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-rw-r--r--servers/visual_server.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index fc274fa8e1..080e538cbf 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1475,14 +1475,14 @@ Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("texture_create"), &VisualServer::texture_create);
- ClassDB::bind_method(D_METHOD("texture_create_from_image"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("texture_create_from_image", "image:Image", "flags"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
//ClassDB::bind_method(D_METHOD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
//ClassDB::bind_method(D_METHOD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
//ClassDB::bind_method(D_METHOD("texture_get_rect"),&VisualServer::texture_get_rect );
- ClassDB::bind_method(D_METHOD("texture_set_flags"), &VisualServer::texture_set_flags);
- ClassDB::bind_method(D_METHOD("texture_get_flags"), &VisualServer::texture_get_flags);
- ClassDB::bind_method(D_METHOD("texture_get_width"), &VisualServer::texture_get_width);
- ClassDB::bind_method(D_METHOD("texture_get_height"), &VisualServer::texture_get_height);
+ ClassDB::bind_method(D_METHOD("texture_set_flags", "texture"), &VisualServer::texture_set_flags);
+ ClassDB::bind_method(D_METHOD("texture_get_flags", "texture", "flags"), &VisualServer::texture_get_flags);
+ ClassDB::bind_method(D_METHOD("texture_get_width", "texture"), &VisualServer::texture_get_width);
+ ClassDB::bind_method(D_METHOD("texture_get_height", "texture"), &VisualServer::texture_get_height);
ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
}
@@ -1592,6 +1592,14 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true);
GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false);
+ GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx", true);
+ GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx.mobile", false);
+
+ GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false);
+ GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true);
+
+ GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
+ GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno");
}
VisualServer::~VisualServer() {