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-rw-r--r--servers/visual/rasterizer.h35
-rw-r--r--servers/visual/shader_language.cpp283
-rw-r--r--servers/visual/shader_language.h14
-rw-r--r--servers/visual/visual_server_canvas.cpp22
-rw-r--r--servers/visual/visual_server_raster.cpp5
-rw-r--r--servers/visual/visual_server_raster.h14
-rw-r--r--servers/visual/visual_server_scene.cpp55
-rw-r--r--servers/visual/visual_server_viewport.cpp8
-rw-r--r--servers/visual/visual_server_viewport.h1
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp10
-rw-r--r--servers/visual/visual_server_wrap_mt.h16
11 files changed, 369 insertions, 94 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 0b37d266e7..49dff0d557 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -104,10 +104,12 @@ public:
VS::ShadowCastingSetting cast_shadows;
+ //fit in 32 bits
bool mirror : 8;
bool receive_shadows : 8;
bool visible : 8;
- bool baked_light : 8; //this flag is only to know if it actually did use baked light
+ bool baked_light : 4; //this flag is only to know if it actually did use baked light
+ bool redraw_if_visible : 4;
float depth; //used for sorting
@@ -131,6 +133,7 @@ public:
depth_layer = 0;
layer_mask = 1;
baked_light = false;
+ redraw_if_visible = false;
lightmap_capture = NULL;
}
};
@@ -173,17 +176,34 @@ public:
/* TEXTURE API */
virtual RID texture_create() = 0;
- virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0;
- virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0;
- virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0;
- virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0;
+ virtual void texture_allocate(RID p_texture,
+ int p_width,
+ int p_height,
+ int p_depth_3d,
+ Image::Format p_format,
+ VS::TextureType p_type,
+ uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0;
+
+ virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level = 0) = 0;
+
+ virtual void texture_set_data_partial(RID p_texture,
+ const Ref<Image> &p_image,
+ int src_x, int src_y,
+ int src_w, int src_h,
+ int dst_x, int dst_y,
+ int p_dst_mip,
+ int p_level = 0) = 0;
+
+ virtual Ref<Image> texture_get_data(RID p_texture, int p_level = 0) const = 0;
virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0;
virtual uint32_t texture_get_flags(RID p_texture) const = 0;
virtual Image::Format texture_get_format(RID p_texture) const = 0;
+ virtual VS::TextureType texture_get_type(RID p_texture) const = 0;
virtual uint32_t texture_get_texid(RID p_texture) const = 0;
virtual uint32_t texture_get_width(RID p_texture) const = 0;
virtual uint32_t texture_get_height(RID p_texture) const = 0;
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
+ virtual uint32_t texture_get_depth(RID p_texture) const = 0;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0;
virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
virtual String texture_get_path(RID p_texture) const = 0;
@@ -277,6 +297,7 @@ public:
virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
+
virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
@@ -1074,7 +1095,7 @@ public:
virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0;
virtual void initialize() = 0;
- virtual void begin_frame() = 0;
+ virtual void begin_frame(double frame_step) = 0;
virtual void set_current_render_target(RID p_render_target) = 0;
virtual void restore_render_target() = 0;
virtual void clear_render_target(const Color &p_color) = 0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index fd1eb77143..ca50d0d049 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -123,6 +123,12 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"TYPE_SAMPLER2D",
"TYPE_ISAMPLER2D",
"TYPE_USAMPLER2D",
+ "TYPE_SAMPLER2DARRAY",
+ "TYPE_ISAMPLER2DARRAY",
+ "TYPE_USAMPLER2DARRAY",
+ "TYPE_SAMPLER3D",
+ "TYPE_ISAMPLER3D",
+ "TYPE_USAMPLER3D",
"TYPE_SAMPLERCUBE",
"INTERPOLATION_FLAT",
"INTERPOLATION_NO_PERSPECTIVE",
@@ -257,6 +263,12 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_SAMPLER2D, "sampler2D" },
{ TK_TYPE_ISAMPLER2D, "isampler2D" },
{ TK_TYPE_USAMPLER2D, "usampler2D" },
+ { TK_TYPE_SAMPLER2DARRAY, "sampler2DArray" },
+ { TK_TYPE_ISAMPLER2DARRAY, "isampler2DArray" },
