diff options
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r-- | servers/visual_server.cpp | 2360 |
1 files changed, 0 insertions, 2360 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp deleted file mode 100644 index b30d5e1dd1..0000000000 --- a/servers/visual_server.cpp +++ /dev/null @@ -1,2360 +0,0 @@ -/*************************************************************************/ -/* visual_server.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "visual_server.h" - -#include "core/method_bind_ext.gen.inc" -#include "core/project_settings.h" - -VisualServer *VisualServer::singleton = NULL; -VisualServer *(*VisualServer::create_func)() = NULL; - -VisualServer *VisualServer::get_singleton() { - - return singleton; -} - -VisualServer *VisualServer::create() { - - ERR_FAIL_COND_V(singleton, NULL); - - if (create_func) - return create_func(); - - return NULL; -} - -Array VisualServer::_texture_debug_usage_bind() { - - List<TextureInfo> list; - texture_debug_usage(&list); - Array arr; - for (const List<TextureInfo>::Element *E = list.front(); E; E = E->next()) { - - Dictionary dict; - dict["texture"] = E->get().texture; - dict["width"] = E->get().width; - dict["height"] = E->get().height; - dict["depth"] = E->get().depth; - dict["format"] = E->get().format; - dict["bytes"] = E->get().bytes; - dict["path"] = E->get().path; - arr.push_back(dict); - } - return arr; -} - -Array VisualServer::_shader_get_param_list_bind(RID p_shader) const { - - List<PropertyInfo> l; - shader_get_param_list(p_shader, &l); - return convert_property_list(&l); -} - -static Array to_array(const Vector<ObjectID> &ids) { - Array a; - a.resize(ids.size()); - for (int i = 0; i < ids.size(); ++i) { - a[i] = ids[i]; - } - return a; -} - -Array VisualServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const { - - Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario); - return to_array(ids); -} - -Array VisualServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { - - Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario); - return to_array(ids); -} - -Array VisualServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const { - - Vector<Plane> planes; - for (int i = 0; i < p_convex.size(); ++i) { - Variant v = p_convex[i]; - ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array()); - planes.push_back(v); - } - - Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario); - return to_array(ids); -} - -RID VisualServer::get_test_texture() { - - if (test_texture.is_valid()) { - return test_texture; - }; - -#define TEST_TEXTURE_SIZE 256 - - Vector<uint8_t> test_data; - test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3); - - { - uint8_t *w = test_data.ptrw(); - - for (int x = 0; x < TEST_TEXTURE_SIZE; x++) { - - for (int y = 0; y < TEST_TEXTURE_SIZE; y++) { - - Color c; - int r = 255 - (x + y) / 2; - - if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) { - - c.r = y; - c.g = r; - c.b = x; - - } else { - - c.r = r; - c.g = x; - c.b = y; - } - - w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255)); - w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255)); - w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255)); - } - } - } - - Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data)); - - test_texture = texture_2d_create(data); - - return test_texture; -} - -void VisualServer::_free_internal_rids() { - - if (test_texture.is_valid()) - free(test_texture); - if (white_texture.is_valid()) - free(white_texture); - if (test_material.is_valid()) - free(test_material); -} - -RID VisualServer::_make_test_cube() { - - Vector<Vector3> vertices; - Vector<Vector3> normals; - Vector<float> tangents; - Vector<Vector3> uvs; - -#define ADD_VTX(m_idx) \ - vertices.push_back(face_points[m_idx]); \ - normals.push_back(normal_points[m_idx]); \ - tangents.push_back(normal_points[m_idx][1]); \ - tangents.push_back(normal_points[m_idx][2]); \ - tangents.push_back(normal_points[m_idx][0]); \ - tangents.push_back(1.0); \ - uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); - - for (int i = 0; i < 6; i++) { - - Vector3 face_points[4]; - Vector3 normal_points[4]; - float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; - - for (int j = 0; j < 4; j++) { - - float v[3]; - v[0] = 1.0; - v[1] = 1 - 2 * ((j >> 1) & 1); - v[2] = v[1] * (1 - 2 * (j & 1)); - - for (int k = 0; k < 3; k++) { - - if (i < 3) - face_points[j][(i + k) % 3] = v[k]; - else - face_points[3 - j][(i + k) % 3] = -v[k]; - } - normal_points[j] = Vector3(); - normal_points[j][i % 3] = (i >= 3 ? -1 : 1); - } - - //tri 1 - ADD_VTX(0); - ADD_VTX(1); - ADD_VTX(2); - //tri 2 - ADD_VTX(2); - ADD_VTX(3); - ADD_VTX(0); - } - - RID test_cube = mesh_create(); - - Array d; - d.resize(VS::ARRAY_MAX); - d[VisualServer::ARRAY_NORMAL] = normals; - d[VisualServer::ARRAY_TANGENT] = tangents; - d[VisualServer::ARRAY_TEX_UV] = uvs; - d[VisualServer::ARRAY_VERTEX] = vertices; - - Vector<int> indices; - indices.resize(vertices.size()); - for (int i = 0; i < vertices.size(); i++) - indices.set(i, i); - d[VisualServer::ARRAY_INDEX] = indices; - - mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d); - - /* - test_material = fixed_material_create(); - //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true); - fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() ); - fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 ); - fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) ); - - fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) ); - fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) ); -*/ - mesh_surface_set_material(test_cube, 0, test_material); - - return test_cube; -} - -RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) { - - Vector<Vector3> vertices; - Vector<Vector3> normals; - - for (int i = 1; i <= p_lats; i++) { - double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); - double z0 = Math::sin(lat0); - double zr0 = Math::cos(lat0); - - double lat1 = Math_PI * (-0.5 + (double)i / p_lats); - double z1 = Math::sin(lat1); - double zr1 = Math::cos(lat1); - - for (int j = p_lons; j >= 1; j--) { - - double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; - double x0 = Math::cos(lng0); - double y0 = Math::sin(lng0); - - double lng1 = 2 * Math_PI * (double)(j) / p_lons; - double x1 = Math::cos(lng1); - double y1 = Math::sin(lng1); - - Vector3 v[4] = { - Vector3(x1 * zr0, z0, y1 * zr0), - Vector3(x1 * zr1, z1, y1 * zr1), - Vector3(x0 * zr1, z1, y0 * zr1), - Vector3(x0 * zr0, z0, y0 * zr0) - }; - -#define ADD_POINT(m_idx) \ - normals.push_back(v[m_idx]); \ - vertices.push_back(v[m_idx] * p_radius); - - ADD_POINT(0); - ADD_POINT(1); - ADD_POINT(2); - - ADD_POINT(2); - ADD_POINT(3); - ADD_POINT(0); - } - } - - RID mesh = mesh_create(); - Array d; - d.resize(VS::ARRAY_MAX); - - d[ARRAY_VERTEX] = vertices; - d[ARRAY_NORMAL] = normals; - - mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d); - - return mesh; -} - -RID VisualServer::get_white_texture() { - - if (white_texture.is_valid()) - return white_texture; - - Vector<uint8_t> wt; - wt.resize(16 * 3); - { - uint8_t *w = wt.ptrw(); - for (int i = 0; i < 16 * 3; i++) - w[i] = 255; - } - Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt)); - white_texture = texture_2d_create(white); - return white_texture; -} - -#define SMALL_VEC2 Vector2(0.00001, 0.00001) -#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001) - -Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, Vector<uint8_t> &r_vertex_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) { - - uint8_t *vw = r_vertex_array.ptrw(); - - uint8_t *iw; - if (r_index_array.size()) { - iw = r_index_array.ptrw(); - } - - int max_bone = 0; - - for (int ai = 0; ai < VS::ARRAY_MAX; ai++) { - - if (!(p_format & (1 << ai))) // no array - continue; - - switch (ai) { - - case VS::ARRAY_VERTEX: { - - if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) { - - Vector<Vector2> array = p_arrays[ai]; - ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); - - const Vector2 *src = array.ptr(); - - // setting vertices means regenerating the AABB - Rect2 aabb; - - { - for (int i = 0; i < p_vertex_array_len; i++) { - - float vector[2] = { src[i].x, src[i].y }; - - copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2); - - if (i == 0) { - - aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size - } else { - - aabb.expand_to(src[i]); - } - } - } - - r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0)); - - } else { - Vector<Vector3> array = p_arrays[ai]; - ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); - - const Vector3 *src = array.ptr(); - - // setting vertices means regenerating the AABB - AABB aabb; - - { - for (int i = 0; i < p_vertex_array_len; i++) { - - float vector[3] = { src[i].x, src[i].y, src[i].z }; - - copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3); - - if (i == 0) { - - aabb = AABB(src[i], SMALL_VEC3); - } else { - - aabb.expand_to(src[i]); - } - } - } - - r_aabb = aabb; - } - - } break; - case VS::ARRAY_NORMAL: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER); - - Vector<Vector3> array = p_arrays[ai]; - ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); - - const Vector3 *src = array.ptr(); - - // setting vertices means regenerating the AABB - - if (p_format & ARRAY_COMPRESS_NORMAL) { - - for (int i = 0; i < p_vertex_array_len; i++) { - - int8_t vector[4] = { - (int8_t)CLAMP(src[i].x * 127, -128, 127), - (int8_t)CLAMP(src[i].y * 127, -128, 127), - (int8_t)CLAMP(src[i].z * 127, -128, 127), - 0, - }; - - copymem(&vw[p_offsets[ai] + i * p_stride], vector, 4); - } - - } else { - for (int i = 0; i < p_vertex_array_len; i++) { - - float vector[3] = { src[i].x, src[i].y, src[i].z }; - copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4); - } - } - - } break; - - case VS::ARRAY_TANGENT: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); - - Vector<real_t> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); - - const real_t *src = array.ptr(); - - if (p_format & ARRAY_COMPRESS_TANGENT) { - - for (int i = 0; i < p_vertex_array_len; i++) { - int8_t