diff options
Diffstat (limited to 'servers/visual_server.cpp')
-rw-r--r-- | servers/visual_server.cpp | 751 |
1 files changed, 751 insertions, 0 deletions
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp new file mode 100644 index 0000000000..a45e2c8eaf --- /dev/null +++ b/servers/visual_server.cpp @@ -0,0 +1,751 @@ +/*************************************************************************/ +/* visual_server.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "visual_server.h" +#include "globals.h" + +VisualServer *VisualServer::singleton=NULL; +VisualServer* (*VisualServer::create_func)()=NULL; + +VisualServer *VisualServer::get_singleton() { + + return singleton; +} + + +void VisualServer::set_mipmap_policy(MipMapPolicy p_policy) { + + mm_policy=p_policy; +} + +VisualServer::MipMapPolicy VisualServer::get_mipmap_policy() const { + + return (VisualServer::MipMapPolicy)mm_policy; +} + + +DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const { + +//remove at some point + + DVector<String> pl; + + +#if 0 + List<StringName> params; + shader_get_param_list(p_shader,¶ms); + + + for(List<StringName>::Element *E=params.front();E;E=E->next()) { + + pl.push_back(E->get()); + } +#endif + return pl; +} + +VisualServer *VisualServer::create() { + + ERR_FAIL_COND_V(singleton,NULL); + + if (create_func) + return create_func(); + + return NULL; +} + +RID VisualServer::texture_create_from_image(const Image& p_image,uint32_t p_flags) { + + RID texture = texture_create(); + texture_allocate(texture,p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate + ERR_FAIL_COND_V(!texture.is_valid(),texture); + + texture_set_data(texture, p_image ); + + return texture; +} + +RID VisualServer::get_test_texture() { + + if (test_texture) { + return test_texture; + }; + +#define TEST_TEXTURE_SIZE 256 + + Image data(TEST_TEXTURE_SIZE,TEST_TEXTURE_SIZE,0,Image::FORMAT_RGB); + + for (int x=0;x<TEST_TEXTURE_SIZE;x++) { + + for (int y=0;y<TEST_TEXTURE_SIZE;y++) { + + Color c; + int r=255-(x+y)/2; + + if ((x%(TEST_TEXTURE_SIZE/8))<2 ||(y%(TEST_TEXTURE_SIZE/8))<2) { + + c.r=y; + c.g=r; + c.b=x; + + } else { + + c.r=r; + c.g=x; + c.b=y; + } + + data.put_pixel(x, y, c); + } + } + + test_texture = texture_create_from_image(data); + + return test_texture; +}; + +RID VisualServer::_make_test_cube() { + + DVector<Vector3> vertices; + DVector<Vector3> normals; + DVector<float> tangents; + DVector<Vector3> uvs; + + int vtx_idx=0; +#define ADD_VTX(m_idx);\ + vertices.push_back( face_points[m_idx] );\ + normals.push_back( normal_points[m_idx] );\ + tangents.push_back( normal_points[m_idx][1] );\ + tangents.push_back( normal_points[m_idx][2] );\ + tangents.push_back( normal_points[m_idx][0] );\ + tangents.push_back( 1.0 );\ + uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\ + vtx_idx++;\ + + for (int i=0;i<6;i++) { + + + Vector3 face_points[4]; + Vector3 normal_points[4]; + float uv_points[8]={0,0,0,1,1,1,1,0}; + + for (int j=0;j<4;j++) { + + float v[3]; + v[0]=1.0; + v[1]=1-2*((j>>1)&1); + v[2]=v[1]*(1-2*(j&1)); + + for (int k=0;k<3;k++) { + + if (i<3) + face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); + else + face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); + } + normal_points[j]=Vector3(); + normal_points[j][i%3]=(i>=3?