+ { TK_TYPE_USAMPLER2DARRAY, "usampler2DArray" },
+ { TK_TYPE_SAMPLER3D, "sampler3D" },
+ { TK_TYPE_ISAMPLER3D, "isampler3D" },
+ { TK_TYPE_USAMPLER3D, "usampler3D" },
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
{ TK_INTERPOLATION_FLAT, "flat" },
{ TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" },
@@ -516,13 +528,14 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
bool hexa_found = false;
bool sign_found = false;
bool minus_exponent_found = false;
+ bool float_suffix_found = false;
String str;
int i = 0;
while (true) {
if (GETCHAR(i) == '.') {
- if (period_found || exponent_found)
+ if (period_found || exponent_found || hexa_found || float_suffix_found)
return _make_token(TK_ERROR, "Invalid numeric constant");
period_found = true;
} else if (GETCHAR(i) == 'x') {
@@ -530,11 +543,16 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_ERROR, "Invalid numeric constant");
hexa_found = true;
} else if (GETCHAR(i) == 'e') {
- if (hexa_found || exponent_found)
+ if (hexa_found || exponent_found || float_suffix_found)
return _make_token(TK_ERROR, "Invalid numeric constant");
exponent_found = true;
+ } else if (GETCHAR(i) == 'f') {
+ if (hexa_found || exponent_found)
+ return _make_token(TK_ERROR, "Invalid numeric constant");
+ float_suffix_found = true;
} else if (_is_number(GETCHAR(i))) {
- //all ok
+ if (float_suffix_found)
+ return _make_token(TK_ERROR, "Invalid numeric constant");
} else if (hexa_found && _is_hex(GETCHAR(i))) {
} else if ((GETCHAR(i) == '-' || GETCHAR(i) == '+') && exponent_found) {
@@ -550,21 +568,60 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
i++;
}
- if (!_is_number(str[str.length() - 1]))
- return _make_token(TK_ERROR, "Invalid numeric constant");
+ CharType last_char = str[str.length() - 1];
+
+ if (hexa_found) {
+ //hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet
+ return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported");
+ } else if (period_found || float_suffix_found) {
+ //floats
+ if (period_found) {
+ if (float_suffix_found) {
+ //checks for eg "1.f" or "1.99f" notations
+ if (last_char != 'f') {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
+ } else {
+ //checks for eg. "1." or "1.99" notations
+ if (last_char != '.' && !_is_number(last_char)) {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
+ }
+ } else if (float_suffix_found) {
+ // if no period found the float suffix must be the last character, like in "2f" for "2.0"
+ if (last_char != 'f') {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
+ }
+
+ if (float_suffix_found) {
+ //strip the suffix
+ str = str.left(str.length() - 1);
+ //compensate reading cursor position
+ char_idx += 1;
+ }
+
+ if (!str.is_valid_float()) {
+ return _make_token(TK_ERROR, "Invalid (float) numeric constant");
+ }
+ } else {
+ //integers
+ if (!_is_number(last_char)) {
+ return _make_token(TK_ERROR, "Invalid (integer) numeric constant");
+ }
+ if (!str.is_valid_integer()) {
+ return _make_token(TK_ERROR, "Invalid numeric constant");
+ }
+ }
char_idx += str.length();
Token tk;
- if (period_found || minus_exponent_found)
+ if (period_found || minus_exponent_found || float_suffix_found)
tk.type = TK_REAL_CONSTANT;
else
tk.type = TK_INT_CONSTANT;
- if (!str.is_valid_float()) {
- return _make_token(TK_ERROR, "Invalid numeric constant");
- }
-
- tk.constant = str.to_double();
+ tk.constant = str.to_double(); //wont work with hex
tk.line = tk_line;
return tk;
@@ -612,6 +669,8 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
}
ERR_PRINT("BUG");
return Token();
+
+#undef GETCHAR
}
String ShaderLanguage::token_debug(const String &p_code) {
@@ -658,6 +717,12 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) {
p_type == TK_TYPE_SAMPLER2D ||
p_type == TK_TYPE_ISAMPLER2D ||
p_type == TK_TYPE_USAMPLER2D ||
+ p_type == TK_TYPE_SAMPLER2DARRAY ||
+ p_type == TK_TYPE_ISAMPLER2DARRAY ||
+ p_type == TK_TYPE_USAMPLER2DARRAY ||
+ p_type == TK_TYPE_SAMPLER3D ||
+ p_type == TK_TYPE_ISAMPLER3D ||
+ p_type == TK_TYPE_USAMPLER3D ||
p_type == TK_TYPE_SAMPLERCUBE);
}
@@ -729,6 +794,12 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
case TYPE_SAMPLER2D: return "sampler2D";
