diff options
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/shader_language.cpp | 1 | ||||
-rw-r--r-- | servers/visual/shader_types.cpp | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 2 |
3 files changed, 3 insertions, 1 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 67a810bf1c..d52e121a13 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -3506,6 +3506,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha nv.sint = -cn->values[i].sint; } break; case TYPE_UINT: { + // FIXME: This can't work on uint nv.uint = -cn->values[i].uint; } break; case TYPE_FLOAT: { diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 57e8d86468..69acf52e17 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -109,6 +109,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; + shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_SCISSOR"] = ShaderLanguage::TYPE_FLOAT; diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 16cda0326d..3c8088c75c 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -689,7 +689,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2 if (indices.empty()) { ERR_EXPLAIN("Bad Polygon!"); - ERR_FAIL_V(); + ERR_FAIL(); } Item::CommandPolygon *polygon = memnew(Item::CommandPolygon); |