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-rw-r--r--servers/visual_server.cpp183
1 files changed, 93 insertions, 90 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 3e6c30d6f5..9de17dc431 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -40,11 +40,11 @@ VisualServer *VisualServer::get_singleton() {
-DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
+PoolVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
//remove at some point
- DVector<String> pl;
+ PoolVector<String> pl;
#if 0
@@ -90,11 +90,11 @@ RID VisualServer::get_test_texture() {
#define TEST_TEXTURE_SIZE 256
- DVector<uint8_t> test_data;
+ PoolVector<uint8_t> test_data;
test_data.resize(TEST_TEXTURE_SIZE*TEST_TEXTURE_SIZE*3);
{
- DVector<uint8_t>::Write w=test_data.write();
+ PoolVector<uint8_t>::Write w=test_data.write();
for (int x=0;x<TEST_TEXTURE_SIZE;x++) {
@@ -150,10 +150,10 @@ void VisualServer::_free_internal_rids() {
RID VisualServer::_make_test_cube() {
- DVector<Vector3> vertices;
- DVector<Vector3> normals;
- DVector<float> tangents;
- DVector<Vector3> uvs;
+ PoolVector<Vector3> vertices;
+ PoolVector<Vector3> normals;
+ PoolVector<float> tangents;
+ PoolVector<Vector3> uvs;
int vtx_idx=0;
#define ADD_VTX(m_idx);\
@@ -211,7 +211,7 @@ RID VisualServer::_make_test_cube() {
d[VisualServer::ARRAY_TEX_UV]= uvs ;
d[VisualServer::ARRAY_VERTEX]= vertices ;
- DVector<int> indices;
+ PoolVector<int> indices;
indices.resize(vertices.size());
for(int i=0;i<vertices.size();i++)
indices.set(i,i);
@@ -238,8 +238,8 @@ RID VisualServer::_make_test_cube() {
RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) {
- DVector<Vector3> vertices;
- DVector<Vector3> normals;
+ PoolVector<Vector3> vertices;
+ PoolVector<Vector3> normals;
for(int i = 1; i <= p_lats; i++) {
double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
@@ -329,10 +329,10 @@ RID VisualServer::get_white_texture() {
if (white_texture.is_valid())
return white_texture;
- DVector<uint8_t> wt;
+ PoolVector<uint8_t> wt;
wt.resize(16*3);
{
- DVector<uint8_t>::Write w =wt.write();
+ PoolVector<uint8_t>::Write w =wt.write();
for(int i=0;i<16*3;i++)
w[i]=255;
}
@@ -345,13 +345,16 @@ RID VisualServer::get_white_texture() {
}
-Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,DVector<uint8_t> &r_vertex_array,int p_vertex_array_len,DVector<uint8_t> &r_index_array,int p_index_array_len,AABB &r_aabb,Vector<AABB> r_bone_aabb) {
+Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t *p_offsets,uint32_t p_stride,PoolVector<uint8_t> &r_vertex_array,int p_vertex_array_len,PoolVector<uint8_t> &r_index_array,int p_index_array_len,AABB &r_aabb,Vector<AABB> r_bone_aabb) {
- DVector<uint8_t>::Write vw = r_vertex_array.write();
+ PoolVector<uint8_t>::Write vw = r_vertex_array.write();
- DVector<uint8_t>::Write iw;
+ PoolVector<uint8_t>::Write iw;
if (r_index_array.size()) {
+ print_line("elements: "+itos(r_index_array.size()));
+
iw=r_index_array.write();
+
}
int max_bone=0;
@@ -369,11 +372,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
if (p_format& VS::ARRAY_FLAG_USE_2D_VERTICES) {
- DVector<Vector2> array = p_arrays[ai];
+ PoolVector<Vector2> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
- DVector<Vector2>::Read read = array.read();
+ PoolVector<Vector2>::Read read = array.read();
const Vector2* src=read.ptr();
// setting vertices means regenerating the AABB
@@ -421,11 +424,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
} else {
- DVector<Vector3> array = p_arrays[ai];
+ PoolVector<Vector3> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
- DVector<Vector3>::Read read = array.read();
+ PoolVector<Vector3>::Read read = array.read();
const Vector3* src=read.ptr();
// setting vertices means regenerating the AABB
@@ -479,11 +482,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Vector3> array = p_arrays[ai];
+ PoolVector<Vector3> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
- DVector<Vector3>::Read read = array.read();
+ PoolVector<Vector3>::Read read = array.read();
const Vector3* src=read.ptr();
// setting vertices means regenerating the AABB
@@ -519,12 +522,12 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
- DVector<real_t> array = p_arrays[ai];
+ PoolVector<real_t> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len*4, ERR_INVALID_PARAMETER );