case TYPE_ISAMPLER2D: return "isampler2D";
case TYPE_USAMPLER2D: return "usampler2D";
+ case TYPE_SAMPLER2DARRAY: return "sampler2DArray";
+ case TYPE_ISAMPLER2DARRAY: return "isampler2DArray";
+ case TYPE_USAMPLER2DARRAY: return "usampler2DArray";
+ case TYPE_SAMPLER3D: return "sampler3D";
+ case TYPE_ISAMPLER3D: return "isampler3D";
+ case TYPE_USAMPLER3D: return "usampler3D";
case TYPE_SAMPLERCUBE: return "samplerCube";
}
@@ -1376,6 +1447,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } },
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
+ //conversion between matrixes
+
+ { "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID } },
+ { "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID } },
+ { "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID } },
+ { "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID } },
+ { "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID } },
+ { "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID } },
+
//builtins - trigonometry
{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
@@ -1791,6 +1871,12 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } },
{ "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID } },
{ "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID } },
+ { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID } },
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID } },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID } },
@@ -1802,6 +1888,24 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID } },
{ "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID } },
+ { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID } },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
@@ -1820,15 +1924,38 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID } },
+ { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID } },
+ { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID } },
+ { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
+
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
+ { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
{ "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
{ "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } },
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+
+ { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+ { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+ { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } },
+
{ "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
@@ -1841,6 +1968,12 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
{ "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
{ "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
{ "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
@@ -2128,7 +2261,16 @@ bool ShaderLanguage::is_scalar_type(DataType p_type) {
bool ShaderLanguage::is_sampler_type(DataType p_type) {
- return p_type == TYPE_SAMPLER2D || p_type == TYPE_ISAMPLER2D || p_type == TYPE_USAMPLER2D || p_type == TYPE_SAMPLERCUBE;
+ return p_type == TYPE_SAMPLER2D ||
+ p_type == TYPE_ISAMPLER2D ||
+ p_type == TYPE_USAMPLER2D ||
+ p_type == TYPE_SAMPLER2DARRAY ||
+ p_type == TYPE_ISAMPLER2DARRAY ||
+ p_type == TYPE_USAMPLER2DARRAY ||
+ p_type == TYPE_SAMPLER3D ||
+ p_type == TYPE_ISAMPLER3D ||
+ p_type == TYPE_USAMPLER3D ||
+ p_type == TYPE_SAMPLERCUBE;
}
void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
@@ -2295,24 +2437,54 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const {
return false;
}
-bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types) {
+bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message) {
if (p_node->type == Node::TYPE_OPERATOR) {
OperatorNode *op = static_cast<OperatorNode *>(p_node);
+
if (op->op == OP_INDEX) {
- return _validate_assign(op->arguments[0], p_builtin_types);
+ return _validate_assign(op->arguments[0], p_builtin_types, r_message);
+
+ } else if (_is_operator_assign(op->op)) {
+ //chained assignment
+ return _validate_assign(op->arguments[1], p_builtin_types, r_message);
+
+ } else if (op->op == OP_CALL) {
+ if (r_message)
+ *r_message = RTR("Assignment to function.");
+ return false;
}
- }