xyzw[4] = { - (int8_t)CLAMP(src[i * 4 + 0] * 127, -128, 127), - (int8_t)CLAMP(src[i * 4 + 1] * 127, -128, 127), - (int8_t)CLAMP(src[i * 4 + 2] * 127, -128, 127), - (int8_t)CLAMP(src[i * 4 + 3] * 127, -128, 127) - }; - - copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4); - } - - } else { - for (int i = 0; i < p_vertex_array_len; i++) { - - float xyzw[4] = { - src[i * 4 + 0], - src[i * 4 + 1], - src[i * 4 + 2], - src[i * 4 + 3] - }; - - copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4 * 4); - } - } - - } break; - case VS::ARRAY_COLOR: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER); - - Vector<Color> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); - - const Color *src = array.ptr(); - - if (p_format & ARRAY_COMPRESS_COLOR) { - - for (int i = 0; i < p_vertex_array_len; i++) { - - uint8_t colors[4]; - - for (int j = 0; j < 4; j++) { - - colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255); - } - - copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4); - } - } else { - - for (int i = 0; i < p_vertex_array_len; i++) { - - copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4); - } - } - - } break; - case VS::ARRAY_TEX_UV: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER); - - Vector<Vector2> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); - - const Vector2 *src = array.ptr(); - - if (p_format & ARRAY_COMPRESS_TEX_UV) { - - for (int i = 0; i < p_vertex_array_len; i++) { - - uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) }; - copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2); - } - - } else { - for (int i = 0; i < p_vertex_array_len; i++) { - - float uv[2] = { src[i].x, src[i].y }; - - copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4); - } - } - - } break; - - case VS::ARRAY_TEX_UV2: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER); - - Vector<Vector2> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); - - const Vector2 *src = array.ptr(); - - if (p_format & ARRAY_COMPRESS_TEX_UV2) { - - for (int i = 0; i < p_vertex_array_len; i++) { - - uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) }; - copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2); - } - - } else { - for (int i = 0; i < p_vertex_array_len; i++) { - - float uv[2] = { src[i].x, src[i].y }; - - copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4); - } - } - } break; - case VS::ARRAY_WEIGHTS: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); - - Vector<real_t> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER); - - const real_t *src = array.ptr(); - - { - - for (int i = 0; i < p_vertex_array_len; i++) { - - uint16_t data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { - data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535); - } - - copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4); - } - } - - } break; - case VS::ARRAY_BONES: { - - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); - - Vector<int> array = p_arrays[ai]; - - ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER); - - const int *src = array.ptr(); - - for (int i = 0; i < p_vertex_array_len; i++) { - - uint16_t data[VS::ARRAY_WEIGHTS_SIZE]; - for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) { - data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j]; - max_bone = MAX(data[j], max_bone); - } - - copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4); - } - - } break; - case VS::ARRAY_INDEX: { - - ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA); - ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY, ERR_INVALID_PARAMETER); - - Vector<int> indices = p_arrays[ai]; - ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER); - - /* determine whether using 16 or 32 bits indices */ - - const int *src = indices.ptr(); - - for (int i = 0; i < p_index_array_len; i++) { - - if (p_vertex_array_len < (1 << 16)) { - uint16_t v = src[i]; - - copymem(&iw[i * 2], &v, 2); - } else { - uint32_t v = src[i]; - - copymem(&iw[i * 4], &v, 4); - } - } - } break; - default: { - ERR_FAIL_V(ERR_INVALID_DATA); - } - } - } - - if (p_format & VS::ARRAY_FORMAT_BONES) { - //create AABBs for each detected bone - int total_bones = max_bone + 1; - - bool first = r_bone_aabb.size() == 0; - - r_bone_aabb.resize(total_bones); - - if (first) { - for (int i = 0; i < total_bones; i++) { - r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused - } - } - - Vector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX]; - Vector<int> bones = p_arrays[VS::ARRAY_BONES]; - Vector<float> weights = p_arrays[VS::ARRAY_WEIGHTS]; - - bool any_valid = false; - - if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) { - - int vs = vertices.size(); - const Vector3 *rv = vertices.ptr(); - const int *rb = bones.ptr(); - const float *rw = weights.ptr(); - - AABB *bptr = r_bone_aabb.ptrw(); - - for (int i = 0; i < vs; i++) { - - Vector3 v = rv[i]; - for (int j = 0; j < 4; j++) { - - int idx = rb[i * 4 + j]; - float w = rw[i * 4 + j]; - if (w == 0) - continue; //break; - ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA); - - if (bptr[idx].size.x < 0) { - //first - bptr[idx] = AABB(v, SMALL_VEC3); - any_valid = true; - } else { - bptr[idx].expand_to(v); - } - } - } - } - - if (!any_valid && first) { - - r_bone_aabb.clear(); - } - } - return OK; -} - -uint32_t VisualServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const { - uint32_t offsets[ARRAY_MAX]; - mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets); - return offsets[p_array_index]; -} - -uint32_t VisualServer::mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const { - uint32_t offsets[ARRAY_MAX]; - return mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets); -} - -uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const { - - int total_elem_size = 0; - - for (int i = 0; i < VS::ARRAY_MAX; i++) { - - r_offsets[i] = 0; //reset - - if (!(p_format & (1 << i))) // no array - continue; - - int elem_size = 0; - - switch (i) { - - case VS::ARRAY_VERTEX: { - - if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { - elem_size = 2; - } else { - elem_size = 3; - } - - { - elem_size *= sizeof(float); - } - - if (elem_size == 6) { - elem_size = 8; - } - - } break; - case VS::ARRAY_NORMAL: { - - if (p_format & ARRAY_COMPRESS_NORMAL) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 3; - } - - } break; - - case VS::ARRAY_TANGENT: { - if (p_format & ARRAY_COMPRESS_TANGENT) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 4; - } - - } break; - case VS::ARRAY_COLOR: { - - if (p_format & ARRAY_COMPRESS_COLOR) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 4; - } - } break; - case VS::ARRAY_TEX_UV: { - if (p_format & ARRAY_COMPRESS_TEX_UV) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 2; - } - - } break; - - case VS::ARRAY_TEX_UV2: { - if (p_format & ARRAY_COMPRESS_TEX_UV2) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 2; - } - - } break; - case VS::ARRAY_WEIGHTS: { - - elem_size = sizeof(uint16_t) * 4; - - } break; - case VS::ARRAY_BONES: { - - elem_size = sizeof(uint16_t) * 4; - - } break; - case VS::ARRAY_INDEX: { - - if (p_index_len <= 0) { - ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); - break; - } - /* determine whether using 16 or 32 bits indices */ - if (p_vertex_len >= (1 << 16)) { - - elem_size = 4; - - } else { - elem_size = 2; - } - r_offsets[i] = elem_size; - continue; - } - default: { - ERR_FAIL_V(0); - } - } - - r_offsets[i] = total_elem_size; - total_elem_size += elem_size; - } - return total_elem_size; -} - -Error VisualServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) { - - ERR_FAIL_INDEX_V(p_primitive, VS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(p_arrays.size() != VS::ARRAY_MAX, ERR_INVALID_PARAMETER); - - uint32_t format = 0; - - // validation - int index_array_len = 0; - int array_len = 0; - - for (int i = 0; i < p_arrays.size(); i++) { - - if (p_arrays[i].get_type() == Variant::NIL) - continue; - - format |= (1 << i); - - if (i == VS::ARRAY_VERTEX) { - - Variant var = p_arrays[i]; - switch (var.get_type()) { - case Variant::PACKED_VECTOR2_ARRAY: { - Vector<Vector2> v2 = var; - } break; - case Variant::PACKED_VECTOR3_ARRAY: { - Vector<Vector3> v3 = var; - } break; - default: { - Array v = var; - } break; - } - - array_len = PackedVector3Array(p_arrays[i]).size(); - ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA); - } else if (i == VS::ARRAY_INDEX) { - - index_array_len = PackedInt32Array(p_arrays[i]).size(); - } - } - - ERR_FAIL_COND_V((format & VS::ARRAY_FORMAT_VERTEX) == 0, ERR_INVALID_PARAMETER); // mandatory - - if (p_blend_shapes.size()) { - //validate format for morphs - for (int i = 0; i < p_blend_shapes.size(); i++) { - - uint32_t bsformat = 0; - Array arr = p_blend_shapes[i]; - for (int j = 0; j < arr.size(); j++) { - - if (arr[j].get_type() != Variant::NIL) - bsformat |= (1 << j); - } - - ERR_FAIL_COND_V((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1)), ERR_INVALID_PARAMETER); - } - } - - uint32_t offsets[VS::ARRAY_MAX]; - - int total_elem_size = 0; - - for (int i = 0; i < VS::ARRAY_MAX; i++) { - - offsets[i] = 0; //reset - - if (!(format & (1 << i))) // no array - continue; - - int elem_size = 0; - - switch (i) { - - case VS::ARRAY_VERTEX: { - - Variant arr = p_arrays[0]; - if (arr.get_type() == Variant::PACKED_VECTOR2_ARRAY) { - elem_size = 2; - p_compress_format |= ARRAY_FLAG_USE_2D_VERTICES; - } else if (arr.get_type() == Variant::PACKED_VECTOR3_ARRAY) { - p_compress_format &= ~ARRAY_FLAG_USE_2D_VERTICES; - elem_size = 3; - } else { - elem_size = (p_compress_format & ARRAY_FLAG_USE_2D_VERTICES) ? 