-1:1); + } + + //tri 1 + ADD_VTX(0); + ADD_VTX(1); + ADD_VTX(2); + //tri 2 + ADD_VTX(2); + ADD_VTX(3); + ADD_VTX(0); + + } + + RID test_cube = mesh_create(); + + Array d; + d.resize(VS::ARRAY_MAX); + d[VisualServer::ARRAY_NORMAL]= normals ; + d[VisualServer::ARRAY_TANGENT]= tangents ; + d[VisualServer::ARRAY_TEX_UV]= uvs ; + d[VisualServer::ARRAY_VERTEX]= vertices ; + + DVector<int> indices; + indices.resize(vertices.size()); + for(int i=0;i<vertices.size();i++) + indices.set(i,i); + d[VisualServer::ARRAY_INDEX]=indices; + + mesh_add_surface( test_cube, PRIMITIVE_TRIANGLES,d ); + + + RID material = fixed_material_create(); + //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true); + fixed_material_set_texture( material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() ); + fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 ); + fixed_material_set_param( material, FIXED_MATERIAL_PARAM_EMISSION, Vector3(0.2,0.2,0.2) ); + + fixed_material_set_param( material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) ); + fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) ); + + mesh_surface_set_material(test_cube, 0, material ); + + return test_cube; +} + + +RID VisualServer::make_sphere_mesh(int p_lats,int p_lons,float p_radius) { + + DVector<Vector3> vertices; + DVector<Vector3> normals; + + for(int i = 1; i <= p_lats; i++) { + double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats); + double z0 = Math::sin(lat0); + double zr0 = Math::cos(lat0); + + double lat1 = Math_PI * (-0.5 + (double) i / p_lats); + double z1 = Math::sin(lat1); + double zr1 = Math::cos(lat1); + + for(int j = p_lons; j >= 1; j--) { + + double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons; + double x0 = Math::cos(lng0); + double y0 = Math::sin(lng0); + + double lng1 = 2 * Math_PI * (double) (j) / p_lons; + double x1 = Math::cos(lng1); + double y1 = Math::sin(lng1); + + + Vector3 v[4]={ + Vector3(x1 * zr0, z0, y1 *zr0), + Vector3(x1 * zr1, z1, y1 *zr1), + Vector3(x0 * zr1, z1, y0 *zr1), + Vector3(x0 * zr0, z0, y0 *zr0) + }; + +#define ADD_POINT(m_idx)\ + normals.push_back(v[m_idx]); \ + vertices.push_back(v[m_idx]*p_radius);\ + + ADD_POINT(0); + ADD_POINT(1); + ADD_POINT(2); + + ADD_POINT(2); + ADD_POINT(3); + ADD_POINT(0); + } + } + + RID mesh = mesh_create(); + Array d; + d.resize(VS::ARRAY_MAX); + + d[ARRAY_VERTEX]=vertices; + d[ARRAY_NORMAL]=normals; + + mesh_add_surface(mesh,PRIMITIVE_TRIANGLES,d); + + return mesh; +} + +void VisualServer::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("texture_create"),&VisualServer::texture_create); + ObjectTypeDB::bind_method(_MD("texture_create_from_image"),&VisualServer::texture_create_from_image,DEFVAL( TEXTURE_FLAGS_DEFAULT ) ); + //ObjectTypeDB::bind_method(_MD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) ); + //ObjectTypeDB::bind_method(_MD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) ); + //ObjectTypeDB::bind_method(_MD("texture_get_rect"),&VisualServer::texture_get_rect ); + ObjectTypeDB::bind_method(_MD("texture_set_flags"),&VisualServer::texture_set_flags ); + ObjectTypeDB::bind_method(_MD("texture_get_flags"),&VisualServer::texture_get_flags ); + ObjectTypeDB::bind_method(_MD("texture_get_width"),&VisualServer::texture_get_width ); + ObjectTypeDB::bind_method(_MD("texture_get_height"),&VisualServer::texture_get_height ); +#ifndef _3D_DISABLED + + ObjectTypeDB::bind_method(_MD("shader_create","mode"),&VisualServer::shader_create,DEFVAL(SHADER_MATERIAL)); + ObjectTypeDB::bind_method(_MD("shader_set_mode","shader","mode"),&VisualServer::shader_set_mode); + + + + ObjectTypeDB::bind_method(_MD("material_create"),&VisualServer::material_create); + + ObjectTypeDB::bind_method(_MD("material_set_shader","shader"),&VisualServer::material_set_shader); + ObjectTypeDB::bind_method(_MD("material_get_shader"),&VisualServer::material_get_shader); + + ObjectTypeDB::bind_method(_MD("material_set_param"