diff options
Diffstat (limited to 'servers/visual')
| -rw-r--r-- | servers/visual/rasterizer.h | 46 | ||||
| -rw-r--r-- | servers/visual/shader_language.cpp | 43 | ||||
| -rw-r--r-- | servers/visual/visual_server_canvas.cpp | 2 | ||||
| -rw-r--r-- | servers/visual/visual_server_canvas.h | 2 | ||||
| -rw-r--r-- | servers/visual/visual_server_raster.cpp | 6 | ||||
| -rw-r--r-- | servers/visual/visual_server_raster.h | 549 | ||||
| -rw-r--r-- | servers/visual/visual_server_scene.cpp | 100 | ||||
| -rw-r--r-- | servers/visual/visual_server_scene.h | 18 | ||||
| -rw-r--r-- | servers/visual/visual_server_viewport.cpp | 2 | ||||
| -rw-r--r-- | servers/visual/visual_server_wrap_mt.cpp | 69 | ||||
| -rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 74 |
11 files changed, 261 insertions, 650 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index cd4b465d79..4bb34af241 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -193,6 +193,8 @@ public: virtual void textures_keep_original(bool p_enable) = 0; + virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0; + /* SKY API */ virtual RID sky_create() = 0; @@ -234,7 +236,7 @@ public: virtual RID mesh_create() = 0; - virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0; + virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0; virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0; virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0; @@ -242,6 +244,8 @@ public: virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) = 0; virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0; + virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0; + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0; virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; @@ -254,17 +258,17 @@ public: virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0; virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0; - virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0; + virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0; virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0; - virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0; + virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0; virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0; virtual int mesh_get_surface_count(RID p_mesh) const = 0; - virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0; - virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0; + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; + virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; - virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0; + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0; virtual void mesh_clear(RID p_mesh) = 0; /* MULTIMESH API */ @@ -288,7 +292,7 @@ public: virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; - virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0; + virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; /* IMMEDIATE API */ @@ -304,7 +308,7 @@ public: virtual void immediate_clear(RID p_immediate) = 0; virtual void immediate_set_material(RID p_immediate, RID p_material) = 0; virtual RID immediate_get_material(RID p_immediate) const = 0; - virtual Rect3 immediate_get_aabb(RID p_immediate) const = 0; + virtual AABB immediate_get_aabb(RID p_immediate) const = 0; /* SKELETON API */ @@ -320,6 +324,10 @@ public: virtual RID light_create(VS::LightType p_type) = 0; + RID directional_light_create() { return light_create(VS::LIGHT_DIRECTIONAL); } + RID omni_light_create() { return light_create(VS::LIGHT_OMNI); } + RID spot_light_create() { return light_create(VS::LIGHT_SPOT); } + virtual void light_set_color(RID p_light, const Color &p_color) = 0; virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value) = 0; virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; @@ -344,7 +352,7 @@ public: virtual bool light_has_shadow(RID p_light) const = 0; virtual VS::LightType light_get_type(RID p_light) const = 0; - virtual Rect3 light_get_aabb(RID p_light) const = 0; + virtual AABB light_get_aabb(RID p_light) const = 0; virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0; virtual Color light_get_color(RID p_light) = 0; virtual uint64_t light_get_version(RID p_light) const = 0; @@ -366,7 +374,7 @@ public: virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0; virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0; - virtual Rect3 reflection_probe_get_aabb(RID p_probe) const = 0; + virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0; virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0; virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0; virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0; @@ -384,8 +392,8 @@ public: virtual RID gi_probe_create() = 0; - virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0; - virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0; + virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0; + virtual AABB gi_probe_get_bounds(RID p_probe) const = 0; virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0; virtual float gi_probe_get_cell_size(RID p_probe) const = 0; @@ -440,7 +448,7 @@ public: virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0; virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0; virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0; - virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0; + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0; virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0; virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; @@ -454,8 +462,8 @@ public: virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; virtual void particles_request_process(RID p_particles) = 0; - virtual Rect3 particles_get_current_aabb(RID p_particles) = 0; - virtual Rect3 particles_get_aabb(RID p_particles) const = 0; + virtual AABB particles_get_current_aabb(RID p_particles) = 0; + virtual AABB particles_get_aabb(RID