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-rw-r--r--servers/visual/SCsub2
-rw-r--r--servers/visual/default_mouse_cursor.xpm23
-rw-r--r--servers/visual/rasterizer.cpp4
-rw-r--r--servers/visual/rasterizer.h50
-rw-r--r--servers/visual/shader_language.cpp2592
-rw-r--r--servers/visual/shader_language.h242
-rw-r--r--servers/visual/shader_types.cpp19
-rw-r--r--servers/visual/shader_types.h4
-rw-r--r--servers/visual/visual_server_canvas.cpp175
-rw-r--r--servers/visual/visual_server_canvas.h36
-rw-r--r--servers/visual/visual_server_globals.cpp (renamed from servers/visual/visual_server_global.cpp)8
-rw-r--r--servers/visual/visual_server_globals.h (renamed from servers/visual/visual_server_global.h)12
-rw-r--r--servers/visual/visual_server_light_baker.cpp4
-rw-r--r--servers/visual/visual_server_light_baker.h4
-rw-r--r--servers/visual/visual_server_raster.cpp23
-rw-r--r--servers/visual/visual_server_raster.h34
-rw-r--r--servers/visual/visual_server_scene.cpp374
-rw-r--r--servers/visual/visual_server_scene.h38
-rw-r--r--servers/visual/visual_server_viewport.cpp167
-rw-r--r--servers/visual/visual_server_viewport.h31
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp4
-rw-r--r--servers/visual/visual_server_wrap_mt.h32
22 files changed, 2590 insertions, 1288 deletions
diff --git a/servers/visual/SCsub b/servers/visual/SCsub
index ccc76e823f..d730144861 100644
--- a/servers/visual/SCsub
+++ b/servers/visual/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.servers_sources, "*.cpp")
-
-Export('env')
diff --git a/servers/visual/default_mouse_cursor.xpm b/servers/visual/default_mouse_cursor.xpm
deleted file mode 100644
index 37d437dd15..0000000000
--- a/servers/visual/default_mouse_cursor.xpm
+++ /dev/null
@@ -1,23 +0,0 @@
-/* XPM */
-static const char * default_mouse_cursor_xpm[] = {
-"16 16 4 1",
-" c None",
-". c #000000",
-"+ c #FF00FF",
-"@ c #FFFFFF",
-"...+++++++++++++",
-".@...+++++++++++",
-".@@@...+++++++++",
-".@@@@@....++++++",
-".@@@@@@@@...++++",
-".@@@@@@@@@@...++",
-".@@@@@@@@@@@@..+",
-".@@@@@@@@@@@@@..",
-".@@@@@@@@@@@@..+",
-".@@@@@@@@@@@..++",
-".@@@@@@@@@...+++",
-".@@@.....@@..+++",
-".....+++.@@@..++",
-"++++++++..@@@..+",
-"+++++++++..@@@.+",
-"++++++++++.....+"};
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp
index 6c04d1de63..5e02238e85 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 6eeaf12dfc..9aaebefd80 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,14 +55,16 @@ public:
virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0;
virtual void environment_set_sky(RID p_env, RID p_sky) = 0;
virtual void environment_set_sky_custom_fov(RID p_env, float p_scale) = 0;
+ virtual void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) = 0;
virtual void environment_set_bg_color(RID p_env, const Color &p_color) = 0;
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0;
+ virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
- virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0;
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
@@ -73,7 +75,7 @@ public:
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
virtual bool is_environment(RID p_env) = 0;
@@ -120,9 +122,7 @@ public:
Vector<Color> lightmap_capture_data; //in a array (12 values) to avoid wasting space if unused. Alpha is unused, but needed to send to shader
virtual void base_removed() = 0;
- virtual void base_changed() = 0;
- virtual void base_material_changed() = 0;
-
+ virtual void base_changed(bool p_aabb, bool p_materials) = 0;
InstanceBase() :
dependency_item(this) {
@@ -142,6 +142,7 @@ public:
virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0;
virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0) = 0;
virtual void light_instance_mark_visible(RID p_light_instance) = 0;
+ virtual bool light_instances_can_render_shadow_cube() const { return true; }
virtual RID reflection_atlas_create() = 0;
virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size) = 0;
@@ -204,6 +205,7 @@ public:
virtual uint32_t texture_get_height(RID p_texture) const = 0;
virtual uint32_t texture_get_depth(RID p_texture) const = 0;
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0;
+ virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
virtual String texture_get_path(RID p_texture) const = 0;
@@ -221,6 +223,7 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+ virtual Size2 texture_size_with_proxy(RID p_texture) const = 0;
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
/* SKY API */
@@ -371,6 +374,7 @@ public:
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_use_gi(RID p_light, bool p_enable) = 0;
virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;
@@ -390,6 +394,7 @@ public:
virtual AABB light_get_aabb(RID p_light) const = 0;
virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
virtual Color light_get_color(RID p_light) = 0;
+ virtual bool light_get_use_gi(RID p_light) = 0;
virtual uint64_t light_get_version(RID p_light) const = 0;
/* PROBE API */
@@ -397,6 +402,7 @@ public:
virtual RID reflection_probe_create() = 0;
virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) = 0;
+ virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) = 0;
virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0;
@@ -519,6 +525,8 @@ public:
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
virtual void particles_restart(RID p_particles) = 0;
+ virtual bool particles_is_inactive(RID p_particles) const = 0;
+
virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0;
virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
@@ -543,12 +551,15 @@ public:
RENDER_TARGET_NO_SAMPLING,
RENDER_TARGET_HDR,
RENDER_TARGET_KEEP_3D_LINEAR,
+ RENDER_TARGET_DIRECT_TO_SCREEN,
RENDER_TARGET_FLAG_MAX
};
virtual RID render_target_create() = 0;
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0;
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
virtual RID render_target_get_texture(RID p_render_target) const = 0;
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
virtual bool render_target_was_used(RID p_render_target) = 0;
virtual void render_target_clear_used(RID p_render_target) = 0;
@@ -654,7 +665,7 @@ public:
next_ptr = NULL;
mask_next_ptr = NULL;
filter_next_ptr = NULL;
- shadow_buffer_size = 256;
+ shadow_buffer_size = 2048;
shadow_gradient_length = 0;
shadow_filter = VS::CANVAS_LIGHT_FILTER_NONE;
shadow_smooth = 0.0;
@@ -783,6 +794,8 @@ public:
RID mesh;
RID texture;
RID normal_map;
+ Transform2D transform;
+ Color modulate;
CommandMesh() { type = TYPE_MESH; }
};
@@ -799,8 +812,6 @@ public:
RID particles;
RID texture;
RID normal_map;
- int h_frames;
- int v_frames;
CommandParticles() { type = TYPE_PARTICLES; }
};
@@ -868,7 +879,7 @@ public:
Rect2 global_rect_cache;
const Rect2 &get_rect() const {
- if (custom_rect || !rect_dirty)
+ if (custom_rect || (!rect_dirty && !update_when_visible))
return rect;
//must update rect
@@ -938,9 +949,8 @@ public:
const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
r.position = primitive->points[0];
- for (int i = 1; i < primitive->points.size(); i++) {
-
- r.expand_to(primitive->points[i]);
+ for (int j = 1; j < primitive->points.size(); j++) {
+ r.expand_to(primitive->points[j]);
}
} break;
case Item::Command::TYPE_POLYGON: {
@@ -949,9 +959,8 @@ public:
int l = polygon->points.size();
const Point2 *pp = &polygon->points[0];
r.position = pp[0];
- for (int i = 1; i < l; i++) {
-
- r.expand_to(pp[i]);
+ for (int j = 1; j < l; j++) {
+ r.expand_to(pp[j]);
}
} break;
case Item::Command::TYPE_MESH: {
@@ -1095,17 +1104,20 @@ public:
virtual RasterizerCanvas *get_canvas() = 0;
virtual RasterizerScene *get_scene() = 0;
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0;
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
virtual void initialize() = 0;
virtual void begin_frame(double frame_step) = 0;
virtual void set_current_render_target(RID p_render_target) = 0;
- virtual void restore_render_target() = 0;
+ virtual void restore_render_target(bool p_3d) = 0;
virtual void clear_render_target(const Color &p_color) = 0;
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
+ virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) = 0;
virtual void end_frame(bool p_swap_buffers) = 0;
virtual void finalize() = 0;
+ virtual bool is_low_end() const = 0;
+
virtual ~Rasterizer() {}
};
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 417617fa5b..3b549afb02 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -131,8 +131,8 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"TYPE_USAMPLER3D",
"TYPE_SAMPLERCUBE",
"INTERPOLATION_FLAT",
- "INTERPOLATION_NO_PERSPECTIVE",
"INTERPOLATION_SMOOTH",
+ "CONST",
"PRECISION_LOW",
"PRECISION_MID",
"PRECISION_HIGH",
@@ -271,8 +271,8 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_USAMPLER3D, "usampler3D" },
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
{ TK_INTERPOLATION_FLAT, "flat" },
- { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" },
{ TK_INTERPOLATION_SMOOTH, "smooth" },
+ { TK_CONST, "const" },
{ TK_PRECISION_LOW, "lowp" },
{ TK_PRECISION_MID, "mediump" },
{ TK_PRECISION_HIGH, "highp" },
@@ -283,6 +283,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_CF_DO, "do" },
{ TK_CF_SWITCH, "switch" },
{ TK_CF_CASE, "case" },
+ { TK_CF_DEFAULT, "default" },
{ TK_CF_BREAK, "break" },
{ TK_CF_CONTINUE, "continue" },
{ TK_CF_RETURN, "return" },
@@ -527,7 +528,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
bool exponent_found = false;
bool hexa_found = false;
bool sign_found = false;
- bool minus_exponent_found = false;
bool float_suffix_found = false;
String str;
@@ -559,8 +559,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
if (sign_found)
return _make_token(TK_ERROR, "Invalid numeric constant");
sign_found = true;
- if (GETCHAR(i) == '-')
- minus_exponent_found = true;
} else
break;
@@ -573,7 +571,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
if (hexa_found) {
//hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported");
- } else if (period_found || float_suffix_found) {
+ } else if (period_found || exponent_found || float_suffix_found) {
//floats
if (period_found) {
if (float_suffix_found) {
@@ -616,12 +614,12 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
char_idx += str.length();
Token tk;
- if (period_found || minus_exponent_found || float_suffix_found)
+ if (period_found || exponent_found || float_suffix_found)
tk.type = TK_REAL_CONSTANT;
else
tk.type = TK_INT_CONSTANT;
- tk.constant = str.to_double(); //wont work with hex
+ tk.constant = str.to_double(); //won't work with hex
tk.line = tk_line;
return tk;
@@ -691,6 +689,30 @@ String ShaderLanguage::token_debug(const String &p_code) {
return output;
}
+bool ShaderLanguage::is_token_variable_datatype(TokenType p_type) {
+ return (
+ p_type == TK_TYPE_VOID ||
+ p_type == TK_TYPE_BOOL ||
+ p_type == TK_TYPE_BVEC2 ||
+ p_type == TK_TYPE_BVEC3 ||
+ p_type == TK_TYPE_BVEC4 ||
+ p_type == TK_TYPE_INT ||
+ p_type == TK_TYPE_IVEC2 ||
+ p_type == TK_TYPE_IVEC3 ||
+ p_type == TK_TYPE_IVEC4 ||
+ p_type == TK_TYPE_UINT ||
+ p_type == TK_TYPE_UVEC2 ||
+ p_type == TK_TYPE_UVEC3 ||
+ p_type == TK_TYPE_UVEC4 ||
+ p_type == TK_TYPE_FLOAT ||
+ p_type == TK_TYPE_VEC2 ||
+ p_type == TK_TYPE_VEC3 ||
+ p_type == TK_TYPE_VEC4 ||
+ p_type == TK_TYPE_MAT2 ||
+ p_type == TK_TYPE_MAT3 ||
+ p_type == TK_TYPE_MAT4);
+}
+
bool ShaderLanguage::is_token_datatype(TokenType p_type) {
return (
@@ -735,7 +757,6 @@ bool ShaderLanguage::is_token_interpolation(TokenType p_type) {
return (
p_type == TK_INTERPOLATION_FLAT ||
- p_type == TK_INTERPOLATION_NO_PERSPECTIVE ||
p_type == TK_INTERPOLATION_SMOOTH);
}
@@ -743,8 +764,6 @@ ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenT
if (p_type == TK_INTERPOLATION_FLAT)
return INTERPOLATION_FLAT;
- else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE)
- return INTERPOLATION_NO_PERSPECTIVE;
else
return INTERPOLATION_SMOOTH;
}
@@ -767,6 +786,17 @@ ShaderLanguage::DataPrecision ShaderLanguage::get_token_precision(TokenType p_ty
return PRECISION_MEDIUMP;
}
+String ShaderLanguage::get_precision_name(DataPrecision p_type) {
+ switch (p_type) {
+ case PRECISION_LOWP: return "lowp";
+ case PRECISION_MEDIUMP: return "mediump";
+ case PRECISION_HIGHP: return "highp";
+ default:
+ break;
+ }
+ return "";
+}
+
String ShaderLanguage::get_datatype_name(DataType p_type) {
switch (p_type) {
@@ -831,7 +861,7 @@ void ShaderLanguage::clear() {
}
}
-bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type) {
+bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size) {
if (p_builtin_types.has(p_identifier)) {
@@ -853,6 +883,12 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
if (r_data_type) {
*r_data_type = p_block->variables[p_identifier].type;
}
+ if (r_is_const) {
+ *r_is_const = p_block->variables[p_identifier].is_const;
+ }
+ if (r_array_size) {
+ *r_array_size = p_block->variables[p_identifier].array_size;
+ }
if (r_type) {
*r_type = IDENTIFIER_LOCAL_VAR;
}
@@ -888,6 +924,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
if (r_data_type) {
*r_data_type = shader->varyings[p_identifier].type;
}
+ if (r_array_size) {
+ *r_array_size = shader->varyings[p_identifier].array_size;
+ }
if (r_type) {
*r_type = IDENTIFIER_VARYING;
}
@@ -904,6 +943,16 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
return true;
}
+ if (shader->constants.has(p_identifier)) {
+ if (r_data_type) {
+ *r_data_type = shader->constants[p_identifier].type;
+ }
+ if (r_type) {
+ *r_type = IDENTIFIER_CONSTANT;
+ }
+ return true;
+ }
+
for (int i = 0; i < shader->functions.size(); i++) {
if (!shader->functions[i].callable)
@@ -916,6 +965,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
if (r_type) {
*r_type = IDENTIFIER_FUNCTION;
}
+ return true;
}
}
@@ -925,7 +975,7 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type) {
bool valid = false;
- DataType ret_type;
+ DataType ret_type = TYPE_VOID;
switch (p_op->op) {
case OP_EQUAL:
@@ -1196,6 +1246,15 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_MAT4 && nb == TYPE_VEC4) {
valid = true;
ret_type = TYPE_MAT4;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) {
+ valid = true;
+ ret_type = TYPE_VEC2;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC3 && nb == TYPE_MAT3) {
+ valid = true;
+ ret_type = TYPE_VEC3;
+ } else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC4 && nb == TYPE_MAT4) {
+ valid = true;
+ ret_type = TYPE_VEC4;
}
} break;
case OP_ASSIGN_BIT_AND:
@@ -1291,742 +1350,750 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
//constructors
- { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } },
- { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID } },
- { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_BVEC2, TYPE_BOOL, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BVEC2, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC2, TYPE_BOOL, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BOOL, TYPE_BOOL, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BVEC2, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC3, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BVEC3, TYPE_BOOL, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID } },
-
- { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_VOID } },
- { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
-
- { "int", TYPE_INT, { TYPE_INT, TYPE_VOID } },
- { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_VOID } },
- { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_IVEC2, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_IVEC2, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC3, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
-
- { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID } },
- { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID } },
- { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
-
- { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "mat4", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "mat2", TYPE_MAT2, { TYPE_FLOAT, TYPE_VOID } },
- { "mat3", TYPE_MAT3, { TYPE_FLOAT, TYPE_VOID } },
- { "mat4", TYPE_MAT4, { TYPE_FLOAT, TYPE_VOID } },
+ { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_BVEC2, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC2, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BVEC3, TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec2", TYPE_IVEC2, { TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_INT, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_INT, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_INT, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "mat4", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "mat2", TYPE_MAT2, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mat3", TYPE_MAT3, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mat4", TYPE_MAT4, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
//conversion scalars
- { "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID } },
- { "int", TYPE_INT, { TYPE_INT, TYPE_VOID } },
- { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID } },
- { "int", TYPE_INT, { TYPE_FLOAT, TYPE_VOID } },
+ { "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "int", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
- { "float", TYPE_FLOAT, { TYPE_BOOL, TYPE_VOID } },
- { "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } },
- { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID } },
- { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
+ { "float", TYPE_FLOAT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
- { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID } },
- { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID } },
- { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID } },
- { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
+ { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
- { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } },
- { "bool", TYPE_BOOL, { TYPE_INT, TYPE_VOID } },
- { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID } },
- { "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
+ { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL },
+ { "bool", TYPE_BOOL, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
//conversion vectors
- { "ivec2", TYPE_IVEC2, { TYPE_BVEC2, TYPE_VOID } },
- { "ivec2", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "ivec2", TYPE_IVEC2, { TYPE_UVEC2, TYPE_VOID } },
- { "ivec2", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID } },
-
- { "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID } },
- { "vec2", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID } },
- { "vec2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
-
- { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID } },
- { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID } },
- { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
-
- { "bvec2", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID } },
- { "bvec2", TYPE_BVEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID } },
- { "bvec2", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } },
-
- { "ivec3", TYPE_IVEC3, { TYPE_BVEC3, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID } },
- { "ivec3", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } },
-
- { "vec3", TYPE_VEC3, { TYPE_BVEC3, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID } },
- { "vec3", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
-
- { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID } },
- { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
-
- { "bvec3", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID } },
- { "bvec3", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } },
-
- { "ivec4", TYPE_IVEC4, { TYPE_BVEC4, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID } },
- { "ivec4", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "vec4", TYPE_VEC4, { TYPE_BVEC4, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID } },
- { "vec4", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID } },
- { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "bvec4", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_IVEC4, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } },
- { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "ivec2", TYPE_IVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec2", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec2", TYPE_IVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec2", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "vec2", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "vec2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "bvec2", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec2", TYPE_BVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec2", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+
