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-rw-r--r--servers/visual/SCsub2
-rw-r--r--servers/visual/rasterizer.h22
-rw-r--r--servers/visual/rasterizer_dummy.cpp5
-rw-r--r--servers/visual/rasterizer_dummy.h11
-rw-r--r--servers/visual/shader_language.cpp3
-rw-r--r--servers/visual/visual_server_raster.cpp74
-rw-r--r--servers/visual/visual_server_raster.h10
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp16
-rw-r--r--servers/visual/visual_server_wrap_mt.h574
9 files changed, 134 insertions, 583 deletions
diff --git a/servers/visual/SCsub b/servers/visual/SCsub
index 16fe3a59ac..d31af2c1c4 100644
--- a/servers/visual/SCsub
+++ b/servers/visual/SCsub
@@ -3,5 +3,3 @@ Import('env')
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')
-
-
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 81862fb3a6..aca301e0a8 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -190,9 +190,12 @@ public:
virtual bool texture_has_alpha(RID p_texture) const=0;
virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0;
-
virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0;
+ virtual void texture_set_path(RID p_texture,const String& p_path)=0;
+ virtual String texture_get_path(RID p_texture) const=0;
+ virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0;
+
/* SHADER API */
virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0;
@@ -502,7 +505,7 @@ public:
virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug)=0;
virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass )=0;
- virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection)=0;
+ virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint)=0;
virtual void add_light( RID p_light_instance )=0; ///< all "add_light" calls happen before add_geometry calls
@@ -592,6 +595,7 @@ public:
RID shadow_buffer;
int shadow_buffer_size;
float shadow_esm_mult;
+ Color shadow_color;
void *texture_cache; // implementation dependent
@@ -610,6 +614,7 @@ public:
CanvasLight() {
enabled=true;
color=Color(1,1,1);
+ shadow_color=Color(0,0,0,0);
height=0;
z_min=-1024;
z_max=1024;
@@ -688,7 +693,7 @@ public:
Rect2 rect;
RID texture;
float margin[4];
- float draw_center;
+ bool draw_center;
Color color;
CommandStyle() { draw_center=true; type = TYPE_STYLE; }
};
@@ -863,17 +868,17 @@ public:
if (polygon->indices != NULL) {
r.pos=polygon->points[polygon->indices[0]];
- for (int i=1; i<polygon->count; i++) {
+ for (int i=1; i<l; i++) {
r.expand_to(polygon->points[polygon->indices[i]]);
- };
+ }
} else {
r.pos=polygon->points[0];
- for (int i=1; i<polygon->count; i++) {
+ for (int i=1; i<l; i++) {
r.expand_to(polygon->points[i]);
- };
- };
+ }
+ }
} break;
case CanvasItem::Command::TYPE_CIRCLE: {
@@ -1020,6 +1025,7 @@ public:
virtual bool has_feature(VS::Features p_feature) const=0;
+ virtual void restore_framebuffer()=0;
virtual int get_render_info(VS::RenderInfo p_info)=0;
diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp
index 8db1cbf6e5..c05438aef3 100644
--- a/servers/visual/rasterizer_dummy.cpp
+++ b/servers/visual/rasterizer_dummy.cpp
@@ -1497,7 +1497,7 @@ void RasterizerDummy::begin_shadow_map( RID p_light_instance, int p_shadow_pass
}
-void RasterizerDummy::set_camera(const Transform& p_world,const CameraMatrix& p_projection) {
+void RasterizerDummy::set_camera(const Transform& p_world, const CameraMatrix& p_projection, bool p_ortho_hint) {
}
@@ -1948,6 +1948,9 @@ bool RasterizerDummy::has_feature(VS::Features p_feature) const {
}
+void RasterizerDummy::restore_framebuffer() {
+
+}
RasterizerDummy::RasterizerDummy() {
diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h
index 318cf6ff99..2c503249fe 100644
--- a/servers/visual/rasterizer_dummy.h
+++ b/servers/visual/rasterizer_dummy.h
@@ -162,10 +162,6 @@ class RasterizerDummy : public Rasterizer {
uint32_t format;
uint32_t morph_format;
- RID material;
- bool material_owned;
-
-
Surface() {
packed=false;
@@ -415,6 +411,10 @@ public:
virtual void texture_set_size_override(RID p_texture,int p_width, int p_height);
virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const;
+ virtual void texture_set_path(RID p_texture,const String& p_path) {}
+ virtual String texture_get_path(RID p_texture) const { return String(); }
+ virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) {}
+
/* SHADER API */
virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL);
