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-rw-r--r--servers/visual/rasterizer.h10
-rw-r--r--servers/visual/shader_language.cpp67
-rw-r--r--servers/visual/shader_language.h12
-rw-r--r--servers/visual/visual_server_canvas.cpp85
-rw-r--r--servers/visual/visual_server_canvas.h1
-rw-r--r--servers/visual/visual_server_raster.cpp4
-rw-r--r--servers/visual/visual_server_raster.h6
-rw-r--r--servers/visual/visual_server_scene.cpp42
-rw-r--r--servers/visual/visual_server_scene.h14
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp8
-rw-r--r--servers/visual/visual_server_wrap_mt.h5
11 files changed, 223 insertions, 31 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 21d059c48e..df41c3b5ce 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -116,8 +116,8 @@ public:
virtual void base_changed() = 0;
virtual void base_material_changed() = 0;
- InstanceBase()
- : dependency_item(this) {
+ InstanceBase() :
+ dependency_item(this) {
base_type = VS::INSTANCE_NONE;
cast_shadows = VS::SHADOW_CASTING_SETTING_ON;
@@ -193,6 +193,8 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
+ virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+
/* SKY API */
virtual RID sky_create() = 0;
@@ -634,6 +636,7 @@ public:
struct CommandPolyLine : public Command {
bool antialiased;
+ bool multiline;
Vector<Point2> triangles;
Vector<Color> triangle_colors;
Vector<Point2> lines;
@@ -641,6 +644,7 @@ public:
CommandPolyLine() {
type = TYPE_POLYLINE;
antialiased = false;
+ multiline = false;
}
};
@@ -1027,7 +1031,7 @@ public:
virtual void restore_render_target() = 0;
virtual void clear_render_target(const Color &p_color) = 0;
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
- virtual void end_frame() = 0;
+ virtual void end_frame(bool p_swap_buffers) = 0;
virtual void finalize() = 0;
virtual ~Rasterizer() {}
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 246a80280e..e10a57c571 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -254,6 +254,9 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_ISAMPLER2D, "isampler2D" },
{ TK_TYPE_USAMPLER2D, "usampler2D" },
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
+ { TK_INTERPOLATION_FLAT, "flat" },
+ { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" },
+ { TK_INTERPOLATION_SMOOTH, "smooth" },
{ TK_PRECISION_LOW, "lowp" },
{ TK_PRECISION_MID, "mediump" },
{ TK_PRECISION_HIGH, "highp" },
@@ -658,6 +661,24 @@ ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
return DataType(p_type - TK_TYPE_VOID);
}
+bool ShaderLanguage::is_token_interpolation(TokenType p_type) {
+
+ return (
+ p_type == TK_INTERPOLATION_FLAT ||
+ p_type == TK_INTERPOLATION_NO_PERSPECTIVE ||
+ p_type == TK_INTERPOLATION_SMOOTH);
+}
+
+ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenType p_type) {
+
+ if (p_type == TK_INTERPOLATION_FLAT)
+ return INTERPOLATION_FLAT;
+ else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE)
+ return INTERPOLATION_NO_PERSPECTIVE;
+ else
+ return INTERPOLATION_SMOOTH;
+}
+
bool ShaderLanguage::is_token_precision(TokenType p_type) {
return (
@@ -1352,15 +1373,54 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
//builtins - trigonometry
{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+ { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+
{ "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
{ "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+
//builtins - exponential
{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
@@ -3537,10 +3597,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
bool uniform = tk.type == TK_UNIFORM;
DataPrecision precision = PRECISION_DEFAULT;
+ DataInterpolation interpolation = INTERPOLATION_SMOOTH;
DataType type;
StringName name;
tk = _get_token();
+ if (is_token_interpolation(tk.type)) {
+ interpolation = get_token_interpolation(tk.type);
+ tk = _get_token();
+ }
+
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
tk = _get_token();
@@ -3738,6 +3804,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ShaderNode::Varying varying;
varying.type = type;
varying.precission = precision;
+ varying.interpolation = interpolation;
shader->varyings[name] = varying;
tk = _get_token();
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 7a7f6dd71c..e092bf931f 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -72,6 +72,9 @@ public:
TK_TYPE_ISAMPLER2D,
TK_TYPE_USAMPLER2D,
TK_TYPE_SAMPLERCUBE,
+ TK_INTERPOLATION_FLAT,
+ TK_INTERPOLATION_NO_PERSPECTIVE,
+ TK_INTERPOLATION_SMOOTH,
TK_PRECISION_LOW,
TK_PRECISION_MID,
TK_PRECISION_HIGH,
@@ -192,6 +195,12 @@ public:
PRECISION_DEFAULT,
};
+ enum DataInterpolation {
+ INTERPOLATION_FLAT,
+ INTERPOLATION_NO_PERSPECTIVE,
+ INTERPOLATION_SMOOTH,
+ };
+
enum Operator {
OP_EQUAL,
OP_NOT_EQUAL,
@@ -431,6 +440,7 @@ public:
struct Varying {
DataType type;
+ DataInterpolation interpolation;
DataPrecision precission;
};
@@ -511,6 +521,8 @@ public:
static bool is_token_datatype(TokenType p_type);
