diff options
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/SCsub | 2 | ||||
-rw-r--r-- | servers/visual/default_mouse_cursor.xpm | 23 | ||||
-rw-r--r-- | servers/visual/rasterizer.h | 4 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 21 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 4 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 4 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 18 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 5 |
10 files changed, 49 insertions, 35 deletions
diff --git a/servers/visual/SCsub b/servers/visual/SCsub index ccc76e823f..d730144861 100644 --- a/servers/visual/SCsub +++ b/servers/visual/SCsub @@ -3,5 +3,3 @@ Import('env') env.add_source_files(env.servers_sources, "*.cpp") - -Export('env') diff --git a/servers/visual/default_mouse_cursor.xpm b/servers/visual/default_mouse_cursor.xpm deleted file mode 100644 index 37d437dd15..0000000000 --- a/servers/visual/default_mouse_cursor.xpm +++ /dev/null @@ -1,23 +0,0 @@ -/* XPM */ -static const char * default_mouse_cursor_xpm[] = { -"16 16 4 1", -" c None", -". c #000000", -"+ c #FF00FF", -"@ c #FFFFFF", -"...+++++++++++++", -".@...+++++++++++", -".@@@...+++++++++", -".@@@@@....++++++", -".@@@@@@@@...++++", -".@@@@@@@@@@...++", -".@@@@@@@@@@@@..+", -".@@@@@@@@@@@@@..", -".@@@@@@@@@@@@..+", -".@@@@@@@@@@@..++", -".@@@@@@@@@...+++", -".@@@.....@@..+++", -".....+++.@@@..++", -"++++++++..@@@..+", -"+++++++++..@@@.+", -"++++++++++.....+"}; diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 6eeaf12dfc..8c3736a1bf 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -397,6 +397,7 @@ public: virtual RID reflection_probe_create() = 0; virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) = 0; + virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0; virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0; virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) = 0; virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) = 0; @@ -1103,9 +1104,12 @@ public: virtual void restore_render_target() = 0; virtual void clear_render_target(const Color &p_color) = 0; virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0; + virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) = 0; virtual void end_frame(bool p_swap_buffers) = 0; virtual void finalize() = 0; + virtual bool is_low_end() const = 0; + virtual ~Rasterizer() {} }; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 417617fa5b..67a810bf1c 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2023,10 +2023,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String(); - bool all_const = true; for (int i = 1; i < p_func->arguments.size(); i++) { - if (p_func->arguments[i]->type != Node::TYPE_CONSTANT) - all_const = false; args.push_back(p_func->arguments[i]->get_datatype()); } @@ -2369,6 +2366,21 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C value = Variant(t); break; } + case ShaderLanguage::TYPE_ISAMPLER2DARRAY: + case ShaderLanguage::TYPE_ISAMPLER2D: + case ShaderLanguage::TYPE_ISAMPLER3D: + case ShaderLanguage::TYPE_SAMPLER2DARRAY: + case ShaderLanguage::TYPE_SAMPLER2D: + case ShaderLanguage::TYPE_SAMPLER3D: + case ShaderLanguage::TYPE_USAMPLER2DARRAY: + case ShaderLanguage::TYPE_USAMPLER2D: + case ShaderLanguage::TYPE_USAMPLER3D: + case ShaderLanguage::TYPE_SAMPLERCUBE: { + // Texture types, likely not relevant here. + break; + } + case ShaderLanguage::TYPE_VOID: + break; } return value; } @@ -3008,6 +3020,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons case TYPE_IVEC2: member_type = TYPE_INT; break; case TYPE_UVEC2: member_type = TYPE_UINT; break; case TYPE_MAT2: member_type = TYPE_VEC2; break; + default: break; } break; @@ -3033,6 +3046,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons case TYPE_IVEC3: member_type = TYPE_INT; break; case TYPE_UVEC3: member_type = TYPE_UINT; break; case TYPE_MAT3: member_type = TYPE_VEC3; break; + default: break; } break; case TYPE_BVEC4: @@ -3057,6 +3071,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons case TYPE_IVEC4: member_type = TYPE_INT; break; case TYPE_UVEC4: member_type = TYPE_UINT; break; case TYPE_MAT4: member_type = TYPE_VEC4; break; + default: break; } break; default: { diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index ea63ae5013..677c323216 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -34,7 +34,6 @@ #include "core/os/os.h" #include "core/project_settings.h" #include "core/sort.h" -#include "default_mouse_cursor.xpm" #include "visual_server_canvas.h" #include "visual_server_global.h" #include "visual_server_scene.h" @@ -190,6 +189,9 @@ void VisualServerRaster::call_set_use_vsync(bool p_enable) { OS::get_singleton()->_set_use_vsync(p_enable); } +bool VisualServerRaster::is_low_end() const { + return VSG::rasterizer->is_low_end(); +} VisualServerRaster::VisualServerRaster() { VSG::canvas = memnew(VisualServerCanvas); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index b54e150656..62ba2eab69 