCESS ); ///< param 0: name
-
- BIND_CONSTANT( MATERIAL_FLAG_VISIBLE );
- BIND_CONSTANT( MATERIAL_FLAG_DOUBLE_SIDED );
- BIND_CONSTANT( MATERIAL_FLAG_INVERT_FACES );
- BIND_CONSTANT( MATERIAL_FLAG_UNSHADED );
- BIND_CONSTANT( MATERIAL_FLAG_ONTOP );
- BIND_CONSTANT( MATERIAL_FLAG_MAX );
-
- BIND_CONSTANT( MATERIAL_BLEND_MODE_MIX );
- BIND_CONSTANT( MATERIAL_BLEND_MODE_ADD );
- BIND_CONSTANT( MATERIAL_BLEND_MODE_SUB );
- BIND_CONSTANT( MATERIAL_BLEND_MODE_MUL );
-
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_DIFFUSE );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_DETAIL );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_SPECULAR );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_EMISSION );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_SPECULAR_EXP );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_GLOW );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_NORMAL );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_SHADE_PARAM );
- BIND_CONSTANT( FIXED_MATERIAL_PARAM_MAX );
-
-
-
- BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_SPHERE );
- BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV );
- BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM );
- BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV2 );
-
-
- BIND_CONSTANT( ARRAY_VERTEX );
- BIND_CONSTANT( ARRAY_NORMAL );
- BIND_CONSTANT( ARRAY_TANGENT );
- BIND_CONSTANT( ARRAY_COLOR );
- BIND_CONSTANT( ARRAY_TEX_UV );
- BIND_CONSTANT( ARRAY_BONES );
- BIND_CONSTANT( ARRAY_WEIGHTS );
- BIND_CONSTANT( ARRAY_INDEX );
- BIND_CONSTANT( ARRAY_MAX );
-
- BIND_CONSTANT( ARRAY_FORMAT_VERTEX );
- BIND_CONSTANT( ARRAY_FORMAT_NORMAL );
- BIND_CONSTANT( ARRAY_FORMAT_TANGENT );
- BIND_CONSTANT( ARRAY_FORMAT_COLOR );
- BIND_CONSTANT( ARRAY_FORMAT_TEX_UV );
- BIND_CONSTANT( ARRAY_FORMAT_BONES );
- BIND_CONSTANT( ARRAY_FORMAT_WEIGHTS );
- BIND_CONSTANT( ARRAY_FORMAT_INDEX );
-
- BIND_CONSTANT( PRIMITIVE_POINTS );
- BIND_CONSTANT( PRIMITIVE_LINES );
- BIND_CONSTANT( PRIMITIVE_LINE_STRIP );
- BIND_CONSTANT( PRIMITIVE_LINE_LOOP );
- BIND_CONSTANT( PRIMITIVE_TRIANGLES );
- BIND_CONSTANT( PRIMITIVE_TRIANGLE_STRIP );
- BIND_CONSTANT( PRIMITIVE_TRIANGLE_FAN );
- BIND_CONSTANT( PRIMITIVE_MAX );
-
- BIND_CONSTANT( PARTICLE_LIFETIME );
- BIND_CONSTANT( PARTICLE_SPREAD );
- BIND_CONSTANT( PARTICLE_GRAVITY );
- BIND_CONSTANT( PARTICLE_LINEAR_VELOCITY );
- BIND_CONSTANT( PARTICLE_ANGULAR_VELOCITY );
- BIND_CONSTANT( PARTICLE_LINEAR_ACCELERATION );
- BIND_CONSTANT( PARTICLE_RADIAL_ACCELERATION );
- BIND_CONSTANT( PARTICLE_TANGENTIAL_ACCELERATION );
- BIND_CONSTANT( PARTICLE_INITIAL_SIZE );
- BIND_CONSTANT( PARTICLE_FINAL_SIZE );
- BIND_CONSTANT( PARTICLE_INITIAL_ANGLE );
- BIND_CONSTANT( PARTICLE_HEIGHT );
- BIND_CONSTANT( PARTICLE_HEIGHT_SPEED_SCALE );
- BIND_CONSTANT( PARTICLE_VAR_MAX );
-
- BIND_CONSTANT( LIGHT_DIRECTIONAL );
- BIND_CONSTANT( LIGHT_OMNI );