static DataType get_token_datatype(TokenType p_type);
+ static bool is_token_interpolation(TokenType p_type);
+ static DataInterpolation get_token_interpolation(TokenType p_type);
static bool is_token_precision(TokenType p_type);
static DataPrecision get_token_precision(TokenType p_type);
static String get_datatype_name(DataType p_type);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 31c09dc23d..0fed9cc961 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -416,6 +416,7 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
ERR_FAIL_COND(!pline);
pline->antialiased = p_antialiased;
+ pline->multiline = false;
if (p_width <= 1) {
pline->lines = p_points;
@@ -486,6 +487,90 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
canvas_item->commands.push_back(pline);
}
+void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+
+ ERR_FAIL_COND(p_points.size() < 2);
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandPolyLine *pline = memnew(Item::CommandPolyLine);
+ ERR_FAIL_COND(!pline);
+
+ pline->antialiased = false; //todo
+ pline->multiline = true;
+
+ // if (p_width <= 1) {
+ pline->lines = p_points;
+ pline->line_colors = p_colors;
+ if (pline->line_colors.size() == 0) {
+ pline->line_colors.push_back(Color(1, 1, 1, 1));
+ } else if (pline->line_colors.size() > 1 && pline->line_colors.size() != pline->lines.size()) {
+ pline->line_colors.resize(1);
+ }
+#if 0
+//width not yet
+ } else {
+ //make a trianglestrip for drawing the line...
+ Vector2 prev_t;
+ pline->triangles.resize(p_points.size() * 2);
+ if (p_antialiased) {
+ pline->lines.resize(p_points.size() * 2);
+ }
+
+ if (p_colors.size() == 0) {
+ pline->triangle_colors.push_back(Color(1, 1, 1, 1));
+ if (p_antialiased) {
+ pline->line_colors.push_back(Color(1, 1, 1, 1));
+ }
+ }
+ if (p_colors.size() == 1) {
+ pline->triangle_colors = p_colors;
+ pline->line_colors = p_colors;
+ } else {
+ pline->triangle_colors.resize(pline->triangles.size());
+ pline->line_colors.resize(pline->lines.size());
+ }
+
+ for (int i = 0; i < p_points.size(); i++) {
+
+ Vector2 t;
+ if (i == p_points.size() - 1) {
+ t = prev_t;
+ } else {
+ t = (p_points[i + 1] - p_points[i]).normalized().tangent();
+ if (i == 0) {
+ prev_t = t;
+ }
+ }
+
+ Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
+
+ if (p_antialiased) {
+ pline->lines[i] = p_points[i] + tangent;
+ pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
+ if (pline->line_colors.size() > 1) {
+ pline->line_colors[i] = p_colors[i];
+ pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i];
+ }
+ }
+
+ pline->triangles[i * 2 + 0] = p_points[i] + tangent;
+ pline->triangles[i * 2 + 1] = p_points[i] - tangent;
+
+ if (pline->triangle_colors.size() > 1) {
+
+ pline->triangle_colors[i * 2 + 0] = p_colors[i];
+ pline->triangle_colors[i * 2 + 1] = p_colors[i];
+ }
+
+ prev_t = t;
+ }
+ }
+#endif
+ canvas_item->rect_dirty = true;
+ canvas_item->commands.push_back(pline);
+}
+
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index a92370f1f0..3143ac847f 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -172,6 +172,7 @@ public:
void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID());
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 9432d3fdd9..6b527b5cd1 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -92,7 +92,7 @@ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const Str
frame_drawn_callbacks.push_back(fdc);
}
-void VisualServerRaster::draw() {
+void VisualServerRaster::draw(bool p_swap_buffers) {
changes = 0;
@@ -103,7 +103,7 @@ void VisualServerRaster::draw() {
VSG::viewport->draw_viewports();
VSG::scene->render_probes();
_draw_margins();
- VSG::rasterizer->end_frame();
+ VSG::rasterizer->end_frame(p_swap_buffers);
while (frame_drawn_callbacks.front()) {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 7551485919..d843c443a2 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -96,7 +96,6 @@ public:
#define DISPLAY_CHANGED \
changes++;
#endif
- // print_line(String("CHANGED: ") + __FUNCTION__);
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
@@ -168,6 +167,8 @@ public:
BIND1(textures_keep_original, bool)
+ BIND2(texture_set_proxy, RID, RID)
+
/* SKY API */
BIND0R(RID, sky_create)
@@ -550,6 +551,7 @@ public:
BIND6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
BIND5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ BIND5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
BIND3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
BIND4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
BIND7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
@@ -625,7 +627,7 @@ public:
virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata);
- virtual void draw();
+ virtual void draw(bool p_swap_buffers);
virtual void sync();
virtual bool has_changed() const;
virtual void init();
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 69827b330d..eef4720d22 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -303,6 +303,23 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