+ { "ivec3", TYPE_IVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec3", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+
+ { "vec3", TYPE_VEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "vec3", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+
+ { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+
+ { "bvec3", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec3", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+
+ { "ivec4", TYPE_IVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "ivec4", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "vec4", TYPE_VEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "vec4", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "bvec4", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
//conversion between matrixes
- { "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID } },
- { "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID } },
- { "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID } },
- { "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID } },
- { "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID } },
- { "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID } },
+ { "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL },
+ { "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL },
+ { "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL },
+ { "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL },
+ { "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL },
+ { "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL },
//builtins - trigonometry
- { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
//builtins - exponential
- { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
//builtins - common
- { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "abs", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "abs", TYPE_INT, { TYPE_INT, TYPE_VOID } },
- { "abs", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } },
-
- { "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "sign", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "sign", TYPE_INT, { TYPE_INT, TYPE_VOID } },
- { "sign", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "sign", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "sign", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID } },
-
- { "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "min", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
- { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
- { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID } },
-
- { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
- { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } },
- { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
- { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID } },
-
- { "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "max", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
- { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
- { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID } },
-
- { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID } },
- { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID } },
- { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
- { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID } },
-
- { "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
-
- { "clamp", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
- { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID } },
- { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID } },
-
- { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
- { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
- { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID } },
-
- { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_BOOL, TYPE_VOID } },
- { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BOOL, TYPE_VOID } },
- { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID } },
- { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BOOL, TYPE_VOID } },
- { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BVEC3, TYPE_VOID } },
- { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
- { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BOOL, TYPE_VOID } },
- { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID } },
- { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "step", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
- { "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } },
- { "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } },
- { "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "smoothstep", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "smoothstep", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } },
- { "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } },
- { "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } },
-
- { "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
- { "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } },
- { "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } },
- { "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
- { "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } },
- { "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } },
- { "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID } },
- { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID } },
- { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } },
- { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
- { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
- { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
- { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } },
- { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },
- { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID } },
- { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID } },
-
- { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID } },
- { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID } },
- { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID } },
- { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID } },
+ { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "abs", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "abs", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "abs", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "sign", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "sign", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "sign", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "sign", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "sign", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "min", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "max", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "clamp", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "step", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL },
+ { "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
//builtins - geometric
- { "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID } },
- { "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID } },
- { "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID } },
- { "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
- { "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
- { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID } },
- { "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID } },
- { "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID } },
-
- { "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID } },
- { "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID } },
- { "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID } },
-
- { "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID } },
- { "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID } },
- { "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID } },
-
- { "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID } },
- { "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID } },
- { "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID } },
-
- { "lessThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "lessThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "lessThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "lessThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "lessThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "lessThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
-
- { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
-
- { "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "greaterThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "greaterThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "greaterThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "greaterThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
-
- { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
-
- { "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "lessThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "lessThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "lessThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "lessThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
-
- { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
-
- { "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "greaterThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "greaterThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "greaterThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "greaterThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
-
- { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
-
- { "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "equal", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "equal", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "equal", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "equal", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
-
- { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
-
- { "equal", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID } },
- { "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID } },
- { "equal", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID } },
-
- { "notEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "notEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "notEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
-
- { "notEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID } },
- { "notEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID } },
- { "notEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID } },
+ { "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL },
+ { "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL },
+ { "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL },
+ { "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL },
+ { "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL },
+ { "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL },
+ { "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, TAG_GLOBAL },
+ { "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, TAG_GLOBAL },
+ { "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "lessThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "lessThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "greaterThan", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "lessThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "greaterThanEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "equal", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "equal", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "equal", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "notEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ { "notEqual", TYPE_BVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL },
- { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID } },
- { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID } },
- { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID } },
+ { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL },
- { "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID } },
- { "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID } },
- { "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID } },
+ { "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
- { "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } },
- { "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
- { "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
+ { "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
- { "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } },
- { "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
- { "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
+ { "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
- { "not", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID } },
- { "not", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID } },
- { "not", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } },
+ { "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL },
//builtins - texture
- { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID } },
- { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID } },
-
- { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID } },
- { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID } },
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID } },
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID } },
- { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID } },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID } },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID } },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID } },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID } },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID } },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID } },
- { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID } },
- { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID } },
- { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
-
- { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
- { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
- { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
-
- { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
-
- { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
- { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
-
- { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
-
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+
+ { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
- { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
- { "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
-
- { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
- { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
- { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } },
- { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL },
+ { "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL },
+ { "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL },
+ { "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL },
+
+ //sub-functions
- { NULL, TYPE_VOID, { TYPE_VOID } }
+ //array
+ { "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY },
+ { NULL, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL }
+
+};
+
+const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = {
+ //constructors
+ { "modf", 1 },
+ { NULL, 0 }
};
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type) {
- ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL);
+ ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false);
Vector<DataType> args;
- ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, NULL);
+ ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, false);
StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String();
- bool all_const = true;
for (int i = 1; i < p_func->arguments.size(); i++) {
- if (p_func->arguments[i]->type != Node::TYPE_CONSTANT)
- all_const = false;
args.push_back(p_func->arguments[i]->get_datatype());
}
@@ -2040,6 +2107,11 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
while (builtin_func_defs[idx].name) {
+ if (completion_class != builtin_func_defs[idx].tag) {
+ idx++;
+ continue;
+ }
+
if (name == builtin_func_defs[idx].name) {
failed_builtin = true;
@@ -2047,7 +2119,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
for (int i = 0; i < argcount; i++) {
if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), builtin_func_defs[idx].args[i])) {
- //all good
+ //all good, but needs implicit conversion later
} else if (args[i] != builtin_func_defs[idx].args[i]) {
fail = true;
break;
@@ -2059,6 +2131,59 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
if (!fail) {
+ //make sure its not an out argument used in the wrong way
+ int outarg_idx = 0;
+ while (builtin_func_out_args[outarg_idx].name) {
+
+ if (String(name) == builtin_func_out_args[outarg_idx].name) {
+ int arg_idx = builtin_func_out_args[outarg_idx].argument;
+
+ if (arg_idx < argcount) {
+
+ if (p_func->arguments[arg_idx + 1]->type != Node::TYPE_VARIABLE) {
+ _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable");
+ return false;
+ }
+ StringName var_name = static_cast<const VariableNode *>(p_func->arguments[arg_idx + 1])->name;
+
+ const BlockNode *b = p_block;
+ bool valid = false;
+ while (b) {
+ if (b->variables.has(var_name)) {
+ valid = true;
+ break;
+ }
+ b = b->parent_block;
+ }
+
+ if (!valid) {
+ _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' can only take a local variable");
+ return false;
+ }
+ }
+ }
+
+ outarg_idx++;
+ }
+ //implicitly convert values if possible
+ for (int i = 0; i < argcount; i++) {
+
+ if (get_scalar_type(args[i]) != args[i] || args[i] == builtin_func_defs[idx].args[i] || p_func->arguments[i + 1]->type != Node::TYPE_CONSTANT) {
+ //can't do implicit conversion here
+ continue;
+ }
+
+ //this is an implicit conversion
+ ConstantNode *constant = static_cast<ConstantNode *>(p_func->arguments[i + 1]);
+ ConstantNode *conversion = alloc_node<ConstantNode>();
+
+ conversion->datatype = builtin_func_defs[idx].args[i];
+ conversion->values.resize(1);
+
+ convert_constant(constant, builtin_func_defs[idx].args[i], conversion->values.ptrw());
+ p_func->arguments.write[i + 1] = conversion;
+ }
+
if (r_ret_type)
*r_ret_type = builtin_func_defs[idx].rettype;
@@ -2121,17 +2246,37 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
bool fail = false;
- for (int i = 0; i < args.size(); i++) {
+ for (int j = 0; j < args.size(); j++) {
- if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), pfunc->arguments[i].type)) {
- //all good
- } else if (args[i] != pfunc->arguments[i].type) {
+ if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) {
+ //all good, but it needs implicit conversion later
+ } else if (args[j] != pfunc->arguments[j].type) {
fail = true;
break;
}
}
if (!fail) {
+
+ //implicitly convert values if possible
+ for (int k = 0; k < args.size(); k++) {
+
+ if (get_scalar_type(args[k]) != args[k] || args[k] == pfunc->arguments[k].type || p_func->arguments[k + 1]->type != Node::TYPE_CONSTANT) {
+ //can't do implicit conversion here
+ continue;
+ }
+
+ //this is an implicit conversion
+ ConstantNode *constant = static_cast<ConstantNode *>(p_func->arguments[k + 1]);
+ ConstantNode *conversion = alloc_node<ConstantNode>();
+
+ conversion->datatype = pfunc->arguments[k].type;
+ conversion->values.resize(1);
+
+ convert_constant(constant, pfunc->arguments[k].type, conversion->values.ptrw());
+ p_func->arguments.write[k + 1] = conversion;
+ }
+
if (r_ret_type)
*r_ret_type = pfunc->return_type;
return true;
@@ -2291,7 +2436,7 @@ bool ShaderLanguage::is_sampler_type(DataType p_type) {
p_type == TYPE_SAMPLERCUBE;
}
-Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type) {
+Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
if (p_value.size() > 0) {
Variant value;
switch (p_type) {
@@ -2335,7 +2480,11 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
break;
case ShaderLanguage::TYPE_VEC4:
- value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ } else {
+ value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ }
break;
case ShaderLanguage::TYPE_MAT2:
value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0));
@@ -2369,6 +2518,21 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
value = Variant(t);
break;
}
+ case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_ISAMPLER2D:
+ case ShaderLanguage::TYPE_ISAMPLER3D:
+ case ShaderLanguage::TYPE_SAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_SAMPLER2D:
+ case ShaderLanguage::TYPE_SAMPLER3D:
+ case ShaderLanguage::TYPE_USAMPLER2DARRAY:
