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-rw-r--r--servers/visual_server.cpp450
1 files changed, 449 insertions, 1 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 95636d2bc7..953448db52 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1021,7 +1021,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
break;
}
/* determine wether using 16 or 32 bits indices */
- if (array_len>(1<<16)) {
+ if (array_len>=(1<<16)) {
elem_size=4;
@@ -1089,6 +1089,454 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
}
+Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p_vertex_data,int p_vertex_len,DVector<uint8_t> p_index_data,int p_index_len) const {
+
+
+ uint32_t offsets[ARRAY_MAX];
+
+ int total_elem_size=0;
+
+ for (int i=0;i<VS::ARRAY_MAX;i++) {
+
+
+ offsets[i]=0; //reset
+
+ if (!(p_format&(1<<i))) // no array
+ continue;
+
+
+ int elem_size=0;
+
+ switch(i) {
+
+ case VS::ARRAY_VERTEX: {
+
+
+ if (p_format&ARRAY_FLAG_USE_2D_VERTICES) {
+ elem_size=2;
+ } else {
+ elem_size=3;
+ }
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+ elem_size*=sizeof(int16_t);
+ } else {
+ elem_size*=sizeof(float);
+ }
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+
+ if (p_format&ARRAY_COMPRESS_NORMAL) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*3;
+ }
+
+ } break;
+
+ case VS::ARRAY_TANGENT: {
+ if (p_format&ARRAY_COMPRESS_TANGENT) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ if (p_format&ARRAY_COMPRESS_COLOR) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+ } break;
+ case VS::ARRAY_TEX_UV: {
+ if (p_format&ARRAY_COMPRESS_TEX_UV) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*2;
+ }
+
+ } break;
+
+ case VS::ARRAY_TEX_UV2: {
+ if (p_format&ARRAY_COMPRESS_TEX_UV2) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(float)*2;
+ }
+
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ if (p_format&ARRAY_COMPRESS_WEIGHTS) {
+ elem_size=sizeof(uint16_t)*4;
+ } else {
+ elem_size=sizeof(float)*4;
+ }
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) {
+ elem_size=sizeof(uint32_t);
+ } else {
+ elem_size=sizeof(uint16_t)*4;
+ }
+
+ } break;
+ case VS::ARRAY_INDEX: {
+
+ if (p_index_len<=0) {
+ ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
+ break;
+ }
+ /* determine wether using 16 or 32 bits indices */
+ if (p_index_len>=(1<<16)) {
+
+ elem_size=4;
+
+ } else {
+ elem_size=2;
+ }
+ offsets[i]=elem_size;
+ continue;
+ } break;
+ default: {
+ ERR_FAIL_V( Array() );
+ }
+ }
+
+ offsets[i]=total_elem_size;
+ total_elem_size+=elem_size;
+
+
+ }
+
+ Array ret;
+ ret.resize(VS::ARRAY_MAX);
+
+ DVector<uint8_t>::Read r = p_vertex_data.read();
+
+ for(int i=0;i<VS::ARRAY_MAX;i++) {
+
+ if (!(p_format&(1<<i)))
+ continue;
+
+
+ switch(i) {
+
+ case VS::ARRAY_VERTEX: {
+
+
+ if (p_format&ARRAY_FLAG_USE_2D_VERTICES) {
+
+ DVector<Vector2> arr_2d;
+ arr_2d.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+
+ DVector<Vector2>::Write w = arr_2d.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ }
+ } else {
+
+ DVector<Vector2>::Write w = arr_2d.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(v[0],v[1]);
+ }
+ }
+
+ ret[i]=arr_2d;
+ } else {
+
+ DVector<Vector3> arr_3d;
+ arr_3d.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_VERTEX) {
+
+ DVector<Vector3>::Write w = arr_3d.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector3(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]),Math::halfptr_to_float(&v[1]));
+ }
+ } else {
+
+ DVector<Vector3>::Write w = arr_3d.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector3(v[0],v[1],v[2]);
+ }
+ }
+
+ ret[i]=arr_3d;
+ }
+
+
+ } break;
+ case VS::ARRAY_NORMAL: {
+ DVector<Vector3> arr;
+ arr.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_NORMAL) {
+
