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-rw-r--r--servers/visual/rasterizer.cpp614
-rw-r--r--servers/visual/rasterizer.h1050
-rw-r--r--servers/visual/shader_language.cpp63
-rw-r--r--servers/visual/shader_language.h19
-rw-r--r--servers/visual/shader_types.cpp257
-rw-r--r--servers/visual/shader_types.h6
-rw-r--r--servers/visual/visual_server_canvas.cpp43
-rw-r--r--servers/visual/visual_server_canvas.h6
-rw-r--r--servers/visual/visual_server_global.cpp2
-rw-r--r--servers/visual/visual_server_global.h2
-rw-r--r--servers/visual/visual_server_light_baker.cpp2
-rw-r--r--servers/visual/visual_server_light_baker.h2
-rw-r--r--servers/visual/visual_server_raster.cpp7743
-rw-r--r--servers/visual/visual_server_raster.h24
-rw-r--r--servers/visual/visual_server_scene.cpp654
-rw-r--r--servers/visual/visual_server_scene.h48
-rw-r--r--servers/visual/visual_server_viewport.cpp33
-rw-r--r--servers/visual/visual_server_viewport.h2
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp2
-rw-r--r--servers/visual/visual_server_wrap_mt.h23
20 files changed, 282 insertions, 10313 deletions
diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp
index f7ea158646..fd594fa3ee 100644
--- a/servers/visual/rasterizer.cpp
+++ b/servers/visual/rasterizer.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rasterizer.h"
+
#include "os/os.h"
#include "print_string.h"
@@ -44,614 +45,3 @@ RasterizerStorage::RasterizerStorage() {
base_singleton = this;
}
-
-#if 0
-
-RID Rasterizer::create_default_material() {
-
- return material_create();
-}
-
-
-/* Fixed MAterial SHADER API */
-
-RID Rasterizer::_create_shader(const SpatialMaterialShaderKey& p_key) {
-
- ERR_FAIL_COND_V(!p_key.valid,RID());
- Map<SpatialMaterialShaderKey,SpatialMaterialShader>::Element *E=fixed_material_shaders.find(p_key);
-
- if (E) {
- E->get().refcount++;
- return E->get().shader;
- }
-
- uint64_t t = OS::get_singleton()->get_ticks_usec();
-
- SpatialMaterialShader fms;
- fms.refcount=1;
- fms.shader=shader_create();
-
- //create shader code
-
-
- int texcoords_used=0;
- String code;
-
- static const char* _uv_str[4]={"UV","uv_xform","UV2","uv_sphere"};
-#define _TEXUVSTR(m_idx) String(_uv_str[(p_key.texcoord_mask >> (m_idx * 2)) & 0x3])
-
-
- if (p_key.use_pointsize) {
-
- code+="UV=POINT_COORD;\n";
- }
-
-
- for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
-
- if (p_key.texture_mask&(1<<i))
- texcoords_used|=(1<<((p_key.texcoord_mask>>(i*2))&0x3));
- }
-
- if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM)) {
-
- code+="uniform mat4 fmp_uv_xform;\n";
- code+="vec2 uv_xform = (fmp_uv_xform * vec4(UV,0,1)).xy;\n";
- }
-
- /* HANDLE NORMAL MAPPING */
-
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_NORMAL)) {
-
- String scode;
- scode+="uniform float fmp_normal;\n";
- scode+="uniform texture fmp_normal_tex;\n";
- String uv_str;
- if (((p_key.texcoord_mask>>(VS::FIXED_MATERIAL_PARAM_NORMAL*2))&0x3)==VS::FIXED_MATERIAL_TEXCOORD_SPHERE) {
- uv_str="uv"; //sorry not supported
- } else {
- uv_str=_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_NORMAL);
- }
- if (p_key.use_xy_normalmap) {
- scode+="vec2 ywnormal=tex( fmp_normal_tex,"+uv_str+").wy * vec2(2.0,2.0) - vec2(1.0,1.0);\n";
- scode+="NORMALMAP=vec3(ywnormal,sqrt(1 - (ywnormal.x * ywnormal.x) - (ywnormal.y * ywnormal.y) ));\n";
- } else {
- scode+="NORMALMAP=tex( fmp_normal_tex,"+uv_str+").xyz * vec3(2.0,2.0,1.0) - vec3(1.0,1.0,0.0);\n";
- }
- scode+="NORMALMAP_DEPTH=fmp_normal;\n";
-
- code+=scode;
- }
-
- //handle sphere uv if used, do it here because it needs the normal, which may be transformed by a normal map
-
- if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_SPHERE)) {
-
- String tcode;
- tcode="vec3 eye_normal = normalize(VERTEX);\n";
- tcode+="vec3 ref = (eye_normal - 2.0*dot(NORMAL, eye_normal)*NORMAL);\n";
- tcode+="ref.z+=1.0;\n";
- tcode+="vec2 uv_sphere = ref.xy*vec2(0.5,0.0-0.5)+vec2(0.5,0.0-0.5);\n";
- code+=tcode;
- }
-
- /* HANDLE DIFFUSE LIGHTING */
-
- code+="uniform color fmp_diffuse;\n";
- code+="color diffuse=fmp_diffuse;\n";
-
- if (p_key.use_color_array)
- code+="diffuse*=COLOR;\n";
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_DIFFUSE)) {
-
-
- code+="uniform texture fmp_diffuse_tex;\n";
- code+="diffuse*=tex( fmp_diffuse_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_DIFFUSE)+");\n";
- }
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_DETAIL)) {
-
- String dcode;
- dcode+="uniform texture fmp_detail_tex;\n";
- dcode+="uniform float fmp_detail;\n";
- dcode+="color detail=tex( fmp_detail_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_DETAIL)+");\n";
- //aways mix
- dcode+="diffuse=vec4(mix(diffuse.rgb,detail.rgb,detail.a*fmp_detail),diffuse.a);\n";
-
- code+=dcode;
- }
-
- if (p_key.use_alpha) {
- code+="DIFFUSE_ALPHA=diffuse;\n";
- if (p_key.discard_alpha) {
- code+="DISCARD=diffuse.a<0.5;\n";
- }
- } else {
- code+="DIFFUSE=diffuse.rgb;\n";
- }
-
- /* HANDLE SPECULAR LIGHTING */
-
- code+="uniform color fmp_specular;\n";
- code+="color specular=fmp_specular;\n";
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SPECULAR)) {
-
- String scode;
- scode+="uniform texture fmp_specular_tex;\n";
- scode+="specular*=tex( fmp_specular_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SPECULAR)+");\n";
- code+=scode;
- }
-
- code+="SPECULAR=specular.rgb;\n";
-
- code+="uniform float fmp_specular_exp;\n";
- code+="float specular_exp=fmp_specular_exp;\n";
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP)) {
-
- String scode;
- scode+="uniform texture fmp_specular_exp_tex;\n";
- scode+="specular_exp*=tex( fmp_specular_exp_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP)+").r;\n";
- code+=scode;
- }
-
- code+="SPEC_EXP=specular_exp;\n";
-
- /* HANDLE EMISSION LIGHTING */
-
- code+="uniform color fmp_emission;\n";
- code+="color emission=fmp_emission;\n";
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_EMISSION)) {
-
- String scode;
- scode+="uniform texture fmp_emission_tex;\n";
- scode+="emission*=tex( fmp_emission_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_EMISSION)+");\n";
- code+=scode;
- }
-
- code+="EMISSION=emission.rgb;\n";
-
-
- /* HANDLE GLOW */
-
- code+="uniform float fmp_glow;\n";
- code+="float glow=fmp_glow;\n";
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_GLOW)) {
-
- String scode;
- scode+="uniform texture fmp_glow_tex;\n";
- scode+="glow*=tex( fmp_glow_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_GLOW)+").r;\n";
- code+=scode;
- }
-
- code+="GLOW=glow;\n";
-
- if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SHADE_PARAM)) {
-
- String scode;
- scode+="uniform texture fmp_shade_param_tex;\n";
- scode+="SHADE_PARAM=tex( fmp_shade_param_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SHADE_PARAM)+").r;\n";
- code+=scode;
- } else {
-
- String scode;
- scode+="uniform float fmp_shade_param;\n";
- scode+="SHADE_PARAM=fmp_shade_param;\n";
- code+=scode;
-
- }
-
-
- //print_line("**FRAGMENT SHADER GENERATED code: \n"+code);
-
- String vcode;
- vcode="uniform float "+_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]+";\n";
- vcode+="SPEC_EXP="+_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]+";\n";
- if (p_key.use_pointsize) {
-
- vcode+="uniform float "+_fixed_material_point_size_name+";\n";
- vcode+="POINT_SIZE="+_fixed_material_point_size_name+";\n";
- //vcode+="POINT_SIZE=10.0;\n";
- }
-
- String lcode;
-
- switch(p_key.light_shader) {
-
- case VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT: {
- //do nothing
-
- } break;
- case VS::FIXED_MATERIAL_LIGHT_SHADER_WRAP: {
-
- lcode+="float NdotL = max(0.0,((dot( NORMAL, LIGHT_DIR )+SHADE_PARAM)/(1.0+SHADE_PARAM)));";
- lcode+="vec3 half_vec = normalize(LIGHT_DIR + EYE_VEC);";
- lcode+="float eye_light = max(dot(NORMAL, half_vec),0.0);";
- lcode+="LIGHT = LIGHT_DIFFUSE * DIFFUSE * NdotL;";
- lcode+="if (NdotL > 0.0) {";
- lcode+="\tLIGHT+=LIGHT_SPECULAR * SPECULAR * pow( eye_light, SPECULAR_EXP );";
- lcode+="};";
-
- } break;
- case VS::FIXED_MATERIAL_LIGHT_SHADER_VELVET: {
- lcode+="float NdotL = max(0.0,dot( NORMAL, LIGHT_DIR ));";
- lcode+="vec3 half_vec = normalize(LIGHT_DIR + EYE_VEC);";
- lcode+="float eye_light = max(dot(NORMAL, half_vec),0.0);";
- lcode+="LIGHT = LIGHT_DIFFUSE * DIFFUSE * NdotL;";
- lcode+="float rim = (1.0-abs(dot(NORMAL,vec3(0,0,1))))*SHADE_PARAM;";
- lcode+="LIGHT += LIGHT_DIFFUSE * DIFFUSE * rim;";
- lcode+="if (NdotL > 0.0) {";
- lcode+="\tLIGHT+=LIGHT_SPECULAR * SPECULAR * pow( eye_light, SPECULAR_EXP );";
- lcode+="};";
-
-
- } break;
- case VS::FIXED_MATERIAL_LIGHT_SHADER_TOON: {
-
- lcode+="float NdotL = dot( NORMAL, LIGHT_DIR );";
- lcode+="vec3 light_ref = reflect( LIGHT_DIR, NORMAL );";
- lcode+="float eye_light = clamp( dot( light_ref, vec3(0,0,0)-EYE_VEC), 0.0, 1.0 );";
- lcode+="float NdotL_diffuse = smoothstep( max( SHADE_PARAM-0.05, 0.0-1.0), min( SHADE_PARAM+0.05, 1.0), NdotL );";
- lcode+="float spec_radius=clamp((1.0-(SPECULAR_EXP/64.0)),0.0,1.0);";
- lcode+="float NdotL_specular = smoothstep( max( spec_radius-0.05, 0.0), min( spec_radius+0.05, 1.0), eye_light )*max(NdotL,0);";
- lcode+="LIGHT = NdotL_diffuse * LIGHT_DIFFUSE*DIFFUSE + NdotL_specular * LIGHT_SPECULAR*SPECULAR;";
-
- } break;
-
- }
-
- //print_line("**VERTEX SHADER GENERATED code: \n"+vcode);
-
- shader_set_code(fms.shader,vcode,code,lcode,0,0);
-
- fixed_material_shaders[p_key]=fms;
- return fms.shader;
-}
-
-void Rasterizer::_free_shader(const SpatialMaterialShaderKey& p_key) {
-
- if (p_key.valid==0)
- return; //not a valid key
-
- Map<SpatialMaterialShaderKey,SpatialMaterialShader>::Element *E=fixed_material_shaders.find(p_key);
-
- ERR_FAIL_COND(!E);
- E->get().refcount--;
- if (E->get().refcount==0) {
- free(E->get().shader);
- fixed_material_shaders.erase(E);
- }
-
-}
-
-
-void Rasterizer::fixed_material_set_flag(RID p_material, VS::SpatialMaterialFlags p_flag, bool p_enabled) {
-
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
-
- switch(p_flag) {
-
- case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: fm.use_alpha=p_enabled; break;
- case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: fm.use_color_array=p_enabled; break;
- case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: fm.use_pointsize=p_enabled; break;
- case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: fm.discard_alpha=p_enabled; break;
- case VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP: fm.use_xy_normalmap=p_enabled; break;
- }
-
- if (!fm.dirty_list.in_list())
- fixed_material_dirty_list.add( &fm.dirty_list );
-
-}
-
-bool Rasterizer::fixed_material_get_flag(RID p_material, VS::SpatialMaterialFlags p_flag) const{
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,false);
- const SpatialMaterial &fm=*E->get();
- switch(p_flag) {
-
- case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: return fm.use_alpha;; break;
- case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: return fm.use_color_array;; break;
- case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: return fm.use_pointsize;; break;
- case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: return fm.discard_alpha;; break;
- case VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP: return fm.use_xy_normalmap;; break;
-
- }
-
-
- return false;
-}
-
-
-RID Rasterizer::fixed_material_create() {
-
- RID mat = material_create();
- fixed_materials[mat]=memnew( SpatialMaterial() );
- SpatialMaterial &fm=*fixed_materials[mat];
- fm.self=mat;
- fm.get_key();
- material_set_flag(mat,VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,true);
- for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
-
- material_set_param(mat,_fixed_material_param_names[i],fm.param[i]); //must be there
- }
- fixed_material_dirty_list.add(&fm.dirty_list);
- //print_line("FMC: "+itos(mat.get_id()));
- return mat;
-}
-
-
-
-
-void Rasterizer::fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant& p_value){
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
- RID material=E->key();
- ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX);
-
- if ((p_parameter==VS::FIXED_MATERIAL_PARAM_DIFFUSE || p_parameter==VS::FIXED_MATERIAL_PARAM_SPECULAR || p_parameter==VS::FIXED_MATERIAL_PARAM_EMISSION)) {
-
- if (p_value.get_type()!=Variant::COLOR) {
- ERR_EXPLAIN(String(_fixed_material_param_names[p_parameter])+" expects Color");
- ERR_FAIL();
- }
- } else {
-
- if (!p_value.is_num()) {
- ERR_EXPLAIN(String(_fixed_material_param_names[p_parameter])+" expects scalar");
- ERR_FAIL();
- }
- }
-
- fm.param[p_parameter]=p_value;
- VS::get_singleton()->material_set_param(material,_fixed_material_param_names[p_parameter],p_value);
-
-
-}
-Variant Rasterizer::fixed_material_get_parameter(RID p_material,VS::SpatialMaterialParam p_parameter) const{
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,Variant());
- const SpatialMaterial &fm=*E->get();
- ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,Variant());
- return fm.param[p_parameter];
-}
-
-void Rasterizer::fixed_material_set_texture(RID p_material,VS::SpatialMaterialParam p_parameter, RID p_texture){
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- if (!E) {
-
- print_line("Not found: "+itos(p_material.get_id()));
- }
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
-
-
- ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX);
- RID material=E->key();
- fm.texture[p_parameter]=p_texture;
- VS::get_singleton()->material_set_param(material,_fixed_material_tex_names[p_parameter],p_texture);
-
- if (!fm.dirty_list.in_list())
- fixed_material_dirty_list.add( &fm.dirty_list );
-
-
-
-
-}
-RID Rasterizer::fixed_material_get_texture(RID p_material,VS::SpatialMaterialParam p_parameter) const{
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,RID());
- const SpatialMaterial &fm=*E->get();
- ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,RID());
-
- return fm.texture[p_parameter];
-}
-
-
-void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode) {
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
- ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX);
-
- fm.get_key();
-
- fm.texture_tc[p_parameter]=p_mode;
-
- if (!fm.dirty_list.in_list())
- fixed_material_dirty_list.add( &fm.dirty_list );
-
-}
-
-VS::SpatialMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter) const {
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_TEXCOORD_UV);
- const SpatialMaterial &fm=*E->get();
- ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,VS::FIXED_MATERIAL_TEXCOORD_UV);
-
- return fm.texture_tc[p_parameter];
-}
-
-void Rasterizer::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) {
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
- RID material=E->key();
-
- VS::get_singleton()->material_set_param(material,_fixed_material_uv_xform_name,p_transform);
-
- fm.uv_xform=p_transform;
-
-}
-
-
-
-Transform Rasterizer::fixed_material_get_uv_transform(RID p_material) const {
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,Transform());
- const SpatialMaterial &fm=*E->get();
-
- return fm.uv_xform;
-}
-
-void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::SpatialMaterialLightShader p_shader) {
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
-
- fm.light_shader=p_shader;
-
- if (!fm.dirty_list.in_list())
- fixed_material_dirty_list.add( &fm.dirty_list );
-
-}
-
-VS::SpatialMaterialLightShader Rasterizer::fixed_material_get_light_shader(RID p_material) const {
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT);
- const SpatialMaterial &fm=*E->get();
-
- return fm.light_shader;
-}
-
-void Rasterizer::fixed_material_set_point_size(RID p_material,float p_size) {
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND(!E);
- SpatialMaterial &fm=*E->get();
- RID material=E->key();
-
- VS::get_singleton()->material_set_param(material,_fixed_material_point_size_name,p_size);
-
- fm.point_size=p_size;
-
-
-}
-
-float Rasterizer::fixed_material_get_point_size(RID p_material) const{
-
- const Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
- ERR_FAIL_COND_V(!E,1.0);
- const SpatialMaterial &fm=*E->get();
-
- return fm.point_size;
-
-}
-
-void Rasterizer::_update_fixed_materials() {
-
-
- while(fixed_material_dirty_list.first()) {
-
- SpatialMaterial &fm=*fixed_material_dirty_list.first()->self();
-
- SpatialMaterialShaderKey new_key = fm.get_key();
- if (new_key.key!=fm.current_key.key) {
-
- _free_shader(fm.current_key);
- RID new_rid = _create_shader(new_key);
- fm.current_key=new_key;
- material_set_shader(fm.self,new_rid);
-
- if (fm.texture[VS::FIXED_MATERIAL_PARAM_DETAIL].is_valid()) {
- //send these again just in case.
- material_set_param(fm.self,_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_DETAIL],fm.param[VS::FIXED_MATERIAL_PARAM_DETAIL]);
- }
- if (fm.texture[VS::FIXED_MATERIAL_PARAM_NORMAL].is_valid()) {
- //send these again just in case.
- material_set_param(fm.self,_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_NORMAL],fm.param[VS::FIXED_MATERIAL_PARAM_NORMAL]);
- }
-
- material_set_param(fm.self,_fixed_material_uv_xform_name,fm.uv_xform);
- if (fm.use_pointsize) {
- material_set_param(fm.self,_fixed_material_point_size_name,fm.point_size);
- }
- }
-
- fixed_material_dirty_list.remove(fixed_material_dirty_list.first());
- }
-}
-
-
-void Rasterizer::_free_fixed_material(const RID& p_material) {
-
- Map<RID,SpatialMaterial*>::Element *E = fixed_materials.find(p_material);
-
- if (E) {
-
- _free_shader(E->get()->current_key); //free shader
- if (E->get()->dirty_list.in_list())
- fixed_material_dirty_list.remove( &E->get()->dirty_list);
- memdelete(E->get());
- fixed_materials.erase(E); //free material
- }
-
-
-}
-
-
-void Rasterizer::flush_frame() {
-
- //not really necessary to implement
-}
-
-Rasterizer::Rasterizer() {
-
- static const char* fm_names[VS::FIXED_MATERIAL_PARAM_MAX]={
- "diffuse",
- "detail",
- "specular",
- "emission",
- "specular_exp",
- "glow",
- "normal",
- "shade_param"};
-
- for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
-
- _fixed_material_param_names[i]=String("fmp_")+fm_names[i];
- _fixed_material_tex_names[i]=String("fmp_")+fm_names[i]+"_tex";
- }
-
- _fixed_material_uv_xform_name="fmp_uv_xform";
- _fixed_material_point_size_name="fmp_point_size";
-
- draw_viewport_func=NULL;
-
- ERR_FAIL_COND( sizeof(SpatialMaterialShaderKey)!=4);
-
-}
-
-RID Rasterizer::create_overdraw_debug_material() {
- RID mat = fixed_material_create();
- fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_SPECULAR,Color(0,0,0) );
- fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0.1,0.1,0.2) );
- fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_EMISSION,Color(0,0,0) );
- fixed_material_set_flag( mat, VS::FIXED_MATERIAL_FLAG_USE_ALPHA, true);
- material_set_flag( mat, VisualServer::MATERIAL_FLAG_UNSHADED, true );
- material_set_blend_mode( mat,VisualServer::MATERIAL_BLEND_MODE_ADD );
-
-
- return mat;
-}
-
-#endif
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 9405f6e012..9e4acac25d 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -101,10 +101,7 @@ public:
Vector<float> blend_values;
- //BakedLightData *baked_light;
VS::ShadowCastingSetting cast_shadows;
- //Transform *baked_light_octree_xform;
- //int baked_lightmap_id;
bool mirror : 8;
bool receive_shadows : 8;
@@ -114,8 +111,6 @@ public:
float depth; //used for sorting
SelfList<InstanceBase> dependency_item;
- //InstanceBase *baked_light; //baked light to use
- //SelfList<InstanceBase> baked_light_item;
virtual void base_removed() = 0;
virtual void base_changed() = 0;
@@ -331,6 +326,7 @@ public:
virtual void light_set_projector(RID p_light, RID p_texture) = 0;
virtual void light_set_negative(RID p_light, bool p_enable) = 0;
virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0;
virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) = 0;
@@ -375,23 +371,6 @@ public:
virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
- /* ROOM API */
-
- virtual RID room_create() = 0;
- virtual void room_add_bounds(RID p_room, const PoolVector<Vector2> &p_convex_polygon, float p_height, const Transform &p_transform) = 0;
- virtual void room_clear_bounds(RID p_room) = 0;
-
- /* PORTAL API */
-
- // portals are only (x/y) points, forming a convex shape, which its clockwise
- // order points outside. (z is 0)=0;
-
- virtual RID portal_create() = 0;
- virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) = 0;
- virtual void portal_set_enabled(RID p_portal, bool p_enabled) = 0;
- virtual void portal_set_disable_distance(RID p_portal, float p_distance) = 0;
- virtual void portal_set_disabled_color(RID p_portal, const Color &p_color) = 0;
-
virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) = 0;
@@ -712,6 +691,7 @@ public:
RID texture;
RID normal_map;
int count;
+ bool antialiased;
CommandPolygon() {
type = TYPE_POLYGON;
@@ -1044,1026 +1024,4 @@ public:
virtual ~Rasterizer() {}
};
-#if 0
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-#include "camera_matrix.h"
-#include "map.h"
-#include "self_list.h"
-#include "servers/visual_server.h"
-
-class Rasterizer {
-protected:
-
-
- typedef void (*ItemDrawViewportFunc)(VisualServer*owner,void*ud,const Rect2& p_rect);
-
- RID create_default_material();
- RID create_overdraw_debug_material();
-
-
- /* Fixed Material Shader API */
-
- union SpatialMaterialShaderKey {
-
- struct {
- uint16_t texcoord_mask;
- uint8_t texture_mask;
- uint8_t light_shader:2;
- bool use_alpha:1;
- bool use_color_array:1;
- bool use_pointsize:1;
- bool discard_alpha:1;
- bool use_xy_normalmap:1;
- bool valid:1;
- };
-
- uint32_t key;
-
- _FORCE_INLINE_ bool operator<(const SpatialMaterialShaderKey& p_key) const { return key<p_key.key; }
- };
-
- struct SpatialMaterialShader {
-
- int refcount;
- RID shader;
- };
-
- Map<SpatialMaterialShaderKey,SpatialMaterialShader> fixed_material_shaders;
-
- RID _create_shader(const SpatialMaterialShaderKey& p_key);
- void _free_shader(const SpatialMaterialShaderKey& p_key);
-
- struct SpatialMaterial {
-
-
- RID self;
- bool use_alpha;
- bool use_color_array;
- bool discard_alpha;
- bool use_pointsize;
- bool use_xy_normalmap;
- float point_size;
- Transform uv_xform;
- VS::SpatialMaterialLightShader light_shader;
- RID texture[VS::FIXED_MATERIAL_PARAM_MAX];
- Variant param[VS::FIXED_MATERIAL_PARAM_MAX];
- VS::SpatialMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX];
-
- SelfList<SpatialMaterial> dirty_list;
-
- SpatialMaterialShaderKey current_key;
-
- _FORCE_INLINE_ SpatialMaterialShaderKey get_key() const {
-
-
- SpatialMaterialShaderKey k;
- k.key=0;
- k.use_alpha=use_alpha;
- k.use_color_array=use_color_array;
- k.use_pointsize=use_pointsize;
- k.use_xy_normalmap=use_xy_normalmap;
- k.discard_alpha=discard_alpha;
- k.light_shader=light_shader;
- k.valid=true;
- for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
- if (texture[i].is_valid()) {
- //print_line("valid: "+itos(i));
- k.texture_mask|=(1<<i);
- k.texcoord_mask|=(texture_tc[i])<<(i*2);
- }
- }
-
- return k;
- }
-
-
- SpatialMaterial() : dirty_list(this) {
-
- use_alpha=false;
- use_color_array=false;
- use_pointsize=false;
- discard_alpha=false;
- use_xy_normalmap=false;
- point_size=1.0;
- light_shader=VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT;
- for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) {
- texture_tc[i]=VS::FIXED_MATERIAL_TEXCOORD_UV;
- }
- param[VS::FIXED_MATERIAL_PARAM_DIFFUSE]=Color(1,1,1);
- param[VS::FIXED_MATERIAL_PARAM_DETAIL]=1.0;
- param[VS::FIXED_MATERIAL_PARAM_EMISSION]=Color(0,0,0);
- param[VS::FIXED_MATERIAL_PARAM_GLOW]=0;
- param[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM]=0;
- param[VS::FIXED_MATERIAL_PARAM_SPECULAR]=Color(0.0,0.0,0.0);
- param[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]=40;
- param[VS::FIXED_MATERIAL_PARAM_NORMAL]=1;
-
- current_key.key=0;
-
-
- }
- };
-
- StringName _fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_MAX];
- StringName _fixed_material_tex_names[VS::FIXED_MATERIAL_PARAM_MAX];
- StringName _fixed_material_uv_xform_name;
- StringName _fixed_material_point_size_name;
-
- Map<RID,SpatialMaterial*> fixed_materials;
-
- SelfList<SpatialMaterial>::List fixed_material_dirty_list;
-
-protected:
- void _update_fixed_materials();
- void _free_fixed_material(const RID& p_material);
-
-public:
-
- enum ShadowFilterTechnique {
- SHADOW_FILTER_NONE,
- SHADOW_FILTER_PCF5,
- SHADOW_FILTER_PCF13,
- SHADOW_FILTER_ESM,
- SHADOW_FILTER_VSM,
- };
-
-
-
- /* TEXTURE API */
-
- virtual RID texture_create()=0;
- RID texture_create_from_image(const Image& p_image,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT); // helper
- virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT)=0;
- virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT)=0;
- virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const=0;
- virtual void texture_set_flags(RID p_texture,uint32_t p_flags)=0;
- virtual uint32_t texture_get_flags(RID p_texture) const=0;
- virtual Image::Format texture_get_format(RID p_texture) const=0;
- virtual uint32_t texture_get_width(RID p_texture) const=0;
- virtual uint32_t texture_get_height(RID p_texture) const=0;
- virtual bool texture_has_alpha(RID p_texture) const=0;
- virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0;
-
- virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0;
-
- virtual void texture_set_path(RID p_texture,const String& p_path)=0;
- virtual String texture_get_path(RID p_texture) const=0;
- virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0;
-
- virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0;
-
- /* SHADER API */
-
- virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0;
-
- virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode)=0;
- virtual VS::ShaderMode shader_get_mode(RID p_shader) const=0;
-
- virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0)=0;
- virtual String shader_get_fragment_code(RID p_shader) const=0;
- virtual String shader_get_vertex_code(RID p_shader) const=0;
- virtual String shader_get_light_code(RID p_shader) const=0;
-
- virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0;
-
- virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0;
-
- virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name)=0;
-
- /* COMMON MATERIAL API */
-
- virtual RID material_create()=0;
-
- virtual void material_set_shader(RID p_shader_material, RID p_shader)=0;
- virtual RID material_get_shader(RID p_shader_material) const=0;
-
- virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0;
- virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0;
-
- virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled)=0;
- virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const=0;
-
- virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode)=0;
- virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const=0;
-
- virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode)=0;
- virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const=0;
-
- virtual void material_set_line_width(RID p_material,float p_line_width)=0;
- virtual float material_get_line_width(RID p_material) const=0;
-
-
- /* FIXED MATERIAL */
-
- virtual RID fixed_material_create();
-
- virtual void fixed_material_set_flag(RID p_material, VS::SpatialMaterialFlags p_flag, bool p_enabled);
- virtual bool fixed_material_get_flag(RID p_material, VS::SpatialMaterialFlags p_flag) const;
-
- virtual void fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant& p_value);
- virtual Variant fixed_material_get_parameter(RID p_material,VS::SpatialMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_texture(RID p_material,VS::SpatialMaterialParam p_parameter, RID p_texture);
- virtual RID fixed_material_get_texture(RID p_material,VS::SpatialMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode);
- virtual VS::SpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter) const;
-
- virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform);
- virtual Transform fixed_material_get_uv_transform(RID p_material) const;
-
- virtual void fixed_material_set_light_shader(RID p_material,VS::SpatialMaterialLightShader p_shader);
- virtual VS::SpatialMaterialLightShader fixed_material_get_light_shader(RID p_material) const;
-
- virtual void fixed_material_set_point_size(RID p_material,float p_size);
- virtual float fixed_material_get_point_size(RID p_material) const;
-
- /* MESH API */
-
- virtual RID mesh_create()=0;
-
-
- virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0;
- virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0;
- virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0;
-
- virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat)=0;
-
- virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0;
- virtual int mesh_get_morph_target_count(RID p_mesh) const=0;
-
- virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode)=0;
- virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0;
-
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false)=0;
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0;
-
- virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0;
- virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0;
- virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0;
- virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0;
-
- virtual void mesh_remove_surface(RID p_mesh,int p_index)=0;
- virtual int mesh_get_surface_count(RID p_mesh) const=0;
-
- virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const=0;
-
- virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0;
- virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0;
-
- /* MULTIMESH API */
-
- virtual RID multimesh_create()=0;
-
- virtual void multimesh_set_instance_count(RID p_multimesh,int p_count)=0;
- virtual int multimesh_get_instance_count(RID p_multimesh) const=0;
-
- virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0;
- virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb)=0;
- virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0;
- virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0;
-
- virtual RID multimesh_get_mesh(RID p_multimesh) const=0;
- virtual AABB multimesh_get_aabb(RID p_multimesh) const=0;
-
- virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0;
- virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0;
-
- virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0;
- virtual int multimesh_get_visible_instances(RID p_multimesh) const=0;
-
- /* BAKED LIGHT */
-
-
-
-
- /* IMMEDIATE API */
-
- virtual RID immediate_create()=0;
- virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0;
- virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
- virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
- virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
- virtual void immediate_color(RID p_immediate,const Color& p_color)=0;
- virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0;
- virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0;
- virtual void immediate_end(RID p_immediate)=0;
- virtual void immediate_clear(RID p_immediate)=0;
- virtual AABB immediate_get_aabb(RID p_immediate) const=0;
- virtual void immediate_set_material(RID p_immediate,RID p_material)=0;
- virtual RID immediate_get_material(RID p_immediate) const=0;
-
-
- /* PARTICLES API */
-
- virtual RID particles_create()=0;
-
- virtual void particles_set_amount(RID p_particles, int p_amount)=0;
- virtual int particles_get_amount(RID p_particles) const=0;
-
- virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0;
- virtual bool particles_is_emitting(RID p_particles) const=0;
-
- virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0;
- virtual AABB particles_get_visibility_aabb(RID p_particles) const=0;
-
- virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0;
- virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0;
-
- virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0;
- virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0;
-
- virtual void particles_set_emission_points(RID p_particles, const PoolVector<Vector3>& p_points)=0;
- virtual PoolVector<Vector3> particles_get_emission_points(RID p_particles) const=0;
-
- virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0;
- virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0;
-
- virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value)=0;
- virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const=0;
-
- virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness)=0;
- virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const=0;
-
- virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0;
- virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0;
-
- virtual void particles_set_color_phases(RID p_particles, int p_phases)=0;
- virtual int particles_get_color_phases(RID p_particles) const=0;
-
- virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0;
- virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0;
-
- virtual void particles_set_attractors(RID p_particles, int p_attractors)=0;
- virtual int particles_get_attractors(RID p_particles) const=0;
-
- virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos)=0;
- virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const=0;
-
- virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force)=0;
- virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const=0;
-
- virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0;
- virtual RID particles_get_material(RID p_particles) const=0;
-
- virtual AABB particles_get_aabb(RID p_particles) const=0;
-
- virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0;
- virtual bool particles_has_height_from_velocity(RID p_particles) const=0;
-
- virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable)=0;
- virtual bool particles_is_using_local_coordinates(RID p_particles) const=0;
-
- /* SKELETON API */
-
- virtual RID skeleton_create()=0;
- virtual void skeleton_resize(RID p_skeleton,int p_bones)=0;
- virtual int skeleton_get_bone_count(RID p_skeleton) const=0;
- virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0;
- virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0;
-
-
- /* LIGHT API */
-
- virtual RID light_create(VS::LightType p_type)=0;
- virtual VS::LightType light_get_type(RID p_light) const=0;
-
- virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color)=0;
- virtual Color light_get_color(RID p_light,VS::LightColor p_type) const=0;
-
- virtual void light_set_shadow(RID p_light,bool p_enabled)=0;
- virtual bool light_has_shadow(RID p_light) const=0;
-
- virtual void light_set_volumetric(RID p_light,bool p_enabled)=0;
- virtual bool light_is_volumetric(RID p_light) const=0;
-
- virtual void light_set_projector(RID p_light,RID p_texture)=0;
- virtual RID light_get_projector(RID p_light) const=0;
-
- virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value)=0;
- virtual float light_get_var(RID p_light, VS::LightParam p_var) const=0;
-
- virtual void light_set_operator(RID p_light,VS::LightOp p_op)=0;
- virtual VS::LightOp light_get_operator(RID p_light) const=0;
-
- virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode)=0;
- virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const=0;
-
- virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode)=0;
- virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const=0;
- virtual void light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value)=0;
- virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const=0;
-
- virtual AABB light_get_aabb(RID p_poly) const=0;
-
- virtual RID light_instance_create(RID p_light)=0;
- virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform)=0;
-
-
- enum ShadowType {
- SHADOW_NONE,
- SHADOW_SIMPLE,
- SHADOW_ORTHOGONAL,
- SHADOW_DUAL_PARABOLOID,
- SHADOW_CUBE,
- SHADOW_PSSM, //parallel split shadow map
- SHADOW_PSM //perspective shadow map
- };
-
- enum ShadowPass {
- PASS_DUAL_PARABOLOID_FRONT=0,
- PASS_DUAL_PARABOLOID_BACK=1,
- PASS_CUBE_FRONT=0,
- PASS_CUBE_BACK=1,
- PASS_CUBE_TOP=2,
- PASS_CUBE_BOTTOM=3,
- PASS_CUBE_LEFT=4,
- PASS_CUBE_RIGHT=5,
- };
-
- virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const=0;
- virtual int light_instance_get_shadow_passes(RID p_light_instance) const=0;
- virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0)=0;
- virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const=0;
- virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const=0;
-
- /* SHADOWS */
-
- virtual void shadow_clear_near()=0;
- virtual bool shadow_allocate_near(RID p_light)=0; //true on successful alloc
- virtual bool shadow_allocate_far(RID p_light)=0; //true on successful alloc
-
- /* PARTICLES INSTANCE */
-
- virtual RID particles_instance_create(RID p_particles)=0;
- virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform)=0;
-
- /* RENDER API */
- /* all calls (inside begin/end shadow) are always warranted to be in the following order: */
-
- /* VIEWPORT API */
-
- virtual RID viewport_data_create()=0;
-
- virtual RID render_target_create()=0;
- virtual void render_target_set_size(RID p_render_target, int p_width, int p_height)=0;
- virtual RID render_target_get_texture(RID p_render_target) const=0;
- virtual bool render_target_renedered_in_frame(RID p_render_target)=0;
-
- virtual void begin_frame()=0;
-
- virtual void set_viewport(const VS::ViewportRect& p_viewport)=0;
- virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false)=0;
- virtual void clear_viewport(const Color& p_color)=0;
- virtual void capture_viewport(Image* r_capture)=0;
-
- virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug)=0;
- virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass )=0;
-
- virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint)=0;
-
- virtual void add_light( RID p_light_instance )=0; ///< all "add_light" calls happen before add_geometry calls
-
- typedef Map<StringName,Variant> ParamOverrideMap;
-
- struct BakedLightData {
-
- VS::BakedLightMode mode;
- RID octree_texture;
- RID light_texture;
- float color_multiplier; //used for both lightmaps and octree
- Transform octree_transform;
- Map<int,RID> lightmaps;
- //cache
-
- float octree_lattice_size;
- float octree_lattice_divide;
- float texture_multiplier;
- float lightmap_multiplier;
- int octree_steps;
- Vector2 octree_tex_pixel_size;
- Vector2 light_tex_pixel_size;
-
- bool realtime_color_enabled;