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -59,7 +59,6 @@ class VisualServerRaster : public VisualServer { }; static int changes; - bool draw_extra_frame; RID test_cube; int black_margin[4]; @@ -337,6 +336,7 @@ public: BIND2(reflection_probe_set_enable_box_projection, RID, bool) BIND2(reflection_probe_set_enable_shadows, RID, bool) BIND2(reflection_probe_set_cull_mask, RID, uint32_t) + BIND2(reflection_probe_set_resolution, RID, int) /* BAKED LIGHT API */ @@ -689,6 +689,8 @@ public: virtual void call_set_use_vsync(bool p_enable); + virtual bool is_low_end() const; + VisualServerRaster(); ~VisualServerRaster(); diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index eacb5f671c..cd0702d20b 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -398,6 +398,7 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) { VSG::scene_render->free(gi_probe->probe_instance); } break; + default: {} } if (instance->base_data) { @@ -471,6 +472,7 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) { gi_probe->probe_instance = VSG::scene_render->gi_probe_instance_create(); } break; + default: {} } VSG::storage->instance_add_dependency(p_base, instance); @@ -518,6 +520,7 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) { gi_probe_update_list.remove(&gi_probe->update_element); } } break; + default: {} } instance->scenario = NULL; @@ -549,6 +552,7 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) { gi_probe_update_list.add(&gi_probe->update_element); } } break; + default: {} } _instance_queue_update(instance, true, true); @@ -649,6 +653,7 @@ void VisualServerScene::instance_set_visible(RID p_instance, bool p_visible) { } } break; + default: {} } } inline bool is_geometry_instance(VisualServer::InstanceType p_type) { @@ -825,6 +830,7 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF instance->redraw_if_visible = p_enabled; } break; + default: {} } } void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) { @@ -902,7 +908,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) { _update_instance_lightmap_captures(p_instance); } else { if (!p_instance->lightmap_capture_data.empty()) { - !p_instance->lightmap_capture_data.resize(0); //not in use, clear capture data + p_instance->lightmap_capture_data.resize(0); //not in use, clear capture data } } } @@ -1016,7 +1022,6 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) { new_aabb = VSG::storage->lightmap_capture_get_bounds(p_instance->base); } break; - default: {} } @@ -1378,9 +1383,12 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons float y_min = 0.f, y_max = 0.f; float z_min = 0.f, z_max = 0.f; + // FIXME: z_max_cam is defined, computed, but not used below when setting up + // ortho_camera. Commented out for now to fix warnings but should be investigated. float x_min_cam = 0.f, x_max_cam = 0.f; float y_min_cam = 0.f, y_max_cam = 0.f; - float z_min_cam = 0.f, z_max_cam = 0.f; + float z_min_cam = 0.f; + //float z_max_cam = 0.f; float bias_scale = 1.0; @@ -1442,7 +1450,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons x_min_cam = x_vec.dot(center) - radius; y_max_cam = y_vec.dot(center) + radius; y_min_cam = y_vec.dot(center) - radius; - z_max_cam = z_vec.dot(center) + radius; + //z_max_cam = z_vec.dot(center) + radius; z_min_cam = z_vec.dot(center) - radius; if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { @@ -2133,6 +2141,8 @@ bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int Scenario *scenario = p_instance->scenario; ERR_FAIL_COND_V(!scenario, true); + VisualServerRaster::redraw_request(); //update, so it updates in editor + if (p_step == 0) { if (!VSG::scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) { diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index 87e19bc6b0..bcd6d1d972 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -544,7 +544,7 @@ public: bool free(RID p_rid); VisualServerScene(); - ~VisualServerScene(); + virtual ~VisualServerScene(); }; #endif // VISUALSERVERSCENE_H diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h index 978d6ae4ae..cb7912d6f4 100644 --- a/servers/visual/visual_server_viewport.h +++ b/servers/visual/visual_server_viewport.h @@ -194,6 +194,7 @@ public: bool free(RID p_rid); VisualServerViewport(); + virtual ~VisualServerViewport() {} }; #endif // VISUALSERVERVIEWPORT_H diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index b8f86d7123..e4d69121f0 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -271,6 +271,7 @@ public: FUNC2(reflection_probe_set_enable_box_projection, RID, bool) FUNC2(reflection_probe_set_enable_shadows, RID, bool) FUNC2(reflection_probe_set_cull_mask, RID, uint32_t) + FUNC2(reflection_probe_set_resolution, RID, int) /* BAKED LIGHT API */ @@ -608,6 +609,10 @@ public: static void set_use_vsync_callback(bool p_enable); + virtual bool is_low_end() const { + return visual_server->is_low_end(); + } + VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread); ~VisualServerWrapMT(); |