+ case ShaderLanguage::TYPE_USAMPLER2D:
+ case ShaderLanguage::TYPE_USAMPLER3D:
+ case ShaderLanguage::TYPE_SAMPLERCUBE: {
+ // Texture types, likely not relevant here.
+ break;
+ }
+ case ShaderLanguage::TYPE_VOID:
+ break;
}
return value;
}
@@ -2486,7 +2650,7 @@ bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionT
identifier = StringName();
- TkPos pos;
+ TkPos pos = { 0, 0 };
Token tk = _get_token();
@@ -2579,9 +2743,32 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
return false;
}
+ if (shader->constants.has(var->name) || var->is_const) {
+ if (r_message)
+ *r_message = RTR("Constants cannot be modified.");
+ return false;
+ }
+
if (!(p_builtin_types.has(var->name) && p_builtin_types[var->name].constant)) {
return true;
}
+ } else if (p_node->type == Node::TYPE_ARRAY) {
+
+ ArrayNode *arr = static_cast<ArrayNode *>(p_node);
+
+ if (arr->is_const) {
+ if (r_message)
+ *r_message = RTR("Constants cannot be modified.");
+ return false;
+ }
+
+ if (shader->varyings.has(arr->name) && current_function != String("vertex")) {
+ if (r_message)
+ *r_message = RTR("Varyings can only be assigned in vertex function.");
+ return false;
+ }
+
+ return true;
}
if (r_message)
@@ -2592,6 +2779,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) {
Vector<Expression> expression;
+
//Vector<TokenType> operators;
while (true) {
@@ -2700,7 +2888,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("No matching constructor found for: '" + String(funcname->name) + "'");
return NULL;
}
- //validate_Function_call()
expr = _reduce_expression(p_block, func);
@@ -2756,6 +2943,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("No matching function found for: '" + String(funcname->name) + "'");
return NULL;
}
+ completion_class = TAG_GLOBAL; // reset sub-class
expr = func;
@@ -2766,8 +2954,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
DataType data_type;
IdentifierType ident_type;
+ bool is_const = false;
+ int array_size = 0;
- if (!_find_identifier(p_block, p_builtin_types, identifier, &data_type, &ident_type)) {
+ if (!_find_identifier(p_block, p_builtin_types, identifier, &data_type, &ident_type, &is_const, &array_size)) {
_set_error("Unknown identifier in expression: " + String(identifier));
return NULL;
}
@@ -2777,10 +2967,70 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return NULL;
}
- VariableNode *varname = alloc_node<VariableNode>();
- varname->name = identifier;
- varname->datatype_cache = data_type;
- expr = varname;
+ Node *index_expression = NULL;
+ Node *call_expression = NULL;
+
+ if (array_size > 0) {
+ tk = _get_token();
+
+ if (tk.type != TK_BRACKET_OPEN && tk.type != TK_PERIOD) {
+ _set_error("Expected '[' or '.'");
+ return NULL;
+ }
+
+ if (tk.type == TK_PERIOD) {
+ completion_class = TAG_ARRAY;
+ call_expression = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!call_expression)
+ return NULL;
+ data_type = call_expression->get_datatype();
+ } else { // indexing
+
+ index_expression = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!index_expression)
+ return NULL;
+
+ if (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT) {
+ _set_error("Only integer expressions are allowed for indexing");
+ return NULL;
+ }
+
+ if (index_expression->type == Node::TYPE_CONSTANT) {
+ ConstantNode *cnode = (ConstantNode *)index_expression;
+ if (cnode) {
+ if (!cnode->values.empty()) {
+ int value = cnode->values[0].sint;
+ if (value < 0 || value >= array_size) {
+ _set_error(vformat("Index [%s] out of range [%s..%s]", value, 0, array_size - 1));
+ return NULL;
+ }
+ }
+ }
+ }
+
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return NULL;
+ }
+ }
+
+ ArrayNode *arrname = alloc_node<ArrayNode>();
+ arrname->name = identifier;
+ arrname->datatype_cache = data_type;
+ arrname->index_expression = index_expression;
+ arrname->call_expression = call_expression;
+ arrname->is_const = is_const;
+ expr = arrname;
+
+ } else {
+
+ VariableNode *varname = alloc_node<VariableNode>();
+ varname->name = identifier;
+ varname->datatype_cache = data_type;
+ varname->is_const = is_const;
+ expr = varname;
+ }
}
} else if (tk.type == TK_OP_ADD) {
@@ -2815,7 +3065,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
/* OK now see what's NEXT to the operator.. */
while (true) {
- TkPos pos = _get_tkpos();
+ TkPos pos2 = _get_tkpos();
tk = _get_token();
if (tk.type == TK_CURSOR) {
@@ -2831,12 +3081,11 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Expected identifier as member");
return NULL;
}
-
DataType dt = expr->get_datatype();
String ident = identifier;
bool ok = true;
- DataType member_type;
+ DataType member_type = TYPE_VOID;
switch (dt) {
case TYPE_BVEC2:
case TYPE_IVEC2:
@@ -2848,6 +3097,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
member_type = DataType(dt - 1);
} else if (l == 2) {
member_type = dt;
+ } else if (l == 3) {
+ member_type = DataType(dt + 1);
+ } else if (l == 4) {
+ member_type = DataType(dt + 2);
} else {
ok = false;
break;
@@ -2881,6 +3134,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
member_type = DataType(dt - 1);
} else if (l == 3) {
member_type = dt;
+ } else if (l == 4) {
+ member_type = DataType(dt + 1);
} else {
ok = false;
break;
@@ -3008,6 +3263,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case TYPE_IVEC2: member_type = TYPE_INT; break;
case TYPE_UVEC2: member_type = TYPE_UINT; break;
case TYPE_MAT2: member_type = TYPE_VEC2; break;
+ default: break;
}
break;
@@ -3033,6 +3289,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case TYPE_IVEC3: member_type = TYPE_INT; break;
case TYPE_UVEC3: member_type = TYPE_UINT; break;
case TYPE_MAT3: member_type = TYPE_VEC3; break;
+ default: break;
}
break;
case TYPE_BVEC4:
@@ -3057,6 +3314,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case TYPE_IVEC4: member_type = TYPE_INT; break;
case TYPE_UVEC4: member_type = TYPE_UINT; break;
case TYPE_MAT4: member_type = TYPE_VEC4; break;
+ default: break;
}
break;
default: {
@@ -3096,7 +3354,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = op;
} else {
- _set_tkpos(pos);
+ _set_tkpos(pos2);
break;
}
}
@@ -3289,10 +3547,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (!_validate_operator(op, &op->return_cache)) {
String at;
- for (int i = 0; i < op->arguments.size(); i++) {
- if (i > 0)
+ for (int j = 0; j < op->arguments.size(); j++) {
+ if (j > 0)
at += " and ";
- at += get_datatype_name(op->arguments[i]->get_datatype());
+ at += get_datatype_name(op->arguments[j]->get_datatype());
}
_set_error("Invalid arguments to unary operator '" + get_operator_text(op->op) + "' :" + at);
return NULL;
@@ -3491,12 +3749,14 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
nv.sint = -cn->values[i].sint;
} break;
case TYPE_UINT: {
+ // FIXME: This can't work on uint
nv.uint = -cn->values[i].uint;
} break;
case TYPE_FLOAT: {
nv.real = -cn->values[i].real;
} break;
- default: {}
+ default: {
+ }
}
values.push_back(nv);
@@ -3528,6 +3788,14 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
TkPos pos = _get_tkpos();
Token tk = _get_token();
+
+ if (p_block && p_block->block_type == BlockNode::BLOCK_TYPE_SWITCH) {
+ if (tk.type != TK_CF_CASE && tk.type != TK_CF_DEFAULT && tk.type != TK_CURLY_BRACKET_CLOSE) {
+ _set_error("Switch may contains only case and default blocks");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
if (tk.type == TK_CURLY_BRACKET_CLOSE) { //end of block
if (p_just_one) {
_set_error("Unexpected '}'");
@@ -3536,7 +3804,15 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
return OK;
- } else if (is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type)) {
+ } else if (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type)) {
+
+ bool is_const = false;
+
+ if (tk.type == TK_CONST) {
+ is_const = true;
+ tk = _get_token();
+ }
+
DataPrecision precision = PRECISION_DEFAULT;
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
@@ -3547,15 +3823,16 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
}
}
+ if (!is_token_variable_datatype(tk.type)) {
+ _set_error("Invalid data type for variable (samplers not allowed)");
+ return ERR_PARSE_ERROR;
+ }
+
DataType type = get_token_datatype(tk.type);
tk = _get_token();
- VariableDeclarationNode *vardecl = alloc_node<VariableDeclarationNode>();
- vardecl->datatype = type;
- vardecl->precision = precision;
-
- p_block->statements.push_back(vardecl);
+ Node *vardecl = NULL;
while (true) {
@@ -3574,15 +3851,213 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
var.type = type;
var.precision = precision;
var.line = tk_line;
+ var.array_size = 0;
+ var.is_const = is_const;
- VariableDeclarationNode::Declaration decl;
+ tk = _get_token();
- decl.name = name;
- decl.initializer = NULL;
+ if (tk.type == TK_BRACKET_OPEN) {
+ bool unknown_size = false;
- tk = _get_token();
+ ArrayDeclarationNode *node = alloc_node<ArrayDeclarationNode>();
+ node->datatype = type;
+ node->precision = precision;
+ node->is_const = is_const;
+ vardecl = (Node *)node;
+
+ ArrayDeclarationNode::Declaration decl;
+ decl.name = name;
+ decl.size = 0U;
+
+ tk = _get_token();
+
+ if (tk.type == TK_BRACKET_CLOSE) {
+ unknown_size = true;
+ } else {
+
+ if (tk.type != TK_INT_CONSTANT || ((int)tk.constant) <= 0) {
+ _set_error("Expected integer constant > 0 or ']'");
+ return ERR_PARSE_ERROR;
+ }
+
+ decl.size = ((uint32_t)tk.constant);
+ tk = _get_token();
+
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return ERR_PARSE_ERROR;
+ }
+ var.array_size = decl.size;
+ }
+
+ bool full_def = false;
+
+ tk = _get_token();
+ if (tk.type == TK_OP_ASSIGN) {
+ tk = _get_token();
+
+ if (tk.type != TK_CURLY_BRACKET_OPEN) {
+
+ if (unknown_size) {
+ _set_error("Expected '{'");
+ return ERR_PARSE_ERROR;
+ }
+
+ full_def = true;
+
+ DataPrecision precision2 = PRECISION_DEFAULT;
+ if (is_token_precision(tk.type)) {
+ precision2 = get_token_precision(tk.type);
+ tk = _get_token();
+ if (!is_token_nonvoid_datatype(tk.type)) {
+ _set_error("Expected datatype after precision");
+ return ERR_PARSE_ERROR;
+ }
+ }
+ if (!is_token_variable_datatype(tk.type)) {
+ _set_error("Invalid data type for array");
+ return ERR_PARSE_ERROR;
+ }
+ DataType type2 = get_token_datatype(tk.type);
+
+ int array_size2 = 0;
+
+ tk = _get_token();
+ if (tk.type == TK_BRACKET_OPEN) {
+ Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+
+ ConstantNode *cnode = (ConstantNode *)n;
+ if (cnode->values.size() == 1) {
+ array_size2 = cnode->values[0].sint;
+ if (array_size2 <= 0) {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']");
+ return ERR_PARSE_ERROR;
+ } else {
+ tk = _get_token();
+ }
+ } else {
+ _set_error("Expected '[");
+ return ERR_PARSE_ERROR;
+ }
+
+ if (precision != precision2 || type != type2 || var.array_size != array_size2) {
+ String error_str = "Cannot convert from '";
+ if (precision2 != PRECISION_DEFAULT) {
+ error_str += get_precision_name(precision2);
+ error_str += " ";
+ }
+ error_str += get_datatype_name(type2);
+ error_str += "[";
+ error_str += itos(array_size2);
+ error_str += "]'";
+ error_str += " to '";
+ if (precision != PRECISION_DEFAULT) {
+ error_str += get_precision_name(precision);
+ error_str += " ";
+ }
+ error_str += get_datatype_name(type);
+ error_str += "[";
+ error_str += itos(var.array_size);
+ error_str += "]'";
+ _set_error(error_str);
+ return ERR_PARSE_ERROR;
+ }
+ }
+
+ bool curly = tk.type == TK_CURLY_BRACKET_OPEN;
+
+ if (unknown_size) {
+ if (!curly) {
+ _set_error("Expected '{'");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ if (full_def) {
+ if (curly) {
+ _set_error("Expected '('");
+ return ERR_PARSE_ERROR;
+ }
+ }
+ }
+
+ if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization
+ while (true) {
+
+ Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!n) {
+ return ERR_PARSE_ERROR;
+ }
+
+ if (var.type != n->get_datatype()) {
+ _set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(var.type) + "'");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+ if (tk.type == TK_COMMA) {
+ decl.initializer.push_back(n);
+ continue;
+ } else if (!curly && tk.type == TK_PARENTHESIS_CLOSE) {
+ decl.initializer.push_back(n);
+ break;
+ } else if (curly && tk.type == TK_CURLY_BRACKET_CLOSE) {
+ decl.initializer.push_back(n);
+ break;
+ } else {
+ if (curly)
+ _set_error("Expected '}' or ','");
+ else
+ _set_error("Expected ')' or ','");
+ return ERR_PARSE_ERROR;
+ }
+ }
+ if (unknown_size) {
+ decl.size = decl.initializer.size();
+ var.array_size = decl.initializer.size();
+ } else if (decl.initializer.size() != var.array_size) {
+ _set_error("Array size mismatch");
+ return ERR_PARSE_ERROR;
+ }
+ tk = _get_token();
+ }
+ } else {
+ if (unknown_size) {
+ _set_error("Expected array initialization");
+ return ERR_PARSE_ERROR;
+ }
+ if (is_const) {
+ _set_error("Expected initialization of constant");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
+ node->declarations.push_back(decl);
+ } else if (tk.type == TK_OP_ASSIGN) {
+
+ VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>();
+ node->datatype = type;
+ node->precision = precision;
+ node->is_const = is_const;
+ vardecl = (Node *)node;
+
+ VariableDeclarationNode::Declaration decl;
+ decl.name = name;
+ decl.initializer = NULL;
- if (tk.type == TK_OP_ASSIGN) {
//variable created with assignment! must parse an expression
Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n)
@@ -3595,11 +4070,27 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
return ERR_PARSE_ERROR;
}
tk = _get_token();
+ node->declarations.push_back(decl);
+ } else {
+ if (is_const) {
+ _set_error("Expected initialization of constant");
+ return ERR_PARSE_ERROR;
+ }
+
+ VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>();
+ node->datatype = type;
+ node->precision = precision;
+ vardecl = (Node *)node;
+
+ VariableDeclarationNode::Declaration decl;
+ decl.name = name;
+ decl.initializer = NULL;
+ node->declarations.push_back(decl);
}
- p_block->variables[name] = var;
+ p_block->statements.push_back(vardecl);
- vardecl->declarations.push_back(decl);
+ p_block->variables[name] = var;
if (tk.type == TK_COMMA) {
tk = _get_token();
@@ -3659,37 +4150,250 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
} else {
_set_tkpos(pos); //rollback
}
- } else if (tk.type == TK_CF_WHILE) {
- //if () {}
+ } else if (tk.type == TK_CF_SWITCH) {
+ // switch() {}
tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {
- _set_error("Expected '(' after while");
+ _set_error("Expected '(' after switch");
return ERR_PARSE_ERROR;
}
-
ControlFlowNode *cf = alloc_node<ControlFlowNode>();
- cf->flow_op = FLOW_OP_WHILE;
+ cf->flow_op = FLOW_OP_SWITCH;
Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!n)
return ERR_PARSE_ERROR;
-
+ if (n->get_datatype() != TYPE_INT) {
+ _set_error("Expected integer expression");
+ return ERR_PARSE_ERROR;
+ }
tk = _get_token();
if (tk.type != TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')' after expression");
return ERR_PARSE_ERROR;
}
+ tk = _get_token();
+ if (tk.type != TK_CURLY_BRACKET_OPEN) {
+ _set_error("Expected '{' after switch statement");
+ return ERR_PARSE_ERROR;
+ }
+ BlockNode *switch_block = alloc_node<BlockNode>();
+ switch_block->block_type = BlockNode::BLOCK_TYPE_SWITCH;
+ switch_block->parent_block = p_block;
+ cf->expressions.push_back(n);
+ cf->blocks.push_back(switch_block);
+ p_block->statements.push_back(cf);
- BlockNode *block = alloc_node<BlockNode>();
- block->parent_block = p_block;
+ int prev_type = TK_CF_CASE;
+ while (true) { // Go-through multiple cases.
+
+ if (_parse_block(switch_block, p_builtin_types, true, true, false) != OK) {
+ return ERR_PARSE_ERROR;
+ }
+ pos = _get_tkpos();
+ tk = _get_token();
+ if (tk.type == TK_CF_CASE || tk.type == TK_CF_DEFAULT) {
+ if (prev_type == TK_CF_DEFAULT) {
+ if (tk.type == TK_CF_CASE) {
+ _set_error("Cases must be defined before default case.");
+ return ERR_PARSE_ERROR;
+ } else if (prev_type == TK_CF_DEFAULT) {
+ _set_error("Default case must be defined only once.");
+ return ERR_PARSE_ERROR;
+ }
+ }
+ prev_type = tk.type;
+ _set_tkpos(pos);
+ continue;
+ } else {
+ Set<int> constants;
+ for (int i = 0; i < switch_block->statements.size(); i++) { // Checks for duplicates.
+ ControlFlowNode *flow = (ControlFlowNode *)switch_block->statements[i];
+ if (flow) {
+ if (flow->flow_op == FLOW_OP_CASE) {
+ ConstantNode *n2 = static_cast<ConstantNode *>(flow->expressions[0]);
+ if (!n2) {
+ return ERR_PARSE_ERROR;
+ }
+ if (n2->values.empty()) {
+ return ERR_PARSE_ERROR;
+ }
+ if (constants.has(n2->values[0].sint)) {
+ _set_error("Duplicated case label: '" + itos(n2->values[0].sint) + "'");
+ return ERR_PARSE_ERROR;
+ }
+ constants.insert(n2->values[0].sint);
+ } else if (flow->flow_op == FLOW_OP_DEFAULT) {
+ continue;
+ } else {
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ return ERR_PARSE_ERROR;
+ }
+ }
+ break;
+ }
+ }
+
+ } else if (tk.type == TK_CF_CASE) {
+ // case x : break; | return;
+
+ if (p_block && p_block->block_type == BlockNode::BLOCK_TYPE_CASE) {
+ _set_tkpos(pos);
+ return OK;
+ }
+
+ if (!p_block || (p_block->block_type != BlockNode::BLOCK_TYPE_SWITCH)) {
+ _set_error("case must be placed within switch block");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+
+ int sign = 1;
+
+ if (tk.type == TK_OP_SUB) {
+ sign = -1;
+ tk = _get_token();
+ }
+
+ if (tk.type != TK_INT_CONSTANT) {
+ _set_error("Expected integer constant");
+ return ERR_PARSE_ERROR;
+ }
+
+ int constant = (int)tk.constant * sign;
+
+ tk = _get_token();
+
+ if (tk.type != TK_COLON) {
+ _set_error("Expected ':'");
+ return ERR_PARSE_ERROR;
+ }
+
+ ControlFlowNode *cf = alloc_node<ControlFlowNode>();
+ cf->flow_op = FLOW_OP_CASE;
+
+ ConstantNode *n = alloc_node<ConstantNode>();
+ ConstantNode::Value v;
+ v.sint = constant;
+ n->values.push_back(v);
+ n->datatype = TYPE_INT;
+
+ BlockNode *case_block = alloc_node<BlockNode>();
+ case_block->block_type = BlockNode::BLOCK_TYPE_CASE;
+ case_block->parent_block = p_block;
cf->expressions.push_back(n);
- cf->blocks.push_back(block);
+ cf->blocks.push_back(case_block);
p_block->statements.push_back(cf);
- Error err = _parse_block(block, p_builtin_types, true, true, true);
+ Error err = _parse_block(case_block, p_builtin_types, false, true, false);
+ if (err)
+ return err;
+
+ return OK;
+
+ } else if (tk.type == TK_CF_DEFAULT) {
+
+ if (p_block && p_block->block_type == BlockNode::BLOCK_TYPE_CASE) {
+ _set_tkpos(pos);
+ return OK;
+ }
+
+ if (!p_block || (p_block->block_type != BlockNode::BLOCK_TYPE_SWITCH)) {
+ _set_error("default must be placed within switch block");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+
+ if (tk.type != TK_COLON) {
+ _set_error("Expected ':'");
+ return ERR_PARSE_ERROR;
+ }
+
+ ControlFlowNode *cf = alloc_node<ControlFlowNode>();
+ cf->flow_op = FLOW_OP_DEFAULT;
+
+ BlockNode *default_block = alloc_node<BlockNode>();
+ default_block->block_type = BlockNode::BLOCK_TYPE_DEFAULT;
+ default_block->parent_block = p_block;
+ cf->blocks.push_back(default_block);
+ p_block->statements.push_back(cf);
+
+ Error err = _parse_block(default_block, p_builtin_types, false, true, false);
if (err)
return err;
+
+ return OK;
+
+ } else if (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) {
+ // do {} while()
+ // while() {}
+ bool is_do = tk.type == TK_CF_DO;
+
+ BlockNode *do_block = NULL;
+ if (is_do) {
+
+ do_block = alloc_node<BlockNode>();
+ do_block->parent_block = p_block;
+
+ Error err = _parse_block(do_block, p_builtin_types, true, true, true);
+ if (err)
+ return err;
+
+ tk = _get_token();
+ if (tk.type != TK_CF_WHILE) {
+ _set_error("Expected while after do");
+ return ERR_PARSE_ERROR;
+ }
+ }
+ tk = _get_token();
+
+ if (tk.type != TK_PARENTHESIS_OPEN) {
+ _set_error("Expected '(' after while");
+ return ERR_PARSE_ERROR;
+ }
+
+ ControlFlowNode *cf = alloc_node<ControlFlowNode>();
+ if (is_do) {
+ cf->flow_op = FLOW_OP_DO;
+ } else {
+ cf->flow_op = FLOW_OP_WHILE;
+ }
+ Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!n)
+ return ERR_PARSE_ERROR;
+
+ tk = _get_token();
+ if (tk.type != TK_PARENTHESIS_CLOSE) {
+ _set_error("Expected ')' after expression");
+ return ERR_PARSE_ERROR;
+ }
+ if (!is_do) {
+ BlockNode *block = alloc_node<BlockNode>();
+ block->parent_block = p_block;
+ cf->expressions.push_back(n);
+ cf->blocks.push_back(block);
+ p_block->statements.push_back(cf);
+
+ Error err = _parse_block(block, p_builtin_types, true, true, true);
+ if (err)
+ return err;
+ } else {
+
+ cf->expressions.push_back(n);
+ cf->blocks.push_back(do_block);
+ p_block->statements.push_back(cf);
+
+ tk = _get_token();
+ if (tk.type != TK_SEMICOLON) {
+ _set_error("Expected ';'");
+ return ERR_PARSE_ERROR;
+ }
+ }
} else if (tk.type == TK_CF_FOR) {
- //if () {}
+ // for() {}
tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {
_set_error("Expected '(' after for");
@@ -3790,6 +4494,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
}
p_block->statements.push_back(flow);
+ if (p_block->block_type == BlockNode::BLOCK_TYPE_CASE || p_block->block_type == BlockNode::BLOCK_TYPE_DEFAULT) {
+ return OK;
+ }
} else if (tk.type == TK_CF_DISCARD) {
//check return type
@@ -3836,9 +4543,13 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
}
p_block->statements.push_back(flow);
+ if (p_block->block_type == BlockNode::BLOCK_TYPE_CASE || p_block->block_type == BlockNode::BLOCK_TYPE_DEFAULT) {
+ return OK;
+ }
+
} else if (tk.type == TK_CF_CONTINUE) {
- if (!p_can_break) {
+ if (!p_can_continue) {
//all is good
_set_error("Continuing is not allowed here");
}
@@ -3857,7 +4568,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
} else {
- //nothng else, so expression
+ //nothing else, so expression
_set_tkpos(pos); //rollback
Node *expr = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!expr)
@@ -3993,7 +4704,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (!uniform && (type < TYPE_FLOAT || type > TYPE_MAT4)) {
- _set_error("Invalid type for varying, only float,vec2,vec3,vec4,mat2,mat3,mat4 allowed.");
+ _set_error("Invalid type for varying, only float,vec2,vec3,vec4,mat2,mat3,mat4 or array of these types allowed.");
return ERR_PARSE_ERROR;
}
@@ -4012,17 +4723,17 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (uniform) {
- ShaderNode::Uniform uniform;
+ ShaderNode::Uniform uniform2;
if (is_sampler_type(type)) {
- uniform.texture_order = texture_uniforms++;
- uniform.order = -1;
+ uniform2.texture_order = texture_uniforms++;
+ uniform2.order = -1;
} else {
- uniform.texture_order = -1;
- uniform.order = uniforms++;
+ uniform2.texture_order = -1;
+ uniform2.order = uniforms++;
}
- uniform.type = type;
- uniform.precission = precision;
+ uniform2.type = type;
+ uniform2.precision = precision;
//todo parse default value
@@ -4033,26 +4744,26 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_HINT_WHITE_TEXTURE) {
- uniform.hint = ShaderNode::Uniform::HINT_WHITE;
+ uniform2.hint = ShaderNode::Uniform::HINT_WHITE;
} else if (tk.type == TK_HINT_BLACK_TEXTURE) {
- uniform.hint = ShaderNode::Uniform::HINT_BLACK;
+ uniform2.hint = ShaderNode::Uniform::HINT_BLACK;
} else if (tk.type == TK_HINT_NORMAL_TEXTURE) {
- uniform.hint = ShaderNode::Uniform::HINT_NORMAL;
+ uniform2.hint = ShaderNode::Uniform::HINT_NORMAL;
} else if (tk.type == TK_HINT_ANISO_TEXTURE) {
- uniform.hint = ShaderNode::Uniform::HINT_ANISO;
+ uniform2.hint = ShaderNode::Uniform::HINT_ANISO;
} else if (tk.type == TK_HINT_ALBEDO_TEXTURE) {
- uniform.hint = ShaderNode::Uniform::HINT_ALBEDO;
+ uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO;
} else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) {
- uniform.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO;
+ uniform2.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO;
} else if (tk.type == TK_HINT_COLOR) {
if (type != TYPE_VEC4) {
_set_error("Color hint is for vec4 only");
return ERR_PARSE_ERROR;
}
- uniform.hint = ShaderNode::Uniform::HINT_COLOR;
+ uniform2.hint = ShaderNode::Uniform::HINT_COLOR;
} else if (tk.type == TK_HINT_RANGE) {
- uniform.hint = ShaderNode::Uniform::HINT_RANGE;
+ uniform2.hint = ShaderNode::Uniform::HINT_RANGE;
if (type != TYPE_FLOAT && type != TYPE_INT) {
_set_error("Range hint is for float and int only");
return ERR_PARSE_ERROR;
@@ -4078,8 +4789,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- uniform.hint_range[0] = tk.constant;
- uniform.hint_range[0] *= sign;
+ uniform2.hint_range[0] = tk.constant;
+ uniform2.hint_range[0] *= sign;
tk = _get_token();
@@ -4102,8 +4813,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- uniform.hint_range[1] = tk.constant;
- uniform.hint_range[1] *= sign;
+ uniform2.hint_range[1] = tk.constant;
+ uniform2.hint_range[1] *= sign;
tk = _get_token();
@@ -4115,13 +4826,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- uniform.hint_range[2] = tk.constant;
+ uniform2.hint_range[2] = tk.constant;
tk = _get_token();
} else {
if (type == TYPE_INT) {
- uniform.hint_range[2] = 1;
+ uniform2.hint_range[2] = 1;
} else {
- uniform.hint_range[2] = 0.001;
+ uniform2.hint_range[2] = 0.001;
}
}
@@ -4134,7 +4845,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("Expected valid type hint after ':'.");
}
- if (uniform.hint != ShaderNode::Uniform::HINT_RANGE && uniform.hint != ShaderNode::Uniform::HINT_NONE && uniform.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
+ if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
_set_error("This hint is only for sampler types");
return ERR_PARSE_ERROR;
}
@@ -4154,16 +4865,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ConstantNode *cn = static_cast<ConstantNode *>(expr);
- uniform.default_value.resize(cn->values.size());
+ uniform2.default_value.resize(cn->values.size());
- if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) {
- _set_error("Can't convert constant to " + get_datatype_name(uniform.type));
+ if (!convert_constant(cn, uniform2.type, uniform2.default_value.ptrw())) {
+ _set_error("Can't convert constant to " + get_datatype_name(uniform2.type));
return ERR_PARSE_ERROR;
}
tk = _get_token();
}
- shader->uniforms[name] = uniform;
+ shader->uniforms[name] = uniform2;
if (tk.type != TK_SEMICOLON) {
_set_error("Expected ';'");
@@ -4173,37 +4884,79 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ShaderNode::Varying varying;
varying.type = type;
- varying.precission = precision;
+ varying.precision = precision;
varying.interpolation = interpolation;
- shader->varyings[name] = varying;
tk = _get_token();
- if (tk.type != TK_SEMICOLON) {
- _set_error("Expected ';'");
+ if (tk.type != TK_SEMICOLON && tk.type != TK_BRACKET_OPEN) {
+ _set_error("Expected ';' or '['");
return ERR_PARSE_ERROR;
}
+
+ if (tk.type == TK_BRACKET_OPEN) {
+ tk = _get_token();
+ if (tk.type == TK_INT_CONSTANT && tk.constant > 0) {
+ varying.array_size = (int)tk.constant;
+
+ tk = _get_token();
+ if (tk.type == TK_BRACKET_CLOSE) {
+ tk = _get_token();
+ if (tk.type != TK_SEMICOLON) {
+ _set_error("Expected ';'");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ _set_error("Expected ']'");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
+ shader->varyings[name] = varying;
}
} break;
default: {
- //function
+ //function or constant variable
+ bool is_constant = false;
DataPrecision precision = PRECISION_DEFAULT;
DataType type;
StringName name;
+ if (tk.type == TK_CONST) {
+ is_constant = true;
+ tk = _get_token();
+ }
+
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
tk = _get_token();
}
if (!is_token_datatype(tk.type)) {
- _set_error("Expected function, uniform or varying ");
+ _set_error("Expected constant, function, uniform or varying ");
+ return ERR_PARSE_ERROR;
+ }
+
+ if (!is_token_variable_datatype(tk.type)) {
+ _set_error("Invalid data type for constants or function return (samplers not allowed)");
return ERR_PARSE_ERROR;
}
type = get_token_datatype(tk.type);
+ TkPos prev_pos = _get_tkpos();
+ tk = _get_token();
+ if (tk.type == TK_BRACKET_OPEN) {
+ _set_error("Cannot use arrays as return types");
+ return ERR_PARSE_ERROR;
+ }
+ _set_tkpos(prev_pos);
+
_get_completable_identifier(NULL, COMPLETION_MAIN_FUNCTION, name);
if (name == StringName()) {
@@ -4218,8 +4971,73 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {
- _set_error("Expected '(' after identifier");
- return ERR_PARSE_ERROR;
+ if (type == TYPE_VOID) {
+ _set_error("Expected '(' after function identifier");
+ return ERR_PARSE_ERROR;
+ }
+
+ //variable
+
+ while (true) {
+ ShaderNode::Constant constant;
+ constant.type = type;
+ constant.precision = precision;
+ constant.initializer = NULL;
+
+ if (tk.type == TK_OP_ASSIGN) {
+
+ if (!is_constant) {
+ _set_error("Expected 'const' keyword before constant definition");
+ return ERR_PARSE_ERROR;
+ }
+
+ //variable created with assignment! must parse an expression
+ Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>());
+ if (!expr)
+ return ERR_PARSE_ERROR;
+
+ if (expr->type != Node::TYPE_CONSTANT) {
+ _set_error("Expected constant expression after '='");
+ return ERR_PARSE_ERROR;
+ }
+
+ constant.initializer = static_cast<ConstantNode *>(expr);
+
+ if (type != expr->get_datatype()) {
+ _set_error("Invalid assignment of '" + get_datatype_name(expr->get_datatype()) + "' to '" + get_datatype_name(type) + "'");
+ return ERR_PARSE_ERROR;
+ }
+ tk = _get_token();
+ } else {
+ _set_error("Expected initialization of constant");
+ return ERR_PARSE_ERROR;
+ }
+
+ shader->constants[name] = constant;
+ if (tk.type == TK_COMMA) {
+ tk = _get_token();
+ if (tk.type != TK_IDENTIFIER) {
+ _set_error("Expected identifier after type");
+ return ERR_PARSE_ERROR;
+ }
+
+ name = tk.text;
+ if (_find_identifier(NULL, Map<StringName, BuiltInInfo>(), name)) {
+ _set_error("Redefinition of '" + String(name) + "'");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+
+ } else if (tk.type == TK_SEMICOLON) {
+ break;
+ } else {
+ _set_error("Expected ',' or ';' after constant");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
+ break;
}
Map<StringName, BuiltInInfo> builtin_types;
@@ -4292,6 +5110,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
+ if (tk.type == TK_BRACKET_OPEN) {
+ _set_error("Arrays as parameters are not implemented yet");
+ return ERR_PARSE_ERROR;
+ }
if (tk.type != TK_IDENTIFIER) {
_set_error("Expected identifier for argument name");
return ERR_PARSE_ERROR;
@@ -4312,6 +5134,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
func_node->arguments.push_back(arg);
tk = _get_token();
+ if (tk.type == TK_BRACKET_OPEN) {
+ _set_error("Arrays as parameters are not implemented yet");
+ return ERR_PARSE_ERROR;
+ }
if (tk.type == TK_COMMA) {
tk = _get_token();
@@ -4347,6 +5173,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (err)
return err;
+ if (func_node->return_type != DataType::TYPE_VOID) {
+
+ BlockNode *block = func_node->body;
+ if (_find_last_flow_op_in_block(block, FlowOperation::FLOW_OP_RETURN) != OK) {
+ _set_error("Expected at least one return statement in a non-void function.");
+ return ERR_PARSE_ERROR;
+ }
+ }
current_function = StringName();
}
}
@@ -4357,6 +5191,57 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return OK;
}
+Error ShaderLanguage::_find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op) {
+
+ bool found = false;
+
+ for (int i = p_flow->blocks.size() - 1; i >= 0; i--) {
+ if (p_flow->blocks[i]->type == Node::TYPE_BLOCK) {
+ BlockNode *last_block = (BlockNode *)p_flow->blocks[i];
+ if (_find_last_flow_op_in_block(last_block, p_op) == OK) {
+ found = true;
+ break;
+ }
+ }
+ }
+ if (found) {
+ return OK;
+ }
+ return FAILED;
+}
+
+Error ShaderLanguage::_find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op) {
+
+ bool found = false;
+
+ for (int i = p_block->statements.size() - 1; i >= 0; i--) {
+
+ if (p_block->statements[i]->type == Node::TYPE_CONTROL_FLOW) {
+ ControlFlowNode *flow = (ControlFlowNode *)p_block->statements[i];
+ if (flow->flow_op == p_op) {
+ found = true;
+ break;
+ } else {
+ if (_find_last_flow_op_in_op(flow, p_op) == OK) {
+ found = true;
+ break;
+ }
+ }
+ } else if (p_block->statements[i]->type == Node::TYPE_BLOCK) {
+ BlockNode *block = (BlockNode *)p_block->statements[i];
+ if (_find_last_flow_op_in_block(block, p_op) == OK) {
+ found = true;
+ break;
+ }
+ }
+ }
+
+ if (found) {
+ return OK;
+ }
+ return FAILED;
+}
+
// skips over whitespace and /* */ and // comments
static int _get_first_ident_pos(const String &p_code) {
@@ -4454,7 +5339,7 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
return OK;
}
-Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<String> *r_options, String &r_call_hint) {
+Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
clear();
@@ -4463,9 +5348,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
nodes = NULL;
shader = alloc_node<ShaderNode>();
- Error err = _parse_shader(p_functions, p_render_modes, p_shader_types);
- if (err != OK)
- ERR_PRINT("Failed to parse shader");
+ _parse_shader(p_functions, p_render_modes, p_shader_types);
switch (completion_type) {
@@ -4475,8 +5358,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
} break;
case COMPLETION_RENDER_MODE: {
for (int i = 0; i < p_render_modes.size(); i++) {
-
- r_options->push_back(p_render_modes[i]);
+ ScriptCodeCompletionOption option(p_render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
+ r_options->push_back(option);
}
return OK;
@@ -4484,8 +5367,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
case COMPLETION_MAIN_FUNCTION: {
for (const Map<StringName, FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) {
-
- r_options->push_back(E->key());
+ ScriptCodeCompletionOption option(E->key(), ScriptCodeCompletionOption::KIND_FUNCTION);
+ r_options->push_back(option);
}
return OK;
@@ -4494,70 +5377,86 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
case COMPLETION_FUNCTION_CALL: {
bool comp_ident = completion_type == COMPLETION_IDENTIFIER;
- Set<String> matches;
-
+ Map<String, ScriptCodeCompletionOption::Kind> matches;
StringName skip_function;
-
BlockNode *block = completion_block;
- while (block) {
-
- if (comp_ident) {
- for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) {
+ if (completion_class == TAG_GLOBAL) {
+ while (block) {
+ if (comp_ident) {
+ for (const Map<StringName, BlockNode::Variable>::Element *E = block->variables.front(); E; E = E->next()) {
- if (E->get().line < completion_line) {
- matches.insert(E->key());
+ if (E->get().line < completion_line) {
+ matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
+ }
}
}
- }
- if (block->parent_function) {
- if (comp_ident) {
- for (int i = 0; i < block->parent_function->arguments.size(); i++) {
- matches.insert(block->parent_function->arguments[i].name);
+ if (block->parent_function) {
+ if (comp_ident) {
+ for (int i = 0; i < block->parent_function->arguments.size(); i++) {
+ matches.insert(block->parent_function->arguments[i].name, ScriptCodeCompletionOption::KIND_FUNCTION);
+ }
}
+ skip_function = block->parent_function->name;
}
- skip_function = block->parent_function->name;
+ block = block->parent_block;
}
- block = block->parent_block;
- }
- if (comp_ident && skip_function != StringName() && p_functions.has(skip_function)) {
+ if (comp_ident && skip_function != StringName() && p_functions.has(skip_function)) {
- for (Map<StringName, BuiltInInfo>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) {
- matches.insert(E->key());
+ for (Map<StringName, BuiltInInfo>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) {
+ ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
+ if (E->get().constant) {
+ kind = ScriptCodeCompletionOption::KIND_CONSTANT;
+ }
+ matches.insert(E->key(), kind);
+ }
}
- }
- if (comp_ident) {
- for (const Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) {
- matches.insert(E->key());
+ if (comp_ident) {
+ for (const Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) {
+ matches.insert(E->key(), ScriptCodeCompletionOption::KIND_VARIABLE);
+ }
+ for (const Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
+ matches.insert(E->key(), ScriptCodeCompletionOption::KIND_MEMBER);
+ }
}
- for (const Map<StringName, ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
- matches.insert(E->key());
+
+ for (int i = 0; i < shader->functions.size(); i++) {
+ if (!shader->functions[i].callable || shader->functions[i].name == skip_function)
+ continue;
+ matches.insert(String(shader->functions[i].name), ScriptCodeCompletionOption::KIND_FUNCTION);
}
- }
- for (int i = 0; i < shader->functions.size(); i++) {
- if (!shader->functions[i].callable || shader->functions[i].name == skip_function)
- continue;
- matches.insert(String(shader->functions[i].name) + "(");
- }
+ int idx = 0;
- int idx = 0;
+ while (builtin_func_defs[idx].name) {
- while (builtin_func_defs[idx].name) {
+ matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION);
+ idx++;
+ }
- matches.insert(String(builtin_func_defs[idx].name) + "(");
- idx++;
+ } else { // sub-class
+ int idx = 0;
+
+ while (builtin_func_defs[idx].name) {
+ if (builtin_func_defs[idx].tag == completion_class) {
+ matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION);
+ }
+ idx++;
+ }
}
- for (Set<String>::Element *E = matches.front(); E; E = E->next()) {
- r_options->push_back(E->get());
+ for (Map<String, ScriptCodeCompletionOption::Kind>::Element *E = matches.front(); E; E = E->next()) {
+ ScriptCodeCompletionOption option(E->key(), E->value());
+ if (E->value() == ScriptCodeCompletionOption::KIND_FUNCTION) {
+ option.insert_text += "(";
+ }
+ r_options->push_back(option);
}
return OK;
-
} break;
case COMPLETION_CALL_ARGUMENTS: {
@@ -4610,6 +5509,11 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
if (completion_function == builtin_func_defs[idx].name) {
+ if (builtin_func_defs[idx].tag != completion_class) {
+ idx++;
+ continue;
+ }
+
if (calltip.length())
calltip += "\n";
@@ -4688,12 +5592,13 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
case TYPE_MAT2: limit = 2; break;
case TYPE_MAT3: limit = 3; break;
case TYPE_MAT4: limit = 4; break;
- default: {}
+ default: {
+ }
}
for (int i = 0; i < limit; i++) {
- r_options->push_back(String::chr(colv[i]));
- r_options->push_back(String::chr(coordv[i]));
+ r_options->push_back(ScriptCodeCompletionOption(String::chr(colv[i]), ScriptCodeCompletionOption::KIND_PLAIN_TEXT));
+ r_options->push_back(ScriptCodeCompletionOption(String::chr(coordv[i]), ScriptCodeCompletionOption::KIND_PLAIN_TEXT));
}
} break;
@@ -4720,6 +5625,7 @@ ShaderLanguage::ShaderNode *ShaderLanguage::get_shader() {
ShaderLanguage::ShaderLanguage() {
nodes = NULL;
+ completion_class = TAG_GLOBAL;
}
ShaderLanguage::~ShaderLanguage() {
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 08c4d06992..3a5630ef42 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,8 @@
#include "core/list.h"
#include "core/map.h"
-#include "core/string_db.h"
+#include "core/script_language.h"
+#include "core/string_name.h"
#include "core/typedefs.h"
#include "core/ustring.h"
#include "core/variant.h"
@@ -42,7 +43,6 @@ class ShaderLanguage {
public:
enum TokenType {
-
TK_EMPTY,
TK_IDENTIFIER,
TK_TRUE,
@@ -80,8 +80,8 @@ public:
TK_TYPE_USAMPLER3D,
TK_TYPE_SAMPLERCUBE,
TK_INTERPOLATION_FLAT,
- TK_INTERPOLATION_NO_PERSPECTIVE,
TK_INTERPOLATION_SMOOTH,
+ TK_CONST,
TK_PRECISION_LOW,
TK_PRECISION_MID,
TK_PRECISION_HIGH,
@@ -125,6 +125,7 @@ public:
TK_CF_DO,
TK_CF_SWITCH,
TK_CF_CASE,
+ TK_CF_DEFAULT,
TK_CF_BREAK,
TK_CF_CONTINUE,
TK_CF_RETURN,
@@ -210,7 +211,6 @@ public:
enum DataInterpolation {
INTERPOLATION_FLAT,
- INTERPOLATION_NO_PERSPECTIVE,
INTERPOLATION_SMOOTH,
};
@@ -267,20 +267,19 @@ public:
FLOW_OP_DO,
FLOW_OP_BREAK,
FLOW_OP_SWITCH,
+ FLOW_OP_CASE,
+ FLOW_OP_DEFAULT,
FLOW_OP_CONTINUE,
FLOW_OP_DISCARD
-
};
enum ArgumentQualifier {
ARGUMENT_QUALIFIER_IN,
ARGUMENT_QUALIFIER_OUT,
ARGUMENT_QUALIFIER_INOUT,
-
};
struct Node {
-
Node *next;
enum Type {
@@ -292,13 +291,17 @@ public:
TYPE_CONSTANT,
TYPE_OPERATOR,
TYPE_CONTROL_FLOW,
- TYPE_MEMBER
+ TYPE_MEMBER,
+ TYPE_ARRAY,
+ TYPE_ARRAY_DECLARATION,
};
Type type;
virtual DataType get_datatype() const { return TYPE_VOID; }
-
+ Node(Type t) :
+ next(NULL),
+ type(t) {}
virtual ~Node() {}
};
@@ -313,38 +316,37 @@ public:
Node *nodes;
struct OperatorNode : public Node {
-
DataType return_cache;
DataPrecision return_precision_cache;
Operator op;
Vector<Node *> arguments;
virtual DataType get_datatype() const { return return_cache; }
- OperatorNode() {
- type = TYPE_OPERATOR;
- return_cache = TYPE_VOID;
- return_precision_cache = PRECISION_DEFAULT;
- }
+ OperatorNode() :
+ Node(TYPE_OPERATOR),
+ return_cache(TYPE_VOID),
+ return_precision_cache(PRECISION_DEFAULT),
+ op(OP_EQUAL) {}
};
struct VariableNode : public Node {
DataType datatype_cache;
StringName name;
virtual DataType get_datatype() const { return datatype_cache; }
+ bool is_const;
- VariableNode() {
- type = TYPE_VARIABLE;
- datatype_cache = TYPE_VOID;
- }
+ VariableNode() :
+ Node(TYPE_VARIABLE),
+ datatype_cache(TYPE_VOID),
+ is_const(false) {}
};
struct VariableDeclarationNode : public Node {
-
DataPrecision precision;
DataType datatype;
+ bool is_const;
struct Declaration {
-
StringName name;
Node *initializer;
};
@@ -352,13 +354,52 @@ public:
Vector<Declaration> declarations;
virtual DataType get_datatype() const { return datatype; }
- VariableDeclarationNode() {
- type = TYPE_VARIABLE_DECLARATION;
- }
+ VariableDeclarationNode() :
+ Node(TYPE_VARIABLE_DECLARATION),
+ precision(PRECISION_DEFAULT),
+ datatype(TYPE_VOID),
+ is_const(false) {}
};
- struct ConstantNode : public Node {
+ struct ArrayNode : public Node {
+ DataType datatype_cache;
+ StringName name;
+ Node *index_expression;