- Color realtime_color;
- float realtime_energy;
- };
-
- struct InstanceData {
-
- Transform transform;
- RID skeleton;
- RID material_override;
- RID sampled_light;
- Vector<RID> materials;
- Vector<RID> light_instances;
- Vector<float> morph_values;
- BakedLightData *baked_light;
- VS::ShadowCastingSetting cast_shadows;
- Transform *baked_light_octree_xform;
- int baked_lightmap_id;
- bool mirror :8;
- bool depth_scale :8;
- bool billboard :8;
- bool billboard_y :8;
- bool receive_shadows : 8;
-
- };
-
- virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data)=0;
- virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data)=0;
- virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data)=0;
- virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data)=0;
-
-
- virtual void end_scene()=0;
- virtual void end_shadow_map()=0;
-
- virtual void end_frame()=0;
- virtual void flush_frame(); //not necessary in most cases
-
- /* CANVAS API */
-
- enum CanvasRectFlags {
-
- CANVAS_RECT_REGION=1,
- CANVAS_RECT_TILE=2,
- CANVAS_RECT_FLIP_H=4,
- CANVAS_RECT_FLIP_V=8,
- CANVAS_RECT_TRANSPOSE=16
- };
-
-
- struct Light {
-
-
-
- bool enabled;
- Color color;
- Matrix32 xform;
- float height;
- float energy;
- float scale;
- int z_min;
- int z_max;
- int layer_min;
- int layer_max;
- int item_mask;
- int item_shadow_mask;
- VS::LightMode mode;
- RID texture;
- Vector2 texture_offset;
- RID canvas;
- RID shadow_buffer;
- int shadow_buffer_size;
- float shadow_esm_mult;
- Color shadow_color;
-
-
- void *texture_cache; // implementation dependent
- Rect2 rect_cache;
- Matrix32 xform_cache;
- float radius_cache; //used for shadow far plane
- CameraMatrix shadow_matrix_cache;
-
- Matrix32 light_shader_xform;
- Vector2 light_shader_pos;
-
- Light *shadows_next_ptr;
- Light *filter_next_ptr;
- Light *next_ptr;
- Light *mask_next_ptr;
-
- Light() {
- enabled=true;
- color=Color(1,1,1);
- shadow_color=Color(0,0,0,0);
- height=0;
- z_min=-1024;
- z_max=1024;
- layer_min=0;
- layer_max=0;
- item_mask=1;
- scale=1.0;
- energy=1.0;
- item_shadow_mask=-1;
- mode=VS::CANVAS_LIGHT_MODE_ADD;
- texture_cache=NULL;
- next_ptr=NULL;
- mask_next_ptr=NULL;
- filter_next_ptr=NULL;
- shadow_buffer_size=2048;
- shadow_esm_mult=80;
-
- }
- };
-
- struct Item;
-
- struct ItemMaterial {
-
- RID shader;
- Map<StringName,Variant> shader_param;
- uint32_t shader_version;
- Set<Item*> owners;
- VS::ItemShadingMode shading_mode;
-
- ItemMaterial() {shading_mode=VS::CANVAS_ITEM_SHADING_NORMAL; shader_version=0; }
- };
-
- struct Item {
-
- struct Command {
-
- enum Type {
-
- TYPE_LINE,
- TYPE_RECT,
- TYPE_STYLE,
- TYPE_PRIMITIVE,
- TYPE_POLYGON,
- TYPE_POLYGON_PTR,
- TYPE_CIRCLE,
- TYPE_TRANSFORM,
- TYPE_BLEND_MODE,
- TYPE_CLIP_IGNORE,
- };
-
- Type type;
- virtual ~Command(){}
- };
-
- struct CommandLine : public Command {
-
- Point2 from,to;
- Color color;
- float width;
- bool antialiased;
- CommandLine() { type = TYPE_LINE; }
- };
-
- struct CommandRect : public Command {
-
- Rect2 rect;
- RID texture;
- Color modulate;
- Rect2 source;
- uint8_t flags;
-
- CommandRect() { flags=0; type = TYPE_RECT; }
- };
-
- struct CommandStyle : public Command {
-
- Rect2 rect;
- Rect2 source;
- RID texture;
- float margin[4];
- bool draw_center;
- Color color;
- CommandStyle() { draw_center=true; type = TYPE_STYLE; }
- };
-
- struct CommandPrimitive : public Command {
-
- Vector<Point2> points;
- Vector<Point2> uvs;
- Vector<Color> colors;
- RID texture;
- float width;
-
- CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;}
- };
-
- struct CommandPolygon : public Command {
-
- Vector<int> indices;
- Vector<Point2> points;
- Vector<Point2> uvs;
- Vector<Color> colors;
- RID texture;
- int count;
-
- CommandPolygon() { type = TYPE_POLYGON; count = 0; }
- };
-
- struct CommandPolygonPtr : public Command {
-
- const int* indices;
- const Point2* points;
- const Point2* uvs;
- const Color* colors;
- RID texture;
- int count;
-
- CommandPolygonPtr() { type = TYPE_POLYGON_PTR; count = 0; }
- };
-
- struct CommandCircle : public Command {
-
- Point2 pos;
- float radius;
- Color color;
- CommandCircle() { type = TYPE_CIRCLE; }
- };
-
- struct CommandTransform : public Command {
-
- Matrix32 xform;
- CommandTransform() { type = TYPE_TRANSFORM; }
- };
-
- struct CommandBlendMode : public Command {
-
- VS::MaterialBlendMode blend_mode;
- CommandBlendMode() { type = TYPE_BLEND_MODE; blend_mode = VS::MATERIAL_BLEND_MODE_MIX; }
- };
- struct CommandClipIgnore : public Command {
-
- bool ignore;
- CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; }
- };
-
-
- struct ViewportRender {
- VisualServer*owner;
- void* udata;
- Rect2 rect;
- };
-
- Matrix32 xform;
- bool clip;
- bool visible;
- bool ontop;
- VS::MaterialBlendMode blend_mode;
- int light_mask;
- Vector<Command*> commands;
- mutable bool custom_rect;
- mutable bool rect_dirty;
- mutable Rect2 rect;
- Item*next;
- ItemMaterial* material;
- struct CopyBackBuffer {
- Rect2 rect;
- Rect2 screen_rect;
- bool full;
- };
- CopyBackBuffer *copy_back_buffer;
-
-
- float final_opacity;
- Matrix32 final_transform;
- Rect2 final_clip_rect;
- Item* final_clip_owner;
- Item* material_owner;
- ViewportRender *vp_render;
- bool distance_field;
- bool light_masked;
-
- Rect2 global_rect_cache;
-
- const Rect2& get_rect() const {
- if (custom_rect || !rect_dirty)
- return rect;
-
- //must update rect
- int s=commands.size();
- if (s==0) {
-
- rect=Rect2();
- rect_dirty=false;
- return rect;
- }
-
- Matrix32 xf;
- bool found_xform=false;
- bool first=true;
-
- const Item::Command * const *cmd = &commands[0];
-
-
- for (int i=0;i<s;i++) {
-
- const Item::Command *c=cmd[i];
- Rect2 r;
-
- switch(c->type) {
- case Item::Command::TYPE_LINE: {
-
- const Item::CommandLine* line = static_cast< const Item::CommandLine*>(c);
- r.pos=line->from;
- r.expand_to(line->to);
- } break;
- case Item::Command::TYPE_RECT: {
-
- const Item::CommandRect* crect = static_cast< const Item::CommandRect*>(c);
- r=crect->rect;
-
- } break;
- case Item::Command::TYPE_STYLE: {
-
- const Item::CommandStyle* style = static_cast< const Item::CommandStyle*>(c);
- r=style->rect;
- } break;
- case Item::Command::TYPE_PRIMITIVE: {
-
- const Item::CommandPrimitive* primitive = static_cast< const Item::CommandPrimitive*>(c);
- r.pos=primitive->points[0];
- for(int i=1;i<primitive->points.size();i++) {
-
- r.expand_to(primitive->points[i]);
-
- }
- } break;
- case Item::Command::TYPE_POLYGON: {
-
- const Item::CommandPolygon* polygon = static_cast< const Item::CommandPolygon*>(c);
- int l = polygon->points.size();
- const Point2*pp=&polygon->points[0];
- r.pos=pp[0];
- for(int i=1;i<l;i++) {
-
- r.expand_to(pp[i]);
-
- }
- } break;
-
- case Item::Command::TYPE_POLYGON_PTR: {
-
- const Item::CommandPolygonPtr* polygon = static_cast< const Item::CommandPolygonPtr*>(c);
- int l = polygon->count;
- if (polygon->indices != NULL) {
-
- r.pos=polygon->points[polygon->indices[0]];
- for (int i=1; i<l; i++) {
-
- r.expand_to(polygon->points[polygon->indices[i]]);
- }
- } else {
- r.pos=polygon->points[0];
- for (int i=1; i<l; i++) {
-
- r.expand_to(polygon->points[i]);
- }
- }
- } break;
- case Item::Command::TYPE_CIRCLE: {
-
- const Item::CommandCircle* circle = static_cast< const Item::CommandCircle*>(c);
- r.pos=Point2(-circle->radius,-circle->radius)+circle->pos;
- r.size=Point2(circle->radius*2.0,circle->radius*2.0);
- } break;
- case Item::Command::TYPE_TRANSFORM: {
-
- const Item::CommandTransform* transform = static_cast<const Item::CommandTransform*>(c);
- xf=transform->xform;
- found_xform=true;
- continue;
- } break;
- case Item::Command::TYPE_BLEND_MODE: {
-
- } break;
- case Item::Command::TYPE_CLIP_IGNORE: {
-
- } break;
- }
-
- if (found_xform) {
- r = xf.xform(r);
- found_xform=false;
- }
-
-
- if (first) {
- rect=r;
- first=false;
- } else
- rect=rect.merge(r);
- }
-
- rect_dirty=false;
- return rect;
- }
-
- void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; }
- Item() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; }
- virtual ~Item() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); }
- };
-
-
- ItemDrawViewportFunc draw_viewport_func;
-
-
- virtual void begin_canvas_bg()=0;
- virtual void canvas_begin()=0;
- virtual void canvas_disable_blending()=0;
- virtual void canvas_set_opacity(float p_opacity)=0;
- virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0;
- virtual void canvas_begin_rect(const Matrix32& p_transform)=0;
- virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0;
- virtual void canvas_end_rect()=0;
- virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased)=0;
- virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0;
- virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
- virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
- virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
- virtual void canvas_set_transform(const Matrix32& p_transform)=0;
-
- virtual void canvas_render_items(Item *p_item_list,int p_z,const Color& p_modulate,Light *p_light)=0;
- virtual void canvas_debug_viewport_shadows(Light* p_lights_with_shadow)=0;
- /* LIGHT SHADOW MAPPING */
-
- virtual RID canvas_light_occluder_create()=0;
- virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2>& p_lines)=0;
-
-
- virtual RID canvas_light_shadow_buffer_create(int p_width)=0;
-
- struct LightOccluderInstance {
-
-
- bool enabled;
- RID canvas;
- RID polygon;
- RID polygon_buffer;
- Rect2 aabb_cache;
- Matrix32 xform;
- Matrix32 xform_cache;
- int light_mask;
- VS::CanvasOccluderPolygonCullMode cull_cache;
-
- LightOccluderInstance *next;
-
- LightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; }
- };
-
-
-
- virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, LightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0;
-
- /* ENVIRONMENT */
-
-
- virtual RID environment_create()=0;
-
- virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0;
- virtual VS::EnvironmentBG environment_get_background(RID p_env) const=0;
-
- virtual void environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value)=0;
- virtual Variant environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const=0;
-
- virtual void environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled)=0;
- virtual bool environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const=0;
-
- virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value)=0;
- virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const=0;
-
- /* SAMPLED LIGHT */
- virtual RID sampled_light_dp_create(int p_width,int p_height)=0;
- virtual void sampled_light_dp_update(RID p_sampled_light,const Color *p_data,float p_multiplier)=0;
-
-
- /*MISC*/
-
- virtual bool is_texture(const RID& p_rid) const=0;
- virtual bool is_material(const RID& p_rid) const=0;
- virtual bool is_mesh(const RID& p_rid) const=0;
- virtual bool is_multimesh(const RID& p_rid) const=0;
- virtual bool is_immediate(const RID& p_rid) const=0;
- virtual bool is_particles(const RID &p_beam) const=0;
-
- virtual bool is_light(const RID& p_rid) const=0;
- virtual bool is_light_instance(const RID& p_rid) const=0;
- virtual bool is_particles_instance(const RID& p_rid) const=0;
- virtual bool is_skeleton(const RID& p_rid) const=0;
- virtual bool is_environment(const RID& p_rid) const=0;
- virtual bool is_shader(const RID& p_rid) const=0;
-
- virtual bool is_canvas_light_occluder(const RID& p_rid) const=0;
-
- virtual void free(const RID& p_rid)=0;
-
- virtual void init()=0;
- virtual void finish()=0;
-
- virtual bool needs_to_draw_next_frame() const=0;
-
- virtual void reload_vram() {}
-
- virtual bool has_feature(VS::Features p_feature) const=0;
-
- virtual void restore_framebuffer()=0;
-
- virtual int get_render_info(VS::RenderInfo p_info)=0;
-
- virtual void set_force_16_bits_fbo(bool p_force) {}
-
- Rasterizer();
- virtual ~Rasterizer() {}
-};
-
-#endif
-#endif
+#endif // RASTERIZER_H
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 49f9e161fa..bc59acead5 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -165,6 +165,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"CF_BREAK",
"CF_CONTINUE",
"CF_RETURN",
+ "CF_DISCARD",
"BRACKET_OPEN",
"BRACKET_CLOSE",
"CURLY_BRACKET_OPEN",
@@ -1041,6 +1042,12 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
} break;
case OP_ASSIGN: {
+
+ if (p_op->arguments[0]->type != Node::TYPE_MEMBER && p_op->arguments[0]->type != Node::TYPE_VARIABLE) {
+ valid = false;
+ break;
+ }
+
DataType na = p_op->arguments[0]->get_datatype();
DataType nb = p_op->arguments[1]->get_datatype();
valid = na == nb;
@@ -1563,9 +1570,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
{ "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
- { "facefordward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "facefordward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "facefordward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
+ { "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
+ { "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
+ { "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
{ "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID } },
{ "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID } },
@@ -1931,7 +1938,8 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
}
if (!fail) {
- p_func->return_cache = pfunc->return_type;
+ if (r_ret_type)
+ *r_ret_type = pfunc->return_type;
return true;
}
}
@@ -3150,6 +3158,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
assign->op = OP_ASSIGN;
p_block->statements.push_back(assign);
tk = _get_token();
+
+ if (!_validate_operator(assign)) {
+ _set_error("Invalid assignment of '" + get_datatype_name(n->get_datatype()) + "' to '" + get_datatype_name(type) + "'");
+ return ERR_PARSE_ERROR;
+ }
}
if (tk.type == TK_COMMA) {
@@ -3285,6 +3298,34 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
}
p_block->statements.push_back(flow);
+ } else if (tk.type == TK_CF_DISCARD) {
+
+ //check return type
+ BlockNode *b = p_block;
+ while (b && !b->parent_function) {
+ b = b->parent_block;
+ }
+ if (!b) {
+ _set_error("Bug");
+ return ERR_BUG;
+ }
+
+ if (!b->parent_function->can_discard) {
+ _set_error("Use of 'discard' is not allowed here.");
+ return ERR_PARSE_ERROR;
+ }
+
+ ControlFlowNode *flow = alloc_node<ControlFlowNode>();
+ flow->flow_op = FLOW_OP_DISCARD;
+
+ pos = _get_tkpos();
+ tk = _get_token();
+ if (tk.type != TK_SEMICOLON) {
+ //all is good
+ _set_error("Expected ';' after discard");
+ }
+
+ p_block->statements.push_back(flow);
} else {
@@ -3309,7 +3350,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Dat
return OK;
}
-Error ShaderLanguage::_parse_shader(const Map<StringName, Map<StringName, DataType> > &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types) {
+Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types) {
Token tk = _get_token();
@@ -3646,7 +3687,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, Map<StringName, DataTy
Map<StringName, DataType> builtin_types;
if (p_functions.has(name)) {
- builtin_types = p_functions[name];
+ builtin_types = p_functions[name].built_ins;
}
ShaderNode::Function function;
@@ -3810,7 +3851,7 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
return String();
}
-Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Map<StringName, DataType> > &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types) {
+Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types) {
clear();
@@ -3827,7 +3868,7 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Map<St
return OK;
}
-Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Map<StringName, DataType> > &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types, List<String> *r_options, String &r_call_hint) {
+Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types, List<String> *r_options, String &r_call_hint) {
clear();
@@ -3854,7 +3895,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Map<S
} break;
case COMPLETION_MAIN_FUNCTION: {
- for (const Map<StringName, Map<StringName, DataType> >::Element *E = p_functions.front(); E; E = E->next()) {
+ for (const Map<StringName, FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) {
r_options->push_back(E->key());
}
@@ -3895,7 +3936,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Map<S
if (comp_ident && skip_function != StringName() && p_functions.has(skip_function)) {
- for (Map<StringName, DataType>::Element *E = p_functions[skip_function].front(); E; E = E->next()) {
+ for (Map<StringName, DataType>::Element *E = p_functions[skip_function].built_ins.front(); E; E = E->next()) {
matches.insert(E->key());
}
}
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index c92cbf2abb..f00b4c5a97 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -118,6 +118,7 @@ public:
TK_CF_BREAK,
TK_CF_CONTINUE,
TK_CF_RETURN,
+ TK_CF_DISCARD,
TK_BRACKET_OPEN,
TK_BRACKET_CLOSE,
TK_CURLY_BRACKET_OPEN,
@@ -244,7 +245,8 @@ public:
FLOW_OP_DO,
FLOW_OP_BREAK,
FLOW_OP_SWITCH,
- FLOW_OP_CONTINUE
+ FLOW_OP_CONTINUE,
+ FLOW_OP_DISCARD
};
@@ -387,10 +389,12 @@ public:
DataPrecision return_precision;
Vector<Argument> arguments;
BlockNode *body;
+ bool can_discard;
FunctionNode() {
type = TYPE_FUNCTION;
return_precision = PRECISION_DEFAULT;
+ can_discard = false;
}
};
@@ -499,6 +503,11 @@ public:
static void get_keyword_list(List<String> *r_keywords);
static void get_builtin_funcs(List<String> *r_keywords);
+ struct FunctionInfo {
+ Map<StringName, DataType> built_ins;
+ bool can_discard;
+ };
+
private:
struct KeyWord {
TokenType token;
@@ -591,7 +600,7 @@ private:
Error _parse_block(BlockNode *p_block, const Map<StringName, DataType> &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
- Error _parse_shader(const Map<StringName, Map<StringName, DataType> > &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types);
+ Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types);
public:
//static void get_keyword_list(ShaderType p_type,List<String> *p_keywords);
@@ -599,8 +608,8 @@ public:
void clear();
static String get_shader_type(const String &p_code);
- Error compile(const String &p_code, const Map<StringName, Map<StringName, DataType> > &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types);
- Error complete(const String &p_code, const Map<StringName, Map<StringName, DataType> > &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types, List<String> *r_options, String &r_call_hint);
+ Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types);
+ Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Set<String> &p_render_modes, const Set<String> &p_shader_types, List<String> *r_options, String &r_call_hint);
String get_error_text();
int get_error_line();
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 3f1403d532..d8d1b1c1b1 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "shader_types.h"
-const Map<StringName, Map<StringName, ShaderLanguage::DataType> > &ShaderTypes::get_functions(VS::ShaderMode p_mode) {
+const Map<StringName, ShaderLanguage::FunctionInfo> &ShaderTypes::get_functions(VS::ShaderMode p_mode) {
return shader_modes[p_mode].functions;
}
@@ -50,72 +50,73 @@ ShaderTypes::ShaderTypes() {
/*************** SPATIAL ***********************/
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_NORMAL"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_BONES"] = ShaderLanguage::TYPE_IVEC4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["SRC_WEIGHTS"] = ShaderLanguage::TYPE_VEC4;
-
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["POSITION"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["VERTEX"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["NORMAL"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["TANGENT"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["UV"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["UV2"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["COLOR"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["POINT_SIZE"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INSTANCE_ID"] = ShaderLanguage::TYPE_INT;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INSTANCE_CUSTOM"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["SRC_NORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["SRC_BONES"] = ShaderLanguage::TYPE_IVEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["SRC_WEIGHTS"] = ShaderLanguage::TYPE_VEC4;
+
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POSITION"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["POINT_SIZE"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INSTANCE_ID"] = ShaderLanguage::TYPE_INT;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INSTANCE_CUSTOM"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].can_discard = false;
//builtins
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INV_CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["MODELVIEW_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["VIEWPORT_SIZE"] = ShaderLanguage::TYPE_VEC2;
-
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["VERTEX"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["FRAGCOORD"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["FRONT_FACING"] = ShaderLanguage::TYPE_BOOL;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMAL"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["TANGENT"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMALMAP"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["UV"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["UV2"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["COLOR"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["NORMAL"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALBEDO"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["METALLIC"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SPECULAR"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["RIM"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["RIM_TINT"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["CLEARCOAT"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["CLEARCOAT_GLOSS"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ANISOTROPY"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ANISOTROPY_FLOW"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SSS_STRENGTH"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["AO"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["EMISSION"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["DISCARD"] = ShaderLanguage::TYPE_BOOL;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["SIDE"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["ALPHA_SCISSOR"] = ShaderLanguage::TYPE_FLOAT;
-
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["INV_CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_SPATIAL].functions["fragment"]["VIEWPORT_SIZE"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["INV_CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["MODELVIEW_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["TIME"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEWPORT_SIZE"] = ShaderLanguage::TYPE_VEC2;
+
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["FRAGCOORD"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["FRONT_FACING"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TANGENT"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["BINORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["UV2"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ALBEDO"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["METALLIC"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SPECULAR"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ROUGHNESS"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["RIM"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["RIM_TINT"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["CLEARCOAT"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["CLEARCOAT_GLOSS"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ANISOTROPY"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ANISOTROPY_FLOW"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_STRENGTH"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SIDE"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_SCISSOR"] = ShaderLanguage::TYPE_FLOAT;
+
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TIME"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEWPORT_SIZE"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_SPATIAL].functions["fragment"].can_discard = true;
shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_mix");
shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_add");
@@ -153,52 +154,55 @@ ShaderTypes::ShaderTypes() {
/************ CANVAS ITEM **************************/
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["VERTEX"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["UV"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["VERTEX_COLOR"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["POINT_SIZE"] = ShaderLanguage::TYPE_FLOAT;
-
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["EXTRA_MATRIX"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["PARTICLE_CUSTOM"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["AT_LIGHT_PASS"] = ShaderLanguage::TYPE_BOOL;
-
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SRC_COLOR"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["FRAGCOORD"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["NORMAL"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["NORMALMAP"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["UV"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["COLOR"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["TEXTURE_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SCREEN_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["AT_LIGHT_PASS"] = ShaderLanguage::TYPE_BOOL;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
-
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POSITION"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["NORMAL"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["UV"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["COLOR"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TEXTURE_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_COLOR"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_UV"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT_SHADOW"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["LIGHT"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["SHADOW"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
- shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["SRC_VERTEX"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["VERTEX_COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["POINT_SIZE"] = ShaderLanguage::TYPE_FLOAT;
+
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["EXTRA_MATRIX"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["TIME"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["PARTICLE_CUSTOM"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["AT_LIGHT_PASS"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"].can_discard = false;
+
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SRC_COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["FRAGCOORD"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMALMAP"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["NORMALMAP_DEPTH"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["TEXTURE_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["TIME"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["AT_LIGHT_PASS"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].can_discard = true;
+
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POSITION"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["NORMAL"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["TEXTURE_PIXEL_SIZE"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_VEC"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_HEIGHT"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_UV"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT_SHADOW"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["LIGHT"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["SHADOW"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["TIME"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].can_discard = true;
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("skip_vertex_transform");
@@ -213,20 +217,21 @@ ShaderTypes::ShaderTypes() {
/************ PARTICLES **************************/
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["COLOR"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["MASS"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["ACTIVE"] = ShaderLanguage::TYPE_BOOL;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["RESTART"] = ShaderLanguage::TYPE_BOOL;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["CUSTOM"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["TRANSFORM"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["LIFETIME"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["DELTA"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["NUMBER"] = ShaderLanguage::TYPE_UINT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["INDEX"] = ShaderLanguage::TYPE_INT;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["EMISSION_TRANSFORM"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["RANDOM_SEED"] = ShaderLanguage::TYPE_UINT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["RESTART"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["TIME"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["LIFETIME"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["DELTA"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["NUMBER"] = ShaderLanguage::TYPE_UINT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["INDEX"] = ShaderLanguage::TYPE_INT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["EMISSION_TRANSFORM"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].built_ins["RANDOM_SEED"] = ShaderLanguage::TYPE_UINT;
+ shader_modes[VS::SHADER_PARTICLES].functions["vertex"].can_discard = false;
shader_modes[VS::SHADER_PARTICLES].modes.insert("billboard");
shader_modes[VS::SHADER_PARTICLES].modes.insert("disable_force");
diff --git a/servers/visual/shader_types.h b/servers/visual/shader_types.h
index b8cbabeec1..725217ba2e 100644
--- a/servers/visual/shader_types.h
+++ b/servers/visual/shader_types.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -36,7 +36,7 @@ class ShaderTypes {
struct Type {
- Map<StringName, Map<StringName, ShaderLanguage::DataType> > functions;
+ Map<StringName, ShaderLanguage::FunctionInfo> functions;
Set<String> modes;
};
@@ -49,7 +49,7 @@ class ShaderTypes {
public:
static ShaderTypes *get_singleton() { return singleton; }
- const Map<StringName, Map<StringName, ShaderLanguage::DataType> > &get_functions(VS::ShaderMode p_mode);
+ const Map<StringName, ShaderLanguage::FunctionInfo> &get_functions(VS::ShaderMode p_mode);
const Set<String> &get_modes(VS::ShaderMode p_mode);
const Set<String> &get_types();
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 584f45412e..25724981eb 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -37,10 +37,8 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra
RasterizerCanvas::Item *z_list[z_range];
RasterizerCanvas::Item *z_last_list[z_range];
- for (int i = 0; i < z_range; i++) {
- z_list[i] = NULL;
- z_last_list[i] = NULL;
- }
+ memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
+ memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
_render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
@@ -200,10 +198,9 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
RasterizerCanvas::Item *z_list[z_range];
RasterizerCanvas::Item *z_last_list[z_range];
- for (int i = 0; i < z_range; i++) {
- z_list[i] = NULL;
- z_last_list[i] = NULL;
- }
+ memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
+ memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
+
for (int i = 0; i < l; i++) {
_render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
}
@@ -392,14 +389,14 @@ void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_e
canvas_item->behind = p_enable;
}
-void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_colors, float p_width, bool p_antialiased) {
+void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandLine *line = memnew(Item::CommandLine);
ERR_FAIL_COND(!line);
- line->color = p_colors;
+ line->color = p_color;
line->from = p_from;
line->to = p_to;
line->width = p_width;
@@ -632,7 +629,7 @@ void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Poin
canvas_item->commands.push_back(prim);
}
-void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map) {
+void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -661,6 +658,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
polygon->colors = p_colors;
polygon->indices = indices;
polygon->count = indices.size();
+ polygon->antialiased = p_antialiased;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
@@ -700,6 +698,7 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
polygon->colors = p_colors;
polygon->indices = indices;
polygon->count = count;
+ polygon->antialiased = false;
canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
@@ -745,6 +744,7 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles,
//take the chance and request processing for them, at least once until they become visible again
VSG::storage->particles_request_process(p_particles);
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(part);
}
@@ -758,6 +758,7 @@ void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p
mm->multimesh = p_mesh;
mm->skeleton = p_skeleton;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(mm);
}
@@ -1001,11 +1002,11 @@ void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- int new_size = nearest_power_of_2(p_size);
+ int new_size = next_power_of_2(p_size);
if (new_size == clight->shadow_buffer_size)
return;
- clight->shadow_buffer_size = nearest_power_of_2(p_size);
+ clight->shadow_buffer_size = next_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {
VSG::storage->free(clight->shadow_buffer);
@@ -1096,13 +1097,15 @@ void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
- if (!occluder_poly)
+ if (!occluder_poly) {
occluder->polygon = RID();
- ERR_FAIL_COND(!occluder_poly);
- occluder_poly->owners.insert(occluder);
- occluder->polygon_buffer = occluder_poly->occluder;
- occluder->aabb_cache = occluder_poly->aabb;
- occluder->cull_cache = occluder_poly->cull_mode;
+ ERR_FAIL_COND(!occluder_poly);
+ } else {
+ occluder_poly->owners.insert(occluder);
+ occluder->polygon_buffer = occluder_poly->occluder;
+ occluder->aabb_cache = occluder_poly->aabb;
+ occluder->cull_cache = occluder_poly->cull_mode;
+ }
}
}
void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index 48e3186ece..09ac9959f9 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -171,14 +171,14 @@ public:
void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable);
void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_line, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID());
void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = true);
void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID());
void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID());
- void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID());
+ void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false);
void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID());
void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID());
void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID());
diff --git a/servers/visual/visual_server_global.cpp b/servers/visual/visual_server_global.cpp
index a0f118dd67..1c86fb0264 100644
--- a/servers/visual/visual_server_global.cpp
+++ b/servers/visual/visual_server_global.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/servers/visual/visual_server_global.h b/servers/visual/visual_server_global.h
index 079f03f1b1..c65abc75f8 100644
--- a/servers/visual/visual_server_global.h
+++ b/servers/visual/visual_server_global.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/servers/visual/visual_server_light_baker.cpp b/servers/visual/visual_server_light_baker.cpp
index 67048eb54e..88a0c8166f 100644
--- a/servers/visual/visual_server_light_baker.cpp
+++ b/servers/visual/visual_server_light_baker.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/servers/visual/visual_server_light_baker.h b/servers/visual/visual_server_light_baker.h
index 218c42bb1b..173dbd9e19 100644
--- a/servers/visual/visual_server_light_baker.h
+++ b/servers/visual/visual_server_light_baker.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index cc4fe0809d..68ca586caf 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server_raster.h"
+
#include "default_mouse_cursor.xpm"
#include "io/marshalls.h"
#include "os/os.h"
@@ -208,7743 +209,3 @@ VisualServerRaster::~VisualServerRaster() {
memdelete(VSG::viewport);
memdelete(VSG::rasterizer);
}
-
-#if 0
-
-BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL;
-
-#define VS_CHANGED \
- changes++;\
-
- //print_line(__FUNCTION__);
-
-
-
-
-RID VisualServerRaster::texture_create() {
-
- return rasterizer->texture_create();
-}
-
-
-void VisualServerRaster::texture_allocate(RID p_texture, int p_width, int p_height,Image::Format p_format,uint32_t p_flags) {
-
- rasterizer->texture_allocate(p_texture,p_width,p_height,p_format,p_flags);
-}
-
-void VisualServerRaster::texture_set_flags(RID p_texture,uint32_t p_flags) {
-
- VS_CHANGED;
- rasterizer->texture_set_flags(p_texture,p_flags);
-}
-
-
-void VisualServerRaster::texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side) {
-
- VS_CHANGED;
- rasterizer->texture_set_data(p_texture,p_image,p_cube_side);
-
-
-}
-
-Image VisualServerRaster::texture_get_data(RID p_texture,CubeMapSide p_cube_side) const {
-
-
- return rasterizer->texture_get_data(p_texture,p_cube_side);
-}
-
-
-uint32_t VisualServerRaster::texture_get_flags(RID p_texture) const {
-
- return rasterizer->texture_get_flags(p_texture);
-
-}
-Image::Format VisualServerRaster::texture_get_format(RID p_texture) const {
-
- return rasterizer->texture_get_format(p_texture);
-
-}
-uint32_t VisualServerRaster::texture_get_width(RID p_texture) const {
-
