diff options
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r-- | servers/visual_server.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index a1ba946d8c..19b9e2c783 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1693,7 +1693,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create); ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset); ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride); - ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primtive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_count", "mesh", "amount"), &VisualServer::mesh_set_blend_shape_count); ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count); ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode); @@ -1717,6 +1717,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb); ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear); + ClassDB::bind_method(D_METHOD("multimesh_create"), &VisualServer::multimesh_create); ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(MULTIMESH_CUSTOM_DATA_NONE)); ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &VisualServer::multimesh_get_instance_count); ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &VisualServer::multimesh_set_mesh); @@ -1973,7 +1974,7 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &VisualServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased", "antialiasing_use_indices"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &VisualServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map"), &VisualServer::canvas_item_add_particles); @@ -2031,6 +2032,8 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("init"), &VisualServer::init); ClassDB::bind_method(D_METHOD("finish"), &VisualServer::finish); ClassDB::bind_method(D_METHOD("get_render_info", "info"), &VisualServer::get_render_info); + ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &VisualServer::get_video_adapter_name); + ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &VisualServer::get_video_adapter_vendor); #ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &VisualServer::make_sphere_mesh); @@ -2394,6 +2397,8 @@ VisualServer::VisualServer() { GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false); GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx", true); GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx.mobile", false); + GLOBAL_DEF("rendering/quality/reflections/irradiance_max_size", 128); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/irradiance_max_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/irradiance_max_size", PROPERTY_HINT_RANGE, "32,2048")); GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false); GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true); |