p_particles) const = 0; virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; @@ -876,7 +884,7 @@ public: case Item::Command::TYPE_MESH: { const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c); - Rect3 aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton); + AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); @@ -884,7 +892,7 @@ public: case Item::Command::TYPE_MULTIMESH: { const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c); - Rect3 aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh); + AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); @@ -893,7 +901,7 @@ public: const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c); if (particles_cmd->particles.is_valid()) { - Rect3 aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles); + AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); } @@ -1021,7 +1029,7 @@ public: virtual void restore_render_target() = 0; virtual void clear_render_target(const Color &p_color) = 0; virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0; - virtual void end_frame() = 0; + virtual void end_frame(bool p_swap_buffers) = 0; virtual void finalize() = 0; virtual ~Rasterizer() {} diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 8fee6050a0..4de902af58 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1352,15 +1352,54 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { //builtins - trigonometry { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, - { "atan2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + //builtins - exponential { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, @@ -3606,7 +3645,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct uniform.default_value.resize(cn->values.size()); - if (!convert_constant(cn, uniform.type, uniform.default_value.ptr())) { + if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) { _set_error("Can't convert constant to " + get_datatype_name(uniform.type)); return ERR_PARSE_ERROR; } diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 25724981eb..31c09dc23d 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -182,7 +182,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr } int l = p_canvas->child_items.size(); - Canvas::ChildItem *ci = p_canvas->child_items.ptr(); + Canvas::ChildItem *ci = p_canvas->child_items.ptrw(); bool has_mirror = false; for (int i = 0; i < l; i++) { diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index 09ac9959f9..a92370f1f0 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -175,7 +175,7 @@ public: void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color); void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color); void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID()); - void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = true); + void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false); void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()); void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()); void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false); diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 69e2d1c162..6b527b5cd1 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -92,7 +92,7 @@ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const Str frame_drawn_callbacks.push_back(fdc); } -void VisualServerRaster::draw() { +void VisualServerRaster::draw(bool p_swap_buffers) { changes = 0; @@ -103,7 +103,7 @@ void VisualServerRaster::draw() { VSG::viewport->draw_viewports(); VSG::scene->render_probes(); _draw_margins(); - VSG::rasterizer->end_frame(); + VSG::rasterizer->end_frame(p_swap_buffers); while (frame_drawn_callbacks.front()) { @@ -120,6 +120,8 @@ void VisualServerRaster::draw() { frame_drawn_callbacks.pop_front(); } + + emit_signal("frame_drawn_in_thread"); } void VisualServerRaster::sync() { } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 425381550e..91542625e0 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -73,521 +73,6 @@ class VisualServerRaster : public VisualServer { List<FrameDrawnCallbacks> frame_drawn_callbacks; -// FIXME: Kept as reference for future implementation -#if 0 - struct Room { - - bool occlude_exterior; - BSP_Tree bounds; - Room() { occlude_exterior=true; } - }; - - - BalloonAllocator<> octree_allocator; - - struct OctreeAllocator { - - static BalloonAllocator<> *allocator; - - _FORCE_INLINE_ static void *alloc(size_t p_size) { return allocator->alloc(p_size); } - _FORCE_INLINE_ static void free(void *p_ptr) { return allocator->free(p_ptr); } - - }; - - struct Portal { - - bool enabled; - float disable_distance; - Color disable_color; - float connect_range; - Vector<Point2> shape; - Rect2 bounds; - - - Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; } - }; - - struct BakedLight { - - Rasterizer::BakedLightData data; - PoolVector<int> sampler; - Rect3 octree_aabb; - Size2i octree_tex_size; - Size2i light_tex_size; - - }; - - struct BakedLightSampler { - - float params[BAKED_LIGHT_SAMPLER_MAX]; - int resolution; - Vector<Vector3> dp_cache; - - BakedLightSampler() { - params[BAKED_LIGHT_SAMPLER_STRENGTH]=1.0; - params[BAKED_LIGHT_SAMPLER_ATTENUATION]=1.0; - params[BAKED_LIGHT_SAMPLER_RADIUS]=1.0; - params[BAKED_LIGHT_SAMPLER_DETAIL_RATIO]=0.1; - resolution=16; - } - }; - - void _update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp); - struct Camera { - - enum Type { - PERSPECTIVE, - ORTHOGONAL - }; - Type type; - float fov; - float znear,zfar; - float size; - uint32_t visible_layers; - bool vaspect; - RID env; - - Transform transform; - - Camera() { - - visible_layers=0xFFFFFFFF; - fov=60; - type=PERSPECTIVE; - znear=0.1; zfar=100; - size=1.0; - vaspect=false; - - } - }; - - - struct Instance; - typedef Set<Instance*,Comparator<Instance*>,OctreeAllocator> InstanceSet; - struct Scenario; - - struct Instance { - - enum { - - MAX_LIGHTS=4 - }; - - RID self; - OctreeElementID octree_id; - Scenario *scenario; - bool update; - bool update_aabb; - bool update_materials; - Instance *update_next; - InstanceType base_type; - - RID base_rid; - - Rect3 aabb; - Rect3 transformed_aabb; - uint32_t object_ID; - bool visible; - bool visible_in_all_rooms; - uint32_t layer_mask; - float draw_range_begin; - float draw_range_end; - float extra_margin; - - - - Rasterizer::InstanceData data; - - - Set<Instance*> auto_rooms; - Set<Instance*> valid_auto_rooms; - Instance *room; - List<Instance*>::Element *RE; - Instance *baked_light; - List<Instance*>::Element *BLE; - Instance *sampled_light; - bool exterior; - - uint64_t last_render_pass; - uint64_t last_frame_pass; - - uint64_t version; // changes to this, and changes to base increase version - - InstanceSet lights; - bool light_cache_dirty; - - - - struct RoomInfo { - - Transform affine_inverse; - Room *room; - List<Instance*> owned_geometry_instances; - List<Instance*> owned_portal_instances; - List<Instance*> owned_room_instances; - List<Instance*> owned_light_instances; //not used, but just for the sake of it - Set<Instance*> disconnected_child_portals; - Set<Instance*> owned_autoroom_geometry; - uint64_t last_visited_pass; - RoomInfo() { last_visited_pass=0; } - - }; - - struct PortalInfo { - - Portal *portal; - Set<Instance*> candidate_set; - Instance *connected; - uint64_t last_visited_pass; - - Plane plane_cache; - Vector<Vector3> transformed_point_cache; - - - PortalInfo() { connected=NULL; last_visited_pass=0;} - }; - - struct LightInfo { - - RID instance; - int light_set_index; - uint64_t last_version; - uint64_t last_add_pass; - List<RID>::Element *D; // directional light in scenario - InstanceSet affected; - bool enabled; - float dtc; //distance to camera, used for sorting - - - LightInfo() { - - D=NULL; - light_set_index=-1; - last_add_pass=0; - enabled=true; - } - }; - - struct BakedLightInfo { - - BakedLight *baked_light; - Transform affine_inverse; - List<Instance*> owned_instances; - }; - - struct BakedLightSamplerInfo { - - Set<Instance*> baked_lights; - Set<Instance*> owned_instances; - BakedLightSampler *sampler; - int resolution; - Vector<Color> light_buffer; - RID sampled_light; - uint64_t last_pass; - Transform xform; // viewspace normal to lightspace, might not use one. - BakedLightSamplerInfo() { - sampler=NULL; - last_pass=0; - resolution=0; - } - }; - - struct ParticlesInfo { - - RID instance; - }; - - - RoomInfo *room_info; - LightInfo *light_info; - ParticlesInfo *particles_info; - PortalInfo * portal_info; - BakedLightInfo * baked_light_info; - BakedLightSamplerInfo * baked_light_sampler_info; - - - Instance() { - octree_id=0; - update_next=0; - object_ID=0; - last_render_pass=0; - last_frame_pass=0; - light_info=0; - particles_info=0; - update_next=NULL; - update=false; - visible=true; - data.cast_shadows=SHADOW_CASTING_SETTING_ON; - data.receive_shadows=true; - data.depth_scale=false; - data.billboard=false; - data.billboard_y=false; - data.baked_light=NULL; - data.baked_light_octree_xform=NULL; - data.baked_lightmap_id=-1; - version=1; - room_info=NULL; - room=NULL; - RE=NULL; - portal_info=NULL; - exterior=false; - layer_mask=1; - draw_range_begin=0; - draw_range_end=0; - extra_margin=0; - visible_in_all_rooms=false; - update_aabb=false; - update_materials=false; - - baked_light=NULL; - baked_light_info=NULL; - baked_light_sampler_info=NULL; - sampled_light=NULL; - BLE=NULL; - - light_cache_dirty=true; - - } - - ~Instance() { - - if (light_info) - memdelete(light_info); - if (particles_info) - memdelete(particles_info); - if (room_info) - memdelete(room_info); - if (portal_info) - memdelete(portal_info); - if (baked_light_info) - memdelete(baked_light_info); - }; - }; - - struct _InstanceLightsort { - - bool operator()(const Instance* p_A, const Instance* p_B) const { return p_A->light_info->dtc < p_B->light_info->dtc; } - }; - - struct Scenario { - - - ScenarioDebugMode debug; - RID self; - // well wtf, balloon allocator is slower? - typedef ::Octree<Instance,true> Octree; - - Octree octree; - - List<RID> directional_lights; - RID environment; - RID fallback_environment; - - Instance *dirty_instances; - - Scenario() { dirty_instances=NULL; debug=SCENARIO_DEBUG_DISABLED; } - }; - - - - mutable RID_Owner<Rasterizer::ShaderMaterial> canvas_item_material_owner; - - - - struct Viewport { - - RID self; - RID parent; - - VisualServer::ViewportRect rect; - RID camera; - RID scenario; - RID viewport_data; - - RenderTargetUpdateMode render_target_update_mode; - RID render_target; - RID render_target_texture; - - Rect2 rt_to_screen_rect; - - bool hide_scenario; - bool hide_canvas; - bool transparent_bg; - bool queue_capture; - bool render_target_vflip; - bool render_target_clear_on_new_frame; - bool render_target_clear; - bool disable_environment; - - Image capture; - - bool rendered_in_prev_frame; - - struct CanvasKey { - - int layer; - RID canvas; - bool operator<(const CanvasKey& p_canvas) const { if (layer==p_canvas.layer) return canvas < p_canvas.canvas; return layer<p_canvas.layer; } - CanvasKey() { layer=0; } - CanvasKey(const RID& p_canvas, int p_layer) { canvas=p_canvas; layer=p_layer; } - }; - - struct CanvasData { - - Canvas *canvas; - Transform2D transform; - int layer; - }; - - Transform2D global_transform; - - Map<RID,CanvasData> canvas_map; - - SelfList<Viewport> update_list; - - Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false; render_target_clear_on_new_frame=true; render_target_clear=true; disable_environment=false; } - }; - - SelfList<Viewport>::List viewport_update_list; - - Map<RID,int> screen_viewports; - - struct CullRange { - - Plane nearp; - float min,max; - float z_near,z_far; - - void add_aabb(const Rect3& p_aabb) { - - - } - }; - - struct Cursor { - - Point2 pos; - float rot; - RID texture; - Point2 center; - bool visible; - Rect2 region; - Cursor() { - - rot = 0; - visible = false; - region = Rect2(); - }; - }; - - Rect2 canvas_clip; - Color clear_color; - Cursor cursors[MAX_CURSORS]; - RID default_cursor_texture; - - static void* instance_pair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int); - static void instance_unpair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int,void*); - - Instance *instance_cull_result[MAX_INSTANCE_CULL]; - Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps - Instance *light_cull_result[MAX_LIGHTS_CULLED]; - int light_cull_count; - - Instance *exterior_portal_cull_result[MAX_EXTERIOR_PORTALS]; - int exterior_portal_cull_count; - bool exterior_visited; - - Instance *light_sampler_cull_result[MAX_LIGHT_SAMPLERS]; - int light_samplers_culled; - - Instance *room_cull_result[MAX_ROOM_CULL]; - int room_cull_count; - bool room_cull_enabled; - bool light_discard_enabled; - bool shadows_enabled; - int black_margin[4]; - RID black_image[4]; - - Vector<Vector3> aabb_random_points; - Vector<Vector3> transformed_aabb_random_points; - - void _instance_validate_autorooms(Instance *p_geometry); - - void _portal_disconnect(Instance *p_portal,bool p_cleanup=false); - void _portal_attempt_connect(Instance *p_portal); - void _dependency_queue_update(RID p_rid, bool p_update_aabb=false, bool p_update_materials=false); - _FORCE_INLINE_ void _instance_queue_update(Instance *p_instance,bool p_update_aabb=false,bool p_update_materials=false); - void _update_instances(); - void _update_instance_aabb(Instance *p_instance); - void _update_instance(Instance *p_instance); - void _free_attached_instances(RID p_rid,bool p_free_scenario=false); - void _clean_up_owner(RID_OwnerBase *p_owner,String p_type); - - Instance *instance_update_list; - - //RID default_scenario; - //RID default_viewport; - - RID test_cube; - - - mutable RID_Owner<Room> room_owner; - mutable RID_Owner<Portal> portal_owner; - - mutable RID_Owner<BakedLight> baked_light_owner; - mutable RID_Owner<BakedLightSampler> baked_light_sampler_owner; - - mutable RID_Owner<Camera> camera_owner; - mutable RID_Owner<Viewport> viewport_owner; - - mutable RID_Owner<Scenario> scenario_owner; - mutable RID_Owner<Instance> instance_owner; - - mutable RID_Owner<Canvas> canvas_owner; - mutable RID_Owner<CanvasItem> canvas_item_owner; - - Map< RID, Set<RID> > instance_dependency_map; - Map< RID, Set<Instance*> > skeleton_dependency_map; - - - ViewportRect viewport_rect; - _FORCE_INLINE_ void _instance_draw(Instance *p_instance); - - bool _test_portal_cull(Camera *p_camera, Instance *p_portal_from, Instance *p_portal_to); - void _cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal); - void _cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal=NULL); - void _process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace); - - void _render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario); - void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario); - static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect); - void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights); - void _render_canvas_item(CanvasItem *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner); - void _render_canvas(Canvas *p_canvas, const Transform2D &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights); - void _light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights); - - Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); - Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); - - void _light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range); - void _light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range); - - void _light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range); - - uint64_t render_pass; - int changes; - bool draw_extra_frame; - - void _draw_viewport_camera(Viewport *p_viewport, bool p_ignore_camera); - void _draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h); - void _draw_viewports(); - void _draw_cursors_and_margins(); - - - Rasterizer *rasterizer; - -#endif - void _draw_margins(); static void _changes_changed() {} @@ -683,6 +168,8 @@ public: BIND1(textures_keep_original, bool) + BIND2(texture_set_proxy, RID, RID) + /* SKY API */ BIND0R(RID, sky_create) @@ -718,7 +205,7 @@ public: BIND0R(RID, mesh_create) - BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &) + BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &) BIND2(mesh_set_blend_shape_count, RID, int) BIND1RC(int, mesh_get_blend_shape_count, RID) @@ -726,6 +213,8 @@ public: BIND2(mesh_set_blend_shape_mode, RID, BlendShapeMode) BIND1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID) + BIND4(mesh_surface_update_region, RID, int, int, const PoolVector<uint8_t> &) + BIND3(mesh_surface_set_material, RID, int, RID) BIND2RC(RID, mesh_surface_get_material, RID, int) @@ -738,15 +227,15 @@ public: BIND2RC(uint32_t, mesh_surface_get_format, RID, int) BIND2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int) - BIND2RC(Rect3, mesh_surface_get_aabb, RID, int) + BIND2RC(AABB, mesh_surface_get_aabb, RID, int) BIND2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int) - BIND2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int) + BIND2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int) BIND2(mesh_remove_surface, RID, int) BIND1RC(int, mesh_get_surface_count, RID) - BIND2(mesh_set_custom_aabb, RID, const Rect3 &) - BIND1RC(Rect3, mesh_get_custom_aabb, RID) + BIND2(mesh_set_custom_aabb, RID, const AABB &) + BIND1RC(AABB, mesh_get_custom_aabb, RID) BIND1(mesh_clear, RID) @@ -763,7 +252,7 @@ public: BIND3(multimesh_instance_set_color, RID, int, const Color &) BIND1RC(RID, multimesh_get_mesh, RID) - BIND1RC(Rect3, multimesh_get_aabb, RID) + BIND1RC(AABB, multimesh_get_aabb, RID) BIND2RC(Transform, multimesh_instance_get_transform, RID, int) BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int) @@ -799,7 +288,9 @@ public: /* Light API */ - BIND1R(RID, light_create, LightType) + BIND0R(RID, directional_light_create) + BIND0R(RID, omni_light_create) + BIND0R(RID, spot_light_create) BIND2(light_set_color, RID, const Color &) BIND3(light_set_param, RID, LightParam, float) @@ -838,8 +329,8 @@ public: BIND0R(RID, gi_probe_create) - BIND2(gi_probe_set_bounds, RID, const Rect3 &) - BIND1RC(Rect3, gi_probe_get_bounds, RID) + BIND2(gi_probe_set_bounds, RID, const AABB &) + BIND1RC(AABB, gi_probe_get_bounds, RID) BIND2(gi_probe_set_cell_size, RID, float) BIND1RC(float, gi_probe_get_cell_size, RID) @@ -882,7 +373,7 @@ public: BIND2(particles_set_pre_process_time, RID, float) BIND2(particles_set_explosiveness_ratio, RID, float) BIND2(particles_set_randomness_ratio, RID, float) - BIND2(particles_set_custom_aabb, RID, const Rect3 &) + BIND2(particles_set_custom_aabb, RID, const AABB &) BIND2(particles_set_speed_scale, RID, float) BIND2(particles_set_use_local_coordinates, RID, bool) BIND2(particles_set_process_material, RID, RID) @@ -895,7 +386,7 @@ public: BIND2(particles_set_draw_passes, RID, int) BIND3(particles_set_draw_pass_mesh, RID, int, RID) - BIND1R(Rect3, particles_get_current_aabb, RID) + BIND1R(AABB, particles_get_current_aabb, RID) BIND2(particles_set_emission_transform, RID, const Transform &) #undef BINDBASE @@ -1015,13 +506,15 @@ public: BIND3(instance_set_surface_material, RID, int, RID) BIND2(instance_set_visible, RID, bool) + BIND2(instance_set_custom_aabb, RID, AABB) + BIND2(instance_attach_skeleton, RID, RID) BIND2(instance_set_exterior, RID, bool) BIND2(instance_set_extra_visibility_margin, RID, real_t) // don't use these in a game! - BIND2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID) + BIND2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID) BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID) BIND2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID) @@ -1134,7 +627,7 @@ public: virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata); - virtual void draw(); + virtual void draw(bool p_swap_buffers); virtual void sync(); virtual bool has_changed() const; virtual void init(); diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index e49baf0763..72fb1df94b 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -303,6 +303,23 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) { VSG::storage->instance_remove_dependency(instance->base, instance); + if (instance->base_type == VS::INSTANCE_GI_PROBE) { + //if gi probe is baking, wait until done baking, else race condition may happen when removing it + //from octree + InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); + + //make sure probes are done baking + while (!probe_bake_list.empty()) { + OS::get_singleton()->delay_usec(1); + } + //make sure this one is done baking + + while (gi_probe->dynamic.updating_stage == GI_UPDATE_STAGE_LIGHTING) { + //wait until bake is done if it's baking + OS::get_singleton()->delay_usec(1); + } + } + if (scenario && instance->octree_id) { scenario->octree.erase(instance->octree_id); //make dependencies generated by the octree go away instance->octree_id = 0; @@ -331,10 +348,6 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); - while (gi_probe->dynamic.updating_stage == GI_UPDATE_STAGE_LIGHTING) { - //wait until bake is done if it's baking - OS::get_singleton()->delay_usec(1); - } if (gi_probe->update_element.in_list()) { gi_probe_update_list.remove(&gi_probe->update_element); } @@ -587,6 +600,36 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) { } } +inline bool is_geometry_instance(VisualServer::InstanceType p_type) { + return p_type == VS::INSTANCE_MESH || p_type == VS::INSTANCE_MULTIMESH || p_type == VS::INSTANCE_PARTICLES || p_type == VS::INSTANCE_IMMEDIATE; +} + +void VisualServerScene::instance_set_custom_aabb(RID p_instance, AABB p_aabb) { + + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + ERR_FAIL_COND(!is_geometry_instance(instance->base_type)); + + if (p_aabb != AABB()) { + + // Set custom AABB + if (instance->custom_aabb == NULL) + instance->custom_aabb = memnew(AABB); + *instance->custom_aabb = p_aabb; + + } else { + + // Clear custom AABB + if (instance->custom_aabb != NULL) { + memdelete(instance->custom_aabb); + instance->custom_aabb = NULL; + } + } + + if (instance->scenario) + _instance_queue_update(instance, true, false); +} + void VisualServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton) { Instance *instance = instance_owner.get(p_instance); @@ -614,7 +657,7 @@ void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) { void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) { } -Vector<ObjectID> VisualServerScene::instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario) const { +Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const { Vector<ObjectID> instances; Scenario *scenario = scenario_owner.get(p_scenario); @@ -647,7 +690,7 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co int culled = 0; Instance *cull[1024]; - culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024); + culled = scenario->octree.cull_segment(p_from, p_from + p_to * 10000, cull, 1024); for (int i = 0; i < culled; i++) { Instance *instance = cull[i]; @@ -772,7 +815,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) { p_instance->mirror = p_instance->transform.basis.determinant() < 0.0; - Rect3 new_aabb; + AABB new_aabb; new_aabb = p_instance->transform.xform(p_instance->aabb); @@ -817,7 +860,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) { void VisualServerScene::_update_instance_aabb(Instance *p_instance) { - Rect3 new_aabb; + AABB new_aabb; ERR_FAIL_COND(p_instance->base_type != VS::INSTANCE_NONE && !p_instance->base.is_valid()); @@ -828,23 +871,35 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) { } break; case VisualServer::INSTANCE_MESH: { - new_aabb = VSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton); + if (p_instance->custom_aabb) + new_aabb = *p_instance->custom_aabb; + else + new_aabb = VSG::storage->mesh_get_aabb(p_instance->base, p_instance->skeleton); } break; case VisualServer::INSTANCE_MULTIMESH: { - new_aabb = VSG::storage->multimesh_get_aabb(p_instance->base); + if (p_instance->custom_aabb) + new_aabb = *p_instance->custom_aabb; + else + new_aabb = VSG::storage->multimesh_get_aabb(p_instance->base); } break; case VisualServer::INSTANCE_IMMEDIATE: { - new_aabb = VSG::storage->immediate_get_aabb(p_instance->base); + if (p_instance->custom_aabb) + new_aabb = *p_instance->custom_aabb; + else + new_aabb = VSG::storage->immediate_get_aabb(p_instance->base); } break; case VisualServer::INSTANCE_PARTICLES: { - new_aabb = VSG::storage->particles_get_aabb(p_instance->base); + if (p_instance->custom_aabb) + new_aabb = *p_instance->custom_aabb; + else + new_aabb = VSG::storage->particles_get_aabb(p_instance->base); } break; case VisualServer::INSTANCE_LIGHT: { @@ -866,6 +921,7 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) { default: {} } + // <Zylann> This is why I didn't re-use Instance::aabb to implement custom AABBs if (p_instance->extra_margin) new_aabb.grow_by(p_instance->extra_margin); @@ -1812,7 +1868,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) { probe->dynamic.level_cell_lists.resize(header->cell_subdiv); - _gi_probe_fill_local_data(0, 0, 0, 0, 0, cells, header, ldw.ptr(), probe->dynamic.level_cell_lists.ptr()); + _gi_probe_fill_local_data(0, 0, 0, 0, 0, cells, header, ldw.ptr(), probe->dynamic.level_cell_lists.ptrw()); bool compress = VSG::storage->gi_probe_is_compressed(p_instance->base); @@ -1863,7 +1919,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) { probe->dynamic.enabled = true; Transform cell_to_xform = VSG::storage->gi_probe_get_to_cell_xform(p_instance->base); - Rect3 bounds = VSG::storage->gi_probe_get_bounds(p_instance->base); + AABB bounds = VSG::storage->gi_probe_get_bounds(p_instance->base); float cell_size = VSG::storage->gi_probe_get_cell_size(p_instance->base); probe->dynamic.light_to_cell_xform = cell_to_xform * p_instance->transform.affine_inverse(); @@ -2546,7 +2602,15 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) { } //send back to main thread to update un little chunks + if (probe_bake_mutex) { + probe_bake_mutex->lock(); + } + probe_data->dynamic.updating_stage = GI_UPDATE_STAGE_UPLOADING; + + if (probe_bake_mutex) { + probe_bake_mutex->unlock(); + } } bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) { @@ -2562,7 +2626,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) { InstanceGIProbeData::LightCache lc; lc.type = VSG::storage->light_get_type(E->get()->base); lc.color = VSG::storage->light_get_color(E->get()->base); - lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY); + lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY) * VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_INDIRECT_ENERGY); lc.radius = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_RANGE); lc.attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ATTENUATION); lc.spot_angle = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ANGLE); @@ -2582,7 +2646,7 @@ bool VisualServerScene::_check_gi_probe(Instance *p_gi_probe) { InstanceGIProbeData::LightCache lc; lc.type = VSG::storage->light_get_type(E->get()->base); lc.color = VSG::storage->light_get_color(E->get()->base); - lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY); + lc.energy = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ENERGY) * VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_INDIRECT_ENERGY); lc.radius = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_RANGE); lc.attenuation = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_ATTENUATION); lc.spot_angle = VSG::storage->light_get_param(E->get()->base, VS::LIGHT_PARAM_SPOT_ANGLE); @@ -2679,11 +2743,11 @@ void VisualServerScene::render_probes() { case GI_UPDATE_STAGE_CHECK: { if (_check_gi_probe(instance_probe) || force_lighting) { - //send to lighting thread - probe->dynamic.updating_stage = GI_UPDATE_STAGE_LIGHTING; +//send to lighting thread #ifndef NO_THREADS probe_bake_mutex->lock(); + probe->dynamic.updating_stage = GI_UPDATE_STAGE_LIGHTING; probe_bake_list.push_back(instance_probe); probe_bake_mutex->unlock(); probe_bake_sem->post(); diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index d30a2108a5..bc5d266113 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -120,9 +120,9 @@ public: Camera() { visible_layers = 0xFFFFFFFF; - fov = 65; + fov = 70; type = PERSPECTIVE; - znear = 0.1; + znear = 0.05; zfar = 100; size = 1.0; vaspect = false; @@ -195,8 +195,9 @@ public: SelfList<Instance> update_item; - Rect3 aabb; - Rect3 transformed_aabb; + AABB aabb; + AABB transformed_aabb; + AABB *custom_aabb; // <Zylann> would using aabb directly with a bool be better? float extra_margin; uint32_t object_ID; @@ -251,12 +252,16 @@ public: last_frame_pass = 0; version = 1; base_data = NULL; + + custom_aabb = NULL; } ~Instance() { if (base_data) memdelete(base_data); + if (custom_aabb) + memdelete(custom_aabb); } }; @@ -433,6 +438,7 @@ public: : update_element(this) { invalid = true; base_version = 0; + dynamic.updating_stage = GI_UPDATE_STAGE_CHECK; } }; @@ -460,13 +466,15 @@ public: virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material); virtual void instance_set_visible(RID p_instance, bool p_visible); + virtual void instance_set_custom_aabb(RID p_insatnce, AABB aabb); + virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton); virtual void instance_set_exterior(RID p_instance, bool p_enabled); virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin); // don't use these in a game! - virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const; + virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const; virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const; virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const; diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 