+ Node *call_expression;
+ bool is_const;
+
+ virtual DataType get_datatype() const { return datatype_cache; }
+
+ ArrayNode() :
+ Node(TYPE_ARRAY),
+ datatype_cache(TYPE_VOID),
+ index_expression(NULL),
+ call_expression(NULL),
+ is_const(false) {}
+ };
+
+ struct ArrayDeclarationNode : public Node {
+ DataPrecision precision;
+ DataType datatype;
+ bool is_const;
+
+ struct Declaration {
+ StringName name;
+ uint32_t size;
+ Vector<Node *> initializer;
+ };
+ Vector<Declaration> declarations;
+ virtual DataType get_datatype() const { return datatype; }
+
+ ArrayDeclarationNode() :
+ Node(TYPE_ARRAY_DECLARATION),
+ precision(PRECISION_DEFAULT),
+ datatype(TYPE_VOID),
+ is_const(false) {}
+ };
+
+ struct ConstantNode : public Node {
DataType datatype;
union Value {
@@ -371,7 +412,9 @@ public:
Vector<Value> values;
virtual DataType get_datatype() const { return datatype; }
- ConstantNode() { type = TYPE_CONSTANT; }
+ ConstantNode() :
+ Node(TYPE_CONSTANT),
+ datatype(TYPE_VOID) {}
};
struct FunctionNode;
@@ -380,48 +423,62 @@ public:
FunctionNode *parent_function;
BlockNode *parent_block;
+ enum BlockType {
+ BLOCK_TYPE_STANDART,
+ BLOCK_TYPE_SWITCH,
+ BLOCK_TYPE_CASE,
+ BLOCK_TYPE_DEFAULT,
+ };
+
+ int block_type;
+
struct Variable {
DataType type;
DataPrecision precision;
int line; //for completion
+ int array_size;
+ bool is_const;
};
Map<StringName, Variable> variables;
List<Node *> statements;
bool single_statement;
- BlockNode() {
- type = TYPE_BLOCK;
- parent_block = NULL;
- parent_function = NULL;
- single_statement = false;
- }
+
+ BlockNode() :
+ Node(TYPE_BLOCK),
+ parent_function(NULL),
+ parent_block(NULL),
+ block_type(BLOCK_TYPE_STANDART),
+ single_statement(false) {}
};
struct ControlFlowNode : public Node {
-
FlowOperation flow_op;
Vector<Node *> expressions;
Vector<BlockNode *> blocks;
- ControlFlowNode() {
- type = TYPE_CONTROL_FLOW;
- flow_op = FLOW_OP_IF;
- }
+
+ ControlFlowNode() :
+ Node(TYPE_CONTROL_FLOW),
+ flow_op(FLOW_OP_IF) {}
};
struct MemberNode : public Node {
-
DataType basetype;
DataType datatype;
StringName name;
Node *owner;
+
virtual DataType get_datatype() const { return datatype; }
- MemberNode() { type = TYPE_MEMBER; }
+
+ MemberNode() :
+ Node(TYPE_MEMBER),
+ basetype(TYPE_VOID),
+ datatype(TYPE_VOID),
+ owner(NULL) {}
};
struct FunctionNode : public Node {
-
struct Argument {
-
ArgumentQualifier qualifier;
StringName name;
DataType type;
@@ -435,16 +492,22 @@ public:
BlockNode *body;
bool can_discard;
- FunctionNode() {
- type = TYPE_FUNCTION;
- return_type = TYPE_VOID;
- return_precision = PRECISION_DEFAULT;
- can_discard = false;
- }
+ FunctionNode() :
+ Node(TYPE_FUNCTION),
+ return_type(TYPE_VOID),
+ return_precision(PRECISION_DEFAULT),
+ body(NULL),
+ can_discard(false) {}
};
struct ShaderNode : public Node {
+ struct Constant {
+ DataType type;
+ DataPrecision precision;
+ ConstantNode *initializer;
+ };
+
struct Function {
StringName name;
FunctionNode *function;
@@ -455,7 +518,14 @@ public:
struct Varying {
DataType type;
DataInterpolation interpolation;
- DataPrecision precission;
+ DataPrecision precision;
+ int array_size;
+
+ Varying() :
+ type(TYPE_VOID),
+ interpolation(INTERPOLATION_FLAT),
+ precision(PRECISION_DEFAULT),
+ array_size(0) {}
};
struct Uniform {
@@ -475,30 +545,35 @@ public:
int order;
int texture_order;
DataType type;
- DataPrecision precission;
+ DataPrecision precision;
Vector<ConstantNode::Value> default_value;
Hint hint;
float hint_range[3];
- Uniform() {
- hint = HINT_NONE;
- hint_range[0] = 0;
- hint_range[1] = 1;
- hint_range[2] = 0.001;
+ Uniform() :
+ order(0),
+ texture_order(0),
+ type(TYPE_VOID),
+ precision(PRECISION_DEFAULT),
+ hint(HINT_NONE) {
+ hint_range[0] = 0.0f;
+ hint_range[1] = 1.0f;
+ hint_range[2] = 0.001f;
}
};
+ Map<StringName, Constant> constants;
Map<StringName, Varying> varyings;
Map<StringName, Uniform> uniforms;
Vector<StringName> render_modes;
Vector<Function> functions;
- ShaderNode() { type = TYPE_SHADER; }
+ ShaderNode() :
+ Node(TYPE_SHADER) {}
};
struct Expression {
-
bool is_op;
union {
Operator op;
@@ -507,7 +582,6 @@ public:
};
struct VarInfo {
-
StringName name;
DataType type;
};
@@ -523,7 +597,6 @@ public:
};
struct Token {
-
TokenType type;
StringName text;
double constant;
@@ -534,11 +607,13 @@ public:
static String get_token_text(Token p_token);
static bool is_token_datatype(TokenType p_type);
+ static bool is_token_variable_datatype(TokenType p_type);
static DataType get_token_datatype(TokenType p_type);
static bool is_token_interpolation(TokenType p_type);
static DataInterpolation get_token_interpolation(TokenType p_type);
static bool is_token_precision(TokenType p_type);
static DataPrecision get_token_precision(TokenType p_type);
+ static String get_precision_name(DataPrecision p_type);
static String get_datatype_name(DataType p_type);
static bool is_token_nonvoid_datatype(TokenType p_type);
static bool is_token_operator(TokenType p_type);
@@ -548,7 +623,7 @@ public:
static int get_cardinality(DataType p_type);
static bool is_scalar_type(DataType p_type);
static bool is_sampler_type(DataType p_type);
- static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type);
+ static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
static void get_keyword_list(List<String> *r_keywords);
static void get_builtin_funcs(List<String> *r_keywords);
@@ -556,11 +631,14 @@ public:
struct BuiltInInfo {
DataType type;
bool constant;
- BuiltInInfo() {}
- BuiltInInfo(DataType p_type, bool p_constant = false) {
- type = p_type;
- constant = p_constant;
- }
+
+ BuiltInInfo() :
+ type(TYPE_VOID),
+ constant(false) {}
+
+ BuiltInInfo(DataType p_type, bool p_constant = false) :
+ type(p_type),
+ constant(p_constant) {}
};
struct FunctionInfo {
@@ -573,6 +651,7 @@ private:
TokenType token;
const char *text;
};
+
static const KeyWord keyword_list[];
bool error_set;
@@ -625,46 +704,57 @@ private:
IDENTIFIER_FUNCTION_ARGUMENT,
IDENTIFIER_LOCAL_VAR,
IDENTIFIER_BUILTIN_VAR,
+ IDENTIFIER_CONSTANT,
};
- bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL);
-
+ bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL, bool *r_is_const = NULL, int *r_array_size = NULL);
bool _is_operator_assign(Operator p_op) const;
bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL);
-
bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL);
- struct BuiltinFuncDef {
+ enum SubClassTag {
+ TAG_GLOBAL,
+ TAG_ARRAY
+ };
+ struct BuiltinFuncDef {
enum { MAX_ARGS = 5 };
const char *name;
DataType rettype;
const DataType args[MAX_ARGS];
+ SubClassTag tag;
+ };
+
+ struct BuiltinFuncOutArgs { //arguments used as out in built in functions
+ const char *name;
+ int argument;
};
CompletionType completion_type;
int completion_line;
BlockNode *completion_block;
DataType completion_base;
+ SubClassTag completion_class;
StringName completion_function;
int completion_argument;
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
-
static const BuiltinFuncDef builtin_func_defs[];
- bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type);
+ static const BuiltinFuncOutArgs builtin_func_out_args[];
+ bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type);
bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = NULL);
Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
-
ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
- Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
+ Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
Error _parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
-
Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
+ Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
+ Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
+
public:
//static void get_keyword_list(ShaderType p_type,List<String> *p_keywords);
@@ -672,7 +762,7 @@ public:
static String get_shader_type(const String &p_code);
Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
- Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<String> *r_options, String &r_call_hint);
+ Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
String get_error_text();
int get_error_line();
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 57e8d86468..019f477362 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,6 +60,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POSITION"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
@@ -75,7 +76,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["MODELVIEW_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INV_PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
@@ -86,6 +87,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["UV"] = constt(ShaderLanguage::TYPE_VEC2);
@@ -109,6 +111,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_SCISSOR"] = ShaderLanguage::TYPE_FLOAT;
@@ -117,6 +120,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
@@ -125,6 +129,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
@@ -132,6 +137,8 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["NORMAL"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["UV"] = constt(ShaderLanguage::TYPE_VEC2);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["UV2"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["LIGHT"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["LIGHT_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
@@ -142,6 +149,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["DIFFUSE_LIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["SPECULAR_LIGHT"] = ShaderLanguage::TYPE_VEC3;
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_SPATIAL].functions["light"].can_discard = true;
@@ -182,6 +190,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadows_disabled");
shader_modes[VS::SHADER_SPATIAL].modes.push_back("ambient_light_disabled");
+ shader_modes[VS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity");
shader_modes[VS::SHADER_SPATIAL].modes.push_back("vertex_lighting");
@@ -198,6 +207,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["INSTANCE_CUSTOM"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["AT_LIGHT_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["TEXTURE_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].can_discard = false;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4);
@@ -225,9 +235,10 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["TEXTURE_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_VEC"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_COLOR"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW_COLOR"] = ShaderLanguage::TYPE_VEC4;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
diff --git a/servers/visual/shader_types.h b/servers/visual/shader_types.h
index e195b6ea20..149c9b5e1f 100644
--- a/servers/visual/shader_types.h
+++ b/servers/visual/shader_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 16cda0326d..f5a1276c27 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,15 +29,13 @@
/*************************************************************************/
#include "visual_server_canvas.h"
-#include "visual_server_global.h"
+#include "visual_server_globals.h"
#include "visual_server_raster.h"
#include "visual_server_viewport.h"
-void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
+static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
- static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
- RasterizerCanvas::Item *z_list[z_range];
- RasterizerCanvas::Item *z_last_list[z_range];
+void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
@@ -51,6 +49,38 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra
}
}
+void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item *p_material_owner, const Color p_modulate, VisualServerCanvas::Item **r_items, int &r_index) {
+ int child_item_count = p_canvas_item->child_items.size();
+ VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
+ for (int i = 0; i < child_item_count; i++) {
+ if (child_items[i]->visible) {
+ if (r_items) {
+ r_items[r_index] = child_items[i];
+ child_items[i]->ysort_modulate = p_modulate;
+ child_items[i]->ysort_xform = p_transform;
+ child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
+ child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : NULL;
+ }
+
+ r_index++;
+
+ if (child_items[i]->sort_y)
+ _collect_ysort_children(child_items[i],
+ p_transform * child_items[i]->xform,
+ child_items[i]->use_parent_material ? p_material_owner : child_items[i],
+ p_modulate * child_items[i]->modulate,
+ r_items, r_index);
+ }
+ }
+}
+
+void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_Owner<VisualServerCanvas::Item> &canvas_item_owner) {
+ while (ysort_owner && ysort_owner->sort_y) {
+ ysort_owner->ysort_children_count = -1;
+ ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
+ }
+}
+
void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
Item *ci = p_canvas_item;
@@ -58,10 +88,10 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
if (!ci->visible)
return;
- if (p_canvas_item->children_order_dirty) {
+ if (ci->children_order_dirty) {
- p_canvas_item->child_items.sort_custom<ItemIndexSort>();
- p_canvas_item->children_order_dirty = false;
+ ci->child_items.sort_custom<ItemIndexSort>();
+ ci->children_order_dirty = false;
}
Rect2 rect = ci->get_rect();
@@ -82,8 +112,7 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
return;
int child_item_count = ci->child_items.size();
- Item **child_items = (Item **)alloca(child_item_count * sizeof(Item *));
- copymem(child_items, ci->child_items.ptr(), child_item_count * sizeof(Item *));
+ Item **child_items = ci->child_items.ptrw();
if (ci->clip) {
if (p_canvas_clip != NULL) {
@@ -99,6 +128,17 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
if (ci->sort_y) {
+ if (ci->ysort_children_count == -1) {
+ ci->ysort_children_count = 0;
+ _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), NULL, ci->ysort_children_count);
+ }
+
+ child_item_count = ci->ysort_children_count;
+ child_items = (Item **)alloca(child_item_count * sizeof(Item *));
+
+ int i = 0;
+ _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i);
+
SortArray<Item *, ItemPtrSort> sorter;
sorter.sort(child_items, child_item_count);
}
@@ -110,9 +150,13 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
for (int i = 0; i < child_item_count; i++) {
- if (!child_items[i]->behind)
+ if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
continue;
- _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ if (ci->sort_y) {
+ _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
+ } else {
+ _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ }
}
if (ci->copy_back_buffer) {
@@ -148,9 +192,13 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
for (int i = 0; i < child_item_count; i++) {
- if (child_items[i]->behind)
+ if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
continue;
- _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ if (ci->sort_y) {
+ _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
+ } else {
+ _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ }
}
}
@@ -225,24 +273,24 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
for (int i = 0; i < l; i++) {
- const Canvas::ChildItem &ci = p_canvas->child_items[i];
- _render_canvas_item_tree(ci.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
+ const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
+ _render_canvas_item_tree(ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
//mirroring (useful for scrolling backgrounds)
- if (ci.mirror.x != 0) {
+ if (ci2.mirror.x != 0) {
- Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci.mirror.x, 0));
- _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
+ Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
+ _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
- if (ci.mirror.y != 0) {
+ if (ci2.mirror.y != 0) {
- Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci.mirror.y));
- _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
+ Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
+ _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
- if (ci.mirror.y != 0 && ci.mirror.x != 0) {
+ if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
- Transform2D xform2 = p_transform * Transform2D(0, ci.mirror);
- _render_canvas_item_tree(ci.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
+ Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
+ _render_canvas_item_tree(ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
}
}
@@ -277,6 +325,19 @@ void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color)
canvas->modulate = p_color;
}
+void VisualServerCanvas::canvas_set_disable_scale(bool p_disable) {
+ disable_scale = p_disable;
+}
+
+void VisualServerCanvas::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
+
+ Canvas *canvas = canvas_owner.get(p_canvas);
+ ERR_FAIL_COND(!canvas);
+
+ canvas->parent = p_parent;
+ canvas->parent_scale = p_scale;
+}
+
RID VisualServerCanvas::canvas_item_create() {
Item *canvas_item = memnew(Item);
@@ -300,6 +361,8 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
+
+ _mark_ysort_dirty(item_owner, canvas_item_owner);
}
canvas_item->parent = RID();
@@ -319,10 +382,11 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
item_owner->child_items.push_back(canvas_item);
item_owner->children_order_dirty = true;
+ _mark_ysort_dirty(item_owner, canvas_item_owner);
+
} else {
- ERR_EXPLAIN("Invalid parent");
- ERR_FAIL();
+ ERR_FAIL_MSG("Invalid parent.");
}
}
@@ -334,6 +398,10 @@ void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
ERR_FAIL_COND(!canvas_item);
canvas_item->visible = p_visible;
+
+ if (canvas_item->parent.is_valid() && canvas_item_owner.owns(canvas_item->parent)) {
+ _mark_ysort_dirty(canvas_item_owner.get(canvas_item->parent), canvas_item_owner);
+ }
}
void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
@@ -570,7 +638,7 @@ void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
if (p_tile) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
- rect->source = Rect2(0, 0, p_rect.size.width, p_rect.size.height);
+ rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
}
if (p_rect.size.x < 0) {
@@ -685,12 +753,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
#endif
Vector<int> indices = Geometry::triangulate_polygon(p_points);
-
- if (indices.empty()) {
-
- ERR_EXPLAIN("Bad Polygon!");
- ERR_FAIL_V();
- }
+ ERR_FAIL_COND_MSG(indices.empty(), "Invalid polygon data, triangulation failed.");
Item::CommandPolygon *polygon = memnew(Item::CommandPolygon);
ERR_FAIL_COND(!polygon);
@@ -712,21 +775,22 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
- int ps = p_points.size();
- ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1);
- ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps);
- ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != ps * 4);
- ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != ps * 4);
+ int vertex_count = p_points.size();
+ ERR_FAIL_COND(vertex_count == 0);
+ ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
+ ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count);
+ ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4);
+ ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4);
- Vector<int> indices = p_indices;
+ const Vector<int> &indices = p_indices;
int count = p_count * 3;
if (indices.empty()) {
- ERR_FAIL_COND(ps % 3 != 0);
+ ERR_FAIL_COND(vertex_count % 3 != 0);
if (p_count == -1)
- count = ps;
+ count = vertex_count;
} else {
ERR_FAIL_COND(indices.size() % 3 != 0);
@@ -763,7 +827,7 @@ void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transfo
canvas_item->commands.push_back(tr);
}
-void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture, RID p_normal_map) {
+void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -773,10 +837,12 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID
m->mesh = p_mesh;
m->texture = p_texture;
m->normal_map = p_normal_map;
+ m->transform = p_transform;
+ m->modulate = p_modulate;
canvas_item->commands.push_back(m);
}
-void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames) {
+void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -786,8 +852,6 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles,
part->particles = p_particles;
part->texture = p_texture;
part->normal_map = p_normal;
- part->h_frames = p_h_frames;
- part->v_frames = p_v_frames;
//take the chance and request processing for them, at least once until they become visible again
VSG::storage->particles_request_process(p_particles);
@@ -828,6 +892,8 @@ void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_e
ERR_FAIL_COND(!canvas_item);
canvas_item->sort_y = p_enable;
+
+ _mark_ysort_dirty(canvas_item, canvas_item_owner);
}
void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
