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-rw-r--r--servers/visual/shader_language.cpp16
-rw-r--r--servers/visual/visual_server_canvas.cpp20
-rw-r--r--servers/visual/visual_server_scene.cpp46
3 files changed, 41 insertions, 41 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 7ce7254313..1783ef4525 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2471,7 +2471,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
//add to current function as dependency
for (int j = 0; j < shader->functions.size(); j++) {
if (shader->functions[j].name == current_function) {
- shader->functions[j].uses_function.insert(name);
+ shader->functions.write[j].uses_function.insert(name);
break;
}
}
@@ -3021,8 +3021,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
op->arguments.push_back(expression[i + 1].node);
- expression[i].is_op = false;
- expression[i].node = op;
+ expression.write[i].is_op = false;
+ expression.write[i].node = op;
if (!_validate_operator(op, &op->return_cache)) {
@@ -3056,8 +3056,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
op->arguments.push_back(expression[next_op + 1].node);
op->arguments.push_back(expression[next_op + 3].node);
- expression[next_op - 1].is_op = false;
- expression[next_op - 1].node = op;
+ expression.write[next_op - 1].is_op = false;
+ expression.write[next_op - 1].node = op;
if (!_validate_operator(op, &op->return_cache)) {
String at;
@@ -3107,7 +3107,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
op->arguments.push_back(expression[next_op - 1].node); //expression goes as left
op->arguments.push_back(expression[next_op + 1].node); //next expression goes as right
- expression[next_op - 1].node = op;
+ expression.write[next_op - 1].node = op;
//replace all 3 nodes by this operator and make it an expression
@@ -3149,7 +3149,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
for (int i = 1; i < op->arguments.size(); i++) {
- op->arguments[i] = _reduce_expression(p_block, op->arguments[i]);
+ op->arguments.write[i] = _reduce_expression(p_block, op->arguments[i]);
if (op->arguments[i]->type == Node::TYPE_CONSTANT) {
ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[i]);
@@ -3189,7 +3189,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
return cn;
} else if (op->op == OP_NEGATE) {
- op->arguments[0] = _reduce_expression(p_block, op->arguments[0]);
+ op->arguments.write[0] = _reduce_expression(p_block, op->arguments[0]);
if (op->arguments[0]->type == Node::TYPE_CONSTANT) {
ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[0]);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 6439ba8509..a1c6e83296 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -220,7 +220,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
for (int i = 0; i < l; i++) {
- Canvas::ChildItem &ci = p_canvas->child_items[i];
+ const Canvas::ChildItem &ci = p_canvas->child_items[i];
_render_canvas_item_tree(ci.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
//mirroring (useful for scrolling backgrounds)
@@ -263,7 +263,7 @@ void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, con
int idx = canvas->find_item(canvas_item);
ERR_FAIL_COND(idx == -1);
- canvas->child_items[idx].mirror = p_mirroring;
+ canvas->child_items.write[idx].mirror = p_mirroring;
}
void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
@@ -468,21 +468,21 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
if (p_antialiased) {
- pline->lines[i] = p_points[i] + tangent;
- pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
+ pline->lines.write[i] = p_points[i] + tangent;
+ pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
if (pline->line_colors.size() > 1) {
- pline->line_colors[i] = p_colors[i];
- pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i];
+ pline->line_colors.write[i] = p_colors[i];
+ pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i];
}
}
- pline->triangles[i * 2 + 0] = p_points[i] + tangent;
- pline->triangles[i * 2 + 1] = p_points[i] - tangent;
+ pline->triangles.write[i * 2 + 0] = p_points[i] + tangent;
+ pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
if (pline->triangle_colors.size() > 1) {
- pline->triangle_colors[i * 2 + 0] = p_colors[i];
- pline->triangle_colors[i * 2 + 1] = p_colors[i];
+ pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
+ pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
}
prev_t = t;
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 887cd7429a..73d18e61b6 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -589,7 +589,7 @@ void VisualServerScene::instance_set_blend_shape_weight(RID p_instance, int p_sh
}
ERR_FAIL_INDEX(p_shape, instance->blend_values.size());
- instance->blend_values[p_shape] = p_weight;
+ instance->blend_values.write[p_shape] = p_weight;
}
void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) {
@@ -606,7 +606,7 @@ void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surf
if (instance->materials[p_surface].is_valid()) {
VSG::storage->material_remove_instance_owner(instance->materials[p_surface], instance);
}
- instance->materials[p_surface] = p_material;
