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-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_rd.cpp2
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_rd.h2
-rw-r--r--servers/visual/rendering_device.h7
-rw-r--r--servers/visual/visual_server_raster.cpp2
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_viewport.cpp105
-rw-r--r--servers/visual/visual_server_viewport.h15
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp7
-rw-r--r--servers/visual/visual_server_wrap_mt.h3
10 files changed, 91 insertions, 55 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 84eda2d80c..d5d32c8d47 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -1294,7 +1294,7 @@ public:
};
virtual void prepare_for_blitting_render_targets() = 0;
- virtual void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
+ virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
virtual void end_frame(bool p_swap_buffers) = 0;
virtual void finalize() = 0;
diff --git a/servers/visual/rasterizer_rd/rasterizer_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_rd.cpp
index 206320376b..9c54f0caae 100644
--- a/servers/visual/rasterizer_rd/rasterizer_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_rd.cpp
@@ -34,7 +34,7 @@ void RasterizerRD::prepare_for_blitting_render_targets() {
RD::get_singleton()->prepare_screen_for_drawing();
}
-void RasterizerRD::blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) {
+void RasterizerRD::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen);
diff --git a/servers/visual/rasterizer_rd/rasterizer_rd.h b/servers/visual/rasterizer_rd/rasterizer_rd.h
index d14e9fb36e..bbcf9bfefe 100644
--- a/servers/visual/rasterizer_rd/rasterizer_rd.h
+++ b/servers/visual/rasterizer_rd/rasterizer_rd.h
@@ -66,7 +66,7 @@ public:
void initialize();
void begin_frame(double frame_step);
void prepare_for_blitting_render_targets();
- void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount);
+ void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
void end_frame(bool p_swap_buffers);
void finalize();
diff --git a/servers/visual/rendering_device.h b/servers/visual/rendering_device.h
index ed55afd961..4705bcaa75 100644
--- a/servers/visual/rendering_device.h
+++ b/servers/visual/rendering_device.h
@@ -32,6 +32,7 @@
#define RENDERING_DEVICE_H
#include "core/object.h"
+#include "servers/display_server.h"
class RenderingDevice : public Object {
GDCLASS(RenderingDevice, Object)
@@ -896,8 +897,8 @@ public:
/**** SCREEN ****/
/****************/
- virtual int screen_get_width(int p_screen = 0) const = 0;
- virtual int screen_get_height(int p_screen = 0) const = 0;
+ virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const = 0;
+ virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const = 0;
virtual FramebufferFormatID screen_get_framebuffer_format() const = 0;
/********************/
@@ -920,7 +921,7 @@ public:
typedef int64_t DrawListID;
- virtual DrawListID draw_list_begin_for_screen(int p_screen = 0, const Color &p_clear_color = Color()) = 0;
+ virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color()) = 0;
virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2()) = 0;
virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2()) = 0;
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 35ec52a5c0..1026972a62 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -234,7 +234,7 @@ void VisualServerRaster::set_debug_generate_wireframes(bool p_generate) {
}
void VisualServerRaster::call_set_use_vsync(bool p_enable) {
- OS::get_singleton()->_set_use_vsync(p_enable);
+ DisplayServer::get_singleton()->_set_use_vsync(p_enable);
}
bool VisualServerRaster::is_low_end() const {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index b6afbbff93..1a40fc96a2 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -466,7 +466,6 @@ public:
BIND3(viewport_attach_to_screen, RID, const Rect2 &, int)
BIND2(viewport_set_render_direct_to_screen, RID, bool)
- BIND1(viewport_detach, RID)
BIND2(viewport_set_update_mode, RID, ViewportUpdateMode)
BIND2(viewport_set_vflip, RID, bool)
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 43262042cc..555d5f99c7 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -312,11 +312,14 @@ void VisualServerViewport::draw_viewports() {
//sort viewports
active_viewports.sort_custom<ViewportSort>();
- Map<int, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list;