92c431e393..fbf593f5b9 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -268,7 +268,7 @@ void VisualServerViewport::draw_viewports() { if (vp->use_arvr && arvr_interface.is_valid()) { // override our size, make sure it matches our required size - Size2 size = arvr_interface->get_recommended_render_targetsize(); + Size2 size = arvr_interface->get_render_targetsize(); VSG::storage->render_target_set_size(vp->render_target, size.x, size.y); // render mono or left eye first diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp index d9a0077e60..03c68ab454 100644 --- a/servers/visual/visual_server_wrap_mt.cpp +++ b/servers/visual/visual_server_wrap_mt.cpp @@ -37,14 +37,7 @@ void VisualServerWrapMT::thread_exit() { void VisualServerWrapMT::thread_draw() { - draw_mutex->lock(); - - draw_pending--; - bool draw = (draw_pending == 0); // only draw when no more flushes are pending - - draw_mutex->unlock(); - - if (draw) { + if (!atomic_decrement(&draw_pending)) { visual_server->draw(); } @@ -52,11 +45,7 @@ void VisualServerWrapMT::thread_draw() { void VisualServerWrapMT::thread_flush() { - draw_mutex->lock(); - - draw_pending--; - - draw_mutex->unlock(); + atomic_decrement(&draw_pending); } void VisualServerWrapMT::_thread_callback(void *_instance) { @@ -92,36 +81,23 @@ void VisualServerWrapMT::sync() { if (create_thread) { - /* TODO: sync with the thread */ - - /* - ERR_FAIL_COND(!draw_mutex); - draw_mutex->lock(); - draw_pending++; //cambiar por un saferefcount - draw_mutex->unlock(); - */ - //command_queue.push( this, &VisualServerWrapMT::thread_flush); + atomic_increment(&draw_pending); + command_queue.push_and_sync(this, &VisualServerWrapMT::thread_flush); } else { command_queue.flush_all(); //flush all pending from other threads } } -void VisualServerWrapMT::draw() { +void VisualServerWrapMT::draw(bool p_swap_buffers) { if (create_thread) { - /* TODO: Make it draw - ERR_FAIL_COND(!draw_mutex); - draw_mutex->lock(); - draw_pending++; //cambiar por un saferefcount - draw_mutex->unlock(); - - command_queue.push( this, &VisualServerWrapMT::thread_draw); - */ + atomic_increment(&draw_pending); + command_queue.push(this, &VisualServerWrapMT::thread_draw); } else { - visual_server->draw(); + visual_server->draw(p_swap_buffers); } } @@ -129,7 +105,6 @@ void VisualServerWrapMT::init() { if (create_thread) { - draw_mutex = Mutex::create(); print_line("CREATING RENDER THREAD"); OS::get_singleton()->release_rendering_thread(); if (create_thread) { @@ -154,16 +129,33 @@ void VisualServerWrapMT::finish() { Thread::wait_to_finish(thread); memdelete(thread); - texture_free_cached_ids(); - //mesh_free_cached_ids(); - thread = NULL; } else { visual_server->finish(); } - if (draw_mutex) - memdelete(draw_mutex); + texture_free_cached_ids(); + shader_free_cached_ids(); + material_free_cached_ids(); + mesh_free_cached_ids(); + multimesh_free_cached_ids(); + immediate_free_cached_ids(); + skeleton_free_cached_ids(); + directional_light_free_cached_ids(); + omni_light_free_cached_ids(); + spot_light_free_cached_ids(); + reflection_probe_free_cached_ids(); + gi_probe_free_cached_ids(); + particles_free_cached_ids(); + camera_free_cached_ids(); + viewport_free_cached_ids(); + environment_free_cached_ids(); + scenario_free_cached_ids(); + instance_free_cached_ids(); + canvas_free_cached_ids(); + canvas_item_free_cached_ids(); + canvas_light_occluder_free_cached_ids(); + canvas_occluder_polygon_free_cached_ids(); } VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) @@ -172,7 +164,6 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_ visual_server = p_contained; create_thread = p_create_thread; thread = NULL; - draw_mutex = NULL; draw_pending = 0; draw_thread_up = false; alloc_mutex = Mutex::create(); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 67d503dfca..1c3b34d16f 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -52,8 +52,7 @@ class VisualServerWrapMT : public VisualServer { volatile bool draw_thread_up; bool create_thread; - Mutex *draw_mutex; - int draw_pending; + uint64_t draw_pending; void thread_draw(); void thread_flush(); @@ -101,14 +100,16 @@ public: FUNC1(textures_keep_original, bool) + FUNC2(texture_set_proxy, RID, RID) + /* SKY API */ - FUNC0R(RID, sky_create) + FUNCRID(sky) FUNC3(sky_set_texture, RID, RID, int) /* SHADER API */ - FUNC0R(RID, shader_create) + FUNCRID(shader) FUNC2(shader_set_code, RID, const String &) FUNC1RC(String, shader_get_code, RID) @@ -120,7 +121,7 @@ public: /* COMMON MATERIAL API */ - FUNC0R(RID, material_create) + FUNCRID(material) FUNC2(material_set_shader, RID, RID) FUNC1RC(RID, material_get_shader, RID) @@ -134,9 +135,9 @@ public: /* MESH API */ - FUNC0R(RID, mesh_create) + FUNCRID(mesh) - FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &) + FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &) FUNC2(mesh_set_blend_shape_count, RID, int) FUNC1RC(int, mesh_get_blend_shape_count, RID) @@ -144,6 +145,8 @@ public: FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode) FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID) + FUNC4(mesh_surface_update_region, RID, int, int, const PoolVector<uint8_t> &) + FUNC3(mesh_surface_set_material, RID, int, RID) FUNC2RC(RID, mesh_surface_get_material, RID, int) @@ -156,21 +159,21 @@ public: FUNC2RC(uint32_t, mesh_surface_get_format, RID, int) FUNC2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int) - FUNC2RC(Rect3, mesh_surface_get_aabb, RID, int) + FUNC2RC(AABB, mesh_surface_get_aabb, RID, int) FUNC2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int) - FUNC2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int) + FUNC2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int) FUNC2(mesh_remove_surface, RID, int) FUNC1RC(int, mesh_get_surface_count, RID) - FUNC2(mesh_set_custom_aabb, RID, const Rect3 &) - FUNC1RC(Rect3, mesh_get_custom_aabb, RID) + FUNC2(mesh_set_custom_aabb, RID, const