diff options
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/SCsub | 2 | ||||
-rw-r--r-- | servers/visual/particle_system_sw.cpp | 2 | ||||
-rw-r--r-- | servers/visual/particle_system_sw.h | 2 | ||||
-rw-r--r-- | servers/visual/rasterizer.cpp | 2 | ||||
-rw-r--r-- | servers/visual/rasterizer.h | 21 | ||||
-rw-r--r-- | servers/visual/rasterizer_dummy.cpp | 5 | ||||
-rw-r--r-- | servers/visual/rasterizer_dummy.h | 11 | ||||
-rw-r--r-- | servers/visual/shader_compiler.cpp | 2 | ||||
-rw-r--r-- | servers/visual/shader_compiler.h | 2 | ||||
-rw-r--r-- | servers/visual/shader_graph.cpp | 2 | ||||
-rw-r--r-- | servers/visual/shader_graph.h | 2 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 22 | ||||
-rw-r--r-- | servers/visual/shader_language.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 109 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 14 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.cpp | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 14 |
17 files changed, 177 insertions, 39 deletions
diff --git a/servers/visual/SCsub b/servers/visual/SCsub index 16fe3a59ac..d31af2c1c4 100644 --- a/servers/visual/SCsub +++ b/servers/visual/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.servers_sources,"*.cpp") Export('env') - - diff --git a/servers/visual/particle_system_sw.cpp b/servers/visual/particle_system_sw.cpp index aa9b737459..00c06b9e3c 100644 --- a/servers/visual/particle_system_sw.cpp +++ b/servers/visual/particle_system_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/particle_system_sw.h b/servers/visual/particle_system_sw.h index b7ff5e9bb5..9a176ba0d4 100644 --- a/servers/visual/particle_system_sw.h +++ b/servers/visual/particle_system_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index 5984e6e35c..26eca478fd 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 50336e07f4..b84e83cb0c 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -190,9 +190,12 @@ public: virtual bool texture_has_alpha(RID p_texture) const=0; virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0; - virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0; + virtual void texture_set_path(RID p_texture,const String& p_path)=0; + virtual String texture_get_path(RID p_texture) const=0; + virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0; + /* SHADER API */ virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0; @@ -592,6 +595,7 @@ public: RID shadow_buffer; int shadow_buffer_size; float shadow_esm_mult; + Color shadow_color; void *texture_cache; // implementation dependent @@ -606,10 +610,12 @@ public: CanvasLight *shadows_next_ptr; CanvasLight *filter_next_ptr; CanvasLight *next_ptr; + CanvasLight *mask_next_ptr; CanvasLight() { enabled=true; color=Color(1,1,1); + shadow_color=Color(0,0,0,0); height=0; z_min=-1024; z_max=1024; @@ -622,6 +628,7 @@ public: mode=VS::CANVAS_LIGHT_MODE_ADD; texture_cache=NULL; next_ptr=NULL; + mask_next_ptr=NULL; filter_next_ptr=NULL; shadow_buffer_size=2048; shadow_esm_mult=80; @@ -688,7 +695,7 @@ public: Rect2 rect; RID texture; float margin[4]; - float draw_center; + bool draw_center; Color color; CommandStyle() { draw_center=true; type = TYPE_STYLE; } }; @@ -787,6 +794,7 @@ public: CanvasItem* material_owner; ViewportRender *vp_render; bool distance_field; + bool light_masked; Rect2 global_rect_cache; @@ -913,8 +921,8 @@ public: return rect; } - void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL;} - CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; } + void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; } + CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; } virtual ~CanvasItem() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); } }; @@ -1020,9 +1028,12 @@ public: virtual bool has_feature(VS::Features p_feature) const=0; + virtual void restore_framebuffer()=0; virtual int get_render_info(VS::RenderInfo p_info)=0; + virtual void set_force_16_bits_fbo(bool p_force) {} + Rasterizer(); virtual ~Rasterizer() {} }; diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp index e32f47b3d8..3b12b503dd 100644 --- a/servers/visual/rasterizer_dummy.cpp +++ b/servers/visual/rasterizer_dummy.