),&VisualServer::material_set_param); + ObjectTypeDB::bind_method(_MD("material_get_param"),&VisualServer::material_get_param); + ObjectTypeDB::bind_method(_MD("material_set_flag"),&VisualServer::material_set_flag); + ObjectTypeDB::bind_method(_MD("material_get_flag"),&VisualServer::material_get_flag); + ObjectTypeDB::bind_method(_MD("material_set_blend_mode"),&VisualServer::material_set_blend_mode); + ObjectTypeDB::bind_method(_MD("material_get_blend_mode"),&VisualServer::material_get_blend_mode); + ObjectTypeDB::bind_method(_MD("material_set_line_width"),&VisualServer::material_set_line_width); + ObjectTypeDB::bind_method(_MD("material_get_line_width"),&VisualServer::material_get_line_width); + + + ObjectTypeDB::bind_method(_MD("mesh_create"),&VisualServer::mesh_create); + ObjectTypeDB::bind_method(_MD("mesh_add_surface"),&VisualServer::mesh_add_surface, DEFVAL(NO_INDEX_ARRAY)); + ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"),&VisualServer::mesh_surface_set_material,DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"),&VisualServer::mesh_surface_get_material); + + ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_len"),&VisualServer::mesh_surface_get_array_len); + ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_index_len"),&VisualServer::mesh_surface_get_array_index_len); + ObjectTypeDB::bind_method(_MD("mesh_surface_get_format"),&VisualServer::mesh_surface_get_format); + ObjectTypeDB::bind_method(_MD("mesh_surface_get_primitive_type"),&VisualServer::mesh_surface_get_primitive_type); + + ObjectTypeDB::bind_method(_MD("mesh_remove_surface"),&VisualServer::mesh_remove_surface); + ObjectTypeDB::bind_method(_MD("mesh_get_surface_count"),&VisualServer::mesh_get_surface_count); + + + ObjectTypeDB::bind_method(_MD("multimesh_create"),&VisualServer::multimesh_create); + ObjectTypeDB::bind_method(_MD("multimesh_set_mesh"),&VisualServer::multimesh_set_mesh); + ObjectTypeDB::bind_method(_MD("multimesh_set_aabb"),&VisualServer::multimesh_set_aabb); + ObjectTypeDB::bind_method(_MD("multimesh_instance_set_transform"),&VisualServer::multimesh_instance_set_transform); + ObjectTypeDB::bind_method(_MD("multimesh_instance_set_color"),&VisualServer::multimesh_instance_set_color); + ObjectTypeDB::bind_method(_MD("multimesh_get_mesh"),&VisualServer::multimesh_get_mesh); + ObjectTypeDB::bind_method(_MD("multimesh_get_aabb"),&VisualServer::multimesh_get_aabb); + ObjectTypeDB::bind_method(_MD("multimesh_instance_get_transform"),&VisualServer::multimesh_instance_get_transform); + ObjectTypeDB::bind_method(_MD("multimesh_instance_get_color"),&VisualServer::multimesh_instance_get_color); + + + + ObjectTypeDB::bind_method(_MD("particles_create"),&VisualServer::particles_create); + ObjectTypeDB::bind_method(_MD("particles_set_amount"),&VisualServer::particles_set_amount); + ObjectTypeDB::bind_method(_MD("particles_get_amount"),&VisualServer::particles_get_amount); + ObjectTypeDB::bind_method(_MD("particles_set_emitting"),&VisualServer::particles_set_emitting); + ObjectTypeDB::bind_method(_MD("particles_is_emitting"),&VisualServer::particles_is_emitting); + ObjectTypeDB::bind_method(_MD("particles_set_visibility_aabb"),&VisualServer::particles_set_visibility_aabb); + ObjectTypeDB::bind_method(_MD("particles_get_visibility_aabb"),&VisualServer::particles_get_visibility_aabb); + ObjectTypeDB::bind_method(_MD("particles_set_variable"),&VisualServer::particles_set_variable); + ObjectTypeDB::bind_method(_MD("particles_get_variable"),&VisualServer::particles_get_variable); + ObjectTypeDB::bind_method(_MD("particles_set_randomness"),&VisualServer::particles_set_randomness); + ObjectTypeDB::bind_method(_MD("particles_get_randomness"),&VisualServer::particles_get_randomness); + ObjectTypeDB::bind_method(_MD("particles_set_color_phases"),&VisualServer::particles_set_color_phases); + ObjectTypeDB::bind_method(_MD("particles_get_color_phases"),&VisualServer::particles_get_color_phases); + ObjectTypeDB::bind_method(_MD("particles_set_color_phase_pos"),&VisualServer::particles_set_color_phase_pos); + ObjectTypeDB::bind_method(_MD("particles_get_color_phase_pos"),&VisualServer::particles_get_color_phase_pos); + ObjectTypeDB::bind_method(_MD("particles_set_color_phase_color"),&VisualServer::particles_set_color_phase_color); + ObjectTypeDB::bind_method(_MD("particles_get_color_phase_color"),&VisualServer::particles_get_color_phase_color); + ObjectTypeDB::bind_method(_MD("particles_set_attractors"),&VisualServer::particles_set_attractors); + ObjectTypeDB::bind_method(_MD("particles_get_attractors"),&VisualServer::particles_get_attractors); + ObjectTypeDB::bind_method(_MD("particles_set_attractor_pos"),&VisualServer::particles_set_attractor_pos); + ObjectTypeDB::bind_method(_MD("particles_get_attractor_pos"),&VisualServer::particles_get_attractor_pos); + ObjectTypeDB::bind_method(_MD("particles_set_attractor_strength"),&VisualServer::particles_set_attractor_strength); + ObjectTypeDB::bind_method(_MD("particles_get_attractor_strength"),&VisualServer::particles_get_attractor_strength); + ObjectTypeDB::bind_method(_MD("particles_set_material"),&VisualServer::particles_set_material,DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("particles_set_height_from_velocity"),&VisualServer::particles_set_height_from_velocity); + ObjectTypeDB::bind_method(_MD("particles_has_height_from_velocity"),&VisualServer::particles_has_height_from_velocity); + + + + ObjectTypeDB::bind_method(_MD("light_create"),&VisualServer::light_create); + ObjectTypeDB::bind_method(_MD("light_get_type"),&VisualServer::light_get_type); + ObjectTypeDB::bind_method(_MD("light_set_color"),&VisualServer::light_set_color); + ObjectTypeDB::bind_method(_MD("light_get_color"),&VisualServer::light_get_color); + ObjectTypeDB::bind_method(_MD("light_set_shadow"),&VisualServer::light_set_shadow); + ObjectTypeDB::bind_method(_MD("light_has_shadow"),&VisualServer::light_has_shadow); + ObjectTypeDB::bind_method(_MD("light_set_volumetric"),&VisualServer::light_set_volumetric); + ObjectTypeDB::bind_method(_MD("light_is_volumetric"),&VisualServer::light_is_volumetric); + ObjectTypeDB::bind_method(_MD("light_set_projector"),&VisualServer::light_set_projector); + ObjectTypeDB::bind_method(_MD("light_get_projector"),&VisualServer::light_get_projector); + ObjectTypeDB::bind_method(_MD("light_set_var"),&VisualServer::light_set_param); + ObjectTypeDB::bind_method(_MD("light_get_var"),&VisualServer::light_get_param); + + ObjectTypeDB::bind_method(_MD("skeleton_create"),&VisualServer::skeleton_create); + ObjectTypeDB::bind_method(_MD("skeleton_resize"),&VisualServer::skeleton_resize); + ObjectTypeDB::bind_method(_MD("skeleton_get_bone_count"),&VisualServer::skeleton_get_bone_count); + ObjectTypeDB::bind_method(_MD("skeleton_bone_set_transform"),&VisualServer::skeleton_bone_set_transform); + ObjectTypeDB::bind_method(_MD("skeleton_bone_get_transform"),&VisualServer::skeleton_bone_get_transform); + + + + ObjectTypeDB::bind_method(_MD("room_create"),&VisualServer::room_create); + ObjectTypeDB::bind_method(_MD("room_set_bounds"),&VisualServer::room_set_bounds); + ObjectTypeDB::bind_method(_MD("room_get_bounds"),&VisualServer::room_get_bounds); + + ObjectTypeDB::