+ Map<DisplayServer::WindowID, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list;
//draw viewports
RENDER_TIMESTAMP(">Render Viewports");
- for (int i = 0; i < active_viewports.size(); i++) {
+ //determine what is visible
+ draw_viewports_pass++;
+
+ for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
Viewport *vp = active_viewports[i];
@@ -328,11 +331,37 @@ void VisualServerViewport::draw_viewports() {
}
//ERR_CONTINUE(!vp->render_target.is_valid());
- bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE || (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_VISIBLE && VSG::storage->render_target_was_used(vp->render_target));
+ bool visible = vp->viewport_to_screen_rect != Rect2();
+
+ if (vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE) {
+ visible = true;
+ }
+
+ if (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_VISIBLE && VSG::storage->render_target_was_used(vp->render_target)) {
+ visible = true;
+ }
+
+ if (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) {
+ Viewport *parent = viewport_owner.getornull(vp->parent);
+ if (parent && parent->last_pass == draw_viewports_pass) {
+ visible = true;
+ }
+ }
+
visible = visible && vp->size.x > 1 && vp->size.y > 1;
- if (!visible)
- continue;
+ if (visible) {
+ vp->last_pass = draw_viewports_pass;
+ }
+ }
+
+ for (int i = 0; i < active_viewports.size(); i++) {
+
+ Viewport *vp = active_viewports[i];
+
+ if (vp->last_pass != draw_viewports_pass) {
+ continue; //should not draw
+ }
RENDER_TIMESTAMP(">Rendering Viewport " + itos(i));
@@ -389,11 +418,16 @@ void VisualServerViewport::draw_viewports() {
vp->render_info[VS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);
vp->render_info[VS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
- if (vp->viewport_to_screen_rect != Rect2() && (!vp->viewport_render_direct_to_screen || !VSG::rasterizer->is_low_end())) {
+ if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !VSG::rasterizer->is_low_end())) {
//copy to screen if set as such
Rasterizer::BlitToScreen blit;
blit.render_target = vp->render_target;
- blit.rect = vp->viewport_to_screen_rect;
+ if (vp->viewport_to_screen_rect != Rect2()) {
+ blit.rect = vp->viewport_to_screen_rect;
+ } else {
+ blit.rect.position = Vector2();
+ blit.rect.size = vp->size;
+ }
if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
blit_to_screen_list[vp->viewport_to_screen] = Vector<Rasterizer::BlitToScreen>();
@@ -450,13 +484,15 @@ void VisualServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- // if (viewport->size.width == p_width && viewport->size.height == p_height) {
- // return; //nothing to do
- // }
viewport->size = Size2(p_width, p_height);
VSG::storage->render_target_set_size(viewport->render_target, p_width, p_height);
if (viewport->render_buffers.is_valid()) {
- VSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa);
+ if (p_width == 0 || p_height == 0) {
+ VSG::scene_render->free(viewport->render_buffers);
+ viewport->render_buffers = RID();
+ } else {
+ VSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa);
+ }
}
}
@@ -489,21 +525,34 @@ void VisualServerViewport::viewport_set_clear_mode(RID p_viewport, VS::ViewportC
viewport->clear_mode = p_clear_mode;
}
-void VisualServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, int p_screen) {
+void VisualServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- // If using GLES2 we can optimize this operation by rendering directly to system_fbo
- // instead of rendering to fbo and copying to system_fbo after
- if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
+ if (p_screen != DisplayServer::INVALID_WINDOW_ID) {
+ // If using GLES2 we can optimize this operation by rendering directly to system_fbo
+ // instead of rendering to fbo and copying to system_fbo after
+ if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
- VSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
- VSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
- }
+ VSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
+ VSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
+ }
+
+ viewport->viewport_to_screen_rect = p_rect;
+ viewport->viewport_to_screen = p_screen;
+ } else {
- viewport->viewport_to_screen_rect = p_rect;
- viewport->viewport_to_screen = p_screen;
+ // if render_direct_to_screen was used, reset size and position
+ if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
+
+ VSG::storage->render_target_set_position(viewport->render_target, 0, 0);
+ VSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
+ }
+
+ viewport->viewport_to_screen_rect = Rect2();
+ viewport->viewport_to_screen = DisplayServer::INVALID_WINDOW_ID;
+ }
}
void VisualServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
@@ -531,22 +580,6 @@ void VisualServerViewport::viewport_set_render_direct_to_screen(RID p_viewport,
}
}
-void VisualServerViewport::viewport_detach(RID p_viewport) {
-
- Viewport *viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
-
- // if render_direct_to_screen was used, reset size and position
- if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
-
- VSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- VSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
- }
-
- viewport->viewport_to_screen_rect = Rect2();
- viewport->viewport_to_screen = 0;
-}
-
void VisualServerViewport::viewport_set_update_mode(RID p_viewport, VS::ViewportUpdateMode p_mode) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index 30b53f3935..06372376f8 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -60,7 +60,7 @@ public:
VS::ViewportMSAA msaa;
- int viewport_to_screen;
+ DisplayServer::WindowID viewport_to_screen;
Rect2 viewport_to_screen_rect;
bool viewport_render_direct_to_screen;
@@ -73,6 +73,8 @@ public:
RID shadow_atlas;
int shadow_atlas_size;
+ uint64_t last_pass = 0;
+
int render_info[VS::VIEWPORT_RENDER_INFO_MAX];
VS::ViewportDebugDraw debug_draw;
@@ -117,7 +119,7 @@ public:
clear_mode = VS::VIEWPORT_CLEAR_ALWAYS;
transparent_bg = false;
disable_environment = false;
- viewport_to_screen = 0;
+ viewport_to_screen = DisplayServer::INVALID_WINDOW_ID;
shadow_atlas_size = 0;
keep_3d_linear = false;
debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED;
@@ -129,6 +131,8 @@ public:
}
};
+ uint64_t draw_viewports_pass = 0;
+
mutable RID_PtrOwner<Viewport> viewport_owner;
struct ViewportSort {
@@ -139,9 +143,9 @@ public:
if (left_to_screen == right_to_screen) {
- return p_left->parent == p_right->self;
+ return p_right->parent == p_left->self;
}
- return right_to_screen;
+ return (right_to_screen ? 0 : 1) < (left_to_screen ? 0 : 1);
}
};
@@ -158,9 +162,8 @@ public:
void viewport_set_size(RID p_viewport, int p_width, int p_height);
- void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0);
+ void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID);
void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable);
- void viewport_detach(RID p_viewport);
void viewport_set_active(RID p_viewport, bool p_active);
void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport);
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 90d301c0cd..4169144fc9 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -31,6 +31,7 @@
#include "visual_server_wrap_mt.h"
#include "core/os/os.h"
#include "core/project_settings.h"
+#include "servers/display_server.h"
void VisualServerWrapMT::thread_exit() {
@@ -61,7 +62,7 @@ void VisualServerWrapMT::thread_loop() {
server_thread = Thread::get_caller_id();
- OS::get_singleton()->make_rendering_thread();
+ DisplayServer::get_singleton()->make_rendering_thread();
visual_server->init();
@@ -108,7 +109,7 @@ void VisualServerWrapMT::init() {
if (create_thread) {
print_verbose("VisualServerWrapMT: Creating render thread");
- OS::get_singleton()->release_rendering_thread();
+ DisplayServer::get_singleton()->release_rendering_thread();
if (create_thread) {
thread = Thread::create(_thread_callback, this);
print_verbose("VisualServerWrapMT: Starting render thread");
@@ -173,7 +174,7 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_
command_queue(p_create_thread) {
singleton_mt = this;
- OS::switch_vsync_function = set_use_vsync_callback; //as this goes to another thread, make sure it goes properly
+ DisplayServer::switch_vsync_function = set_use_vsync_callback; //as this goes to another thread, make sure it goes properly
visual_server = p_contained;
create_thread = p_create_thread;
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 0d4683e43d..e043ac5214 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -379,9 +379,8 @@ public:
FUNC2(viewport_set_clear_mode, RID, ViewportClearMode)
- FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
+ FUNC3(viewport_attach_to_screen, RID, const Rect2 &, DisplayServer::WindowID)
FUNC2(viewport_set_render_direct_to_screen, RID, bool)
- FUNC1(viewport_detach, RID)
FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)