- return rasterizer->texture_get_width(p_texture);
-}
-
-uint32_t VisualServerRaster::texture_get_height(RID p_texture) const {
-
- return rasterizer->texture_get_height(p_texture);
-}
-
-void VisualServerRaster::texture_set_size_override(RID p_texture,int p_width, int p_height) {
-
- rasterizer->texture_set_size_override(p_texture,p_width,p_height);
-}
-
-bool VisualServerRaster::texture_can_stream(RID p_texture) const {
-
- return false;
-}
-
-void VisualServerRaster::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const {
-
- rasterizer->texture_set_reload_hook(p_texture,p_owner,p_function);
-}
-
-void VisualServerRaster::texture_set_path(RID p_texture,const String& p_path) {
-
- rasterizer->texture_set_path(p_texture,p_path);
-}
-
-String VisualServerRaster::texture_get_path(RID p_texture) const{
-
- return rasterizer->texture_get_path(p_texture);
-}
-
-void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){
-
- rasterizer->texture_debug_usage(r_info);
-}
-
-void VisualServerRaster::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
-
- rasterizer->texture_set_shrink_all_x2_on_set_data(p_enable);
-}
-
-/* SHADER API */
-
-RID VisualServerRaster::shader_create(ShaderMode p_mode) {
-
- return rasterizer->shader_create(p_mode);
-}
-
-void VisualServerRaster::shader_set_mode(RID p_shader,ShaderMode p_mode){
-
- VS_CHANGED;
- rasterizer->shader_set_mode(p_shader,p_mode);
-}
-VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const{
-
- return rasterizer->shader_get_mode(p_shader);
-}
-
-
-void VisualServerRaster::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) {
-
- VS_CHANGED;
- rasterizer->shader_set_code(p_shader,p_vertex,p_fragment,p_light,p_vertex_ofs,p_fragment_ofs,p_light_ofs);
-}
-
-String VisualServerRaster::shader_get_vertex_code(RID p_shader) const{
-
- return rasterizer->shader_get_vertex_code(p_shader);
-}
-
-String VisualServerRaster::shader_get_fragment_code(RID p_shader) const{
-
- return rasterizer->shader_get_fragment_code(p_shader);
-}
-
-String VisualServerRaster::shader_get_light_code(RID p_shader) const{
-
- return rasterizer->shader_get_light_code(p_shader);
-}
-
-void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
-
- return rasterizer->shader_get_param_list(p_shader,p_param_list);
-}
-
-
-void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) {
-
- rasterizer->shader_set_default_texture_param(p_shader,p_name,p_texture);
-}
-
-RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{
-
- return rasterizer->shader_get_default_texture_param(p_shader,p_name);
-}
-
-
-/* Material */
-
-RID VisualServerRaster::material_create() {
-
- return rasterizer->material_create();
-}
-
-void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) {
-
- VS_CHANGED;
- rasterizer->material_set_shader(p_material, p_shader );
-}
-
-RID VisualServerRaster::material_get_shader(RID p_material) const {
-
- return rasterizer->material_get_shader(p_material);
-}
-
-void VisualServerRaster::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) {
-
- VS_CHANGED;
- rasterizer->material_set_param(p_material, p_param,p_value );
-}
-
-Variant VisualServerRaster::material_get_param(RID p_material, const StringName& p_param) const {
-
- return rasterizer->material_get_param(p_material,p_param);
-}
-
-void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled) {
- VS_CHANGED;
- rasterizer->material_set_flag(p_material,p_flag,p_enabled);
-}
-
-void VisualServerRaster::material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode) {
-
- VS_CHANGED;
- rasterizer->material_set_depth_draw_mode(p_material,p_mode);
-
-}
-
-VS::MaterialDepthDrawMode VisualServerRaster::material_get_depth_draw_mode(RID p_material) const {
-
- return rasterizer->material_get_depth_draw_mode(p_material);
-}
-
-
-bool VisualServerRaster::material_get_flag(RID p_material,MaterialFlag p_flag) const {
-
- return rasterizer->material_get_flag(p_material,p_flag);
-}
-
-void VisualServerRaster::material_set_blend_mode(RID p_material,MaterialBlendMode p_mode) {
- VS_CHANGED;
- rasterizer->material_set_blend_mode(p_material,p_mode);
-}
-VS::MaterialBlendMode VisualServerRaster::material_get_blend_mode(RID p_material) const {
-
- return rasterizer->material_get_blend_mode(p_material);
-}
-
-void VisualServerRaster::material_set_line_width(RID p_material,float p_line_width) {
- VS_CHANGED;
- rasterizer->material_set_line_width(p_material,p_line_width);
-}
-float VisualServerRaster::material_get_line_width(RID p_material) const {
-
- return rasterizer->material_get_line_width(p_material);
-}
-
-/* FIXED MATERIAL */
-
-RID VisualServerRaster::fixed_material_create() {
-
- return rasterizer->fixed_material_create();
-}
-
-void VisualServerRaster::fixed_material_set_flag(RID p_material, SpatialMaterialFlags p_flag, bool p_enabled) {
-
- rasterizer->fixed_material_set_flag(p_material,p_flag,p_enabled);
-}
-
-bool VisualServerRaster::fixed_material_get_flag(RID p_material, SpatialMaterialFlags p_flag) const {
-
- return rasterizer->fixed_material_get_flag(p_material,p_flag);
-}
-
-void VisualServerRaster::fixed_material_set_param(RID p_material, SpatialMaterialParam p_parameter, const Variant& p_value) {
- VS_CHANGED;
- rasterizer->fixed_material_set_parameter(p_material,p_parameter,p_value);
-}
-
-Variant VisualServerRaster::fixed_material_get_param(RID p_material,SpatialMaterialParam p_parameter) const {
-
- return rasterizer->fixed_material_get_parameter(p_material,p_parameter);
-}
-
-
-void VisualServerRaster::fixed_material_set_texture(RID p_material,SpatialMaterialParam p_parameter, RID p_texture) {
- VS_CHANGED;
- rasterizer->fixed_material_set_texture(p_material,p_parameter,p_texture);
-}
-
-RID VisualServerRaster::fixed_material_get_texture(RID p_material,SpatialMaterialParam p_parameter) const {
-
- return rasterizer->fixed_material_get_texture(p_material,p_parameter);
-}
-
-
-
-
-void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,SpatialMaterialParam p_parameter, SpatialMaterialTexCoordMode p_mode) {
- VS_CHANGED;
- rasterizer->fixed_material_set_texcoord_mode(p_material,p_parameter,p_mode);
-}
-
-VS::SpatialMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,SpatialMaterialParam p_parameter) const {
-
- return rasterizer->fixed_material_get_texcoord_mode(p_material,p_parameter);
-}
-
-void VisualServerRaster::fixed_material_set_point_size(RID p_material,float p_size) {
- VS_CHANGED
-
- rasterizer->fixed_material_set_point_size(p_material,p_size);
-}
-
-float VisualServerRaster::fixed_material_get_point_size(RID p_material) const{
-
- return rasterizer->fixed_material_get_point_size(p_material);
-}
-
-
-void VisualServerRaster::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) {
- VS_CHANGED;
- rasterizer->fixed_material_set_uv_transform(p_material,p_transform);
-}
-
-Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) const {
-
- return rasterizer->fixed_material_get_uv_transform(p_material);
-}
-
-void VisualServerRaster::fixed_material_set_light_shader(RID p_material,SpatialMaterialLightShader p_shader) {
-
- VS_CHANGED;
- rasterizer->fixed_material_set_light_shader(p_material,p_shader);
-
-}
-
-VisualServerRaster::SpatialMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{
-
- return rasterizer->fixed_material_get_light_shader(p_material);
-}
-
-
-
-/* MESH API */
-
-RID VisualServerRaster::mesh_create() {
-
- return rasterizer->mesh_create();
-}
-
-void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh,int p_amount) {
-
- rasterizer->mesh_set_morph_target_count(p_mesh,p_amount);
- int amount = rasterizer->mesh_get_morph_target_count(p_mesh);
-
-
- Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_mesh );
-
- if (!E)
- return;
-
-
- Set<RID>::Element *I = E->get().front();
-
- while(I) {
-
- Instance *ins = instance_owner.get( I->get() );
- ins->data.morph_values.resize(amount);
- I = I->next();
- }
-}
-
-int VisualServerRaster::mesh_get_morph_target_count(RID p_mesh) const {
-
- return rasterizer->mesh_get_morph_target_count(p_mesh);
-}
-
-void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode) {
-
- rasterizer->mesh_set_morph_target_mode(p_mesh,p_mode);
-}
-
-VisualServer::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const{
-
- return rasterizer->mesh_get_morph_target_mode(p_mesh);
-}
-
-void VisualServerRaster::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) {
-
-
-}
-
-
-void VisualServerRaster::mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) {
-
- VS_CHANGED;
- _dependency_queue_update(p_mesh,true,true);
- rasterizer->mesh_add_surface(p_mesh,p_primitive,p_arrays,p_blend_shapes,p_alpha_sort);
-
-}
-
-Array VisualServerRaster::mesh_get_surface_arrays(RID p_mesh,int p_surface) const {
-
- return rasterizer->mesh_get_surface_arrays(p_mesh,p_surface);
-}
-Array VisualServerRaster::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const {
-
- return rasterizer->mesh_get_surface_morph_arrays(p_mesh,p_surface);
-}
-
-
-
-
-void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned){
- VS_CHANGED;
- rasterizer->mesh_surface_set_material(p_mesh,p_surface,p_material,p_owned);
-}
-
-RID VisualServerRaster::mesh_surface_get_material(RID p_mesh,int p_surface) const {
-
- return rasterizer->mesh_surface_get_material(p_mesh,p_surface);
-
-}
-
-
-int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const{
-
- return rasterizer->mesh_surface_get_array_len(p_mesh,p_surface);
-}
-
-int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const{
-
-
- return rasterizer->mesh_surface_get_array_index_len(p_mesh,p_surface);
-}
-
-uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const{
-
- return rasterizer->mesh_surface_get_format(p_mesh,p_surface);
-}
-
-VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const{
-
- return rasterizer->mesh_surface_get_primitive_type(p_mesh,p_surface);
-}
-
-
-void VisualServerRaster::mesh_remove_surface(RID p_mesh,int p_surface){
-
- rasterizer->mesh_remove_surface(p_mesh,p_surface);
- _dependency_queue_update(p_mesh,true,true);
-}
-
-int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{
-
- return rasterizer->mesh_get_surface_count(p_mesh);
-
-}
-
-
-void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) {
-
- VS_CHANGED;
- _dependency_queue_update(p_mesh,true);
- rasterizer->mesh_set_custom_aabb(p_mesh,p_aabb);
-
-}
-
-AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const {
-
- return rasterizer->mesh_get_custom_aabb(p_mesh);
-}
-
-void VisualServerRaster::mesh_clear(RID p_mesh) {
-
- ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh));
- while(rasterizer->mesh_get_surface_count(p_mesh)) {
- rasterizer->mesh_remove_surface(p_mesh,0);
- }
-
- _dependency_queue_update(p_mesh,true,true);
-}
-
-
-/* MULTIMESH */
-
-RID VisualServerRaster::multimesh_create() {
-
- return rasterizer->multimesh_create();
-}
-
-void VisualServerRaster::multimesh_set_instance_count(RID p_multimesh,int p_count) {
- VS_CHANGED;
- rasterizer->multimesh_set_instance_count(p_multimesh,p_count);
-}
-
-int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const {
-
- return rasterizer->multimesh_get_instance_count(p_multimesh);
-}
-
-void VisualServerRaster::multimesh_set_mesh(RID p_multimesh,RID p_mesh) {
- VS_CHANGED;
- rasterizer->multimesh_set_mesh(p_multimesh,p_mesh);
-
-}
-void VisualServerRaster::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) {
- VS_CHANGED;
- rasterizer->multimesh_set_aabb(p_multimesh,p_aabb);
- _dependency_queue_update(p_multimesh,true);
-
-}
-
-void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) {
- VS_CHANGED;
- rasterizer->multimesh_instance_set_transform(p_multimesh,p_index,p_transform);
-
-}
-void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) {
- VS_CHANGED;
- rasterizer->multimesh_instance_set_color(p_multimesh,p_index,p_color);
-
-}
-RID VisualServerRaster::multimesh_get_mesh(RID p_multimesh) const {
-
- return rasterizer->multimesh_get_mesh(p_multimesh);
-}
-AABB VisualServerRaster::multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const {
-
-
- return rasterizer->multimesh_get_aabb(p_multimesh);
-}
-
-Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh,int p_index) const {
-
- return rasterizer->multimesh_instance_get_transform(p_multimesh,p_index);
-}
-Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh,int p_index) const {
-
- return rasterizer->multimesh_instance_get_color(p_multimesh,p_index);
-}
-
-void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh,int p_visible) {
-
- rasterizer->multimesh_set_visible_instances(p_multimesh,p_visible);
-
-}
-
-int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const {
-
- return rasterizer->multimesh_get_visible_instances(p_multimesh);
-}
-
-
-/* IMMEDIATE API */
-
-
-RID VisualServerRaster::immediate_create() {
-
- return rasterizer->immediate_create();
-}
-
-void VisualServerRaster::immediate_begin(RID p_immediate,PrimitiveType p_primitive,RID p_texture){
-
- rasterizer->immediate_begin(p_immediate,p_primitive,p_texture);
-}
-void VisualServerRaster::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
-
- rasterizer->immediate_vertex(p_immediate,p_vertex);
-
-}
-void VisualServerRaster::immediate_normal(RID p_immediate,const Vector3& p_normal){
-
- rasterizer->immediate_normal(p_immediate,p_normal);
-
-}
-void VisualServerRaster::immediate_tangent(RID p_immediate,const Plane& p_tangent){
-
- rasterizer->immediate_tangent(p_immediate,p_tangent);
-
-}
-void VisualServerRaster::immediate_color(RID p_immediate,const Color& p_color){
-
- rasterizer->immediate_color(p_immediate,p_color);
-
-}
-void VisualServerRaster::immediate_uv(RID p_immediate,const Vector2& p_uv){
-
- rasterizer->immediate_uv(p_immediate,p_uv);
-
-}
-void VisualServerRaster::immediate_uv2(RID p_immediate,const Vector2& p_uv2){
-
- rasterizer->immediate_uv2(p_immediate,p_uv2);
-
-}
-void VisualServerRaster::immediate_end(RID p_immediate){
-
- VS_CHANGED;
- _dependency_queue_update(p_immediate,true);
- rasterizer->immediate_end(p_immediate);
-
-}
-void VisualServerRaster::immediate_clear(RID p_immediate){
-
- VS_CHANGED;
- _dependency_queue_update(p_immediate,true);
- rasterizer->immediate_clear(p_immediate);
-
-}
-
-void VisualServerRaster::immediate_set_material(RID p_immediate,RID p_material) {
-
- rasterizer->immediate_set_material(p_immediate,p_material);
-}
-
-RID VisualServerRaster::immediate_get_material(RID p_immediate) const {
-
- return rasterizer->immediate_get_material(p_immediate);
-}
-
-
-/* PARTICLES API */
-
-RID VisualServerRaster::particles_create() {
-
- return rasterizer->particles_create();
-}
-
-void VisualServerRaster::particles_set_amount(RID p_particles, int p_amount) {
- VS_CHANGED;
- rasterizer->particles_set_amount(p_particles,p_amount);
-}
-
-int VisualServerRaster::particles_get_amount(RID p_particles) const {
-
- return rasterizer->particles_get_amount(p_particles);
-}
-
-void VisualServerRaster::particles_set_emitting(RID p_particles, bool p_emitting) {
- VS_CHANGED;
- rasterizer->particles_set_emitting(p_particles,p_emitting);
-}
-bool VisualServerRaster::particles_is_emitting(RID p_particles) const {
-
- return rasterizer->particles_is_emitting(p_particles);
-}
-
-void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) {
- VS_CHANGED;
- rasterizer->particles_set_visibility_aabb(p_particles, p_visibility);
-}
-AABB VisualServerRaster::particles_get_visibility_aabb(RID p_particles) const {
-
- return rasterizer->particles_get_visibility_aabb(p_particles);
-}
-
-void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) {
- VS_CHANGED;
- rasterizer->particles_set_emission_half_extents(p_particles,p_half_extents);
-}
-Vector3 VisualServerRaster::particles_get_emission_half_extents(RID p_particles) const {
-
- return rasterizer->particles_get_emission_half_extents(p_particles);
-}
-
-void VisualServerRaster::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) {
- VS_CHANGED;
- rasterizer->particles_set_emission_base_velocity(p_particles,p_base_velocity);
-}
-Vector3 VisualServerRaster::particles_get_emission_base_velocity(RID p_particles) const {
-
- return rasterizer->particles_get_emission_base_velocity(p_particles);
-}
-
-void VisualServerRaster::particles_set_emission_points(RID p_particles, const PoolVector<Vector3>& p_points) {
-
- VS_CHANGED;
- rasterizer->particles_set_emission_points(p_particles,p_points);
-}
-
-PoolVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particles) const {
-
- return rasterizer->particles_get_emission_points(p_particles);
-}
-
-void VisualServerRaster::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) {
- VS_CHANGED;
- rasterizer->particles_set_gravity_normal(p_particles,p_normal);
-}
-Vector3 VisualServerRaster::particles_get_gravity_normal(RID p_particles) const {
-
- return rasterizer->particles_get_gravity_normal(p_particles);
-}
-
-void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value) {
- VS_CHANGED;
- rasterizer->particles_set_variable(p_particles,p_variable,p_value);
-}
-float VisualServerRaster::particles_get_variable(RID p_particles, ParticleVariable p_variable) const {
-
- return rasterizer->particles_get_variable(p_particles,p_variable);
-}
-
-void VisualServerRaster::particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness) {
- VS_CHANGED;
- rasterizer->particles_set_randomness(p_particles,p_variable,p_randomness);
-}
-float VisualServerRaster::particles_get_randomness(RID p_particles, ParticleVariable p_variable) const {
-
- return rasterizer->particles_get_randomness(p_particles,p_variable);
-}
-
-void VisualServerRaster::particles_set_color_phases(RID p_particles, int p_phases) {
- VS_CHANGED;
- rasterizer->particles_set_color_phases(p_particles,p_phases);
-}
-int VisualServerRaster::particles_get_color_phases(RID p_particles) const {
-
- return rasterizer->particles_get_color_phases(p_particles);
-}
-
-void VisualServerRaster::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
- VS_CHANGED;
- rasterizer->particles_set_color_phase_pos(p_particles,p_phase,p_pos);
-}
-float VisualServerRaster::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
-
- return rasterizer->particles_get_color_phase_pos(p_particles,p_phase);
-}
-
-void VisualServerRaster::particles_set_attractors(RID p_particles, int p_attractors) {
- VS_CHANGED;
- rasterizer->particles_set_attractors(p_particles,p_attractors);
-}
-int VisualServerRaster::particles_get_attractors(RID p_particles) const {
-
- return rasterizer->particles_get_attractors(p_particles);
-}
-
-void VisualServerRaster::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) {
- VS_CHANGED;
- rasterizer->particles_set_attractor_pos(p_particles,p_attractor,p_pos);
-}
-Vector3 VisualServerRaster::particles_get_attractor_pos(RID p_particles,int p_attractor) const {
-
- return rasterizer->particles_get_attractor_pos(p_particles,p_attractor);
-}
-
-void VisualServerRaster::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
- VS_CHANGED;
- rasterizer->particles_set_attractor_strength(p_particles,p_attractor,p_force);
-}
-
-float VisualServerRaster::particles_get_attractor_strength(RID p_particles,int p_attractor) const {
-
- return rasterizer->particles_get_attractor_strength(p_particles,p_attractor);
-}
-
-void VisualServerRaster::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) {
- VS_CHANGED;
- rasterizer->particles_set_color_phase_color(p_particles,p_phase,p_color);
-}
-Color VisualServerRaster::particles_get_color_phase_color(RID p_particles, int p_phase) const {
-
- return rasterizer->particles_get_color_phase_color(p_particles,p_phase);
-}
-
-void VisualServerRaster::particles_set_material(RID p_particles, RID p_material,bool p_owned) {
- VS_CHANGED;
- rasterizer->particles_set_material(p_particles,p_material,p_owned);
-}
-RID VisualServerRaster::particles_get_material(RID p_particles) const {
-
- return rasterizer->particles_get_material(p_particles);
-}
-
-
-void VisualServerRaster::particles_set_height_from_velocity(RID p_particles, bool p_enable) {
-
- VS_CHANGED;
- rasterizer->particles_set_height_from_velocity(p_particles,p_enable);
-
-}
-
-bool VisualServerRaster::particles_has_height_from_velocity(RID p_particles) const {
-
- return rasterizer->particles_has_height_from_velocity(p_particles);
-}
-
-void VisualServerRaster::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
-
- rasterizer->particles_set_use_local_coordinates(p_particles,p_enable);
-}
-
-bool VisualServerRaster::particles_is_using_local_coordinates(RID p_particles) const {
-
- return rasterizer->particles_is_using_local_coordinates(p_particles);
-}
-
-
-/* Light API */
-
-RID VisualServerRaster::light_create(LightType p_type) {
-
- return rasterizer->light_create(p_type);
-}
-VisualServer::LightType VisualServerRaster::light_get_type(RID p_light) const {
-
- return rasterizer->light_get_type(p_light);
-}
-
-void VisualServerRaster::light_set_color(RID p_light,LightColor p_type, const Color& p_color) {
- VS_CHANGED;
- rasterizer->light_set_color(p_light,p_type,p_color);
-
-}
-Color VisualServerRaster::light_get_color(RID p_light,LightColor p_type) const {
-
- return rasterizer->light_get_color(p_light,p_type);
-
-}
-
-
-void VisualServerRaster::light_set_shadow(RID p_light,bool p_enabled) {
- VS_CHANGED;
- rasterizer->light_set_shadow(p_light,p_enabled);
-}
-
-bool VisualServerRaster::light_has_shadow(RID p_light) const {
-
- return rasterizer->light_has_shadow(p_light);
-}
-
-
-
-void VisualServerRaster::light_set_volumetric(RID p_light,bool p_enabled) {
- VS_CHANGED;
- rasterizer->light_set_volumetric(p_light,p_enabled);
-}
-
-bool VisualServerRaster::light_is_volumetric(RID p_light) const {
-
- return rasterizer->light_is_volumetric(p_light);
-}
-
-void VisualServerRaster::light_set_projector(RID p_light,RID p_texture) {
- VS_CHANGED;
- rasterizer->light_set_projector(p_light,p_texture);
-}
-
-RID VisualServerRaster::light_get_projector(RID p_light) const {
-
- return rasterizer->light_get_projector(p_light);
-}
-
-void VisualServerRaster::light_set_param(RID p_light, LightParam p_var, float p_value) {
- VS_CHANGED;
- rasterizer->light_set_var(p_light,p_var,p_value);
- _dependency_queue_update(p_light,true);
-
-}
-
-float VisualServerRaster::light_get_param(RID p_light, LightParam p_var) const {
-
-
- return rasterizer->light_get_var(p_light,p_var);
-}
-
-void VisualServerRaster::light_set_operator(RID p_light,LightOp p_op) {
- VS_CHANGED;
- rasterizer->light_set_operator(p_light,p_op);
-}
-
-VisualServerRaster::LightOp VisualServerRaster::light_get_operator(RID p_light) const {
-
- return rasterizer->light_get_operator(p_light);
-}
-
-void VisualServerRaster::light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode) {
- VS_CHANGED;
- rasterizer->light_omni_set_shadow_mode(p_light,p_mode);
-}
-
-VisualServerRaster::LightOmniShadowMode VisualServerRaster::light_omni_get_shadow_mode(RID p_light) const {
-
- return rasterizer->light_omni_get_shadow_mode(p_light);
-}
-
-void VisualServerRaster::light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode){
- VS_CHANGED;
- rasterizer->light_directional_set_shadow_mode(p_light,p_mode);
-}
-
-VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) const{
-
- return rasterizer->light_directional_get_shadow_mode(p_light);
-}
-
-void VisualServerRaster::light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value) {
- VS_CHANGED;
- rasterizer->light_directional_set_shadow_param(p_light,p_param,p_value);
-}
-
-float VisualServerRaster::light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const {
-
- return rasterizer->light_directional_get_shadow_param(p_light,p_param);
-}
-
-
-RID VisualServerRaster::skeleton_create() {
-
- return rasterizer->skeleton_create();
-}
-
-void VisualServerRaster::skeleton_resize(RID p_skeleton,int p_bones) {
- VS_CHANGED;
- rasterizer->skeleton_resize(p_skeleton,p_bones);
-}
-
-int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const {
-
- return rasterizer->skeleton_get_bone_count(p_skeleton);
-}
-
-void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) {
- VS_CHANGED;
- rasterizer->skeleton_bone_set_transform(p_skeleton,p_bone,p_transform);
-
- Map< RID, Set<Instance*> >::Element *E=skeleton_dependency_map.find(p_skeleton);
-
- if (E) {
- //detach skeletons
- for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) {
-
- _instance_queue_update( F->get() , true);
- }
- }
-}
-
-Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton,int p_bone) {
-
-
- return rasterizer->skeleton_bone_get_transform(p_skeleton,p_bone);
-
-}
-
-
-/* VISIBILITY API */
-
-/* ROOM API */
-
-RID VisualServerRaster::room_create() {
-
- Room *room = memnew( Room );
- ERR_FAIL_COND_V(!room,RID());
- return room_owner.make_rid( room );
-
-}
-
-void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree& p_bounds) {
- VS_CHANGED;
- Room *room = room_owner.get(p_room);
- ERR_FAIL_COND(!room);
- room->bounds=p_bounds;
- _dependency_queue_update(p_room,true);
-
-}
-
-BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const {
-
- Room *room = room_owner.get(p_room);
- ERR_FAIL_COND_V(!room, BSP_Tree());
- return room->bounds;
-
-}
-
-/* PORTAL API */
-
-RID VisualServerRaster::portal_create() {
- VS_CHANGED;
- Portal *portal = memnew( Portal );
- ERR_FAIL_COND_V(!portal,RID());
- return portal_owner.make_rid( portal );
-
-
-}
-
-
-void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2>& p_shape) {
- VS_CHANGED;
- Portal *portal = portal_owner.get(p_portal);
- ERR_FAIL_COND(!portal);
- portal->shape=p_shape;
-
- portal->bounds=Rect2();
-
- for(int i=0;i<p_shape.size();i++) {
-
- if (i==0)
- portal->bounds.pos=p_shape[i];
- else
- portal->bounds.expand_to(p_shape[i]);
- }
-
- _dependency_queue_update(p_portal,true);
-}
-
-
-Vector<Point2> VisualServerRaster::portal_get_shape(RID p_portal) const {
-
- Portal *portal = portal_owner.get(p_portal);
- ERR_FAIL_COND_V(!portal, Vector<Point2>());
- return portal->shape;
-
-
-}
-
-void VisualServerRaster::portal_set_enabled(RID p_portal, bool p_enabled) {
- VS_CHANGED;
- Portal *portal = portal_owner.get(p_portal);
- ERR_FAIL_COND(!portal);
- portal->enabled=p_enabled;
-
-}
-
-bool VisualServerRaster::portal_is_enabled(RID p_portal) const {
-
- Portal *portal = portal_owner.get(p_portal);
- ERR_FAIL_COND_V(!portal, false);
- return portal->enabled;
-
-}
-void VisualServerRaster::portal_set_disable_distance(RID p_portal, float p_distance) {
- VS_CHANGED;
- Portal *portal = portal_owner.get(p_portal);
- ERR_FAIL_COND(!portal);
- portal->disable_distance=p_distance;
-
-}
-float VisualServerRaster::portal_get_disable_distance(RID p_portal) const {
-
- Portal *portal = portal_owner.get(p_portal);
- ERR_FAIL_COND_V(!portal, -1);
- return portal->disable_distance;
-
-}
-void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color& p_color) {
- VS_CHANGED;
- Portal *portal = portal_owner.get(p_portal);
- ERR_FAIL_COND(!portal);
- portal->disable_color=p_color;
-
-}
-Color VisualServerRaster::portal_get_disabled_color(RID p_portal) const {
-
- Portal *portal = portal_owner.get(p_portal);
- ERR_FAIL_COND_V(!portal, Color());
- return portal->disable_color;
-}
-
-void VisualServerRaster::portal_set_connect_range(RID p_portal, float p_range) {
- VS_CHANGED;
- Portal *portal = portal_owner.get(p_portal);
- ERR_FAIL_COND(!portal);
- portal->connect_range=p_range;
- _dependency_queue_update(p_portal,true);
-}
-
-float VisualServerRaster::portal_get_connect_range(RID p_portal) const {
-
- Portal *portal = portal_owner.get(p_portal);
- ERR_FAIL_COND_V(!portal,0);
- return portal->connect_range;
-}
-
-
-RID VisualServerRaster::baked_light_create() {
-
- BakedLight *baked_light = memnew( BakedLight );
- ERR_FAIL_COND_V(!baked_light,RID());
- baked_light->data.mode=BAKED_LIGHT_OCTREE;
-
- baked_light->data.octree_lattice_size=0;
- baked_light->data.octree_lattice_divide=0;
- baked_light->data.octree_steps=1;
- baked_light->data.lightmap_multiplier=1.0;
- baked_light->data.realtime_color_enabled=false;
- baked_light->data.realtime_color=Color(1.0, 1.0, 1.0);
- baked_light->data.realtime_energy = 1.0;
-
- return baked_light_owner.make_rid( baked_light );
-
-}
-
-void VisualServerRaster::baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode){
-
- VS_CHANGED;
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND(!baked_light);
- baked_light->data.mode=p_mode;
- baked_light->data.color_multiplier=1.0;
- _dependency_queue_update(p_baked_light,true);
-
-
-}
-
-VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_baked_light) const{
-
- const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,BAKED_LIGHT_OCTREE);
- return baked_light->data.mode;
-
-}
-
-void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier) {
-
- VS_CHANGED;
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND(!baked_light);
-
- baked_light->data.lightmap_multiplier=p_multiplier;
-
-}
-
-float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const{
-
- const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,0);
-
- return baked_light->data.lightmap_multiplier;
-
-}
-
-
-void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const PoolVector<uint8_t> p_octree){
-
- VS_CHANGED;
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND(!baked_light);
-
- if (p_octree.size()==0) {
- if (baked_light->data.octree_texture.is_valid())
- rasterizer->free(baked_light->data.octree_texture);
- baked_light->data.octree_texture;
- baked_light->octree_aabb=AABB();
- baked_light->octree_tex_size=Size2();
- } else {
-
- int tex_w;
- int tex_h;
- int light_tex_w;
- int light_tex_h;
- bool is16;
- bool has_light_tex=false;
- {
-
- PoolVector<uint8_t>::Read r=p_octree.read();
- tex_w = decode_uint32(&r[0]);
- tex_h = decode_uint32(&r[4]);
- print_line("TEX W: "+itos(tex_w)+" TEX H:"+itos(tex_h)+" LEN: "+itos(p_octree.size()));
- is16=decode_uint32(&r[8]);
- baked_light->data.octree_lattice_size=decode_float(&r[12]);
- baked_light->data.octree_lattice_divide=tex_w/4.0;
- print_line("LATTICE SIZE: "+rtos(baked_light->data.octree_lattice_size));
- print_line("LATTICE DIVIDE: "+rtos(baked_light->data.octree_lattice_divide));
- baked_light->data.octree_steps=decode_uint32(&r[16]);
- baked_light->data.octree_tex_pixel_size.x=1.0/tex_w;
- baked_light->data.octree_tex_pixel_size.y=1.0/tex_h;
-
- baked_light->data.texture_multiplier=decode_uint32(&r[20]);
- light_tex_w=decode_uint16(&r[24]);
- light_tex_h=decode_uint16(&r[26]);
- print_line("ltexw "+itos(light_tex_w));
- print_line("ltexh "+itos(light_tex_h));
-
- if (light_tex_w>0 && light_tex_h>0) {
- baked_light->data.light_tex_pixel_size.x=1.0/light_tex_w;
- baked_light->data.light_tex_pixel_size.y=1.0/light_tex_h;
- has_light_tex=true;
- } else {
- baked_light->data.light_tex_pixel_size=baked_light->data.octree_tex_pixel_size;
-
- }
-
-
-
- baked_light->octree_aabb.pos.x=decode_float(&r[32]);
- baked_light->octree_aabb.pos.y=decode_float(&r[36]);
- baked_light->octree_aabb.pos.z=decode_float(&r[40]);
- baked_light->octree_aabb.size.x=decode_float(&r[44]);
- baked_light->octree_aabb.size.y=decode_float(&r[48]);
- baked_light->octree_aabb.size.z=decode_float(&r[52]);
-
-
- }
-
- if (baked_light->data.octree_texture.is_valid()) {
- if (tex_w!=baked_light->octree_tex_size.x || tex_h!=baked_light->octree_tex_size.y) {
-
- rasterizer->free(baked_light->data.octree_texture);
- baked_light->data.octree_texture;
- baked_light->octree_tex_size.x=0;
- baked_light->octree_tex_size.y=0;
- }
- }
-
- if (baked_light->data.light_texture.is_valid()) {
- if (!has_light_tex || light_tex_w!=baked_light->light_tex_size.x || light_tex_h!=baked_light->light_tex_size.y) {
- rasterizer->free(baked_light->data.light_texture);
- baked_light->data.light_texture;
- baked_light->light_tex_size.x=0;
- baked_light->light_tex_size.y=0;
- }
- }
-
- if (!baked_light->data.octree_texture.is_valid()) {
- baked_light->data.octree_texture=rasterizer->texture_create();
- rasterizer->texture_allocate(baked_light->data.octree_texture,tex_w,tex_h,Image::FORMAT_RGBA8,TEXTURE_FLAG_FILTER);
- baked_light->octree_tex_size.x=tex_w;
- baked_light->octree_tex_size.y=tex_h;
- }
-
- if (!baked_light->data.light_texture.is_valid() && has_light_tex) {
- baked_light->data.light_texture=rasterizer->texture_create();
- rasterizer->texture_allocate(baked_light->data.light_texture,light_tex_w,light_tex_h,Image::FORMAT_RGBA8,TEXTURE_FLAG_FILTER);
- baked_light->light_tex_size.x=light_tex_w;
- baked_light->light_tex_size.y=light_tex_h;
-
- }
-
- Image img(tex_w,tex_h,0,Image::FORMAT_RGBA8,p_octree);
- rasterizer->texture_set_data(baked_light->data.octree_texture,img);
-
- }
-
-
- _dependency_queue_update(p_baked_light,true);
-
-}
-
-
-PoolVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const{
-
-
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,PoolVector<uint8_t>());
-
- if (rasterizer->is_texture(baked_light->data.octree_texture)) {
-
- Image img = rasterizer->texture_get_data(baked_light->data.octree_texture);
- return img.get_data();
- } else {
- return PoolVector<uint8_t>();
- }
-}
-
-void VisualServerRaster::baked_light_set_light(RID p_baked_light,const PoolVector<uint8_t> p_light) {
-
- VS_CHANGED;
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND(!baked_light);
- ERR_FAIL_COND(p_light.size()==0);
-
- int tex_w=baked_light->light_tex_size.x;
- int tex_h=baked_light->light_tex_size.y;
-
- ERR_FAIL_COND(tex_w==0 && tex_h==0);
- ERR_FAIL_COND(!baked_light->data.light_texture.is_valid());
-
-
-
- print_line("w: "+itos(tex_w)+" h: "+itos(tex_h)+" lightsize: "+itos(p_light.size()));
-
- Image img(tex_w,tex_h,0,Image::FORMAT_RGBA8,p_light);
- rasterizer->texture_set_data(baked_light->data.light_texture,img);
-
-
-
-}
-
-PoolVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) const{
-
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,PoolVector<uint8_t>());
-
- if (rasterizer->is_texture(baked_light->data.light_texture)) {
-
- Image img = rasterizer->texture_get_data(baked_light->data.light_texture);
- return img.get_data();
- } else {
- return PoolVector<uint8_t>();
- }
-}
-
-
-
-void VisualServerRaster::baked_light_set_sampler_octree(RID p_baked_light, const PoolVector<int> &p_sampler) {
-
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND(!baked_light);
-
- baked_light->sampler=p_sampler;
-
-
-
-}
-
-PoolVector<int> VisualServerRaster::baked_light_get_sampler_octree(RID p_baked_light) const {
-
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,PoolVector<int>());
-
- return baked_light->sampler;
-
-}
-
-
-void VisualServerRaster::baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id){
-
- VS_CHANGED;
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND(!baked_light);
- baked_light->data.lightmaps.insert(p_id,p_texture);
-
-}
-void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light){
-
- VS_CHANGED;
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND(!baked_light);
- baked_light->data.lightmaps.clear();
-
-}
-
-void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled) {
-
- VS_CHANGED;
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND(!baked_light);
-
- baked_light->data.realtime_color_enabled = p_enabled;
-
-}
-
-bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const{
-
- const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light, false);
-
- return baked_light->data.realtime_color_enabled;
-
-}
-
-void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color& p_color) {
-
- VS_CHANGED;
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND(!baked_light);
-
- baked_light->data.realtime_color = p_color;
-
-}
-
-Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const{
-
- const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light, Color(1.0, 1.0, 1.0));
-
- return baked_light->data.realtime_color;
-
-}
-
-void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) {
-
- VS_CHANGED;
- BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND(!baked_light);
-
- baked_light->data.realtime_energy = p_energy;
-
-}
-
-float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const{
-
- const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light, 1.0f);
-
- return baked_light->data.realtime_energy;
-
-}
-
-
-/* BAKED LIGHT SAMPLER */
-
-RID VisualServerRaster::baked_light_sampler_create() {
-
- BakedLightSampler * blsamp = memnew( BakedLightSampler );
- RID rid = baked_light_sampler_owner.make_rid(blsamp);
- _update_baked_light_sampler_dp_cache(blsamp);
- return rid;
-}
-
-void VisualServerRaster::baked_light_sampler_set_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param,float p_value){
-
- VS_CHANGED;
- BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
- ERR_FAIL_COND(!blsamp);
- ERR_FAIL_INDEX(p_param,BAKED_LIGHT_SAMPLER_MAX);
- blsamp->params[p_param]=p_value;
- _dependency_queue_update(p_baked_light_sampler,true);
-}
-
-float VisualServerRaster::baked_light_sampler_get_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param) const{
-
-
- BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
- ERR_FAIL_COND_V(!blsamp,0);
- ERR_FAIL_INDEX_V(p_param,BAKED_LIGHT_SAMPLER_MAX,0);
- return blsamp->params[p_param];
-}
-
-void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp) {
-
- int res = blsamp->resolution;
- blsamp->dp_cache.resize(res*res*2);
- Vector3 *dp_normals=blsamp->dp_cache.ptr();
-
- for(int p=0;p<2;p++) {
- float sign = p==0?1:-1;
- int ofs = res*res*p;
- for(int i=0;i<res;i++) {
- for(int j=0;j<res;j++) {
-
- Vector2 v(
- (i/float(res))*2.0-1.0,
- (j/float(res))*2.0-1.0
- );
-
- float l=v.length();
- if (l>1.0) {
- v/=l;
- l=1.0; //clamp to avoid imaginary
- }
- v*=(2*l)/(l*l+1); //inverse of the dual paraboloid function
- Vector3 n = Vector3(v.x,v.y,sign*sqrtf(MAX(1 - v.dot(v),0))); //reconstruction of z
- n.y*=sign;
- dp_normals[j*res+i+ofs]=n;
- }
- }
- }
-
-}
-
-void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution){
-
- ERR_FAIL_COND(p_resolution<4 || p_resolution>64);
- VS_CHANGED;
- BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
- ERR_FAIL_COND(!blsamp);
- blsamp->resolution=p_resolution;
- _update_baked_light_sampler_dp_cache(blsamp);
-
-}
-int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sampler) const{
-
- BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
- ERR_FAIL_COND_V(!blsamp,0);
- return blsamp->resolution;
-}
-
-/* CAMERA API */
-
-RID VisualServerRaster::camera_create() {
-
- Camera * camera = memnew( Camera );
- return camera_owner.make_rid( camera );
-
-}
-