VSG::storage->instance_remove_dependency(instance->base, instance);
+ if (instance->base_type == VS::INSTANCE_GI_PROBE) {
+ //if gi probe is baking, wait until done baking, else race condition may happen when removing it
+ //from octree
+ InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
+
+ //make sure probes are done baking
+ while (!probe_bake_list.empty()) {
+ OS::get_singleton()->delay_usec(1);
+ }
+ //make sure this one is done baking
+
+ while (gi_probe->dynamic.updating_stage == GI_UPDATE_STAGE_LIGHTING) {
+ //wait until bake is done if it's baking
+ OS::get_singleton()->delay_usec(1);
+ }
+ }
+
if (scenario && instance->octree_id) {
scenario->octree.erase(instance->octree_id); //make dependencies generated by the octree go away
instance->octree_id = 0;
@@ -331,10 +348,6 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data);
- while (gi_probe->dynamic.updating_stage == GI_UPDATE_STAGE_LIGHTING) {
- //wait until bake is done if it's baking
- OS::get_singleton()->delay_usec(1);
- }
if (gi_probe->update_element.in_list()) {
gi_probe_update_list.remove(&gi_probe->update_element);
}
@@ -1320,9 +1333,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
p_viewport_size.width / (float)p_viewport_size.height,
camera->znear,
camera->zfar,
- camera->vaspect
-
- );
+ camera->vaspect);
ortho = true;
} break;
case Camera::PERSPECTIVE: {
@@ -1332,9 +1343,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
p_viewport_size.width / (float)p_viewport_size.height,
camera->znear,
camera->zfar,
- camera->vaspect
-
- );
+ camera->vaspect);
ortho = false;
} break;
@@ -2589,7 +2598,15 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
}
//send back to main thread to update un little chunks
+ if (probe_bake_mutex) {
+ probe_bake_mutex->lock();
+ }
+
probe_data->dynamic.updating_stage = GI_UPDATE_STAGE_UPLOADING;
+
+ if (probe_bake_mutex) {
+ probe_bake_mutex->unlock();
+ }
}
bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
@@ -2721,12 +2738,11 @@ void VisualServerScene::render_probes() {
switch (probe->dynamic.updating_stage) {
case GI_UPDATE_STAGE_CHECK: {
- if (_check_gi_probe(instance_probe) || force_lighting) {
- //send to lighting thread
- probe->dynamic.updating_stage = GI_UPDATE_STAGE_LIGHTING;
+ if (_check_gi_probe(instance_probe) || force_lighting) { //send to lighting thread
#ifndef NO_THREADS
probe_bake_mutex->lock();
+ probe->dynamic.updating_stage = GI_UPDATE_STAGE_LIGHTING;
probe_bake_list.push_back(instance_probe);
probe_bake_mutex->unlock();
probe_bake_sem->post();
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 9af5ffb74d..9e4701de65 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -229,8 +229,9 @@ public:
singleton->_instance_queue_update(this, false, true);
}
- Instance()
- : scenario_item(this), update_item(this) {
+ Instance() :
+ scenario_item(this),
+ update_item(this) {
octree_id = 0;
scenario = NULL;
@@ -305,8 +306,8 @@ public:
int render_step;
- InstanceReflectionProbeData()
- : update_list(this) {
+ InstanceReflectionProbeData() :
+ update_list(this) {
reflection_dirty = true;
render_step = -1;
@@ -434,10 +435,11 @@ public:
SelfList<InstanceGIProbeData> update_element;
- InstanceGIProbeData()
- : update_element(this) {
+ InstanceGIProbeData() :
+ update_element(this) {
invalid = true;
base_version = 0;
+ dynamic.updating_stage = GI_UPDATE_STAGE_CHECK;
}
};
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index a9bfef7ef3..b86a0ae3f6 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -89,7 +89,7 @@ void VisualServerWrapMT::sync() {
}
}
-void VisualServerWrapMT::draw() {
+void VisualServerWrapMT::draw(bool p_swap_buffers) {
if (create_thread) {
@@ -97,7 +97,7 @@ void VisualServerWrapMT::draw() {
command_queue.push(this, &VisualServerWrapMT::thread_draw);
} else {
- visual_server->draw();
+ visual_server->draw(p_swap_buffers);
}
}
@@ -158,8 +158,8 @@ void VisualServerWrapMT::finish() {
canvas_occluder_polygon_free_cached_ids();
}
-VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread)
- : command_queue(p_create_thread) {
+VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) :
+ command_queue(p_create_thread) {
visual_server = p_contained;
create_thread = p_create_thread;
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 417e8de833..94f450c024 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -100,6 +100,8 @@ public:
FUNC1(textures_keep_original, bool)
+ FUNC2(texture_set_proxy, RID, RID)
+
/* SKY API */
FUNCRID(sky)
@@ -465,6 +467,7 @@ public:
FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
+ FUNC5(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &)
FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &)
FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
@@ -542,7 +545,7 @@ public:
virtual void init();
virtual void finish();
- virtual void draw();
+ virtual void draw(bool p_swap_buffers);
virtual void sync();
FUNC0RC(bool, has_changed)