@@ -679,7 +679,7 @@ public:
virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug);
virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass );
- virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection);
+ virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint);
virtual void add_light( RID p_light_instance ); ///< all "add_light" calls happen before add_geometry calls
@@ -779,6 +779,7 @@ public:
virtual bool has_feature(VS::Features p_feature) const;
+ virtual void restore_framebuffer();
RasterizerDummy();
virtual ~RasterizerDummy();
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 77b7ddbc93..6532c3f0ac 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1043,6 +1043,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
{ "SRC_TANGENT", TYPE_VEC3},
{ "SRC_BINORMALF", TYPE_FLOAT},
+ { "POSITION", TYPE_VEC4 },
{ "VERTEX", TYPE_VEC3},
{ "NORMAL", TYPE_VEC3},
{ "TANGENT", TYPE_VEC3},
@@ -1714,7 +1715,7 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
if (!existing) {
- parser.set_error("Unexisting identifier in expression: "+identifier);
+ parser.set_error("Nonexistent identifier in expression: "+identifier);
return ERR_PARSE_ERROR;
}
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 6556f8bc42..a94d4f64c7 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -112,6 +112,21 @@ void VisualServerRaster::texture_set_reload_hook(RID p_texture,ObjectID p_owner,
rasterizer->texture_set_reload_hook(p_texture,p_owner,p_function);
}
+void VisualServerRaster::texture_set_path(RID p_texture,const String& p_path) {
+
+ rasterizer->texture_set_path(p_texture,p_path);
+}
+
+String VisualServerRaster::texture_get_path(RID p_texture) const{
+
+ return rasterizer->texture_get_path(p_texture);
+}
+
+void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){
+
+ rasterizer->texture_debug_usage(r_info);
+}
+
/* SHADER API */
RID VisualServerRaster::shader_create(ShaderMode p_mode) {
@@ -454,6 +469,14 @@ AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const {
return rasterizer->mesh_get_custom_aabb(p_mesh);
}
+void VisualServerRaster::mesh_clear(RID p_mesh) {
+
+ ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh));
+ while(rasterizer->mesh_get_surface_count(p_mesh)) {
+ rasterizer->mesh_remove_surface(p_mesh,0);
+ }
+}
+
/* MULTIMESH */
@@ -1367,7 +1390,7 @@ void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler
void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution){
- ERR_FAIL_COND(p_resolution<4 && p_resolution>64);
+ ERR_FAIL_COND(p_resolution<4 || p_resolution>64);
VS_CHANGED;
BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
ERR_FAIL_COND(!blsamp);
@@ -4071,6 +4094,15 @@ void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, flo
}
+void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color) {
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->shadow_color=p_color;
+
+}
+
+
/****** CANVAS LIGHT OCCLUDER ******/
RID VisualServerRaster::canvas_light_occluder_create() {
@@ -5202,7 +5234,6 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
AABB proj_space_aabb;
- float max_d,min_d;
{
@@ -6302,7 +6333,7 @@ void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera
else
environment=p_scenario->fallback_environment;
- rasterizer->set_camera(Transform(),CameraMatrix());
+ rasterizer->set_camera(Transform(),CameraMatrix(),false);
rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
rasterizer->set_viewport(viewport_rect);
rasterizer->end_scene();
@@ -6318,7 +6349,8 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
/* STEP 1 - SETUP CAMERA */
CameraMatrix camera_matrix;
-
+ bool ortho=false;
+
switch(p_camera->type) {
case Camera::ORTHOGONAL: {
@@ -6330,6 +6362,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
p_camera->vaspect
);
+ ortho=true;
} break;
case Camera::PERSPECTIVE: {
@@ -6341,12 +6374,13 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
p_camera->vaspect
);
+ ortho=false;
} break;
}
- rasterizer->set_camera(p_camera->transform, camera_matrix);
+ rasterizer->set_camera(p_camera->transform, camera_matrix,ortho);
Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform);
@@ -6804,7 +6838,11 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(CanvasItem*));
if (ci->clip) {
- ci->final_clip_rect=global_rect;
+ if (p_canvas_clip != NULL) {
