diff options
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/rasterizer.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 5 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 2 |
4 files changed, 8 insertions, 2 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 3245e7be70..0b37d266e7 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -201,6 +201,7 @@ public: virtual void textures_keep_original(bool p_enable) = 0; virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0; + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; /* SKY API */ diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 163aa9bb07..5f207b1d3f 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -95,10 +95,11 @@ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const Str void VisualServerRaster::draw(bool p_swap_buffers) { - changes = 0; - + //needs to be done before changes is reset to 0, to not force the editor to redraw VS::get_singleton()->emit_signal("frame_pre_draw"); + changes = 0; + VSG::rasterizer->begin_frame(); VSG::scene->update_dirty_instances(); //update scene stuff diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index c03005592f..ec0d02ed2a 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -173,6 +173,8 @@ public: BIND2(texture_set_proxy, RID, RID) + BIND2(texture_set_force_redraw_if_visible, RID, bool) + /* SKY API */ BIND0R(RID, sky_create) diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 54fcd166c9..48f0ec46f3 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -107,6 +107,8 @@ public: FUNC2(texture_set_proxy, RID, RID) + FUNC2(texture_set_force_redraw_if_visible, RID, bool) + /* SKY API */ FUNCRID(sky) |