-void VisualServerRaster::camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far) {
- VS_CHANGED
- Camera *camera = camera_owner.get( p_camera );
- ERR_FAIL_COND(!camera);
- camera->type=Camera::PERSPECTIVE;
- camera->fov=p_fovy_degrees;
- camera->znear=p_z_near;
- camera->zfar=p_z_far;
-
-}
-
-void VisualServerRaster::camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far) {
- VS_CHANGED;
- Camera *camera = camera_owner.get( p_camera );
- ERR_FAIL_COND(!camera);
- camera->type=Camera::ORTHOGONAL;
- camera->size=p_size;
- camera->znear=p_z_near;
- camera->zfar=p_z_far;
-}
-
-void VisualServerRaster::camera_set_transform(RID p_camera,const Transform& p_transform) {
- VS_CHANGED;
- Camera *camera = camera_owner.get( p_camera );
- ERR_FAIL_COND(!camera);
- camera->transform=p_transform.orthonormalized();
-
-
-}
-
-void VisualServerRaster::camera_set_visible_layers(RID p_camera,uint32_t p_layers) {
-
- VS_CHANGED;
- Camera *camera = camera_owner.get( p_camera );
- ERR_FAIL_COND(!camera);
-
- camera->visible_layers=p_layers;
-
-}
-
-uint32_t VisualServerRaster::camera_get_visible_layers(RID p_camera) const{
-
- const Camera *camera = camera_owner.get( p_camera );
- ERR_FAIL_COND_V(!camera,0);
-
- return camera->visible_layers;
-}
-
-void VisualServerRaster::camera_set_environment(RID p_camera,RID p_env) {
-
- Camera *camera = camera_owner.get( p_camera );
- ERR_FAIL_COND(!camera);
- camera->env=p_env;
-
-}
-
-RID VisualServerRaster::camera_get_environment(RID p_camera) const {
-
- const Camera *camera = camera_owner.get( p_camera );
- ERR_FAIL_COND_V(!camera,RID());
- return camera->env;
-
-}
-
-void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera,bool p_enable) {
-
- Camera *camera = camera_owner.get( p_camera );
- ERR_FAIL_COND(!camera);
- camera->vaspect=p_enable;
-
-}
-bool VisualServerRaster::camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const{
-
- const Camera *camera = camera_owner.get( p_camera );
- ERR_FAIL_COND_V(!camera,false);
- return camera->vaspect;
-
-}
-
-
-/* VIEWPORT API */
-
-
-RID VisualServerRaster::viewport_create() {
-
- Viewport *viewport = memnew( Viewport );
- RID rid = viewport_owner.make_rid( viewport );
- ERR_FAIL_COND_V( !rid.is_valid(), rid );
-
- viewport->self=rid;
- viewport->hide_scenario=false;
- viewport->hide_canvas=false;
- viewport->viewport_data=rasterizer->viewport_data_create();
-
- return rid;
-}
-
-void VisualServerRaster::viewport_attach_to_screen(RID p_viewport,int p_screen) {
-
- VS_CHANGED;
- Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
-
- screen_viewports[p_viewport]=p_screen;
-}
-
-void VisualServerRaster::viewport_detach(RID p_viewport) {
-
- VS_CHANGED;
- Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- ERR_FAIL_COND(!screen_viewports.has(p_viewport));
- screen_viewports.erase(p_viewport);
-
-}
-
-void VisualServerRaster::viewport_set_as_render_target(RID p_viewport,bool p_enable) {
-
- VS_CHANGED;
- Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- if (viewport->render_target.is_valid()==p_enable)
- return;
- if (!p_enable) {
-
- rasterizer->free(viewport->render_target);
- viewport->render_target;
- viewport->render_target_texture;
- if (viewport->update_list.in_list())
- viewport_update_list.remove(&viewport->update_list);
-
- } else {
-
- viewport->render_target=rasterizer->render_target_create();
- rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height);
- viewport->render_target_texture=rasterizer->render_target_get_texture(viewport->render_target);
- if (viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED)
- viewport_update_list.add(&viewport->update_list);
- }
-
-}
-
-void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode){
-
- VS_CHANGED;
- Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- if (viewport->render_target.is_valid() && viewport->update_list.in_list())
- viewport_update_list.remove(&viewport->update_list);
-
- viewport->render_target_update_mode=p_mode;
-
- if (viewport->render_target.is_valid() &&viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED)
- viewport_update_list.add(&viewport->update_list);
-
-}
-VisualServer::RenderTargetUpdateMode VisualServerRaster::viewport_get_render_target_update_mode(RID p_viewport) const{
-
- const Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,RENDER_TARGET_UPDATE_DISABLED);
-
- return viewport->render_target_update_mode;
-}
-RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const{
-
- Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,RID());
-
- return viewport->render_target_texture;
-
-}
-
-void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_enable) {
-
- Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- viewport->render_target_vflip=p_enable;
-
-}
-
-void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable) {
-
- Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- viewport->render_target_clear_on_new_frame=p_enable;
-
-}
-
-void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect) {
-
- Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- viewport->rt_to_screen_rect=p_rect;
-
-}
-
-bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{
-
- const Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,false);
-
- return viewport->render_target_vflip;
-
-}
-
-bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const{
-
- const Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,false);
-
- return viewport->render_target_clear_on_new_frame;
-
-}
-
-void VisualServerRaster::viewport_render_target_clear(RID p_viewport) {
-
- Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- viewport->render_target_clear=true;
-
-}
-
-void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) {
-
- VS_CHANGED;
- Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
- viewport->queue_capture=true;
-
-}
-
-Image VisualServerRaster::viewport_get_screen_capture(RID p_viewport) const {
-
- Viewport *viewport = (Viewport*)viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,Image());
-
- Image ret = viewport->capture;
- viewport->capture=Image();
- return ret;
-}
-
-void VisualServerRaster::viewport_set_rect(RID p_viewport,const ViewportRect& p_rect) {
- VS_CHANGED;
- Viewport *viewport=NULL;
-
- viewport = viewport_owner.get( p_viewport );
-
- ERR_FAIL_COND(!viewport);
-
- viewport->rect=p_rect;
- if (viewport->render_target.is_valid()) {
- rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height);
- }
-}
-
-
-VisualServer::ViewportRect VisualServerRaster::viewport_get_rect(RID p_viewport) const {
-
- const Viewport *viewport=NULL;
-
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport, ViewportRect());
-
- return viewport->rect;
-}
-
-void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport,bool p_hide) {
-
- VS_CHANGED;
-
- Viewport *viewport=NULL;
-
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- viewport->hide_scenario=p_hide;
-
-
-}
-
-void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport,bool p_hide) {
-
- VS_CHANGED;
-
- Viewport *viewport=NULL;
-
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- viewport->hide_canvas=p_hide;
-
-
-}
-
-void VisualServerRaster::viewport_set_disable_environment(RID p_viewport,bool p_disable) {
-
- VS_CHANGED;
-
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
- viewport->disable_environment=p_disable;
-
-}
-
-void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera) {
- VS_CHANGED;
-
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
-
-
-
- if (p_camera.is_valid()) {
-
- ERR_FAIL_COND(!camera_owner.owns(p_camera));
- // a camera
- viewport->camera=p_camera;
- } else {
- viewport->camera;
- }
-
-}
-
-void VisualServerRaster::viewport_set_scenario(RID p_viewport,RID p_scenario) {
-
- VS_CHANGED;
-
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- if (p_scenario.is_valid()) {
-
- ERR_FAIL_COND(!scenario_owner.owns(p_scenario));
- // a camera
- viewport->scenario=p_scenario;
- } else {
- viewport->scenario;
- }
-
-}
-
-RID VisualServerRaster::viewport_get_attached_camera(RID p_viewport) const {
-
- const Viewport *viewport=NULL;
-
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport, RID());
-
- return viewport->camera;
-}
-
-void VisualServerRaster::viewport_attach_canvas(RID p_viewport,RID p_canvas) {
- VS_CHANGED;
- Viewport *viewport=NULL;
-
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- Canvas *canvas = canvas_owner.get( p_canvas );
- ERR_FAIL_COND(!canvas);
-
- ERR_EXPLAIN("Canvas already attached.");
- ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
-
-
- Viewport::CanvasData cd;
- cd.canvas=canvas;
- cd.layer=0;
-
- viewport->canvas_map[p_canvas]=cd;
- canvas->viewports.insert(p_viewport);
-
-}
-
-
-void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_transform) {
-
- VS_CHANGED;
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
- if (!E) {
- ERR_EXPLAIN("Viewport does not contain the canvas");
- ERR_FAIL_COND(!E);
- }
-
- E->get().transform=p_transform;
-
-}
-
-Matrix32 VisualServerRaster::viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const {
-
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,Matrix32());
-
- Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
- if (!E) {
- ERR_EXPLAIN("Viewport does not contain the canvas");
- ERR_FAIL_COND_V(!E,Matrix32());
- }
-
-
- return E->get().transform;
-}
-
-
-void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform) {
-
- VS_CHANGED
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- viewport->global_transform=p_transform;
-
-}
-
-Matrix32 VisualServerRaster::viewport_get_global_canvas_transform(RID p_viewport) const{
-
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,Matrix32());
- return viewport->global_transform;
-}
-
-void VisualServerRaster::viewport_remove_canvas(RID p_viewport,RID p_canvas) {
-
- VS_CHANGED;
- Viewport *viewport=NULL;
-
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- Canvas *canvas = canvas_owner.get( p_canvas );
- ERR_FAIL_COND(!canvas);
-
-
- Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
- if (!E) {
- ERR_EXPLAIN("Viewport does not contain the canvas");
- ERR_FAIL_COND(!E);
- }
-
-
- canvas->viewports.erase(p_viewport);
- viewport->canvas_map.erase(E);
-
-}
-
-
-void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer) {
-
- VS_CHANGED;
- Viewport *viewport=NULL;
-
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
- if (!E) {
- ERR_EXPLAIN("Viewport does not contain the canvas");
- ERR_FAIL_COND(!E);
- }
-
- E->get().layer=p_layer;
-
-}
-
-void VisualServerRaster::viewport_set_transparent_background(RID p_viewport,bool p_enabled) {
-
- VS_CHANGED;
- Viewport *viewport=viewport_owner.get( p_viewport );
- ERR_FAIL_COND(!viewport);
-
- viewport->transparent_bg=p_enabled;
-}
-
-bool VisualServerRaster::viewport_has_transparent_background(RID p_viewport) const {
-
- Viewport *viewport=viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport, false);
-
- return viewport->transparent_bg;
-}
-
-
-RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const {
-
- const Viewport *viewport=NULL;
-
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport, RID());
-
- return viewport->scenario;
-}
-
-
-RID VisualServerRaster::environment_create() {
-
- return rasterizer->environment_create();
-}
-
-void VisualServerRaster::environment_set_background(RID p_env,EnvironmentBG p_bg){
-
- rasterizer->environment_set_background(p_env,p_bg);
-}
-VisualServer::EnvironmentBG VisualServerRaster::environment_get_background(RID p_env) const{
-
- return rasterizer->environment_get_background(p_env);
-}
-
-void VisualServerRaster::environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value){
-
-
- rasterizer->environment_set_background_param(p_env,p_param,p_value);
-}
-Variant VisualServerRaster::environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const{
-
- return rasterizer->environment_get_background_param(p_env,p_param);
-}
-
-void VisualServerRaster::environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled){
-
- rasterizer->environment_set_enable_fx(p_env,p_effect,p_enabled);
-}
-bool VisualServerRaster::environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const{
-
- return rasterizer->environment_is_fx_enabled(p_env,p_effect);
-}
-
-
-void VisualServerRaster::environment_fx_set_param(RID p_env,EnvironmentFxParam p_param,const Variant& p_value){
-
- rasterizer->environment_fx_set_param(p_env,p_param,p_value);
-}
-Variant VisualServerRaster::environment_fx_get_param(RID p_env,EnvironmentFxParam p_param) const {
-
- return environment_fx_get_param(p_env,p_param);
-}
-
-
-
-/* SCENARIO API */
-
-void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb,bool p_update_materials) {
-
- Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid );
-
- if (!E)
- return;
-
-
- Set<RID>::Element *I = E->get().front();
-
- while(I) {
-
- Instance *ins = instance_owner.get( I->get() );
- _instance_queue_update( ins , p_update_aabb, p_update_materials );
-
- I = I->next();
- }
-
-}
-
-void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb,bool p_update_materials) {
-
- if (p_update_aabb)
- p_instance->update_aabb=true;
- if (p_update_materials)
- p_instance->update_materials=true;
-
- if (p_instance->update)
- return;
- p_instance->update_next=instance_update_list;
- instance_update_list=p_instance;
- p_instance->update=true;
-
-}
-
-RID VisualServerRaster::scenario_create() {
-
- Scenario *scenario = memnew( Scenario );
- ERR_FAIL_COND_V(!scenario,RID());
- RID scenario_rid = scenario_owner.make_rid( scenario );
- scenario->self=scenario_rid;
- scenario->octree.set_pair_callback(instance_pair,this);
- scenario->octree.set_unpair_callback(instance_unpair,this);
-
- return scenario_rid;
-}
-
-void VisualServerRaster::scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode) {
- VS_CHANGED;
-
- Scenario *scenario = scenario_owner.get(p_scenario);
- ERR_FAIL_COND(!scenario);
- scenario->debug=p_debug_mode;
-}
-
-void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environment) {
-
- VS_CHANGED;
-
- Scenario *scenario = scenario_owner.get(p_scenario);
- ERR_FAIL_COND(!scenario);
- scenario->environment=p_environment;
-
-}
-
-void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
-
- VS_CHANGED;
-
- Scenario *scenario = scenario_owner.get(p_scenario);
- ERR_FAIL_COND(!scenario);
- scenario->fallback_environment=p_environment;
-
-
-}
-
-RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const{
-
- const Scenario *scenario = scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,RID());
- return scenario->environment;
-
-}
-
-
-/* INSTANCING API */
-
-
-RID VisualServerRaster::instance_create() {
-
- Instance *instance = memnew( Instance );
- ERR_FAIL_COND_V(!instance,RID());
-
- RID instance_rid = instance_owner.make_rid(instance);
- instance->self=instance_rid;
- instance->base_type=INSTANCE_NONE;
- instance->scenario=NULL;
-
- return instance_rid;
-}
-
-void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) {
-
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- if (instance->base_type!=INSTANCE_NONE) {
- //free anything related to that base
-
- Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( instance->base_rid );
-
- if (E) {
- // wtf, no E?
- E->get().erase( instance->self );
-
- } else {
-
- ERR_PRINT("no base E? Bug?");
- }
-
- if ( instance->room ) {
-
- instance_set_room(p_instance,RID());
- /*
- if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK)
- instance->room->room_info->owned_geometry_instances.erase(instance->RE);
- else if (instance->base_type==INSTANCE_PORTAL) {
- print_line("freeing portal, is it there? "+itos(instance->room->room_info->owned_portal_instances.(instance->RE)));
- instance->room->room_info->owned_portal_instances.erase(instance->RE);
- } else if (instance->base_type==INSTANCE_ROOM)
- instance->room->room_info->owned_room_instances.erase(instance->RE);
- else if (instance->base_type==INSTANCE_LIGHT)
- instance->room->room_info->owned_light_instances.erase(instance->RE);
-
- instance->RE=NULL;*/
- }
-
-
-
-
-
- if (instance->light_info) {
-
- if (instance->scenario && instance->light_info->D)
- instance->scenario->directional_lights.erase( instance->light_info->D );
- rasterizer->free(instance->light_info->instance);
- memdelete(instance->light_info);
- instance->light_info=NULL;
- }
-
-
- if (instance->portal_info) {
-
- _portal_disconnect(instance,true);
- memdelete(instance->portal_info);
- instance->portal_info=NULL;
-
- }
-
- if (instance->baked_light_info) {
-
- while(instance->baked_light_info->owned_instances.size()) {
-
- Instance *owned=instance->baked_light_info->owned_instances.front()->get();
- owned->baked_light=NULL;
- owned->data.baked_light=NULL;
- owned->data.baked_light_octree_xform=NULL;
- owned->BLE=NULL;
- instance->baked_light_info->owned_instances.pop_front();
- }
-
- memdelete(instance->baked_light_info);
- instance->baked_light_info=NULL;
-
- }
-
- if (instance->scenario && instance->octree_id) {
- instance->scenario->octree.erase( instance->octree_id );
- instance->octree_id=0;
- }
-
-
- if (instance->room_info) {
-
- for(List<Instance*>::Element *E=instance->room_info->owned_geometry_instances.front();E;E=E->next()) {
-
- Instance *owned = E->get();
- owned->room=NULL;
- owned->RE=NULL;
- }
- for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) {
-
- _portal_disconnect(E->get(),true);
- Instance *owned = E->get();
- owned->room=NULL;
- owned->RE=NULL;
- }
-
- for(List<Instance*>::Element *E=instance->room_info->owned_room_instances.front();E;E=E->next()) {
-
- Instance *owned = E->get();
- owned->room=NULL;
- owned->RE=NULL;
- }
-
- if (instance->room_info->disconnected_child_portals.size()) {
- ERR_PRINT("BUG: Disconnected portals remain!");
- }
- memdelete(instance->room_info);
- instance->room_info=NULL;
-
- }
-
- if (instance->particles_info) {
-
- rasterizer->free( instance->particles_info->instance );
- memdelete(instance->particles_info);
- instance->particles_info=NULL;
-
- }
-
- if (instance->baked_light_sampler_info) {
-
- while (instance->baked_light_sampler_info->owned_instances.size()) {
-
- instance_geometry_set_baked_light_sampler(instance->baked_light_sampler_info->owned_instances.front()->get()->self,RID());
- }
-
- if (instance->baked_light_sampler_info->sampled_light.is_valid()) {
- rasterizer->free(instance->baked_light_sampler_info->sampled_light);
- }
- memdelete( instance->baked_light_sampler_info );
- instance->baked_light_sampler_info=NULL;
- }
-
- instance->data.morph_values.clear();
- instance->data.materials.clear();
-
- }
-
-
- instance->base_type=INSTANCE_NONE;
- instance->base_rid;
-
-
- if (p_base.is_valid()) {
-
- if (rasterizer->is_mesh(p_base)) {
- instance->base_type=INSTANCE_MESH;
- instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base));
- instance->data.materials.resize( rasterizer->mesh_get_surface_count(p_base));
- } else if (rasterizer->is_multimesh(p_base)) {
- instance->base_type=INSTANCE_MULTIMESH;
- } else if (rasterizer->is_immediate(p_base)) {
- instance->base_type=INSTANCE_IMMEDIATE;
- } else if (rasterizer->is_particles(p_base)) {
- instance->base_type=INSTANCE_PARTICLES;
- instance->particles_info=memnew( Instance::ParticlesInfo );
- instance->particles_info->instance = rasterizer->particles_instance_create( p_base );
- } else if (rasterizer->is_light(p_base)) {
-
- instance->base_type=INSTANCE_LIGHT;
- instance->light_info = memnew( Instance::LightInfo );
- instance->light_info->instance = rasterizer->light_instance_create(p_base);
- if (instance->scenario && rasterizer->light_get_type(p_base)==LIGHT_DIRECTIONAL) {
-
- instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
- }
-
- } else if (room_owner.owns(p_base)) {
- instance->base_type=INSTANCE_ROOM;
- instance->room_info = memnew( Instance::RoomInfo );
- instance->room_info->room=room_owner.get(p_base);
- } else if (portal_owner.owns(p_base)) {
-
- instance->base_type=INSTANCE_PORTAL;
- instance->portal_info = memnew(Instance::PortalInfo);
- instance->portal_info->portal=portal_owner.get(p_base);
- } else if (baked_light_owner.owns(p_base)) {
-
- instance->base_type=INSTANCE_BAKED_LIGHT;
- instance->baked_light_info=memnew(Instance::BakedLightInfo);
- instance->baked_light_info->baked_light=baked_light_owner.get(p_base);
-
- //instance->portal_info = memnew(Instance::PortalInfo);
- //instance->portal_info->portal=portal_owner.get(p_base);
- } else if (baked_light_sampler_owner.owns(p_base)) {
-
-
- instance->base_type=INSTANCE_BAKED_LIGHT_SAMPLER;
- instance->baked_light_sampler_info=memnew( Instance::BakedLightSamplerInfo);
- instance->baked_light_sampler_info->sampler=baked_light_sampler_owner.get(p_base);
-
- //instance->portal_info = memnew(Instance::PortalInfo);
- //instance->portal_info->portal=portal_owner.get(p_base);
-
- } else {
- ERR_EXPLAIN("Invalid base RID for instance!")
- ERR_FAIL();
- }
-
- instance_dependency_map[ p_base ].insert( instance->self );
-
- instance->base_rid=p_base;
-
- if (instance->scenario)
- _instance_queue_update(instance,true);
- }
-
-}
-
-RID VisualServerRaster::instance_get_base(RID p_instance) const {
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, RID() );
- return instance->base_rid;
-
-}
-
-void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario) {
-
- VS_CHANGED;
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- if (instance->scenario) {
-
- Map< RID, Set<RID> >::Element *E = instance_dependency_map.find( instance->scenario->self );
-
- if (E) {
- // wtf, no E?
- E->get().erase( instance->self );
-
- } else {
-
- ERR_PRINT("no scenario E? Bug?");
- }
-
- if (instance->light_info) {
-
- if (instance->light_info->D)
- instance->scenario->directional_lights.erase( instance->light_info->D );
- }
-
- if (instance->portal_info) {
-
- _portal_disconnect(instance,true);
- }
-
- if (instance->octree_id) {
- instance->scenario->octree.erase( instance->octree_id );
- instance->octree_id=0;
- }
-
- instance->scenario=NULL;
- }
-
-
- if (p_scenario.is_valid()) {
- Scenario *scenario = scenario_owner.get( p_scenario );
- ERR_FAIL_COND(!scenario);
-
- instance->scenario=scenario;
-
- instance_dependency_map[ p_scenario ].insert( instance->self );
- instance->scenario=scenario;
-
- if (instance->base_type==INSTANCE_LIGHT && rasterizer->light_get_type(instance->base_rid)==LIGHT_DIRECTIONAL) {
-
- instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
- }
-
- _instance_queue_update(instance,true);
- }
-
-}
-RID VisualServerRaster::instance_get_scenario(RID p_instance) const {
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, RID() );
- if (instance->scenario)
- return instance->scenario->self;
- else
- return RID();
-
-
-}
-
-
-void VisualServerRaster::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
-
- VS_CHANGED;
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- instance->layer_mask=p_mask;
-
-}
-
-uint32_t VisualServerRaster::instance_get_layer_mask(RID p_instance) const{
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, 0 );
-
- return instance->layer_mask;
-}
-
-
-AABB VisualServerRaster::instance_get_base_aabb(RID p_instance) const {
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, AABB() );
- return instance->aabb;
-
-}
-
-void VisualServerRaster::instance_attach_object_instance_id(RID p_instance,uint32_t p_ID) {
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- instance->object_ID=p_ID;
-}
-uint32_t VisualServerRaster::instance_get_object_instance_id(RID p_instance) const {
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, 0 );
- return instance->object_ID;
-
-}
-
-void VisualServerRaster::instance_attach_skeleton(RID p_instance,RID p_skeleton) {
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- if (instance->data.skeleton.is_valid()) {
- skeleton_dependency_map[instance->data.skeleton].erase(instance);
- }
-
- instance->data.skeleton=p_skeleton;
-
- if (instance->data.skeleton.is_valid()) {
- skeleton_dependency_map[instance->data.skeleton].insert(instance);
- }
-
-}
-
-RID VisualServerRaster::instance_get_skeleton(RID p_instance) const {
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, RID() );
- return instance->data.skeleton;
-
-}
-
-void VisualServerRaster::instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight) {
-
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
- ERR_FAIL_INDEX( p_shape, instance->data.morph_values.size() );
- instance->data.morph_values[p_shape]=p_weight;
-}
-
-float VisualServerRaster::instance_get_morph_target_weight(RID p_instance,int p_shape) const {
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, 0 );
- ERR_FAIL_INDEX_V( p_shape, instance->data.morph_values.size(), 0 );
- return instance->data.morph_values[p_shape];
-}
-
-void VisualServerRaster::instance_set_surface_material(RID p_instance,int p_surface, RID p_material) {
-
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance);
- ERR_FAIL_INDEX( p_surface, instance->data.materials.size() );
- instance->data.materials[p_surface]=p_material;
-}
-
-
-void VisualServerRaster::instance_set_transform(RID p_instance, const Transform& p_transform) {
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- if (p_transform==instance->data.transform) // must improve somehow
- return;
-
- instance->data.transform=p_transform;
- if (instance->base_type==INSTANCE_LIGHT)
- instance->data.transform.orthonormalize();
- _instance_queue_update(instance);
-
-}
-
-Transform VisualServerRaster::instance_get_transform(RID p_instance) const {
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, Transform() );
-
- return instance->data.transform;
-
-}
-
-void VisualServerRaster::instance_set_exterior( RID p_instance, bool p_enabled ) {
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- ERR_EXPLAIN("Portals can't be assigned to be exterior");
-
- ERR_FAIL_COND( instance->base_type == INSTANCE_PORTAL );
- if (instance->exterior==p_enabled)
- return;
- instance->exterior=p_enabled;
- _instance_queue_update( instance );
-
-
-}
-
-bool VisualServerRaster::instance_is_exterior( RID p_instance) const {
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, false );
-
- return instance->exterior;
-}
-
-
-void VisualServerRaster::instance_set_room( RID p_instance, RID p_room ) {
- VS_CHANGED;
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- if (instance->room && instance->RE) {
-
- //instance already havs a room, remove it from there
-
- if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) {
-
- instance->room->room_info->owned_geometry_instances.erase(instance->RE);
-
- if (!p_room.is_valid() && instance->octree_id) {
- //remove from the octree, so it's re-added with different flags
- instance->scenario->octree.erase( instance->octree_id );
- instance->octree_id=0;
- _instance_queue_update( instance,true );
- }
-
-
- } else if ( instance->base_type==INSTANCE_ROOM ) {
-
- instance->room->room_info->owned_room_instances.erase(instance->RE);
-
- for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) {
- _portal_disconnect(E->get());
- _instance_queue_update( E->get(),false );
- }
-
- } else if ( instance->base_type==INSTANCE_PORTAL ) {
-
- _portal_disconnect(instance,true);
- bool ss = instance->room->room_info->owned_portal_instances.erase(instance->RE);
-
- } else if ( instance->base_type==INSTANCE_LIGHT ) {
-
- instance->room->room_info->owned_light_instances.erase(instance->RE);
- } else {
-
- ERR_FAIL();
-
- }
-
- instance->RE=NULL;
- instance->room=NULL;
-
-
- } else {
-
- if (p_room.is_valid() && instance->octree_id) {
- //remove from the octree, so it's re-added with different flags
- instance->scenario->octree.erase( instance->octree_id );
- instance->octree_id=0;
- _instance_queue_update( instance,true );
- }
-
- }
-
- if (!p_room.is_valid())
- return; // just clearning the room
-
- Instance *room = instance_owner.get( p_room );
-
- ERR_FAIL_COND( !room );
- ERR_FAIL_COND( room->base_type!=INSTANCE_ROOM );
-
-
- if (instance->base_type==INSTANCE_ROOM) {
-
- //perform cycle test
-
- Instance *parent = instance;
-
- while(parent) {
-
- ERR_EXPLAIN("Cycle in room assignment");
- ERR_FAIL_COND( parent == room );
- parent=parent->room;
- }
- }
-
- if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) {
-
- instance->RE = room->room_info->owned_geometry_instances.push_back(instance);
- } else if ( instance->base_type==INSTANCE_ROOM ) {
-
- instance->RE = room->room_info->owned_room_instances.push_back(instance);
- for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next())
- _instance_queue_update( E->get(),false );
-
-
- } else if ( instance->base_type==INSTANCE_PORTAL ) {
-
- instance->RE = room->room_info->owned_portal_instances.push_back(instance);
- } else if ( instance->base_type==INSTANCE_LIGHT ) {
-
- instance->RE = room->room_info->owned_light_instances.push_back(instance);
- } else {
-
- ERR_FAIL();
-
- }
-
- instance->room=room;
-}
-
-RID VisualServerRaster::instance_get_room( RID p_instance ) const {
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, RID() );
-
- if (instance->room)
- return instance->room->self;
- else
- return RID();
-}
-
-void VisualServerRaster::instance_set_extra_visibility_margin( RID p_instance, real_t p_margin ) {
-
- VS_CHANGED;
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- instance->extra_margin=p_margin;
-}
-real_t VisualServerRaster::instance_get_extra_visibility_margin( RID p_instance ) const{
-
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, 0 );
-
- return instance->extra_margin;
-}
-
-
-Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB& p_aabb, RID p_scenario) const {
-
-
- Vector<RID> instances;
- Scenario *scenario=scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,instances);
-
- const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
-
- int culled=0;
- Instance *cull[1024];
- culled=scenario->octree.cull_AABB(p_aabb,cull,1024);
-
- for (int i=0;i<culled;i++) {
-
- Instance *instance=cull[i];
- ERR_CONTINUE(!instance);
- instances.push_back(instance->self);
- }
-
- return instances;
-}
-Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario) const{
-
- Vector<RID> instances;
- Scenario *scenario=scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,instances);
- const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
-
- int culled=0;
- Instance *cull[1024];
- culled=scenario->octree.cull_segment(p_from,p_to*10000,cull,1024);
-
-
- for (int i=0;i<culled;i++) {
-
- Instance *instance=cull[i];
- ERR_CONTINUE(!instance);
- instances.push_back(instance->self);
- }
-
- return instances;
-
-}
-Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario) const{
-
- Vector<RID> instances;
- Scenario *scenario=scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,instances);
- const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
-
- int culled=0;
- Instance *cull[1024];
-
-
- culled=scenario->octree.cull_convex(p_convex,cull,1024);
-
- for (int i=0;i<culled;i++) {
-
- Instance *instance=cull[i];
- ERR_CONTINUE(!instance);
- instances.push_back(instance->self);
- }
-
- return instances;
-
-}
-
-void VisualServerRaster::instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled) {
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
- //ERR_FAIL_COND( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK) );
-
- switch(p_flags) {
-
- case INSTANCE_FLAG_VISIBLE: {
-
- instance->visible=p_enabled;
-
- } break;
- case INSTANCE_FLAG_BILLBOARD: {
-
- instance->data.billboard=p_enabled;
-
- } break;
- case INSTANCE_FLAG_BILLBOARD_FIX_Y: {
-
- instance->data.billboard_y=p_enabled;
-
- } break;
- case INSTANCE_FLAG_CAST_SHADOW: {
- if (p_enabled == true) {
- instance->data.cast_shadows = SHADOW_CASTING_SETTING_ON;
- }
- else {
- instance->data.cast_shadows = SHADOW_CASTING_SETTING_OFF;
- }
-
- } break;
- case INSTANCE_FLAG_RECEIVE_SHADOWS: {
-
- instance->data.receive_shadows=p_enabled;
-
- } break;
- case INSTANCE_FLAG_DEPH_SCALE: {
-
- instance->data.depth_scale=p_enabled;
-
- } break;
- case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
-
- instance->visible_in_all_rooms=p_enabled;
-
- } break;
-
- }
-
-}
-
-bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const{
-
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, false );
- //ERR_FAIL_COND_V( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK), false );
-
- switch(p_flags) {
-
- case INSTANCE_FLAG_VISIBLE: {
-
- return instance->visible;
-
- } break;
- case INSTANCE_FLAG_BILLBOARD: {
-
- return instance->data.billboard;
-
- } break;
- case INSTANCE_FLAG_BILLBOARD_FIX_Y: {
-
- return instance->data.billboard_y;
-
- } break;
- case INSTANCE_FLAG_CAST_SHADOW: {
- if(instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) {
- return false;
- }
- else {
- return true;
- }
-
- } break;
- case INSTANCE_FLAG_RECEIVE_SHADOWS: {
-
- return instance->data.receive_shadows;
-
- } break;
- case INSTANCE_FLAG_DEPH_SCALE: {
-
- return instance->data.depth_scale;
-
- } break;
- case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
-
- return instance->visible_in_all_rooms;
-
- } break;
-
- }
-
- return false;
-}
-
-void VisualServerRaster::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- instance->data.cast_shadows = p_shadow_casting_setting;
-}
-
-VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const{
-
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, SHADOW_CASTING_SETTING_OFF );
-
- return instance->data.cast_shadows;
-}
-
-
-void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material) {
-
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
- instance->data.material_override=p_material;
-
-}
-
-RID VisualServerRaster::instance_geometry_get_material_override(RID p_instance) const{
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, RID() );
- return instance->data.material_override;
-
-}
-
-void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max){
-
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- instance->draw_range_begin=p_min;
- instance->draw_range_end=p_max;
-
-}
-
-float VisualServerRaster::instance_geometry_get_draw_range_min(RID p_instance) const{
-
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance,0 );
-
- return instance->draw_range_begin;
-
-
-}
-
-float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) const{
-
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance,0 );
-
- return instance->draw_range_end;
-
-
-}
-
-
-void VisualServerRaster::instance_geometry_set_baked_light(RID p_instance,RID p_baked_light) {
-
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
-
- if (instance->baked_light) {
-
-
- instance->baked_light->baked_light_info->owned_instances.erase(instance->BLE);
- instance->BLE=NULL;
- instance->baked_light=NULL;
- instance->data.baked_light=NULL;
- instance->data.baked_light_octree_xform=NULL;
-
- }
-
- if (!p_baked_light.is_valid())
- return;
- Instance *bl_instance = instance_owner.get( p_baked_light );
- ERR_FAIL_COND( !bl_instance );
- ERR_FAIL_COND( bl_instance->base_type!=INSTANCE_BAKED_LIGHT );
-
- instance->baked_light=bl_instance;
- instance->BLE=bl_instance->baked_light_info->owned_instances.push_back(instance);
- instance->data.baked_light=&bl_instance->baked_light_info->baked_light->data;
- instance->data.baked_light_octree_xform=&bl_instance->baked_light_info->affine_inverse;
-
-}
-
-RID VisualServerRaster::instance_geometry_get_baked_light(RID p_instance) const{
-
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance,RID() );
- if (instance->baked_light)
- return instance->baked_light->self;
- return RID();
-
-}
-
-
-void VisualServerRaster::instance_geometry_set_baked_light_sampler(RID p_instance,RID p_baked_light_sampler) {
-
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- if (instance->sampled_light) {
- instance->sampled_light->baked_light_sampler_info->owned_instances.erase(instance);
- instance->data.sampled_light;
- }
-
- if(p_baked_light_sampler.is_valid()) {
- Instance *sampler_instance = instance_owner.get( p_baked_light_sampler );
- ERR_FAIL_COND( !sampler_instance );
- ERR_FAIL_COND( sampler_instance->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER );
- instance->sampled_light=sampler_instance;
- instance->sampled_light->baked_light_sampler_info->owned_instances.insert(instance);
- } else {
- instance->sampled_light=NULL;
- }
-
- instance->data.sampled_light;
-
-}
-
-RID VisualServerRaster::instance_geometry_get_baked_light_sampler(RID p_instance) const {
-
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance,RID() );
-
- if (instance->sampled_light)
- return instance->sampled_light->self;
- else
- return RID();
-
-}
-
-
-void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id){
-
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- instance->data.baked_lightmap_id=p_tex_id;
-
-
-}
-int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_instance) const{
-
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance,0 );
-
- return instance->data.baked_lightmap_id;
-
-}
-
-
-void VisualServerRaster::_update_instance(Instance *p_instance) {
-
- p_instance->version++;
-
- if (p_instance->base_type == INSTANCE_LIGHT) {
-
- rasterizer->light_instance_set_transform( p_instance->light_info->instance, p_instance->data.transform );
-
- }
-
-
- if (p_instance->aabb.has_no_surface())
- return;
-
-
- if (p_instance->base_type == INSTANCE_PARTICLES) {
-
- rasterizer->particles_instance_set_transform( p_instance->particles_info->instance, p_instance->data.transform );
- }
-
-
- if ((1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
-
- //make sure lights are updated
- InstanceSet::Element *E=p_instance->lights.front();
- while(E) {
-
- E->get()->version++;
- E=E->next();
- }
-
- } else if (p_instance->base_type == INSTANCE_ROOM) {
-
- p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse();
- } else if (p_instance->base_type == INSTANCE_BAKED_LIGHT) {
-
- Transform scale;
- scale.basis.scale(p_instance->baked_light_info->baked_light->octree_aabb.size);
- scale.origin=p_instance->baked_light_info->baked_light->octree_aabb.pos;
- //print_line("scale: "+scale);
- p_instance->baked_light_info->affine_inverse=(p_instance->data.transform*scale).affine_inverse();
- }
-
-
-
- p_instance->data.mirror = p_instance->data.transform.basis.determinant() < 0.0;
-
- AABB new_aabb;
-
- if (p_instance->base_type==INSTANCE_PORTAL) {
-
- //portals need to be transformed in a special way, so they don't become too wide if they have scale..