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1948,6 +1948,9 @@ bool RasterizerDummy::has_feature(VS::Features p_feature) const { } +void RasterizerDummy::restore_framebuffer() { + +} RasterizerDummy::RasterizerDummy() { diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h index cc3c1724a4..efa843839a 100644 --- a/servers/visual/rasterizer_dummy.h +++ b/servers/visual/rasterizer_dummy.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -162,10 +162,6 @@ class RasterizerDummy : public Rasterizer { uint32_t format; uint32_t morph_format; - RID material; - bool material_owned; - - Surface() { packed=false; @@ -415,6 +411,10 @@ public: virtual void texture_set_size_override(RID p_texture,int p_width, int p_height); virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const; + virtual void texture_set_path(RID p_texture,const String& p_path) {} + virtual String texture_get_path(RID p_texture) const { return String(); } + virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) {} + /* SHADER API */ virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL); @@ -779,6 +779,7 @@ public: virtual bool has_feature(VS::Features p_feature) const; + virtual void restore_framebuffer(); RasterizerDummy(); virtual ~RasterizerDummy(); diff --git a/servers/visual/shader_compiler.cpp b/servers/visual/shader_compiler.cpp index d7b171f5a7..ee5dae5ae2 100644 --- a/servers/visual/shader_compiler.cpp +++ b/servers/visual/shader_compiler.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_compiler.h b/servers/visual/shader_compiler.h index 69d9eedf9c..29561b2145 100644 --- a/servers/visual/shader_compiler.h +++ b/servers/visual/shader_compiler.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_graph.cpp b/servers/visual/shader_graph.cpp index 1346ec9253..07bbf9f7b4 100644 --- a/servers/visual/shader_graph.cpp +++ b/servers/visual/shader_graph.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_graph.h b/servers/visual/shader_graph.h index 807dbb3719..07e4bb3540 100644 --- a/servers/visual/shader_graph.h +++ b/servers/visual/shader_graph.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index ea56306241..d0e8bfccd6 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1043,6 +1043,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={ { "SRC_TANGENT", TYPE_VEC3}, { "SRC_BINORMALF", TYPE_FLOAT}, + { "POSITION", TYPE_VEC4 }, { "VERTEX", TYPE_VEC3}, { "NORMAL", TYPE_VEC3}, { "TANGENT", TYPE_VEC3}, @@ -1112,7 +1113,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={ { "SPECULAR_EXP", TYPE_FLOAT}, { "SHADE_PARAM", TYPE_FLOAT}, { "LIGHT", TYPE_VEC3}, - { "POINT_COORD", TYPE_VEC2}, + { "SHADOW", TYPE_VEC3 }, + { "POINT_COORD", TYPE_VEC2 }, // { "SCREEN_POS", TYPE_VEC2}, // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, { "TIME", TYPE_FLOAT}, @@ -1368,7 +1370,7 @@ ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, Oper } } - if (!fail) { + if (!fail && name == program->functions[i].name) { p_func->return_cache=pfunc->return_type; return p_func; } @@ -2339,19 +2341,27 @@ Error ShaderLanguage::parse_flow_if(Parser& parser,Node *p_parent,Node **r_state parser.advance(); + if (parser.get_token_type()!=TK_CURLY_BRACKET_OPEN) { + parser.set_error("Expected statement block after 'if()'"); + return ERR_PARSE_ERROR; + } + Node *substatement=NULL; err = parse_statement(parser,cf,&substatement); if (err) return err; - cf->statements.push_back(substatement); - - if (parser.get_token_type()==TK_CF_ELSE) { parser.advance(); + + if (parser.get_token_type()!=TK_CURLY_BRACKET_OPEN) { + parser.set_error("Expected statement block after 'else'"); + return ERR_PARSE_ERROR; + } + substatement=NULL; err = parse_statement(parser,cf,&substatement); if (err) diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 9fd070ee2e..31e9fcda5b 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 3fc90fd46d..3675194325 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -112,6 +112,21 @@ void VisualServerRaster::texture_set_reload_hook(RID p_texture,ObjectID p_owner, rasterizer->texture_set_reload_hook(p_texture,p_owner,p_function); } +void VisualServerRaster::texture_set_path(RID p_texture,const String& p_path) { + + rasterizer->texture_set_path(p_texture,p_path); +} + +String VisualServerRaster::texture_get_path(RID p_texture) const{ + + return rasterizer->texture_get_path(p_texture); +} + +void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){ + + rasterizer->texture_debug_usage(r_info); +} + /* SHADER API */ RID VisualServerRaster::shader_create(ShaderMode p_mode) { @@ -454,6 +469,14 @@ AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const { return rasterizer->mesh_get_custom_aabb(p_mesh); } +void VisualServerRaster::mesh_clear(RID p_mesh) { + + ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh)); + while(rasterizer->mesh_get_surface_count(p_mesh)) { + rasterizer->mesh_remove_surface(p_mesh,0); + } +} + /* MULTIMESH */ @@ -1367,7 +1390,7 @@ void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution){ - ERR_FAIL_COND(p_resolution<4 && p_resolution>64); + ERR_FAIL_COND(p_resolution<4 || p_resolution>64); VS_CHANGED; BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); ERR_FAIL_COND(!blsamp); @@ -4071,6 +4094,15 @@ void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, flo } +void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color) { + + Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); + ERR_FAIL_COND(!clight); + clight->shadow_color=p_color; + +} + + /****** CANVAS LIGHT OCCLUDER ******/ RID VisualServerRaster::canvas_light_occluder_create() { @@ -5202,7 +5234,6 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, AABB proj_space_aabb; - float max_d,min_d; { @@ -6746,6 +6777,7 @@ void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void } + void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) { CanvasItem *ci = p_canvas_item; @@ -6807,7 +6839,11 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(CanvasItem*)); if (ci->clip) { - ci->final_clip_rect=global_rect; + if (p_canvas_clip != NULL) { + ci->final_clip_rect=p_canvas_clip->final_clip_rect.clip(global_rect); + } else { + ci->final_clip_rect=global_rect; + } ci->final_clip_owner=ci; } else { @@ -6843,6 +6879,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat ci->final_opacity=opacity * ci->self_opacity; ci->global_rect_cache=global_rect; ci->global_rect_cache.pos-=p_clip_rect.pos; + ci->light_masked=false; int zidx = p_z-CANVAS_ITEM_Z_MIN; @@ -6870,7 +6907,34 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat } -void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights) { +void VisualServerRaster::_light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights) { + + if (!p_masked_lights) + return; + + Rasterizer::CanvasItem *ci=p_canvas_item; + + while(ci) { + + Rasterizer::CanvasLight *light=p_masked_lights; + while(light) { + + if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) { + ci->light_masked=true; + } + + light=light->mask_next_ptr; + } + + ci=ci->next; + } + + + + +} + +void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights,Rasterizer::CanvasLight *p_masked_lights) { rasterizer->canvas_begin(); @@ -6903,6 +6967,11 @@ void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_trans for(int i=0;i<z_range;i++) { if (!z_list[i]) continue; + + if (p_masked_lights) { + _light_mask_canvas_items(CANVAS_ITEM_Z_MIN+i,z_list[i],p_masked_lights); + } + rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights); } } else { @@ -7037,6 +7106,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height); Rasterizer::CanvasLight *lights=NULL; Rasterizer::CanvasLight *lights_with_shadow=NULL; + Rasterizer::CanvasLight *lights_with_mask=NULL; Rect2 shadow_rect; int light_count=0; @@ -7084,9 +7154,14 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ cl->radius_cache=cl->rect_cache.size.length(); } + if (cl->mode==CANVAS_LIGHT_MODE_MASK) { + cl->mask_next_ptr=lights_with_mask; + lights_with_mask=cl; + } light_count++; } + } } @@ -7107,6 +7182,8 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) { + if (!F->get()->enabled) + continue; F->get()->xform_cache = xf * F->get()->xform; if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) { @@ -7155,7 +7232,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ ptr=ptr->filter_next_ptr; } - _render_canvas( E->get()->canvas,xform,canvas_lights ); + _render_canvas( E->get()->canvas,xform,canvas_lights,lights_with_mask ); i++; if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) { @@ -7342,6 +7419,8 @@ void