+ instance->materials.write[p_surface] = p_material;
instance->base_material_changed();
if (instance->materials[p_surface].is_valid()) {
@@ -1253,7 +1253,7 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
Vector3 dir = to_cell_xform.basis.xform(cone_traces[i]).normalized();
Color capture = _light_capture_voxel_cone_trace(octree_r.ptr(), pos, dir, cone_aperture, cell_subdiv);
- p_instance->lightmap_capture_data[i] += capture;
+ p_instance->lightmap_capture_data.write[i] += capture;
}
}
}
@@ -1464,14 +1464,14 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
light_frustum_planes.resize(6);
//right/left
- light_frustum_planes[0] = Plane(x_vec, x_max);
- light_frustum_planes[1] = Plane(-x_vec, -x_min);
+ light_frustum_planes.write[0] = Plane(x_vec, x_max);
+ light_frustum_planes.write[1] = Plane(-x_vec, -x_min);
//top/bottom
- light_frustum_planes[2] = Plane(y_vec, y_max);
- light_frustum_planes[3] = Plane(-y_vec, -y_min);
+ light_frustum_planes.write[2] = Plane(y_vec, y_max);
+ light_frustum_planes.write[3] = Plane(-y_vec, -y_min);
//near/far
- light_frustum_planes[4] = Plane(z_vec, z_max + 1e6);
- light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
+ light_frustum_planes.write[4] = Plane(z_vec, z_max + 1e6);
+ light_frustum_planes.write[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
int cull_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
@@ -1532,11 +1532,11 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
float z = i == 0 ? -1 : 1;
Vector<Plane> planes;
planes.resize(5);
- planes[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
- planes[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
- planes[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
- planes[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
- planes[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+ planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
+ planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
+ planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
+ planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
+ planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
@@ -1898,7 +1898,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data);
- ins->light_instances[l++] = light->instance;
+ ins->light_instances.write[l++] = light->instance;
}
geom->lighting_dirty = false;
@@ -1913,7 +1913,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
- ins->reflection_probe_instances[l++] = reflection_probe->instance;
+ ins->reflection_probe_instances.write[l++] = reflection_probe->instance;
}
geom->reflection_dirty = false;
@@ -1928,7 +1928,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data);
- ins->gi_probe_instances[l++] = gi_probe->probe_instance;
+ ins->gi_probe_instances.write[l++] = gi_probe->probe_instance;
}
geom->gi_probes_dirty = false;
@@ -2372,7 +2372,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
uint32_t key = blockz * blockw * blockh + blocky * blockw + blockx;
- Map<uint32_t, InstanceGIProbeData::CompBlockS3TC> &cmap = comp_blocks[mipmap];
+ Map<uint32_t, InstanceGIProbeData::CompBlockS3TC> &cmap = comp_blocks.write[mipmap];
if (!cmap.has(key)) {
@@ -2392,8 +2392,8 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
for (int i = 0; i < mipmap_count; i++) {
print_line("S3TC level: " + itos(i) + " blocks: " + itos(comp_blocks[i].size()));
- probe->dynamic.mipmaps_s3tc[i].resize(comp_blocks[i].size());
- PoolVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc[i].write();
+ probe->dynamic.mipmaps_s3tc.write[i].resize(comp_blocks[i].size());
+ PoolVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc.write[i].write();
int block_idx = 0;
for (Map<uint32_t, InstanceGIProbeData::CompBlockS3TC>::Element *E = comp_blocks[i].front(); E; E = E->next()) {
@@ -2861,7 +2861,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
int level_cell_count = probe_data->dynamic.level_cell_lists[i].size();
const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[i].ptr();
- PoolVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d[stage].write();
+ PoolVector<uint8_t>::Write lw = probe_data->dynamic.mipmaps_3d.write[stage].write();
uint8_t *mipmapw = lw.ptr();
uint32_t sizes[3] = { header->width >> stage, header->height >> stage, header->depth >> stage };
@@ -2890,7 +2890,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
for (int mmi = 0; mmi < mipmap_count; mmi++) {
- PoolVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d[mmi].write();
+ PoolVector<uint8_t>::Write mmw = probe_data->dynamic.mipmaps_3d.write[mmi].write();
int block_count = probe_data->dynamic.mipmaps_s3tc[mmi].size();
PoolVector<InstanceGIProbeData::CompBlockS3TC>::Read mmr = probe_data->dynamic.mipmaps_s3tc[mmi].read();
@@ -3223,7 +3223,7 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (new_blend_shape_count != p_instance->blend_values.size()) {
p_instance->blend_values.resize(new_blend_shape_count);
for (int i = 0; i < new_blend_shape_count; i++) {
- p_instance->blend_values[i] = 0;
+ p_instance->blend_values.write[i] = 0;
}
}
}