diff options
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/rasterizer.h | 2 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 46 | ||||
-rw-r--r-- | servers/visual/shader_language.h | 1 | ||||
-rw-r--r-- | servers/visual/shader_types.cpp | 3 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 36 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.h | 3 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 2 |
8 files changed, 83 insertions, 12 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index c49388436b..8d8e9e693e 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -175,6 +175,7 @@ public: virtual RID texture_create() = 0; virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; + virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0; virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; virtual uint32_t texture_get_flags(RID p_texture) const = 0; @@ -514,6 +515,7 @@ public: RENDER_TARGET_NO_3D, RENDER_TARGET_NO_SAMPLING, RENDER_TARGET_HDR, + RENDER_TARGET_KEEP_3D_LINEAR, RENDER_TARGET_FLAG_MAX }; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index bfb9c871ce..d399c548f3 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2207,6 +2207,37 @@ ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) { return scalar_types[p_type]; } +int ShaderLanguage::get_cardinality(DataType p_type) { + static const int cardinality_table[] = { + 0, + 1, + 2, + 3, + 4, + 1, + 2, + 3, + 4, + 1, + 2, + 3, + 4, + 1, + 2, + 3, + 4, + 2, + 3, + 4, + 1, + 1, + 1, + 1, + }; + + return cardinality_table[p_type]; +} + bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier) { identifier = StringName(); @@ -3111,9 +3142,18 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha if (get_scalar_type(cn->datatype) == base) { - for (int j = 0; j < cn->values.size(); j++) { - values.push_back(cn->values[j]); - } + int cardinality = get_cardinality(op->arguments[i]->get_datatype()); + if (cn->values.size() == cardinality) { + + for (int j = 0; j < cn->values.size(); j++) { + values.push_back(cn->values[j]); + } + } else if (cn->values.size() == 1) { + + for (int j = 0; j < cardinality; j++) { + values.push_back(cn->values[0]); + } + } // else: should be filtered by the parser as it's an invalid constructor } else if (get_scalar_type(cn->datatype) == cn->datatype) { ConstantNode::Value v; diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 2e3881179a..720511e18d 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -533,6 +533,7 @@ public: static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = NULL); static DataType get_scalar_type(DataType p_type); + static int get_cardinality(DataType p_type); static bool is_scalar_type(DataType p_type); static bool is_sampler_type(DataType p_type); diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index a4053ad415..95193f7a8f 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -173,6 +173,8 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform"); shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("shadows_disabled"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("vertex_lighting"); /************ CANVAS ITEM **************************/ @@ -231,6 +233,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_sub"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_mul"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_premul_alpha"); + shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_disabled"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("unshaded"); shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("light_only"); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 5b7ea34cfe..8f19de9f8b 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -148,6 +148,7 @@ public: BIND0R(RID, texture_create) BIND5(texture_allocate, RID, int, int, Image::Format, uint32_t) BIND3(texture_set_data, RID, const Ref<Image> &, CubeMapSide) + BIND10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, CubeMapSide) BIND2RC(Ref<Image>, texture_get_data, RID, CubeMapSide) BIND2(texture_set_flags, RID, uint32_t) BIND1RC(uint32_t, texture_get_flags, RID) @@ -451,6 +452,7 @@ public: BIND2(viewport_set_hide_canvas, RID, bool) BIND2(viewport_set_disable_environment, RID, bool) BIND2(viewport_set_disable_3d, RID, bool) + BIND2(viewport_set_keep_3d_linear, RID, bool) BIND2(viewport_attach_camera, RID, RID) BIND2(viewport_set_scenario, RID, RID) diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 83e05f6f25..dcc270ca5e 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -178,11 +178,14 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E VSG::rasterizer->restore_render_target(); if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer > scenario_canvas_max_layer) { + Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); - if (can_draw_3d) { - VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); - } else { + if (!can_draw_3d) { VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas); + } else if (p_viewport->use_arvr && arvr_interface.is_valid()) { + VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); + } else { + VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); } scenario_draw_canvas_bg = false; } @@ -210,11 +213,14 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E i++; if (scenario_draw_canvas_bg && E->key().layer >= scenario_canvas_max_layer) { + Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); - if (can_draw_3d) { - VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); - } else { + if (!can_draw_3d) { VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas); + } else if (p_viewport->use_arvr && arvr_interface.is_valid()) { + VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); + } else { + VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); } scenario_draw_canvas_bg = false; @@ -222,11 +228,14 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E } if (scenario_draw_canvas_bg) { + Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); - if (can_draw_3d) { - VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); - } else { + if (!can_draw_3d) { VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas); + } else if (p_viewport->use_arvr && arvr_interface.is_valid()) { + VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); + } else { + VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); } scenario_draw_canvas_bg = false; @@ -453,6 +462,15 @@ void VisualServerViewport::viewport_set_disable_3d(RID p_viewport, bool p_disabl //this should be just for disabling rendering of 3D, to actually disable it, set usage } +void VisualServerViewport::viewport_set_keep_3d_linear(RID p_viewport, bool p_keep_3d_linear) { + + Viewport *viewport = viewport_owner.getornull(p_viewport); + ERR_FAIL_COND(!viewport); + + viewport->keep_3d_linear = p_keep_3d_linear; + VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_KEEP_3D_LINEAR, p_keep_3d_linear); +} + void VisualServerViewport::viewport_attach_camera(RID p_viewport, RID p_camera) { Viewport *viewport = viewport_owner.getornull(p_viewport); diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h index 1d28cf22a3..c0c83c0450 100644 --- a/servers/visual/visual_server_viewport.h +++ b/servers/visual/visual_server_viewport.h @@ -64,6 +64,7 @@ public: bool disable_environment; bool disable_3d; bool disable_3d_by_usage; + bool keep_3d_linear; RID shadow_atlas; int shadow_atlas_size; @@ -110,6 +111,7 @@ public: shadow_atlas_size = 0; disable_3d = false; disable_3d_by_usage = false; + keep_3d_linear = false; debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED; for (int i = 0; i < VS::VIEWPORT_RENDER_INFO_MAX; i++) { render_info[i] = 0; @@ -164,6 +166,7 @@ public: void viewport_set_hide_canvas(RID p_viewport, bool p_hide); void viewport_set_disable_environment(RID p_viewport, bool p_disable); void viewport_set_disable_3d(RID p_viewport, bool p_disable); + void viewport_set_keep_3d_linear(RID p_viewport, bool p_keep_3d_linear); void viewport_attach_camera(RID p_viewport, RID p_camera); void viewport_set_scenario(RID p_viewport, RID p_scenario); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 5b163e4ac9..19bb58f3ad 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -84,6 +84,7 @@ public: FUNCRID(texture) FUNC5(texture_allocate, RID, int, int, Image::Format, uint32_t) FUNC3(texture_set_data, RID, const Ref<Image> &, CubeMapSide) + FUNC10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, CubeMapSide) FUNC2RC(Ref<Image>, texture_get_data, RID, CubeMapSide) FUNC2(texture_set_flags, RID, uint32_t) FUNC1RC(uint32_t, texture_get_flags, RID) @@ -378,6 +379,7 @@ public: FUNC2(viewport_set_hide_canvas, RID, bool) FUNC2(viewport_set_disable_environment, RID, bool) FUNC2(viewport_set_disable_3d, RID, bool) + FUNC2(viewport_set_keep_3d_linear, RID, bool) FUNC2(viewport_attach_camera, RID, RID) FUNC2(viewport_set_scenario, RID, RID) |