+ ci->final_clip_rect=p_canvas_clip->final_clip_rect.clip(global_rect);
+ } else {
+ ci->final_clip_rect=global_rect;
+ }
ci->final_clip_owner=ci;
} else {
@@ -7281,7 +7319,7 @@ void VisualServerRaster::_draw_viewports() {
if (r.size.width==0)
r.size.width=window_w;
if (r.size.height==0)
- r.size.height=window_w;
+ r.size.height=window_h;
_draw_viewport(vp,r.pos.x,r.pos.y,r.size.width,r.size.height);
@@ -7339,6 +7377,8 @@ void VisualServerRaster::_draw_cursors_and_margins() {
rasterizer->canvas_draw_rect(Rect2(cursors[i].pos, size), 0, Rect2(), tex, Color(1, 1, 1, 1));
};
+
+
if (black_image[MARGIN_LEFT].is_valid()) {
Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]),rasterizer->texture_get_height(black_image[MARGIN_LEFT]));
rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_LEFT],Color(1,1,1));
@@ -7350,15 +7390,27 @@ void VisualServerRaster::_draw_cursors_and_margins() {
rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_RIGHT],Color(1,1,1));
} else if (black_margin[MARGIN_RIGHT])
rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
- if (black_margin[MARGIN_TOP])
+
+ if (black_image[MARGIN_TOP].is_valid()) {
+ Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]),rasterizer->texture_get_height(black_image[MARGIN_TOP]));
+ rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_TOP],Color(1,1,1));
+
+ } else if (black_margin[MARGIN_TOP]) {
rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
- if (black_margin[MARGIN_BOTTOM])
+ }
+
+ if (black_image[MARGIN_BOTTOM].is_valid()) {
+
+ Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]),rasterizer->texture_get_height(black_image[MARGIN_BOTTOM]));
+ rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_BOTTOM],Color(1,1,1));
+ } else if (black_margin[MARGIN_BOTTOM]) {
rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
+ }
rasterizer->canvas_end_rect();
};
-void VisualServerRaster::flush() {
+void VisualServerRaster::sync() {
//do none
}
@@ -7401,6 +7453,8 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col
if (p_image.empty())
return;
+ rasterizer->restore_framebuffer();
+
rasterizer->begin_frame();
int window_w = OS::get_singleton()->get_video_mode(0).width;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index f3b94b73df..b6a5ca6308 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -668,6 +668,11 @@ public:
virtual bool texture_can_stream(RID p_texture) const;
virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const;
+ virtual void texture_set_path(RID p_texture,const String& p_path);
+ virtual String texture_get_path(RID p_texture) const;
+
+ virtual void texture_debug_usage(List<TextureInfo> *r_info);
+
/* SHADER API */
@@ -765,6 +770,7 @@ public:
virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb);
virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
+ virtual void mesh_clear(RID p_mesh);
/* MULTIMESH API */
@@ -1180,6 +1186,8 @@ public:
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier);
+ virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color);
+
virtual RID canvas_light_occluder_create();
@@ -1237,7 +1245,7 @@ public:
/* EVENT QUEUING */
virtual void draw();
- virtual void flush();
+ virtual void sync();
virtual void init();
virtual void finish();
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index a044981bbb..19dff3d36c 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -96,16 +96,19 @@ void VisualServerWrapMT::thread_loop() {
/* EVENT QUEUING */
-void VisualServerWrapMT::flush() {
+void VisualServerWrapMT::sync() {
if (create_thread) {
+ /* TODO: sync with the thread */
+
+ /*
ERR_FAIL_COND(!draw_mutex);
draw_mutex->lock();
draw_pending++; //cambiar por un saferefcount
draw_mutex->unlock();
-
- command_queue.push( this, &VisualServerWrapMT::thread_flush);
+ */
+ //command_queue.push( this, &VisualServerWrapMT::thread_flush);
} else {
command_queue.flush_all(); //flush all pending from other threads
@@ -118,15 +121,16 @@ void VisualServerWrapMT::draw() {
if (create_thread) {
+ /* TODO: Make it draw
ERR_FAIL_COND(!draw_mutex);
draw_mutex->lock();
draw_pending++; //cambiar por un saferefcount
draw_mutex->unlock();
command_queue.push( this, &VisualServerWrapMT::thread_draw);
+ */
} else {
- command_queue.flush_all(); //flush all pending from other threads
visual_server->draw();
}
}
@@ -187,8 +191,8 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer* p_contained,bool p_create_t
