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-rw-r--r--servers/visual/rasterizer.h1
-rw-r--r--servers/visual/shader_language.cpp25
-rw-r--r--servers/visual/visual_server_scene.cpp72
3 files changed, 41 insertions, 57 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 0784fb1049..344c10089a 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -338,7 +338,6 @@ public:
virtual void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
virtual VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0;
-
virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index c7b02c92f7..6ad433268f 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -3000,8 +3000,6 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
if (op->op == OP_CONSTRUCT) {
ERR_FAIL_COND_V(op->arguments[0]->type != Node::TYPE_VARIABLE, p_node);
- VariableNode *vn = static_cast<VariableNode *>(op->arguments[0]);
- //StringName name=vn->name;
DataType base = get_scalar_type(op->get_datatype());
@@ -3121,8 +3119,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
tk = _get_token();
VariableDeclarationNode *vardecl = alloc_node<VariableDeclarationNode>();
- vardecl->datatype=type;
- vardecl->precision=precision;
+ vardecl->datatype = type;
+ vardecl->precision = precision;
p_block->statements.push_back(vardecl);
@@ -3148,8 +3146,8 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
VariableDeclarationNode::Declaration decl;
- decl.name=name;
- decl.initializer=NULL;
+ decl.name = name;
+ decl.initializer = NULL;
tk = _get_token();
@@ -3161,13 +3159,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
decl.initializer = n;
- if (var.type!=n->get_datatype()) {
+ if (var.type != n->get_datatype()) {
_set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(var.type) + "'");
return ERR_PARSE_ERROR;
-
}
tk = _get_token();
-
}
vardecl->declarations.push_back(decl);
@@ -3272,9 +3268,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
BlockNode *init_block = alloc_node<BlockNode>();
init_block->parent_block = p_block;
- init_block->single_statement=true;
+ init_block->single_statement = true;
cf->blocks.push_back(init_block);
- if (_parse_block(init_block,p_builtin_types,true,false,false)!=OK) {
+ if (_parse_block(init_block, p_builtin_types, true, false, false) != OK) {
return ERR_PARSE_ERROR;
}
@@ -3282,10 +3278,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
if (!n)
return ERR_PARSE_ERROR;
- if (n->get_datatype()!=TYPE_BOOL) {
+ if (n->get_datatype() != TYPE_BOOL) {
_set_error("Middle expression is expected to be boolean.");
return ERR_PARSE_ERROR;
-
}
tk = _get_token();
@@ -3392,7 +3387,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
p_block->statements.push_back(flow);
} else if (tk.type == TK_CF_BREAK) {
-
if (!p_can_break) {
//all is good
_set_error("Breaking is not allowed here");
@@ -3411,7 +3405,6 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
p_block->statements.push_back(flow);
} else if (tk.type == TK_CF_CONTINUE) {
-
if (!p_can_break) {
//all is good
_set_error("Contiuning is not allowed here");
@@ -3980,6 +3973,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
shader = alloc_node<ShaderNode>();
Error err = _parse_shader(p_functions, p_render_modes, p_shader_types);
+ if (err != OK)
+ ERR_PRINT("Failed to parse shader");
switch (completion_type) {
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index e791f7b443..9fb4dc524d 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -101,7 +101,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
SWAP(A, B); //lesser always first
}
- if (B->base_type == VS::INSTANCE_LIGHT && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ if (B->base_type == VS::INSTANCE_LIGHT && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -119,7 +119,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
geom->lighting_dirty = true;
return E; //this element should make freeing faster
- } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -133,7 +133,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
geom->reflection_dirty = true;
return E; //this element should make freeing faster
- } else if (B->base_type == VS::INSTANCE_GI_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ } else if (B->base_type == VS::INSTANCE_GI_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -151,8 +151,6 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
} else if (B->base_type == VS::INSTANCE_GI_PROBE && A->base_type == VS::INSTANCE_LIGHT) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
- InstanceLightData *light = static_cast<InstanceLightData *>(A->base_data);
-
return gi_probe->lights.insert(A);
}
@@ -169,7 +167,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
SWAP(A, B); //lesser always first
}
- if (B->base_type == VS::INSTANCE_LIGHT && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ if (B->base_type == VS::INSTANCE_LIGHT && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -184,7 +182,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
}
geom->lighting_dirty = true;
- } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -196,7 +194,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
geom->reflection_dirty = true;
- } else if (B->base_type == VS::INSTANCE_GI_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+ } else if (B->base_type == VS::INSTANCE_GI_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -211,8 +209,6 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