2 : 3; - } - - { - elem_size *= sizeof(float); - } - - } break; - case VS::ARRAY_NORMAL: { - - if (p_compress_format & ARRAY_COMPRESS_NORMAL) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 3; - } - - } break; - - case VS::ARRAY_TANGENT: { - if (p_compress_format & ARRAY_COMPRESS_TANGENT) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 4; - } - - } break; - case VS::ARRAY_COLOR: { - - if (p_compress_format & ARRAY_COMPRESS_COLOR) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 4; - } - } break; - case VS::ARRAY_TEX_UV: { - if (p_compress_format & ARRAY_COMPRESS_TEX_UV) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 2; - } - - } break; - - case VS::ARRAY_TEX_UV2: { - if (p_compress_format & ARRAY_COMPRESS_TEX_UV2) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 2; - } - - } break; - case VS::ARRAY_WEIGHTS: { - - elem_size = sizeof(uint16_t) * 4; - - } break; - case VS::ARRAY_BONES: { - - elem_size = sizeof(uint16_t) * 4; - - } break; - case VS::ARRAY_INDEX: { - - if (index_array_len <= 0) { - ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); - break; - } - /* determine whether using 16 or 32 bits indices */ - if (array_len >= (1 << 16)) { - - elem_size = 4; - - } else { - elem_size = 2; - } - offsets[i] = elem_size; - continue; - } - default: { - ERR_FAIL_V(ERR_BUG); - } - } - - offsets[i] = total_elem_size; - total_elem_size += elem_size; - } - - uint32_t mask = (1 << ARRAY_MAX) - 1; - format |= (~mask) & p_compress_format; //make the full format - - int array_size = total_elem_size * array_len; - - Vector<uint8_t> vertex_array; - vertex_array.resize(array_size); - - int index_array_size = offsets[VS::ARRAY_INDEX] * index_array_len; - - Vector<uint8_t> index_array; - index_array.resize(index_array_size); - - AABB aabb; - Vector<AABB> bone_aabb; - - Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb); - ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface."); - - Vector<Vector<uint8_t> > blend_shape_data; - - for (int i = 0; i < p_blend_shapes.size(); i++) { - - Vector<uint8_t> vertex_array_shape; - vertex_array_shape.resize(array_size); - Vector<uint8_t> noindex; - - AABB laabb; - Error err2 = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb); - aabb.merge_with(laabb); - ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface."); - - blend_shape_data.push_back(vertex_array_shape); - } - Vector<SurfaceData::LOD> lods; - if (index_array_len) { - - List<Variant> keys; - p_lods.get_key_list(&keys); - for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { - float distance = E->get(); - ERR_CONTINUE(distance <= 0.0); - Vector<int> indices = p_lods[E->get()]; - ERR_CONTINUE(indices.size() == 0); - uint32_t index_count = indices.size(); - ERR_CONTINUE(index_count >= (uint32_t)index_array_len); //should be smaller.. - - const int *r = indices.ptr(); - - Vector<uint8_t> data; - if (array_len <= 65536) { - //16 bits indices - data.resize(indices.size() * 2); - uint8_t *w = data.ptrw(); - uint16_t *index_ptr = (uint16_t *)w; - for (uint32_t i = 0; i < index_count; i++) { - index_ptr[i] = r[i]; - } - } else { - //32 bits indices - data.resize(indices.size() * 4); - uint8_t *w = data.ptrw(); - uint32_t *index_ptr = (uint32_t *)w; - for (uint32_t i = 0; i < index_count; i++) { - index_ptr[i] = r[i]; - } - } - - SurfaceData::LOD lod; - lod.edge_length = distance; - lod.index_data = data; - lods.push_back(lod); - } - } - - SurfaceData &surface_data = *r_surface_data; - surface_data.format = format; - surface_data.primitive = p_primitive; - surface_data.aabb = aabb; - surface_data.vertex_data = vertex_array; - surface_data.vertex_count = array_len; - surface_data.index_data = index_array; - surface_data.index_count = index_array_len; - surface_data.blend_shapes = blend_shape_data; - surface_data.bone_aabbs = bone_aabb; - surface_data.lods = lods; - - return OK; -} - -void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) { - - SurfaceData sd; - Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format); - if (err != OK) { - return; - } - mesh_add_surface(p_mesh, sd); -} - -Array VisualServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const { - - uint32_t offsets[ARRAY_MAX]; - - int total_elem_size = 0; - - for (int i = 0; i < VS::ARRAY_MAX; i++) { - - offsets[i] = 0; //reset - - if (!(p_format & (1 << i))) // no array - continue; - - int elem_size = 0; - - switch (i) { - - case VS::ARRAY_VERTEX: { - - if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { - elem_size = 2; - } else { - elem_size = 3; - } - - { - elem_size *= sizeof(float); - } - - } break; - case VS::ARRAY_NORMAL: { - - if (p_format & ARRAY_COMPRESS_NORMAL) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 3; - } - - } break; - - case VS::ARRAY_TANGENT: { - if (p_format & ARRAY_COMPRESS_TANGENT) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 4; - } - - } break; - case VS::ARRAY_COLOR: { - - if (p_format & ARRAY_COMPRESS_COLOR) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 4; - } - } break; - case VS::ARRAY_TEX_UV: { - if (p_format & ARRAY_COMPRESS_TEX_UV) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 2; - } - - } break; - - case VS::ARRAY_TEX_UV2: { - if (p_format & ARRAY_COMPRESS_TEX_UV2) { - elem_size = sizeof(uint32_t); - } else { - elem_size = sizeof(float) * 2; - } - - } break; - case VS::ARRAY_WEIGHTS: { - - elem_size = sizeof(uint16_t) * 4; - - } break; - case VS::ARRAY_BONES: { - - elem_size = sizeof(uint16_t) * 4; - - } break; - case VS::ARRAY_INDEX: { - - if (p_index_len <= 0) { - ERR_PRINT("index_array_len==NO_INDEX_ARRAY"); - break; - } - /* determine whether using 16 or 32 bits indices */ - if (p_vertex_len >= (1 << 16)) { - - elem_size = 4; - - } else { - elem_size = 2; - } - offsets[i] = elem_size; - continue; - } - default: { - ERR_FAIL_V(Array()); - } - } - - offsets[i] = total_elem_size; - total_elem_size += elem_size; - } - - Array ret; - ret.resize(VS::ARRAY_MAX); - - const uint8_t *r = p_vertex_data.ptr(); - - for (int i = 0; i < VS::ARRAY_MAX; i++) { - - if (!(p_format & (1 << i))) - continue; - - switch (i) { - - case VS::ARRAY_VERTEX: { - - if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { - - Vector<Vector2> arr_2d; - arr_2d.resize(p_vertex_len); - - { - - Vector2 *w = arr_2d.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - - const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; - w[j] = Vector2(v[0], v[1]); - } - } - - ret[i] = arr_2d; - } else { - - Vector<Vector3> arr_3d; - arr_3d.resize(p_vertex_len); - - { - - Vector3 *w = arr_3d.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - - const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; - w[j] = Vector3(v[0], v[1], v[2]); - } - } - - ret[i] = arr_3d; - } - - } break; - case VS::ARRAY_NORMAL: { - Vector<Vector3> arr; - arr.resize(p_vertex_len); - - if (p_format & ARRAY_COMPRESS_NORMAL) { - - Vector3 *w = arr.ptrw(); - const float multiplier = 1.f / 127.f; - - for (int j = 0; j < p_vertex_len; j++) { - - const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]]; - w[j] = Vector3(float(v[0]) * multiplier, float(v[1]) * multiplier, float(v[2]) * multiplier); - } - } else { - Vector3 *w = arr.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - - const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; - w[j] = Vector3(v[0], v[1], v[2]); - } - } - - ret[i] = arr; - - } break; - - case VS::ARRAY_TANGENT: { - Vector<float> arr; - arr.resize(p_vertex_len * 4); - if (p_format & ARRAY_COMPRESS_TANGENT) { - float *w = arr.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - - const int8_t *v = (const int8_t *)&r[j * total_elem_size + offsets[i]]; - for (int k = 0; k < 4; k++) { - w[j * 4 + k] = float(v[k] / 127.0); - } - } - } else { - - float *w = arr.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; - for (int k = 0; k < 4; k++) { - w[j * 4 + k] = v[k]; - } - } - } - - ret[i] = arr; - - } break; - case VS::ARRAY_COLOR: { - - Vector<Color> arr; - arr.resize(p_vertex_len); - - if (p_format & ARRAY_COMPRESS_COLOR) { - - Color *w = arr.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - - const uint8_t *v = (const uint8_t *)&r[j * total_elem_size + offsets[i]]; - w[j] = Color(float(v[0] / 255.0), float(v[1] / 255.0), float(v[2] / 255.0), float(v[3] / 255.0)); - } - } else { - Color *w = arr.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - - const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; - w[j] = Color(v[0], v[1], v[2], v[3]); - } - } - - ret[i] = arr; - } break; - case VS::ARRAY_TEX_UV: { - - Vector<Vector2> arr; - arr.resize(p_vertex_len); - - if (p_format & ARRAY_COMPRESS_TEX_UV) { - - Vector2 *w = arr.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - - const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; - w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1])); - } - } else { - - Vector2 *w = arr.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - - const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; - w[j] = Vector2(v[0], v[1]); - } - } - - ret[i] = arr; - } break; - - case VS::ARRAY_TEX_UV2: { - Vector<Vector2> arr; - arr.resize(p_vertex_len); - - if (p_format & ARRAY_COMPRESS_TEX_UV2) { - - Vector2 *w = arr.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - - const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; - w[j] = Vector2(Math::halfptr_to_float(&v[0]), Math::halfptr_to_float(&v[1])); - } - } else { - - Vector2 *w = arr.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - - const float *v = (const float *)&r[j * total_elem_size + offsets[i]]; - w[j] = Vector2(v[0], v[1]); - } - } - - ret[i] = arr; - - } break; - case VS::ARRAY_WEIGHTS: { - - Vector<float> arr; - arr.resize(p_vertex_len * 4); - { - float *w = arr.