- if (p_node->type == Node::TYPE_VARIABLE) {
+ } else if (p_node->type == Node::TYPE_MEMBER) {
+
+ MemberNode *member = static_cast<MemberNode *>(p_node);
+ return _validate_assign(member->owner, p_builtin_types, r_message);
+
+ } else if (p_node->type == Node::TYPE_VARIABLE) {
VariableNode *var = static_cast<VariableNode *>(p_node);
- if (p_builtin_types.has(var->name) && p_builtin_types[var->name].constant) {
- return false; //ops not valid
+
+ if (shader->uniforms.has(var->name)) {
+ if (r_message)
+ *r_message = RTR("Assignment to uniform.");
+ return false;
+ }
+
+ if (shader->varyings.has(var->name) && current_function != String("vertex")) {
+ if (r_message)
+ *r_message = RTR("Varyings can only be assigned in vertex function.");
+ return false;
+ }
+
+ if (!(p_builtin_types.has(var->name) && p_builtin_types[var->name].constant)) {
+ return true;
}
}
- return true;
+
+ if (r_message)
+ *r_message = "Assignment to constant expression.";
+ return false;
}
ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) {
@@ -2460,7 +2632,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
//add to current function as dependency
for (int j = 0; j < shader->functions.size(); j++) {
if (shader->functions[j].name == current_function) {
- shader->functions[j].uses_function.insert(name);
+ shader->functions.write[j].uses_function.insert(name);
break;
}
}
@@ -3010,8 +3182,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
op->arguments.push_back(expression[i + 1].node);
- expression[i].is_op = false;
- expression[i].node = op;
+ expression.write[i].is_op = false;
+ expression.write[i].node = op;
if (!_validate_operator(op, &op->return_cache)) {
@@ -3045,8 +3217,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
op->arguments.push_back(expression[next_op + 1].node);
op->arguments.push_back(expression[next_op + 3].node);
- expression[next_op - 1].is_op = false;
- expression[next_op - 1].node = op;
+ expression.write[next_op - 1].is_op = false;
+ expression.write[next_op - 1].node = op;
if (!_validate_operator(op, &op->return_cache)) {
String at;
@@ -3079,10 +3251,14 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
ERR_FAIL_V(NULL);
}
- if (_is_operator_assign(op->op) && !_validate_assign(expression[next_op - 1].node, p_builtin_types)) {
+ if (_is_operator_assign(op->op)) {
- _set_error("Assignment to constant expression.");
- return NULL;
+ String assign_message;
+ if (!_validate_assign(expression[next_op - 1].node, p_builtin_types, &assign_message)) {
+
+ _set_error(assign_message);
+ return NULL;
+ }
}
if (expression[next_op + 1].is_op) {
@@ -3096,7 +3272,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
op->arguments.push_back(expression[next_op - 1].node); //expression goes as left
op->arguments.push_back(expression[next_op + 1].node); //next expression goes as right
- expression[next_op - 1].node = op;
+ expression.write[next_op - 1].node = op;
//replace all 3 nodes by this operator and make it an expression
@@ -3138,7 +3314,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
for (int i = 1; i < op->arguments.size(); i++) {
- op->arguments[i] = _reduce_expression(p_block, op->arguments[i]);
+ op->arguments.write[i] = _reduce_expression(p_block, op->arguments[i]);
if (op->arguments[i]->type == Node::TYPE_CONSTANT) {
ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[i]);
@@ -3178,7 +3354,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
return cn;
} else if (op->op == OP_NEGATE) {
- op->arguments[0] = _reduce_expression(p_block, op->arguments[0]);
+ op->arguments.write[0] = _reduce_expression(p_block, op->arguments[0]);
if (op->arguments[0]->type == Node::TYPE_CONSTANT) {
ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[0]);
@@ -4064,13 +4240,58 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return OK;
}
+// skips over whitespace and /* */ and // comments
+static int _get_first_ident_pos(const String &p_code) {
+
+ int idx = 0;
+
+#define GETCHAR(m_idx) (((idx + m_idx) < p_code.length()) ? p_code[idx + m_idx] : CharType(0))
+
+ while (true) {
+ if (GETCHAR(0) == '/' && GETCHAR(1) == '/') {
+ idx += 2;
+ while (true) {
+ if (GETCHAR(0) == 0) return 0;