} else if (B->base_type == VS::INSTANCE_GI_PROBE && A->base_type == VS::INSTANCE_LIGHT) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
- InstanceLightData *light = static_cast<InstanceLightData *>(A->base_data);
-
Set<Instance *>::Element *E = reinterpret_cast<Set<Instance *>::Element *>(udata);
gi_probe->lights.erase(E);
@@ -890,50 +886,48 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
max_distance = MIN(shadow_max, max_distance);
}
max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001);
- float min_distance = MIN(p_cam_projection.get_z_near(),max_distance);
+ float min_distance = MIN(p_cam_projection.get_z_near(), max_distance);
VS::LightDirectionalShadowDepthRangeMode depth_range_mode = VSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base);
- if (depth_range_mode==VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) {
+ if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) {
//optimize min/max
Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform);
int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
- Plane base(p_cam_transform.origin,-p_cam_transform.basis.get_axis(2));
+ Plane base(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2));
//check distance max and min
- bool found_items=false;
- float z_max=-1e20;
- float z_min=1e20;
+ bool found_items = false;
+ float z_max = -1e20;
+ float z_min = 1e20;
- for(int i=0;i<cull_count;i++) {
+ for (int i = 0; i < cull_count; i++) {
Instance *instance = instance_shadow_cull_result[i];
if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
continue;
}
- float max,min;
+ float max, min;
instance->transformed_aabb.project_range_in_plane(base, min, max);
- if (max>z_max) {
- z_max=max;
+ if (max > z_max) {
+ z_max = max;
}
- if (min<z_min) {
- z_min=min;
+ if (min < z_min) {
+ z_min = min;
}
- found_items=true;
+ found_items = true;
}
if (found_items) {
- min_distance=MAX(min_distance,z_min);
- max_distance=MIN(max_distance,z_max);
+ min_distance = MAX(min_distance, z_min);
+ max_distance = MIN(max_distance, z_max);
}
-
}
-
float range = max_distance - min_distance;
int splits = 0;
@@ -1062,7 +1056,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
z_max_cam = z_vec.dot(center) + radius;
z_min_cam = z_vec.dot(center) - radius;
- if (depth_range_mode==VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) {
+ if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) {
//this trick here is what stabilizes the shadow (make potential jaggies to not move)
//at the cost of some wasted resolution. Still the quality increase is very well worth it
@@ -1073,8 +1067,6 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
y_max_cam = Math::stepify(y_max_cam, unit);
y_min_cam = Math::stepify(y_min_cam, unit);
}
-
-
}
//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
@@ -1118,7 +1110,6 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
{
-
CameraMatrix ortho_camera;
real_t half_x = (x_max_cam - x_min_cam) * 0.5;
real_t half_y = (y_max_cam - y_min_cam) * 0.5;
@@ -1425,7 +1416,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
gi_probe_update_list.add(&gi_probe->update_element);
}
- } else if ((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
+ } else if (((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK) && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
keep = true;
@@ -2135,7 +2126,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
int success_count = 0;
- uint64_t us = OS::get_singleton()->get_ticks_usec();
+ // uint64_t us = OS::get_singleton()->get_ticks_usec();
for (int i = 0; i < p_leaf_count; i++) {
@@ -2188,14 +2179,15 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
success_count++;
}
}
- //print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
- //print_line("valid cells: " + itos(success_count));
+
+ // print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
+ // print_line("valid cells: " + itos(success_count));
} break;
case VS::LIGHT_OMNI:
case VS::LIGHT_SPOT: {
- uint64_t us = OS::get_singleton()->get_ticks_usec();
+ // uint64_t us = OS::get_singleton()->get_ticks_usec();
Vector3 light_pos = light_cache.transform.origin;
Vector3 spot_axis = -light_cache.transform.basis.get_axis(2).normalized();
@@ -2294,8 +2286,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
light->energy[2] += int32_t(light_b * att * ((cell->albedo) & 0xFF) / 255.0);
}
}
- //print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
-
+ // print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
} break;
}
}
@@ -2707,18 +2698,17 @@ void VisualServerScene::render_probes() {
} break;
case GI_UPDATE_STAGE_UPLOADING: {
- uint64_t us = OS::get_singleton()->get_ticks_usec();
+ // uint64_t us = OS::get_singleton()->get_ticks_usec();
for (int i = 0; i < (int)probe->dynamic.mipmaps_3d.size(); i++) {
- int mmsize = probe->dynamic.mipmaps_3d[i].size();
PoolVector<uint8_t>::Read r = probe->dynamic.mipmaps_3d[i].read();
VSG::storage->gi_probe_dynamic_data_update(probe->dynamic.probe_data, 0, probe->dynamic.grid_size[2] >> i, i, r.ptr());
}
probe->dynamic.updating_stage = GI_UPDATE_STAGE_CHECK;
- //print_line("UPLOAD TIME: "+rtos((OS::get_singleton()->get_ticks_usec()-us)/1000000.0));
+ // print_line("UPLOAD TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
} break;
}
}