diff options
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/rasterizer.h | 10 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 38 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 23 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.h | 7 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 5 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 7 |
9 files changed, 76 insertions, 20 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index f2bb853a3b..8bf112b0de 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -749,14 +749,16 @@ public: struct CommandMesh : public Command { RID mesh; - RID skeleton; + RID texture; + RID normal_map; CommandMesh() { type = TYPE_MESH; } }; struct CommandMultiMesh : public Command { RID multimesh; - RID skeleton; + RID texture; + RID normal_map; CommandMultiMesh() { type = TYPE_MULTIMESH; } }; @@ -920,7 +922,7 @@ public: case Item::Command::TYPE_MESH: { const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c); - AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton); + AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID()); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); @@ -1012,7 +1014,7 @@ public: virtual void canvas_begin() = 0; virtual void canvas_end() = 0; - virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light) = 0; + virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) = 0; virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0; struct LightOccluderInstance : public RID_Data { diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 29c27eee85..d9f2c949e9 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1374,6 +1374,17 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } }, //builtins - trigonometry + + { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + + { "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, @@ -1423,6 +1434,21 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, { "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + + { "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + + { "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + //builtins - exponential { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, @@ -1436,6 +1462,14 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, @@ -1482,6 +1516,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index d82d93a59d..3e6e524117 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -46,7 +46,7 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra for (int i = 0; i < z_range; i++) { if (!z_list[i]) continue; - VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights); + VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights, p_transform); } } @@ -214,7 +214,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr _light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights); } - VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights); + VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights, p_transform); } } else { @@ -742,7 +742,7 @@ void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transfo canvas_item->commands.push_back(tr); } -void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton) { +void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture, RID p_normal_map) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -750,7 +750,8 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID Item::CommandMesh *m = memnew(Item::CommandMesh); ERR_FAIL_COND(!m); m->mesh = p_mesh; - m->skeleton = p_skeleton; + m->texture = p_texture; + m->normal_map = p_normal_map; canvas_item->commands.push_back(m); } @@ -774,7 +775,7 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, canvas_item->commands.push_back(part); } -void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton) { +void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -782,7 +783,8 @@ void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh); ERR_FAIL_COND(!mm); mm->multimesh = p_mesh; - mm->skeleton = p_skeleton; + mm->texture = p_texture; + mm->normal_map = p_normal_map; canvas_item->rect_dirty = true; canvas_item->commands.push_back(mm); @@ -822,6 +824,15 @@ void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, boo canvas_item->z_relative = p_enable; } + +void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) { + + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->skeleton = p_skeleton; +} + void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { Item *canvas_item = canvas_item_owner.getornull(p_item); diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index f4331ad291..6a5a7623b6 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -51,6 +51,8 @@ public: Vector<Item *> child_items; + RID skeleton; + Item() { children_order_dirty = true; E = NULL; @@ -182,8 +184,8 @@ public: void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()); void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false); void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()); - void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID()); - void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID()); + void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID()); + void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()); void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames); void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform); void canvas_item_add_clip_ignore(RID p_item, bool p_ignore); @@ -191,6 +193,7 @@ public: void canvas_item_set_z_index(RID p_item, int p_z); void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect); + void canvas_item_attach_skeleton(RID p_item, RID p_skeleton); void canvas_item_clear(RID p_item); void canvas_item_set_draw_index(RID p_item, int p_index); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 106b84a6ff..a94e110b5d 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -581,8 +581,8 @@ public: BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) BIND7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool) BIND8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID) - BIND3(canvas_item_add_mesh, RID, const RID &, RID) - BIND3(canvas_item_add_multimesh, RID, RID, RID) + BIND4(canvas_item_add_mesh, RID, const RID &, RID, RID) + BIND4(canvas_item_add_multimesh, RID, RID, RID, RID) BIND6(canvas_item_add_particles, RID, RID, RID, RID, int, int) BIND2(canvas_item_add_set_transform, RID, const Transform2D &) BIND2(canvas_item_add_clip_ignore, RID, bool) @@ -590,6 +590,7 @@ public: BIND2(canvas_item_set_z_index, RID, int) BIND2(canvas_item_set_z_as_relative_to_parent, RID, bool) BIND3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &) + BIND2(canvas_item_attach_skeleton, RID, RID) BIND1(canvas_item_clear, RID) BIND2(canvas_item_set_draw_index, RID, int) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 8d8bbb881f..0920fa748b 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -2091,7 +2091,7 @@ bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int _render_scene(xform, cm, false, RID(), VSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step); } else { - //do roughness postprocess step until it belives it's done + //do roughness postprocess step until it believes it's done return VSG::scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance); } diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index 206503e643..109cdf711c 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -457,7 +457,7 @@ public: virtual void instance_set_visible(RID p_instance, bool p_visible); virtual void instance_set_use_lightmap(RID p_instance, RID p_lightmap_instance, RID p_lightmap); - virtual void instance_set_custom_aabb(RID p_insatnce, AABB aabb); + virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb); virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton); virtual void instance_set_exterior(RID p_instance, bool p_enabled); diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 222dc6351b..3eb8953c1f 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -505,7 +505,7 @@ void VisualServerViewport::viewport_set_transparent_background(RID p_viewport, b ERR_FAIL_COND(!viewport); VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled); - viewport->transparent_bg = true; + viewport->transparent_bg = p_enabled; } void VisualServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) { diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 236b7ccb83..b91f80d137 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -394,7 +394,7 @@ public: FUNC2(viewport_set_hdr, RID, bool) FUNC2(viewport_set_usage, RID, ViewportUsage) - //this passes directly to avoid stalling, but it's pretty dangerous, so dont call after freeing a viewport + //this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) { return visual_server->viewport_get_render_info(p_viewport, p_info); } @@ -499,8 +499,8 @@ public: FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) FUNC7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool) FUNC8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID) - FUNC3(canvas_item_add_mesh, RID, const RID &, RID) - FUNC3(canvas_item_add_multimesh, RID, RID, RID) + FUNC4(canvas_item_add_mesh, RID, const RID &, RID, RID) + FUNC4(canvas_item_add_multimesh, RID, RID, RID, RID) FUNC6(canvas_item_add_particles, RID, RID, RID, RID, int, int) FUNC2(canvas_item_add_set_transform, RID, const Transform2D &) FUNC2(canvas_item_add_clip_ignore, RID, bool) @@ -508,6 +508,7 @@ public: FUNC2(canvas_item_set_z_index, RID, int) FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool) FUNC3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &) + FUNC2(canvas_item_attach_skeleton, RID, RID) FUNC1(canvas_item_clear, RID) FUNC2(canvas_item_set_draw_index, RID, int) |