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-rw-r--r--servers/visual/rasterizer.h1
-rw-r--r--servers/visual/shader_language.cpp4
-rw-r--r--servers/visual/shader_types.cpp3
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_scene.cpp42
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
6 files changed, 28 insertions, 24 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 9e4acac25d..187a0b180b 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -213,6 +213,7 @@ public:
virtual RID material_create() = 0;
+ virtual void material_set_render_priority(RID p_material, int priority) = 0;
virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
virtual RID material_get_shader(RID p_shader_material) const = 0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index d17cf472b3..c7b537c8ea 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2586,7 +2586,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
bool index_valid = false;
- DataType member_type;
+ DataType member_type = TYPE_VOID;
switch (expr->get_datatype()) {
case TYPE_BVEC2:
@@ -3349,7 +3349,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
Token tk = _get_token();
if (tk.type != TK_SHADER_TYPE) {
- _set_error("Expected 'shader_type' at the begining of shader.");
+ _set_error("Expected 'shader_type' at the beginning of shader.");
return ERR_PARSE_ERROR;
}
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index d8d1b1c1b1..ef0d063f83 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -128,12 +128,13 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_never");
shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_alpha_prepass");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_test_disable");
+
shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_front");
shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_back");
shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_disabled");
shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("ontop");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_lambert");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert");
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 774b692a22..3953bc5f48 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -690,6 +690,7 @@ public:
BIND3(material_set_param, RID, const StringName &, const Variant &)
BIND2RC(Variant, material_get_param, RID, const StringName &)
+ BIND2(material_set_render_priority, RID, int)
BIND2(material_set_line_width, RID, float)
BIND2(material_set_next_pass, RID, RID)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index cd68c14de8..0d70b7fc0e 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -948,13 +948,13 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
Vector3 z_vec = transform.basis.get_axis(Vector3::AXIS_Z).normalized();
//z_vec points agsint the camera, like in default opengl
- float x_min, x_max;
- float y_min, y_max;
- float z_min, z_max;
+ float x_min = 0.f, x_max = 0.f;
+ float y_min = 0.f, y_max = 0.f;
+ float z_min = 0.f, z_max = 0.f;
- float x_min_cam, x_max_cam;
- float y_min_cam, y_max_cam;
- float z_min_cam, z_max_cam;
+ float x_min_cam = 0.f, x_max_cam = 0.f;
+ float y_min_cam = 0.f, y_max_cam = 0.f;
+ float z_min_cam = 0.f, z_max_cam = 0.f;
float bias_scale = 1.0;
@@ -1434,7 +1434,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
}
ins->depth = near_plane.distance_to(ins->transform.origin);
- ins->depth_layer = CLAMP(int(ins->depth * 8 / z_far), 0, 7);
+ ins->depth_layer = CLAMP(int(ins->depth * 16 / z_far), 0, 15);
}
if (!keep) {
@@ -1503,7 +1503,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
InstanceLightData *light = static_cast<InstanceLightData *>(ins->base_data);
- float coverage;
+ float coverage = 0.f;
{ //compute coverage
@@ -1687,7 +1687,7 @@ bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int
void VisualServerScene::_gi_probe_fill_local_data(int p_idx, int p_level, int p_x, int p_y, int p_z, const GIProbeDataCell *p_cell, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data, Vector<uint32_t> *prev_cell) {
- if (p_level == p_header->cell_subdiv - 1) {
+ if ((uint32_t)p_level == p_header->cell_subdiv - 1) {
Vector3 emission;
emission.x = (p_cell[p_idx].emission >> 24) / 255.0;
@@ -1798,9 +1798,9 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
}
for (int i = 0; i < (int)header->cell_subdiv; i++) {
- uint32_t x = header->width >> i;
- uint32_t y = header->height >> i;
- uint32_t z = header->depth >> i;
+ int x = header->width >> i;
+ int y = header->height >> i;
+ int z = header->depth >> i;
//create and clear mipmap
PoolVector<uint8_t> mipmap;
@@ -1896,7 +1896,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
uint8_t alpha_block[4][4] = { { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 } };
- for (int j = 0; j < k.source_count; j++) {
+ for (uint32_t j = 0; j < k.source_count; j++) {
int alpha = (cells[k.sources[j]].level_alpha >> 8) & 0xFF;
if (alpha < min_alpha)
@@ -2389,7 +2389,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
Vector3 colors[16];
- for (int j = 0; j < b.source_count; j++) {
+ for (uint32_t j = 0; j < b.source_count; j++) {
colors[j].x = (local_data[b.sources[j]].energy[0] / float(probe_data->dynamic.bake_dynamic_range)) / 1024.0;
colors[j].y = (local_data[b.sources[j]].energy[1] / float(probe_data->dynamic.bake_dynamic_range)) / 1024.0;
@@ -2403,8 +2403,8 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
if (b.source_count == 16) {
//all cells are used so, find minmax between them
int further_apart[2] = { 0, 0 };
- for (int j = 0; j < b.source_count; j++) {
- for (int k = j + 1; k < b.source_count; k++) {
+ for (uint32_t j = 0; j < b.source_count; j++) {
+ for (uint32_t k = j + 1; k < b.source_count; k++) {
float d = colors[j].distance_squared_to(colors[k]);
if (d > distance) {
distance = d;
@@ -2424,12 +2424,12 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
//average all colors first
Vector3 average;
- for (int j = 0; j < b.source_count; j++) {
+ for (uint32_t j = 0; j < b.source_count; j++) {
average += colors[j];
}
average.normalize();
//find max distance in normal from average
- for (int j = 0; j < b.source_count; j++) {
+ for (uint32_t j = 0; j < b.source_count; j++) {
float d = average.dot(colors[j]);
distance = MAX(d, distance);
}
@@ -2459,7 +2459,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
Vector3 dir = (to - from).normalized();
- for (int j = 0; j < b.source_count; j++) {
+ for (uint32_t j = 0; j < b.source_count; j++) {
float d = (colors[j] - from).dot(dir) / distance;
indices[j] = int(d * 3 + 0.5);
@@ -2469,7 +2469,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
indices[j] = index_swap[CLAMP(indices[j], 0, 3)];
}
} else {
- for (int j = 0; j < b.source_count; j++) {
+ for (uint32_t j = 0; j < b.source_count; j++) {
indices[j] = 0;
}
}
@@ -2478,7 +2478,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
uint32_t index_block[16] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
- for (int j = 0; j < b.source_count; j++) {
+ for (uint32_t j = 0; j < b.source_count; j++) {
int x = local_data[b.sources[j]].pos[0] % 4;
int y = local_data[b.sources[j]].pos[1] % 4;
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 7143178b04..f24049be92 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -128,6 +128,7 @@ public:
FUNC3(material_set_param, RID, const StringName &, const Variant &)
FUNC2RC(Variant, material_get_param, RID, const StringName &)
+ FUNC2(material_set_render_priority, RID, int)
FUNC2(material_set_line_width, RID, float)
FUNC2(material_set_next_pass, RID, RID)