- Transform portal_xform = p_instance->data.transform;
- portal_xform.basis.set_axis(2,portal_xform.basis.get_axis(2).normalized());
-
- p_instance->portal_info->plane_cache=Plane( p_instance->data.transform.origin, portal_xform.basis.get_axis(2));
- int point_count=p_instance->portal_info->portal->shape.size();
- p_instance->portal_info->transformed_point_cache.resize(point_count);
-
- AABB portal_aabb;
-
- for(int i=0;i<point_count;i++) {
-
- Point2 src = p_instance->portal_info->portal->shape[i];
- Vector3 point = portal_xform.xform(Vector3(src.x,src.y,0));
- p_instance->portal_info->transformed_point_cache[i]=point;
- if (i==0)
- portal_aabb.pos=point;
- else
- portal_aabb.expand_to(point);
- }
-
- portal_aabb.grow_by(p_instance->portal_info->portal->connect_range);
-
- new_aabb = portal_aabb;
-
- } else {
-
- new_aabb = p_instance->data.transform.xform(p_instance->aabb);
- }
-
-
- for(InstanceSet::Element *E=p_instance->lights.front();E;E=E->next()) {
- Instance *light = E->get();
- light->version++;
- }
-
-
- p_instance->transformed_aabb=new_aabb;
-
- if (!p_instance->scenario) {
-
-
- return;
- }
-
-
-
- if (p_instance->octree_id==0) {
-
- uint32_t base_type = 1<<p_instance->base_type;
- uint32_t pairable_mask=0;
- bool pairable=false;
-
- if (p_instance->base_type == INSTANCE_LIGHT) {
-
- pairable_mask=p_instance->light_info->enabled?INSTANCE_GEOMETRY_MASK:0;
- pairable=true;
- }
-
- if (p_instance->base_type == INSTANCE_PORTAL) {
-
- pairable_mask=(1<<INSTANCE_PORTAL);
- pairable=true;
- }
-
- if (p_instance->base_type == INSTANCE_BAKED_LIGHT_SAMPLER) {
-
- pairable_mask=(1<<INSTANCE_BAKED_LIGHT);
- pairable=true;
- }
-
-
- if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
-
- base_type|=INSTANCE_ROOMLESS_MASK;
- }
-
- if (p_instance->base_type == INSTANCE_ROOM) {
-
- pairable_mask=INSTANCE_ROOMLESS_MASK;
- pairable=true;
- }
-
-
- // not inside octree
- p_instance->octree_id = p_instance->scenario->octree.create(p_instance,new_aabb,0,pairable,base_type,pairable_mask);
-
- } else {
-
- /*
- if (new_aabb==p_instance->data.transformed_aabb)
- return;
- */
-
- p_instance->scenario->octree.move(p_instance->octree_id,new_aabb);
- }
-
- if (p_instance->base_type==INSTANCE_PORTAL) {
-
- _portal_attempt_connect(p_instance);
- }
-
- if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
-
- _instance_validate_autorooms(p_instance);
- }
-
- if (p_instance->base_type == INSTANCE_ROOM) {
-
- for(Set<Instance*>::Element *E=p_instance->room_info->owned_autoroom_geometry.front();E;E=E->next())
- _instance_validate_autorooms(E->get());
- }
-
-
-}
-
-void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
-
- AABB new_aabb;
-
- ERR_FAIL_COND(p_instance->base_type!=INSTANCE_NONE && !p_instance->base_rid.is_valid());
-
- switch(p_instance->base_type) {
- case VisualServer::INSTANCE_NONE: {
-
- // do nothing
- } break;
- case VisualServer::INSTANCE_MESH: {
-
- new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid,p_instance->data.skeleton);
-
- } break;
- case VisualServer::INSTANCE_MULTIMESH: {
-
- new_aabb = rasterizer->multimesh_get_aabb(p_instance->base_rid);
-
- } break;
- case VisualServer::INSTANCE_IMMEDIATE: {
-
- new_aabb = rasterizer->immediate_get_aabb(p_instance->base_rid);
-
-
- } break;
- case VisualServer::INSTANCE_PARTICLES: {
-
- new_aabb = rasterizer->particles_get_aabb(p_instance->base_rid);
-
-
- } break;
- case VisualServer::INSTANCE_LIGHT: {
-
- new_aabb = rasterizer->light_get_aabb(p_instance->base_rid);
-
- } break;
- case VisualServer::INSTANCE_ROOM: {
-
- Room *room = room_owner.get( p_instance->base_rid );
- ERR_FAIL_COND(!room);
- new_aabb=room->bounds.get_aabb();
-
- } break;
- case VisualServer::INSTANCE_PORTAL: {
-
- Portal *portal = portal_owner.get( p_instance->base_rid );
- ERR_FAIL_COND(!portal);
- for (int i=0;i<portal->shape.size();i++) {
-
- Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 );
- if (i==0) {
-
- new_aabb.pos=point;
- new_aabb.size.z=0.01; // make it not flat for octree
- } else {
-
- new_aabb.expand_to(point);
- }
- }
-
- } break;
- case VisualServer::INSTANCE_BAKED_LIGHT: {
-
- BakedLight *baked_light = baked_light_owner.get( p_instance->base_rid );
- ERR_FAIL_COND(!baked_light);
- new_aabb=baked_light->octree_aabb;
-
- } break;
- case VisualServer::INSTANCE_BAKED_LIGHT_SAMPLER: {
-
- BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get( p_instance->base_rid );
- ERR_FAIL_COND(!baked_light_sampler);
- float radius = baked_light_sampler->params[VS::BAKED_LIGHT_SAMPLER_RADIUS];
-
- new_aabb=AABB(Vector3(-radius,-radius,-radius),Vector3(radius*2,radius*2,radius*2));
-
- } break;
-
- default: {}
- }
-
- if (p_instance->extra_margin)
- new_aabb.grow_by(p_instance->extra_margin);
-
- p_instance->aabb=new_aabb;
-
-}
-
-void VisualServerRaster::_update_instances() {
-
- while(instance_update_list) {
-
- Instance *instance=instance_update_list;
-
- instance_update_list=instance_update_list->update_next;
-
- if (instance->update_aabb)
- _update_instance_aabb(instance);
-
- if (instance->update_materials) {
- if (instance->base_type==INSTANCE_MESH) {
- instance->data.materials.resize(rasterizer->mesh_get_surface_count(instance->base_rid));
- }
- }
-
- _update_instance(instance);
-
- instance->update=false;
- instance->update_aabb=false;
- instance->update_materials=false;
- instance->update_next=0;
- }
-}
-
-void VisualServerRaster::instance_light_set_enabled(RID p_instance,bool p_enabled) {
-
- VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
- ERR_FAIL_COND( instance->base_type!=INSTANCE_LIGHT );
-
- if (p_enabled==instance->light_info->enabled)
- return;
-
- instance->light_info->enabled=p_enabled;
- if (light_get_type(instance->base_rid)!=VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario)
- instance->scenario->octree.set_pairable(instance->octree_id,p_enabled,1<<INSTANCE_LIGHT,p_enabled?INSTANCE_GEOMETRY_MASK:0);
-
- //_instance_queue_update( instance , true );
-
-}
-
-bool VisualServerRaster::instance_light_is_enabled(RID p_instance) const {
-
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance,false );
- ERR_FAIL_COND_V( instance->base_type!=INSTANCE_LIGHT,false );
-
- return instance->light_info->enabled;
-}
-
-/****** CANVAS *********/
-RID VisualServerRaster::canvas_create() {
-
- Canvas * canvas = memnew( Canvas );
- ERR_FAIL_COND_V(!canvas,RID());
- RID rid = canvas_owner.make_rid( canvas );
-
- return rid;
-}
-
-
-void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) {
-
- Canvas * canvas = canvas_owner.get(p_canvas);
- ERR_FAIL_COND(!canvas);
- CanvasItem *canvas_item = canvas_item_owner.get(p_item);
- ERR_FAIL_COND(!canvas_item);
-
- int idx = canvas->find_item(canvas_item);
- ERR_FAIL_COND(idx==-1);
- canvas->child_items[idx].mirror=p_mirroring;
-
-}
-
-Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas,RID p_item) const {
-
- Canvas * canvas = canvas_owner.get(p_canvas);
- ERR_FAIL_COND_V(!canvas,Point2());
- CanvasItem *canvas_item = memnew( CanvasItem );
- ERR_FAIL_COND_V(!canvas_item,Point2());
-
- int idx = canvas->find_item(canvas_item);
- ERR_FAIL_COND_V(idx==-1,Point2());
- return canvas->child_items[idx].mirror;
-}
-
-void VisualServerRaster::canvas_set_modulate(RID p_canvas,const Color& p_color) {
-
- Canvas * canvas = canvas_owner.get(p_canvas);
- ERR_FAIL_COND(!canvas);
- canvas->modulate=p_color;
-}
-
-
-
-RID VisualServerRaster::canvas_item_create() {
-
- CanvasItem *canvas_item = memnew( CanvasItem );
- ERR_FAIL_COND_V(!canvas_item,RID());
-
- return canvas_item_owner.make_rid( canvas_item );
-}
-
-void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- if (canvas_item->parent.is_valid()) {
-
- if (canvas_owner.owns(canvas_item->parent)) {
-
- Canvas *canvas = canvas_owner.get(canvas_item->parent);
- canvas->erase_item(canvas_item);
- } else if (canvas_item_owner.owns(canvas_item->parent)) {
-
- CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
- item_owner->child_items.erase(canvas_item);
- }
-
- canvas_item->parent;
- }
-
-
- if (p_parent.is_valid()) {
- if (canvas_owner.owns(p_parent)) {
-
- Canvas *canvas = canvas_owner.get(p_parent);
- Canvas::ChildItem ci;
- ci.item=canvas_item;
- canvas->child_items.push_back(ci);
- } else if (canvas_item_owner.owns(p_parent)) {
-
- CanvasItem *item_owner = canvas_item_owner.get(p_parent);
- item_owner->child_items.push_back(canvas_item);
-
- } else {
-
- ERR_EXPLAIN("Invalid parent");
- ERR_FAIL();
- }
-
-
- }
-
- canvas_item->parent=p_parent;
-
-
-}
-
-RID VisualServerRaster::canvas_item_get_parent(RID p_canvas_item) const {
-
- CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
- ERR_FAIL_COND_V(!canvas_item,RID());
-
- return canvas_item->parent;
-}
-
-void VisualServerRaster::canvas_item_set_visible(RID p_item,bool p_visible) {
-
- VS_CHANGED;
-
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- canvas_item->visible=p_visible;
-}
-
-
-bool VisualServerRaster::canvas_item_is_visible(RID p_item) const {
-
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND_V(!canvas_item,RID());
-
- return canvas_item->visible;
-
-}
-
-void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item,int p_mask) {
-
- VS_CHANGED;
-
- CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
- ERR_FAIL_COND(!canvas_item);
-
- if (canvas_item->light_mask==p_mask)
- return;
- VS_CHANGED;
-
- canvas_item->light_mask=p_mask;
-
-}
-
-
-void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend) {
-
- VS_CHANGED;
-
- CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
- ERR_FAIL_COND(!canvas_item);
-
- if (canvas_item->blend_mode==p_blend)
- return;
- VS_CHANGED;
-
- canvas_item->blend_mode=p_blend;
-
-}
-
-void VisualServerRaster::canvas_item_attach_viewport(RID p_canvas_item, RID p_viewport) {
-
- CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
- ERR_FAIL_COND(!canvas_item);
-
- VS_CHANGED;
-
- canvas_item->viewport=p_viewport;
-
-}
-
-
-/*
-void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- canvas_item->rect=p_rect;
-}*/
-
-void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- canvas_item->clip=p_clip;
-}
-
-void VisualServerRaster::canvas_item_set_distance_field_mode(RID p_item, bool p_distance_field) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- canvas_item->distance_field=p_distance_field;
-}
-
-
-void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- canvas_item->xform=p_transform;
-
-}
-
-
-void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- canvas_item->custom_rect=p_custom_rect;
- if (p_custom_rect)
- canvas_item->rect=p_rect;
-
-}
-
-void VisualServerRaster::canvas_item_set_opacity(RID p_item, float p_opacity) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
- canvas_item->opacity=p_opacity;
-
-}
-float VisualServerRaster::canvas_item_get_opacity(RID p_item, float p_opacity) const {
-
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND_V(!canvas_item,-1);
- return canvas_item->opacity;
-
-}
-
-void VisualServerRaster::canvas_item_set_on_top(RID p_item, bool p_on_top) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
- canvas_item->ontop=p_on_top;
-
-}
-
-bool VisualServerRaster::canvas_item_is_on_top(RID p_item) const{
- const CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND_V(!canvas_item,false);
- return canvas_item->ontop;
-
-}
-
-
-void VisualServerRaster::canvas_item_set_self_opacity(RID p_item, float p_self_opacity) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
- canvas_item->self_opacity=p_self_opacity;
-
-}
-float VisualServerRaster::canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const {
-
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND_V(!canvas_item,-1);
- return canvas_item->self_opacity;
-
-}
-
-
-void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- CanvasItem::CommandLine * line = memnew( CanvasItem::CommandLine );
- ERR_FAIL_COND(!line);
- line->color=p_color;
- line->from=p_from;
- line->to=p_to;
- line->width=p_width;
- line->antialiased=p_antialiased;
- canvas_item->rect_dirty=true;
-
-
- canvas_item->commands.push_back(line);
-}
-
-void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
- ERR_FAIL_COND(!rect);
- rect->modulate=p_color;
- rect->rect=p_rect;
- canvas_item->rect_dirty=true;
-
- canvas_item->commands.push_back(rect);
-}
-
-void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- CanvasItem::CommandCircle * circle = memnew( CanvasItem::CommandCircle );
- ERR_FAIL_COND(!circle);
- circle->color=p_color;
- circle->pos=p_pos;
- circle->radius=p_radius;
-
- canvas_item->commands.push_back(circle);
-
-}
-
-void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
- ERR_FAIL_COND(!rect);
- rect->modulate=p_modulate;
- rect->rect=p_rect;
- rect->flags=0;
- if (p_tile) {
- rect->flags|=Rasterizer::CANVAS_RECT_TILE;
- rect->flags|=Rasterizer::CANVAS_RECT_REGION;
- rect->source=Rect2(0,0,p_rect.size.width,p_rect.size.height);
- }
-
- if (p_rect.size.x<0) {
-
- rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H;
- rect->rect.size.x = -rect->rect.size.x;
- }
- if (p_rect.size.y<0) {
-
- rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
- rect->rect.size.y = -rect->rect.size.y;
- }
- if (p_transpose) {
- rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
- SWAP(rect->rect.size.x, rect->rect.size.y);
- }
- rect->texture=p_texture;
- canvas_item->rect_dirty=true;
- canvas_item->commands.push_back(rect);
-}
-
-void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
- ERR_FAIL_COND(!rect);
- rect->modulate=p_modulate;
- rect->rect=p_rect;
- rect->texture=p_texture;
- rect->source=p_src_rect;
- rect->flags=Rasterizer::CANVAS_RECT_REGION;
-
- if (p_rect.size.x<0) {
-
- rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H;
- rect->rect.size.x = -rect->rect.size.x;
- }
- if (p_rect.size.y<0) {
-
- rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
- rect->rect.size.y = -rect->rect.size.y;
- }
- if (p_transpose) {
- rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
- SWAP(rect->rect.size.x, rect->rect.size.y);
- }
-
- canvas_item->rect_dirty=true;
-
- canvas_item->commands.push_back(rect);
-
-}
-
-void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- CanvasItem::CommandStyle * style = memnew( CanvasItem::CommandStyle );
- ERR_FAIL_COND(!style);
- style->texture=p_texture;
- style->rect=p_rect;
- style->source=p_source;
- style->draw_center=p_draw_center;
- style->color=p_modulate;
- style->margin[MARGIN_LEFT]=p_topleft.x;
- style->margin[MARGIN_TOP]=p_topleft.y;
- style->margin[MARGIN_RIGHT]=p_bottomright.x;
- style->margin[MARGIN_BOTTOM]=p_bottomright.y;
- canvas_item->rect_dirty=true;
-
- canvas_item->commands.push_back(style);
-}
-void VisualServerRaster::canvas_item_add_primitive(RID p_item,const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- CanvasItem::CommandPrimitive * prim = memnew( CanvasItem::CommandPrimitive );
- ERR_FAIL_COND(!prim);
- prim->texture=p_texture;
- prim->points=p_points;
- prim->uvs=p_uvs;
- prim->colors=p_colors;
- prim->width=p_width;
- canvas_item->rect_dirty=true;
-
- canvas_item->commands.push_back(prim);
-}
-
-void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-#ifdef DEBUG_ENABLED
- int pointcount = p_points.size();
- ERR_FAIL_COND(pointcount<3);
- int color_size=p_colors.size();
- int uv_size=p_uvs.size();
- ERR_FAIL_COND(color_size!=0 && color_size!=1 && color_size!=pointcount);
- ERR_FAIL_COND(uv_size!=0 && (uv_size!=pointcount || !p_texture.is_valid()));
-#endif
- Vector<int> indices = Geometry::triangulate_polygon(p_points);
-
- if (indices.empty()) {
-
- ERR_EXPLAIN("Bad Polygon!");
- ERR_FAIL_V();
- }
-
- CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon );
- ERR_FAIL_COND(!polygon);
- polygon->texture=p_texture;
- polygon->points=p_points;
- polygon->uvs=p_uvs;
- polygon->colors=p_colors;
- polygon->indices=indices;
- polygon->count=indices.size();
- canvas_item->rect_dirty=true;
-
- canvas_item->commands.push_back(polygon);
-
-}
-
-void VisualServerRaster::canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs, RID p_texture) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- ERR_FAIL_COND(p_count <= 0);
-
- ERR_FAIL_COND(p_points == NULL);
-
- CanvasItem::CommandPolygonPtr * polygon = memnew( CanvasItem::CommandPolygonPtr );
- ERR_FAIL_COND(!polygon);
- polygon->texture=p_texture;
- polygon->points=p_points;
- polygon->uvs=p_uvs;
- polygon->colors=p_colors;
- polygon->indices=p_indices;
- polygon->count = p_count * 3;
- canvas_item->rect_dirty=true;
-
- canvas_item->commands.push_back(polygon);
-};
-
-void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture, int p_count) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- int ps = p_points.size();
- ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1);
- ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps);
-
- Vector<int> indices = p_indices;
-
- int count = p_count * 3;
-
- if (indices.empty()) {
-
- ERR_FAIL_COND( ps % 3 != 0 );
- if (p_count == -1)
- count = ps;
- } else {
-
- ERR_FAIL_COND( indices.size() % 3 != 0 );
- if (p_count == -1)
- count = indices.size();
- }
-
- CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon );
- ERR_FAIL_COND(!polygon);
- polygon->texture=p_texture;
- polygon->points=p_points;
- polygon->uvs=p_uvs;
- polygon->colors=p_colors;
- polygon->indices=indices;
- polygon->count = count;
- canvas_item->rect_dirty=true;
-
- canvas_item->commands.push_back(polygon);
-}
-
-
-void VisualServerRaster::canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- CanvasItem::CommandTransform * tr = memnew( CanvasItem::CommandTransform );
- ERR_FAIL_COND(!tr);
- tr->xform=p_transform;
-
- canvas_item->commands.push_back(tr);
-
-}
-
-void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- CanvasItem::CommandBlendMode * bm = memnew( CanvasItem::CommandBlendMode );
- ERR_FAIL_COND(!bm);
- bm->blend_mode = p_blend;
-
- canvas_item->commands.push_back(bm);
-};
-
-void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) {
-
- ERR_FAIL_COND(p_z<CANVAS_ITEM_Z_MIN || p_z>CANVAS_ITEM_Z_MAX);
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
- canvas_item->z=p_z;
-
-}
-
-void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
- canvas_item->z_relative=p_enable;
-
-}
-
-void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2& p_rect) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
- if (bool(canvas_item->copy_back_buffer!=NULL) !=p_enable) {
- if (p_enable) {
- canvas_item->copy_back_buffer = memnew( Rasterizer::CanvasItem::CopyBackBuffer );
- } else {
- memdelete(canvas_item->copy_back_buffer);
- canvas_item->copy_back_buffer=NULL;
- }
- }
-
- if (p_enable) {
- canvas_item->copy_back_buffer->rect=p_rect;
- canvas_item->copy_back_buffer->full=p_rect==Rect2();
- }
-
-}
-
-void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
- canvas_item->use_parent_material=p_enable;
-
-}
-
-void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- if (canvas_item->material)
- canvas_item->material->owners.erase(canvas_item);
-
- canvas_item->material=NULL;
-
- if (canvas_item_material_owner.owns(p_material)) {
- canvas_item->material=canvas_item_material_owner.get(p_material);
- canvas_item->material->owners.insert(canvas_item);
- }
-}
-
-void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
- canvas_item->sort_y=p_enable;
-}
-
-
-void VisualServerRaster::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
-
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- CanvasItem::CommandClipIgnore * ci = memnew( CanvasItem::CommandClipIgnore);
- ERR_FAIL_COND(!ci);
- ci->ignore=p_ignore;
-
- canvas_item->commands.push_back(ci);
-
-}
-
-void VisualServerRaster::canvas_item_clear(RID p_item) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
-
- canvas_item->clear();
-
-}
-
-void VisualServerRaster::canvas_item_raise(RID p_item) {
- VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND(!canvas_item);
-
- if (canvas_item->parent.is_valid()) {
-
- if (canvas_owner.owns(canvas_item->parent)) {
-
- Canvas *canvas = canvas_owner.get(canvas_item->parent);
- int idx = canvas->find_item(canvas_item);
- ERR_FAIL_COND(idx<0);
- Canvas::ChildItem ci = canvas->child_items[idx];
- canvas->child_items.remove(idx);
- canvas->child_items.push_back(ci);
-
- } else if (canvas_item_owner.owns(canvas_item->parent)) {
-
- CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
- int idx = item_owner->child_items.find(canvas_item);
- ERR_FAIL_COND(idx<0);
- item_owner->child_items.remove(idx);
- item_owner->child_items.push_back(canvas_item);
-
- }
- }
-
-}
-
-/***** CANVAS LIGHT *******/
-
-RID VisualServerRaster::canvas_light_create() {
-
- Rasterizer::CanvasLight *clight = memnew( Rasterizer::CanvasLight );
- return canvas_light_owner.make_rid(clight);
-}
-
-void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
-
- if (clight->canvas.is_valid()) {
-
- Canvas *canvas = canvas_owner.get(clight->canvas);
- canvas->lights.erase(clight);
- }
-
- if (!canvas_owner.owns(p_canvas))
- p_canvas;
- clight->canvas=p_canvas;
-
- if (clight->canvas.is_valid()) {
-
- Canvas *canvas = canvas_owner.get(clight->canvas);
- canvas->lights.insert(clight);
- }
-
-
-
-}
-void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->enabled=p_enabled;
-
-}
-void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->xform=p_transform;
-
-}
-void VisualServerRaster::canvas_light_set_scale(RID p_light, float p_scale) {
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->scale=p_scale;
-
-}
-
-
-void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->texture=p_texture;
-
-}
-void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->texture_offset=p_offset;
-
-}
-void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->color=p_color;
-
-
-}
-void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->height=p_height;
-
-}
-
-void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->energy=p_energy;
-
-}
-
-void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->z_min=p_min_z;
- clight->z_max=p_max_z;
-
-}
-
-void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer) {
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->layer_min=p_min_layer;
- clight->layer_max=p_max_layer;
-
-}
-
-void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->item_mask=p_mask;
-
-}
-
-void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_mask){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->item_shadow_mask=p_mask;
-
-}
-
-
-void VisualServerRaster::canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) {
-
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->mode=p_mode;
-
-}
-void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
-
- if (clight->shadow_buffer.is_valid()==p_enabled)
- return;
- if (p_enabled) {
- clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
- } else {
- rasterizer->free(clight->shadow_buffer);
- clight->shadow_buffer;
-
- }
-
-}
-
-void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
-
- ERR_FAIL_COND(p_size<32 || p_size>16384);
-
- clight->shadow_buffer_size=nearest_power_of_2(p_size);
-
-
- if (clight->shadow_buffer.is_valid()) {
- rasterizer->free(clight->shadow_buffer);
- clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
- }
-
-}
-
-void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) {
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->shadow_esm_mult=p_multiplier;
-
-}
-
-void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color) {
-
- Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
- ERR_FAIL_COND(!clight);
- clight->shadow_color=p_color;
-
-}
-
-
-/****** CANVAS LIGHT OCCLUDER ******/
-
-RID VisualServerRaster::canvas_light_occluder_create() {
-
- Rasterizer::CanvasLightOccluderInstance *occluder = memnew( Rasterizer::CanvasLightOccluderInstance );
-
- return canvas_light_occluder_owner.make_rid( occluder );
-
-}
-
-void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) {
-
- Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
-
- if (occluder->canvas.is_valid()) {
-
- Canvas *canvas = canvas_owner.get(occluder->canvas);
- canvas->occluders.erase(occluder);
- }
-
- if (!canvas_owner.owns(p_canvas))
- p_canvas;
-
- occluder->canvas=p_canvas;
-
- if (occluder->canvas.is_valid()) {
-
- Canvas *canvas = canvas_owner.get(occluder->canvas);
- canvas->occluders.insert(occluder);
- }
-}
-
-void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){
-
- Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
-
- occluder->enabled=p_enabled;
-
-}
-
-void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) {
-
- Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
-
- if (occluder->polygon.is_valid()) {
- CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
- if (occluder_poly) {
- occluder_poly->owners.erase(occluder);
- }
- }
-
- occluder->polygon=p_polygon;
- occluder->polygon_buffer;
-
- if (occluder->polygon.is_valid()) {
- CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
- if (!occluder_poly)
- occluder->polygon;
- ERR_FAIL_COND(!occluder_poly);
- occluder_poly->owners.insert(occluder);
- occluder->polygon_buffer=occluder_poly->occluder;
- occluder->aabb_cache=occluder_poly->aabb;
- occluder->cull_cache=occluder_poly->cull_mode;
- }
-
-}
-
-
-
-
-void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform) {
-
- Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
-
- occluder->xform=p_xform;
-
-}
-
-void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) {
-
- Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
- ERR_FAIL_COND(!occluder);
-
- occluder->light_mask=p_mask;
-
-}
-
-
-RID VisualServerRaster::canvas_occluder_polygon_create() {
-
- CanvasLightOccluderPolygon * occluder_poly = memnew( CanvasLightOccluderPolygon );
- occluder_poly->occluder=rasterizer->canvas_light_occluder_create();
- return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
-
-}
-
-void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2>& p_shape, bool p_close){
-
- if (p_shape.size()<3) {
- canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape);
- return;
- }
-
- PoolVector<Vector2> lines;
- int lc = p_shape.size()*2;
-
- lines.resize(lc-(p_close?0:2));
- {
- PoolVector<Vector2>::Write w = lines.write();
- PoolVector<Vector2>::Read r = p_shape.read();
-
- int max=lc/2;
- if (!p_close) {
- max--;
- }
- for(int i=0;i<max;i++) {
-
- Vector2 a = r[i];
- Vector2 b = r[(i+1)%(lc/2)];
- w[i*2+0]=a;
- w[i*2+1]=b;
- }
-
- }
-
- canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines);
-}
-
-void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape) {
-
- CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
- ERR_FAIL_COND(!occluder_poly);
- ERR_FAIL_COND(p_shape.size()&1);
-
- int lc = p_shape.size();
- occluder_poly->aabb=Rect2();
- {
- PoolVector<Vector2>::Read r = p_shape.read();
- for(int i=0;i<lc;i++) {
- if (i==0)
- occluder_poly->aabb.pos=r[i];
- else
- occluder_poly->aabb.expand_to(r[i]);
- }
- }
-
- rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape);
- for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
- E->get()->aabb_cache=occluder_poly->aabb;
- }
-}
-
-void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode) {
-
- CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
- ERR_FAIL_COND(!occluder_poly);
- occluder_poly->cull_mode=p_mode;
- for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
- E->get()->cull_cache=p_mode;
- }
-
-}
-
-RID VisualServerRaster::canvas_item_material_create() {
-
- Rasterizer::ShaderMaterial *material = memnew( Rasterizer::ShaderMaterial );
- return canvas_item_material_owner.make_rid(material);
-
-}
-
-void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader){
-
- VS_CHANGED;
- Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get( p_material );
- ERR_FAIL_COND(!material);
- material->shader=p_shader;
-
-}
-void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value){
-
- VS_CHANGED;
- Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get( p_material );
- ERR_FAIL_COND(!material);
- if (p_value.get_type()==Variant::NIL)
- material->shader_param.erase(p_param);
- else
- material->shader_param[p_param]=p_value;
-
-
-}
-Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const{
- Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get( p_material );
- ERR_FAIL_COND_V(!material,Variant());
- if (!material->shader_param.has(p_param)) {
- ERR_FAIL_COND_V(!material->shader.is_valid(),Variant());
- return rasterizer->shader_get_default_param(material->shader,p_param);
- }
-
- return material->shader_param[p_param];
-}
-
-void VisualServerRaster::canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode) {
-
- VS_CHANGED;
- Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get( p_material );
- ERR_FAIL_COND(!material);
- material->shading_mode=p_mode;
-
-}
-
-
-/******** CANVAS *********/
-
-
-void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) {
- VS_CHANGED;
- ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
-
- cursors[p_cursor].rot = p_rotation;
-};
-
-void VisualServerRaster::cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor, const Rect2 &p_region) {
- VS_CHANGED;
- ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
-
- cursors[p_cursor].texture = p_texture;
- cursors[p_cursor].center = p_center_offset;
- cursors[p_cursor].region = p_region;
-};
-
-void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) {
- VS_CHANGED;
- ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
-
- cursors[p_cursor].visible = p_visible;
-};
-
-void VisualServerRaster::cursor_set_pos(const Point2& p_pos, int p_cursor) {
-
- ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
- if (cursors[p_cursor].pos==p_pos)
- return;
- VS_CHANGED;
- cursors[p_cursor].pos = p_pos;
-};
-
-
-void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
-
- black_margin[MARGIN_LEFT]=p_left;
- black_margin[MARGIN_TOP]=p_top;
- black_margin[MARGIN_RIGHT]=p_right;
- black_margin[MARGIN_BOTTOM]=p_bottom;
-}
-
-void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
-
- black_image[MARGIN_LEFT]=p_left;
- black_image[MARGIN_TOP]=p_top;
- black_image[MARGIN_RIGHT]=p_right;
- black_image[MARGIN_BOTTOM]=p_bottom;
-}
-
-void VisualServerRaster::_free_attached_instances(RID p_rid,bool p_free_scenario) {
-
- Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid );
-
- if (E) {
- // has instances
- while( E->get().size() ) {
- // erase all attached instances
- if (p_free_scenario)
- instance_set_scenario( E->get().front()->get(), RID() );
- else
- instance_set_base( E->get().front()->get(), RID() );
-
- }
- }
-
- instance_dependency_map.erase(p_rid);
-
-}
-
-void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) {
-
- VS_CHANGED;
- //rasterizer->custom_shade_model_set_shader(p_model,p_shader);
-}
-
-RID VisualServerRaster::custom_shade_model_get_shader(int p_model) const {
-
- //return rasterizer->custom_shade_model_get_shader(p_model);
- return RID();
-
-}
-void VisualServerRaster::custom_shade_model_set_name(int p_model, const String& p_name) {
-
- //rasterizer->custom_shade_model_set_name(p_model,p_name);
-
-}
-String VisualServerRaster::custom_shade_model_get_name(int p_model) const {
-
- //return rasterizer->custom_shade_model_get_name(p_model);
- return "";
-}
-void VisualServerRaster::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) {
-
- VS_CHANGED;
- //rasterizer->custom_shade_model_set_param_info(p_model,p_info);
-}
-void VisualServerRaster::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const {
-
- //rasterizer->custom_shade_model_get_param_info(p_model,p_info);
-}
-
-void VisualServerRaster::free( RID p_rid ) {
-
- VS_CHANGED;
-
- if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) {
-
- rasterizer->free(p_rid);
- } else if (rasterizer->is_skeleton(p_rid)) {
-
- Map< RID, Set<Instance*> >::Element *E=skeleton_dependency_map.find(p_rid);
-
- if (E) {
- //detach skeletons
- for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) {
-
- F->get()->data.skeleton;
- }
- skeleton_dependency_map.erase(E);
- }
-
- rasterizer->free(p_rid);
- } else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) || rasterizer->is_immediate(p_rid)) {
- //delete the resource
-
- _free_attached_instances(p_rid);
- rasterizer->free(p_rid);
- } else if (room_owner.owns(p_rid)) {
-
- _free_attached_instances(p_rid);
- Room *room = room_owner.get(p_rid);
- ERR_FAIL_COND(!room);
- room_owner.free(p_rid);
- memdelete(room);
-
-
- } else if (portal_owner.owns(p_rid)) {
-
- _free_attached_instances(p_rid);
-
- Portal *portal = portal_owner.get(p_rid);
- ERR_FAIL_COND(!portal);
- portal_owner.free(p_rid);
- memdelete(portal);
-
- } else if (baked_light_owner.owns(p_rid)) {
-
- _free_attached_instances(p_rid);
-
- BakedLight *baked_light = baked_light_owner.get(p_rid);
- ERR_FAIL_COND(!baked_light);
- if (baked_light->data.octree_texture.is_valid())
- rasterizer->free(baked_light->data.octree_texture);
- baked_light_owner.free(p_rid);
- memdelete(baked_light);
-
- } else if (baked_light_sampler_owner.owns(p_rid)) {
-
- _free_attached_instances(p_rid);
-
- BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get(p_rid);
- ERR_FAIL_COND(!baked_light_sampler);
- /*
- if (baked_light->data.octree_texture.is_valid())
- rasterizer->free(baked_light->data.octree_texture);
- */
- baked_light_sampler_owner.free(p_rid);
- memdelete(baked_light_sampler);
-
- } else if (camera_owner.owns(p_rid)) {
- // delete te camera
-
- Camera *camera = camera_owner.get(p_rid);
- ERR_FAIL_COND(!camera);
-
- camera_owner.free( p_rid );
- memdelete(camera);
-
- } else if (viewport_owner.owns(p_rid)) {
- // delete the viewport
-
- Viewport *viewport = viewport_owner.get( p_rid );
- ERR_FAIL_COND(!viewport);
-
- //Viewport *parent=NULL;
-
- rasterizer->free(viewport->viewport_data);
- if (viewport->render_target.is_valid()) {
-
- rasterizer->free(viewport->render_target);
- }
-
- if (viewport->update_list.in_list())
- viewport_update_list.remove(&viewport->update_list);
- if (screen_viewports.has(p_rid))
- screen_viewports.erase(p_rid);
-
- while(viewport->canvas_map.size()) {
-
- Canvas *c = viewport->canvas_map.front()->get().canvas;
- c->viewports.erase(p_rid);
-
- viewport->canvas_map.erase(viewport->canvas_map.front());
- }
-
-
- viewport_owner.free(p_rid);
- memdelete(viewport);
-
- } else if (instance_owner.owns(p_rid)) {
- // delete the instance
-
- _update_instances(); // be sure
-
- Instance *instance = instance_owner.get(p_rid);
- ERR_FAIL_COND(!instance);
-
- instance_set_room(p_rid,RID());
- instance_set_scenario(p_rid,RID());
- instance_geometry_set_baked_light(p_rid,RID());
- instance_geometry_set_baked_light_sampler(p_rid,RID());
- instance_set_base(p_rid,RID());
-
- if (instance->data.skeleton.is_valid())
- instance_attach_skeleton(p_rid,RID());
-
- instance_owner.free(p_rid);
- memdelete(instance);
-
- } else if (canvas_owner.owns(p_rid)) {
-
- Canvas *canvas = canvas_owner.get(p_rid);
- ERR_FAIL_COND(!canvas);
-
- while(canvas->viewports.size()) {
-
- Viewport *vp = viewport_owner.get(canvas->viewports.front()->get());
- ERR_FAIL_COND(!vp);
-
- Map<RID,Viewport::CanvasData>::Element *E=vp->canvas_map.find(p_rid);
- ERR_FAIL_COND(!E);
- vp->canvas_map.erase(p_rid);
-
- canvas->viewports.erase( canvas->viewports.front() );
- }
-
- for (int i=0;i<canvas->child_items.size();i++) {
-
- canvas->child_items[i].item->parent;
- }
-
- for (Set<Rasterizer::CanvasLight*>::Element *E=canvas->lights.front();E;E=E->next()) {
-
- E->get()->canvas;
- }
-
- for (Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) {
-
- E->get()->canvas;
- }
-
- canvas_owner.free( p_rid );
-
- memdelete( canvas );
-
- } else if (canvas_item_owner.owns(p_rid)) {
-
- CanvasItem *canvas_item = canvas_item_owner.get(p_rid);
- ERR_FAIL_COND(!canvas_item);
-
- if (canvas_item->parent.is_valid()) {
-
- if (canvas_owner.owns(canvas_item->parent)) {
-
- Canvas *canvas = canvas_owner.get(canvas_item->parent);
- canvas->erase_item(canvas_item);
- } else if (canvas_item_owner.owns(canvas_item->parent)) {
-
- CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
- item_owner->child_items.erase(canvas_item);
-
- }
- }
-
- for (int i=0;i<canvas_item->child_items.size();i++) {
-
- canvas_item->child_items[i]->parent;
- }
-
- if (canvas_item->material) {
- canvas_item->material->owners.erase(canvas_item);
- }
-
- canvas_item_owner.free( p_rid );
-
- memdelete( canvas_item );
-
- } else if (canvas_item_material_owner.owns(p_rid)) {
-
- Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get(p_rid);
- ERR_FAIL_COND(!material);
- for(Set<Rasterizer::CanvasItem*>::Element *E=material->owners.front();E;E=E->next()) {
-
- E->get()->material=NULL;
- }
-
- canvas_item_material_owner.free(p_rid);
- memdelete(material);
-
- } else if (canvas_light_owner.owns(p_rid)) {
-
- Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid);
- ERR_FAIL_COND(!canvas_light);
-
- if (canvas_light->canvas.is_valid()) {
- Canvas* canvas = canvas_owner.get(canvas_light->canvas);
- if (canvas)
- canvas->lights.erase(canvas_light);
- }
-
- if (canvas_light->shadow_buffer.is_valid())
- rasterizer->free(canvas_light->shadow_buffer);
-
- canvas_light_owner.free( p_rid );
- memdelete( canvas_light );
-
- } else if (canvas_light_occluder_owner.owns(p_rid)) {
-
- Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
- ERR_FAIL_COND(!occluder);
-
- if (occluder->polygon.is_valid()) {
-
- CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
- if (occluder_poly) {
- occluder_poly->owners.erase(occluder);
- }
-
- }
-
- if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
-
- Canvas *canvas = canvas_owner.get(occluder->canvas);
- canvas->occluders.erase(occluder);
-
- }
-
- canvas_light_occluder_owner.free( p_rid );
- memdelete(occluder);
-
- } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
-
- CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
- ERR_FAIL_COND(!occluder_poly);
- rasterizer->free(occluder_poly->occluder);
-
- while(occluder_poly->owners.size()) {
-
- occluder_poly->owners.front()->get()->polygon;
- occluder_poly->owners.erase( occluder_poly->owners.front() );
- }
-
- canvas_light_occluder_polygon_owner.free( p_rid );
- memdelete(occluder_poly);
-
- } else if (scenario_owner.owns(p_rid)) {
-
- Scenario *scenario=scenario_owner.get(p_rid);
- ERR_FAIL_COND(!scenario);
-
- _update_instances(); // be sure
- _free_attached_instances(p_rid,true);
-
- //rasterizer->free( scenario->environment );
- scenario_owner.free(p_rid);
- memdelete(scenario);
-
- } else {
-
- ERR_FAIL();
- }
-
-}
-
-
-
-void VisualServerRaster::_instance_draw(Instance *p_instance) {
-
- if (p_instance->light_cache_dirty) {
- int l=0;
- //add positional lights
- InstanceSet::Element *LE=p_instance->lights.front();
- p_instance->data.light_instances.resize(p_instance->lights.size());
- while(LE) {
-
- p_instance->data.light_instances[l++]=LE->get()->light_info->instance;
- LE=LE->next();
- }
- p_instance->light_cache_dirty=false;
- }
-
-
- switch(p_instance->base_type) {
-
- case INSTANCE_MESH: {
- rasterizer->add_mesh(p_instance->base_rid, &p_instance->data);
- } break;
- case INSTANCE_MULTIMESH: {
- rasterizer->add_multimesh(p_instance->base_rid, &p_instance->data);
- } break;
- case INSTANCE_IMMEDIATE: {
- rasterizer->add_immediate(p_instance->base_rid, &p_instance->data);
- } break;
- case INSTANCE_PARTICLES: {
- rasterizer->add_particles(p_instance->particles_info->instance, &p_instance->data);
- } break;
- default: {};
- }
-}
-
-
-Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) {
-
- // setup a camera matrix for that range!