- DVector<real_t>::Read read = array.read();
+ PoolVector<real_t>::Read read = array.read();
const real_t* src = read.ptr();
if (p_format&ARRAY_COMPRESS_TANGENT) {
@@ -564,12 +567,12 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Color> array = p_arrays[ai];
+ PoolVector<Color> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER );
- DVector<Color>::Read read = array.read();
+ PoolVector<Color>::Read read = array.read();
const Color* src = read.ptr();
if (p_format&ARRAY_COMPRESS_COLOR) {
@@ -603,11 +606,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Vector2> array = p_arrays[ai];
+ PoolVector<Vector2> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER);
- DVector<Vector2>::Read read = array.read();
+ PoolVector<Vector2>::Read read = array.read();
const Vector2 * src=read.ptr();
@@ -639,11 +642,11 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
- DVector<Vector2> array = p_arrays[ai];
+ PoolVector<Vector2> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len , ERR_INVALID_PARAMETER);
- DVector<Vector2>::Read read = array.read();
+ PoolVector<Vector2>::Read read = array.read();
const Vector2 * src=read.ptr();
@@ -671,12 +674,12 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
- DVector<real_t> array = p_arrays[ai];
+ PoolVector<real_t> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
- DVector<real_t>::Read read = array.read();
+ PoolVector<real_t>::Read read = array.read();
const real_t * src = read.ptr();
@@ -711,12 +714,12 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
- DVector<int> array = p_arrays[ai];
+ PoolVector<int> array = p_arrays[ai];
ERR_FAIL_COND_V( array.size() != p_vertex_array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
- DVector<int>::Read read = array.read();
+ PoolVector<int>::Read read = array.read();
const int * src = read.ptr();
@@ -761,13 +764,13 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
ERR_FAIL_COND_V( p_index_array_len<=0, ERR_INVALID_DATA );
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
- DVector<int> indices = p_arrays[ai];
+ PoolVector<int> indices = p_arrays[ai];
ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
ERR_FAIL_COND_V( indices.size() != p_index_array_len, ERR_INVALID_PARAMETER );
/* determine wether using 16 or 32 bits indices */
- DVector<int>::Read read = indices.read();
+ PoolVector<int>::Read read = indices.read();
const int *src=read.ptr();
for (int i=0;i<p_index_array_len;i++) {
@@ -805,18 +808,18 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
}
}
- DVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX];
- DVector<int> bones = p_arrays[VS::ARRAY_BONES];
- DVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
+ PoolVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX];
+ PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
+ PoolVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
bool any_valid=false;
if (vertices.size() && bones.size()==vertices.size()*4 && weights.size()==bones.size()) {
int vs = vertices.size();
- DVector<Vector3>::Read rv =vertices.read();
- DVector<int>::Read rb=bones.read();
- DVector<float>::Read rw=weights.read();
+ PoolVector<Vector3>::Read rv =vertices.read();
+ PoolVector<int>::Read rb=bones.read();
+ PoolVector<float>::Read rw=weights.read();
AABB *bptr = r_bone_aabb.ptr();
@@ -875,11 +878,11 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
Variant var = p_arrays[i];
switch(var.get_type()) {
case Variant::VECTOR2_ARRAY: {
- DVector<Vector2> v2 = var;
+ PoolVector<Vector2> v2 = var;
array_len=v2.size();
} break;
case Variant::VECTOR3_ARRAY: {
- DVector<Vector3> v3 = var;
+ PoolVector<Vector3> v3 = var;
array_len=v3.size();
} break;
default: {
@@ -1012,12 +1015,12 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
} break;
case VS::ARRAY_BONES: {
- DVector<int> bones = p_arrays[VS::ARRAY_BONES];
+ PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
int max_bone=0;
{
int bc = bones.size();
- DVector<int>::Read r=bones.read();
+ PoolVector<int>::Read r=bones.read();
for(int j=0;j<bc;j++) {
max_bone=MAX(r[j],max_bone);
}
@@ -1067,12 +1070,12 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
int array_size = total_elem_size * array_len;
- DVector<uint8_t> vertex_array;