bind_method(_MD("portal_create"),&VisualServer::portal_create); + ObjectTypeDB::bind_method(_MD("portal_set_shape"),&VisualServer::portal_set_shape); + ObjectTypeDB::bind_method(_MD("portal_get_shape"),&VisualServer::portal_get_shape); + ObjectTypeDB::bind_method(_MD("portal_set_enabled"),&VisualServer::portal_set_enabled); + ObjectTypeDB::bind_method(_MD("portal_is_enabled"),&VisualServer::portal_is_enabled); + ObjectTypeDB::bind_method(_MD("portal_set_disable_distance"),&VisualServer::portal_set_disable_distance); + ObjectTypeDB::bind_method(_MD("portal_get_disable_distance"),&VisualServer::portal_get_disable_distance); + ObjectTypeDB::bind_method(_MD("portal_set_disabled_color"),&VisualServer::portal_set_disabled_color); + ObjectTypeDB::bind_method(_MD("portal_get_disabled_color"),&VisualServer::portal_get_disabled_color); + + + ObjectTypeDB::bind_method(_MD("camera_create"),&VisualServer::camera_create); + ObjectTypeDB::bind_method(_MD("camera_set_perspective"),&VisualServer::camera_set_perspective); + ObjectTypeDB::bind_method(_MD("camera_set_orthogonal"),&VisualServer::_camera_set_orthogonal); + ObjectTypeDB::bind_method(_MD("camera_set_transform"),&VisualServer::camera_set_transform); + + + ObjectTypeDB::bind_method(_MD("viewport_create"),&VisualServer::viewport_create); + ObjectTypeDB::bind_method(_MD("viewport_set_rect"),&VisualServer::_viewport_set_rect); + ObjectTypeDB::bind_method(_MD("viewport_get_rect"),&VisualServer::_viewport_get_rect); + ObjectTypeDB::bind_method(_MD("viewport_attach_camera"),&VisualServer::viewport_attach_camera,DEFVAL(RID())); + ObjectTypeDB::bind_method(_MD("viewport_get_attached_camera"),&VisualServer::viewport_get_attached_camera); + ObjectTypeDB::bind_method(_MD("viewport_get_scenario"),&VisualServer::viewport_get_scenario); + ObjectTypeDB::bind_method(_MD("viewport_attach_canvas"),&VisualServer::viewport_attach_canvas); + ObjectTypeDB::bind_method(_MD("viewport_remove_canvas"),&VisualServer::viewport_remove_canvas); + ObjectTypeDB::bind_method(_MD("viewport_set_global_canvas_transform"),&VisualServer::viewport_set_global_canvas_transform); + + ObjectTypeDB::bind_method(_MD("scenario_create"),&VisualServer::scenario_create); + ObjectTypeDB::bind_method(_MD("scenario_set_debug"),&VisualServer::scenario_set_debug); + + + ObjectTypeDB::bind_method(_MD("instance_create"),&VisualServer::instance_create,DEFVAL(RID())); + ObjectTypeDB::bind_method(_MD("instance_get_base"),&VisualServer::instance_get_base); + ObjectTypeDB::bind_method(_MD("instance_get_base_aabb"),&VisualServer::instance_get_base); + ObjectTypeDB::bind_method(_MD("instance_set_transform"),&VisualServer::instance_set_transform); + ObjectTypeDB::bind_method(_MD("instance_get_transform"),&VisualServer::instance_get_transform); + ObjectTypeDB::bind_method(_MD("instance_attach_object_instance_ID"),&VisualServer::instance_attach_object_instance_ID); + ObjectTypeDB::bind_method(_MD("instance_get_object_instance_ID"),&VisualServer::instance_get_object_instance_ID); + ObjectTypeDB::bind_method(_MD("instance_attach_skeleton"),&VisualServer::instance_attach_skeleton); + ObjectTypeDB::bind_method(_MD("instance_get_skeleton"),&VisualServer::instance_get_skeleton); + ObjectTypeDB::bind_method(_MD("instance_set_room"),&VisualServer::instance_set_room); + ObjectTypeDB::bind_method(_MD("instance_get_room"),&VisualServer::instance_get_room); + + ObjectTypeDB::bind_method(_MD("instance_set_exterior"),&VisualServer::instance_set_exterior); + ObjectTypeDB::bind_method(_MD("instance_is_exterior"),&VisualServer::instance_is_exterior); + + ObjectTypeDB::bind_method