diff options
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/rasterizer.h | 27 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 209 | ||||
-rw-r--r-- | servers/visual/shader_language.h | 14 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 12 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 8 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 12 |
9 files changed, 246 insertions, 40 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 5ce4f2b62d..49dff0d557 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -176,17 +176,34 @@ public: /* TEXTURE API */ virtual RID texture_create() = 0; - virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; - virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; - virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; - virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0; + virtual void texture_allocate(RID p_texture, + int p_width, + int p_height, + int p_depth_3d, + Image::Format p_format, + VS::TextureType p_type, + uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; + + virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level = 0) = 0; + + virtual void texture_set_data_partial(RID p_texture, + const Ref<Image> &p_image, + int src_x, int src_y, + int src_w, int src_h, + int dst_x, int dst_y, + int p_dst_mip, + int p_level = 0) = 0; + + virtual Ref<Image> texture_get_data(RID p_texture, int p_level = 0) const = 0; virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; virtual uint32_t texture_get_flags(RID p_texture) const = 0; virtual Image::Format texture_get_format(RID p_texture) const = 0; + virtual VS::TextureType texture_get_type(RID p_texture) const = 0; virtual uint32_t texture_get_texid(RID p_texture) const = 0; virtual uint32_t texture_get_width(RID p_texture) const = 0; virtual uint32_t texture_get_height(RID p_texture) const = 0; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; + virtual uint32_t texture_get_depth(RID p_texture) const = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0; virtual void texture_set_path(RID p_texture, const String &p_path) = 0; virtual String texture_get_path(RID p_texture) const = 0; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 1783ef4525..ca50d0d049 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -123,6 +123,12 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "TYPE_SAMPLER2D", "TYPE_ISAMPLER2D", "TYPE_USAMPLER2D", + "TYPE_SAMPLER2DARRAY", + "TYPE_ISAMPLER2DARRAY", + "TYPE_USAMPLER2DARRAY", + "TYPE_SAMPLER3D", + "TYPE_ISAMPLER3D", + "TYPE_USAMPLER3D", "TYPE_SAMPLERCUBE", "INTERPOLATION_FLAT", "INTERPOLATION_NO_PERSPECTIVE", @@ -257,6 +263,12 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_TYPE_SAMPLER2D, "sampler2D" }, { TK_TYPE_ISAMPLER2D, "isampler2D" }, { TK_TYPE_USAMPLER2D, "usampler2D" }, + { TK_TYPE_SAMPLER2DARRAY, "sampler2DArray" }, + { TK_TYPE_ISAMPLER2DARRAY, "isampler2DArray" }, + { TK_TYPE_USAMPLER2DARRAY, "usampler2DArray" }, + { TK_TYPE_SAMPLER3D, "sampler3D" }, + { TK_TYPE_ISAMPLER3D, "isampler3D" }, + { TK_TYPE_USAMPLER3D, "usampler3D" }, { TK_TYPE_SAMPLERCUBE, "samplerCube" }, { TK_INTERPOLATION_FLAT, "flat" }, { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" }, @@ -516,13 +528,14 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { bool hexa_found = false; bool sign_found = false; bool minus_exponent_found = false; + bool float_suffix_found = false; String str; int i = 0; while (true) { if (GETCHAR(i) == '.') { - if (period_found || exponent_found) + if (period_found || exponent_found || hexa_found || float_suffix_found) return _make_token(TK_ERROR, "Invalid numeric constant"); period_found = true; } else if (GETCHAR(i) == 'x') { @@ -530,11 +543,16 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { return _make_token(TK_ERROR, "Invalid numeric constant"); hexa_found = true; } else if (GETCHAR(i) == 'e') { - if (hexa_found || exponent_found) + if (hexa_found || exponent_found || float_suffix_found) return _make_token(TK_ERROR, "Invalid numeric constant"); exponent_found = true; + } else if (GETCHAR(i) == 'f') { + if (hexa_found || exponent_found) + return _make_token(TK_ERROR, "Invalid numeric constant"); + float_suffix_found = true; } else if (_is_number(GETCHAR(i))) { - //all ok + if (float_suffix_found) + return _make_token(TK_ERROR, "Invalid numeric constant"); } else if (hexa_found && _is_hex(GETCHAR(i))) { } else if ((GETCHAR(i) == '-' || GETCHAR(i) == '+') && exponent_found) { @@ -550,21 +568,60 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { i++; } - if (!