+ DVector<Vector3>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector3( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0 );
+ }
+ } else {
+ DVector<Vector3>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector3(v[0],v[1],v[2]);
+ }
+ }
+
+ ret[i]=arr;
+
+ } break;
+
+ case VS::ARRAY_TANGENT: {
+ DVector<float> arr;
+ arr.resize(p_vertex_len*4);
+ if (p_format&ARRAY_COMPRESS_TANGENT) {
+ DVector<float>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=float(v[k]/255.0)*2.0-1.0;
+ }
+ }
+ } else {
+
+ DVector<float>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=v[k];
+ }
+ }
+
+ }
+
+ ret[i]=arr;
+
+ } break;
+ case VS::ARRAY_COLOR: {
+
+ DVector<Color> arr;
+ arr.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_COLOR) {
+
+ DVector<Color>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Color( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0, float(v[3]/255.0)*2.0-1.0 );
+ }
+ } else {
+ DVector<Color>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Color(v[0],v[1],v[2],v[3]);
+ }
+ }
+
+ ret[i]=arr;
+ } break;
+ case VS::ARRAY_TEX_UV: {
+
+ DVector<Vector2> arr;
+ arr.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_TEX_UV) {
+
+ DVector<Vector2>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ }
+ } else {
+
+ DVector<Vector2>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(v[0],v[1]);
+ }
+ }
+
+ ret[i]=arr;
+ } break;
+
+ case VS::ARRAY_TEX_UV2: {
+ DVector<Vector2> arr;
+ arr.resize(p_vertex_len);
+
+ if (p_format&ARRAY_COMPRESS_TEX_UV2) {
+
+ DVector<Vector2>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]));
+ }
+ } else {
+
+ DVector<Vector2>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ w[j]=Vector2(v[0],v[1]);
+ }
+ }
+
+ ret[i]=arr;
+
+ } break;
+ case VS::ARRAY_WEIGHTS: {
+
+ DVector<float> arr;
+ arr.resize(p_vertex_len*4);
+ if (p_format&ARRAY_COMPRESS_WEIGHTS) {
+ DVector<float>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=float(v[k]/65535.0)*2.0-1.0;
+ }
+ }
+ } else {
+
+ DVector<float>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+ const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=v[k];
+ }
+ }
+
+ }
+
+ ret[i]=arr;
+
+ } break;
+ case VS::ARRAY_BONES: {
+
+ DVector<int> arr;
+ arr.resize(p_vertex_len*4);
+ if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) {
+
+ DVector<int>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=v[k];
+ }
+ }
+ } else {
+
+ DVector<int>::Write w = arr.write();
+
+ for(int j=0;j<p_vertex_len;j++) {
+ const int *v = (const int*)&r[j*total_elem_size+offsets[i]];
+ for(int k=0;k<4;k++) {
+ w[j*4+k]=v[k];
+ }
+ }
+
+ }
+
+ ret[i]=arr;
+
+ } break;
+ case VS::ARRAY_INDEX: {
+ /* determine wether using 16 or 32 bits indices */
+
+ DVector<uint8_t>::Read ir = p_index_data.read();
+
+ DVector<int> arr;
+ arr.resize(p_index_len);
+ if (p_index_len<(1<<16)) {
+
+ DVector<int>::Write w = arr.write();
+
+ for(int j=0;j<p_index_len;j++) {
+
+ const uint16_t *v = (const uint16_t*)&ir[j*2];
+ w[j]=*v;
+ }
+ } else {
+
+ DVector<int>::Write w = arr.write();
+
+ for(int j=0;j<p_index_len;j++) {
+ const int *v = (const int*)&ir[j*4];
+ w[j]=*v;
+ }
+
+ }
+ ret[i]=arr;
+ } break;
+ default: {
+ ERR_FAIL_V( ret );
+ }
+ }
+ }
+
+ return ret;
+}
+
+Array VisualServer::mesh_surface_get_arrays(RID p_mesh,int p_surface) const {
+
+ DVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh,p_surface);
+ ERR_FAIL_COND_V(vertex_data.size()==0,Array());
+ int vertex_len = mesh_surface_get_array_len(p_mesh,p_surface);
+
+ DVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh,p_surface);
+ int index_len = mesh_surface_get_array_index_len(p_mesh,p_surface);
+
+ uint32_t format = mesh_surface_get_format(p_mesh,p_surface);
+
+
+ return _get_array_from_surface(format,vertex_data,vertex_len,index_data,index_len);
+
+}
+
void VisualServer::_bind_methods() {