@@ -1304,6 +1370,8 @@ bool VisualServerCanvas::free(RID p_rid) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
+
+ _mark_ysort_dirty(item_owner, canvas_item_owner);
}
}
@@ -1385,4 +1453,15 @@ bool VisualServerCanvas::free(RID p_rid) {
}
VisualServerCanvas::VisualServerCanvas() {
+
+ z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
+ z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
+
+ disable_scale = false;
+}
+
+VisualServerCanvas::~VisualServerCanvas() {
+
+ memfree(z_list);
+ memfree(z_last_list);
}
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index 966b51d341..822e3f8ce3 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,6 +48,10 @@ public:
bool use_parent_material;
int index;
bool children_order_dirty;
+ int ysort_children_count;
+ Color ysort_modulate;
+ Transform2D ysort_xform;
+ Vector2 ysort_pos;
Vector<Item *> child_items;
@@ -61,6 +65,9 @@ public:
use_parent_material = false;
z_relative = true;
index = 0;
+ ysort_children_count = -1;
+ ysort_xform = Transform2D();
+ ysort_pos = Vector2();
}
};
@@ -76,10 +83,10 @@ public:
_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
- if (Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON)
- return p_left->xform.elements[2].x < p_right->xform.elements[2].x;
- else
- return p_left->xform.elements[2].y < p_right->xform.elements[2].y;
+ if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y))
+ return p_left->ysort_pos.x < p_right->ysort_pos.x;
+
+ return p_left->ysort_pos.y < p_right->ysort_pos.y;
}
};
@@ -120,6 +127,8 @@ public:
bool children_order_dirty;
Vector<ChildItem> child_items;
Color modulate;
+ RID parent;
+ float parent_scale;
int find_item(Item *p_item) {
for (int i = 0; i < child_items.size(); i++) {
@@ -137,24 +146,32 @@ public:
Canvas() {
modulate = Color(1, 1, 1, 1);
children_order_dirty = true;
+ parent_scale = 1.0;
}
};
- RID_Owner<Canvas> canvas_owner;
+ mutable RID_Owner<Canvas> canvas_owner;
RID_Owner<Item> canvas_item_owner;
RID_Owner<RasterizerCanvas::Light> canvas_light_owner;
+ bool disable_scale;
+
private:
void _render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights);
void _render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights);
+ RasterizerCanvas::Item **z_list;
+ RasterizerCanvas::Item **z_last_list;
+
public:
void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect);
RID canvas_create();
void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring);
void canvas_set_modulate(RID p_canvas, const Color &p_color);
+ void canvas_set_parent(RID p_canvas, RID p_parent, float p_scale);
+ void canvas_set_disable_scale(bool p_disable);
RID canvas_item_create();
void canvas_item_set_parent(RID p_item, RID p_parent);
@@ -184,9 +201,9 @@ public:
void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID());
void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false);
void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID());
- void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID());
+ void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID());
void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID());
- void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames);
+ void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal);
void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
@@ -241,6 +258,7 @@ public:
bool free(RID p_rid);
VisualServerCanvas();
+ ~VisualServerCanvas();
};
#endif // VISUALSERVERCANVAS_H
diff --git a/servers/visual/visual_server_global.cpp b/servers/visual/visual_server_globals.cpp
index 61a8951f75..5c247c7f0f 100644
--- a/servers/visual/visual_server_global.cpp
+++ b/servers/visual/visual_server_globals.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* visual_server_global.cpp */
+/* visual_server_globals.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "visual_server_global.h"
+#include "visual_server_globals.h"
RasterizerStorage *VisualServerGlobals::storage = NULL;
RasterizerCanvas *VisualServerGlobals::canvas_render = NULL;
diff --git a/servers/visual/visual_server_global.h b/servers/visual/visual_server_globals.h
index b4888dfd50..04d52aa1eb 100644
--- a/servers/visual/visual_server_global.h
+++ b/servers/visual/visual_server_globals.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* visual_server_global.h */
+/* visual_server_globals.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISUALSERVERGLOBAL_H
-#define VISUALSERVERGLOBAL_H
+#ifndef VISUAL_SERVER_GLOBALS_H
+#define VISUAL_SERVER_GLOBALS_H
#include "rasterizer.h"
@@ -51,4 +51,4 @@ public:
#define VSG VisualServerGlobals
-#endif // VISUALSERVERGLOBAL_H
+#endif // VISUAL_SERVER_GLOBALS_H
diff --git a/servers/visual/visual_server_light_baker.cpp b/servers/visual/visual_server_light_baker.cpp
index ed87e84a03..5626a72283 100644
--- a/servers/visual/visual_server_light_baker.cpp
+++ b/servers/visual/visual_server_light_baker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_light_baker.h b/servers/visual/visual_server_light_baker.h
index 77472d0994..6e1148d622 100644
--- a/servers/visual/visual_server_light_baker.h
+++ b/servers/visual/visual_server_light_baker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index ea63ae5013..7aded4e816 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,9 @@
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/project_settings.h"
-#include "core/sort.h"
-#include "default_mouse_cursor.xpm"
+#include "core/sort_array.h"
#include "visual_server_canvas.h"
-#include "visual_server_global.h"
+#include "visual_server_globals.h"
#include "visual_server_scene.h"
// careful, these may run in different threads than the visual server
@@ -78,6 +77,8 @@ void VisualServerRaster::free(RID p_rid) {
return;
if (VSG::scene->free(p_rid))
return;
+ if (VSG::scene_render->free(p_rid))
+ return;
}
/* EVENT QUEUING */
@@ -124,7 +125,6 @@ void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
frame_drawn_callbacks.pop_front();
}
-
VS::get_singleton()->emit_signal("frame_post_draw");
}
void VisualServerRaster::sync() {
@@ -155,10 +155,10 @@ int VisualServerRaster::get_render_info(RenderInfo p_info) {
/* TESTING */
-void VisualServerRaster::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {
+void VisualServerRaster::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
redraw_request();
- VSG::rasterizer->set_boot_image(p_image, p_color, p_scale);
+ VSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
}
void VisualServerRaster::set_default_clear_color(const Color &p_color) {
VSG::viewport->set_default_clear_color(p_color);
@@ -190,6 +190,9 @@ void VisualServerRaster::call_set_use_vsync(bool p_enable) {
OS::get_singleton()->_set_use_vsync(p_enable);
}
+bool VisualServerRaster::is_low_end() const {
+ return VSG::rasterizer->is_low_end();
+}
VisualServerRaster::VisualServerRaster() {
VSG::canvas = memnew(VisualServerCanvas);
@@ -200,8 +203,10 @@ VisualServerRaster::VisualServerRaster() {
VSG::canvas_render = VSG::rasterizer->get_canvas();
VSG::scene_render = VSG::rasterizer->get_scene();
- for (int i = 0; i < 4; i++)
+ for (int i = 0; i < 4; i++) {
black_margin[i] = 0;
+ black_image[i] = RID();
+ }
}
VisualServerRaster::~VisualServerRaster() {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index b54e150656..0df228457e 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,17 +31,13 @@
#ifndef VISUAL_SERVER_RASTER_H
#define VISUAL_SERVER_RASTER_H
-#include "core/allocators.h"
#include "core/math/octree.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
#include "visual_server_canvas.h"
-#include "visual_server_global.h"
+#include "visual_server_globals.h"
#include "visual_server_scene.h"
#include "visual_server_viewport.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class VisualServerRaster : public VisualServer {
@@ -59,7 +55,6 @@ class VisualServerRaster : public VisualServer {
};
static int changes;
- bool draw_extra_frame;
RID test_cube;
int black_margin[4];
@@ -161,6 +156,7 @@ public:
BIND1RC(uint32_t, texture_get_height, RID)
BIND1RC(uint32_t, texture_get_depth, RID)
BIND4(texture_set_size_override, RID, int, int, int)
+ BIND2(texture_bind, RID, uint32_t)
BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
BIND3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *)
@@ -313,6 +309,7 @@ public:
BIND2(light_set_negative, RID, bool)
BIND2(light_set_cull_mask, RID, uint32_t)
BIND2(light_set_reverse_cull_face_mode, RID, bool)
+ BIND2(light_set_use_gi, RID, bool)
BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
BIND2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
@@ -337,6 +334,7 @@ public:
BIND2(reflection_probe_set_enable_box_projection, RID, bool)
BIND2(reflection_probe_set_enable_shadows, RID, bool)
BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
+ BIND2(reflection_probe_set_resolution, RID, int)
/* BAKED LIGHT API */
@@ -430,6 +428,7 @@ public:
BIND0R(RID, camera_create)
BIND4(camera_set_perspective, RID, float, float, float)
BIND4(camera_set_orthogonal, RID, float, float, float)
+ BIND5(camera_set_frustum, RID, float, Vector2, float, float)
BIND2(camera_set_transform, RID, const Transform &)
BIND2(camera_set_cull_mask, RID, uint32_t)
BIND2(camera_set_environment, RID, RID)
@@ -452,6 +451,7 @@ public:
BIND2(viewport_set_clear_mode, RID, ViewportClearMode)
BIND3(viewport_attach_to_screen, RID, const Rect2 &, int)
+ BIND2(viewport_set_render_direct_to_screen, RID, bool)
BIND1(viewport_detach, RID)
BIND2(viewport_set_update_mode, RID, ViewportUpdateMode)
@@ -474,7 +474,7 @@ public:
BIND2(viewport_set_transparent_background, RID, bool)
BIND2(viewport_set_global_canvas_transform, RID, const Transform2D &)
- BIND3(viewport_set_canvas_layer, RID, RID, int)
+ BIND4(viewport_set_canvas_stacking, RID, RID, int, int)
BIND2(viewport_set_shadow_atlas_size, RID, int)
BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
BIND2(viewport_set_msaa, RID, ViewportMSAA)
@@ -495,23 +495,25 @@ public:
BIND2(environment_set_background, RID, EnvironmentBG)
BIND2(environment_set_sky, RID, RID)
BIND2(environment_set_sky_custom_fov, RID, float)
+ BIND2(environment_set_sky_orientation, RID, const Basis &)
BIND2(environment_set_bg_color, RID, const Color &)
BIND2(environment_set_bg_energy, RID, float)
BIND2(environment_set_canvas_max_layer, RID, int)
BIND4(environment_set_ambient_light, RID, const Color &, float, float)
+ BIND2(environment_set_camera_feed_id, RID, int)
BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool)
BIND13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
BIND6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
BIND6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
- BIND10(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, bool)
+ BIND11(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, float, bool)
BIND9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
BIND6(environment_set_adjustment, RID, bool, float, float, float, RID)
BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float)
- BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
+ BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
/* SCENARIO API */
@@ -568,6 +570,8 @@ public:
BIND0R(RID, canvas_create)
BIND3(canvas_set_item_mirroring, RID, RID, const Point2 &)
BIND2(canvas_set_modulate, RID, const Color &)
+ BIND3(canvas_set_parent, RID, RID, float)
+ BIND1(canvas_set_disable_scale, bool)
BIND0R(RID, canvas_item_create)
BIND2(canvas_item_set_parent, RID, RID)
@@ -597,9 +601,9 @@ public:
BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
BIND7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)
BIND10(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID)
- BIND4(canvas_item_add_mesh, RID, const RID &, RID, RID)
+ BIND6(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID)
BIND4(canvas_item_add_multimesh, RID, RID, RID, RID)
- BIND6(canvas_item_add_particles, RID, RID, RID, RID, int, int)
+ BIND4(canvas_item_add_particles, RID, RID, RID, RID)
BIND2(canvas_item_add_set_transform, RID, const Transform2D &)
BIND2(canvas_item_add_clip_ignore, RID, bool)
BIND2(canvas_item_set_sort_children_by_y, RID, bool)
@@ -679,7 +683,7 @@ public:
/* TESTING */
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale);
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
virtual void set_default_clear_color(const Color &p_color);
virtual bool has_feature(Features p_feature) const;
@@ -689,6 +693,8 @@ public:
virtual void call_set_use_vsync(bool p_enable);
+ virtual bool is_low_end() const;
+
VisualServerRaster();
~VisualServerRaster();
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index eacb5f671c..7c100be0f2 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,9 @@
#include "visual_server_scene.h"
#include "core/os/os.h"
-#include "visual_server_global.h"
+#include "visual_server_globals.h"
#include "visual_server_raster.h"
+#include <new>
/* CAMERA API */
RID VisualServerScene::camera_create() {
@@ -60,6 +61,16 @@ void VisualServerScene::camera_set_orthogonal(RID p_camera, float p_size, float
camera->zfar = p_z_far;
}
+void VisualServerScene::camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
+ Camera *camera = camera_owner.get(p_camera);
+ ERR_FAIL_COND(!camera);
+ camera->type = Camera::FRUSTUM;
+ camera->size = p_size;
+ camera->offset = p_offset;
+ camera->znear = p_z_near;
+ camera->zfar = p_z_far;
+}
+
void VisualServerScene::camera_set_transform(RID p_camera, const Transform &p_transform) {
Camera *camera = camera_owner.get(p_camera);
@@ -398,6 +409,8 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
VSG::scene_render->free(gi_probe->probe_instance);
} break;
+ default: {
+ }
}
if (instance->base_data) {
@@ -443,6 +456,9 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
InstanceGeometryData *geom = memnew(InstanceGeometryData);
instance->base_data = geom;
+ if (instance->base_type == VS::INSTANCE_MESH) {
+ instance->blend_values.resize(VSG::storage->mesh_get_blend_shape_count(p_base));
+ }
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
@@ -471,6 +487,8 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
gi_probe->probe_instance = VSG::scene_render->gi_probe_instance_create();
} break;
+ default: {
+ }
}
VSG::storage->instance_add_dependency(p_base, instance);
@@ -518,6 +536,8 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
gi_probe_update_list.remove(&gi_probe->update_element);
}
} break;
+ default: {
+ }
}
instance->scenario = NULL;
@@ -549,6 +569,8 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
gi_probe_update_list.add(&gi_probe->update_element);
}
} break;
+ default: {
+ }
}
_instance_queue_update(instance, true, true);
@@ -569,15 +591,28 @@ void VisualServerScene::instance_set_transform(RID p_instance, const Transform &
if (instance->transform == p_transform)
return; //must be checked to avoid worst evil
+#ifdef DEBUG_ENABLED
+
+ for (int i = 0; i < 4; i++) {
+ const Vector3 &v = i < 3 ? p_transform.basis.elements[i] : p_transform.origin;
+ ERR_FAIL_COND(Math::is_inf(v.x));
+ ERR_FAIL_COND(Math::is_nan(v.x));
+ ERR_FAIL_COND(Math::is_inf(v.y));
+ ERR_FAIL_COND(Math::is_nan(v.y));
+ ERR_FAIL_COND(Math::is_inf(v.z));
+ ERR_FAIL_COND(Math::is_nan(v.z));
+ }
+
+#endif
instance->transform = p_transform;
_instance_queue_update(instance, true);
}
-void VisualServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_ID) {
+void VisualServerScene::instance_attach_object_instance_id(RID p_instance, ObjectID p_id) {
Instance *instance = instance_owner.get(p_instance);
ERR_FAIL_COND(!instance);
- instance->object_ID = p_ID;
+ instance->object_id = p_id;
}
void VisualServerScene::instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) {
@@ -597,8 +632,9 @@ void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surf
Instance *instance = instance_owner.get(p_instance);
ERR_FAIL_COND(!instance);
- if (instance->update_item.in_list()) {
- _update_dirty_instance(instance);
+ if (instance->base_type == VS::INSTANCE_MESH) {
+ //may not have been updated yet
+ instance->materials.resize(VSG::storage->mesh_get_surface_count(instance->base));
}
ERR_FAIL_INDEX(p_surface, instance->materials.size());
@@ -607,7 +643,7 @@ void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surf
VSG::storage->material_remove_instance_owner(instance->materials[p_surface], instance);
}
instance->materials.write[p_surface] = p_material;
- instance->base_material_changed();
+ instance->base_changed(false, true);
if (instance->materials[p_surface].is_valid()) {
VSG::storage->material_add_instance_owner(instance->materials[p_surface], instance);
@@ -649,6 +685,8 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) {
}
} break;
+ default: {
+ }
}
}
inline bool is_geometry_instance(VisualServer::InstanceType p_type) {
@@ -753,10 +791,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID
Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_ID == 0)
+ if (instance->object_id == 0)
continue;
- instances.push_back(instance->object_ID);
+ instances.push_back(instance->object_id);
}
return instances;
@@ -775,10 +813,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co
for (int i = 0; i < culled; i++) {
Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_ID == 0)
+ if (instance->object_id == 0)
continue;
- instances.push_back(instance->object_ID);
+ instances.push_back(instance->object_id);
}
return instances;
@@ -799,10 +837,10 @@ Vector<ObjectID> VisualServerScene::instances_cull_convex(const Vector<Plane> &p
Instance *instance = cull[i];
ERR_CONTINUE(!instance);
- if (instance->object_ID == 0)
+ if (instance->object_id == 0)
continue;
- instances.push_back(instance->object_ID);
+ instances.push_back(instance->object_id);
}
return instances;
@@ -825,6 +863,8 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
instance->redraw_if_visible = p_enabled;
} break;
+ default: {
+ }
}
}
void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
@@ -833,7 +873,7 @@ void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instanc
ERR_FAIL_COND(!instance);
instance->cast_shadows = p_shadow_casting_setting;
- instance->base_material_changed(); // to actually compute if shadows are visible or not
+ instance->base_changed(false, true); // to actually compute if shadows are visible or not
}
void VisualServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material) {
@@ -844,7 +884,7 @@ void VisualServerScene::instance_geometry_set_material_override(RID p_instance,
VSG::storage->material_remove_instance_owner(instance->material_override, instance);
}
instance->material_override = p_material;
- instance->base_material_changed();
+ instance->base_changed(false, true);
if (instance->material_override.is_valid()) {
VSG::storage->material_add_instance_owner(instance->material_override, instance);
@@ -902,7 +942,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
_update_instance_lightmap_captures(p_instance);
} else {
if (!p_instance->lightmap_capture_data.empty()) {
- !p_instance->lightmap_capture_data.resize(0); //not in use, clear capture data
+ p_instance->lightmap_capture_data.resize(0); //not in use, clear capture data
}
}
}
@@ -1016,8 +1056,8 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = VSG::storage->lightmap_capture_get_bounds(p_instance->base);
} break;
-
- default: {}
+ default: {
+ }
}
// <Zylann> This is why I didn't re-use Instance::aabb to implement custom AABBs
@@ -1234,7 +1274,9 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
//print_line("update captures for pos: " + p_instance->transform.origin);
- zeromem(p_instance->lightmap_capture_data.ptrw(), 12 * sizeof(Color));
+ for (int i = 0; i < 12; i++)
+ new (&p_instance->lightmap_capture_data.ptrw()[i]) Color;
+
//this could use some sort of blending..
for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
const PoolVector<RasterizerStorage::LightmapCaptureOctree> *octree = VSG::storage->lightmap_capture_get_octree_ptr(E->get()->base);
@@ -1258,13 +1300,15 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
}
}
-void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario) {
+bool VisualServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
Transform light_transform = p_instance->transform;
light_transform.orthonormalize(); //scale does not count on lights
+ bool animated_material_found = false;
+
switch (VSG::storage->light_get_type(p_instance->base)) {
case VS::LIGHT_DIRECTIONAL: {
@@ -1297,6 +1341,10 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
continue;
}
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
+ }
+
float max, min;
instance->transformed_aabb.project_range_in_plane(base, min, max);
@@ -1378,9 +1426,12 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
float y_min = 0.f, y_max = 0.f;
float z_min = 0.f, z_max = 0.f;
+ // FIXME: z_max_cam is defined, computed, but not used below when setting up
+ // ortho_camera. Commented out for now to fix warnings but should be investigated.