draw_pending=0;
draw_thread_up=false;
alloc_mutex=Mutex::create();
- texture_pool_max_size=GLOBAL_DEF("render/thread_textures_prealloc",20);
- mesh_pool_max_size=GLOBAL_DEF("render/thread_meshes_prealloc",20);
+ texture_pool_max_size=GLOBAL_DEF("render/thread_textures_prealloc",5);
+ mesh_pool_max_size=GLOBAL_DEF("core/rid_pool_prealloc",20);
if (!p_create_thread) {
server_thread=Thread::get_caller_ID();
} else {
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 3d97243827..57d691ae68 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -79,554 +79,10 @@ class VisualServerWrapMT : public VisualServer {
public:
-#define FUNC0R(m_r,m_type)\
- virtual m_r m_type() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type();\
- }\
- }
-
-#define FUNCRID(m_type)\
- int m_type##allocn() {\
- for(int i=0;i<m_type##_pool_max_size;i++) {\
- m_type##_id_pool.push_back( visual_server->m_type##_create() );\
- }\
- return 0;\
- }\
- void m_type##_free_cached_ids() {\
- while (m_type##_id_pool.size()) {\
- free(m_type##_id_pool.front()->get());\
- m_type##_id_pool.pop_front();\
- }\
- }\
- virtual RID m_type##_create() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- RID rid;\
- alloc_mutex->lock();\
- if (m_type##_id_pool.size()==0) {\
- int ret;\
- command_queue.push_and_ret( this, &VisualServerWrapMT::m_type##allocn,&ret);\
- }\
- rid=m_type##_id_pool.front()->get();\
- m_type##_id_pool.pop_front();\
- alloc_mutex->unlock();\
- return rid;\
- } else {\
- return visual_server->m_type##_create();\
- }\
- }
-
-#define FUNC0RC(m_r,m_type)\
- virtual m_r m_type() const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type();\
- }\
- }
-
-
-#define FUNC0(m_type)\
- virtual void m_type() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type);\
- } else {\
- visual_server->m_type();\
- }\
- }
-
-#define FUNC0C(m_type)\
- virtual void m_type() const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type);\
- } else {\
- visual_server->m_type();\
- }\
- }
-
-
-#define FUNC0S(m_type)\
- virtual void m_type() { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type);\
- } else {\
- visual_server->m_type();\
- }\
- }
-
-#define FUNC0SC(m_type)\
- virtual void m_type() const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type);\
- } else {\
- visual_server->m_type();\
- }\
- }
-
-
-///////////////////////////////////////////////
-
-
-#define FUNC1R(m_r,m_type,m_arg1)\
- virtual m_r m_type(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1);\
- }\
- }
-
-#define FUNC1RC(m_r,m_type,m_arg1)\
- virtual m_r m_type(m_arg1 p1) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1);\
- }\
- }
-
-
-#define FUNC1S(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1);\
- } else {\
- visual_server->m_type(p1);\
- }\
- }
-
-#define FUNC1SC(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1);\
- } else {\
- visual_server->m_type(p1);\
- }\
- }
-
-
-#define FUNC1(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1);\
- } else {\
- visual_server->m_type(p1);\
- }\
- }
-
-#define FUNC1C(m_type,m_arg1)\
- virtual void m_type(m_arg1 p1) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1);\
- } else {\
- visual_server->m_type(p1);\
- }\
- }
-
-
-
-
-#define FUNC2R(m_r,m_type,m_arg1, m_arg2)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2);\
- }\
- }
-
-#define FUNC2RC(m_r,m_type,m_arg1, m_arg2)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2);\
- }\
- }
-
-
-#define FUNC2S(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2);\
- } else {\
- visual_server->m_type(p1, p2);\
- }\
- }
-
-#define FUNC2SC(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2);\
- } else {\
- visual_server->m_type(p1, p2);\
- }\
- }
-
-
-#define FUNC2(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2);\
- } else {\
- visual_server->m_type(p1, p2);\
- }\
- }
-
-#define FUNC2C(m_type,m_arg1, m_arg2)\
- virtual void m_type(m_arg1 p1, m_arg2 p2) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2);\
- } else {\
- visual_server->m_type(p1, p2);\
- }\
- }
-
-
-
-
-#define FUNC3R(m_r,m_type,m_arg1, m_arg2, m_arg3)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-#define FUNC3RC(m_r,m_type,m_arg1, m_arg2, m_arg3)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3,&ret);\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-
