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Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r--servers/visual_server.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 14c9a29ae5..19c6106502 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -776,7 +776,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
continue; //break;
ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
- if (bptr->size.x < 0) {
+ if (bptr[idx].size.x < 0) {
//first
bptr[idx] = AABB(v, SMALL_VEC3);
any_valid = true;
@@ -1163,11 +1163,11 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
PoolVector<uint8_t> noindex;
AABB laabb;
- Error err = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
+ Error err2 = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
aabb.merge_with(laabb);
- if (err) {
+ if (err2) {
ERR_EXPLAIN("Invalid blend shape array format for surface");
- ERR_FAIL_COND(err != OK);
+ ERR_FAIL_COND(err2 != OK);
}
blend_shape_data.push_back(vertex_array_shape);
@@ -2368,11 +2368,11 @@ VisualServer::VisualServer() {
//ERR_FAIL_COND(singleton);
singleton = this;
- GLOBAL_DEF("rendering/vram_compression/import_bptc", false);
- GLOBAL_DEF("rendering/vram_compression/import_s3tc", true);
- GLOBAL_DEF("rendering/vram_compression/import_etc", false);
- GLOBAL_DEF("rendering/vram_compression/import_etc2", true);
- GLOBAL_DEF("rendering/vram_compression/import_pvrtc", false);
+ GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false);
+ GLOBAL_DEF_RST("rendering/vram_compression/import_s3tc", true);
+ GLOBAL_DEF_RST("rendering/vram_compression/import_etc", false);
+ GLOBAL_DEF_RST("rendering/vram_compression/import_etc2", true);
+ GLOBAL_DEF_RST("rendering/vram_compression/import_pvrtc", false);
GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);