float x_min_cam = 0.f, x_max_cam = 0.f;
float y_min_cam = 0.f, y_max_cam = 0.f;
- float z_min_cam = 0.f, z_max_cam = 0.f;
+ float z_min_cam = 0.f;
+ //float z_max_cam = 0.f;
float bias_scale = 1.0;
@@ -1442,7 +1493,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
x_min_cam = x_vec.dot(center) - radius;
y_max_cam = y_vec.dot(center) + radius;
y_min_cam = y_vec.dot(center) - radius;
- z_max_cam = z_vec.dot(center) + radius;
+ //z_max_cam = z_vec.dot(center) + radius;
z_min_cam = z_vec.dot(center) - radius;
if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) {
@@ -1520,99 +1571,102 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
VS::LightOmniShadowMode shadow_mode = VSG::storage->light_omni_get_shadow_mode(p_instance->base);
- switch (shadow_mode) {
- case VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID: {
-
- for (int i = 0; i < 2; i++) {
-
- //using this one ensures that raster deferred will have it
+ if (shadow_mode == VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !VSG::scene_render->light_instances_can_render_shadow_cube()) {
- float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
+ for (int i = 0; i < 2; i++) {
- float z = i == 0 ? -1 : 1;
- Vector<Plane> planes;
- planes.resize(5);
- planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
- planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
- planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
- planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
- planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+ //using this one ensures that raster deferred will have it
- int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
-
- for (int j = 0; j < cull_count; j++) {
+ float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
- Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
- cull_count--;
- SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
- j--;
- } else {
- instance->depth = near_plane.distance_to(instance->transform.origin);
- instance->depth_layer = 0;
+ float z = i == 0 ? -1 : 1;
+ Vector<Plane> planes;
+ planes.resize(5);
+ planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
+ planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
+ planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
+ planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
+ planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+
+ int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
+ Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
+
+ for (int j = 0; j < cull_count; j++) {
+
+ Instance *instance = instance_shadow_cull_result[j];
+ if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
+ cull_count--;
+ SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
+ j--;
+ } else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
}
- }
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i);
- VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
+ instance->depth = near_plane.distance_to(instance->transform.origin);
+ instance->depth_layer = 0;
+ }
}
- } break;
- case VS::LIGHT_OMNI_SHADOW_CUBE: {
-
- float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
- CameraMatrix cm;
- cm.set_perspective(90, 1, 0.01, radius);
- for (int i = 0; i < 6; i++) {
-
- //using this one ensures that raster deferred will have it
-
- static const Vector3 view_normals[6] = {
- Vector3(-1, 0, 0),
- Vector3(+1, 0, 0),
- Vector3(0, -1, 0),
- Vector3(0, +1, 0),
- Vector3(0, 0, -1),
- Vector3(0, 0, +1)
- };
- static const Vector3 view_up[6] = {
- Vector3(0, -1, 0),
- Vector3(0, -1, 0),
- Vector3(0, 0, -1),
- Vector3(0, 0, +1),
- Vector3(0, -1, 0),
- Vector3(0, -1, 0)
- };
-
- Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]);
-
- Vector<Plane> planes = cm.get_projection_planes(xform);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i);
+ VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
+ }
+ } else { //shadow cube
- int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
+ float radius = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_RANGE);
+ CameraMatrix cm;
+ cm.set_perspective(90, 1, 0.01, radius);
- Plane near_plane(xform.origin, -xform.basis.get_axis(2));
- for (int j = 0; j < cull_count; j++) {
+ for (int i = 0; i < 6; i++) {
- Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
- cull_count--;
- SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
- j--;
- } else {
- instance->depth = near_plane.distance_to(instance->transform.origin);
- instance->depth_layer = 0;
+ //using this one ensures that raster deferred will have it
+
+ static const Vector3 view_normals[6] = {
+ Vector3(-1, 0, 0),
+ Vector3(+1, 0, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, +1, 0),
+ Vector3(0, 0, -1),
+ Vector3(0, 0, +1)
+ };
+ static const Vector3 view_up[6] = {
+ Vector3(0, -1, 0),
+ Vector3(0, -1, 0),
+ Vector3(0, 0, -1),
+ Vector3(0, 0, +1),
+ Vector3(0, -1, 0),
+ Vector3(0, -1, 0)
+ };
+
+ Transform xform = light_transform * Transform().looking_at(view_normals[i], view_up[i]);
+
+ Vector<Plane> planes = cm.get_projection_planes(xform);
+
+ int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
+
+ Plane near_plane(xform.origin, -xform.basis.get_axis(2));
+ for (int j = 0; j < cull_count; j++) {
+
+ Instance *instance = instance_shadow_cull_result[j];
+ if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
+ cull_count--;
+ SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
+ j--;
+ } else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
}
+ instance->depth = near_plane.distance_to(instance->transform.origin);
+ instance->depth_layer = 0;
}
-
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i);
- VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
}
- //restore the regular DP matrix
- VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0);
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i);
+ VSG::scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RasterizerScene::InstanceBase **)instance_shadow_cull_result, cull_count);
+ }
- } break;
+ //restore the regular DP matrix
+ VSG::scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, 0);
}
} break;
@@ -1636,6 +1690,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
} else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
+ }
instance->depth = near_plane.distance_to(instance->transform.origin);
instance->depth_layer = 0;
}
@@ -1646,6 +1703,8 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
} break;
}
+
+ return animated_material_found;
}
void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) {
@@ -1681,6 +1740,17 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
ortho = false;
} break;
+ case Camera::FRUSTUM: {
+
+ camera_matrix.set_frustum(
+ camera->size,
+ p_viewport_size.width / (float)p_viewport_size.height,
+ camera->offset,
+ camera->znear,
+ camera->zfar,
+ camera->vaspect);
+ ortho = false;
+ } break;
}
_prepare_scene(camera->transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID());
@@ -1822,7 +1892,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
//failure
} else if (ins->base_type == VS::INSTANCE_LIGHT && ins->visible) {
- if (ins->visible && light_cull_count < MAX_LIGHTS_CULLED) {
+ if (light_cull_count < MAX_LIGHTS_CULLED) {
InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data);
@@ -1839,7 +1909,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
}
} else if (ins->base_type == VS::INSTANCE_REFLECTION_PROBE && ins->visible) {
- if (ins->visible && reflection_probe_cull_count < MAX_REFLECTION_PROBES_CULLED) {
+ if (reflection_probe_cull_count < MAX_REFLECTION_PROBES_CULLED) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(ins->base_data);
@@ -1885,9 +1955,14 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
if (ins->base_type == VS::INSTANCE_PARTICLES) {
//particles visible? process them
- VSG::storage->particles_request_process(ins->base);
- //particles visible? request redraw
- VisualServerRaster::redraw_request();
+ if (VSG::storage->particles_is_inactive(ins->base)) {
+ //but if nothing is going on, don't do it.
+ keep = false;
+ } else {
+ VSG::storage->particles_request_process(ins->base);
+ //particles visible? request redraw
+ VisualServerRaster::redraw_request();
+ }
}
if (geom->lighting_dirty) {
@@ -2087,7 +2162,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
if (redraw) {
//must redraw!
- _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_shadow_atlas, scenario);
+ light->shadow_dirty = _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_shadow_atlas, scenario);
}
}
}
@@ -2133,6 +2208,8 @@ bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int
Scenario *scenario = p_instance->scenario;
ERR_FAIL_COND_V(!scenario, true);
+ VisualServerRaster::redraw_request(); //update, so it updates in editor
+
if (p_step == 0) {
if (!VSG::scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {
@@ -2319,7 +2396,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
mipmap.resize(size);
PoolVector<uint8_t>::Write w = mipmap.write();
zeromem(w.ptr(), size);
- w = PoolVector<uint8_t>::Write();
+ w.release();
probe->dynamic.mipmaps_3d.push_back(mipmap);
@@ -2434,7 +2511,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
uint32_t a = uint32_t(alpha_block[x][y]) - min_alpha;
//convert range to 3 bits
a = int((a * 7.0 / (max_alpha - min_alpha)) + 0.5);
- a = CLAMP(a, 0, 7); //just to be sure
+ a = MIN(a, 7); //just to be sure
a = 7 - a; //because range is inverted in this mode
if (a == 0) {
//do none, remain
@@ -2577,7 +2654,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
for (int i = 0; i < 3; i++) {
- if (ABS(light_axis[i]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[i]))
continue;
clip[clip_planes].normal[i] = 1.0;
@@ -2712,7 +2789,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
for (int c = 0; c < 3; c++) {
- if (ABS(light_axis[c]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[c]))
continue;
clip[clip_planes].normal[c] = 1.0;
@@ -2821,7 +2898,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
RID rid = E->key();
const InstanceGIProbeData::LightCache &lc = E->get();
- if ((!probe_data->dynamic.light_cache_changes.has(rid) || !(probe_data->dynamic.light_cache_changes[rid] == lc)) && lc.visible) {
+ if ((!probe_data->dynamic.light_cache_changes.has(rid) || probe_data->dynamic.light_cache_changes[rid] != lc) && lc.visible) {
//erase light data
_bake_gi_probe_light(header, cells, local_data, leaves, leaf_count, lc, -1);
@@ -2834,7 +2911,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
RID rid = E->key();
const InstanceGIProbeData::LightCache &lc = E->get();
- if ((!probe_data->dynamic.light_cache.has(rid) || !(probe_data->dynamic.light_cache[rid] == lc)) && lc.visible) {
+ if ((!probe_data->dynamic.light_cache.has(rid) || probe_data->dynamic.light_cache[rid] != lc) && lc.visible) {
//add light data
_bake_gi_probe_light(header, cells, local_data, leaves, leaf_count, lc, 1);
@@ -2870,7 +2947,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
uint32_t idx = level_cells[j];
- uint32_t r = (uint32_t(local_data[idx].energy[0]) / probe_data->dynamic.bake_dynamic_range) >> 2;
+ uint32_t r2 = (uint32_t(local_data[idx].energy[0]) / probe_data->dynamic.bake_dynamic_range) >> 2;
uint32_t g = (uint32_t(local_data[idx].energy[1]) / probe_data->dynamic.bake_dynamic_range) >> 2;
uint32_t b = (uint32_t(local_data[idx].energy[2]) / probe_data->dynamic.bake_dynamic_range) >> 2;
uint32_t a = (cells[idx].level_alpha >> 8) & 0xFF;
@@ -2878,10 +2955,10 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
uint32_t mm_ofs = sizes[0] * sizes[1] * (local_data[idx].pos[2]) + sizes[0] * (local_data[idx].pos[1]) + (local_data[idx].pos[0]);
mm_ofs *= 4; //for RGBA (4 bytes)
- mipmapw[mm_ofs + 0] = uint8_t(CLAMP(r, 0, 255));
- mipmapw[mm_ofs + 1] = uint8_t(CLAMP(g, 0, 255));
- mipmapw[mm_ofs + 2] = uint8_t(CLAMP(b, 0, 255));
- mipmapw[mm_ofs + 3] = uint8_t(CLAMP(a, 0, 255));
+ mipmapw[mm_ofs + 0] = uint8_t(MIN(r2, 255));
+ mipmapw[mm_ofs + 1] = uint8_t(MIN(g, 255));
+ mipmapw[mm_ofs + 2] = uint8_t(MIN(b, 255));
+ mipmapw[mm_ofs + 3] = uint8_t(MIN(a, 255));
}
}
} else if (probe_data->dynamic.compression == RasterizerStorage::GI_PROBE_S3TC) {
@@ -3040,6 +3117,9 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
for (List<Instance *>::Element *E = p_gi_probe->scenario->directional_lights.front(); E; E = E->next()) {
+ if (!VSG::storage->light_get_use_gi(E->get()->base))
+ continue;
+
InstanceGIProbeData::LightCache lc;
lc.type = VSG::storage->light_get_type(E->get()->base);
lc.color = VSG::storage->light_get_color(E->get()->base);
@@ -3051,7 +3131,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
lc.transform = probe_data->dynamic.light_to_cell_xform * E->get()->transform;
lc.visible = E->get()->visible;
- if (!probe_data->dynamic.light_cache.has(E->get()->self) || !(probe_data->dynamic.light_cache[E->get()->self] == lc)) {
+ if (!probe_data->dynamic.light_cache.has(E->get()->self) || probe_data->dynamic.light_cache[E->get()->self] != lc) {
all_equal = false;
}
@@ -3060,6 +3140,9 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
for (Set<Instance *>::Element *E = probe_data->lights.front(); E; E = E->next()) {
+ if (!VSG::storage->light_get_use_gi(E->get()->base))
+ continue;
+
InstanceGIProbeData::LightCache lc;
lc.type = VSG::storage->light_get_type(E->get()->base);
lc.color = VSG::storage->light_get_color(E->get()->base);
@@ -3071,7 +3154,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) {
lc.transform = probe_data->dynamic.light_to_cell_xform * E->get()->transform;
lc.visible = E->get()->visible;
- if (!probe_data->dynamic.light_cache.has(E->get()->self) || !(probe_data->dynamic.light_cache[E->get()->self] == lc)) {
+ if (!probe_data->dynamic.light_cache.has(E->get()->self) || probe_data->dynamic.light_cache[E->get()->self] != lc) {
all_equal = false;
}
@@ -3154,7 +3237,7 @@ void VisualServerScene::render_probes() {
force_lighting = true;
}
- if (probe->invalid == false && probe->dynamic.enabled) {
+ if (!probe->invalid && probe->dynamic.enabled) {
switch (probe->dynamic.updating_stage) {
case GI_UPDATE_STAGE_CHECK: {
@@ -3233,11 +3316,13 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
bool can_cast_shadows = true;
+ bool is_animated = false;
if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) {
can_cast_shadows = false;
} else if (p_instance->material_override.is_valid()) {
can_cast_shadows = VSG::storage->material_casts_shadows(p_instance->material_override);
+ is_animated = VSG::storage->material_is_animated(p_instance->material_override);
} else {
if (p_instance->base_type == VS::INSTANCE_MESH) {
@@ -3252,12 +3337,15 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (!mat.is_valid()) {
cast_shadows = true;
- break;
- }
+ } else {
- if (VSG::storage->material_casts_shadows(mat)) {
- cast_shadows = true;
- break;
+ if (VSG::storage->material_casts_shadows(mat)) {
+ cast_shadows = true;
+ }
+
+ if (VSG::storage->material_is_animated(mat)) {
+ is_animated = true;
+ }
}
}
@@ -3279,12 +3367,15 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (!mat.is_valid()) {
cast_shadows = true;
- break;
- }
- if (VSG::storage->material_casts_shadows(mat)) {
- cast_shadows = true;
- break;
+ } else {
+
+ if (VSG::storage->material_casts_shadows(mat)) {
+ cast_shadows = true;
+ }
+ if (VSG::storage->material_is_animated(mat)) {
+ is_animated = true;
+ }
}
}
@@ -3296,10 +3387,10 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
RID mat = VSG::storage->immediate_get_material(p_instance->base);
- if (!mat.is_valid() || VSG::storage->material_casts_shadows(mat)) {
- can_cast_shadows = true;
- } else {
- can_cast_shadows = false;
+ can_cast_shadows = !mat.is_valid() || VSG::storage->material_casts_shadows(mat);
+
+ if (mat.is_valid() && VSG::storage->material_is_animated(mat)) {
+ is_animated = true;
}
} else if (p_instance->base_type == VS::INSTANCE_PARTICLES) {
@@ -3320,12 +3411,15 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (!mat.is_valid()) {
cast_shadows = true;
- break;
- }
+ } else {
- if (VSG::storage->material_casts_shadows(mat)) {
- cast_shadows = true;
- break;
+ if (VSG::storage->material_casts_shadows(mat)) {
+ cast_shadows = true;
+ }
+
+ if (VSG::storage->material_is_animated(mat)) {
+ is_animated = true;
+ }
}
}
}
@@ -3345,6 +3439,8 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
geom->can_cast_shadows = can_cast_shadows;
}
+
+ geom->material_is_animated = is_animated;
}
}
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 87e19bc6b0..629d66c6cb 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,6 @@
#include "servers/visual/rasterizer.h"
-#include "core/allocators.h"
#include "core/math/geometry.h"
#include "core/math/octree.h"
#include "core/os/semaphore.h"
@@ -78,12 +77,14 @@ public:
enum Type {
PERSPECTIVE,
- ORTHOGONAL
+ ORTHOGONAL,
+ FRUSTUM
};
Type type;
float fov;
float znear, zfar;
float size;
+ Vector2 offset;
uint32_t visible_layers;
bool vaspect;
RID env;
@@ -98,6 +99,7 @@ public:
znear = 0.05;
zfar = 100;
size = 1.0;
+ offset = Vector2();
vaspect = false;
}
};
@@ -107,6 +109,7 @@ public:
virtual RID camera_create();
virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far);
virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
+ virtual void camera_set_frustum(RID p_camera, float p_size, Vector2 p_offset, float p_z_near, float p_z_far);
virtual void camera_set_transform(RID p_camera, const Transform &p_transform);
virtual void camera_set_cull_mask(RID p_camera, uint32_t p_layers);
virtual void camera_set_environment(RID p_camera, RID p_env);
@@ -120,7 +123,6 @@ public:
VS::ScenarioDebugMode debug;
RID self;
- // well wtf, balloon allocator is slower?
Octree<Instance, true> octree;
@@ -172,7 +174,7 @@ public:
AABB transformed_aabb;
AABB *custom_aabb; // <Zylann> would using aabb directly with a bool be better?
float extra_margin;
- uint32_t object_ID;
+ uint32_t object_id;
float lod_begin;
float lod_end;
@@ -192,14 +194,9 @@ public:
singleton->instance_set_base(self, RID());
}
- virtual void base_changed() {
+ virtual void base_changed(bool p_aabb, bool p_materials) {
- singleton->_instance_queue_update(this, true, true);
- }
-
- virtual void base_material_changed() {
-
- singleton->_instance_queue_update(this, false, true);
+ singleton->_instance_queue_update(this, p_aabb, p_materials);
}
Instance() :
@@ -214,7 +211,7 @@ public:
extra_margin = 0;
- object_ID = 0;
+ object_id = 0;
visible = true;
lod_begin = 0;
@@ -247,6 +244,7 @@ public:
List<Instance *> lighting;
bool lighting_dirty;
bool can_cast_shadows;
+ bool material_is_animated;
List<Instance *> reflection_probes;
bool reflection_dirty;
@@ -261,6 +259,7 @@ public:
lighting_dirty = false;
reflection_dirty = true;
can_cast_shadows = true;
+ material_is_animated = true;
gi_probes_dirty = true;
}
};
@@ -355,6 +354,11 @@ public:
visible == p_cache.visible);
}
+ bool operator!=(const LightCache &p_cache) {
+
+ return !operator==(p_cache);
+ }
+
LightCache() {
type = VS::LIGHT_DIRECTIONAL;
@@ -453,7 +457,7 @@ public:
virtual void instance_set_scenario(RID p_instance, RID p_scenario); // from can be mesh, light, poly, area and portal so far.