+ PoolVector<uint8_t> vertex_array;
vertex_array.resize(array_size);
int index_array_size = offsets[VS::ARRAY_INDEX]*index_array_len;
- DVector<uint8_t> index_array;
+ PoolVector<uint8_t> index_array;
index_array.resize(index_array_size);
AABB aabb;
@@ -1085,13 +1088,13 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
ERR_FAIL_COND(err!=OK);
}
- Vector<DVector<uint8_t> > blend_shape_data;
+ Vector<PoolVector<uint8_t> > blend_shape_data;
for(int i=0;i<p_blend_shapes.size();i++) {
- DVector<uint8_t> vertex_array_shape;
+ PoolVector<uint8_t> vertex_array_shape;
vertex_array_shape.resize(array_size);
- DVector<uint8_t> noindex;
+ PoolVector<uint8_t> noindex;
AABB laabb;
Error err = _surface_set_data(p_blend_shapes[i],format&~ARRAY_FORMAT_INDEX,offsets,total_elem_size,vertex_array_shape,array_len,noindex,0,laabb,bone_aabb);
@@ -1108,7 +1111,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
}
-Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p_vertex_data,int p_vertex_len,DVector<uint8_t> p_index_data,int p_index_len) const {
+Array VisualServer::_get_array_from_surface(uint32_t p_format,PoolVector<uint8_t> p_vertex_data,int p_vertex_len,PoolVector<uint8_t> p_index_data,int p_index_len) const {
uint32_t offsets[ARRAY_MAX];
@@ -1240,7 +1243,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
Array ret;
ret.resize(VS::ARRAY_MAX);
- DVector<uint8_t>::Read r = p_vertex_data.read();
+ PoolVector<uint8_t>::Read r = p_vertex_data.read();
for(int i=0;i<VS::ARRAY_MAX;i++) {
@@ -1255,12 +1258,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
if (p_format&ARRAY_FLAG_USE_2D_VERTICES) {
- DVector<Vector2> arr_2d;
+ PoolVector<Vector2> arr_2d;
arr_2d.resize(p_vertex_len);
if (p_format&ARRAY_COMPRESS_VERTEX) {
- DVector<Vector2>::Write w = arr_2d.write();
+ PoolVector<Vector2>::Write w = arr_2d.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1269,7 +1272,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<Vector2>::Write w = arr_2d.write();
+ PoolVector<Vector2>::Write w = arr_2d.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1281,12 +1284,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
ret[i]=arr_2d;
} else {
- DVector<Vector3> arr_3d;
+ PoolVector<Vector3> arr_3d;
arr_3d.resize(p_vertex_len);
if (p_format&ARRAY_COMPRESS_VERTEX) {
- DVector<Vector3>::Write w = arr_3d.write();
+ PoolVector<Vector3>::Write w = arr_3d.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1295,7 +1298,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<Vector3>::Write w = arr_3d.write();
+ PoolVector<Vector3>::Write w = arr_3d.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1310,12 +1313,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_NORMAL: {
- DVector<Vector3> arr;
+ PoolVector<Vector3> arr;
arr.resize(p_vertex_len);
if (p_format&ARRAY_COMPRESS_NORMAL) {
- DVector<Vector3>::Write w = arr.write();
+ PoolVector<Vector3>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1323,7 +1326,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
w[j]=Vector3( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0 );
}
} else {
- DVector<Vector3>::Write w = arr.write();
+ PoolVector<Vector3>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1337,10 +1340,10 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_TANGENT: {
- DVector<float> arr;
+ PoolVector<float> arr;
arr.resize(p_vertex_len*4);
if (p_format&ARRAY_COMPRESS_TANGENT) {
- DVector<float>::Write w = arr.write();
+ PoolVector<float>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1351,7 +1354,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<float>::Write w = arr.write();
+ PoolVector<float>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
@@ -1367,12 +1370,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_COLOR: {
- DVector<Color> arr;
+ PoolVector<Color> arr;
arr.resize(p_vertex_len);
if (p_format&ARRAY_COMPRESS_COLOR) {
- DVector<Color>::Write w = arr.write();
+ PoolVector<Color>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1380,7 +1383,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
w[j]=Color( float(v[0]/255.0)*2.0-1.0, float(v[1]/255.0)*2.0-1.0, float(v[2]/255.0)*2.0-1.0, float(v[3]/255.0)*2.0-1.0 );
}
} else {
- DVector<Color>::Write w = arr.write();