+ if (GETCHAR(0) == '\n') {
+ idx++;
+ break; // loop
+ }
+ idx++;
+ }
+ } else if (GETCHAR(0) == '/' && GETCHAR(1) == '*') {
+ idx += 2;
+ while (true) {
+ if (GETCHAR(0) == 0) return 0;
+ if (GETCHAR(0) == '*' && GETCHAR(1) == '/') {
+ idx += 2;
+ break; // loop
+ }
+ idx++;
+ }
+ } else {
+ switch (GETCHAR(0)) {
+ case ' ':
+ case '\t':
+ case '\r':
+ case '\n': {
+ idx++;
+ } break; // switch
+ default:
+ return idx;
+ }
+ }
+ }
+
+#undef GETCHAR
+}
+
String ShaderLanguage::get_shader_type(const String &p_code) {
bool reading_type = false;
String cur_identifier;
- for (int i = 0; i < p_code.length(); i++) {
+ for (int i = _get_first_ident_pos(p_code); i < p_code.length(); i++) {
if (p_code[i] == ';') {
break;
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 9b84c5f195..d68f233b2f 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -72,6 +72,12 @@ public:
TK_TYPE_SAMPLER2D,
TK_TYPE_ISAMPLER2D,
TK_TYPE_USAMPLER2D,
+ TK_TYPE_SAMPLER2DARRAY,
+ TK_TYPE_ISAMPLER2DARRAY,
+ TK_TYPE_USAMPLER2DARRAY,
+ TK_TYPE_SAMPLER3D,
+ TK_TYPE_ISAMPLER3D,
+ TK_TYPE_USAMPLER3D,
TK_TYPE_SAMPLERCUBE,
TK_INTERPOLATION_FLAT,
TK_INTERPOLATION_NO_PERSPECTIVE,
@@ -186,6 +192,12 @@ public:
TYPE_SAMPLER2D,
TYPE_ISAMPLER2D,
TYPE_USAMPLER2D,
+ TYPE_SAMPLER2DARRAY,
+ TYPE_ISAMPLER2DARRAY,
+ TYPE_USAMPLER2DARRAY,
+ TYPE_SAMPLER3D,
+ TYPE_ISAMPLER3D,
+ TYPE_USAMPLER3D,
TYPE_SAMPLERCUBE,
};
@@ -617,7 +629,7 @@ private:
bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL);
bool _is_operator_assign(Operator p_op) const;
- bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types);
+ bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL);
bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 6439ba8509..0b4bbffddf 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -220,7 +220,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
for (int i = 0; i < l; i++) {
- Canvas::ChildItem &ci = p_canvas->child_items[i];
+ const Canvas::ChildItem &ci = p_canvas->child_items[i];
_render_canvas_item_tree(ci.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
//mirroring (useful for scrolling backgrounds)
@@ -263,7 +263,7 @@ void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, con
int idx = canvas->find_item(canvas_item);
ERR_FAIL_COND(idx == -1);
- canvas->child_items[idx].mirror = p_mirroring;
+ canvas->child_items.write[idx].mirror = p_mirroring;
}
void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
@@ -468,21 +468,21 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
if (p_antialiased) {
- pline->lines[i] = p_points[i] + tangent;
- pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
+ pline->lines.write[i] = p_points[i] + tangent;
+ pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
if (pline->line_colors.size() > 1) {
- pline->line_colors[i] = p_colors[i];
- pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i];
+ pline->line_colors.write[i] = p_colors[i];
+ pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i];
}
}
- pline->triangles[i * 2 + 0] = p_points[i] + tangent;
- pline->triangles[i * 2 + 1] = p_points[i] - tangent;
+ pline->triangles.write[i * 2 + 0] = p_points[i] + tangent;
+ pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
if (pline->triangle_colors.size() > 1) {
- pline->triangle_colors[i * 2 + 0] = p_colors[i];
- pline->triangle_colors[i * 2 + 1] = p_colors[i];
+ pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
+ pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
}
prev_t = t;
@@ -669,7 +669,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
int color_size = p_colors.size();
int uv_size = p_uvs.size();
ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
- ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount || !p_texture.is_valid()));
+ ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
#endif
Vector<int> indices = Geometry::triangulate_polygon(p_points);
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 5f207b1d3f..c7d33ec43c 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -93,14 +93,14 @@ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const Str
frame_drawn_callbacks.push_back(fdc);
}
-void VisualServerRaster::draw(bool p_swap_buffers) {