- CameraMatrix camera_matrix;
-
- switch(p_camera->type) {
-
- case Camera::ORTHOGONAL: {
-
- camera_matrix.set_orthogonal(p_camera->size,viewport_rect.width / (float)viewport_rect.height,p_range_min,p_range_max,p_camera->vaspect);
- } break;
- case Camera::PERSPECTIVE: {
-
- camera_matrix.set_perspective(
- p_camera->fov,
- viewport_rect.width / (float)viewport_rect.height,
- p_range_min,
- p_range_max,
- p_camera->vaspect
- );
-
- } break;
- }
-
- //obtain the frustum endpoints
-
- Vector<Vector3> endpoints;
- endpoints.resize(8);
- bool res = camera_matrix.get_endpoints(p_camera->transform,&endpoints[0]);
- ERR_FAIL_COND_V(!res,Vector<Vector3>());
-
- return endpoints;
-}
-
-Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) {
-
- Vector<Vector3> endpoints=_camera_generate_endpoints(p_light,p_camera,p_range_min,p_range_max); // frustum plane endpoints
- ERR_FAIL_COND_V(endpoints.empty(),Vector<Plane>());
-
- // obtain the light frustm ranges (given endpoints)
-
- Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized();
- Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
- Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
-
- float x_min,x_max;
- float y_min,y_max;
- float z_min,z_max;
-
- for(int j=0;j<8;j++) {
-
- float d_x=x_vec.dot(endpoints[j]);
- float d_y=y_vec.dot(endpoints[j]);
- float d_z=z_vec.dot(endpoints[j]);
-
- if (j==0 || d_x<x_min)
- x_min=d_x;
- if (j==0 || d_x>x_max)
- x_max=d_x;
-
- if (j==0 || d_y<y_min)
- y_min=d_y;
- if (j==0 || d_y>y_max)
- y_max=d_y;
-
- if (j==0 || d_z<z_min)
- z_min=d_z;
- if (j==0 || d_z>z_max)
- z_max=d_z;
-
-
- }
- //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
-
- Vector<Plane> light_frustum_planes;
- light_frustum_planes.resize(6);
-
- //right/left
- light_frustum_planes[0]=Plane( x_vec, x_max );
- light_frustum_planes[1]=Plane( -x_vec, -x_min );
- //top/bottom
- light_frustum_planes[2]=Plane( y_vec, y_max );
- light_frustum_planes[3]=Plane( -y_vec, -y_min );
- //near/far
- light_frustum_planes[4]=Plane( z_vec, z_max+1e6 );
- light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed
-
- //TODO@ add more actual frustum planes to minimize get
-
- return light_frustum_planes;
-
-}
-void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
-
- int splits = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance );
-
- float split_weight=rasterizer->light_directional_get_shadow_param(p_light->base_rid,LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
-
-
- float distances[5];
- float texsize=rasterizer->light_instance_get_shadow_size( p_light->light_info->instance );
-
- //float cull_min=p_cull_range.min;
- //float cull_max=p_cull_range.max;
-
-
- bool overlap = rasterizer->light_instance_get_pssm_shadow_overlap(p_light->light_info->instance);
-
- float cull_min=p_camera->znear;
- float cull_max=p_camera->zfar;
- float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid,VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE);
- if (max_dist>0.0)
- cull_max=MIN(cull_max,max_dist);
-
- for(int i = 0; i < splits; i++) {
- float idm = i / (float)splits;
- float lg = cull_min * Math::pow(cull_max/cull_min, idm);
- float uniform = cull_min + (cull_max - cull_min) * idm;
- distances[i] = lg * split_weight + uniform * (1.0 - split_weight);
-
- }
-
- distances[0]=cull_min;
- distances[splits]=cull_max;
-
- for (int i=0;i<splits;i++) {
-
- // setup a camera matrix for that range!
- CameraMatrix camera_matrix;
-
- switch(p_camera->type) {
-
- case Camera::ORTHOGONAL: {
-
- camera_matrix.set_orthogonal(
- p_camera->size,
- viewport_rect.width / (float)viewport_rect.height,
- distances[(i==0 || !overlap )?i:i-1],
- distances[i+1],
- p_camera->vaspect
-
- );
- } break;
- case Camera::PERSPECTIVE: {
-
-
- camera_matrix.set_perspective(
- p_camera->fov,
- viewport_rect.width / (float)viewport_rect.height,
- distances[(i==0 || !overlap )?i:i-1],
- distances[i+1],
- p_camera->vaspect
-
- );
-
- } break;
- }
-
- //obtain the frustum endpoints
-
- Vector3 endpoints[8]; // frustum plane endpoints
- bool res = camera_matrix.get_endpoints(p_camera->transform,endpoints);
- ERR_CONTINUE(!res);
-
- // obtain the light frustm ranges (given endpoints)
-
- Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized();
- Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
- Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
- //z_vec points agsint the camera, like in default opengl
-
- float x_min,x_max;
- float y_min,y_max;
- float z_min,z_max;
-
- float x_min_cam,x_max_cam;
- float y_min_cam,y_max_cam;
- float z_min_cam,z_max_cam;
-
-
- //used for culling
- for(int j=0;j<8;j++) {
-
- float d_x=x_vec.dot(endpoints[j]);
- float d_y=y_vec.dot(endpoints[j]);
- float d_z=z_vec.dot(endpoints[j]);
-
- if (j==0 || d_x<x_min)
- x_min=d_x;
- if (j==0 || d_x>x_max)
- x_max=d_x;
-
- if (j==0 || d_y<y_min)
- y_min=d_y;
- if (j==0 || d_y>y_max)
- y_max=d_y;
-
- if (j==0 || d_z<z_min)
- z_min=d_z;
- if (j==0 || d_z>z_max)
- z_max=d_z;
-
-
- }
-
-
-
-
-
- {
- //camera viewport stuff
- //this trick here is what stabilizes the shadow (make potential jaggies to not move)
- //at the cost of some wasted resolution. Still the quality increase is very well worth it
-
-
- Vector3 center;
-
- for(int j=0;j<8;j++) {
-
- center+=endpoints[j];
- }
- center/=8.0;
-
- //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5;
-
- float radius=0;
-
- for(int j=0;j<8;j++) {
-
- float d = center.distance_to(endpoints[j]);
- if (d>radius)
- radius=d;
- }
-
-
- radius *= texsize/(texsize-2.0); //add a texel by each side, so stepified texture will always fit
-
- x_max_cam=x_vec.dot(center)+radius;
- x_min_cam=x_vec.dot(center)-radius;
- y_max_cam=y_vec.dot(center)+radius;
- y_min_cam=y_vec.dot(center)-radius;
- z_max_cam=z_vec.dot(center)+radius;
- z_min_cam=z_vec.dot(center)-radius;
-
- float unit = radius*2.0/texsize;
-
- x_max_cam=Math::stepify(x_max_cam,unit);
- x_min_cam=Math::stepify(x_min_cam,unit);
- y_max_cam=Math::stepify(y_max_cam,unit);
- y_min_cam=Math::stepify(y_min_cam,unit);
-
- }
-
- //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
-
- Vector<Plane> light_frustum_planes;
- light_frustum_planes.resize(6);
-
- //right/left
- light_frustum_planes[0]=Plane( x_vec, x_max );
- light_frustum_planes[1]=Plane( -x_vec, -x_min );
- //top/bottom
- light_frustum_planes[2]=Plane( y_vec, y_max );
- light_frustum_planes[3]=Plane( -y_vec, -y_min );
- //near/far
- light_frustum_planes[4]=Plane( z_vec, z_max+1e6 );
- light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed
-
- int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
-
- // a pre pass will need to be needed to determine the actual z-near to be used
- for(int j=0;j<caster_cull_count;j++) {
-
- float min,max;
- Instance *ins=instance_shadow_cull_result[j];
- if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
- continue;
- ins->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max);
-
- if (max>z_max)
- z_max=max;
- }
-
- {
- CameraMatrix ortho_camera;
- real_t half_x = (x_max_cam-x_min_cam) * 0.5;
- real_t half_y = (y_max_cam-y_min_cam) * 0.5;
-
-
- ortho_camera.set_orthogonal( -half_x, half_x,-half_y,half_y, 0, (z_max-z_min_cam) );
-
- Transform ortho_transform;
- ortho_transform.basis=p_light->data.transform.basis;
- ortho_transform.origin=x_vec*(x_min_cam+half_x)+y_vec*(y_min_cam+half_y)+z_vec*z_max;
-
- rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform,distances[i],distances[i+1] );
- }
-
- rasterizer->begin_shadow_map( p_light->light_info->instance, i );
-
- for (int j=0;j<caster_cull_count;j++) {
-
- Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || instance->data.cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
- continue;
- _instance_draw(instance);
- }
-
- rasterizer->end_shadow_map();
-
-
- }
-
-
-}
-
-
-CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up) {
-
- Vector3 dirN;
- Vector3 upN;
- Vector3 lftN;
-
- lftN=dir.cross(up);
- lftN.normalize();
-
- upN=lftN.cross(dir);
- upN.normalize();
- dirN=dir.normalized();
-
- CameraMatrix cmout;
- float *output=&cmout.matrix[0][0];
- output[ 0] = lftN[0];
- output[ 1] = upN[0];
- output[ 2] = -dirN[0];
- output[ 3] = 0.0;
-
- output[ 4] = lftN[1];
- output[ 5] = upN[1];
- output[ 6] = -dirN[1];
- output[ 7] = 0.0;
-
- output[ 8] = lftN[2];
- output[ 9] = upN[2];
- output[10] = -dirN[2];
- output[11] = 0.0;
-
- output[12] = -lftN.dot(pos);
- output[13] = -upN.dot(pos);
- output[14] = dirN.dot(pos);
- output[15] = 1.0;
-
- return cmout;
-}
-
-#if 1
-
-void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
-
- Vector3 light_vec = -p_light->data.transform.basis.get_axis(2);
- Vector3 view_vec = -p_camera->transform.basis.get_axis(2);
-
- float near_dist=1;
-
- Vector<Plane> light_frustum_planes = _camera_generate_orthogonal_planes(p_light,p_camera,p_cull_range.min,p_cull_range.max);
- int caster_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
-
- // this could be faster by just getting supports from the AABBs..
- // but, safer to do as the original implementation explains for now..
-
- Vector<Vector3> caster_pointcloud;
- caster_pointcloud.resize(caster_count*8);
- int caster_pointcloud_size=0;
-
- {
-
- //fill pointcloud
- Vector3* caster_pointcloud_ptr=&caster_pointcloud[0];
-
- for(int i=0;i<caster_count;i++) {
-
- Instance *ins = instance_shadow_cull_result[i];
- if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
- continue;
-
- for(int j=0;j<8;j++) {
-
- Vector3 v = ins->aabb.get_endpoint(j);
- v = ins->data.transform.xform(v);
- caster_pointcloud_ptr[caster_pointcloud_size+j]=v;
- }
-
- caster_pointcloud_size+=8;
-
- }
- }
-
- // now generate a pointcloud that contains the maximum bound (camera extruded by light)
-
- Vector<Vector3> camera_pointcloud = _camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max);
- int cpcsize=camera_pointcloud.size();
- camera_pointcloud.resize( cpcsize*2 );
-
- for(int i=0;i<cpcsize;i++) {
-
- camera_pointcloud[i+cpcsize]=camera_pointcloud[i]-light_vec*1000;
- }
-
-
-
- // Vector<Vector3> frustum_points=_camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max);
-
-
- // compute the "light-space" basis, using the algorithm described in the paper
- // note: since bodyB is defined in eye space, all of these vectors should also be defined in eye space
-
-
- Vector3 eye = p_camera->transform.origin;
- Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized();
-
-
- CameraMatrix light_space_basis = _lispm_look(eye,light_vec,up);
-
- AABB light_space_aabb;
-
-
- { //create an optimal AABB from both the camera pointcloud and the objects pointcloud
- AABB light_space_pointcloud_aabb;
- AABB light_space_camera_aabb;
- //xform pointcloud
- const Vector3* caster_pointcloud_ptr=&caster_pointcloud[0];
-
- for(int i=0;i<caster_pointcloud_size;i++) {
-
- Vector3 p = light_space_basis.xform(caster_pointcloud_ptr[i]);
- if (i==0) {
- light_space_pointcloud_aabb.pos=p;
- } else {
- light_space_pointcloud_aabb.expand_to(p);
- }
- }
- for(int i=0;i<camera_pointcloud.size();i++) {
-
- Vector3 p = light_space_basis.xform(camera_pointcloud[i]);
- if (i==0) {
- light_space_camera_aabb.pos=p;
- } else {
- light_space_camera_aabb.expand_to(p);
- }
- }
-
- light_space_aabb=light_space_pointcloud_aabb.intersection(light_space_camera_aabb);
- }
-
- float lvdp = light_vec.dot(view_vec);
-
- float sin_gamma = Math::sqrt(1.0-lvdp*lvdp);
- //use the formulas of the paper to get n (and f)
- float factor = 1.0/sin_gamma;
- float z_n = factor*near_dist; //often 1
- float d = Math::abs(light_space_aabb.size.y); //perspective transform depth //light space y extents
- float z_f = z_n + d*sin_gamma;
- float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma;
- float f = n+d;
-
- Vector3 pos = eye - up*(n-near_dist);
-
- CameraMatrix light_space_basis2 = _lispm_look(pos,light_vec,up);
- //Transform light_space_basis2;
- //light_space_basis2.set_look_at(pos,light_vec-pos,up);
- //light_space_basis2.affine_invert();
-
- //one possibility for a simple perspective transformation matrix
- //with the two parameters n(near) and f(far) in y direction
-
- CameraMatrix lisp_matrix;
- lisp_matrix.matrix[1][1]=(f+n)/(f-n);
- lisp_matrix.matrix[3][1]=-2*f*n/(f-n);
- lisp_matrix.matrix[1][3]=1;
- lisp_matrix.matrix[3][3]=0;
-
- CameraMatrix projection = lisp_matrix * light_space_basis2;
- //CameraMatrix projection = light_space_basis2 * lisp_matrix;
-
-
- AABB proj_space_aabb;
-
- {
-
- AABB proj_space_pointcloud_aabb;
- AABB proj_space_camera_aabb;
- //xform pointcloud
- Vector3* caster_pointcloud_ptr=&caster_pointcloud[0];
- for(int i=0;i<caster_pointcloud_size;i++) {
-
- Vector3 p = projection.xform(caster_pointcloud_ptr[i]);
- if (i==0) {
- proj_space_pointcloud_aabb.pos=p;
- } else {
- proj_space_pointcloud_aabb.expand_to(p);
- }
- }
-
- for(int i=0;i<camera_pointcloud.size();i++) {
-
- Vector3 p = projection.xform(camera_pointcloud[i]);
- if (i==0) {
- proj_space_camera_aabb.pos=p;
- } else {
- proj_space_camera_aabb.expand_to(p);
- }
- }
-
- //proj_space_aabb=proj_space_pointcloud_aabb.intersection_with(proj_space_camera_aabb);
- proj_space_aabb=proj_space_pointcloud_aabb;
- }
-
- projection.scale_translate_to_fit(proj_space_aabb);
- projection=projection * lisp_matrix;
-
- CameraMatrix scale;
- scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed
-
- projection=scale * projection;
-
- rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection , light_space_basis2.inverse() );
-
- rasterizer->begin_shadow_map( p_light->light_info->instance, 0 );
-
- for(int i=0;i<caster_count;i++) {
-
- Instance *instance = instance_shadow_cull_result[i];
-
- if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
- continue;
- _instance_draw(instance);
- }
-
- rasterizer->end_shadow_map();
-
-
-}
-
-#else
-
-
-void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
-
- /* STEP 1: GENERATE LIGHT TRANSFORM */
-
-
-
- Vector3 light_vec = -p_light->data.transform.basis.get_axis(2);
- Vector3 view_vec = -p_camera->transform.basis.get_axis(2);
- float viewdot = Math::absf(light_vec.dot(view_vec));
-
- Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized();
-
- Transform light_transform;
- light_transform.set_look_at(Vector3(),light_vec,up);
-
-
- /* STEP 2: GENERATE WORDLSPACE PLANES AND VECTORS*/
- float range_min=0.01; //p_cull_range.min
- float range_max=20;//p_cull_range.max;
-
- Vector<Vector3> camera_endpoints=_camera_generate_endpoints(p_light,p_camera,range_min,range_max); // frustum plane endpoints
- ERR_FAIL_COND(camera_endpoints.empty());
-
- // obtain the light frustm ranges (given endpoints)
-
-
- Vector3 light_x_vec=light_transform.basis.get_axis( Vector3::AXIS_X ).normalized();
- Vector3 light_y_vec=light_transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
- Vector3 light_z_vec=light_transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
-
- Vector3 light_axis_max;
- Vector3 light_axis_min;
-
- for(int j=0;j<8;j++) {
-
- float d_x=light_x_vec.dot(camera_endpoints[j]);
- float d_y=light_y_vec.dot(camera_endpoints[j]);
- float d_z=light_z_vec.dot(camera_endpoints[j]);
-
- if (j==0 || d_x<light_axis_min.x)
- light_axis_min.x=d_x;
- if (j==0 || d_x>light_axis_max.x)
- light_axis_max.x=d_x;
-
- if (j==0 || d_y<light_axis_min.y)
- light_axis_min.y=d_y;
- if (j==0 || d_y>light_axis_max.y)
- light_axis_max.y=d_y;
-
- if (j==0 || d_z<light_axis_min.z)
- light_axis_min.z=d_z;
- if (j==0 || d_z>light_axis_max.z)
- light_axis_max.z=d_z;
-
-
- }
-
- //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
-
- Vector<Plane> light_cull_planes;
- light_cull_planes.resize(6);
-
-
- //right/left
- light_cull_planes[0]=Plane( light_x_vec, light_axis_max.x );
- light_cull_planes[1]=Plane( -light_x_vec, -light_axis_min.x );
- //top/bottom
- light_cull_planes[2]=Plane( light_y_vec, light_axis_max.y );
- light_cull_planes[3]=Plane( -light_y_vec, -light_axis_min.y );
- //near/far
- light_cull_planes[4]=Plane( light_z_vec, light_axis_max.z+1e6 );
- light_cull_planes[5]=Plane( -light_z_vec, -light_axis_min.z ); // z_min is ok, since casters further than far-light plane are not needed
-
-
- /* STEP 3: CULL CASTERS */
-
- int caster_count = p_scenario->octree.cull_convex(light_cull_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
-
- /* STEP 4: ADJUST FAR Z PLANE */
-
- float caster_max_z=1e-1;
- for(int i=0;i<caster_count;i++) {
-
- Instance *ins=instance_shadow_cull_result[i];
- if (!ins->visible || ins->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
- continue;
-
- //@TODO optimize using support mapping
- for(int j=0;j<8;j++) {
-
- Vector3 v=ins->data.transform.xform(ins->aabb.get_endpoint(j));
- float d = light_z_vec.dot(v);
- if (d>caster_max_z)
- caster_max_z=d;
-
- }
-
- }
-
- float expand = caster_max_z-light_axis_max.z;
- if (expand<0)
- expand=0;
- light_axis_max.z=MAX(caster_max_z,light_axis_max.z);
-
- /* STEP 5: CREATE ORTHOGONAL PROJECTION */
-
- CameraMatrix light_projection;
-
- real_t half_x = (light_axis_max.x-light_axis_min.x) * 0.5;
- real_t half_y = (light_axis_max.y-light_axis_min.y) * 0.5;
- light_projection.set_orthogonal( -half_x, half_x,half_y, -half_y, 0, (light_axis_max.z-light_axis_min.z) );
- light_transform.origin=light_x_vec*(light_axis_min.x+half_x)+light_y_vec*(light_axis_min.y+half_y)+light_z_vec*light_axis_max.z;
-
-
- if (/*false &&*/ viewdot<0.96) {
-
- float lvdp = light_vec.dot(view_vec);
-
- float near_dist=1.0;
- float sin_gamma = Math::sqrt(1.0-lvdp*lvdp);
- //use the formulas of the paper to get n (and f)
- float factor = 1.0/sin_gamma;
- float z_n = factor*near_dist; //often 1
- float d = Math::abs(light_axis_max.y-light_axis_min.y); //perspective transform depth //light space y extents
- float z_f = z_n + d*sin_gamma;
- float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma;
- float f = n+d;
-
- CameraMatrix lisp_matrix;
- lisp_matrix.matrix[1][1]=(f+n)/(f-n);
- lisp_matrix.matrix[3][1]=-2*f*n/(f-n);
- lisp_matrix.matrix[1][3]=1;
- lisp_matrix.matrix[3][3]=0;
-
- Vector3 pos = p_camera->transform.origin - up*(n-near_dist);
-
- CameraMatrix world2light = _lispm_look(pos,light_vec,up);
- CameraMatrix projection = lisp_matrix * world2light;
-
- AABB projection_bounds;
- for(int i=0;i<camera_endpoints.size();i++) {
-
- Vector3 p=camera_endpoints[i];
- if (i==0)
- projection_bounds.pos=projection.xform(p);
- else
- projection_bounds.expand_to(projection.xform(p));
-
- projection_bounds.expand_to(projection.xform(p+light_vec*-expand));
- }
-
- CameraMatrix scaletrans;
- scaletrans.scale_translate_to_fit(projection_bounds);
- projection=scaletrans * lisp_matrix;
-
- CameraMatrix scale;
- scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed
-
- projection=scale * projection;
-
-
- rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection, world2light.inverse(), viewdot);
-
- } else {
- //orthogonal
- rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, light_projection , light_transform, viewdot);
- }
-
- rasterizer->begin_shadow_map( p_light->light_info->instance, 0 );
-
- for(int i=0;i<caster_count;i++) {
-
- Instance *instance = instance_shadow_cull_result[i];
-
- if (!instance->visible || instance->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
- continue;
- _instance_draw(instance);
- }
-
- rasterizer->end_shadow_map();
-
-}
-
-#endif
-
-
-void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
-
-
-
- if (!rasterizer->shadow_allocate_near( p_light->light_info->instance ))
- return; // shadow could not be updated
-
-
- /* VisualServerRaster supports for many shadow techniques, using the one the rasterizer requests */
-
- Rasterizer::ShadowType shadow_type = rasterizer->light_instance_get_shadow_type(p_light->light_info->instance);
-
- switch(shadow_type) {
-
- case Rasterizer::SHADOW_SIMPLE: {
- /* SPOT SHADOW */
-
-
- rasterizer->begin_shadow_map( p_light->light_info->instance, 0 );
-
- //using this one ensures that raster deferred will have it
-
- float far = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS);
-
- float angle = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_SPOT_ANGLE );
-
- CameraMatrix cm;
- cm.set_perspective( angle*2.0, 1.0, 0.001, far );
-
- Vector<Plane> planes = cm.get_projection_planes(p_light->data.transform);
- int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
-
-
- for (int i=0;i<cull_count;i++) {
-
- Instance *instance = instance_shadow_cull_result[i];
- if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
- continue;
- _instance_draw(instance);
- }
-
- rasterizer->end_shadow_map();
-
- } break;
- case Rasterizer::SHADOW_DUAL_PARABOLOID: {
-
- /* OMNI SHADOW */
-
- int passes = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance );
-
- if (passes==2) {
-
- for(int i=0;i<2;i++) {
-
- rasterizer->begin_shadow_map( p_light->light_info->instance, i );
-
-
- //using this one ensures that raster deferred will have it
-
- float radius = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS);
-
- float z =i==0?-1:1;
- Vector<Plane> planes;
- planes.resize(5);
- planes[0]=p_light->data.transform.xform(Plane(Vector3(0,0,z),radius));
- planes[1]=p_light->data.transform.xform(Plane(Vector3(1,0,z).normalized(),radius));
- planes[2]=p_light->data.transform.xform(Plane(Vector3(-1,0,z).normalized(),radius));
- planes[3]=p_light->data.transform.xform(Plane(Vector3(0,1,z).normalized(),radius));
- planes[4]=p_light->data.transform.xform(Plane(Vector3(0,-1,z).normalized(),radius));
-
-
- int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
-
-
- for (int j=0;j<cull_count;j++) {
-
- Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
- continue;
-
- _instance_draw(instance);
- }
-
- rasterizer->end_shadow_map();
- }
- } else if (passes==1) {
- //one go
-
-
-
- }
-
- } break;
- case Rasterizer::SHADOW_CUBE: {
-
- // todo
- } break;
- case Rasterizer::SHADOW_ORTHOGONAL: {
-
- _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range);
- } break;
- case Rasterizer::SHADOW_PSSM: {
-
- _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range);
- } break;
- case Rasterizer::SHADOW_PSM: {
-
- _light_instance_update_lispsm_shadow(p_light,p_scenario,p_camera,p_cull_range);
- // todo
- } break;
- default: {}
- }
-
-}
-
-void VisualServerRaster::_portal_disconnect(Instance *p_portal,bool p_cleanup) {
-
- if (p_portal->portal_info->connected) {
-
- //disconnect first
- p_portal->portal_info->connected->portal_info->connected=NULL;
- p_portal->portal_info->connected=NULL;
-
- }
-
- if (p_portal->room && p_portal->room->room) {
-
- if (p_cleanup) {
-
- p_portal->room->room->room_info->disconnected_child_portals.erase(p_portal);
- //p_portal->room->room->room_info->disconnected_child_portals.erase(p_portal);
- } else {
- p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal);
- }
- }
-
-}
-
-void VisualServerRaster::_instance_validate_autorooms(Instance *p_geometry) {
-
- if (p_geometry->auto_rooms.size()==0)
- return;
-
- p_geometry->valid_auto_rooms.clear();
-
- int point_count = aabb_random_points.size();
- const Vector3 * src_points = &aabb_random_points[0];
-
- for(Set<Instance*>::Element *E=p_geometry->valid_auto_rooms.front();E;E=E->next()) {
-
- Instance *room = E->get();
- Vector3 *dst_points=&transformed_aabb_random_points[0];
-
- //generate points
- for(int i=0;i<point_count;i++) {
-
- dst_points[i] = room->room_info->affine_inverse.xform(p_geometry->data.transform.xform((src_points[i]*p_geometry->transformed_aabb.size)+p_geometry->transformed_aabb.pos));
- }
-
- int pass = room->room_info->room->bounds.get_points_inside(dst_points,point_count);
-
- float ratio = pass;
- if( point_count != 0 ) {
- ratio /= (float)point_count;
- }
-
- if (ratio>0.5) // should make some constant
- p_geometry->valid_auto_rooms.insert(room);
- }
-}
-
-void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) {
-
-
- _portal_disconnect(p_portal);
-
- Vector3 A_norm = p_portal->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
- Plane A_plane( p_portal->data.transform.origin, A_norm );
- float A_surface = p_portal->portal_info->portal->bounds.get_area();
- if (A_surface==0)
- return; //wtf
-
- Instance *found=NULL;
- Transform affine_inverse = p_portal->data.transform.affine_inverse();
-
- for(Set<Instance*>::Element *E=p_portal->portal_info->candidate_set.front();E;E=E->next()) {
-
- Instance *B = E->get();
-
- if (B->portal_info->connected)
- continue; // in use
-
- Vector3 B_norm = B->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
-
- // check that they are in front of another
- float dot = A_norm.dot(-B_norm);
-
- if (dot<0.707) // 45 degrees, TODO unharcode this
- continue;
-
- // check the max distance to the other portal
-
- bool valid=true;
-
- Rect2 local_bounds;
-
- for(int i=0;i<B->portal_info->portal->shape.size();i++) {
-
- Point2 point2 = B->portal_info->portal->shape[i];
-
- Vector3 point = B->data.transform.xform( Vector3( point2.x, point2.y, 0 ) );
-
- float dist = Math::abs(A_plane.distance_to(point));
-
- if (
- dist>p_portal->portal_info->portal->connect_range ||
- dist>B->portal_info->portal->connect_range ) {
- valid=false;
- break;
- }
-
-
- Vector3 point_local = affine_inverse.xform(A_plane.project(point));
- point2 = Point2(point_local.x,point_local.y);
-
- if (i==0)
- local_bounds.pos=point2;
- else
- local_bounds.expand_to(point2);
-
-
- }
-
- if (!valid)
- continue;
-
- float B_surface = B->portal_info->portal->bounds.get_area();
- if (B_surface==0)
- continue; //wtf
-
- float clip_area = p_portal->portal_info->portal->bounds.clip(local_bounds).get_area();
-
-
- //check that most of the area is shared
-
- if ( (clip_area/A_surface) < 0.5 || (clip_area/B_surface) < 0.5) // TODO change for something else
- continue;
-
- found=B;
- break;
-
-
-
- }
-
-
- if (!found) {
-
- if (p_portal->room && p_portal->room->room) {
-
- p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal);
- }
-
- return;
- }
-
- p_portal->portal_info->connected=found;
- found->portal_info->connected=p_portal;
-
-
-}
-
-void* VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int) {
-
- VisualServerRaster *self = (VisualServerRaster*)p_self;
- Instance *A = p_A;
- Instance *B = p_B;
-
- if (A->base_type==INSTANCE_PORTAL) {
-
- ERR_FAIL_COND_V( B->base_type!=INSTANCE_PORTAL,NULL );
-
- A->portal_info->candidate_set.insert(B);
- B->portal_info->candidate_set.insert(A);
-
- self->_portal_attempt_connect(A);
- //attempt to conncet portal A (will go through B anyway)
- //this is a little hackish, but works fine in practice
-
- } else if (A->base_type==INSTANCE_BAKED_LIGHT || B->base_type==INSTANCE_BAKED_LIGHT) {
-
- if (B->base_type==INSTANCE_BAKED_LIGHT) {
- SWAP(A,B);
- }
-
- ERR_FAIL_COND_V(B->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER,NULL);
- B->baked_light_sampler_info->baked_lights.insert(A);
-
- } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
-
- if (B->base_type==INSTANCE_ROOM)
- SWAP(A,B);
-
- ERR_FAIL_COND_V(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ),NULL);
-
- B->auto_rooms.insert(A);
- A->room_info->owned_autoroom_geometry.insert(B);
-
- self->_instance_validate_autorooms(B);
-
-
- } else {
-
- if (B->base_type==INSTANCE_LIGHT) {
-
- SWAP(A,B);
- } else if (A->base_type!=INSTANCE_LIGHT) {
- return NULL;
- }
-
-
- A->light_info->affected.insert(B);
- B->lights.insert(A);
- B->light_cache_dirty=true;
- }
-
- return NULL;
-
-}
-void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int,void*) {
-
- VisualServerRaster *self = (VisualServerRaster*)p_self;
- Instance *A = p_A;
- Instance *B = p_B;
-
- if (A->base_type==INSTANCE_PORTAL) {
-
- ERR_FAIL_COND( B->base_type!=INSTANCE_PORTAL );
-
-
- A->portal_info->candidate_set.erase(B);
- B->portal_info->candidate_set.erase(A);
-
- //after disconnecting them, see if they can connect again
- self->_portal_attempt_connect(A);
- self->_portal_attempt_connect(B);
-
- } else if (A->base_type==INSTANCE_BAKED_LIGHT || B->base_type==INSTANCE_BAKED_LIGHT) {
-
- if (B->base_type==INSTANCE_BAKED_LIGHT) {
- SWAP(A,B);
- }
-
- ERR_FAIL_COND(B->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER);
- B->baked_light_sampler_info->baked_lights.erase(A);
-
- } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
-
- if (B->base_type==INSTANCE_ROOM)
- SWAP(A,B);
-
- ERR_FAIL_COND(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ));
-
- B->auto_rooms.erase(A);
- B->valid_auto_rooms.erase(A);
- A->room_info->owned_autoroom_geometry.erase(B);
-
- }else {
-
-
- if (B->base_type==INSTANCE_LIGHT) {
-
- SWAP(A,B);
- } else if (A->base_type!=INSTANCE_LIGHT) {
- return;
- }
-
-
- A->light_info->affected.erase(B);
- B->lights.erase(A);
- B->light_cache_dirty=true;
- }
-}
-
-bool VisualServerRaster::_test_portal_cull(Camera *p_camera, Instance *p_from_portal, Instance *p_to_portal) {
-
-
- int src_point_count=p_from_portal->portal_info->transformed_point_cache.size();
- int dst_point_count=p_to_portal->portal_info->transformed_point_cache.size();
-
- if (src_point_count<2 || dst_point_count<2)
- return false;
-
- const Vector3 *src_points=&p_from_portal->portal_info->transformed_point_cache[0];
- const Vector3 *dst_points=&p_to_portal->portal_info->transformed_point_cache[0];
-
- bool outside=false;
-
- bool clockwise = !p_from_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin);
-
- for(int i=0;i<src_point_count;i++) {
-
- const Vector3& point_prev = src_points[i?(i-1):(src_point_count-1)];
- const Vector3& point = src_points[i];
-
- Plane p = clockwise?Plane(p_camera->transform.origin,point,point_prev):Plane(p_camera->transform.origin,point_prev,point);
-
- bool all_over=true;
-
- for(int j=0;j<dst_point_count;j++) {
-
- if (!p.is_point_over(dst_points[j])) {
-
- all_over=false;
- break;
- }
-
- }
-
- if (all_over) {
- outside=true;
- break;
- }
-
- }
-
- return !outside;
-
-}
-
-void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal) {
-
- ERR_FAIL_COND(!p_portal->scenario); //scenario outside
-
- Instance *portal = p_portal;
-
- if (!portal->room) {
-
- return; //portals need all to belong to a room, it may be unconfigured yet
- } else if (portal->last_render_pass!=render_pass) {
-
- return; //invalid portal, ignore
- } else if (portal->portal_info->last_visited_pass==render_pass) {
-
- return; //portal already visited
- } else if (portal==p_from_portal) {
-
- return; // came from this portal, don't even bother testing
- }
-
- /* TEST DISABLE DISTANCE */
-
- float disable_distance = p_portal->portal_info->portal->disable_distance;
- if (disable_distance) {
- //has disable distance..