AABB &) + FUNC1RC(AABB, mesh_get_custom_aabb, RID) FUNC1(mesh_clear, RID) /* MULTIMESH API */ - FUNC0R(RID, multimesh_create) + FUNCRID(multimesh) FUNC4(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat) FUNC1RC(int, multimesh_get_instance_count, RID) @@ -181,7 +184,7 @@ public: FUNC3(multimesh_instance_set_color, RID, int, const Color &) FUNC1RC(RID, multimesh_get_mesh, RID) - FUNC1RC(Rect3, multimesh_get_aabb, RID) + FUNC1RC(AABB, multimesh_get_aabb, RID) FUNC2RC(Transform, multimesh_instance_get_transform, RID, int) FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int) @@ -192,7 +195,7 @@ public: /* IMMEDIATE API */ - FUNC0R(RID, immediate_create) + FUNCRID(immediate) FUNC3(immediate_begin, RID, PrimitiveType, RID) FUNC2(immediate_vertex, RID, const Vector3 &) FUNC2(immediate_normal, RID, const Vector3 &) @@ -207,7 +210,7 @@ public: /* SKELETON API */ - FUNC0R(RID, skeleton_create) + FUNCRID(skeleton) FUNC3(skeleton_allocate, RID, int, bool) FUNC1RC(int, skeleton_get_bone_count, RID) FUNC3(skeleton_bone_set_transform, RID, int, const Transform &) @@ -217,7 +220,9 @@ public: /* Light API */ - FUNC1R(RID, light_create, LightType) + FUNCRID(directional_light) + FUNCRID(omni_light) + FUNCRID(spot_light) FUNC2(light_set_color, RID, const Color &) FUNC3(light_set_param, RID, LightParam, float) @@ -237,7 +242,7 @@ public: /* PROBE API */ - FUNC0R(RID, reflection_probe_create) + FUNCRID(reflection_probe) FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode) FUNC2(reflection_probe_set_intensity, RID, float) @@ -254,10 +259,10 @@ public: /* BAKED LIGHT API */ - FUNC0R(RID, gi_probe_create) + FUNCRID(gi_probe) - FUNC2(gi_probe_set_bounds, RID, const Rect3 &) - FUNC1RC(Rect3, gi_probe_get_bounds, RID) + FUNC2(gi_probe_set_bounds, RID, const AABB &) + FUNC1RC(AABB, gi_probe_get_bounds, RID) FUNC2(gi_probe_set_cell_size, RID, float) FUNC1RC(float, gi_probe_get_cell_size, RID) @@ -291,7 +296,7 @@ public: /* PARTICLES */ - FUNC0R(RID, particles_create) + FUNCRID(particles) FUNC2(particles_set_emitting, RID, bool) FUNC2(particles_set_amount, RID, int) @@ -300,7 +305,7 @@ public: FUNC2(particles_set_pre_process_time, RID, float) FUNC2(particles_set_explosiveness_ratio, RID, float) FUNC2(particles_set_randomness_ratio, RID, float) - FUNC2(particles_set_custom_aabb, RID, const Rect3 &) + FUNC2(particles_set_custom_aabb, RID, const AABB &) FUNC2(particles_set_speed_scale, RID, float) FUNC2(particles_set_use_local_coordinates, RID, bool) FUNC2(particles_set_process_material, RID, RID) @@ -314,11 +319,11 @@ public: FUNC3(particles_set_draw_pass_mesh, RID, int, RID) FUNC2(particles_set_emission_transform, RID, const Transform &) - FUNC1R(Rect3, particles_get_current_aabb, RID) + FUNC1R(AABB, particles_get_current_aabb, RID) /* CAMERA API */ - FUNC0R(RID, camera_create) + FUNCRID(camera) FUNC4(camera_set_perspective, RID, float, float, float) FUNC4(camera_set_orthogonal, RID, float, float, float) FUNC2(camera_set_transform, RID, const Transform &) @@ -328,7 +333,7 @@ public: /* VIEWPORT TARGET API */ - FUNC0R(RID, viewport_create) + FUNCRID(viewport) FUNC2(viewport_set_use_arvr, RID, bool) @@ -377,7 +382,7 @@ public: /* ENVIRONMENT API */ - FUNC0R(RID, environment_create) + FUNCRID(environment) FUNC2(environment_set_background, RID, EnvironmentBG) FUNC2(environment_set_sky, RID, RID) @@ -401,7 +406,7 @@ public: FUNC6(environment_set_fog_depth, RID, bool, float, float, bool, float) FUNC5(environment_set_fog_height, RID, bool, float, float, float) - FUNC0R(RID, scenario_create) + FUNCRID(scenario) FUNC2(scenario_set_debug, RID, ScenarioDebugMode) FUNC2(scenario_set_environment, RID, RID) @@ -410,7 +415,7 @@ public: /* INSTANCING API */ // from can be mesh, light, area and portal so far. - FUNC0R(RID, instance_create) + FUNCRID(instance) FUNC2(instance_set_base, RID, RID) // from can be mesh, light, poly, area and portal so far. FUNC2(instance_set_scenario, RID, RID) // from can be mesh, light, poly, area and portal so far. @@ -420,6 +425,7 @@ public: FUNC3(instance_set_blend_shape_weight, RID, int, float) FUNC3(instance_set_surface_material, RID, int, RID) FUNC2(instance_set_visible, RID, bool) + FUNC2(instance_set_custom_aabb, RID, AABB) FUNC2(instance_attach_skeleton, RID, RID) FUNC2(instance_set_exterior, RID, bool) @@ -427,7 +433,7 @@ public: FUNC2(instance_set_extra_visibility_margin, RID, real_t) // don't use these in a game! - FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID) + FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID) FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID) FUNC2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID) @@ -440,11 +446,11 @@ public: /* CANVAS (2D) */ - FUNC0R(RID, canvas_create) + FUNCRID(canvas) FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &) FUNC2(canvas_set_modulate, RID, const Color &) - FUNC0R(RID, canvas_item_create) + FUNCRID(canvas_item) FUNC2(canvas_item_set_parent, RID, RID) FUNC2(canvas_item_set_visible, RID, bool) @@ -510,14 +516,14 @@ public: FUNC2(canvas_light_set_shadow_color, RID, const Color &) FUNC2(canvas_light_set_shadow_smooth, RID, float) - FUNC0R(RID, canvas_light_occluder_create) + FUNCRID(canvas_light_occluder) FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID) FUNC2(canvas_light_occluder_set_enabled, RID, bool) FUNC2(canvas_light_occluder_set_polygon, RID, RID) FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &) FUNC2(canvas_light_occluder_set_light_mask, RID, int) - FUNC0R(RID, canvas_occluder_polygon_create) + FUNCRID(canvas_occluder_polygon) FUNC3(canvas_occluder_polygon_set_shape, RID, const PoolVector<Vector2> &, bool) FUNC2(canvas_occluder_polygon_set_shape_as_lines, RID, const PoolVector<Vector2> &) @@ -538,7 +544,7 @@ public: virtual void init(); virtual void finish(); - virtual void draw(); + virtual void draw(bool p_swap_buffers); virtual void sync(); FUNC0RC(bool, has_changed) |