+void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
//needs to be done before changes is reset to 0, to not force the editor to redraw
VS::get_singleton()->emit_signal("frame_pre_draw");
changes = 0;
- VSG::rasterizer->begin_frame();
+ VSG::rasterizer->begin_frame(frame_step);
VSG::scene->update_dirty_instances(); //update scene stuff
@@ -161,6 +161,7 @@ void VisualServerRaster::set_boot_image(const Ref<Image> &p_image, const Color &
VSG::rasterizer->set_boot_image(p_image, p_color, p_scale);
}
void VisualServerRaster::set_default_clear_color(const Color &p_color) {
+ VSG::viewport->set_default_clear_color(p_color);
}
bool VisualServerRaster::has_feature(Features p_feature) const {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index ec0d02ed2a..a00b364565 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -148,17 +148,19 @@ public:
/* TEXTURE API */
BIND0R(RID, texture_create)
- BIND5(texture_allocate, RID, int, int, Image::Format, uint32_t)
- BIND3(texture_set_data, RID, const Ref<Image> &, CubeMapSide)
- BIND10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, CubeMapSide)
- BIND2RC(Ref<Image>, texture_get_data, RID, CubeMapSide)
+ BIND7(texture_allocate, RID, int, int, int, Image::Format, TextureType, uint32_t)
+ BIND3(texture_set_data, RID, const Ref<Image> &, int)
+ BIND10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, int)
+ BIND2RC(Ref<Image>, texture_get_data, RID, int)
BIND2(texture_set_flags, RID, uint32_t)
BIND1RC(uint32_t, texture_get_flags, RID)
BIND1RC(Image::Format, texture_get_format, RID)
+ BIND1RC(TextureType, texture_get_type, RID)
BIND1RC(uint32_t, texture_get_texid, RID)
BIND1RC(uint32_t, texture_get_width, RID)
BIND1RC(uint32_t, texture_get_height, RID)
- BIND3(texture_set_size_override, RID, int, int)
+ BIND1RC(uint32_t, texture_get_depth, RID)
+ BIND4(texture_set_size_override, RID, int, int, int)
BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
BIND3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *)
@@ -660,7 +662,7 @@ public:
virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata);
- virtual void draw(bool p_swap_buffers);
+ virtual void draw(bool p_swap_buffers, double frame_step);
virtual void sync();
virtual bool has_changed() const;
virtual void init();
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 34a1f1458a..213b3ad8f6 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -589,7 +589,7 @@ void VisualServerScene::instance_set_blend_shape_weight(RID p_instance, int p_sh
}
ERR_FAIL_INDEX(p_shape, instance->blend_values.size());
- instance->blend_values[p_shape] = p_weight;
+ instance->blend_values.write[p_shape] = p_weight;
}
void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) {
@@ -606,7 +606,7 @@ void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surf
if (instance->materials[p_surface].is_valid()) {
VSG::storage->material_remove_instance_owner(instance->materials[p_surface], instance);
}
- instance->materials[p_surface] = p_material;
+ instance->materials.write[p_surface] = p_material;
instance->base_material_changed();
if (instance->materials[p_surface].is_valid()) {
@@ -820,6 +820,11 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
instance->baked_light = p_enabled;
} break;
+ case VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: {
+
+ instance->redraw_if_visible = p_enabled;
+
+ } break;
}
}
void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
@@ -1248,7 +1253,7 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
Vector3 dir = to_cell_xform.basis.xform(cone_traces[i]).normalized();
Color capture = _light_capture_voxel_cone_trace(octree_r.ptr(), pos, dir, cone_aperture, cell_subdiv);
- p_instance->lightmap_capture_data[i] += capture;
+ p_instance->lightmap_capture_data.write[i] += capture;
}
}
}
@@ -1459,14 +1464,14 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
light_frustum_planes.resize(6);
//right/left
- light_frustum_planes[0] = Plane(x_vec, x_max);
- light_frustum_planes[1] = Plane(-x_vec, -x_min);
+ light_frustum_planes.write[0] = Plane(x_vec, x_max);
+ light_frustum_planes.write[1] = Plane(-x_vec, -x_min);
//top/bottom
- light_frustum_planes[2] = Plane(y_vec, y_max);