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - - const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; - for (int k = 0; k < 4; k++) { - w[j * 4 + k] = float(v[k] / 65535.0); - } - } - } - - ret[i] = arr; - - } break; - case VS::ARRAY_BONES: { - - Vector<int> arr; - arr.resize(p_vertex_len * 4); - - int *w = arr.ptrw(); - - for (int j = 0; j < p_vertex_len; j++) { - - const uint16_t *v = (const uint16_t *)&r[j * total_elem_size + offsets[i]]; - for (int k = 0; k < 4; k++) { - w[j * 4 + k] = v[k]; - } - } - - ret[i] = arr; - - } break; - case VS::ARRAY_INDEX: { - /* determine whether using 16 or 32 bits indices */ - - const uint8_t *ir = p_index_data.ptr(); - - Vector<int> arr; - arr.resize(p_index_len); - if (p_vertex_len < (1 << 16)) { - - int *w = arr.ptrw(); - - for (int j = 0; j < p_index_len; j++) { - - const uint16_t *v = (const uint16_t *)&ir[j * 2]; - w[j] = *v; - } - } else { - - int *w = arr.ptrw(); - - for (int j = 0; j < p_index_len; j++) { - const int *v = (const int *)&ir[j * 4]; - w[j] = *v; - } - } - ret[i] = arr; - } break; - default: { - ERR_FAIL_V(ret); - } - } - } - - return ret; -} - -Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const { - - SurfaceData sd = mesh_get_surface(p_mesh, p_surface); - return mesh_create_arrays_from_surface_data(sd); -} - -Dictionary VisualServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const { - - SurfaceData sd = mesh_get_surface(p_mesh, p_surface); - ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary()); - - Dictionary ret; - - for (int i = 0; i < sd.lods.size(); i++) { - Vector<int> lods; - if (sd.vertex_count <= 65536) { - uint32_t lc = sd.lods[i].index_data.size() / 2; - lods.resize(lc); - const uint8_t *r = sd.lods[i].index_data.ptr(); - const uint16_t *rptr = (const uint16_t *)r; - int *w = lods.ptrw(); - for (uint32_t j = 0; j < lc; j++) { - w[j] = rptr[i]; - } - } else { - uint32_t lc = sd.lods[i].index_data.size() / 4; - lods.resize(lc); - const uint8_t *r = sd.lods[i].index_data.ptr(); - const uint32_t *rptr = (const uint32_t *)r; - int *w = lods.ptrw(); - for (uint32_t j = 0; j < lc; j++) { - w[j] = rptr[i]; - } - } - - ret[sd.lods[i].edge_length] = lods; - } - - return ret; -} - -Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const { - - SurfaceData sd = mesh_get_surface(p_mesh, p_surface); - ERR_FAIL_COND_V(sd.vertex_count == 0, Array()); - - Vector<Vector<uint8_t> > blend_shape_data = sd.blend_shapes; - - if (blend_shape_data.size() > 0) { - int vertex_len = sd.vertex_count; - - Vector<uint8_t> index_data = sd.index_data; - int index_len = sd.index_count; - - uint32_t format = sd.format; - - Array blend_shape_array; - blend_shape_array.resize(blend_shape_data.size()); - for (int i = 0; i < blend_shape_data.size(); i++) { - blend_shape_array.set(i, _get_array_from_surface(format, blend_shape_data[i], vertex_len, index_data, index_len)); - } - - return blend_shape_array; - } else { - return Array(); - } -} - -Array VisualServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const { - - Vector<uint8_t> vertex_data = p_data.vertex_data; - - ERR_FAIL_COND_V(vertex_data.size() == 0, Array()); - int vertex_len = p_data.vertex_count; - - Vector<uint8_t> index_data = p_data.index_data; - int index_len = p_data.index_count; - - uint32_t format = p_data.format; - - return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len); -} -#if 0 -Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const { - - Vector<AABB> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface); - Array arr; - for (int i = 0; i < vec.size(); i++) { - arr[i] = vec[i]; - } - return arr; -} -#endif -void VisualServer::_bind_methods() { - - ClassDB::bind_method(D_METHOD("force_sync"), &VisualServer::sync); - ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &VisualServer::draw, DEFVAL(true), DEFVAL(0.0)); - -#ifndef _MSC_VER -#warning TODO all texture methods need re-binding -#endif - - ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &VisualServer::texture_2d_create); - ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &VisualServer::texture_2d_get); - -#ifndef _3D_DISABLED - ClassDB::bind_method(D_METHOD("sky_create"), &VisualServer::sky_create); - ClassDB::bind_method(D_METHOD("sky_set_texture", "sky", "panorama"), &VisualServer::sky_set_texture); -#endif - ClassDB::bind_method(D_METHOD("shader_create"), &VisualServer::shader_create); - ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &VisualServer::shader_set_code); - ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &VisualServer::shader_get_code); - ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &VisualServer::_shader_get_param_list_bind); - ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &VisualServer::shader_set_default_texture_param); - ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &VisualServer::shader_get_default_texture_param); - ClassDB::bind_method(D_METHOD("shader_get_param_default", "material", "parameter"), &VisualServer::shader_get_param_default); - - ClassDB::bind_method(D_METHOD("material_create"), &VisualServer::material_create); - ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &VisualServer::material_set_shader); - ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &VisualServer::material_set_param); - ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &VisualServer::material_get_param); - ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &VisualServer::material_set_render_priority); - - ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &VisualServer::material_set_next_pass); - - ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create); - ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset); - ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride); - ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT)); - ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count); - ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode); - ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode); - ClassDB::bind_method(D_METHOD("mesh_surface_update_region", "mesh", "surface", "offset", "data"), &VisualServer::mesh_surface_update_region); - ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &VisualServer::mesh_surface_set_material); - ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &VisualServer::mesh_surface_get_material); - ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_arrays); - ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &VisualServer::mesh_surface_get_blend_shape_arrays); - ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &VisualServer::mesh_get_surface_count); - ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &VisualServer::mesh_set_custom_aabb); - ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb); - ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear); - - ClassDB::bind_method(D_METHOD("multimesh_create"), &VisualServer::multimesh_create); - ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(false), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &VisualServer::multimesh_get_instance_count); - ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &VisualServer::multimesh_set_mesh); - ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform); - ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform_2d); - ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &VisualServer::multimesh_instance_set_color); - ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &VisualServer::multimesh_instance_set_custom_data); - ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &VisualServer::multimesh_get_mesh); - ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &VisualServer::multimesh_get_aabb); - ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform); - ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &VisualServer::multimesh_instance_get_transform_2d); - ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &VisualServer::multimesh_instance_get_color); - ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &VisualServer::multimesh_instance_get_custom_data); - ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &VisualServer::multimesh_set_visible_instances); - ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &VisualServer::multimesh_get_visible_instances); - ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &VisualServer::multimesh_set_buffer); - ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &VisualServer::multimesh_get_buffer); -#ifndef _3D_DISABLED - ClassDB::bind_method(D_METHOD("immediate_create"), &VisualServer::immediate_create); - ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &VisualServer::immediate_begin, DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("immediate_vertex", "immediate", "vertex"), &VisualServer::immediate_vertex); - ClassDB::bind_method(D_METHOD("immediate_vertex_2d", "immediate", "vertex"), &VisualServer::immediate_vertex_2d); - ClassDB::bind_method(D_METHOD("immediate_normal", "immediate", "normal"), &VisualServer::immediate_normal); - ClassDB::bind_method(D_METHOD("immediate_tangent", "immediate", "tangent"), &VisualServer::immediate_tangent); - ClassDB::bind_method(D_METHOD("immediate_color", "immediate", "color"), &VisualServer::immediate_color); - ClassDB::bind_method(D_METHOD("immediate_uv", "immediate", "tex_uv"), &VisualServer::immediate_uv); - ClassDB::bind_method(D_METHOD("immediate_uv2", "immediate", "tex_uv"), &VisualServer::immediate_uv2); - ClassDB::bind_method(D_METHOD("immediate_end", "immediate"), &VisualServer::immediate_end); - ClassDB::bind_method(D_METHOD("immediate_clear", "immediate"), &VisualServer::immediate_clear); - ClassDB::bind_method(D_METHOD("immediate_set_material", "immediate", "material"), &VisualServer::immediate_set_material); - ClassDB::bind_method(D_METHOD("immediate_get_material", "immediate"), &VisualServer::immediate_get_material); -#endif - - ClassDB::bind_method(D_METHOD("skeleton_create"), &VisualServer::skeleton_create); - ClassDB::bind_method(D_METHOD("skeleton_allocate", "skeleton", "bones", "is_2d_skeleton"), &VisualServer::skeleton_allocate, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &VisualServer::skeleton_get_bone_count); - ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &VisualServer::skeleton_bone_set_transform); - ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &VisualServer::skeleton_bone_get_transform); - ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &VisualServer::skeleton_bone_set_transform_2d); - ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &VisualServer::skeleton_bone_get_transform_2d); - -#ifndef _3D_DISABLED - ClassDB::bind_method(D_METHOD("directional_light_create"), &VisualServer::directional_light_create); - ClassDB::bind_method(D_METHOD("omni_light_create"), &VisualServer::omni_light_create); - ClassDB::bind_method(D_METHOD("spot_light_create"), &VisualServer::spot_light_create); - - ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &VisualServer::light_set_color); - ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &VisualServer::light_set_param); - ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &VisualServer::light_set_shadow); - ClassDB::bind_method(D_METHOD("light_set_shadow_color", "light", "color"), &VisualServer::light_set_shadow_color); - ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &VisualServer::light_set_projector); - ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &VisualServer::light_set_negative); - ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &VisualServer::light_set_cull_mask); - ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &VisualServer::light_set_reverse_cull_face_mode); - ClassDB::bind_method(D_METHOD("light_set_use_gi", "light", "enabled"), &VisualServer::light_set_use_gi); - - ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &VisualServer::light_omni_set_shadow_mode); - - ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &VisualServer::light_directional_set_shadow_mode); - ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &VisualServer::light_directional_set_blend_splits); - ClassDB::bind_method(D_METHOD("light_directional_set_shadow_depth_range_mode", "light", "range_mode"), &VisualServer::light_directional_set_shadow_depth_range_mode); - - ClassDB::bind_method(D_METHOD("reflection_probe_create"), &VisualServer::reflection_probe_create); - ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &VisualServer::reflection_probe_set_update_mode); - ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &VisualServer::reflection_probe_set_intensity); - ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient", "probe", "color"), &VisualServer::reflection_probe_set_interior_ambient); - ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient_energy", "probe", "energy"), &VisualServer::reflection_probe_set_interior_ambient_energy); - ClassDB::bind_method(D_METHOD("reflection_probe_set_interior_ambient_probe_contribution", "probe", "contrib"), &VisualServer::reflection_probe_set_interior_ambient_probe_contribution); - ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &VisualServer::reflection_probe_set_max_distance); - ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &VisualServer::reflection_probe_set_extents); - ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &VisualServer::reflection_probe_set_origin_offset); - ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &VisualServer::reflection_probe_set_as_interior); - ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &VisualServer::reflection_probe_set_enable_box_projection); - ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &VisualServer::reflection_probe_set_enable_shadows); - ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &VisualServer::reflection_probe_set_cull_mask); - -#ifndef _MSC_VER -#warning TODO all giprobe methods need re-binding -#endif -#if 0 - ClassDB::bind_method(D_METHOD("gi_probe_create"), &VisualServer::gi_probe_create); - ClassDB::bind_method(D_METHOD("gi_probe_set_bounds", "probe", "bounds"), &VisualServer::gi_probe_set_bounds); - ClassDB::bind_method(D_METHOD("gi_probe_get_bounds", "probe"), &VisualServer::gi_probe_get_bounds); - ClassDB::bind_method(D_METHOD("gi_probe_set_cell_size", "probe", "range"), &VisualServer::gi_probe_set_cell_size); - ClassDB::bind_method(D_METHOD("gi_probe_get_cell_size", "probe"), &VisualServer::gi_probe_get_cell_size); - ClassDB::bind_method(D_METHOD("gi_probe_set_to_cell_xform", "probe", "xform"), &VisualServer::gi_probe_set_to_cell_xform); - ClassDB::bind_method(D_METHOD("gi_probe_get_to_cell_xform", "probe"), &VisualServer::gi_probe_get_to_cell_xform); - ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_data", "probe", "data"), &VisualServer::gi_probe_set_dynamic_data); - ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_data", "probe"), &VisualServer::gi_probe_get_dynamic_data); - ClassDB::bind_method(D_METHOD("gi_probe_set_dynamic_range", "probe", "range"), &VisualServer::gi_probe_set_dynamic_range); - ClassDB::bind_method(D_METHOD("gi_probe_get_dynamic_range", "probe"), &VisualServer::gi_probe_get_dynamic_range); - ClassDB::bind_method(D_METHOD("gi_probe_set_energy", "probe", "energy"), &VisualServer::gi_probe_set_energy); - ClassDB::bind_method(D_METHOD("gi_probe_get_energy", "probe"), &VisualServer::gi_probe_get_energy); - ClassDB::bind_method(D_METHOD("gi_probe_set_bias", "probe", "bias"), &VisualServer::gi_probe_set_bias); - ClassDB::bind_method(D_METHOD("gi_probe_get_bias", "probe"), &VisualServer::gi_probe_get_bias); - ClassDB::bind_method(D_METHOD("gi_probe_set_normal_bias", "probe", "bias"), &VisualServer::gi_probe_set_normal_bias); - ClassDB::bind_method(D_METHOD("gi_probe_get_normal_bias", "probe"), &VisualServer::gi_probe_get_normal_bias); - ClassDB::bind_method(D_METHOD("gi_probe_set_propagation", "probe", "propagation"), &VisualServer::gi_probe_set_propagation); - ClassDB::bind_method(D_METHOD("gi_probe_get_propagation", "probe"), &VisualServer::gi_probe_get_propagation); - ClassDB::bind_method(D_METHOD("gi_probe_set_interior", "probe", "enable"), &VisualServer::gi_probe_set_interior); - ClassDB::bind_method(D_METHOD("gi_probe_is_interior", "probe"), &VisualServer::gi_probe_is_interior); - ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &VisualServer::gi_probe_set_compress); - ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &VisualServer::gi_probe_is_compressed); -#endif - - ClassDB::bind_method(D_METHOD("lightmap_capture_create"), &VisualServer::lightmap_capture_create); - ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &VisualServer::lightmap_capture_set_bounds); - ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &VisualServer::lightmap_capture_get_bounds); - ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree", "capture", "octree"), &VisualServer::lightmap_capture_set_octree); - ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_transform", "capture", "xform"), &VisualServer::lightmap_capture_set_octree_cell_transform); - ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_transform", "capture"), &VisualServer::lightmap_capture_get_octree_cell_transform); - ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_subdiv", "capture", "subdiv"), &VisualServer::lightmap_capture_set_octree_cell_subdiv); - ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_subdiv", "capture"), &VisualServer::lightmap_capture_get_octree_cell_subdiv); - ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree", "capture"), &VisualServer::lightmap_capture_get_octree); - ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &VisualServer::lightmap_capture_set_energy); - ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &VisualServer::lightmap_capture_get_energy); -#endif - ClassDB::bind_method(D_METHOD("particles_create"), &VisualServer::particles_create); - ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &VisualServer::particles_set_emitting); - ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &VisualServer::particles_get_emitting); - ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &VisualServer::particles_set_amount); - ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &VisualServer::particles_set_lifetime); - ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &VisualServer::particles_set_one_shot); - ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &VisualServer::particles_set_pre_process_time); - ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &VisualServer::particles_set_explosiveness_ratio); - ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &VisualServer::particles_set_randomness_ratio); - ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &VisualServer::particles_set_custom_aabb); - ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &VisualServer::particles_set_speed_scale); - ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &VisualServer::particles_set_use_local_coordinates); - ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &VisualServer::particles_set_process_material); - ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &VisualServer::particles_set_fixed_fps); - ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &VisualServer::particles_set_fractional_delta); - ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &VisualServer::particles_is_inactive); - ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &VisualServer::particles_request_process); - ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &VisualServer::particles_restart); - ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &VisualServer::particles_set_draw_order); - ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &VisualServer::particles_set_draw_passes); - ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &VisualServer::particles_set_draw_pass_mesh); - ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &VisualServer::particles_get_current_aabb); - ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &VisualServer::particles_set_emission_transform); - - ClassDB::bind_method(D_METHOD("camera_create"), &VisualServer::camera_create); - ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &VisualServer::camera_set_perspective); - ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &VisualServer::camera_set_orthogonal); - ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &VisualServer::camera_set_frustum); - ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &VisualServer::camera_set_transform); - ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &VisualServer::camera_set_cull_mask); - ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &VisualServer::camera_set_environment); - ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &VisualServer::camera_set_use_vertical_aspect); - - ClassDB::bind_method(D_METHOD("viewport_create"), &VisualServer::viewport_create); - ClassDB::bind_method(D_METHOD("viewport_set_use_arvr", "viewport", "use_arvr"), &VisualServer::viewport_set_use_arvr); - ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &VisualServer::viewport_set_size); - ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active); - ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport); - ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen); - ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach); - ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode); - ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &VisualServer::viewport_set_clear_mode); - ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &VisualServer::viewport_get_texture); - ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &VisualServer::viewport_set_hide_scenario); - ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &VisualServer::viewport_set_hide_canvas); - ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &VisualServer::viewport_set_disable_environment); - ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &VisualServer::viewport_attach_camera); - ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &VisualServer::viewport_set_scenario); - ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &VisualServer::viewport_attach_canvas); - ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &VisualServer::viewport_remove_canvas); - ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &VisualServer::viewport_set_canvas_transform); - ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &VisualServer::viewport_set_transparent_background); - ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &VisualServer::viewport_set_global_canvas_transform); - ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &VisualServer::viewport_set_canvas_stacking); - ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &VisualServer::viewport_set_shadow_atlas_size); - ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &VisualServer::viewport_set_shadow_atlas_quadrant_subdivision); - ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &VisualServer::viewport_set_msaa); - ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &VisualServer::viewport_get_render_info); - ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &VisualServer::viewport_set_debug_draw); - - ClassDB::bind_method(D_METHOD("environment_create"), &VisualServer::environment_create); - ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &VisualServer::environment_set_background); - ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &VisualServer::environment_set_sky); - ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &VisualServer::environment_set_sky_custom_fov); - ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &VisualServer::environment_set_sky_orientation); - ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &VisualServer::environment_set_bg_color); - ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &VisualServer::environment_set_bg_energy); - ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &VisualServer::environment_set_canvas_max_layer); - ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &VisualServer::environment_set_ambient_light, DEFVAL(VS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(VS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color())); - ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow); - ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap); - ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment); - ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr); - ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao); - ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &VisualServer::environment_set_fog); - - ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth); - - ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &VisualServer::environment_set_fog_height); - - ClassDB::bind_method(D_METHOD("scenario_create"), &VisualServer::scenario_create); - ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &VisualServer::scenario_set_debug); - ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &VisualServer::scenario_set_environment); - ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &VisualServer::scenario_set_fallback_environment); - -#ifndef _3D_DISABLED - - ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &VisualServer::instance_create2); - ClassDB::bind_method(D_METHOD("instance_create"), &VisualServer::instance_create); - ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &VisualServer::instance_set_base); - ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &VisualServer::instance_set_scenario); - ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &VisualServer::instance_set_layer_mask); - ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &VisualServer::instance_set_transform); - ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &VisualServer::instance_attach_object_instance_id); - ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &VisualServer::instance_set_blend_shape_weight); - ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &VisualServer::instance_set_surface_material); - ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &VisualServer::instance_set_visible); - ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &VisualServer::instance_set_use_lightmap); - ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &VisualServer::instance_set_custom_aabb); - ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &VisualServer::instance_attach_skeleton); - ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &VisualServer::instance_set_exterior); - ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &VisualServer::instance_set_extra_visibility_margin); - ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &VisualServer::instance_geometry_set_flag); - ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &VisualServer::instance_geometry_set_cast_shadows_setting); - ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &VisualServer::instance_geometry_set_material_override); - ClassDB::bind_method(D_METHOD("instance_geometry_set_draw_range", "instance", "min", "max", "min_margin", "max_margin"), &VisualServer::instance_geometry_set_draw_range); - ClassDB::bind_method(D_METHOD("instance_geometry_set_as_instance_lod", "instance", "as_lod_of_instance"), &VisualServer::instance_geometry_set_as_instance_lod); - - ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &VisualServer::_instances_cull_aabb_bind, DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &VisualServer::_instances_cull_ray_bind, DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &VisualServer::_instances_cull_convex_bind, DEFVAL(RID())); -#endif - ClassDB::bind_method(D_METHOD("canvas_create"), &VisualServer::canvas_create); - ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &VisualServer::canvas_set_item_mirroring); - ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &VisualServer::canvas_set_modulate); -#ifndef _MSC_VER -#warning TODO method bindings need to be fixed -#endif -#if 0 - - ClassDB::bind_method(D_METHOD("canvas_item_create"), &VisualServer::canvas_item_create); - ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &VisualServer::canvas_item_set_parent); - ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &VisualServer::canvas_item_set_visible); - ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &VisualServer::canvas_item_set_light_mask); - ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &VisualServer::canvas_item_set_transform); - ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &VisualServer::canvas_item_set_clip); - ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &VisualServer::canvas_item_set_distance_field_mode); - ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &VisualServer::canvas_item_set_custom_rect, DEFVAL(Rect2())); - ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &VisualServer::canvas_item_set_modulate); - ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &VisualServer::canvas_item_set_self_modulate); - ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &VisualServer::canvas_item_set_draw_behind_parent); - ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &VisualServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &VisualServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &VisualServer::canvas_item_add_rect); - ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &VisualServer::canvas_item_add_circle); - ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose", "normal_map"), &VisualServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &VisualServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &VisualServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map"), &VisualServer::canvas_item_add_particles); - ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &VisualServer::canvas_item_add_set_transform); - ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &VisualServer::canvas_item_add_clip_ignore); - ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &VisualServer::canvas_item_set_sort_children_by_y); -#endif - ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &VisualServer::canvas_item_set_z_index); - ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &VisualServer::canvas_item_set_z_as_relative_to_parent); - ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &VisualServer::canvas_item_set_copy_to_backbuffer); - ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &VisualServer::canvas_item_clear); - ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &VisualServer::canvas_item_set_draw_index); - ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &VisualServer::canvas_item_set_material); - ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &VisualServer::canvas_item_set_use_parent_material); - ClassDB::bind_method(D_METHOD("canvas_light_create"), &VisualServer::canvas_light_create); - ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &VisualServer::canvas_light_attach_to_canvas); - ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &VisualServer::canvas_light_set_enabled); - ClassDB::bind_method(D_METHOD("canvas_light_set_scale", "light", "scale"), &VisualServer::canvas_light_set_scale); - ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &VisualServer::canvas_light_set_transform); - ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &VisualServer::canvas_light_set_texture); - ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &VisualServer::canvas_light_set_texture_offset); - ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &VisualServer::canvas_light_set_color); - ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &VisualServer::canvas_light_set_height); - ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &VisualServer::canvas_light_set_energy); - ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &VisualServer::canvas_light_set_z_range); - ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &VisualServer::canvas_light_set_layer_range); - ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_cull_mask); - ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &VisualServer::canvas_light_set_item_shadow_cull_mask); - ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &VisualServer::canvas_light_set_mode); - ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &VisualServer::canvas_light_set_shadow_enabled); - ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_buffer_size", "light", "size"), &VisualServer::canvas_light_set_shadow_buffer_size); - ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &VisualServer::canvas_light_set_shadow_filter); - ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &VisualServer::canvas_light_set_shadow_color); - ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &VisualServer::canvas_light_set_shadow_smooth); - - ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &VisualServer::canvas_light_occluder_create); - ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &VisualServer::canvas_light_occluder_attach_to_canvas); - ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &VisualServer::canvas_light_occluder_set_enabled); - ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &VisualServer::canvas_light_occluder_set_polygon); - ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &VisualServer::canvas_light_occluder_set_transform); - ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &VisualServer::canvas_light_occluder_set_light_mask); - - ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &VisualServer::canvas_occluder_polygon_create); - ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &VisualServer::canvas_occluder_polygon_set_shape); - ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape_as_lines", "occluder_polygon", "shape"), &VisualServer::canvas_occluder_polygon_set_shape_as_lines); - ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &VisualServer::canvas_occluder_polygon_set_cull_mode); - - ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins); - ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images); - - ClassDB::bind_method(D_METHOD("free_rid", "rid"), &VisualServer::free); // shouldn't conflict with Object::free() - - ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &VisualServer::request_frame_drawn_callback); - ClassDB::bind_method(D_METHOD("has_changed"), &VisualServer::has_changed); - ClassDB::bind_method(D_METHOD("init"), &VisualServer::init); - ClassDB::bind_method(D_METHOD("finish"), &VisualServer::finish); - ClassDB::bind_method(D_METHOD("get_render_info", "info"), &VisualServer::get_render_info); - ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &VisualServer::get_video_adapter_name); - ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &VisualServer::get_video_adapter_vendor); -#ifndef _3D_DISABLED - - ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &VisualServer::make_sphere_mesh); - ClassDB::bind_method(D_METHOD("get_test_cube"), &VisualServer::get_test_cube); -#endif - ClassDB::bind_method(D_METHOD("get_test_texture"), &VisualServer::get_test_texture); - ClassDB::bind_method(D_METHOD("get_white_texture"), &VisualServer::get_white_texture); - - ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &VisualServer::set_boot_image, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &VisualServer::set_default_clear_color); - - ClassDB::bind_method(D_METHOD("has_feature", "feature"), &VisualServer::has_feature); - ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &VisualServer::has_os_feature); - ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &VisualServer::set_debug_generate_wireframes); - - BIND_CONSTANT(NO_INDEX_ARRAY); - BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); - BIND_CONSTANT(CANVAS_ITEM_Z_MIN); - BIND_CONSTANT(CANVAS_ITEM_Z_MAX); - BIND_CONSTANT(MAX_GLOW_LEVELS); - BIND_CONSTANT(MAX_CURSORS); - - BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN); - BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX); - - BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY); - BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP); - BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY); - - BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT); - BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT); - BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM); - BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP); - BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT); - BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK); - - BIND_ENUM_CONSTANT(SHADER_SPATIAL); - BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM); - BIND_ENUM_CONSTANT(SHADER_PARTICLES); - BIND_ENUM_CONSTANT(SHADER_MAX); - - BIND_ENUM_CONSTANT(ARRAY_VERTEX); - BIND_ENUM_CONSTANT(ARRAY_NORMAL); - BIND_ENUM_CONSTANT(ARRAY_TANGENT); - BIND_ENUM_CONSTANT(ARRAY_COLOR); - BIND_ENUM_CONSTANT(ARRAY_TEX_UV); - BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_BONES); - BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); - BIND_ENUM_CONSTANT(ARRAY_INDEX); - BIND_ENUM_CONSTANT(ARRAY_MAX); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); - - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT); - - BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); - BIND_ENUM_CONSTANT(PRIMITIVE_LINES); - BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); - BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); - BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); - BIND_ENUM_CONSTANT(PRIMITIVE_MAX); - - BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); - BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); - - BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D); - BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D); - - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL); - BIND_ENUM_CONSTANT(LIGHT_OMNI); - BIND_ENUM_CONSTANT(LIGHT_SPOT); - - BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY); - BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR); - BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE); - BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION); - BIND_ENUM_CONSTANT(LIGHT_PARAM_CONTACT_SHADOW_SIZE); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS); - BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE); - BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX); - - BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID); - BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE); - - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); - - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); - BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED); - - BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); - BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); - - BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX); - BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME); - BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH); - - BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED); - BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); - BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); - BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS); - - BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS); - BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER); - BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME); - - BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED); - BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X); - BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X); - BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X); - BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X); - BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_2X); - BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_4X); - - BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME); - BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME); - BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME); - BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX); - - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO); - BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER); - - BIND_ENUM_CONSTANT(SKY_MODE_QUALITY); - BIND_ENUM_CONSTANT(SKY_MODE_REALTIME); - - BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR); - BIND_ENUM_CONSTANT(ENV_BG_COLOR); - BIND_ENUM_CONSTANT(ENV_BG_SKY); - BIND_ENUM_CONSTANT(ENV_BG_CANVAS); - BIND_ENUM_CONSTANT(ENV_BG_KEEP); - BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED); - BIND_ENUM_CONSTANT(ENV_BG_MAX); - - BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG); - BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED); - BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR); - BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY); - - BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG); - BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED); - BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY); - - BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE); - BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN); - BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT); - BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE); - BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX); - - BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR); - BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD); - BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC); - BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES); - - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED); - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1); - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2); - BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3); - - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); - BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA); - - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); - - BIND_ENUM_CONSTANT(DOF_BOKEH_BOX); - BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON); - BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE); - - BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED); - BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME); - BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW); - BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS); - - BIND_ENUM_CONSTANT(INSTANCE_NONE); - BIND_ENUM_CONSTANT(INSTANCE_MESH); - BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH); - BIND_ENUM_CONSTANT(INSTANCE_IMMEDIATE); - BIND_ENUM_CONSTANT(INSTANCE_PARTICLES); - BIND_ENUM_CONSTANT(INSTANCE_LIGHT); - BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE); - BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE); - BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP_CAPTURE); - BIND_ENUM_CONSTANT(INSTANCE_MAX); - BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK); - - BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT); - BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI); - BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE); - BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX); - - BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF); - BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON); - BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED); - BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY); - - BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH); - BIND_ENUM_CONSTANT(NINE_PATCH_TILE); - BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT); - - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT); - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST); - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR); - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC); - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC); - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX); - - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); - BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX); - - BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD); - BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB); - BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX); - BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MASK); - - BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE); - BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5); - BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13); - BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX); - - BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED); - BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE); - BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE); - - BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME); - BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME); - BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME); - BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL); - BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED); - BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED); - BIND_ENUM_CONSTANT(INFO_VERTEX_MEM_USED); - - BIND_ENUM_CONSTANT(FEATURE_SHADERS); - BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED); - - ADD_SIGNAL(MethodInfo("frame_pre_draw")); - ADD_SIGNAL(MethodInfo("frame_post_draw")); -} - -void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) { - - ERR_FAIL_COND(p_margins.size() != 4); - //canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate); -} - -void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { - - camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far); -} - -void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) { - - Vector<Vector3> vertices; - Vector<Vector3> normals; - - for (int i = 0; i < p_mesh_data.faces.size(); i++) { - - const Geometry::MeshData::Face &f = p_mesh_data.faces[i]; - - for (int j = 2; j < f.indices.size(); j++) { - -#define _ADD_VERTEX(m_idx) \ - vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \ - normals.push_back(f.plane.normal); - - _ADD_VERTEX(0); - _ADD_VERTEX(j - 1); - _ADD_VERTEX(j); - } - } - - Array d; - d.resize(VS::ARRAY_MAX); - d[ARRAY_VERTEX] = vertices; - d[ARRAY_NORMAL] = normals; - mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d); -} - -void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) { - - Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes); - mesh_add_surface_from_mesh_data(p_mesh, mdata); -} - -void VisualServer::immediate_vertex_2d(RID p_immediate, const Vector2 &p_vertex) { - immediate_vertex(p_immediate, Vector3(p_vertex.x, p_vertex.y, 0)); -} - -RID VisualServer::instance_create2(RID p_base, RID p_scenario) { - - RID instance = instance_create(); - instance_set_base(instance, p_base); - instance_set_scenario(instance, p_scenario); - return instance; -} - -VisualServer::VisualServer() { - - //ERR_FAIL_COND(singleton); - singleton = this; - - GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false); - GLOBAL_DEF_RST("rendering/vram_compression/import_s3tc", true); - GLOBAL_DEF_RST("rendering/vram_compression/import_etc", false); - GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true); - GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false); - - GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096); - GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384")); - GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096); - GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384")); - GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1); - GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2); - GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3); - GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_3_subdiv", 4); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_0_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_1_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows")); - - GLOBAL_DEF("rendering/quality/shadows/filter_mode", 1); - GLOBAL_DEF("rendering/quality/shadows/filter_mode.mobile", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/filter_mode", PropertyInfo(Variant::INT, "rendering/quality/shadows/filter_mode", PROPERTY_HINT_ENUM, "Disabled (Fastest),PCF5,PCF13 (Slowest)")); - - GLOBAL_DEF("rendering/quality/reflections/roughness_layers", 6); - GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true); - GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false); - GLOBAL_DEF("rendering/quality/reflections/ggx_samples", 1024); - GLOBAL_DEF("rendering/quality/reflections/ggx_samples.mobile", 128); - GLOBAL_DEF("rendering/quality/reflections/fast_filter_high_quality", false); - GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size", 128); - GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_size.mobile", 128); - GLOBAL_DEF("rendering/quality/reflection_atlas/reflection_count", 64); - - GLOBAL_DEF("rendering/quality/gi_probes/anisotropic", false); - GLOBAL_DEF("rendering/quality/gi_probes/quality", 1); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/gi_probes/quality", PropertyInfo(Variant::INT, "rendering/quality/gi_probes/quality", PROPERTY_HINT_ENUM, "Ultra-Low (1 cone - fastest),Medium (4 cones), High (6 cones - slowest)")); - - GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false); - GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true); - GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley", false); - GLOBAL_DEF("rendering/quality/shading/force_lambert_over_burley.mobile", true); - GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx", false); - GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true); - - GLOBAL_DEF("rendering/quality/depth_prepass/enable", true); - GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); - - GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false); - GLOBAL_DEF("rendering/quality/filters/max_anisotropy", 4); - - GLOBAL_DEF("rendering/quality/filters/depth_of_field_bokeh_shape", 1); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/quality/filters/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fastest),Hexagon,Circle (Slowest)")); - GLOBAL_DEF("rendering/quality/filters/depth_of_field_bokeh_quality", 2); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/quality/filters/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low,Medium,High (Slow)")); - GLOBAL_DEF("rendering/quality/filters/depth_of_field_use_jitter", false); - - GLOBAL_DEF("rendering/quality/ssao/quality", 1); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/quality", PropertyInfo(Variant::INT, "rendering/quality/ssao/quality", PROPERTY_HINT_ENUM, "Low (Fast),Medium,High (Slow),Ultra (Very Slow)")); - GLOBAL_DEF("rendering/quality/ssao/half_size", false); - - GLOBAL_DEF("rendering/quality/filters/screen_space_roughness_limiter", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/screen_space_roughness_limiter", PropertyInfo(Variant::INT, "rendering/quality/filters/screen_space_roughness_limiter", PROPERTY_HINT_ENUM, "Disabled,Enabled (Small Cost)")); - GLOBAL_DEF("rendering/quality/filters/screen_space_roughness_limiter_curve", 1.0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/screen_space_roughness_limiter_curve", PropertyInfo(Variant::FLOAT, "rendering/quality/filters/screen_space_roughness_limiter_curve", PROPERTY_HINT_EXP_EASING, "0.01,8,0.01")); -} - -VisualServer::~VisualServer() { - - singleton = NULL; -} |