- BIND_CONSTANT( LIGHT_SPOT );
-
-
- BIND_CONSTANT( LIGHT_COLOR_DIFFUSE );
- BIND_CONSTANT( LIGHT_COLOR_SPECULAR );
-
- BIND_CONSTANT( LIGHT_PARAM_SPOT_ATTENUATION );
- BIND_CONSTANT( LIGHT_PARAM_SPOT_ANGLE );
- BIND_CONSTANT( LIGHT_PARAM_RADIUS );
- BIND_CONSTANT( LIGHT_PARAM_ENERGY );
- BIND_CONSTANT( LIGHT_PARAM_ATTENUATION );
- BIND_CONSTANT( LIGHT_PARAM_MAX );
-
- BIND_CONSTANT( SCENARIO_DEBUG_DISABLED );
- BIND_CONSTANT( SCENARIO_DEBUG_WIREFRAME );
- BIND_CONSTANT( SCENARIO_DEBUG_OVERDRAW );
-
- BIND_CONSTANT( INSTANCE_MESH );
- BIND_CONSTANT( INSTANCE_MULTIMESH );
-
- BIND_CONSTANT( INSTANCE_PARTICLES );
- BIND_CONSTANT( INSTANCE_LIGHT );
- BIND_CONSTANT( INSTANCE_ROOM );
- BIND_CONSTANT( INSTANCE_PORTAL );
- BIND_CONSTANT( INSTANCE_GEOMETRY_MASK );
-
-
- BIND_CONSTANT( INFO_OBJECTS_IN_FRAME );
- BIND_CONSTANT( INFO_VERTICES_IN_FRAME );
- BIND_CONSTANT( INFO_MATERIAL_CHANGES_IN_FRAME );
- BIND_CONSTANT( INFO_SHADER_CHANGES_IN_FRAME );
- BIND_CONSTANT( INFO_SURFACE_CHANGES_IN_FRAME );
- BIND_CONSTANT( INFO_DRAW_CALLS_IN_FRAME );
- BIND_CONSTANT( INFO_USAGE_VIDEO_MEM_TOTAL );
- BIND_CONSTANT( INFO_VIDEO_MEM_USED );
- BIND_CONSTANT( INFO_TEXTURE_MEM_USED );
- BIND_CONSTANT( INFO_VERTEX_MEM_USED );
}
@@ -710,7 +1583,7 @@ void VisualServer::_bind_methods() {
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
ERR_FAIL_COND(p_margins.size()!=4);
- canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
+ //canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
}
void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) {
@@ -718,21 +1591,6 @@ void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_ne
camera_set_orthogonal(p_camera,p_size,p_z_near,p_z_far);
}
-void VisualServer::_viewport_set_rect(RID p_viewport,const Rect2& p_rect) {
-
- ViewportRect r;
- r.x=p_rect.pos.x;
- r.y=p_rect.pos.y;
- r.width=p_rect.size.x;
- r.height=p_rect.size.y;
- viewport_set_rect(p_viewport,r);
-}
-Rect2 VisualServer::_viewport_get_rect(RID p_viewport) const {
-
- ViewportRect r=viewport_get_rect(p_viewport);
- return Rect2(r.x,r.y,r.width,r.height);
-}
-
@@ -763,7 +1621,7 @@ void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::
d.resize(VS::ARRAY_MAX);
d[ARRAY_VERTEX]=vertices;
d[ARRAY_NORMAL]=normals;
- mesh_add_surface(p_mesh,PRIMITIVE_TRIANGLES, d);
+ mesh_add_surface_from_arrays(p_mesh,PRIMITIVE_TRIANGLES, d);
#else
@@ -799,6 +1657,10 @@ void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane
}
+void VisualServer::immediate_vertex_2d(RID p_immediate,const Vector2& p_vertex) {
+ immediate_vertex(p_immediate,Vector3(p_vertex.x,p_vertex.y,0));
+}
+
RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
RID instance = instance_create();
@@ -812,9 +1674,6 @@ VisualServer::VisualServer() {
// ERR_FAIL_COND(singleton);
singleton=this;
- mm_policy=GLOBAL_DEF("render/mipmap_policy",0);
- if (mm_policy<0 || mm_policy>2)
- mm_policy=0;
}