VisualServerRaster::_draw_cursors_and_margins() { rasterizer->canvas_draw_rect(Rect2(cursors[i].pos, size), 0, Rect2(), tex, Color(1, 1, 1, 1)); }; + + if (black_image[MARGIN_LEFT].is_valid()) { Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]),rasterizer->texture_get_height(black_image[MARGIN_LEFT])); rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_LEFT],Color(1,1,1)); @@ -7353,10 +7432,22 @@ void VisualServerRaster::_draw_cursors_and_margins() { rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_RIGHT],Color(1,1,1)); } else if (black_margin[MARGIN_RIGHT]) rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); - if (black_margin[MARGIN_TOP]) + + if (black_image[MARGIN_TOP].is_valid()) { + Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]),rasterizer->texture_get_height(black_image[MARGIN_TOP])); + rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_TOP],Color(1,1,1)); + + } else if (black_margin[MARGIN_TOP]) { rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); - if (black_margin[MARGIN_BOTTOM]) + } + + if (black_image[MARGIN_BOTTOM].is_valid()) { + + Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]),rasterizer->texture_get_height(black_image[MARGIN_BOTTOM])); + rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_BOTTOM],Color(1,1,1)); + } else if (black_margin[MARGIN_BOTTOM]) { rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + } rasterizer->canvas_end_rect(); }; @@ -7404,6 +7495,8 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col if (p_image.empty()) return; + rasterizer->restore_framebuffer(); + rasterizer->begin_frame(); int window_w = OS::get_singleton()->get_video_mode(0).width; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index e2940c216b..459dc60e81 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -633,7 +633,9 @@ class VisualServerRaster : public VisualServer { static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect); void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights); void _render_canvas_item(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner); - void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights); + void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights); + void _light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights); + Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); @@ -668,6 +670,11 @@ public: virtual bool texture_can_stream(RID p_texture) const; virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const; + virtual void texture_set_path(RID p_texture,const String& p_path); + virtual String texture_get_path(RID p_texture) const; + + virtual void texture_debug_usage(List<TextureInfo> *r_info); + /* SHADER API */ @@ -765,6 +772,7 @@ public: virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb); virtual AABB mesh_get_custom_aabb(RID p_mesh) const; + virtual void mesh_clear(RID p_mesh); /* MULTIMESH API */ @@ -1180,6 +1188,8 @@ public: virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier); + virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color); + virtual RID canvas_light_occluder_create(); diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp index 19dff3d36c..478a31806c 100644 --- a/servers/visual/visual_server_wrap_mt.cpp +++ b/servers/visual/visual_server_wrap_mt.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 6719342a6a..fb502d8a6e 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -98,6 +98,15 @@ public: FUNC1RC(bool,texture_can_stream,RID); FUNC3C(texture_set_reload_hook,RID,ObjectID,const StringName&); + FUNC2(texture_set_path,RID,const String&); + FUNC1RC(String,texture_get_path,RID); + + virtual void texture_debug_usage(List<TextureInfo> *r_info) { + //pass directly, should lock the server anyway + visual_server->texture_debug_usage(r_info); + } + + /* SHADER API */ FUNC1R(RID,shader_create,ShaderMode); @@ -199,6 +208,7 @@ public: FUNC2(mesh_remove_surface,RID,int); FUNC1RC(int,mesh_get_surface_count,RID); + FUNC1(mesh_clear,RID); FUNC2(mesh_set_custom_aabb,RID,const AABB&); @@ -626,6 +636,8 @@ public: FUNC2(canvas_light_set_shadow_enabled,RID,bool); FUNC2(canvas_light_set_shadow_buffer_size,RID,int); FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float); + FUNC2(canvas_light_set_shadow_color,RID,const Color&); + /* CANVAS OCCLUDER */ |