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-rw-r--r--servers/visual_server.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 47e2d11af9..a8511b12c7 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1825,7 +1825,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap);
ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment);
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr);
- ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "radius2", "intensity2", "bias", "light_affect", "ao_channel_affect", "color", "quality", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao);
+ ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "radius2", "intensity2", "bias", "light_affect", "ao_channel_affect", "color", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao);
ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &VisualServer::environment_set_fog);
ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth);
@@ -2322,6 +2322,10 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/quality/filters/depth_of_field_bokeh_quality", 2);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/quality/filters/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low,Medium,High (Slow)"));
GLOBAL_DEF("rendering/quality/filters/depth_of_field_use_jitter", false);
+
+ GLOBAL_DEF("rendering/quality/ssao/quality", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/quality", PropertyInfo(Variant::INT, "rendering/quality/ssao/quality", PROPERTY_HINT_ENUM, "Low (Fast),Medium,High (Slow),Ultra (Very Slow)"));
+ GLOBAL_DEF("rendering/quality/ssao/half_size", false);
}
VisualServer::~VisualServer() {