(_MD("instances_cull_aabb"),&VisualServer::instances_cull_aabb); + ObjectTypeDB::bind_method(_MD("instances_cull_ray"),&VisualServer::instances_cull_ray); + ObjectTypeDB::bind_method(_MD("instances_cull_convex"),&VisualServer::instances_cull_ray); + + + + ObjectTypeDB::bind_method(_MD("instance_geometry_override_material_param"),&VisualServer::instance_get_room); + ObjectTypeDB::bind_method(_MD("instance_geometry_get_material_param"),&VisualServer::instance_get_room); + + ObjectTypeDB::bind_method(_MD("get_test_cube"),&VisualServer::get_test_cube); + +#endif + ObjectTypeDB::bind_method(_MD("canvas_create"),&VisualServer::canvas_create); + ObjectTypeDB::bind_method(_MD("canvas_item_create"),&VisualServer::canvas_item_create); + ObjectTypeDB::bind_method(_MD("canvas_item_set_parent"),&VisualServer::canvas_item_set_parent); + ObjectTypeDB::bind_method(_MD("canvas_item_get_parent"),&VisualServer::canvas_item_get_parent); + ObjectTypeDB::bind_method(_MD("canvas_item_set_transform"),&VisualServer::canvas_item_set_transform); + ObjectTypeDB::bind_method(_MD("canvas_item_set_custom_rect"),&VisualServer::canvas_item_set_custom_rect); + ObjectTypeDB::bind_method(_MD("canvas_item_set_clip"),&VisualServer::canvas_item_set_clip); + ObjectTypeDB::bind_method(_MD("canvas_item_set_opacity"),&VisualServer::canvas_item_set_opacity); + ObjectTypeDB::bind_method(_MD("canvas_item_get_opacity"),&VisualServer::canvas_item_get_opacity); + ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"),&VisualServer::canvas_item_set_self_opacity); + ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"),&VisualServer::canvas_item_get_self_opacity); + + ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0)); + ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect); + ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1))); + ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1))); + ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"),&VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1,1,1))); +// ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID())); + ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"),&VisualServer::canvas_item_add_circle); + + ObjectTypeDB::bind_method(_MD("viewport_set_canvas_transform"),&VisualServer::viewport_set_canvas_transform); + + ObjectTypeDB::bind_method(_MD("canvas_item_clear"),&VisualServer::canvas_item_clear); + ObjectTypeDB::bind_method(_MD("canvas_item_raise"),&VisualServer::canvas_item_raise); + + + ObjectTypeDB::bind_method(_MD("cursor_set_rotation"),&VisualServer::cursor_set_rotation); + ObjectTypeDB::bind_method(_MD("cursor_set_texture"),&VisualServer::cursor_set_texture); + ObjectTypeDB::bind_method(_MD("cursor_set_visible"),&VisualServer::cursor_set_visible); + ObjectTypeDB::bind_method(_MD("cursor_set_pos"),&VisualServer::cursor_set_pos); + + ObjectTypeDB::bind_method(_MD("black_bars_set_margins","left","top","right","bottom"),&VisualServer::black_bars_set_margins); + + ObjectTypeDB::bind_method(_MD("make_sphere_mesh"),&VisualServer::make_sphere_mesh); + ObjectTypeDB::bind_method(_MD("mesh_add_surface_from_planes"),&VisualServer::mesh_add_surface_from_planes); + + ObjectTypeDB::bind_method(_MD("draw"),&VisualServer::draw); + ObjectTypeDB::bind_method(_MD("free"),&VisualServer::free); + + ObjectTypeDB::bind_method(_MD("set_default_clear_color"),&VisualServer::set_default_clear_color); + + ObjectTypeDB::bind_method(_MD("get_render_info"),&VisualServer::get_render_info); + + BIND_CONSTANT( NO_INDEX_ARRAY ); + BIND_CONSTANT( CUSTOM_ARRAY_SIZE ); + BIND_CONSTANT( ARRAY_WEIGHTS_SIZE ); + BIND_CONSTANT( MAX_PARTICLE_COLOR_PHASES ); + BIND_CONSTANT( MAX_PARTICLE_ATTRACTORS ); + BIND_CONSTANT( MAX_CURSORS ); + + BIND_CONSTANT( TEXTURE_FLAG_MIPMAPS ); + BIND_CONSTANT( TEXTURE_FLAG_REPEAT ); + BIND_CONSTANT( TEXTURE_FLAG_FILTER ); + BIND_CONSTANT( TEXTURE_FLAG_CUBEMAP ); + BIND_CONSTANT( TEXTURE_FLAGS_DEFAULT ); + + BIND_CONSTANT( CUBEMAP_LEFT ); + BIND_CONSTANT( CUBEMAP_RIGHT ); + BIND_CONSTANT( CUBEMAP_BOTTOM ); + BIND_CONSTANT( CUBEMAP_TOP ); + BIND_CONSTANT( CUBEMAP_FRONT ); + BIND_CONSTANT( CUBEMAP_BACK ); + + BIND_CONSTANT( SHADER_MATERIAL ); ///< param 0: name + BIND_CONSTANT( SHADER_POST_PROCESS ); ///< param 0: name + + BIND_CONSTANT( MATERIAL_FLAG_VISIBLE ); + BIND_CONSTANT( MATERIAL_FLAG_DOUBLE_SIDED ); + BIND_CONSTANT( MATERIAL_FLAG_INVERT_FACES ); + BIND_CONSTANT( MATERIAL_FLAG_UNSHADED ); + BIND_CONSTANT( MATERIAL_FLAG_ONTOP ); + BIND_CONSTANT( MATERIAL_FLAG_WIREFRAME ); + BIND_CONSTANT( MATERIAL_FLAG_BILLBOARD ); + BIND_CONSTANT( MATERIAL_FLAG_MAX ); + + BIND_CONSTANT( MATERIAL_BLEND_MODE_MIX ); + BIND_CONSTANT( MATERIAL_BLEND_MODE_ADD ); + BIND_CONSTANT( MATERIAL_BLEND_MODE_SUB ); + BIND_CONSTANT( MATERIAL_BLEND_MODE_MUL ); + + BIND_CONSTANT( FIXED_MATERIAL_PARAM_DIFFUSE ); + BIND_CONSTANT( FIXED_MATERIAL_PARAM_DETAIL ); + BIND_CONSTANT( FIXED_MATERIAL_PARAM_SPECULAR ); + BIND_CONSTANT( FIXED_MATERIAL_PARAM_EMISSION ); + BIND_CONSTANT( FIXED_MATERIAL_PARAM_SPECULAR_EXP ); + BIND_CONSTANT( FIXED_MATERIAL_PARAM_GLOW ); + BIND_CONSTANT( FIXED_MATERIAL_PARAM_NORMAL ); + BIND_CONSTANT( FIXED_MATERIAL_PARAM_SHADE_PARAM ); + BIND_CONSTANT( FIXED_MATERIAL_PARAM_MAX ); + + + + BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_SPHERE ); + BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV ); + BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM ); + BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV2 ); + + + BIND_CONSTANT( ARRAY_VERTEX ); + BIND_CONSTANT( ARRAY_NORMAL ); + BIND_CONSTANT( ARRAY_TANGENT ); + BIND_CONSTANT( ARRAY_COLOR ); + BIND_CONSTANT( ARRAY_TEX_UV ); + BIND_CONSTANT( ARRAY_BONES ); + BIND_CONSTANT( ARRAY_WEIGHTS ); + BIND_CONSTANT( ARRAY_INDEX ); + BIND_CONSTANT( ARRAY_MAX ); + + BIND_CONSTANT( ARRAY_FORMAT_VERTEX ); + BIND_CONSTANT( ARRAY_FORMAT_NORMAL ); + BIND_CONSTANT( ARRAY_FORMAT_TANGENT ); + BIND_CONSTANT( ARRAY_FORMAT_COLOR ); + BIND_CONSTANT( ARRAY_FORMAT_TEX_UV ); + BIND_CONSTANT( ARRAY_FORMAT_BONES ); + BIND_CONSTANT( ARRAY_FORMAT_WEIGHTS ); + BIND_CONSTANT( ARRAY_FORMAT_INDEX ); + + BIND_CONSTANT( PRIMITIVE_POINTS ); + BIND_CONSTANT( PRIMITIVE_LINES ); + BIND_CONSTANT( PRIMITIVE_LINE_STRIP ); + BIND_CONSTANT( PRIMITIVE_LINE_LOOP ); + BIND_CONSTANT( PRIMITIVE_TRIANGLES ); + BIND_CONSTANT( PRIMITIVE_TRIANGLE_STRIP ); + BIND_CONSTANT( PRIMITIVE_TRIANGLE_FAN ); + BIND_CONSTANT( PRIMITIVE_MAX ); + + BIND_CONSTANT( PARTICLE_LIFETIME ); + BIND_CONSTANT( PARTICLE_SPREAD ); + BIND_CONSTANT( PARTICLE_GRAVITY ); + BIND_CONSTANT( PARTICLE_LINEAR_VELOCITY ); + BIND_CONSTANT( PARTICLE_ANGULAR_VELOCITY ); + BIND_CONSTANT( PARTICLE_LINEAR_ACCELERATION ); + BIND_CONSTANT( PARTICLE_RADIAL_ACCELERATION ); + BIND_CONSTANT( PARTICLE_TANGENTIAL_ACCELERATION ); + BIND_CONSTANT( PARTICLE_INITIAL_SIZE ); + BIND_CONSTANT( PARTICLE_FINAL_SIZE ); + BIND_CONSTANT( PARTICLE_INITIAL_ANGLE ); + BIND_CONSTANT( PARTICLE_HEIGHT ); + BIND_CONSTANT( PARTICLE_HEIGHT_SPEED_SCALE ); + BIND_CONSTANT( PARTICLE_VAR_MAX ); + + BIND_CONSTANT( LIGHT_DIRECTIONAL ); + BIND_CONSTANT( LIGHT_OMNI ); + BIND_CONSTANT( LIGHT_SPOT ); + + BIND_CONSTANT( LIGHT_COLOR_AMBIENT ); + BIND_CONSTANT( LIGHT_COLOR_DIFFUSE ); + BIND_CONSTANT( LIGHT_COLOR_SPECULAR ); + + BIND_CONSTANT( LIGHT_PARAM_SPOT_ATTENUATION ); + BIND_CONSTANT( LIGHT_PARAM_SPOT_ANGLE ); + BIND_CONSTANT( LIGHT_PARAM_RADIUS ); + BIND_CONSTANT( LIGHT_PARAM_ENERGY ); + BIND_CONSTANT( LIGHT_PARAM_ATTENUATION ); + BIND_CONSTANT( LIGHT_PARAM_MAX ); + + BIND_CONSTANT( SCENARIO_DEBUG_DISABLED ); + BIND_CONSTANT( SCENARIO_DEBUG_WIREFRAME ); + BIND_CONSTANT( SCENARIO_DEBUG_OVERDRAW ); + + BIND_CONSTANT( INSTANCE_MESH ); + BIND_CONSTANT( INSTANCE_MULTIMESH ); + + BIND_CONSTANT( INSTANCE_PARTICLES ); + BIND_CONSTANT( INSTANCE_LIGHT ); + BIND_CONSTANT( INSTANCE_ROOM ); + BIND_CONSTANT( INSTANCE_PORTAL ); + BIND_CONSTANT( INSTANCE_GEOMETRY_MASK ); + + + BIND_CONSTANT( INFO_OBJECTS_IN_FRAME ); + BIND_CONSTANT( INFO_VERTICES_IN_FRAME ); + BIND_CONSTANT( INFO_MATERIAL_CHANGES_IN_FRAME ); + BIND_CONSTANT( INFO_SHADER_CHANGES_IN_FRAME ); + BIND_CONSTANT( INFO_SURFACE_CHANGES_IN_FRAME ); + BIND_CONSTANT( INFO_DRAW_CALLS_IN_FRAME ); + BIND_CONSTANT( INFO_USAGE_VIDEO_MEM_TOTAL ); + BIND_CONSTANT( INFO_VIDEO_MEM_USED ); + BIND_CONSTANT( INFO_TEXTURE_MEM_USED ); + BIND_CONSTANT( INFO_VERTEX_MEM_USED ); + + +} + +void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) { + + ERR_FAIL_COND(p_margins.size()!=4); + canvas_item_add_style_box(p_item, p_rect, p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate); +} + +void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) { + + camera_set_orthogonal(p_camera,p_size,p_z_near,p_z_far); +} + +void VisualServer::_viewport_set_rect(RID p_viewport,const Rect2& p_rect) { + + ViewportRect r; + r.x=p_rect.pos.x; + r.y=p_rect.pos.y; + r.width=p_rect.size.x; + r.height=p_rect.size.y; + viewport_set_rect(p_viewport,r); +} +Rect2 VisualServer::_viewport_get_rect(RID p_viewport) const { + + ViewportRect r=viewport_get_rect(p_viewport); + return Rect2(r.x,r.y,r.width,r.height); +} + + + + + +void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data) { + +#if 1 + DVector<Vector3> vertices; + DVector<Vector3> normals; + + for (int i=0;i<p_mesh_data.faces.size();i++) { + + const Geometry::MeshData::Face& f = p_mesh_data.faces[i]; + + for (int j=2;j<f.indices.size();j++) { + +#define _ADD_VERTEX(m_idx)\ + vertices.push_back( p_mesh_data.vertices[ f.indices[m_idx] ] );\ + normals.push_back( f.plane.normal ); + + _ADD_VERTEX( 0 ); + _ADD_VERTEX( j-1 ); + _ADD_VERTEX( j ); + } + } + + int s = mesh_get_surface_count(p_mesh); + Array d; + d.resize(VS::ARRAY_MAX); + d[ARRAY_VERTEX]=vertices; + d[ARRAY_NORMAL]=normals; + mesh_add_surface(p_mesh,PRIMITIVE_TRIANGLES, d); + +#else + + + DVector<Vector3> vertices; + + + + for (int i=0;i<p_mesh_data.edges.size();i++) { + + const Geometry::MeshData::Edge& f = p_mesh_data.edges[i]; + vertices.push_back(p_mesh_data.vertices[ f.a]); + vertices.push_back(p_mesh_data.vertices[ f.b]); + } + + Array d; + d.resize(VS::ARRAY_MAX); + d[ARRAY_VERTEX]=vertices; + mesh_add_surface(p_mesh,PRIMITIVE_LINES, d); + + + + +#endif + +} + +void VisualServer::mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes) { + + + Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes); + mesh_add_surface_from_mesh_data(p_mesh,mdata); + +} + +RID VisualServer::instance_create2(RID p_base, RID p_scenario) { + + RID instance = instance_create(); + instance_set_base(instance,p_base); + instance_set_scenario(instance,p_scenario); + return instance; +} + + +VisualServer::VisualServer() { + +// ERR_FAIL_COND(singleton); + singleton=this; + mm_policy=GLOBAL_DEF("render/mipmap_policy",0); + if (mm_policy<0 || mm_policy>2) + mm_policy=0; + +} + + +VisualServer::~VisualServer() { + + singleton=NULL; +} + + |