_is_number(str[str.length() - 1])) - return _make_token(TK_ERROR, "Invalid numeric constant"); + CharType last_char = str[str.length() - 1]; + + if (hexa_found) { + //hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet + return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported"); + } else if (period_found || float_suffix_found) { + //floats + if (period_found) { + if (float_suffix_found) { + //checks for eg "1.f" or "1.99f" notations + if (last_char != 'f') { + return _make_token(TK_ERROR, "Invalid (float) numeric constant"); + } + } else { + //checks for eg. "1." or "1.99" notations + if (last_char != '.' && !_is_number(last_char)) { + return _make_token(TK_ERROR, "Invalid (float) numeric constant"); + } + } + } else if (float_suffix_found) { + // if no period found the float suffix must be the last character, like in "2f" for "2.0" + if (last_char != 'f') { + return _make_token(TK_ERROR, "Invalid (float) numeric constant"); + } + } + + if (float_suffix_found) { + //strip the suffix + str = str.left(str.length() - 1); + //compensate reading cursor position + char_idx += 1; + } + + if (!str.is_valid_float()) { + return _make_token(TK_ERROR, "Invalid (float) numeric constant"); + } + } else { + //integers + if (!_is_number(last_char)) { + return _make_token(TK_ERROR, "Invalid (integer) numeric constant"); + } + if (!str.is_valid_integer()) { + return _make_token(TK_ERROR, "Invalid numeric constant"); + } + } char_idx += str.length(); Token tk; - if (period_found || minus_exponent_found) + if (period_found || minus_exponent_found || float_suffix_found) tk.type = TK_REAL_CONSTANT; else tk.type = TK_INT_CONSTANT; - if (!str.is_valid_float()) { - return _make_token(TK_ERROR, "Invalid numeric constant"); - } - - tk.constant = str.to_double(); + tk.constant = str.to_double(); //wont work with hex tk.line = tk_line; return tk; @@ -660,6 +717,12 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) { p_type == TK_TYPE_SAMPLER2D || p_type == TK_TYPE_ISAMPLER2D || p_type == TK_TYPE_USAMPLER2D || + p_type == TK_TYPE_SAMPLER2DARRAY || + p_type == TK_TYPE_ISAMPLER2DARRAY || + p_type == TK_TYPE_USAMPLER2DARRAY || + p_type == TK_TYPE_SAMPLER3D || + p_type == TK_TYPE_ISAMPLER3D || + p_type == TK_TYPE_USAMPLER3D || p_type == TK_TYPE_SAMPLERCUBE); } @@ -731,6 +794,12 @@ String ShaderLanguage::get_datatype_name(DataType p_type) { case TYPE_SAMPLER2D: return "sampler2D"; case TYPE_ISAMPLER2D: return "isampler2D"; case TYPE_USAMPLER2D: return "usampler2D"; + case TYPE_SAMPLER2DARRAY: return "sampler2DArray"; + case TYPE_ISAMPLER2DARRAY: return "isampler2DArray"; + case TYPE_USAMPLER2DARRAY: return "usampler2DArray"; + case TYPE_SAMPLER3D: return "sampler3D"; + case TYPE_ISAMPLER3D: return "isampler3D"; + case TYPE_USAMPLER3D: return "usampler3D"; case TYPE_SAMPLERCUBE: return "samplerCube"; } @@ -1802,6 +1871,12 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } }, { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID } }, { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID } }, { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID } }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID } }, @@ -1813,6 +1888,24 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID } }, { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID } }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, @@ -1831,15 +1924,38 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID } }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID } }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID } }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, @@ -1852,6 +1968,12 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, @@ -2139,7 +2261,16 @@ bool ShaderLanguage::is_scalar_type(DataType p_type) { bool ShaderLanguage::is_sampler_type(DataType p_type) { - return p_type == TYPE_SAMPLER2D || p_type == TYPE_ISAMPLER2D || p_type == TYPE_USAMPLER2D || p_type == TYPE_SAMPLERCUBE; + return p_type == TYPE_SAMPLER2D || + p_type == TYPE_ISAMPLER2D || + p_type == TYPE_USAMPLER2D || + p_type == TYPE_SAMPLER2DARRAY || + p_type == TYPE_ISAMPLER2DARRAY || + p_type == TYPE_USAMPLER2DARRAY || + p_type == TYPE_SAMPLER3D || + p_type == TYPE_ISAMPLER3D || + p_type == TYPE_USAMPLER3D || + p_type == TYPE_SAMPLERCUBE; } void ShaderLanguage::get_keyword_list(List<String> *r_keywords) { @@ -2306,24 +2437,54 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const { return false; } -bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types) { +bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message) { if (p_node->type == Node::TYPE_OPERATOR) { OperatorNode *op = static_cast<OperatorNode *>(p_node); + if (op->op == OP_INDEX) { - return _validate_assign(op->arguments[0], p_builtin_types); + return _validate_assign(op->arguments[0], p_builtin_types, r_message); + + } else if (_is_operator_assign(op->op)) { + //chained assignment + return _validate_assign(op->arguments[1], p_builtin_types, r_message); + + } else if (op->op == OP_CALL) { + if (r_message) + *r_message = RTR("Assignment to function."); + return false; } - } - if (p_node->type == Node::TYPE_VARIABLE) { + } else if (p_node->type == Node::TYPE_MEMBER) { + + MemberNode *member = static_cast<MemberNode *>(p_node); + return _validate_assign(member->owner, p_builtin_types, r_message); + + } else if (p_node->type == Node::TYPE_VARIABLE) { VariableNode *var = static_cast<VariableNode *>(p_node); - if (p_builtin_types.has(var->name) && p_builtin_types[var->name].constant) { - return false; //ops not valid + + if (shader->uniforms.has(var->name)) { + if (r_message) + *r_message = RTR("Assignment to uniform."); + return false; + } + + if (shader->varyings.has(var->name) && current_function != String("vertex")) { + if (r_message) + *r_message = RTR("Varyings can only be assigned in vertex function."); + return false; + } + + if (!(p_builtin_types.has(var->name) && p_builtin_types[var->name].constant)) { + return true; } } - return true; + + if (r_message) + *r_message = "Assignment to constant expression."; + return false; } ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) { @@ -3090,10 +3251,14 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons ERR_FAIL_V(NULL); } - if (_is_operator_assign(op->op) && !_validate_assign(expression[next_op - 1].node, p_builtin_types)) { + if (_is_operator_assign(op->op)) { - _set_error("Assignment to constant expression."); - return NULL; + String assign_message; + if (!_validate_assign(expression[next_op - 1].node, p_builtin_types, &assign_message)) { + + _set_error(assign_message); + return NULL; + } } if (expression[next_op + 1].is_op) { diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 9b84c5f195..d68f233b2f 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -72,6 +72,12 @@ public: TK_TYPE_SAMPLER2D, TK_TYPE_ISAMPLER2D, TK_TYPE_USAMPLER2D, + TK_TYPE_SAMPLER2DARRAY, + TK_TYPE_ISAMPLER2DARRAY, + TK_TYPE_USAMPLER2DARRAY, + TK_TYPE_SAMPLER3D, + TK_TYPE_ISAMPLER3D, + TK_TYPE_USAMPLER3D, TK_TYPE_SAMPLERCUBE, TK_INTERPOLATION_FLAT, TK_INTERPOLATION_NO_PERSPECTIVE, @@ -186,6 +192,12 @@ public: TYPE_SAMPLER2D, TYPE_ISAMPLER2D, TYPE_USAMPLER2D, + TYPE_SAMPLER2DARRAY, + TYPE_ISAMPLER2DARRAY, + TYPE_USAMPLER2DARRAY, + TYPE_SAMPLER3D, + TYPE_ISAMPLER3D, + TYPE_USAMPLER3D, TYPE_SAMPLERCUBE, }; @@ -617,7 +629,7 @@ private: bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL); bool _is_operator_assign(Operator p_op) const; - bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types); + bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL); bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL); diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index a1c6e83296..0b4bbffddf 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -669,7 +669,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2 int color_size = p_colors.size(); int uv_size = p_uvs.size(); ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount); - ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount || !p_texture.is_valid())); + ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount)); #endif Vector<int> indices = Geometry::triangulate_polygon(p_points); diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 6bf3670e5a..c7d33ec43c 