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
virtual void instance_set_transform(RID p_instance, const Transform &p_transform);
- virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_ID);
+ virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id);
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material);
virtual void instance_set_visible(RID p_instance, bool p_visible);
@@ -483,7 +487,7 @@ public:
_FORCE_INLINE_ void _update_dirty_instance(Instance *p_instance);
_FORCE_INLINE_ void _update_instance_lightmap_captures(Instance *p_instance);
- _FORCE_INLINE_ void _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario);
+ _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario);
void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe);
void _render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
@@ -544,7 +548,7 @@ public:
bool free(RID p_rid);
VisualServerScene();
- ~VisualServerScene();
+ virtual ~VisualServerScene();
};
#endif // VISUALSERVERSCENE_H
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index b286533590..f515af4d91 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,49 @@
#include "core/project_settings.h"
#include "visual_server_canvas.h"
-#include "visual_server_global.h"
+#include "visual_server_globals.h"
#include "visual_server_scene.h"
+static Transform2D _canvas_get_transform(VisualServerViewport::Viewport *p_viewport, VisualServerCanvas::Canvas *p_canvas, VisualServerViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) {
+
+ Transform2D xf = p_viewport->global_transform;
+
+ float scale = 1.0;
+ if (p_viewport->canvas_map.has(p_canvas->parent)) {
+ xf = xf * p_viewport->canvas_map[p_canvas->parent].transform;
+ scale = p_canvas->parent_scale;
+ }
+
+ xf = xf * p_canvas_data->transform;
+
+ if (scale != 1.0 && !VSG::canvas->disable_scale) {
+ Vector2 pivot = p_vp_size * 0.5;
+ Transform2D xfpivot;
+ xfpivot.set_origin(pivot);
+ Transform2D xfscale;
+ xfscale.scale(Vector2(scale, scale));
+
+ xf = xfpivot.affine_inverse() * xf;
+ xf = xfscale * xf;
+ xf = xfpivot * xf;
+ }
+
+ return xf;
+}
+
+void VisualServerViewport::_draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye) {
+ Ref<ARVRInterface> arvr_interface;
+ if (ARVRServer::get_singleton() != NULL) {
+ arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
+ }
+
+ if (p_viewport->use_arvr && arvr_interface.is_valid()) {
+ VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ } else {
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ }
+}
+
void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye) {
/* Camera should always be BEFORE any other 3D */
@@ -45,6 +85,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
if (!p_viewport->hide_canvas && !p_viewport->disable_environment && VSG::scene->scenario_owner.owns(p_viewport->scenario)) {
VisualServerScene::Scenario *scenario = VSG::scene->scenario_owner.get(p_viewport->scenario);
+ ERR_FAIL_COND(!scenario);
if (VSG::scene_render->is_environment(scenario->environment)) {
scenario_draw_canvas_bg = VSG::scene_render->environment_get_background(scenario->environment) == VS::ENV_BG_CANVAS;
@@ -62,13 +103,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
}
if (!scenario_draw_canvas_bg && can_draw_3d) {
- Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
-
- if (p_viewport->use_arvr && arvr_interface.is_valid()) {
- VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
- } else {
- VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
- }
+ _draw_3d(p_viewport, p_eye);
}
if (!p_viewport->hide_canvas) {
@@ -86,10 +121,10 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
- Transform2D xf = p_viewport->global_transform * E->get().transform;
-
VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas *>(E->get().canvas);
+ Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
+
//find lights in canvas
for (Set<RasterizerCanvas::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
@@ -97,7 +132,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
RasterizerCanvas::Light *cl = F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
- Size2 tsize(VSG::storage->texture_get_width(cl->texture), VSG::storage->texture_get_height(cl->texture));
+ Size2 tsize = VSG::storage->texture_size_with_proxy(cl->texture);
tsize *= cl->scale;
Vector2 offset = tsize / 2.0;
@@ -137,7 +172,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
}
}
- canvas_map[Viewport::CanvasKey(E->key(), E->get().layer)] = &E->get();
+ canvas_map[Viewport::CanvasKey(E->key(), E->get().layer, E->get().sublayer)] = &E->get();
}
if (lights_with_shadow) {
@@ -167,24 +202,20 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
RasterizerCanvas::Light *light = lights_with_shadow;
while (light) {
- VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache);
+ VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache);
light = light->shadows_next_ptr;
}
//VSG::canvas_render->reset_canvas();
}
- VSG::rasterizer->restore_render_target();
-
- if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer > scenario_canvas_max_layer) {
- Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
+ VSG::rasterizer->restore_render_target(!scenario_draw_canvas_bg && can_draw_3d);
+ if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) {
if (!can_draw_3d) {
VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
- } else if (p_viewport->use_arvr && arvr_interface.is_valid()) {
- VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
} else {
- VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ _draw_3d(p_viewport, p_eye);
}
scenario_draw_canvas_bg = false;
}
@@ -193,7 +224,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas *>(E->get()->canvas);
- Transform2D xform = p_viewport->global_transform * E->get()->transform;
+ Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size);
RasterizerCanvas::Light *canvas_lights = NULL;
@@ -209,15 +240,11 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
VSG::canvas->render_canvas(canvas, xform, canvas_lights, lights_with_mask, clip_rect);
i++;
- if (scenario_draw_canvas_bg && E->key().layer >= scenario_canvas_max_layer) {
- Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
-
+ if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
if (!can_draw_3d) {
VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
- } else if (p_viewport->use_arvr && arvr_interface.is_valid()) {
- VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
} else {
- VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ _draw_3d(p_viewport, p_eye);
}
scenario_draw_canvas_bg = false;
@@ -225,17 +252,11 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
}
if (scenario_draw_canvas_bg) {
- Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
-
if (!can_draw_3d) {
VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
- } else if (p_viewport->use_arvr && arvr_interface.is_valid()) {
- VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
} else {
- VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ _draw_3d(p_viewport, p_eye);
}
-
- scenario_draw_canvas_bg = false;
}
//VSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
@@ -243,11 +264,16 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
}
void VisualServerViewport::draw_viewports() {
+
// get our arvr interface in case we need it
- Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
+ Ref<ARVRInterface> arvr_interface;
+
+ if (ARVRServer::get_singleton() != NULL) {
+ arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
- // process all our active interfaces
- ARVRServer::get_singleton()->_process();
+ // process all our active interfaces
+ ARVRServer::get_singleton()->_process();
+ }
if (Engine::get_singleton()->is_editor_hint()) {
clear_color = GLOBAL_GET("rendering/environment/default_clear_color");
@@ -276,17 +302,27 @@ void VisualServerViewport::draw_viewports() {
if (vp->use_arvr && arvr_interface.is_valid()) {
// override our size, make sure it matches our required size
- Size2 size = arvr_interface->get_render_targetsize();
- VSG::storage->render_target_set_size(vp->render_target, size.x, size.y);
+ vp->size = arvr_interface->get_render_targetsize();
+ VSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y);
// render mono or left eye first
ARVRInterface::Eyes leftOrMono = arvr_interface->is_stereo() ? ARVRInterface::EYE_LEFT : ARVRInterface::EYE_MONO;
+
+ // check for an external texture destination for our left eye/mono
+ VSG::storage->render_target_set_external_texture(vp->render_target, arvr_interface->get_external_texture_for_eye(leftOrMono));
+
+ // set our render target as current
VSG::rasterizer->set_current_render_target(vp->render_target);
+
+ // and draw left eye/mono
_draw_viewport(vp, leftOrMono);
arvr_interface->commit_for_eye(leftOrMono, vp->render_target, vp->viewport_to_screen_rect);
// render right eye
if (leftOrMono == ARVRInterface::EYE_LEFT) {
+ // check for an external texture destination for our right eye
+ VSG::storage->render_target_set_external_texture(vp->render_target, arvr_interface->get_external_texture_for_eye(ARVRInterface::EYE_RIGHT));
+
// commit for eye may have changed the render target
VSG::rasterizer->set_current_render_target(vp->render_target);
@@ -297,6 +333,7 @@ void VisualServerViewport::draw_viewports() {
// and for our frame timing, mark when we've finished committing our eyes
ARVRServer::get_singleton()->_mark_commit();
} else {
+ VSG::storage->render_target_set_external_texture(vp->render_target, 0);
VSG::rasterizer->set_current_render_target(vp->render_target);
VSG::scene_render->set_debug_draw_mode(vp->debug_draw);
@@ -313,7 +350,7 @@ void VisualServerViewport::draw_viewports() {
vp->render_info[VS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);
vp->render_info[VS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
- if (vp->viewport_to_screen_rect != Rect2()) {
+ if (vp->viewport_to_screen_rect != Rect2() && (!vp->viewport_render_direct_to_screen || !VSG::rasterizer->is_low_end())) {
//copy to screen if set as such
VSG::rasterizer->set_current_render_target(RID());
VSG::rasterizer->blit_render_target_to_screen(vp->render_target, vp->viewport_to_screen_rect, vp->viewport_to_screen);
@@ -338,6 +375,7 @@ RID VisualServerViewport::viewport_create() {
viewport->hide_canvas = false;
viewport->render_target = VSG::storage->render_target_create();
viewport->shadow_atlas = VSG::scene_render->shadow_atlas_create();
+ viewport->viewport_render_direct_to_screen = false;
return rid;
}
@@ -394,14 +432,55 @@ void VisualServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
+ // If using GLES2 we can optimize this operation by rendering directly to system_fbo
+ // instead of rendering to fbo and copying to system_fbo after
+ if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
+
+ VSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
+ VSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
+ }
+
viewport->viewport_to_screen_rect = p_rect;
viewport->viewport_to_screen = p_screen;
}
+
+void VisualServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ if (p_enable == viewport->viewport_render_direct_to_screen)
+ return;
+
+ // if disabled, reset render_target size and position
+ if (!p_enable) {
+
+ VSG::storage->render_target_set_position(viewport->render_target, 0, 0);
+ VSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
+ }
+
+ VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
+ viewport->viewport_render_direct_to_screen = p_enable;
+
+ // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
+ if (VSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
+
+ VSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y);
+ VSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
+ }
+}
+
void VisualServerViewport::viewport_detach(RID p_viewport) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
+ // if render_direct_to_screen was used, reset size and position
+ if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
+
+ VSG::storage->render_target_set_position(viewport->render_target, 0, 0);
+ VSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
+ }
+
viewport->viewport_to_screen_rect = Rect2();
viewport->viewport_to_screen = 0;
}
@@ -496,6 +575,7 @@ void VisualServerViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas)
canvas->viewports.insert(p_viewport);
viewport->canvas_map[p_canvas] = Viewport::CanvasData();
viewport->canvas_map[p_canvas].layer = 0;
+ viewport->canvas_map[p_canvas].sublayer = 0;
viewport->canvas_map[p_canvas].canvas = canvas;
}
@@ -534,13 +614,14 @@ void VisualServerViewport::viewport_set_global_canvas_transform(RID p_viewport,
viewport->global_transform = p_transform;
}
-void VisualServerViewport::viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer) {
+void VisualServerViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
viewport->canvas_map[p_canvas].layer = p_layer;
+ viewport->canvas_map[p_canvas].sublayer = p_sublayer;
}
void VisualServerViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size) {
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index 978d6ae4ae..bdd4c1d4f2 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,6 +58,7 @@ public:
int viewport_to_screen;
Rect2 viewport_to_screen_rect;
+ bool viewport_render_direct_to_screen;
bool hide_scenario;
bool hide_canvas;
@@ -78,17 +79,22 @@ public:
struct CanvasKey {
- int layer;
+ int64_t stacking;
RID canvas;
bool operator<(const CanvasKey &p_canvas) const {
- if (layer == p_canvas.layer) return canvas < p_canvas.canvas;
- return layer < p_canvas.layer;
+ if (stacking == p_canvas.stacking)
+ return canvas < p_canvas.canvas;
+ return stacking < p_canvas.stacking;
+ }
+ CanvasKey() {
+ stacking = 0;
}
- CanvasKey() { layer = 0; }
- CanvasKey(const RID &p_canvas, int p_layer) {
+ CanvasKey(const RID &p_canvas, int p_layer, int p_sublayer) {
canvas = p_canvas;
- layer = p_layer;
+ int64_t sign = p_layer < 0 ? -1 : 1;
+ stacking = sign * (((int64_t)ABS(p_layer)) << 32) + p_sublayer;
}
+ int get_layer() const { return stacking >> 32; }
};
struct CanvasData {
@@ -96,6 +102,7 @@ public:
CanvasBase *canvas;
Transform2D transform;
int layer;
+ int sublayer;
};
Transform2D global_transform;
@@ -131,9 +138,8 @@ public:
if (left_to_screen == right_to_screen) {
return p_left->parent == p_right->self;
- } else {
- return right_to_screen;
}
+ return right_to_screen;
}
};
@@ -141,6 +147,7 @@ public:
private:
Color clear_color;
+ void _draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye);
void _draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye = ARVRInterface::EYE_MONO);
public:
@@ -151,6 +158,7 @@ public:
void viewport_set_size(RID p_viewport, int p_width, int p_height);
void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0);
+ void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable);
void viewport_detach(RID p_viewport);
void viewport_set_active(RID p_viewport, bool p_active);
@@ -176,7 +184,7 @@ public:
void viewport_set_transparent_background(RID p_viewport, bool p_enabled);
void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform);
- void viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer);
+ void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer);
void viewport_set_shadow_atlas_size(RID p_viewport, int p_size);
void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
@@ -194,6 +202,7 @@ public:
bool free(RID p_rid);
VisualServerViewport();
+ virtual ~VisualServerViewport() {}
};
#endif // VISUALSERVERVIEWPORT_H
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index f59d8af9cb..79e4d8cbba 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index b8f86d7123..273cf728c1 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,9 +35,6 @@
#include "core/os/thread.h"
#include "servers/visual_server.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class VisualServerWrapMT : public VisualServer {
// the real visual server
@@ -95,6 +92,7 @@ public:
FUNC1RC(uint32_t, texture_get_height, RID)
FUNC1RC(uint32_t, texture_get_depth, RID)
FUNC4(texture_set_size_override, RID, int, int, int)
+ FUNC2(texture_bind, RID, uint32_t)
FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
FUNC3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *)
@@ -247,6 +245,7 @@ public:
FUNC2(light_set_negative, RID, bool)
FUNC2(light_set_cull_mask, RID, uint32_t)
FUNC2(light_set_reverse_cull_face_mode, RID, bool)
+ FUNC2(light_set_use_gi, RID, bool)
FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
FUNC2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
@@ -271,6 +270,7 @@ public:
FUNC2(reflection_probe_set_enable_box_projection, RID, bool)
FUNC2(reflection_probe_set_enable_shadows, RID, bool)
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
+ FUNC2(reflection_probe_set_resolution, RID, int)
/* BAKED LIGHT API */
@@ -358,6 +358,7 @@ public:
FUNCRID(camera)
FUNC4(camera_set_perspective, RID, float, float, float)
FUNC4(camera_set_orthogonal, RID, float, float, float)
+ FUNC5(camera_set_frustum, RID, float, Vector2, float, float)
FUNC2(camera_set_transform, RID, const Transform &)
FUNC2(camera_set_cull_mask, RID, uint32_t)
FUNC2(camera_set_environment, RID, RID)
@@ -377,6 +378,7 @@ public:
FUNC2(viewport_set_clear_mode, RID, ViewportClearMode)
FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
+ FUNC2(viewport_set_render_direct_to_screen, RID, bool)
FUNC1(viewport_detach, RID)
FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)
@@ -399,7 +401,7 @@ public:
FUNC2(viewport_set_transparent_background, RID, bool)
FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &)
- FUNC3(viewport_set_canvas_layer, RID, RID, int)
+ FUNC4(viewport_set_canvas_stacking, RID, RID, int, int)
FUNC2(viewport_set_shadow_atlas_size, RID, int)
FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
FUNC2(viewport_set_msaa, RID, ViewportMSAA)
@@ -420,23 +422,25 @@ public:
FUNC2(environment_set_background, RID, EnvironmentBG)
FUNC2(environment_set_sky, RID, RID)
FUNC2(environment_set_sky_custom_fov, RID, float)
+ FUNC2(environment_set_sky_orientation, RID, const Basis &)
FUNC2(environment_set_bg_color, RID, const Color &)
FUNC2(environment_set_bg_energy, RID, float)
FUNC2(environment_set_canvas_max_layer, RID, int)
FUNC4(environment_set_ambient_light, RID, const Color &, float, float)
+ FUNC2(environment_set_camera_feed_id, RID, int)
FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool)
FUNC13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
FUNC6(environment_set_dof_blur_near, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
FUNC6(environment_set_dof_blur_far, RID, bool, float, float, float, EnvironmentDOFBlurQuality)
- FUNC10(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, bool)
+ FUNC11(environment_set_glow, RID, bool, int, float, float, float, EnvironmentGlowBlendMode, float, float, float, bool)
FUNC9(environment_set_tonemap, RID, EnvironmentToneMapper, float, float, bool, float, float, float, float)
FUNC6(environment_set_adjustment, RID, bool, float, float, float, RID)
FUNC5(environment_set_fog, RID, bool, const Color &, const Color &, float)
- FUNC6(environment_set_fog_depth, RID, bool, float, float, bool, float)
+ FUNC7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
FUNC5(environment_set_fog_height, RID, bool, float, float, float)
FUNCRID(scenario)
@@ -484,6 +488,8 @@ public:
FUNCRID(canvas)
FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &)
FUNC2(canvas_set_modulate, RID, const Color &)
+ FUNC3(canvas_set_parent, RID, RID, float)
+ FUNC1(canvas_set_disable_scale, bool)
FUNCRID(canvas_item)
FUNC2(canvas_item_set_parent, RID, RID)
@@ -513,9 +519,9 @@ public:
FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
FUNC7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)
FUNC10(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID)
- FUNC4(canvas_item_add_mesh, RID, const RID &, RID, RID)
+ FUNC6(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID)
FUNC4(canvas_item_add_multimesh, RID, RID, RID, RID)
- FUNC6(canvas_item_add_particles, RID, RID, RID, RID, int, int)
+ FUNC4(canvas_item_add_particles, RID, RID, RID, RID)
FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)
FUNC2(canvas_item_add_clip_ignore, RID, bool)
FUNC2(canvas_item_set_sort_children_by_y, RID, bool)
@@ -594,7 +600,7 @@ public:
return visual_server->get_render_info(p_info);
}
- FUNC3(set_boot_image, const Ref<Image> &, const Color &, bool)
+ FUNC4(set_boot_image, const Ref<Image> &, const Color &, bool, bool)
FUNC1(set_default_clear_color, const Color &)
FUNC0R(RID, get_test_cube)
@@ -608,6 +614,10 @@ public:
static void set_use_vsync_callback(bool p_enable);
+ virtual bool is_low_end() const {
+ return visual_server->is_low_end();
+ }
+
VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread);
~VisualServerWrapMT();