diff options
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r-- | servers/visual_server.cpp | 33 |
1 files changed, 20 insertions, 13 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 34cc1cbd66..0fe00ad61a 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -776,7 +776,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_ continue; //break; ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA); - if (bptr->size.x < 0) { + if (bptr[idx].size.x < 0) { //first bptr[idx] = AABB(v, SMALL_VEC3); any_valid = true; @@ -1163,11 +1163,11 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim PoolVector<uint8_t> noindex; AABB laabb; - Error err = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb); + Error err2 = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb); aabb.merge_with(laabb); - if (err) { + if (err2) { ERR_EXPLAIN("Invalid blend shape array format for surface"); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND(err2 != OK); } blend_shape_data.push_back(vertex_array_shape); @@ -1780,6 +1780,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &VisualServer::light_set_negative); ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &VisualServer::light_set_cull_mask); ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &VisualServer::light_set_reverse_cull_face_mode); + ClassDB::bind_method(D_METHOD("light_set_use_gi", "light", "enabled"), &VisualServer::light_set_use_gi); ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &VisualServer::light_omni_set_shadow_mode); ClassDB::bind_method(D_METHOD("light_omni_set_shadow_detail", "light", "detail"), &VisualServer::light_omni_set_shadow_detail); @@ -1863,6 +1864,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("camera_create"), &VisualServer::camera_create); ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &VisualServer::camera_set_perspective); ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &VisualServer::camera_set_orthogonal); + ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &VisualServer::camera_set_frustum); ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &VisualServer::camera_set_transform); ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &VisualServer::camera_set_cull_mask); ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &VisualServer::camera_set_environment); @@ -1874,6 +1876,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active); ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport); ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen); ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach); ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode); ClassDB::bind_method(D_METHOD("viewport_set_vflip", "viewport", "enabled"), &VisualServer::viewport_set_vflip); @@ -1903,6 +1906,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &VisualServer::environment_set_background); ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &VisualServer::environment_set_sky); ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &VisualServer::environment_set_sky_custom_fov); + ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &VisualServer::environment_set_sky_orientation); ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &VisualServer::environment_set_bg_color); ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &VisualServer::environment_set_bg_energy); ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &VisualServer::environment_set_canvas_max_layer); @@ -1923,7 +1927,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("scenario_create"), &VisualServer::scenario_create); ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &VisualServer::scenario_set_debug); ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &VisualServer::scenario_set_environment); - ClassDB::bind_method(D_METHOD("scenario_set_reflection_atlas_size", "scenario", "p_size", "subdiv"), &VisualServer::scenario_set_reflection_atlas_size); + ClassDB::bind_method(D_METHOD("scenario_set_reflection_atlas_size", "scenario", "size", "subdiv"), &VisualServer::scenario_set_reflection_atlas_size); ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &VisualServer::scenario_set_fallback_environment); #ifndef _3D_DISABLED @@ -2259,6 +2263,9 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(MULTIMESH_COLOR_NONE); BIND_ENUM_CONSTANT(MULTIMESH_COLOR_8BIT); BIND_ENUM_CONSTANT(MULTIMESH_COLOR_FLOAT); + BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_NONE); + BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_8BIT); + BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_FLOAT); BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); @@ -2364,11 +2371,11 @@ VisualServer::VisualServer() { //ERR_FAIL_COND(singleton); singleton = this; - GLOBAL_DEF("rendering/vram_compression/import_bptc", false); - GLOBAL_DEF("rendering/vram_compression/import_s3tc", true); - GLOBAL_DEF("rendering/vram_compression/import_etc", false); - GLOBAL_DEF("rendering/vram_compression/import_etc2", true); - GLOBAL_DEF("rendering/vram_compression/import_pvrtc", false); + GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false); + GLOBAL_DEF_RST("rendering/vram_compression/import_s3tc", true); + GLOBAL_DEF_RST("rendering/vram_compression/import_etc", false); + GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true); + GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false); GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096); GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048); @@ -2402,7 +2409,7 @@ VisualServer::VisualServer() { GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true); GLOBAL_DEF("rendering/quality/depth_prepass/enable", true); - GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno"); + GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false); } |