diff options
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r-- | servers/visual_server.cpp | 183 |
1 files changed, 93 insertions, 90 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 3e6c30d6f5..9de17dc431 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -40,11 +40,11 @@ VisualServer *VisualServer::get_singleton() { -DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const { +PoolVector<String> VisualServer::_shader_get_param_list(RID p_shader) const { //remove at some point - DVector<String> pl; + PoolVector<String> pl; #if 0 @@ -90,11 +90,11 @@ RID VisualServer::get_test_texture() { #define TEST_TEXTURE_SIZE 256 - DVector<uint8_t> test_data; + PoolVector<uint8_t> test_data; test_data.resize(TEST_TEXTURE_SIZE*TEST_TEXTURE_SIZE*3); { - DVector<uint8_t>::Write w=test_data.write(); + PoolVector<uint8_t>::Write w=test_data.write(); for (int x=0;x<TEST_TEXTURE_SIZE;x++) { @@ -150,10 +150,10 @@ void VisualServer::_free_internal_rids() { RID VisualServer::_make_test_cube() { - DVector<Vector3> vertices; - DVector<Vector3> normals; - DVector<float> tangents; - DVector<Vector3> uvs; + PoolVector<Vector3> vertices; + PoolVector<Vector3> normals; + PoolVector<float> tangents; + PoolVector<Vector3> uvs; int vtx_idx=0; #define ADD_VTX(m_idx);\ @@ -211,7 +211,7 @@ RID VisualServer::_make_test_cube() { d[VisualServer::ARRAY_TEX_UV]= uvs ; d[VisualServer::ARRAY_VERTEX]= vertices ; - DVector<int> indices; + PoolVector<int> indices; indices.resize(vertices.size()); for(int i=0;i<vertices.size();i++) indices.set(i,i); @@ -238,8 +238,8 @@ RID VisualServer::_make_test_cube() { RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) { - DVector<Vector3> vertices; - DVector<Vector3> normals; + PoolVector<Vector3> vertices; + PoolVector<Vector3> normals; for(int i = 1; i <= p_lats; i++) { double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats); @@ -329,10 +329,10 @@ RID VisualServer::get_white_texture() { if (white_texture.is_valid()) return white_texture; - DVector<uint8_t> wt; + PoolVector<uint8_t> wt; wt.resize(16*3); { - DVector<uint8_t>::Write w =wt.write(); + PoolVector<uint8_t>::Write w =wt.write(); for(int i=0;i<16*3;i++) w[i]=255; } @@ -345,13 +345,16 @@ RID VisualServer::get_white_texture() { } -Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,DVector<uint8_t> &r_vertex_array,int p_vertex_array_len,DVector<uint8_t> &r_index_array,int p_index_array_len,AABB &r_aabb,Vector<AABB> r_bone_aabb) { +Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,PoolVector<uint8_t> &r_vertex_array,int p_vertex_array_len,PoolVector<uint8_t> &r_index_array,int p_index_array_len,AABB &r_aabb,Vector<AABB> r_bone_aabb) { - DVector<uint8_t>::Write vw = r_vertex_array.write(); + PoolVector<uint8_t>::Write vw = r_vertex_array.write(); - DVector<uint8_t>::Write iw; + PoolVector<uint8_t>::Write iw; if (r_index_array.size()) { + print_line("elements: "+itos(r_index_array.size())); + iw=r_index_array.write(); + } int max_bone=0; @@ -369,11 +372,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t if (p_format& VS::ARRAY_FLAG_USE_2D_VERTICES) { - DVector<Vector2> array = p_arrays[ai]; + PoolVector<Vector2> array = p_arrays[ai]; ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER ); - DVector<Vector2>::Read read = array.read(); + PoolVector<Vector2>::Read read = array.read(); const Vector2* src=read.ptr(); // setting vertices means regenerating the AABB @@ -421,11 +424,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t } else { - DVector<Vector3> array = p_arrays[ai]; + PoolVector<Vector3> array = p_arrays[ai]; ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER ); - DVector<Vector3>::Read read = array.read(); + PoolVector<Vector3>::Read read = array.read(); const Vector3* src=read.ptr(); // setting vertices means regenerating the AABB @@ -479,11 +482,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER ); - DVector<Vector3> array = p_arrays[ai]; + PoolVector<Vector3> array = p_arrays[ai]; ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER ); - DVector<Vector3>::Read read = array.read(); + PoolVector<Vector3>::Read read = array.read(); const Vector3* src=read.ptr(); // setting vertices means regenerating the AABB @@ -519,12 +522,12 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER ); - DVector<real_t> array = p_arrays[ai]; + PoolVector<real_t> array = p_arrays[ai]; ERR_FAIL_COND_V( array.size() != p_vertex_array_len*4, ERR_INVALID_PARAMETER ); - DVector<real_t>::Read read = array.read(); + PoolVector<real_t>::Read read = array.read(); const real_t* src = read.ptr(); if (p_format&ARRAY_COMPRESS_TANGENT) { @@ -564,12 +567,12 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER ); - DVector<Color> array = p_arrays[ai]; + PoolVector<Color> array = p_arrays[ai]; ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER ); - DVector<Color>::Read read = array.read(); + PoolVector<Color>::Read read = array.read(); const Color* src = read.ptr(); if (p_format&ARRAY_COMPRESS_COLOR) { @@ -603,11 +606,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER ); - DVector<Vector2> array = p_arrays[ai]; + PoolVector<Vector2> array = p_arrays[ai]; ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER); - DVector<Vector2>::Read read = array.read(); + PoolVector<Vector2>::Read read = array.read(); const Vector2 * src=read.ptr(); @@ -639,11 +642,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER ); - DVector<Vector2> array = p_arrays[ai]; + PoolVector<Vector2> array = p_arrays[ai]; ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER); - DVector<Vector2>::Read read = array.read(); + PoolVector<Vector2>::Read read = array.read(); const Vector2 * src=read.ptr(); @@ -671,12 +674,12 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER ); - DVector<real_t> array = p_arrays[ai]; + PoolVector<real_t> array = p_arrays[ai]; ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER ); - DVector<real_t>::Read read = array.read(); + PoolVector<real_t>::Read read = array.read(); const real_t * src = read.ptr(); @@ -711,12 +714,12 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER ); - DVector<int> array = p_arrays[ai]; + PoolVector<int> array = p_arrays[ai]; ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER ); - DVector<int>::Read read = array.read(); + PoolVector<int>::Read read = array.read(); const int * src = read.ptr(); @@ -761,13 +764,13 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t ERR_FAIL_COND_V( p_index_array_len<=0, ERR_INVALID_DATA ); ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER ); - DVector<int> indices = p_arrays[ai]; + PoolVector<int> indices = p_arrays[ai]; ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER ); ERR_FAIL_COND_V( indices.size() != p_index_array_len, ERR_INVALID_PARAMETER ); /* determine wether using 16 or 32 bits indices */ - DVector<int>::Read read = indices.read(); + PoolVector<int>::Read read = indices.read(); const int *src=read.ptr(); for (int i=0;i<p_index_array_len;i++) { @@ -805,18 +808,18 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t } } - DVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX]; - DVector<int> bones = p_arrays[VS::ARRAY_BONES]; - DVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS]; + PoolVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX]; + PoolVector<int> bones = p_arrays[VS::ARRAY_BONES]; + PoolVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS]; bool any_valid=false; if (vertices.size() && bones.size()==vertices.size()*4 && weights.size()==bones.size()) { int vs = vertices.size(); - DVector<Vector3>::Read rv =vertices.read(); - DVector<int>::Read rb=bones.read(); - DVector<float>::Read rw=weights.read(); + PoolVector<Vector3>::Read rv =vertices.read(); + PoolVector<int>::Read rb=bones.read(); + PoolVector<float>::Read rw=weights.read(); AABB *bptr = r_bone_aabb.ptr(); @@ -875,11 +878,11 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi Variant var = p_arrays[i]; switch(var.get_type()) { case Variant::VECTOR2_ARRAY: { - DVector<Vector2> v2 = var; + PoolVector<Vector2> v2 = var; array_len=v2.size(); } break; case Variant::VECTOR3_ARRAY: { - DVector<Vector3> v3 = var; + PoolVector<Vector3> v3 = var; array_len=v3.size(); } break; default: { @@ -1012,12 +1015,12 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi } break; case VS::ARRAY_BONES: { - DVector<int> bones = p_arrays[VS::ARRAY_BONES]; + PoolVector<int> bones = p_arrays[VS::ARRAY_BONES]; int max_bone=0; { int bc = bones.size(); - DVector<int>::Read r=bones.read(); + PoolVector<int>::Read r=bones.read(); for(int j=0;j<bc;j++) { max_bone=MAX(r[j],max_bone); } @@ -1067,12 +1070,12 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi int array_size = total_elem_size * array_len; - DVector<uint8_t> vertex_array; + PoolVector<uint8_t> vertex_array; vertex_array.resize(array_size); int index_array_size = offsets[VS::ARRAY_INDEX]*index_array_len; - DVector<uint8_t> index_array; + PoolVector<uint8_t> index_array; index_array.resize(index_array_size); AABB aabb; @@ -1085,13 +1088,13 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi ERR_FAIL_COND(err!