- light_frustum_planes[3] = Plane(-y_vec, -y_min);
+ light_frustum_planes.write[2] = Plane(y_vec, y_max);
+ light_frustum_planes.write[3] = Plane(-y_vec, -y_min);
//near/far
- light_frustum_planes[4] = Plane(z_vec, z_max + 1e6);
- light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
+ light_frustum_planes.write[4] = Plane(z_vec, z_max + 1e6);
+ light_frustum_planes.write[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
int cull_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
@@ -1527,11 +1532,11 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
float z = i == 0 ? -1 : 1;
Vector<Plane> planes;
planes.resize(5);
- planes[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
- planes[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
- planes[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
- planes[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
- planes[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+ planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
+ planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
+ planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
+ planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
+ planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
@@ -1873,6 +1878,10 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data);
+ if (ins->redraw_if_visible) {
+ VisualServerRaster::redraw_request();
+ }
+
if (ins->base_type == VS::INSTANCE_PARTICLES) {
//particles visible? process them
VSG::storage->particles_request_process(ins->base);
@@ -1889,7 +1898,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
- ins->light_instances[l++] = light->instance;
+ ins->light_instances.write[l++] = light->instance;
}
geom->lighting_dirty = false;
@@ -1904,7 +1913,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
- ins->reflection_probe_instances[l++] = reflection_probe->instance;
+ ins->reflection_probe_instances.write[l++] = reflection_probe->instance;
}
geom->reflection_dirty = false;
@@ -1919,7 +1928,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data);
- ins->gi_probe_instances[l++] = gi_probe->probe_instance;
+ ins->gi_probe_instances.write[l++] = gi_probe->probe_instance;
}
geom->gi_probes_dirty = false;
@@ -2363,7 +2372,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
uint32_t key = blockz * blockw * blockh + blocky * blockw + blockx;
- Map<uint32_t, InstanceGIProbeData::CompBlockS3TC> &cmap = comp_blocks[mipmap];
+ Map<uint32_t, InstanceGIProbeData::CompBlockS3TC> &cmap = comp_blocks.write[mipmap];
if (!cmap.has(key)) {
@@ -2383,8 +2392,8 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
for (int i = 0; i < mipmap_count; i++) {
print_line("S3TC level: " + itos(i) + " blocks: " + itos(comp_blocks[i].size()));
- probe->dynamic.mipmaps_s3tc[i].resize(comp_blocks[i].size());
- PoolVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc[i].write();
+ probe->dynamic.mipmaps_s3tc.write[i].resize(comp_blocks[i].size());
+ PoolVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc.write[i].write();
int block_idx = 0;
for (Map<uint32_t, InstanceGIProbeData::CompBlockS3TC>::Element *E = comp_blocks[i].front(); E; E = E->next()) {
@@ -2852,7 +2861,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
int level_cell_count = probe_data->dynamic.level_cell_lists[i].size();
const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[i].ptr();
- PoolVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write();
+ PoolVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d.write[stage].write();
uint8_t *mipmapw = lw.ptr();
uint32_t sizes[3] = { header->width >> stage, header->height >> stage, header->depth >> stage };
@@ -2881,7 +2890,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
for (int mmi = 0; mmi < mipmap_count; mmi++) {
- PoolVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d[mmi].write();
+ PoolVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d.write[mmi].write();
int block_count = probe_data->dynamic.mipmaps_s3tc[mmi].size();
PoolVector<InstanceGIProbeData::CompBlockS3TC>::Read mmr = probe_data->dynamic.mipmaps_s3tc[mmi].read();
@@ -3214,7 +3223,7 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (new_blend_shape_count != p_instance->blend_values.size()) {
p_instance->blend_values.resize(new_blend_shape_count);
for (int i = 0; i < new_blend_shape_count; i++) {
- p_instance->blend_values[i] = 0;
+ p_instance->blend_values.write[i] = 0;
}
}
}
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index dd6bc3cf26..a700fcf11b 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -252,7 +252,9 @@ void VisualServerViewport::draw_viewports() {
// process all our active interfaces
ARVRServer::get_singleton()->_process();
- clear_color = GLOBAL_GET("rendering/environment/default_clear_color");
+ if (Engine::get_singleton()->is_editor_hint()) {
+ clear_color = GLOBAL_GET("rendering/environment/default_clear_color");
+ }
//sort viewports
active_viewports.sort_custom<ViewportSort>();
@@ -660,5 +662,9 @@ bool VisualServerViewport::free(RID p_rid) {
return false;
}
+void VisualServerViewport::set_default_clear_color(const Color &p_color) {
+ clear_color = p_color;
+}
+
VisualServerViewport::VisualServerViewport() {
}
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index c0c83c0450..f915e26b81 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -188,6 +188,7 @@ public:
virtual int viewport_get_render_info(RID p_viewport, VS::ViewportRenderInfo p_info);
virtual void viewport_set_debug_draw(RID p_viewport, VS::ViewportDebugDraw p_draw);
+ void set_default_clear_color(const Color &p_color);
void draw_viewports();
bool free(RID p_rid);
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 094e2794ed..93f3792bdc 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -37,11 +37,11 @@ void VisualServerWrapMT::thread_exit() {
exit = true;
}
-void VisualServerWrapMT::thread_draw() {
+void VisualServerWrapMT::thread_draw(bool p_swap_buffers, double frame_step) {
if (!atomic_decrement(&draw_pending)) {
- visual_server->draw();
+ visual_server->draw(p_swap_buffers, frame_step);
}
}
@@ -91,15 +91,15 @@ void VisualServerWrapMT::sync() {
}
}
-void VisualServerWrapMT::draw(bool p_swap_buffers) {
+void VisualServerWrapMT::draw(bool p_swap_buffers, double frame_step) {
if (create_thread) {
atomic_increment(&draw_pending);
- command_queue.push(this, &VisualServerWrapMT::thread_draw);
+ command_queue.push(this, &VisualServerWrapMT::thread_draw, p_swap_buffers, frame_step);
} else {
- visual_server->draw(p_swap_buffers);
+ visual_server->draw(p_swap_buffers, frame_step);
}
}
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 48f0ec46f3..3a4d72c793 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -55,7 +55,7 @@ class VisualServerWrapMT : public VisualServer {
bool create_thread;
uint64_t draw_pending;
- void thread_draw();
+ void thread_draw(bool p_swap_buffers, double frame_step);
void thread_flush();
void thread_exit();
@@ -82,17 +82,19 @@ public:
/* EVENT QUEUING */
FUNCRID(texture)
- FUNC5(texture_allocate, RID, int, int, Image::Format, uint32_t)
- FUNC3(texture_set_data, RID, const Ref<Image> &, CubeMapSide)
- FUNC10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, CubeMapSide)
- FUNC2RC(Ref<Image>, texture_get_data, RID, CubeMapSide)
+ FUNC7(texture_allocate, RID, int, int, int, Image::Format, TextureType, uint32_t)
+ FUNC3(texture_set_data, RID, const Ref<Image> &, int)
+ FUNC10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, int)
+ FUNC2RC(Ref<Image>, texture_get_data, RID, int)
FUNC2(texture_set_flags, RID, uint32_t)
FUNC1RC(uint32_t, texture_get_flags, RID)
FUNC1RC(Image::Format, texture_get_format, RID)
+ FUNC1RC(TextureType, texture_get_type, RID)
FUNC1RC(uint32_t, texture_get_texid, RID)
FUNC1RC(uint32_t, texture_get_width, RID)
FUNC1RC(uint32_t, texture_get_height, RID)
- FUNC3(texture_set_size_override, RID, int, int)
+ FUNC1RC(uint32_t, texture_get_depth, RID)
+ FUNC4(texture_set_size_override, RID, int, int, int)
FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
FUNC3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *)
@@ -578,7 +580,7 @@ public:
virtual void init();
virtual void finish();
- virtual void draw(bool p_swap_buffers);
+ virtual void draw(bool p_swap_buffers, double frame_step);
virtual void sync();
FUNC0RC(bool, has_changed)