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -161,6 +161,7 @@ void VisualServerRaster::set_boot_image(const Ref<Image> &p_image, const Color & VSG::rasterizer->set_boot_image(p_image, p_color, p_scale); } void VisualServerRaster::set_default_clear_color(const Color &p_color) { + VSG::viewport->set_default_clear_color(p_color); } bool VisualServerRaster::has_feature(Features p_feature) const { diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index d58be21858..a00b364565 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -148,17 +148,19 @@ public: /* TEXTURE API */ BIND0R(RID, texture_create) - BIND5(texture_allocate, RID, int, int, Image::Format, uint32_t) - BIND3(texture_set_data, RID, const Ref<Image> &, CubeMapSide) - BIND10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, CubeMapSide) - BIND2RC(Ref<Image>, texture_get_data, RID, CubeMapSide) + BIND7(texture_allocate, RID, int, int, int, Image::Format, TextureType, uint32_t) + BIND3(texture_set_data, RID, const Ref<Image> &, int) + BIND10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, int) + BIND2RC(Ref<Image>, texture_get_data, RID, int) BIND2(texture_set_flags, RID, uint32_t) BIND1RC(uint32_t, texture_get_flags, RID) BIND1RC(Image::Format, texture_get_format, RID) + BIND1RC(TextureType, texture_get_type, RID) BIND1RC(uint32_t, texture_get_texid, RID) BIND1RC(uint32_t, texture_get_width, RID) BIND1RC(uint32_t, texture_get_height, RID) - BIND3(texture_set_size_override, RID, int, int) + BIND1RC(uint32_t, texture_get_depth, RID) + BIND4(texture_set_size_override, RID, int, int, int) BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) BIND3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *) diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index dd6bc3cf26..a700fcf11b 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -252,7 +252,9 @@ void VisualServerViewport::draw_viewports() { // process all our active interfaces ARVRServer::get_singleton()->_process(); - clear_color = GLOBAL_GET("rendering/environment/default_clear_color"); + if (Engine::get_singleton()->is_editor_hint()) { + clear_color = GLOBAL_GET("rendering/environment/default_clear_color"); + } //sort viewports active_viewports.sort_custom<ViewportSort>(); @@ -660,5 +662,9 @@ bool VisualServerViewport::free(RID p_rid) { return false; } +void VisualServerViewport::set_default_clear_color(const Color &p_color) { + clear_color = p_color; +} + VisualServerViewport::VisualServerViewport() { } diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h index c0c83c0450..f915e26b81 100644 --- a/servers/visual/visual_server_viewport.h +++ b/servers/visual/visual_server_viewport.h @@ -188,6 +188,7 @@ public: virtual int viewport_get_render_info(RID p_viewport, VS::ViewportRenderInfo p_info); virtual void viewport_set_debug_draw(RID p_viewport, VS::ViewportDebugDraw p_draw); + void set_default_clear_color(const Color &p_color); void draw_viewports(); bool free(RID p_rid); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index c6af960d9f..3a4d72c793 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -82,17 +82,19 @@ public: /* EVENT QUEUING */ FUNCRID(texture) - FUNC5(texture_allocate, RID, int, int, Image::Format, uint32_t) - FUNC3(texture_set_data, RID, const Ref<Image> &, CubeMapSide) - FUNC10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, CubeMapSide) - FUNC2RC(Ref<Image>, texture_get_data, RID, CubeMapSide) + FUNC7(texture_allocate, RID, int, int, int, Image::Format, TextureType, uint32_t) + FUNC3(texture_set_data, RID, const Ref<Image> &, int) + FUNC10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, int) + FUNC2RC(Ref<Image>, texture_get_data, RID, int) FUNC2(texture_set_flags, RID, uint32_t) FUNC1RC(uint32_t, texture_get_flags, RID) FUNC1RC(Image::Format, texture_get_format, RID) + FUNC1RC(TextureType, texture_get_type, RID) FUNC1RC(uint32_t, texture_get_texid, RID) FUNC1RC(uint32_t, texture_get_width, RID) FUNC1RC(uint32_t, texture_get_height, RID) - FUNC3(texture_set_size_override, RID, int, int) + FUNC1RC(uint32_t, texture_get_depth, RID) + FUNC4(texture_set_size_override, RID, int, int, int) FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) FUNC3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *) |