+ PoolVector<Color>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1393,12 +1396,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_TEX_UV: {
- DVector<Vector2> arr;
+ PoolVector<Vector2> arr;
arr.resize(p_vertex_len);
if (p_format&ARRAY_COMPRESS_TEX_UV) {
- DVector<Vector2>::Write w = arr.write();
+ PoolVector<Vector2>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1407,7 +1410,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<Vector2>::Write w = arr.write();
+ PoolVector<Vector2>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1420,12 +1423,12 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_TEX_UV2: {
- DVector<Vector2> arr;
+ PoolVector<Vector2> arr;
arr.resize(p_vertex_len);
if (p_format&ARRAY_COMPRESS_TEX_UV2) {
- DVector<Vector2>::Write w = arr.write();
+ PoolVector<Vector2>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1434,7 +1437,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<Vector2>::Write w = arr.write();
+ PoolVector<Vector2>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1448,10 +1451,10 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_WEIGHTS: {
- DVector<float> arr;
+ PoolVector<float> arr;
arr.resize(p_vertex_len*4);
if (p_format&ARRAY_COMPRESS_WEIGHTS) {
- DVector<float>::Write w = arr.write();
+ PoolVector<float>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1462,7 +1465,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<float>::Write w = arr.write();
+ PoolVector<float>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
const float *v = (const float*)&r[j*total_elem_size+offsets[i]];
@@ -1478,11 +1481,11 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
} break;
case VS::ARRAY_BONES: {
- DVector<int> arr;
+ PoolVector<int> arr;
arr.resize(p_vertex_len*4);
if (p_format&ARRAY_FLAG_USE_16_BIT_BONES) {
- DVector<int>::Write w = arr.write();
+ PoolVector<int>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
@@ -1493,7 +1496,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<int>::Write w = arr.write();
+ PoolVector<int>::Write w = arr.write();
for(int j=0;j<p_vertex_len;j++) {
const uint8_t *v = (const uint8_t*)&r[j*total_elem_size+offsets[i]];
@@ -1510,13 +1513,13 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
case VS::ARRAY_INDEX: {
/* determine wether using 16 or 32 bits indices */
- DVector<uint8_t>::Read ir = p_index_data.read();
+ PoolVector<uint8_t>::Read ir = p_index_data.read();
- DVector<int> arr;
+ PoolVector<int> arr;
arr.resize(p_index_len);
if (p_vertex_len<(1<<16)) {
- DVector<int>::Write w = arr.write();
+ PoolVector<int>::Write w = arr.write();
for(int j=0;j<p_index_len;j++) {
@@ -1525,7 +1528,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
}
} else {
- DVector<int>::Write w = arr.write();
+ PoolVector<int>::Write w = arr.write();
for(int j=0;j<p_index_len;j++) {
const int *v = (const int*)&ir[j*4];
@@ -1546,11 +1549,11 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
Array VisualServer::mesh_surface_get_arrays(RID p_mesh,int p_surface) const {
- DVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh,p_surface);
+ PoolVector<uint8_t> vertex_data = mesh_surface_get_array(p_mesh,p_surface);
ERR_FAIL_COND_V(vertex_data.size()==0,Array());
int vertex_len = mesh_surface_get_array_len(p_mesh,p_surface);
- DVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh,p_surface);
+ PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh,p_surface);
int index_len = mesh_surface_get_array_index_len(p_mesh,p_surface);
uint32_t format = mesh_surface_get_format(p_mesh,p_surface);
@@ -1598,8 +1601,8 @@ void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_ne
void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data) {
#if 1
- DVector<Vector3> vertices;
- DVector<Vector3> normals;
+ PoolVector<Vector3> vertices;
+ PoolVector<Vector3> normals;
for (int i=0;i<p_mesh_data.faces.size();i++) {
@@ -1626,7 +1629,7 @@ void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::
#else
- DVector<Vector3> vertices;
+ PoolVector<Vector3> vertices;
@@ -1649,7 +1652,7 @@ void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::
}
-void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes) {
+void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const PoolVector<Plane>& p_planes) {
Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes);