diff options
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/rasterizer.h | 35 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 283 | ||||
-rw-r--r-- | servers/visual/shader_language.h | 14 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 22 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 5 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 14 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 55 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 8 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.cpp | 10 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 16 |
11 files changed, 369 insertions, 94 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 0b37d266e7..49dff0d557 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -104,10 +104,12 @@ public: VS::ShadowCastingSetting cast_shadows; + //fit in 32 bits bool mirror : 8; bool receive_shadows : 8; bool visible : 8; - bool baked_light : 8; //this flag is only to know if it actually did use baked light + bool baked_light : 4; //this flag is only to know if it actually did use baked light + bool redraw_if_visible : 4; float depth; //used for sorting @@ -131,6 +133,7 @@ public: depth_layer = 0; layer_mask = 1; baked_light = false; + redraw_if_visible = false; lightmap_capture = NULL; } }; @@ -173,17 +176,34 @@ public: /* TEXTURE API */ virtual RID texture_create() = 0; - virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; - virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; - virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; - virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0; + virtual void texture_allocate(RID p_texture, + int p_width, + int p_height, + int p_depth_3d, + Image::Format p_format, + VS::TextureType p_type, + uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; + + virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_level = 0) = 0; + + virtual void texture_set_data_partial(RID p_texture, + const Ref<Image> &p_image, + int src_x, int src_y, + int src_w, int src_h, + int dst_x, int dst_y, + int p_dst_mip, + int p_level = 0) = 0; + + virtual Ref<Image> texture_get_data(RID p_texture, int p_level = 0) const = 0; virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; virtual uint32_t texture_get_flags(RID p_texture) const = 0; virtual Image::Format texture_get_format(RID p_texture) const = 0; + virtual VS::TextureType texture_get_type(RID p_texture) const = 0; virtual uint32_t texture_get_texid(RID p_texture) const = 0; virtual uint32_t texture_get_width(RID p_texture) const = 0; virtual uint32_t texture_get_height(RID p_texture) const = 0; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; + virtual uint32_t texture_get_depth(RID p_texture) const = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0; virtual void texture_set_path(RID p_texture, const String &p_path) = 0; virtual String texture_get_path(RID p_texture) const = 0; @@ -277,6 +297,7 @@ public: virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0; + virtual void mesh_clear(RID p_mesh) = 0; /* MULTIMESH API */ @@ -1074,7 +1095,7 @@ public: virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0; virtual void initialize() = 0; - virtual void begin_frame() = 0; + virtual void begin_frame(double frame_step) = 0; virtual void set_current_render_target(RID p_render_target) = 0; virtual void restore_render_target() = 0; virtual void clear_render_target(const Color &p_color) = 0; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index fd1eb77143..ca50d0d049 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -123,6 +123,12 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "TYPE_SAMPLER2D", "TYPE_ISAMPLER2D", "TYPE_USAMPLER2D", + "TYPE_SAMPLER2DARRAY", + "TYPE_ISAMPLER2DARRAY", + "TYPE_USAMPLER2DARRAY", + "TYPE_SAMPLER3D", + "TYPE_ISAMPLER3D", + "TYPE_USAMPLER3D", "TYPE_SAMPLERCUBE", "INTERPOLATION_FLAT", "INTERPOLATION_NO_PERSPECTIVE", @@ -257,6 +263,12 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_TYPE_SAMPLER2D, "sampler2D" }, { TK_TYPE_ISAMPLER2D, "isampler2D" }, { TK_TYPE_USAMPLER2D, "usampler2D" }, + { TK_TYPE_SAMPLER2DARRAY, "sampler2DArray" }, + { TK_TYPE_ISAMPLER2DARRAY, "isampler2DArray" }, + { TK_TYPE_USAMPLER2DARRAY, "usampler2DArray" }, + { TK_TYPE_SAMPLER3D, "sampler3D" }, + { TK_TYPE_ISAMPLER3D, "isampler3D" }, + { TK_TYPE_USAMPLER3D, "usampler3D" }, { TK_TYPE_SAMPLERCUBE, "samplerCube" }, { TK_INTERPOLATION_FLAT, "flat" }, { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" }, @@ -516,13 +528,14 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { bool hexa_found = false; bool sign_found = false; bool minus_exponent_found = false; + bool float_suffix_found = false; String str; int i = 0; while (true) { if (GETCHAR(i) == '.') { - if (period_found || exponent_found) + if (period_found || exponent_found || hexa_found || float_suffix_found) return _make_token(TK_ERROR, "Invalid numeric constant"); period_found = true; } else if (GETCHAR(i) == 'x') { @@ -530,11 +543,16 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { return _make_token(TK_ERROR, "Invalid numeric constant"); hexa_found = true; } else if (GETCHAR(i) == 'e') { - if (hexa_found || exponent_found) + if (hexa_found || exponent_found || float_suffix_found) return _make_token(TK_ERROR, "Invalid numeric constant"); exponent_found = true; + } else if (GETCHAR(i) == 'f') { + if (hexa_found || exponent_found) + return _make_token(TK_ERROR, "Invalid numeric constant"); + float_suffix_found = true; } else if (_is_number(GETCHAR(i))) { - //all ok + if (float_suffix_found) + return _make_token(TK_ERROR, "Invalid numeric constant"); } else if (hexa_found && _is_hex(GETCHAR(i))) { } else if ((GETCHAR(i) == '-' || GETCHAR(i) == '+') && exponent_found) { @@ -550,21 +568,60 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { i++; } - if (!_is_number(str[str.length() - 1])) - return _make_token(TK_ERROR, "Invalid numeric constant"); + CharType last_char = str[str.length() - 1]; + + if (hexa_found) { + //hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet + return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported"); + } else if (period_found || float_suffix_found) { + //floats + if (period_found) { + if (float_suffix_found) { + //checks for eg "1.f" or "1.99f" notations + if (last_char != 'f') { + return _make_token(TK_ERROR, "Invalid (float) numeric constant"); + } + } else { + //checks for eg. "1." or "1.99" notations + if (last_char != '.' && !_is_number(last_char)) { + return _make_token(TK_ERROR, "Invalid (float) numeric constant"); + } + } + } else if (float_suffix_found) { + // if no period found the float suffix must be the last character, like in "2f" for "2.0" + if (last_char != 'f') { + return _make_token(TK_ERROR, "Invalid (float) numeric constant"); + } + } + + if (float_suffix_found) { + //strip the suffix + str = str.left(str.length() - 1); + //compensate reading cursor position + char_idx += 1; + } + + if (!str.is_valid_float()) { + return _make_token(TK_ERROR, "Invalid (float) numeric constant"); + } + } else { + //integers + if (!_is_number(last_char)) { + return _make_token(TK_ERROR, "Invalid (integer) numeric constant"); + } + if (!str.is_valid_integer()) { + return _make_token(TK_ERROR, "Invalid numeric constant"); + } + } char_idx += str.length(); Token tk; - if (period_found || minus_exponent_found) + if (period_found || minus_exponent_found || float_suffix_found) tk.type = TK_REAL_CONSTANT; else tk.type = TK_INT_CONSTANT; - if (!str.is_valid_float()) { - return _make_token(TK_ERROR, "Invalid numeric constant"); - } - - tk.constant = str.to_double(); + tk.constant = str.to_double(); //wont work with hex tk.line = tk_line; return tk; @@ -612,6 +669,8 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { } ERR_PRINT("BUG"); return Token(); + +#undef GETCHAR } String ShaderLanguage::token_debug(const String &p_code) { @@ -658,6 +717,12 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) { p_type == TK_TYPE_SAMPLER2D || p_type == TK_TYPE_ISAMPLER2D || p_type == TK_TYPE_USAMPLER2D || + p_type == TK_TYPE_SAMPLER2DARRAY || + p_type == TK_TYPE_ISAMPLER2DARRAY || + p_type == TK_TYPE_USAMPLER2DARRAY || + p_type == TK_TYPE_SAMPLER3D || + p_type == TK_TYPE_ISAMPLER3D || + p_type == TK_TYPE_USAMPLER3D || p_type == TK_TYPE_SAMPLERCUBE); } @@ -729,6 +794,12 @@ String ShaderLanguage::get_datatype_name(DataType p_type) { case TYPE_SAMPLER2D: return "sampler2D"; case TYPE_ISAMPLER2D: return "isampler2D"; case TYPE_USAMPLER2D: return "usampler2D"; + case TYPE_SAMPLER2DARRAY: return "sampler2DArray"; + case TYPE_ISAMPLER2DARRAY: return "isampler2DArray"; + case TYPE_USAMPLER2DARRAY: return "usampler2DArray"; + case TYPE_SAMPLER3D: return "sampler3D"; + case TYPE_ISAMPLER3D: return "isampler3D"; + case TYPE_USAMPLER3D: return "usampler3D"; case TYPE_SAMPLERCUBE: return "samplerCube"; } @@ -1376,6 +1447,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } }, { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } }, + //conversion between matrixes + + { "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID } }, + { "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID } }, + { "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID } }, + { "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID } }, + { "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID } }, + { "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID } }, + //builtins - trigonometry { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, @@ -1791,6 +1871,12 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } }, { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID } }, { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER2DARRAY, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER2DARRAY, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER2DARRAY, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_SAMPLER3D, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_ISAMPLER3D, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC3, { TYPE_USAMPLER3D, TYPE_INT, TYPE_VOID } }, { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID } }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID } }, @@ -1802,6 +1888,24 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID } }, { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VOID } }, + { "texture", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID } }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, @@ -1820,15 +1924,38 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_VOID } }, + { "textureProj", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_VOID } }, + { "textureProj", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID } }, + { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + + { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID } }, + { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, @@ -1841,6 +1968,12 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "textureGrad", TYPE_VEC4, { TYPE_SAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, @@ -2128,7 +2261,16 @@ bool ShaderLanguage::is_scalar_type(DataType p_type) { bool ShaderLanguage::is_sampler_type(DataType p_type) { - return p_type == TYPE_SAMPLER2D || p_type == TYPE_ISAMPLER2D || p_type == TYPE_USAMPLER2D || p_type == TYPE_SAMPLERCUBE; + return p_type == TYPE_SAMPLER2D || + p_type == TYPE_ISAMPLER2D || + p_type == TYPE_USAMPLER2D || + p_type == TYPE_SAMPLER2DARRAY || + p_type == TYPE_ISAMPLER2DARRAY || + p_type == TYPE_USAMPLER2DARRAY || + p_type == TYPE_SAMPLER3D || + p_type == TYPE_ISAMPLER3D || + p_type == TYPE_USAMPLER3D || + p_type == TYPE_SAMPLERCUBE; } void ShaderLanguage::get_keyword_list(List<String> *r_keywords) { @@ -2295,24 +2437,54 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const { return false; } -bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types) { +bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message) { if (p_node->type == Node::TYPE_OPERATOR) { OperatorNode *op = static_cast<OperatorNode *>(p_node); + if (op->op == OP_INDEX) { - return _validate_assign(op->arguments[0], p_builtin_types); + return _validate_assign(op->arguments[0], p_builtin_types, r_message); + + } else if (_is_operator_assign(op->op)) { + //chained assignment + return _validate_assign(op->arguments[1], p_builtin_types, r_message); + + } else if (op->op == OP_CALL) { + if (r_message) + *r_message = RTR("Assignment to function."); + return false; } - } - if (p_node->type == Node::TYPE_VARIABLE) { + } else if (p_node->type == Node::TYPE_MEMBER) { + + MemberNode *member = static_cast<MemberNode *>(p_node); + return _validate_assign(member->owner, p_builtin_types, r_message); + + } else if (p_node->type == Node::TYPE_VARIABLE) { VariableNode *var = static_cast<VariableNode *>(p_node); - if (p_builtin_types.has(var->name) && p_builtin_types[var->name].constant) { - return false; //ops not valid + + if (shader->uniforms.has(var->name)) { + if (r_message) + *r_message = RTR("Assignment to uniform."); + return false; + } + + if (shader->varyings.has(var->name) && current_function != String("vertex")) { + if (r_message) + *r_message = RTR("Varyings can only be assigned in vertex function."); + return false; + } + + if (!(p_builtin_types.has(var->name) && p_builtin_types[var->name].constant)) { + return true; } } - return true; + + if (r_message) + *r_message = "Assignment to constant expression."; + return false; } ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types) { @@ -2460,7 +2632,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons //add to current function as dependency for (int j = 0; j < shader->functions.size(); j++) { if (shader->functions[j].name == current_function) { - shader->functions[j].uses_function.insert(name); + shader->functions.write[j].uses_function.insert(name); break; } } @@ -3010,8 +3182,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } op->arguments.push_back(expression[i + 1].node); - expression[i].is_op = false; - expression[i].node = op; + expression.write[i].is_op = false; + expression.write[i].node = op; if (!_validate_operator(op, &op->return_cache)) { @@ -3045,8 +3217,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons op->arguments.push_back(expression[next_op + 1].node); op->arguments.push_back(expression[next_op + 3].node); - expression[next_op - 1].is_op = false; - expression[next_op - 1].node = op; + expression.write[next_op - 1].is_op = false; + expression.write[next_op - 1].node = op; if (!_validate_operator(op, &op->return_cache)) { String at; @@ -3079,10 +3251,14 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons ERR_FAIL_V(NULL); } - if (_is_operator_assign(op->op) && !_validate_assign(expression[next_op - 1].node, p_builtin_types)) { + if (_is_operator_assign(op->op)) { - _set_error("Assignment to constant expression."); - return NULL; + String assign_message; + if (!_validate_assign(expression[next_op - 1].node, p_builtin_types, &assign_message)) { + + _set_error(assign_message); + return NULL; + } } if (expression[next_op + 1].is_op) { @@ -3096,7 +3272,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons op->arguments.push_back(expression[next_op - 1].node); //expression goes as left op->arguments.push_back(expression[next_op + 1].node); //next expression goes as right - expression[next_op - 1].node = op; + expression.write[next_op - 1].node = op; //replace all 3 nodes by this operator and make it an expression @@ -3138,7 +3314,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha for (int i = 1; i < op->arguments.size(); i++) { - op->arguments[i] = _reduce_expression(p_block, op->arguments[i]); + op->arguments.write[i] = _reduce_expression(p_block, op->arguments[i]); if (op->arguments[i]->type == Node::TYPE_CONSTANT) { ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[i]); @@ -3178,7 +3354,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha return cn; } else if (op->op == OP_NEGATE) { - op->arguments[0] = _reduce_expression(p_block, op->arguments[0]); + op->arguments.write[0] = _reduce_expression(p_block, op->arguments[0]); if (op->arguments[0]->type == Node::TYPE_CONSTANT) { ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[0]); @@ -4064,13 +4240,58 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return OK; } +// skips over whitespace and /* */ and // comments +static int _get_first_ident_pos(const String &p_code) { + + int idx = 0; + +#define GETCHAR(m_idx) (((idx + m_idx) < p_code.length()) ? p_code[idx + m_idx] : CharType(0)) + + while (true) { + if (GETCHAR(0) == '/' && GETCHAR(1) == '/') { + idx += 2; + while (true) { + if (GETCHAR(0) == 0) return 0; + if (GETCHAR(0) == '\n') { + idx++; + break; // loop + } + idx++; + } + } else if (GETCHAR(0) == '/' && GETCHAR(1) == '*') { + idx += 2; + while (true) { + if (GETCHAR(0) == 0) return 0; + if (GETCHAR(0) == '*' && GETCHAR(1) == '/') { + idx += 2; + break; // loop + } + idx++; + } + } else { + switch (GETCHAR(0)) { + case ' ': + case '\t': + case '\r': + case '\n': { + idx++; + } break; // switch + default: + return idx; + } + } + } + +#undef GETCHAR +} + String ShaderLanguage::get_shader_type(const String &p_code) { bool reading_type = false; String cur_identifier; - for (int i = 0; i < p_code.length(); i++) { + for (int i = _get_first_ident_pos(p_code); i < p_code.length(); i++) { if (p_code[i] == ';') { break; diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 9b84c5f195..d68f233b2f 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -72,6 +72,12 @@ public: TK_TYPE_SAMPLER2D, TK_TYPE_ISAMPLER2D, TK_TYPE_USAMPLER2D, + TK_TYPE_SAMPLER2DARRAY, + TK_TYPE_ISAMPLER2DARRAY, + TK_TYPE_USAMPLER2DARRAY, + TK_TYPE_SAMPLER3D, + TK_TYPE_ISAMPLER3D, + TK_TYPE_USAMPLER3D, TK_TYPE_SAMPLERCUBE, TK_INTERPOLATION_FLAT, TK_INTERPOLATION_NO_PERSPECTIVE, @@ -186,6 +192,12 @@ public: TYPE_SAMPLER2D, TYPE_ISAMPLER2D, TYPE_USAMPLER2D, + TYPE_SAMPLER2DARRAY, + TYPE_ISAMPLER2DARRAY, + TYPE_USAMPLER2DARRAY, + TYPE_SAMPLER3D, + TYPE_ISAMPLER3D, + TYPE_USAMPLER3D, TYPE_SAMPLERCUBE, }; @@ -617,7 +629,7 @@ private: bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL); bool _is_operator_assign(Operator p_op) const; - bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types); + bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL); bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL); diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 6439ba8509..0b4bbffddf 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -220,7 +220,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr for (int i = 0; i < l; i++) { - Canvas::ChildItem &ci = p_canvas->child_items[i]; + const Canvas::ChildItem &ci = p_canvas->child_items[i]; _render_canvas_item_tree(ci.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights); //mirroring (useful for scrolling backgrounds) @@ -263,7 +263,7 @@ void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, con int idx = canvas->find_item(canvas_item); ERR_FAIL_COND(idx == -1); - canvas->child_items[idx].mirror = p_mirroring; + canvas->child_items.write[idx].mirror = p_mirroring; } void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) { @@ -468,21 +468,21 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5; if (p_antialiased) { - pline->lines[i] = p_points[i] + tangent; - pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent; + pline->lines.write[i] = p_points[i] + tangent; + pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent; if (pline->line_colors.size() > 1) { - pline->line_colors[i] = p_colors[i]; - pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i]; + pline->line_colors.write[i] = p_colors[i]; + pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i]; } } - pline->triangles[i * 2 + 0] = p_points[i] + tangent; - pline->triangles[i * 2 + 1] = p_points[i] - tangent; + pline->triangles.write[i * 2 + 0] = p_points[i] + tangent; + pline->triangles.write[i * 2 + 1] = p_points[i] - tangent; if (pline->triangle_colors.size() > 1) { - pline->triangle_colors[i * 2 + 0] = p_colors[i]; - pline->triangle_colors[i * 2 + 1] = p_colors[i]; + pline->triangle_colors.write[i * 2 + 0] = p_colors[i]; + pline->triangle_colors.write[i * 2 + 1] = p_colors[i]; } prev_t = t; @@ -669,7 +669,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2 int color_size = p_colors.size(); int uv_size = p_uvs.size(); ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount); - ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount || !p_texture.is_valid())); + ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount)); #endif Vector<int> indices = Geometry::triangulate_polygon(p_points); diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 5f207b1d3f..c7d33ec43c 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -93,14 +93,14 @@ void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const Str frame_drawn_callbacks.push_back(fdc); } -void VisualServerRaster::draw(bool p_swap_buffers) { +void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) { //needs to be done before changes is reset to 0, to not force the editor to redraw VS::get_singleton()->emit_signal("frame_pre_draw"); changes = 0; - VSG::rasterizer->begin_frame(); + VSG::rasterizer->begin_frame(frame_step); VSG::scene->update_dirty_instances(); //update scene stuff @@ -161,6 +161,7 @@ void VisualServerRaster::set_boot_image(const Ref<Image> &p_image, const Color & VSG::rasterizer->set_boot_image(p_image, p_color, p_scale); } void VisualServerRaster::set_default_clear_color(const Color &p_color) { + VSG::viewport->set_default_clear_color(p_color); } bool VisualServerRaster::has_feature(Features p_feature) const { diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index ec0d02ed2a..a00b364565 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -148,17 +148,19 @@ public: /* TEXTURE API */ BIND0R(RID, texture_create) - BIND5(texture_allocate, RID, int, int, Image::Format, uint32_t) - BIND3(texture_set_data, RID, const Ref<Image> &, CubeMapSide) - BIND10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, CubeMapSide) - BIND2RC(Ref<Image>, texture_get_data, RID, CubeMapSide) + BIND7(texture_allocate, RID, int, int, int, Image::Format, TextureType, uint32_t) + BIND3(texture_set_data, RID, const Ref<Image> &, int) + BIND10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, int) + BIND2RC(Ref<Image>, texture_get_data, RID, int) BIND2(texture_set_flags, RID, uint32_t) BIND1RC(uint32_t, texture_get_flags, RID) BIND1RC(Image::Format, texture_get_format, RID) + BIND1RC(TextureType, texture_get_type, RID) BIND1RC(uint32_t, texture_get_texid, RID) BIND1RC(uint32_t, texture_get_width, RID) BIND1RC(uint32_t, texture_get_height, RID) - BIND3(texture_set_size_override, RID, int, int) + BIND1RC(uint32_t, texture_get_depth, RID) + BIND4(texture_set_size_override, RID, int, int, int) BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) BIND3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *) @@ -660,7 +662,7 @@ public: virtual void request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata); - virtual void draw(bool p_swap_buffers); + virtual void draw(bool p_swap_buffers, double frame_step); virtual void sync(); virtual bool has_changed() const; virtual void init(); diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 34a1f1458a..213b3ad8f6 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -589,7 +589,7 @@ void VisualServerScene::instance_set_blend_shape_weight(RID p_instance, int p_sh } ERR_FAIL_INDEX(p_shape, instance->blend_values.size()); - instance->blend_values[p_shape] = p_weight; + instance->blend_values.write[p_shape] = p_weight; } void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) { @@ -606,7 +606,7 @@ void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surf if (instance->materials[p_surface].is_valid()) { VSG::storage->material_remove_instance_owner(instance->materials[p_surface], instance); } - instance->materials[p_surface] = p_material; + instance->materials.write[p_surface] = p_material; instance->base_material_changed(); if (instance->materials[p_surface].is_valid()) { @@ -820,6 +820,11 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF instance->baked_light = p_enabled; } break; + case VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: { + + instance->redraw_if_visible = p_enabled; + + } break; } } void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) { @@ -1248,7 +1253,7 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance) Vector3 dir = to_cell_xform.basis.xform(cone_traces[i]).normalized(); Color capture = _light_capture_voxel_cone_trace(octree_r.ptr(), pos, dir, cone_aperture, cell_subdiv); - p_instance->lightmap_capture_data[i] += capture; + p_instance->lightmap_capture_data.write[i] += capture; } } } @@ -1459,14 +1464,14 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons light_frustum_planes.resize(6); //right/left - light_frustum_planes[0] = Plane(x_vec, x_max); - light_frustum_planes[1] = Plane(-x_vec, -x_min); + light_frustum_planes.write[0] = Plane(x_vec, x_max); + light_frustum_planes.write[1] = Plane(-x_vec, -x_min); //top/bottom - light_frustum_planes[2] = Plane(y_vec, y_max); - light_frustum_planes[3] = Plane(-y_vec, -y_min); + light_frustum_planes.write[2] = Plane(y_vec, y_max); + light_frustum_planes.write[3] = Plane(-y_vec, -y_min); //near/far - light_frustum_planes[4] = Plane(z_vec, z_max + 1e6); - light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed + light_frustum_planes.write[4] = Plane(z_vec, z_max + 1e6); + light_frustum_planes.write[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed int cull_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK); @@ -1527,11 +1532,11 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons float z = i == 0 ? -1 : 1; Vector<Plane> planes; planes.resize(5); - planes[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius)); - planes[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius)); - planes[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius)); - planes[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius)); - planes[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius)); + planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius)); + planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius)); + planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius)); + planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius)); + planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius)); int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK); Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z); @@ -1873,6 +1878,10 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data); + if (ins->redraw_if_visible) { + VisualServerRaster::redraw_request(); + } + if (ins->base_type == VS::INSTANCE_PARTICLES) { //particles visible? process them VSG::storage->particles_request_process(ins->base); @@ -1889,7 +1898,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); - ins->light_instances[l++] = light->instance; + ins->light_instances.write[l++] = light->instance; } geom->lighting_dirty = false; @@ -1904,7 +1913,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); - ins->reflection_probe_instances[l++] = reflection_probe->instance; + ins->reflection_probe_instances.write[l++] = reflection_probe->instance; } geom->reflection_dirty = false; @@ -1919,7 +1928,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); - ins->gi_probe_instances[l++] = gi_probe->probe_instance; + ins->gi_probe_instances.write[l++] = gi_probe->probe_instance; } geom->gi_probes_dirty = false; @@ -2363,7 +2372,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) { uint32_t key = blockz * blockw * blockh + blocky * blockw + blockx; - Map<uint32_t, InstanceGIProbeData::CompBlockS3TC> &cmap = comp_blocks[mipmap]; + Map<uint32_t, InstanceGIProbeData::CompBlockS3TC> &cmap = comp_blocks.write[mipmap]; if (!cmap.has(key)) { @@ -2383,8 +2392,8 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) { for (int i = 0; i < mipmap_count; i++) { print_line("S3TC level: " + itos(i) + " blocks: " + itos(comp_blocks[i].size())); - probe->dynamic.mipmaps_s3tc[i].resize(comp_blocks[i].size()); - PoolVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc[i].write(); + probe->dynamic.mipmaps_s3tc.write[i].resize(comp_blocks[i].size()); + PoolVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc.write[i].write(); int block_idx = 0; for (Map<uint32_t, InstanceGIProbeData::CompBlockS3TC>::Element *E = comp_blocks[i].front(); E; E = E->next()) { @@ -2852,7 +2861,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) { int level_cell_count = probe_data->dynamic.level_cell_lists[i].size(); const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[i].ptr(); - PoolVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write(); + PoolVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d.write[stage].write(); uint8_t *mipmapw = lw.ptr(); uint32_t sizes[3] = { header->width >> stage, header->height >> stage, header->depth >> stage }; @@ -2881,7 +2890,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) { for (int mmi = 0; mmi < mipmap_count; mmi++) { - PoolVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d[mmi].write(); + PoolVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d.write[mmi].write(); int block_count = probe_data->dynamic.mipmaps_s3tc[mmi].size(); PoolVector<InstanceGIProbeData::CompBlockS3TC>::Read mmr = probe_data->dynamic.mipmaps_s3tc[mmi].read(); @@ -3214,7 +3223,7 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) { if (new_blend_shape_count != p_instance->blend_values.size()) { p_instance->blend_values.resize(new_blend_shape_count); for (int i = 0; i < new_blend_shape_count; i++) { - p_instance->blend_values[i] = 0; + p_instance->blend_values.write[i] = 0; } } } diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index dd6bc3cf26..a700fcf11b 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -252,7 +252,9 @@ void VisualServerViewport::draw_viewports() { // process all our active interfaces ARVRServer::get_singleton()->_process(); - clear_color = GLOBAL_GET("rendering/environment/default_clear_color"); + if (Engine::get_singleton()->is_editor_hint()) { + clear_color = GLOBAL_GET("rendering/environment/default_clear_color"); + } //sort viewports active_viewports.sort_custom<ViewportSort>(); @@ -660,5 +662,9 @@ bool VisualServerViewport::free(RID p_rid) { return false; } +void VisualServerViewport::set_default_clear_color(const Color &p_color) { + clear_color = p_color; +} + VisualServerViewport::VisualServerViewport() { } diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h index c0c83c0450..f915e26b81 100644 --- a/servers/visual/visual_server_viewport.h +++ b/servers/visual/visual_server_viewport.h @@ -188,6 +188,7 @@ public: virtual int viewport_get_render_info(RID p_viewport, VS::ViewportRenderInfo p_info); virtual void viewport_set_debug_draw(RID p_viewport, VS::ViewportDebugDraw p_draw); + void set_default_clear_color(const Color &p_color); void draw_viewports(); bool free(RID p_rid); diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp index 094e2794ed..93f3792bdc 100644 --- a/servers/visual/visual_server_wrap_mt.cpp +++ b/servers/visual/visual_server_wrap_mt.cpp @@ -37,11 +37,11 @@ void VisualServerWrapMT::thread_exit() { exit = true; } -void VisualServerWrapMT::thread_draw() { +void VisualServerWrapMT::thread_draw(bool p_swap_buffers, double frame_step) { if (!atomic_decrement(&draw_pending)) { - visual_server->draw(); + visual_server->draw(p_swap_buffers, frame_step); } } @@ -91,15 +91,15 @@ void VisualServerWrapMT::sync() { } } -void VisualServerWrapMT::draw(bool p_swap_buffers) { +void VisualServerWrapMT::draw(bool p_swap_buffers, double frame_step) { if (create_thread) { atomic_increment(&draw_pending); - command_queue.push(this, &VisualServerWrapMT::thread_draw); + command_queue.push(this, &VisualServerWrapMT::thread_draw, p_swap_buffers, frame_step); } else { - visual_server->draw(p_swap_buffers); + visual_server->draw(p_swap_buffers, frame_step); } } diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 48f0ec46f3..3a4d72c793 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -55,7 +55,7 @@ class VisualServerWrapMT : public VisualServer { bool create_thread; uint64_t draw_pending; - void thread_draw(); + void thread_draw(bool p_swap_buffers, double frame_step); void thread_flush(); void thread_exit(); @@ -82,17 +82,19 @@ public: /* EVENT QUEUING */ FUNCRID(texture) - FUNC5(texture_allocate, RID, int, int, Image::Format, uint32_t) - FUNC3(texture_set_data, RID, const Ref<Image> &, CubeMapSide) - FUNC10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, CubeMapSide) - FUNC2RC(Ref<Image>, texture_get_data, RID, CubeMapSide) + FUNC7(texture_allocate, RID, int, int, int, Image::Format, TextureType, uint32_t) + FUNC3(texture_set_data, RID, const Ref<Image> &, int) + FUNC10(texture_set_data_partial, RID, const Ref<Image> &, int, int, int, int, int, int, int, int) + FUNC2RC(Ref<Image>, texture_get_data, RID, int) FUNC2(texture_set_flags, RID, uint32_t) FUNC1RC(uint32_t, texture_get_flags, RID) FUNC1RC(Image::Format, texture_get_format, RID) + FUNC1RC(TextureType, texture_get_type, RID) FUNC1RC(uint32_t, texture_get_texid, RID) FUNC1RC(uint32_t, texture_get_width, RID) FUNC1RC(uint32_t, texture_get_height, RID) - FUNC3(texture_set_size_override, RID, int, int) + FUNC1RC(uint32_t, texture_get_depth, RID) + FUNC4(texture_set_size_override, RID, int, int, int) FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) FUNC3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *) @@ -578,7 +580,7 @@ public: virtual void init(); virtual void finish(); - virtual void draw(bool p_swap_buffers); + virtual void draw(bool p_swap_buffers, double frame_step); virtual void sync(); FUNC0RC(bool, has_changed) |