-#define FUNC3S(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3);\
- } else {\
- visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-#define FUNC3SC(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3);\
- } else {\
- visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-
-#define FUNC3(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3);\
- } else {\
- visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-#define FUNC3C(m_type,m_arg1, m_arg2, m_arg3)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3);\
- } else {\
- visual_server->m_type(p1, p2, p3);\
- }\
- }
-
-
-
-
-#define FUNC4R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-#define FUNC4RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-
-#define FUNC4S(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-#define FUNC4SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-
-#define FUNC4(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-#define FUNC4C(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4);\
- }\
- }
-
-
-
-
-#define FUNC5R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-#define FUNC5RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-
-#define FUNC5S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-#define FUNC5SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-
-#define FUNC5(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-#define FUNC5C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5);\
- }\
- }
-
-
-
-
-#define FUNC6R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-#define FUNC6RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6,&ret);\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-
-#define FUNC6S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-#define FUNC6SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-
-#define FUNC6(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-#define FUNC6C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6);\
- }\
- }
-
-
-
-
-#define FUNC7R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-#define FUNC7RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- m_r ret;\
- command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\
- SYNC_DEBUG\
- return ret;\
- } else {\
- return visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-
-#define FUNC7S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-#define FUNC7SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-
-#define FUNC7(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-#define FUNC7C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\
- virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \
- if (Thread::get_caller_ID()!=server_thread) {\
- command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\
- } else {\
- visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\
- }\
- }
-
-
-
+#define ServerName VisualServer
+#define ServerNameWrapMT VisualServerWrapMT
+#define server_name visual_server
+#include "servers/server_wrap_mt_common.h"
//FUNC0R(RID,texture_create);
FUNCRID(texture);
@@ -642,6 +98,15 @@ public:
FUNC1RC(bool,texture_can_stream,RID);
FUNC3C(texture_set_reload_hook,RID,ObjectID,const StringName&);
+ FUNC2(texture_set_path,RID,const String&);
+ FUNC1RC(String,texture_get_path,RID);
+
+ virtual void texture_debug_usage(List<TextureInfo> *r_info) {
+ //pass directly, should lock the server anyway
+ visual_server->texture_debug_usage(r_info);
+ }
+
+
/* SHADER API */
FUNC1R(RID,shader_create,ShaderMode);
@@ -743,6 +208,7 @@ public:
FUNC2(mesh_remove_surface,RID,int);
FUNC1RC(int,mesh_get_surface_count,RID);
+ FUNC1(mesh_clear,RID);
FUNC2(mesh_set_custom_aabb,RID,const AABB&);
@@ -1170,6 +636,8 @@ public:
FUNC2(canvas_light_set_shadow_enabled,RID,bool);
FUNC2(canvas_light_set_shadow_buffer_size,RID,int);
FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float);
+ FUNC2(canvas_light_set_shadow_color,RID,const Color&);
+
/* CANVAS OCCLUDER */
@@ -1225,7 +693,7 @@ public:
virtual void init();
virtual void finish();
virtual void draw();
- virtual void flush();
+ virtual void sync();
FUNC0RC(bool,has_changed);
/* RENDER INFO */
@@ -1242,7 +710,15 @@ public:
VisualServerWrapMT(VisualServer* p_contained,bool p_create_thread);
~VisualServerWrapMT();
+#undef ServerName
+#undef ServerNameWrapMT
+#undef server_name
+
};
+#ifdef DEBUG_SYNC
+#undef DEBUG_SYNC
+#endif
+#undef SYNC_DEBUG
#endif