=OK); } - Vector<DVector<uint8_t> > blend_shape_data; + Vector<PoolVector<uint8_t> > blend_shape_data; for(int i=0;i<p_blend_shapes.size();i++) { - DVector<uint8_t> vertex_array_shape; + PoolVector<uint8_t> vertex_array_shape; vertex_array_shape.resize(array_size); - DVector<uint8_t> noindex; + PoolVector<uint8_t> noindex; AABB laabb; Error err = _surface_set_data(p_blend_shapes[i],format&~ARRAY_FORMAT_INDEX,offsets,total_elem_size,vertex_array_shape,array_len,noindex,0,laabb,bone_aabb); @@ -1108,7 +1111,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi } -Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p_vertex_data,int p_vertex_len,DVector<uint8_t> p_index_data,int p_index_len) const { +Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t> p_vertex_data,int p_vertex_len,PoolVector<uint8_t> p_index_data,int p_index_len) const { uint32_t offsets[ARRAY_MAX]; @@ -1240,7 +1243,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p Array ret; ret.resize(VS::ARRAY_MAX); - DVector<uint8_t>::Read r = p_vertex_data.read(); + PoolVector<uint8_t>::Read r = p_vertex_data.read(); for(int i=0;i<VS::ARRAY_MAX;i++) { @@ -1255,12 +1258,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p if (p_format&ARRAY_FLAG_USE_2D_VERTICES) { - DVector<Vector2> arr_2d; + PoolVector<Vector2> arr_2d; arr_2d.resize(p_vertex_len); if (p_format&ARRAY_COMPRESS_VERTEX) { - DVector<Vector2>::Write w = arr_2d.write(); + PoolVector<Vector2>::Write w = arr_2d.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1269,7 +1272,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } } else { - DVector<Vector2>::Write w = arr_2d.write(); + PoolVector<Vector2>::Write w = arr_2d.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1281,12 +1284,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p ret[i]=arr_2d; } else { - DVector<Vector3> arr_3d; + PoolVector<Vector3> arr_3d; arr_3d.resize(p_vertex_len); if (p_format&ARRAY_COMPRESS_VERTEX) { - DVector<Vector3>::Write w = arr_3d.write(); + PoolVector<Vector3>::Write w = arr_3d.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1295,7 +1298,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } } else { - DVector<Vector3>::Write w = arr_3d.write(); + PoolVector<Vector3>::Write w = arr_3d.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1310,12 +1313,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } break; case VS::ARRAY_NORMAL: { - DVector<Vector3> arr; + PoolVector<Vector3> arr; arr.resize(p_vertex_len); if (p_format&ARRAY_COMPRESS_NORMAL) { - DVector<Vector3>::Write w = arr.write(); + PoolVector<Vector3>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1323,7 +1326,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p w[j]=Vector3( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0 ); } } else { - DVector<Vector3>::Write w = arr.write(); + PoolVector<Vector3>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1337,10 +1340,10 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } break; case VS::ARRAY_TANGENT: { - DVector<float> arr; + PoolVector<float> arr; arr.resize(p_vertex_len*4); if (p_format&ARRAY_COMPRESS_TANGENT) { - DVector<float>::Write w = arr.write(); + PoolVector<float>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1351,7 +1354,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } } else { - DVector<float>::Write w = arr.write(); + PoolVector<float>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { const float *v = (const float*)&r[j*total_elem_size+offsets[i]]; @@ -1367,12 +1370,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } break; case VS::ARRAY_COLOR: { - DVector<Color> arr; + PoolVector<Color> arr; arr.resize(p_vertex_len); if (p_format&ARRAY_COMPRESS_COLOR) { - DVector<Color>::Write w = arr.write(); + PoolVector<Color>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1380,7 +1383,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p w[j]=Color( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0, float(v[3]/255.0)*2.0-1.0 ); } } else { - DVector<Color>::Write w = arr.write(); + PoolVector<Color>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1393,12 +1396,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } break; case VS::ARRAY_TEX_UV: { - DVector<Vector2> arr; + PoolVector<Vector2> arr; arr.resize(p_vertex_len); if (p_format&ARRAY_COMPRESS_TEX_UV) { - DVector<Vector2>::Write w = arr.write(); + PoolVector<Vector2>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1407,7 +1410,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } } else { - DVector<Vector2>::Write w = arr.write(); + PoolVector<Vector2>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1420,12 +1423,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } break; case VS::ARRAY_TEX_UV2: { - DVector<Vector2> arr; + PoolVector<Vector2> arr; arr.resize(p_vertex_len); if (p_format&ARRAY_COMPRESS_TEX_UV2) { - DVector<Vector2>::Write w = arr.write(); + PoolVector<Vector2>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1434,7 +1437,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } } else { - DVector<Vector2>::Write w = arr.write(); + PoolVector<Vector2>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1448,10 +1451,10 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } break; case VS::ARRAY_WEIGHTS: { - DVector<float> arr; + PoolVector<float> arr; arr.resize(p_vertex_len*4); if (p_format&ARRAY_COMPRESS_WEIGHTS) { - DVector<float>::Write w = arr.write(); + PoolVector<float>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1462,7 +1465,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } } else { - DVector<float>::Write w = arr.write(); + PoolVector<float>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { const float *v = (const float*)&r[j*total_elem_size+offsets[i]]; @@ -1478,11 +1481,11 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } break; case VS::ARRAY_BONES: { - DVector<int> arr; + PoolVector<int> arr; arr.resize(p_vertex_len*4); if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) { - DVector<int>::Write w = arr.write(); + PoolVector<int>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { @@ -1493,7 +1496,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } } else { - DVector<int>::Write w = arr.write(); + PoolVector<int>::Write w = arr.write(); for(int j=0;j<p_vertex_len;j++) { const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]]; @@ -1510,13 +1513,13 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p case VS::ARRAY_INDEX: { /* determine wether using 16 or 32 bits indices */ - DVector<uint8_t>::Read ir = p_index_data.read(); + PoolVector<uint8_t>::Read ir = p_index_data.read(); - DVector<int> arr; + PoolVector<int> arr; arr.resize(p_index_len); if (p_vertex_len<(1<<16)) { - DVector<int>::Write w = arr.write(); + PoolVector<int>::Write w = arr.write(); for(int j=0;j<p_index_len;j++) { @@ -1525,7 +1528,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p } } else { - DVector<int>::Write w = arr.write(); + PoolVector<int>::Write w = arr.write(); for(int j=0;j<p_index_len;j++) { const int *v = (const int*)&ir[j*4]; @@ -1546,11 +1549,11 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p Array VisualServer::mesh_surface_get_arrays(RID p_mesh,int p_surface) const { - DVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh,p_surface); + PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh,p_surface); ERR_FAIL_COND_V(vertex_data.size()==0,Array()); int vertex_len = mesh_surface_get_array_len(p_mesh,p_surface); - DVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh,p_surface); + PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh,p_surface); int index_len = mesh_surface_get_array_index_len(p_mesh,p_surface); uint32_t format = mesh_surface_get_format(p_mesh,p_surface); @@ -1598,8 +1601,8 @@ void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_ne void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data) { #if 1 - DVector<Vector3> vertices; - DVector<Vector3> normals; + PoolVector<Vector3> vertices; + PoolVector<Vector3> normals; for (int i=0;i<p_mesh_data.faces.size();i++) { @@ -1626,7 +1629,7 @@ void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry:: #else - DVector<Vector3> vertices; + PoolVector<Vector3> vertices; @@ -1649,7 +1652,7 @@ void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry:: } -void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes) { +void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const PoolVector<Plane>& p_planes) { Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes); 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