- float distance = p_camera->transform.origin.distance_to(portal->data.transform.origin);
- if (disable_distance < distance) {
-
- return;
- }
- }
-
- /* TEST PORTAL NOT FACING OPTIMIZATION */
-
-
- if (p_portal->portal_info->connected) {
- //connected portal means, it must face against the camera to be seen
- if (p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior)
-
- return;
- }
- } else {
- //disconencted portals (go from room to parent room or exterior) must face towards the canera
- if (!p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior)
-
- return;
- }
- }
-
- if (p_from_portal && !_test_portal_cull(p_camera, p_from_portal, portal)) {
- return; // portal not visible (culled)
- }
-
- portal->portal_info->last_visited_pass=render_pass;
-
- if (portal->portal_info->connected) {
-
- //interior<->interior portal
- Instance *to_room = portal->portal_info->connected->room;
- if (!to_room) {
- return; //wtf.. oh well, connected to a roomless (invalid) portal
- }
-
- _cull_room(p_camera, to_room, portal->portal_info->connected);
-
- } else {
- //to exterior/to parent roomportal
-
- Instance *parent_room = portal->room->room;
-
- _cull_room(p_camera, parent_room, portal);
- }
-
-}
-
-void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal) {
-
- if (p_room==NULL) {
- //exterior
- exterior_visited=true;
-
- for(int i=0;i<exterior_portal_cull_count;i++) {
-
- _cull_portal(p_camera, exterior_portal_cull_result[i],p_from_portal);
- }
-
- } else {
-
- ERR_FAIL_COND(!p_room->scenario);
-
- if (p_room->last_render_pass!=render_pass)
- return; //this room is invalid
-
- //interior
- //first of all, validate the room
- p_room->room_info->last_visited_pass=render_pass;
- //see about going around portals
- if (!p_room->room_info->room->occlude_exterior)
- exterior_visited=true;
-
- for(List<Instance*>::Element * E=p_room->room_info->owned_portal_instances.front();E;E=E->next()) {
-
- _cull_portal(p_camera, E->get(),p_from_portal);
-
- }
-
- for(Set<Instance*>::Element * E=p_room->room_info->disconnected_child_portals.front();E;E=E->next()) {
-
- _cull_portal(p_camera, E->get(),p_from_portal);
-
- }
-
-
- }
-
-}
-
-void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instance *p_sampled_light,bool p_linear_colorspace) {
-
-
- BakedLightSampler *sampler_opts = p_sampled_light->baked_light_sampler_info->sampler;
- int res = sampler_opts->resolution;
- int dp_size = res*res*2;
- Color * dp_map = (Color*)alloca( sizeof(Color)*dp_size); //allocate the dual parabolloid colors
- Vector3 * dp_normals = (Vector3*)alloca( sizeof(Vector3)*dp_size); //allocate the dual parabolloid normals
- const Vector3 * dp_src_normals = p_sampled_light->baked_light_sampler_info->sampler->dp_cache.ptr();
-
-
- if (!p_sampled_light->baked_light_sampler_info->sampled_light.is_valid() || p_sampled_light->baked_light_sampler_info->resolution!=sampler_opts->resolution) {
- if (p_sampled_light->baked_light_sampler_info->sampled_light.is_valid()) {
- rasterizer->free(p_sampled_light->baked_light_sampler_info->sampled_light);
- }
-
- p_sampled_light->baked_light_sampler_info->resolution=sampler_opts->resolution;
- p_sampled_light->baked_light_sampler_info->sampled_light=rasterizer->sampled_light_dp_create(sampler_opts->resolution,sampler_opts->resolution*2);
-
-
- }
-
-
- zeromem(dp_map,sizeof(Color)*dp_size);
- bool valid=false;
- int samples=0;
-
-
- for(Set<Instance*>::Element *E=p_sampled_light->baked_light_sampler_info->baked_lights.front();E;E=E->next()) {
-
- Instance *bl = E->get();
- if (bl->baked_light_info->baked_light->sampler.size()==0)
- continue; //not usable
-
-
- Matrix3 norm_xform = bl->baked_light_info->affine_inverse.basis;//.inverse();
- for(int i=0;i<dp_size;i++) {
- dp_normals[i]=norm_xform.xform(dp_src_normals[i]).normalized();
- }
-
- //normals in place
-
-
- //sample octree
-
- float r = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_RADIUS];
- float att = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_ATTENUATION];
- float str = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_STRENGTH];
- Vector3 s = p_sampled_light->data.transform.basis.get_scale();
-
- r*=MAX(MAX(s.x,s.y),s.z);
- AABB sample_aabb= bl->data.transform.affine_inverse().xform(AABB(Vector3(-r,-r,-r)+p_sampled_light->data.transform.origin,Vector3(r*2,r*2,r*2)));
- //ok got octree local AABB
-
- PoolVector<int>::Read rp = bl->baked_light_info->baked_light->sampler.read();
- const int *rptr = rp.ptr();
-
- int first = rptr[1];
- int depth = rptr[2];
- bool islinear = rptr[3]&1;
- depth+=1;
-
- AABB aabb;
- aabb.pos.x=decode_float((const uint8_t*)&rptr[4]);
- aabb.pos.y=decode_float((const uint8_t*)&rptr[5]);
- aabb.pos.z=decode_float((const uint8_t*)&rptr[6]);
- aabb.size.x=decode_float((const uint8_t*)&rptr[7]);
- aabb.size.y=decode_float((const uint8_t*)&rptr[8]);
- aabb.size.z=decode_float((const uint8_t*)&rptr[9]);
-
- uint32_t *stack=(uint32_t*)alloca(depth*sizeof(uint32_t));
- int *stack_ptr=(int*)alloca(depth*sizeof(int));
- AABB *aabb_stack=(AABB*)alloca(depth*sizeof(AABB));
-
- stack[0]=0;
- stack_ptr[0]=first;
- aabb_stack[0]=aabb;
- Vector3 center = sample_aabb.pos + sample_aabb.size * 0.5;
-
-
- int stack_pos=0;
- Color max_col;
-
- //int reso = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO];
-
- int lalimit = sample_aabb.get_longest_axis_index();
- float limit = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO]*sample_aabb.size[lalimit];
-
-
- while(true) {
-
-
- bool leaf = (rptr[ stack_ptr[stack_pos] ]>>16)==0;
-
- if (aabb_stack[stack_pos].size[lalimit]<limit) {
- leaf=true;
- }
-
-
- if (leaf) {
-
- Vector3 from = aabb_stack[stack_pos].pos + aabb_stack[stack_pos].size * 0.5;
- Vector3 norm = (from-center).normalized();
-
-
- Color col;
- col.r = ((rptr[ stack_ptr[stack_pos] ]&0xFFFF)/256.0);
- col.g = ((rptr[ stack_ptr[stack_pos]+1 ]>>16)/256.0);
- col.b = ((rptr[ stack_ptr[stack_pos]+1 ]&0xFFFF)/256.0);
-
-
- max_col.r = MAX(max_col.r,col.r);
- max_col.g = MAX(max_col.g,col.g);
- max_col.b = MAX(max_col.b,col.b);
-
- if (!islinear && p_linear_colorspace) {
- col=col.to_linear();
- }
-
- float distance;
-
- if (aabb_stack[stack_pos].has_point(center)) {
- distance=0;
- } else {
-
- Vector3 support = aabb_stack[stack_pos].get_support(norm);
- distance = Math::absf(norm.dot(support)-norm.dot(center));
-
- }
-
- if (distance>r)
- distance=r;
-
- float mult = Math::pow(1.0-distance/r,att)*str;
- if (mult>0) {
- col.r*=mult;
- col.g*=mult;
- col.b*=mult;
-
-
-
- for(int i=0;i<dp_size;i++) {
- float mult2 = norm.dot(dp_normals[i]);
- if (mult2<0)
- mult2=0;
- Color col2(col.r*mult2,col.g*mult2,col.b*mult2,1.0);
- dp_map[i].r=MAX(dp_map[i].r,col2.r);
- dp_map[i].g=MAX(dp_map[i].g,col2.g);
- dp_map[i].b=MAX(dp_map[i].b,col2.b);
- }
-
- }
-
- samples++;
- //nothing is valid unless you hit a leaf
- valid=true;
- stack_pos--;
- } else if ((stack[stack_pos]&0xFF)<8) {
-
- int i = stack[stack_pos]&0xFF;
- int base = (stack[stack_pos]>>8);
-
- if (!((rptr[ stack_ptr[stack_pos] ]>>16)&(1<<i))) {
- //no bit, no test
- stack[stack_pos]=(base<<8)+(i+1);
- continue;
- }
-
- stack[stack_pos]=((base+1)<<8)+(i+1);
-
- AABB child_aabb = aabb_stack[stack_pos];
- child_aabb.size*=0.5;
- if (i&1)
- child_aabb.pos.x+=child_aabb.size.x;
- if (i&2)
- child_aabb.pos.y+=child_aabb.size.y;
- if (i&4)
- child_aabb.pos.z+=child_aabb.size.z;
-
- if (!child_aabb.intersects(sample_aabb)) {
- continue;
- }
-
- if (child_aabb.encloses(sample_aabb)) {
- stack[stack_pos]=(base<<8)|8; //don't test the rest
- }
-
- stack_pos++;
- ERR_FAIL_COND(stack_pos>=depth);
-
- stack[stack_pos]=0;
- stack_ptr[stack_pos]=rptr[ stack_ptr[stack_pos-1]+2+base ];
- aabb_stack[stack_pos]=child_aabb;
- } else {
- stack_pos--;
- if (stack_pos<0)
- break;
- }
- }
-
-
- }
-
- //print_line("samples "+itos(samples) );
-
- if (valid) {
-
- for(int i=0;i<res;i++) {
- //average seams to avoid aliasing
- {
- //top
- int ofs1 = i;
- int ofs2 = dp_size-res+i;
- Color avg(
- (dp_map[ofs1].r+dp_map[ofs2].r)*0.5,
- (dp_map[ofs1].g+dp_map[ofs2].g)*0.5,
- (dp_map[ofs1].b+dp_map[ofs2].b)*0.5,
- 1.0
- );
- dp_map[ofs1]=avg;
- dp_map[ofs2]=avg;
- }
- {
- //bottom
- int ofs1 = res*res-res+i;
- int ofs2 = res*res+i;
- Color avg(
- (dp_map[ofs1].r+dp_map[ofs2].r)*0.5,
- (dp_map[ofs1].g+dp_map[ofs2].g)*0.5,
- (dp_map[ofs1].b+dp_map[ofs2].b)*0.5,
- 1.0
- );
- dp_map[ofs1]=avg;
- dp_map[ofs2]=avg;
- }
- {
- //left
- int ofs1 = i*res;
- int ofs2 = res*res+(res-i-1)*res;
- Color avg(
- (dp_map[ofs1].r+dp_map[ofs2].r)*0.5,
- (dp_map[ofs1].g+dp_map[ofs2].g)*0.5,
- (dp_map[ofs1].b+dp_map[ofs2].b)*0.5,
- 1.0
- );
- dp_map[ofs1]=avg;
- dp_map[ofs2]=avg;
- }
- {
- //right
- int ofs1 = i*res+(res-1);
- int ofs2 = res*res+(res-i-1)*res+(res-1);
- Color avg(
- (dp_map[ofs1].r+dp_map[ofs2].r)*0.5,
- (dp_map[ofs1].g+dp_map[ofs2].g)*0.5,
- (dp_map[ofs1].b+dp_map[ofs2].b)*0.5,
- 1.0
- );
- dp_map[ofs1]=avg;
- dp_map[ofs2]=avg;
- }
-
- }
-
- rasterizer->sampled_light_dp_update(p_sampled_light->baked_light_sampler_info->sampled_light,dp_map,1.0);
- for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) {
-
- F->get()->data.sampled_light=p_sampled_light->baked_light_sampler_info->sampled_light;
- }
-
-
- } else {
-
- for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) {
-
- F->get()->data.sampled_light; //do not use because nothing close
- }
- }
-
-
-
-
-/*
- highp vec3 vtx = vertex_interp;
- vtx.z*=dual_paraboloid.y; //side to affect
- vtx.z+=0.01;
- dp_clip=vtx.z;
- highp float len=length( vtx );
- vtx=normalize(vtx);
- vtx.xy/=1.0+vtx.z;
- vtx.z = len*dual_paraboloid.x; // it's a reciprocal(len - z_near) / (z_far - z_near);
- vtx+=normalize(vtx)*0.025;
- vtx.z = vtx.z * 2.0 - 1.0; // fit to clipspace
- vertex_interp=vtx;
-*/
-
-
-
-
-}
-
-
-void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) {
- RID environment;
- if (p_scenario->environment.is_valid())
- environment=p_scenario->environment;
- else
- environment=p_scenario->fallback_environment;
-
- rasterizer->set_camera(Transform(),CameraMatrix(),false);
- rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
- rasterizer->set_viewport(viewport_rect);
- rasterizer->end_scene();
-}
-
-
-void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) {
-
-
- render_pass++;
- uint32_t camera_layer_mask=p_camera->visible_layers;
-
- /* STEP 1 - SETUP CAMERA */
- CameraMatrix camera_matrix;
- bool ortho=false;
-
- switch(p_camera->type) {
- case Camera::ORTHOGONAL: {
-
- camera_matrix.set_orthogonal(
- p_camera->size,
- viewport_rect.width / (float)viewport_rect.height,
- p_camera->znear,
- p_camera->zfar,
- p_camera->vaspect
-
- );
- ortho=true;
- } break;
- case Camera::PERSPECTIVE: {
-
- camera_matrix.set_perspective(
- p_camera->fov,
- viewport_rect.width / (float)viewport_rect.height,
- p_camera->znear,
- p_camera->zfar,
- p_camera->vaspect
-
- );
- ortho=false;
-
- } break;
- }
-
-
- rasterizer->set_camera(p_camera->transform, camera_matrix,ortho);
-
- Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform);
-
- CullRange cull_range; // cull range is used for PSSM, and having an idea of the rendering depth
- cull_range.nearp=Plane(p_camera->transform.origin,-p_camera->transform.basis.get_axis(2).normalized());
- cull_range.z_near=camera_matrix.get_z_near();
- cull_range.z_far=camera_matrix.get_z_far();
- cull_range.min=cull_range.z_far;
- cull_range.max=cull_range.z_near;
-
- /* STEP 2 - CULL */
- int cull_count = p_scenario->octree.cull_convex(planes,instance_cull_result,MAX_INSTANCE_CULL);
- light_cull_count=0;
- light_samplers_culled=0;
-
-/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
- print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
- //print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
- print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
-*/
-
- /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
-
-
- // compute portals
-
- exterior_visited=false;
- exterior_portal_cull_count=0;
-
- if (room_cull_enabled) {
- for(int i=0;i<cull_count;i++) {
-
- Instance *ins = instance_cull_result[i];
- ins->last_render_pass=render_pass;
-
- if (ins->base_type!=INSTANCE_PORTAL)
- continue;
-
- if (ins->room)
- continue;
-
- ERR_CONTINUE(exterior_portal_cull_count>=MAX_EXTERIOR_PORTALS);
- exterior_portal_cull_result[exterior_portal_cull_count++]=ins;
-
- }
-
- room_cull_count = p_scenario->octree.cull_point(p_camera->transform.origin,room_cull_result,MAX_ROOM_CULL,NULL,(1<<INSTANCE_ROOM)|(1<<INSTANCE_PORTAL));
-
-
- Set<Instance*> current_rooms;
- Set<Instance*> portal_rooms;
- //add to set
- for(int i=0;i<room_cull_count;i++) {
-
- if (room_cull_result[i]->base_type==INSTANCE_ROOM) {
- current_rooms.insert(room_cull_result[i]);
- }
- if (room_cull_result[i]->base_type==INSTANCE_PORTAL) {
- //assume inside that room if also inside the portal..
- if (room_cull_result[i]->room) {
- portal_rooms.insert(room_cull_result[i]->room);
- }
-
- SWAP(room_cull_result[i],room_cull_result[room_cull_count-1]);
- room_cull_count--;
- i--;
- }
- }
-
- //remove from set if it has a parent room or BSP doesn't contain
- for(int i=0;i<room_cull_count;i++) {
- Instance *r = room_cull_result[i];
-
- //check inside BSP
- Vector3 room_local_point = r->room_info->affine_inverse.xform( p_camera->transform.origin );
-
- if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) {
-
- current_rooms.erase(r);
- continue;
- }
-
- //check parent
- while (r->room) {// has parent room
-
- current_rooms.erase(r);
- r=r->room;
- }
-
- }
-
- if (current_rooms.size()) {
- //camera is inside a room
- // go through rooms
- for(Set<Instance*>::Element *E=current_rooms.front();E;E=E->next()) {
- _cull_room(p_camera,E->get());
- }
-
- } else {
- //start from exterior
- _cull_room(p_camera,NULL);
-
- }
- }
-
- /* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
-
- for(int i=0;i<cull_count;i++) {
-
- Instance *ins = instance_cull_result[i];
-
- bool keep=false;
-
-
- if ((camera_layer_mask&ins->layer_mask)==0) {
-
- //failure
- } else if (ins->base_type==INSTANCE_LIGHT) {
-
- if (light_cull_count<MAX_LIGHTS_CULLED) {
- light_cull_result[light_cull_count++]=ins;
- //rasterizer->light_instance_set_active_hint(ins->light_info->instance);
- {
- //compute distance to camera using aabb support
- Vector3 n = ins->data.transform.basis.xform_inv(cull_range.nearp.normal).normalized();
- Vector3 s = ins->data.transform.xform(ins->aabb.get_support(n));
- ins->light_info->dtc=cull_range.nearp.distance_to(s);
- }
- }
-
- } else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows!=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
-
-
- bool discarded=false;
-
- if (ins->draw_range_end>0) {
-
- float d = cull_range.nearp.distance_to(ins->data.transform.origin);
- if (d<0)
- d=0;
- discarded=(d<ins->draw_range_begin || d>=ins->draw_range_end);
-
-
- }
-
- if (!discarded) {
-
- // test if this geometry should be visible
-
- if (room_cull_enabled) {
-
-
- if (ins->visible_in_all_rooms) {
- keep=true;
- } else if (ins->room) {
-
- if (ins->room->room_info->last_visited_pass==render_pass)
- keep=true;
- } else if (ins->auto_rooms.size()) {
-
-
- for(Set<Instance*>::Element *E=ins->auto_rooms.front();E;E=E->next()) {
-
- if (E->get()->room_info->last_visited_pass==render_pass) {
- keep=true;
- break;
- }
- }
- } else if(exterior_visited)
- keep=true;
- } else {
-
- keep=true;
- }
-
-
- }
-
-
- if (keep) {
- // update cull range
- float min,max;
- ins->transformed_aabb.project_range_in_plane(cull_range.nearp,min,max);
-
- if (min<cull_range.min)
- cull_range.min=min;
- if (max>cull_range.max)
- cull_range.max=max;
-
- if (ins->sampled_light && ins->sampled_light->baked_light_sampler_info->last_pass!=render_pass) {
- if (light_samplers_culled<MAX_LIGHT_SAMPLERS) {
- light_sampler_cull_result[light_samplers_culled++]=ins->sampled_light;
- ins->sampled_light->baked_light_sampler_info->last_pass=render_pass;
- }
- }
- }
-
- }
-
- if (!keep) {
- // remove, no reason to keep
- cull_count--;
- SWAP( instance_cull_result[i], instance_cull_result[ cull_count ] );
- i--;
- ins->last_render_pass=0; // make invalid
- } else {
-
- ins->last_render_pass=render_pass;
- }
- }
-
- if (cull_range.max > cull_range.z_far )
- cull_range.max=cull_range.z_far;
- if (cull_range.min < cull_range.z_near )
- cull_range.min=cull_range.z_near;
-
- /* STEP 5 - PROCESS LIGHTS */
-
- rasterizer->shadow_clear_near(); //clear near shadows, will be recreated
-
- // directional lights
- {
- List<RID>::Element *E=p_scenario->directional_lights.front();
-
-
- while(E) {
-
- Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL;
-
- if (light && light->light_info->enabled && rasterizer->light_has_shadow(light->base_rid)) {
- //rasterizer->light_instance_set_active_hint(light->light_info->instance);
- _light_instance_update_shadow(light,p_scenario,p_camera,cull_range);
- }
-
- E=E->next();
- }
- }
-
-
- //discard lights not affecting anything (useful for deferred rendering, shadowmaps, etc)
-
- for (int i=0;i<light_cull_count;i++) {
-
- Instance *ins = light_cull_result[i];
-
- if (light_discard_enabled) {
-
- //see if the light should be pre discarded because no one is seeing it
- //this test may seem expensive, but in reality, it shouldn't be
- //because of early out condition. It will only go through everything
- //if it's being discarded.
-
- bool valid=false;
- InstanceSet::Element *E =ins->light_info->affected.front();
- while(E) {
-
- if (E->get()->last_render_pass==render_pass) {
-
- valid=true; // early out.
- break;
- }
- E=E->next();
- }
- if (!valid) {
-
- light_cull_count--;
- SWAP( light_cull_result[i], light_cull_result[ light_cull_count ] );
- i--;
-
- }
- }
-
- }
-
- { //this should eventually change to
- //assign shadows by distance to camera
- SortArray<Instance*,_InstanceLightsort> sorter;
- sorter.sort(light_cull_result,light_cull_count);
- for (int i=0;i<light_cull_count;i++) {
-
- Instance *ins = light_cull_result[i];
-
- if (!rasterizer->light_has_shadow(ins->base_rid) || !shadows_enabled)
- continue;
-
- /* for far shadows?
- if (ins->version == ins->light_info->last_version && rasterizer->light_instance_has_far_shadow(ins->light_info->instance))
- continue; // didn't change
- */
-
- _light_instance_update_shadow(ins,p_scenario,p_camera,cull_range);
- ins->light_info->last_version=ins->version;
- }
- }
-
- /* ENVIRONMENT */
-
- RID environment;
- if (p_camera->env.is_valid()) //camera has more environment priority
- environment=p_camera->env;
- else if (p_scenario->environment.is_valid())
- environment=p_scenario->environment;
- else
- environment=p_scenario->fallback_environment;
-
-
- /* STEP 6 - SAMPLE BAKED LIGHT */
-
- bool islinear =false;
- if (environment.is_valid()) {
- islinear = rasterizer->environment_is_fx_enabled(environment,VS::ENV_FX_SRGB);
- }
-
- for(int i=0;i<light_samplers_culled;i++) {
-
- _process_sampled_light(p_camera->transform,light_sampler_cull_result[i],islinear);
- }
-
- /* STEP 7 - PROCESS GEOMETRY AND DRAW SCENE*/
-
-
- rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
- rasterizer->set_viewport(viewport_rect);
-
- // add lights
-
- {
- List<RID>::Element *E=p_scenario->directional_lights.front();
-
-
- for(;E;E=E->next()) {
- Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL;
-
- ERR_CONTINUE(!light);
- if (!light->light_info->enabled)
- continue;
-
- rasterizer->add_light(light->light_info->instance);
- light->light_info->last_add_pass=render_pass;
- }
-
- for (int i=0;i<light_cull_count;i++) {
-
- Instance *ins = light_cull_result[i];
- rasterizer->add_light(ins->light_info->instance);
- ins->light_info->last_add_pass=render_pass;
- }
- }
- // add geometry
-
- for(int i=0;i<cull_count;i++) {
-
- Instance *ins = instance_cull_result[i];
-
- ERR_CONTINUE(!((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK));
-
- _instance_draw(ins);
- }
-
- rasterizer->end_scene();
-}
-
-
-void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color& p_modulate, Rasterizer::CanvasLight *p_lights) {
-
-
- static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
- Rasterizer::CanvasItem *z_list[z_range];
- Rasterizer::CanvasItem *z_last_list[z_range];
-
- for(int i=0;i<z_range;i++) {
- z_list[i]=NULL;
- z_last_list[i]=NULL;
- }
-
-
- _render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,0,z_list,z_last_list,NULL,NULL);
-
- for(int i=0;i<z_range;i++) {
- if (!z_list[i])
- continue;
- rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_modulate,p_lights);
- }
-
-}
-
-
-void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect) {
-
- VisualServerRaster *self=(VisualServerRaster*)(p_self);
- Viewport *vp=(Viewport*)p_vp;
- self->_draw_viewport(vp,p_rect.pos.x,p_rect.pos.y,p_rect.size.x,p_rect.size.y);
- self->rasterizer->canvas_begin();
-
-}
-
-
-void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) {
-
- CanvasItem *ci = p_canvas_item;
-
- if (!ci->visible)
- return;
-
- if (p_opacity<0.007)
- return;
-
-
- Rect2 rect = ci->get_rect();
- Matrix32 xform = p_transform * ci->xform;
- Rect2 global_rect = xform.xform(rect);
- global_rect.pos+=p_clip_rect.pos;
-
-
- if (global_rect.intersects(p_clip_rect) && ci->viewport.is_valid() && viewport_owner.owns(ci->viewport)) {
-
- Viewport *vp = viewport_owner.get(ci->viewport);
-
- Point2i from = xform.get_origin() + Point2(viewport_rect.x,viewport_rect.y);
- Point2i size = rect.size;
- size.x *= xform[0].length();
- size.y *= xform[1].length();
-
- ci->vp_render = memnew( Rasterizer::CanvasItem::ViewportRender );
- ci->vp_render->owner=this;
- ci->vp_render->udata=vp;
- ci->vp_render->rect=Rect2(from.x,
- from.y,
- size.x,
- size.y);
-/*
- _draw_viewport(vp,
- from.x,
- from.y,
- size.x,
- size.y);
-*/
- //rasterizer->canvas_begin();
- } else {
- ci->vp_render=NULL;
- }
-
- if (ci->use_parent_material && p_material_owner)
- ci->material_owner=p_material_owner;
- else {
- p_material_owner=ci;
- ci->material_owner=NULL;
- }
-
-
- float opacity = ci->opacity * p_opacity;
-
-
- int child_item_count=ci->child_items.size();
- CanvasItem **child_items=(CanvasItem**)alloca(child_item_count*sizeof(CanvasItem*));
- copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(CanvasItem*));
-
- if (ci->clip) {
- if (p_canvas_clip != NULL) {
- ci->final_clip_rect=p_canvas_clip->final_clip_rect.clip(global_rect);
- } else {
- ci->final_clip_rect=global_rect;
- }
- ci->final_clip_owner=ci;
-
- } else {
- ci->final_clip_owner=p_canvas_clip;
- }
-
- if (ci->sort_y) {
-
- SortArray<CanvasItem*,CanvasItemPtrSort> sorter;
- sorter.sort(child_items,child_item_count);
- }
-
- if (ci->z_relative)
- p_z=CLAMP(p_z+ci->z,CANVAS_ITEM_Z_MIN,CANVAS_ITEM_Z_MAX);
- else
- p_z=ci->z;
-
- for(int i=0;i<child_item_count;i++) {
-
- if (child_items[i]->ontop)
- continue;
- _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
- }
-
- if (ci->copy_back_buffer) {
-
- ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
- }
-
- if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
- //something to draw?
- ci->final_transform=xform;
- ci->final_opacity=opacity * ci->self_opacity;
- ci->global_rect_cache=global_rect;
- ci->global_rect_cache.pos-=p_clip_rect.pos;
- ci->light_masked=false;
-
- int zidx = p_z-CANVAS_ITEM_Z_MIN;
-
- if (z_last_list[zidx]) {
- z_last_list[zidx]->next=ci;
- z_last_list[zidx]=ci;
-
- } else {
- z_list[zidx]=ci;
- z_last_list[zidx]=ci;
- }
-
-
-
- ci->next=NULL;
-
- }
-
- for(int i=0;i<child_item_count;i++) {
-
- if (!child_items[i]->ontop)
- continue;
- _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
- }
-
-}
-
-void VisualServerRaster::_light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights) {
-
- if (!p_masked_lights)
- return;
-
- Rasterizer::CanvasItem *ci=p_canvas_item;
-
- while(ci) {
-
- Rasterizer::CanvasLight *light=p_masked_lights;
- while(light) {
-
- if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) {
- ci->light_masked=true;
- }
-
- light=light->mask_next_ptr;
- }
-
- ci=ci->next;
- }
-
-
-
-
-}
-
-void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights,Rasterizer::CanvasLight *p_masked_lights) {
-
- rasterizer->canvas_begin();
-
- int l = p_canvas->child_items.size();
- Canvas::ChildItem *ci=p_canvas->child_items.ptr();
-
- bool has_mirror=false;
- for(int i=0;i<l;i++) {
- if (ci[i].mirror.x || ci[i].mirror.y) {
- has_mirror=true;
- break;
- }
- }
-
- Rect2 clip_rect(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height);
- if (!has_mirror) {
-
- static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
- Rasterizer::CanvasItem *z_list[z_range];
- Rasterizer::CanvasItem *z_last_list[z_range];
-
- for(int i=0;i<z_range;i++) {
- z_list[i]=NULL;
- z_last_list[i]=NULL;
- }
- for(int i=0;i<l;i++) {
- _render_canvas_item(ci[i].item,p_transform,clip_rect,1.0,0,z_list,z_last_list,NULL,NULL);
- }
-
- for(int i=0;i<z_range;i++) {
- if (!z_list[i])
- continue;
-
- if (p_masked_lights) {
- _light_mask_canvas_items(CANVAS_ITEM_Z_MIN+i,z_list[i],p_masked_lights);
- }
-
- rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights);
- }
- } else {
-
- for(int i=0;i<l;i++) {
-
- Canvas::ChildItem& ci=p_canvas->child_items[i];
- _render_canvas_item_tree(ci.item,p_transform,clip_rect,p_canvas->modulate,p_lights);
-
- //mirroring (useful for scrolling backgrounds)
- if (ci.mirror.x!=0) {
-
- Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
- _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
- }
- if (ci.mirror.y!=0) {
-
- Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
- _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
- }
- if (ci.mirror.y!=0 && ci.mirror.x!=0) {
-
- Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
- _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
- }
-
- }
- }
-
-}
-
-
-void VisualServerRaster::_draw_viewport_camera(Viewport *p_viewport,bool p_ignore_camera) {
-
-
- Camera *camera=NULL;
- if (camera_owner.owns( p_viewport->camera ))
- camera=camera_owner.get( p_viewport->camera );
- Scenario *scenario = scenario_owner.get( p_viewport->scenario );
-
- _update_instances(); // check dirty instances before rendering
-
- if (p_ignore_camera)
- _render_no_camera(p_viewport, camera,scenario );
- else
- _render_camera(p_viewport, camera,scenario );
-
-}
-
-void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h) {
-
- ViewportRect desired_rect=p_viewport->rect;
- ViewportRect old_rect = viewport_rect;
- //bool vpchanged=false;
- // convert default expanding viewports to actual size
- //if (desired_rect.x==0 && desired_rect.y==0 && desired_rect.width==0 && desired_rect.height==0) {
- if (p_parent_w != 0 && p_parent_h != 0) {
-
- desired_rect.width=p_parent_w;
- desired_rect.height=p_parent_h;
- }
-
- ERR_FAIL_COND(desired_rect.width<=0 || desired_rect.height<=0);
-
- desired_rect.x+=p_ofs_x;
- desired_rect.y+=p_ofs_y;
-
-
- // if the viewport is different than the actual one, change it
-
- if ( p_viewport->render_target.is_valid() || viewport_rect.x != desired_rect.x ||
- viewport_rect.y != desired_rect.y ||
- viewport_rect.width != desired_rect.width ||
- viewport_rect.height != desired_rect.height ) {
-
-
- viewport_rect=desired_rect;
- rasterizer->set_viewport(viewport_rect);
-
- }
-
- /* Camera should always be BEFORE any other 3D */
-
- bool scenario_draw_canvas_bg=false;
- int scenario_canvas_max_layer=0;
-
- if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) {
-
- Scenario *scenario=scenario_owner.get(p_viewport->scenario);
- if (scenario->environment.is_valid()) {
- if (rasterizer->is_environment(scenario->environment)) {
- scenario_draw_canvas_bg=rasterizer->environment_get_background(scenario->environment)==VS::ENV_BG_CANVAS;
- scenario_canvas_max_layer=rasterizer->environment_get_background_param(scenario->environment,VS::ENV_BG_PARAM_CANVAS_MAX_LAYER);
- }
- }
- }
-
- bool can_draw_3d=!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario);
-
-
- if (scenario_draw_canvas_bg) {
-
- rasterizer->begin_canvas_bg();
- }
-
- if (!scenario_draw_canvas_bg && can_draw_3d) {
-
- _draw_viewport_camera(p_viewport,false);
-
- } else if (true /*|| !p_viewport->canvas_list.empty()*/){
-
- //clear the viewport black because of no camera? i seriously should..
- if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
- if (p_viewport->transparent_bg) {
- rasterizer->clear_viewport(Color(0,0,0,0));
- }
- else {
- Color cc=clear_color;
- if (scenario_draw_canvas_bg)
- cc.a=0;
- rasterizer->clear_viewport(cc);
- }
- p_viewport->render_target_clear=false;
- }
- }
-
- if (!p_viewport->hide_canvas) {
- int i=0;
-
- Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map;
-
- Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height);
- Rasterizer::CanvasLight *lights=NULL;
- Rasterizer::CanvasLight *lights_with_shadow=NULL;
- Rasterizer::CanvasLight *lights_with_mask=NULL;
- Rect2 shadow_rect;
-
- int light_count=0;
-
- for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
-
- Matrix32 xf = p_viewport->global_transform * E->get().transform;
-
- //find lights in canvas
-
-
- for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) {
-
-
- Rasterizer::CanvasLight* cl=F->get();
- if (cl->enabled && cl->texture.is_valid()) {
- //not super efficient..
- Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture));
- tsize*=cl->scale;
-
- Vector2 offset=tsize/2.0;
- cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
- cl->xform_cache=xf * cl->xform;
-
-
- if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
-
- cl->filter_next_ptr=lights;
- lights=cl;
- cl->texture_cache=NULL;
- Matrix32 scale;
- scale.scale(cl->rect_cache.size);
- scale.elements[2]=cl->rect_cache.pos;
- cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
- cl->light_shader_pos=cl->xform_cache[2];
- if (cl->shadow_buffer.is_valid()) {
-
- cl->shadows_next_ptr=lights_with_shadow;
- if (lights_with_shadow==NULL) {
- shadow_rect = cl->xform_cache.xform(cl->rect_cache);
- } else {
- shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) );
- }
- lights_with_shadow=cl;
- cl->radius_cache=cl->rect_cache.size.length();
-
- }
- if (cl->mode==CANVAS_LIGHT_MODE_MASK) {
- cl->mask_next_ptr=lights_with_mask;
- lights_with_mask=cl;
- }
-
- light_count++;
- }
-
- }
- }
-
- //print_line("lights: "+itos(light_count));
- canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get();
-
- }
-
- if (lights_with_shadow) {
- //update shadows if any
-
- Rasterizer::CanvasLightOccluderInstance * occluders=NULL;
-
- //make list of occluders
- for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
-
- Matrix32 xf = p_viewport->global_transform * E->get().transform;
-
- for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) {
-
- if (!F->get()->enabled)
- continue;
- F->get()->xform_cache = xf * F->get()->xform;
- if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) {
-
- F->get()->next=occluders;
- occluders=F->get();
-
- }
- }
- }
- //update the light shadowmaps with them
- Rasterizer::CanvasLight *light=lights_with_shadow;
- while(light) {
-
- rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache);
- light=light->shadows_next_ptr;
- }
-
- rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards
- }
-
-
-
-
- if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) {
-
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
-
- }
-
- for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) {
-
-
- //print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
- //print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform);
- Matrix32 xform = p_viewport->global_transform * E->get()->transform;
-
- Rasterizer::CanvasLight *canvas_lights=NULL;
-
- Rasterizer::CanvasLight *ptr=lights;
- while(ptr) {
- if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) {
- ptr->next_ptr=canvas_lights;
- canvas_lights=ptr;
- }
- ptr=ptr->filter_next_ptr;
- }
-
- _render_canvas( E->get()->canvas,xform,canvas_lights,lights_with_mask );
- i++;
-
- if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) {
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
- }
-
-
- }
-
- if (scenario_draw_canvas_bg) {
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
- }
-
-
- //rasterizer->canvas_debug_viewport_shadows(lights_with_shadow);
- }
-
- //capture
-
- if (p_viewport->queue_capture) {
-
- rasterizer->capture_viewport(&p_viewport->capture);
- p_viewport->queue_capture = false;
- }
-
- //restore
- if ( viewport_rect.x != old_rect.x ||
- viewport_rect.y != old_rect.y ||
- viewport_rect.width != old_rect.width ||
- viewport_rect.height != old_rect.height ) {
-
- viewport_rect=old_rect;
-
- rasterizer->set_viewport(viewport_rect);
- }
-
-
-}
-
-void VisualServerRaster::_draw_viewports() {
-
- //draw viewports for render targets
-
- List<Viewport*> to_blit;
- List<Viewport*> to_disable;
- for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) {
-
- Viewport *vp = E->self();
- ERR_CONTINUE(!vp);
- if (
- vp->render_target_update_mode==RENDER_TARGET_UPDATE_WHEN_VISIBLE &&
- !vp->rendered_in_prev_frame &&
- !vp->queue_capture
- ) {
-
- continue;
- }
-
- if (vp->rt_to_screen_rect!=Rect2())
- to_blit.push_back(vp);
-
- rasterizer->set_render_target(vp->render_target,vp->transparent_bg,vp->render_target_vflip);
- _draw_viewport(vp,0,0,vp->rect.width,vp->rect.height);
-
- if ( (vp->queue_capture && vp->render_target_update_mode==RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode==RENDER_TARGET_UPDATE_ONCE) {
- //was only enabled for capture
- to_disable.push_back(vp);
- vp->render_target_update_mode=RENDER_TARGET_UPDATE_DISABLED;
- }
-
- }
-
- rasterizer->set_render_target(RID());
-
- while(to_disable.size()) {
- //disable again because it was only for capture
- viewport_update_list.remove(&to_disable.front()->get()->update_list);
- to_disable.pop_front();
- }
-
-
- //draw RTs directly to screen when requested
-
- for (List<Viewport*>::Element *E=to_blit.front();E;E=E->next()) {
-
- int window_w = OS::get_singleton()->get_video_mode().width;
- int window_h = OS::get_singleton()->get_video_mode().height;
-
- ViewportRect desired_rect;
- desired_rect.x = desired_rect.y = 0;
- desired_rect.width = window_w;
- desired_rect.height = window_h;
-
- if ( viewport_rect.x != desired_rect.x ||
- viewport_rect.y != desired_rect.y ||
- viewport_rect.width != desired_rect.width ||
- viewport_rect.height != desired_rect.height ) {
-
- viewport_rect=desired_rect;
-
- rasterizer->set_viewport(viewport_rect);
- }
-
- rasterizer->canvas_begin();
- rasterizer->canvas_disable_blending();
- rasterizer->canvas_begin_rect(Matrix32());
- rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1));
-
- }
-
-
-
- //draw viewports attached to screen
-
- for(Map<RID,int>::Element *E=screen_viewports.front();E;E=E->next()) {
-
- Viewport *vp = viewport_owner.get(E->key());
- ERR_CONTINUE(!vp);
-
- int window_w = OS::get_singleton()->get_video_mode(E->get()).width;
- int window_h = OS::get_singleton()->get_video_mode(E->get()).height;
-
- Rect2 r(0,0,vp->rect.width,vp->rect.height);
- if (r.size.width==0)
- r.size.width=window_w;
- if (r.size.height==0)
- r.size.height=window_h;
-
-
- _draw_viewport(vp,r.pos.x,r.pos.y,r.size.width,r.size.height);
- }
-
-
- //check when a viewport associated to a render target was drawn
-
- for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) {
-
- Viewport *vp = E->self();
- ERR_CONTINUE(!vp);
- if (vp->render_target_update_mode!=RENDER_TARGET_UPDATE_WHEN_VISIBLE)
- continue;
- vp->rendered_in_prev_frame=rasterizer->render_target_renedered_in_frame(vp->render_target);
- }
-
-}
-
-
-
-void VisualServerRaster::_draw_cursors_and_margins() {
-
- int window_w = OS::get_singleton()->get_video_mode().width;
- int window_h = OS::get_singleton()->get_video_mode().height;
-
- ViewportRect desired_rect;
- desired_rect.x = desired_rect.y = 0;
- desired_rect.width = window_w;
- desired_rect.height = window_h;
-
- if ( viewport_rect.x != desired_rect.x ||
- viewport_rect.y != desired_rect.y ||
- viewport_rect.width != desired_rect.width ||
- viewport_rect.height != desired_rect.height ) {
-
- viewport_rect=desired_rect;
-
- rasterizer->set_viewport(viewport_rect);
- }
-
- rasterizer->canvas_begin();
- rasterizer->canvas_begin_rect(Matrix32());
-
- for (int i=0; i<MAX_CURSORS; i++) {
-
- if (!cursors[i].visible) {
-
- continue;
- };
-
- RID tex = cursors[i].texture?cursors[i].texture:default_cursor_texture;
- ERR_CONTINUE( !tex );
- if (cursors[i].region.has_no_area()) {
- Point2 size(texture_get_width(tex), texture_get_height(tex));
- rasterizer->canvas_draw_rect(Rect2(cursors[i].pos-cursors[i].center, size), 0, Rect2(), tex, Color(1, 1, 1, 1));
- } else {
- Point2 size = cursors[i].region.size;
- rasterizer->canvas_draw_rect(Rect2(cursors[i].pos-cursors[i].center, size), Rasterizer::CANVAS_RECT_REGION, cursors[i].region, tex, Color(1, 1, 1, 1));
- }
- };
-
-
-
- if (black_image[MARGIN_LEFT].is_valid()) {
- Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]),rasterizer->texture_get_height(black_image[MARGIN_LEFT]));
- rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_LEFT],Color(1,1,1));
- } else if (black_margin[MARGIN_LEFT])
- rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
-
- if (black_image[MARGIN_RIGHT].is_valid()) {
- Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_RIGHT]),rasterizer->texture_get_height(black_image[MARGIN_RIGHT]));
- rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_RIGHT],Color(1,1,1));
- } else if (black_margin[MARGIN_RIGHT])
- rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
-
- if (black_image[MARGIN_TOP].is_valid()) {
- Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]),rasterizer->texture_get_height(black_image[MARGIN_TOP]));
- rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_TOP],Color(1,1,1));
-
- } else if (black_margin[MARGIN_TOP]) {
- rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
- }
-
- if (black_image[MARGIN_BOTTOM].is_valid()) {
-
- Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]),rasterizer->texture_get_height(black_image[MARGIN_BOTTOM]));
- rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_BOTTOM],Color(1,1,1));
- } else if (black_margin[MARGIN_BOTTOM]) {
- rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
- }
-
- rasterizer->canvas_end_rect();
-};
-
-void VisualServerRaster::sync() {
- //do none
-}
-
-void VisualServerRaster::draw() {
- /*
- if (changes)
- print_line("changes: "+itos(changes));
- */
- changes=0;
- shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true);
- room_cull_enabled = GLOBAL_DEF("render/room_cull_enabled",true);
- light_discard_enabled = GLOBAL_DEF("render/light_discard_enabled",true);
- rasterizer->begin_frame();
- _draw_viewports();
- _draw_cursors_and_margins();
- rasterizer->end_frame();
- draw_extra_frame=rasterizer->needs_to_draw_next_frame();
-}
-
-bool VisualServerRaster::has_changed() const {
-
- return changes>0 || draw_extra_frame;
-}
-
-int VisualServerRaster::get_render_info(RenderInfo p_info) {
-
- return rasterizer->get_render_info(p_info);
-}
-
-bool VisualServerRaster::has_feature(Features p_feature) const {
-
- return rasterizer->has_feature(p_feature); // lies for now
-}
-
-void VisualServerRaster::set_default_clear_color(const Color& p_color) {
-
- clear_color=p_color;
-}
-
-void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale) {
-
- if (p_image.empty())
- return;
-
- rasterizer->restore_framebuffer();
-
- rasterizer->begin_frame();
-
- int window_w = OS::get_singleton()->get_video_mode(0).width;
- int window_h = OS::get_singleton()->get_video_mode(0).height;
- ViewportRect vr;
- vr.x=0;
- vr.y=0;
- vr.width=OS::get_singleton()->get_video_mode(0).width;
- vr.height=OS::get_singleton()->get_video_mode(0).height;
- rasterizer->set_viewport(vr);
- rasterizer->clear_viewport(p_color);
- rasterizer->canvas_begin();
- RID texture = texture_create();
- texture_allocate(texture,p_image.get_width(),p_image.get_height(),p_image.get_format(),TEXTURE_FLAG_FILTER);
- texture_set_data(texture,p_image);
- rasterizer->canvas_begin_rect(Matrix32());
- Rect2 imgrect(0,0,p_image.get_width(),p_image.get_height());
- Rect2 screenrect;
- if (p_scale) {
-
- if (window_w > window_h) {
- //scale horizontally
- screenrect.size.y = window_h;
- screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
- screenrect.pos.x = (window_w - screenrect.size.x)/2;
-
- } else {
- //scale vertically
- screenrect.size.x = window_w;
- screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
- screenrect.pos.y = (window_h - screenrect.size.y)/2;
- }
- } else {
-
- screenrect=imgrect;
- screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor();
-
- }
- rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,1));
- rasterizer->canvas_end_rect();
-
- rasterizer->end_frame();
- rasterizer->flush_frame();
-
- free(texture); // free since it's only one frame that stays there
-
-}
-
-void VisualServerRaster::init() {
-
- rasterizer->init();
-
- shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true);
- //default_scenario = scenario_create();
- //default_viewport = viewport_create();
- for(int i=0;i<4;i++)
- black_margin[i]=0;
-
- Image img;
- img.create(default_mouse_cursor_xpm);
- //img.convert(Image::FORMAT_RGB8);
- default_cursor_texture = texture_create_from_image(img, 0);
-
- aabb_random_points.resize( GLOBAL_DEF("render/aabb_random_points",16) );
- for(int i=0;i<aabb_random_points.size();i++)
- aabb_random_points[i]=Vector3(Math::random(0,1),Math::random(0,1),Math::random(0,1));
- transformed_aabb_random_points.resize(aabb_random_points.size());
- changes=0;
-}
-
-void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner,String p_type) {
-
- List<RID> rids;
- p_owner->get_owned_list(&rids);
-
- int lost=0;
- for(List<RID>::Element *I=rids.front();I;I=I->next()) {
- if (OS::get_singleton()->is_stdout_verbose()) {
- lost++;
- }
- free(I->get());
- }
-
- if (lost)
- print_line("VisualServerRaster: WARNING: Lost "+itos(lost)+" RIDs of type "+p_type);
-
-}
-
-void VisualServerRaster::finish() {
-
-
- free(default_cursor_texture);
- if (test_cube.is_valid())
- free(test_cube);
-
- _free_internal_rids();
-
- _clean_up_owner( &room_owner,"Room" );
- _clean_up_owner( &portal_owner,"Portal" );
-
- _clean_up_owner( &camera_owner,"Camera" );
- _clean_up_owner( &viewport_owner,"Viewport" );
-
- _clean_up_owner( &scenario_owner,"Scenario" );
- _clean_up_owner( &instance_owner,"Instance" );
-
- _clean_up_owner( &canvas_owner,"Canvas" );
- _clean_up_owner( &canvas_item_owner,"CanvasItem" );
-
- rasterizer->finish();
- octree_allocator.clear();
-
- if (instance_dependency_map.size()) {
- print_line("Base resources missing amount: "+itos(instance_dependency_map.size()));
- }
- ERR_FAIL_COND( instance_dependency_map.size() );
-}
-
-
-RID VisualServerRaster::get_test_cube() {
-
- if (test_cube.is_valid())
- return test_cube;
-
- test_cube=_make_test_cube();
- return test_cube;
-
-}
-
-
-
-VisualServerRaster::VisualServerRaster(Rasterizer *p_rasterizer) {
-
- rasterizer=p_rasterizer;
- rasterizer->draw_viewport_func=_render_canvas_item_viewport;
- instance_update_list=NULL;
- render_pass=0;
- clear_color=Color(0.3,0.3,0.3,1.0);
- OctreeAllocator::allocator=&octree_allocator;
- draw_extra_frame=false;
-
-}
-
-
-VisualServerRaster::~VisualServerRaster()
-{
-}
-#endif
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 596dd5c10e..774b692a22 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -73,6 +73,7 @@ class VisualServerRaster : public VisualServer {
List<FrameDrawnCallbacks> frame_drawn_callbacks;
+// FIXME: Kept as reference for future implementation
#if 0
struct Room {
@@ -786,6 +787,7 @@ public:
BIND2(light_set_projector, RID, RID)
BIND2(light_set_negative, RID, bool)
BIND2(light_set_cull_mask, RID, uint32_t)
+ BIND2(light_set_reverse_cull_face_mode, RID, bool)
BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
BIND2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
@@ -810,23 +812,6 @@ public:
BIND2(reflection_probe_set_enable_shadows, RID, bool)
BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
- /* ROOM API */
-
- BIND0R(RID, room_create)
- BIND4(room_add_bounds, RID, const PoolVector<Vector2> &, float, const Transform &)
- BIND1(room_clear_bounds, RID)
-
- /* PORTAL API */
-
- // portals are only (x/y) points, forming a convex shape, which its clockwise
- // order points outside. (z is 0);
-
- BIND0R(RID, portal_create)
- BIND2(portal_set_shape, RID, const Vector<Point2> &)
- BIND2(portal_set_enabled, RID, bool)
- BIND2(portal_set_disable_distance, RID, float)
- BIND2(portal_set_disabled_color, RID, const Color &)
-
/* BAKED LIGHT API */
BIND0R(RID, gi_probe_create)
@@ -1010,7 +995,6 @@ public:
BIND2(instance_attach_skeleton, RID, RID)
BIND2(instance_set_exterior, RID, bool)
- BIND2(instance_set_room, RID, RID)
BIND2(instance_set_extra_visibility_margin, RID, real_t)
@@ -1059,7 +1043,7 @@ public:
BIND8(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, bool)
BIND11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID)
BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
- BIND6(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID)
+ BIND7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)
BIND8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
BIND3(canvas_item_add_mesh, RID, const RID &, RID)
BIND3(canvas_item_add_multimesh, RID, RID, RID)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 11a9c8c9c1..cd68c14de8 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -156,58 +156,6 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
return gi_probe->lights.insert(A);
}
-#if 0
- if (A->base_type==INSTANCE_PORTAL) {
-
- ERR_FAIL_COND_V( B->base_type!=INSTANCE_PORTAL,NULL );
-
- A->portal_info->candidate_set.insert(B);
- B->portal_info->candidate_set.insert(A);
-
- self->_portal_attempt_connect(A);
- //attempt to conncet portal A (will go through B anyway)
- //this is a little hackish, but works fine in practice
-
- } else if (A->base_type==INSTANCE_GI_PROBE || B->base_type==INSTANCE_GI_PROBE) {
-
- if (B->base_type==INSTANCE_GI_PROBE) {
- SWAP(A,B);
- }
-
- ERR_FAIL_COND_V(B->base_type!=INSTANCE_GI_PROBE_SAMPLER,NULL);
- B->gi_probe_sampler_info->gi_probes.insert(A);
-
- } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
-
- if (B->base_type==INSTANCE_ROOM)
- SWAP(A,B);
-
- ERR_FAIL_COND_V(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ),NULL);
-
- B->auto_rooms.insert(A);
- A->room_info->owned_autoroom_geometry.insert(B);
-
- self->_instance_validate_autorooms(B);
-
-
- } else {
-
- if (B->base_type==INSTANCE_LIGHT) {
-
- SWAP(A,B);
- } else if (A->base_type!=INSTANCE_LIGHT) {
- return NULL;
- }
-
-
- A->light_info->affected.insert(B);
- B->lights.insert(A);
- B->light_cache_dirty=true;
-
-
- }
-#endif
-
return NULL;
}
void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *udata) {
@@ -269,57 +217,6 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
gi_probe->lights.erase(E);
}
-#if 0
- if (A->base_type==INSTANCE_PORTAL) {
-
- ERR_FAIL_COND( B->base_type!=INSTANCE_PORTAL );
-
-
- A->portal_info->candidate_set.erase(B);
- B->portal_info->candidate_set.erase(A);
-
- //after disconnecting them, see if they can connect again
- self->_portal_attempt_connect(A);
- self->_portal_attempt_connect(B);
-
- } else if (A->base_type==INSTANCE_GI_PROBE || B->base_type==INSTANCE_GI_PROBE) {
-
- if (B->base_type==INSTANCE_GI_PROBE) {
- SWAP(A,B);
- }
-
- ERR_FAIL_COND(B->base_type!=INSTANCE_GI_PROBE_SAMPLER);
- B->gi_probe_sampler_info->gi_probes.erase(A);
-
- } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
-
- if (B->base_type==INSTANCE_ROOM)
- SWAP(A,B);
-
- ERR_FAIL_COND(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ));
-
- B->auto_rooms.erase(A);
- B->valid_auto_rooms.erase(A);
- A->room_info->owned_autoroom_geometry.erase(B);
-
- }else {
-
-
-
- if (B->base_type==INSTANCE_LIGHT) {
-
- SWAP(A,B);
- } else if (A->base_type!=INSTANCE_LIGHT) {
- return;
- }
-
-
- A->light_info->affected.erase(B);
- B->lights.erase(A);
- B->light_cache_dirty=true;
-
- }
-#endif
}
RID VisualServerScene::scenario_create() {
@@ -467,125 +364,6 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
}
}
instance->materials.clear();
-
-#if 0
- if (instance->light_info) {
-
- if (instance->scenario && instance->light_info->D)
- instance->scenario->directional_lights.erase( instance->light_info->D );
- rasterizer->free(instance->light_info->instance);
- memdelete(instance->light_info);
- instance->light_info=NULL;
- }
-
-
-
- if ( instance->room ) {
-
- instance_set_room(p_instance,RID());
- /*
- if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK)
- instance->room->room_info->owned_geometry_instances.erase(instance->RE);
- else if (instance->base_type==INSTANCE_PORTAL) {
- print_line("freeing portal, is it there? "+itos(instance->room->room_info->owned_portal_instances.(instance->RE)));
- instance->room->room_info->owned_portal_instances.erase(instance->RE);
- } else if (instance->base_type==INSTANCE_ROOM)
- instance->room->room_info->owned_room_instances.erase(instance->RE);
- else if (instance->base_type==INSTANCE_LIGHT)
- instance->room->room_info->owned_light_instances.erase(instance->RE);
-
- instance->RE=NULL;*/
- }
-
-
-
-
-
-
- if (instance->portal_info) {
-
- _portal_disconnect(instance,true);
- memdelete(instance->portal_info);
- instance->portal_info=NULL;
-
- }
-
- if (instance->gi_probe_info) {
-
- while(instance->gi_probe_info->owned_instances.size()) {
-
- Instance *owned=instance->gi_probe_info->owned_instances.front()->get();
- owned->gi_probe=NULL;
- owned->data.gi_probe=NULL;
- owned->data.gi_probe_octree_xform=NULL;
- owned->BLE=NULL;
- instance->gi_probe_info->owned_instances.pop_front();
- }
-
- memdelete(instance->gi_probe_info);
- instance->gi_probe_info=NULL;
-
- }
-
- if (instance->scenario && instance->octree_id) {
- instance->scenario->octree.erase( instance->octree_id );
- instance->octree_id=0;
- }
-
-
- if (instance->room_info) {
-
- for(List<Instance*>::Element *E=instance->room_info->owned_geometry_instances.front();E;E=E->next()) {
-
- Instance *owned = E->get();
- owned->room=NULL;
- owned->RE=NULL;
- }
- for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) {
-
- _portal_disconnect(E->get(),true);
- Instance *owned = E->get();
- owned->room=NULL;
- owned->RE=NULL;
- }
-
- for(List<Instance*>::Element *E=instance->room_info->owned_room_instances.front();E;E=E->next()) {
-
- Instance *owned = E->get();
- owned->room=NULL;
- owned->RE=NULL;
- }
-
- if (instance->room_info->disconnected_child_portals.size()) {
- ERR_PRINT("BUG: Disconnected portals remain!");
- }
- memdelete(instance->room_info);
- instance->room_info=NULL;
-
- }
-
- if (instance->particles_info) {
-
- rasterizer->free( instance->particles_info->instance );
- memdelete(instance->particles_info);
- instance->particles_info=NULL;
-
- }
-
- if (instance->gi_probe_sampler_info) {
-
- while (instance->gi_probe_sampler_info->owned_instances.size()) {
-
- instance_geometry_set_gi_probe_sampler(instance->gi_probe_sampler_info->owned_instances.front()->get()->self,RID());
- }
-
- if (instance->gi_probe_sampler_info->sampled_light.is_valid()) {
- rasterizer->free(instance->gi_probe_sampler_info->sampled_light);
- }
- memdelete( instance->gi_probe_sampler_info );
- instance->gi_probe_sampler_info=NULL;
- }
-#endif
}
instance->base_type = VS::INSTANCE_NONE;
@@ -646,64 +424,6 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
if (scenario)
_instance_queue_update(instance, true, true);
-
-#if 0
- if (rasterizer->is_mesh(p_base)) {
- instance->base_type=INSTANCE_MESH;
- instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base));
- instance->data.materials.resize( rasterizer->mesh_get_surface_count(p_base));
- } else if (rasterizer->is_multimesh(p_base)) {
- instance->base_type=INSTANCE_MULTIMESH;
- } else if (rasterizer->is_immediate(p_base)) {
- instance->base_type=INSTANCE_IMMEDIATE;
- } else if (rasterizer->is_particles(p_base)) {
- instance->base_type=INSTANCE_PARTICLES;
- instance->particles_info=memnew( Instance::ParticlesInfo );
- instance->particles_info->instance = rasterizer->particles_instance_create( p_base );
- } else if (rasterizer->is_light(p_base)) {
-
- instance->base_type=INSTANCE_LIGHT;
- instance->light_info = memnew( Instance::LightInfo );
- instance->light_info->instance = rasterizer->light_instance_create(p_base);
- if (instance->scenario && rasterizer->light_get_type(p_base)==LIGHT_DIRECTIONAL) {
-
- instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
- }
-
- } else if (room_owner.owns(p_base)) {
- instance->base_type=INSTANCE_ROOM;
- instance->room_info = memnew( Instance::RoomInfo );
- instance->room_info->room=room_owner.get(p_base);
- } else if (portal_owner.owns(p_base)) {
-
- instance->base_type=INSTANCE_PORTAL;
- instance->portal_info = memnew(Instance::PortalInfo);
- instance->portal_info->portal=portal_owner.get(p_base);
- } else if (gi_probe_owner.owns(p_base)) {
-
- instance->base_type=INSTANCE_GI_PROBE;
- instance->gi_probe_info=memnew(Instance::BakedLightInfo);
- instance->gi_probe_info->gi_probe=gi_probe_owner.get(p_base);
-
- //instance->portal_info = memnew(Instance::PortalInfo);
- //instance->portal_info->portal=portal_owner.get(p_base);
- } else if (gi_probe_sampler_owner.owns(p_base)) {
-
-
- instance->base_type=INSTANCE_GI_PROBE_SAMPLER;
- instance->gi_probe_sampler_info=memnew( Instance::BakedLightSamplerInfo);
- instance->gi_probe_sampler_info->sampler=gi_probe_sampler_owner.get(p_base);
-
- //instance->portal_info = memnew(Instance::PortalInfo);
- //instance->portal_info->portal=portal_owner.get(p_base);
-
- } else {
- ERR_EXPLAIN("Invalid base RID for instance!")
- ERR_FAIL();
- }
-
- instance_dependency_map[ p_base ].insert( instance->self );
-#endif
}
}
void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario) {
@@ -894,8 +614,6 @@ void VisualServerScene::instance_attach_skeleton(RID p_instance, RID p_skeleton)
void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) {
}
-void VisualServerScene::instance_set_room(RID p_instance, RID p_room) {
-}
void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
}
@@ -910,7 +628,7 @@ Vector<ObjectID> VisualServerScene::instances_cull_aabb(const Rect3 &p_aabb, RID
int culled = 0;
Instance *cull[1024];
- culled = scenario->octree.cull_AABB(p_aabb, cull, 1024);
+ culled = scenario->octree.cull_aabb(p_aabb, cull, 1024);
for (int i = 0; i < culled; i++) {
@@ -978,21 +696,6 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
switch (p_flags) {
- case VS::INSTANCE_FLAG_CAST_SHADOW: {
- if (p_enabled == true) {
- instance->cast_shadows = VS::SHADOW_CASTING_SETTING_ON;
- } else {
- instance->cast_shadows = VS::SHADOW_CASTING_SETTING_OFF;
- }
-
- instance->base_material_changed(); // to actually compute if shadows are visible or not
-
- } break;
- case VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
-
- instance->visible_in_all_rooms = p_enabled;
-
- } break;
case VS::INSTANCE_FLAG_USE_BAKED_LIGHT: {
instance->baked_light = p_enabled;
@@ -1001,6 +704,12 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
}
}
void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
+
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ instance->cast_shadows = p_shadow_casting_setting;
+ instance->base_material_changed(); // to actually compute if shadows are visible or not
}
void VisualServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material) {
@@ -1048,16 +757,10 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
VSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
}
- if (p_instance->aabb.has_no_surface())
+ if (p_instance->aabb.has_no_surface()) {
return;
-
-#if 0
- if (p_instance->base_type == VS::INSTANCE_PARTICLES) {
-
- rasterizer->particles_instance_set_transform( p_instance->particles_info->instance, p_instance->data.transform );
}
-#endif
if ((1 << p_instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
@@ -1070,58 +773,12 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
}
}
}
-#if 0
- else if (p_instance->base_type == INSTANCE_ROOM) {
-
- p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse();
- } else if (p_instance->base_type == INSTANCE_GI_PROBE) {
-
- Transform scale;
- scale.basis.scale(p_instance->gi_probe_info->gi_probe->octree_aabb.size);
- scale.origin=p_instance->gi_probe_info->gi_probe->octree_aabb.pos;
- //print_line("scale: "+scale);
- p_instance->gi_probe_info->affine_inverse=(p_instance->data.transform*scale).affine_inverse();
- }
-
-#endif
p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
Rect3 new_aabb;
-#if 0
- if (p_instance->base_type==INSTANCE_PORTAL) {
-
- //portals need to be transformed in a special way, so they don't become too wide if they have scale..
- Transform portal_xform = p_instance->data.transform;
- portal_xform.basis.set_axis(2,portal_xform.basis.get_axis(2).normalized());
-
- p_instance->portal_info->plane_cache=Plane( p_instance->data.transform.origin, portal_xform.basis.get_axis(2));
- int point_count=p_instance->portal_info->portal->shape.size();
- p_instance->portal_info->transformed_point_cache.resize(point_count);
-
- AABB portal_aabb;
- for(int i=0;i<point_count;i++) {
-
- Point2 src = p_instance->portal_info->portal->shape[i];
- Vector3 point = portal_xform.xform(Vector3(src.x,src.y,0));
- p_instance->portal_info->transformed_point_cache[i]=point;
- if (i==0)
- portal_aabb.pos=point;
- else
- portal_aabb.expand_to(point);
- }
-
- portal_aabb.grow_by(p_instance->portal_info->portal->connect_range);
-
- new_aabb = portal_aabb;
-
- } else {
-#endif
new_aabb = p_instance->transform.xform(p_instance->aabb);
-#if 0
- }
-#endif
p_instance->transformed_aabb = new_aabb;
@@ -1148,33 +805,6 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
pairable = true;
}
-#if 0
-
- if (p_instance->base_type == VS::INSTANCE_PORTAL) {
-
- pairable_mask=(1<<INSTANCE_PORTAL);
- pairable=true;
- }
-
- if (p_instance->base_type == VS::INSTANCE_GI_PROBE_SAMPLER) {
-
- pairable_mask=(1<<INSTANCE_GI_PROBE);
- pairable=true;
- }
-
-
- if (!p_instance->room && (1<<p_instance->base_type)&VS::INSTANCE_GEOMETRY_MASK) {
-
- base_type|=VS::INSTANCE_ROOMLESS_MASK;
- }
-
- if (p_instance->base_type == VS::INSTANCE_ROOM) {
-
- pairable_mask=INSTANCE_ROOMLESS_MASK;
- pairable=true;
- }
-#endif
-
// not inside octree
p_instance->octree_id = p_instance->scenario->octree.create(p_instance, new_aabb, 0, pairable, base_type, pairable_mask);
@@ -1187,23 +817,6 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
p_instance->scenario->octree.move(p_instance->octree_id, new_aabb);
}
-#if 0
- if (p_instance->base_type==INSTANCE_PORTAL) {
-
- _portal_attempt_connect(p_instance);
- }
-
- if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
-
- _instance_validate_autorooms(p_instance);
- }
-
- if (p_instance->base_type == INSTANCE_ROOM) {
-
- for(Set<Instance*>::Element *E=p_instance->room_info->owned_autoroom_geometry.front();E;E=E->next())
- _instance_validate_autorooms(E->get());
- }
-#endif
}
void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
@@ -1238,15 +851,6 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = VSG::storage->particles_get_aabb(p_instance->base);
} break;
-#if 0
-
- case VisualServer::INSTANCE_PARTICLES: {
-
- new_aabb = rasterizer->particles_get_aabb(p_instance->base);
-
-
- } break;
-#endif
case VisualServer::INSTANCE_LIGHT: {
new_aabb = VSG::storage->light_get_aabb(p_instance->base);
@@ -1263,49 +867,6 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
} break;
-#if 0
- case VisualServer::INSTANCE_ROOM: {
-
- Room *room = room_owner.get( p_instance->base );
- ERR_FAIL_COND(!room);
- new_aabb=room->bounds.get_aabb();
-
- } break;
- case VisualServer::INSTANCE_PORTAL: {
-
- Portal *portal = portal_owner.get( p_instance->base );
- ERR_FAIL_COND(!portal);
- for (int i=0;i<portal->shape.size();i++) {
-
- Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 );
- if (i==0) {
-
- new_aabb.pos=point;
- new_aabb.size.z=0.01; // make it not flat for octree
- } else {
-
- new_aabb.expand_to(point);
- }
- }
-
- } break;
- case VisualServer::INSTANCE_GI_PROBE: {
-
- BakedLight *gi_probe = gi_probe_owner.get( p_instance->base );
- ERR_FAIL_COND(!gi_probe);
- new_aabb=gi_probe->octree_aabb;
-
- } break;
- case VisualServer::INSTANCE_GI_PROBE_SAMPLER: {
-
- BakedLightSampler *gi_probe_sampler = gi_probe_sampler_owner.get( p_instance->base );
- ERR_FAIL_COND(!gi_probe_sampler);
- float radius = gi_probe_sampler->params[VS::BAKED_LIGHT_SAMPLER_RADIUS];
-
- new_aabb=AABB(Vector3(-radius,-radius,-radius),Vector3(radius*2,radius*2,radius*2));
-
- } break;
-#endif
default: {}
}
@@ -1739,98 +1300,17 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
reflection_probe_cull_count = 0;
-//light_samplers_culled=0;
+ //light_samplers_culled=0;
-/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
+ /* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
//print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
*/
-/* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
-
-// compute portals
-#if 0
- exterior_visited=false;
- exterior_portal_cull_count=0;
-
- if (room_cull_enabled) {
- for(int i=0;i<cull_count;i++) {
-
- Instance *ins = instance_cull_result[i];
- ins->last_render_pass=render_pass;
-
- if (ins->base_type!=INSTANCE_PORTAL)
- continue;
-
- if (ins->room)
- continue;
-
- ERR_CONTINUE(exterior_portal_cull_count>=MAX_EXTERIOR_PORTALS);
- exterior_portal_cull_result[exterior_portal_cull_count++]=ins;
-
- }
-
- room_cull_count = p_scenario->octree.cull_point(camera->transform.origin,room_cull_result,MAX_ROOM_CULL,NULL,(1<<INSTANCE_ROOM)|(1<<INSTANCE_PORTAL));
-
-
- Set<Instance*> current_rooms;
- Set<Instance*> portal_rooms;
- //add to set
- for(int i=0;i<room_cull_count;i++) {
-
- if (room_cull_result[i]->base_type==INSTANCE_ROOM) {
- current_rooms.insert(room_cull_result[i]);
- }
- if (room_cull_result[i]->base_type==INSTANCE_PORTAL) {
- //assume inside that room if also inside the portal..
- if (room_cull_result[i]->room) {
- portal_rooms.insert(room_cull_result[i]->room);
- }
-
- SWAP(room_cull_result[i],room_cull_result[room_cull_count-1]);
- room_cull_count--;
- i--;
- }
- }
-
- //remove from set if it has a parent room or BSP doesn't contain
- for(int i=0;i<room_cull_count;i++) {
- Instance *r = room_cull_result[i];
-
- //check inside BSP
- Vector3 room_local_point = r->room_info->affine_inverse.xform( camera->transform.origin );
+ /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
+ //removed, will replace with culling
- if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) {
-
- current_rooms.erase(r);
- continue;
- }
-
- //check parent
- while (r->room) {// has parent room
-
- current_rooms.erase(r);
- r=r->room;
- }
-
- }
-
- if (current_rooms.size()) {
- //camera is inside a room
- // go through rooms
- for(Set<Instance*>::Element *E=current_rooms.front();E;E=E->next()) {
- _cull_room(camera,E->get());
- }
-
- } else {
- //start from exterior
- _cull_room(camera,NULL);
-
- }
- }
-
-#endif
/* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
for (int i = 0; i < cull_count; i++) {
@@ -1898,71 +1378,6 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
} else if ((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
keep = true;
-#if 0
- bool discarded=false;
-
- if (ins->draw_range_end>0) {
-
- float d = cull_range.nearp.distance_to(ins->data.transform.origin);
- if (d<0)
- d=0;
- discarded=(d<ins->draw_range_begin || d>=ins->draw_range_end);
-
-
- }
-
- if (!discarded) {
-
- // test if this geometry should be visible
-
- if (room_cull_enabled) {
-
-
- if (ins->visible_in_all_rooms) {
- keep=true;
- } else if (ins->room) {
-
- if (ins->room->room_info->last_visited_pass==render_pass)
- keep=true;
- } else if (ins->auto_rooms.size()) {
-
-
- for(Set<Instance*>::Element *E=ins->auto_rooms.front();E;E=E->next()) {
-
- if (E->get()->room_info->last_visited_pass==render_pass) {
- keep=true;
- break;
- }
- }
- } else if(exterior_visited)
- keep=true;
- } else {
-
- keep=true;
- }
-
-
- }
-
-
- if (keep) {
- // update cull range
- float min,max;
- ins->transformed_aabb.project_range_in_plane(cull_range.nearp,min,max);
-
- if (min<cull_range.min)
- cull_range.min=min;
- if (max>cull_range.max)
- cull_range.max=max;
-
- if (ins->sampled_light && ins->sampled_light->gi_probe_sampler_info->last_pass!=render_pass) {
- if (light_samplers_culled<MAX_LIGHT_SAMPLERS) {
- light_sampler_cull_result[light_samplers_culled++]=ins->sampled_light;
- ins->sampled_light->gi_probe_sampler_info->last_pass=render_pass;
- }
- }
- }
-#endif
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(ins->base_data);
@@ -2058,13 +1473,13 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
//check shadow..
- if (light && p_shadow_atlas.is_valid() && VSG::storage->light_has_shadow(E->get()->base)) {
- lights_with_shadow[directional_shadow_count++] = E->get();
+ if (light) {
+ if (p_shadow_atlas.is_valid() && VSG::storage->light_has_shadow(E->get()->base)) {
+ lights_with_shadow[directional_shadow_count++] = E->get();
+ }
+ //add to list
+ directional_light_ptr[directional_light_count++] = light->instance;
}
-
- //add to list
-
- directional_light_ptr[directional_light_count++] = light->instance;
}
VSG::scene_render->set_directional_shadow_count(directional_shadow_count);
@@ -2185,20 +1600,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
else
environment = scenario->fallback_environment;
-#if 0
- /* STEP 6 - SAMPLE BAKED LIGHT */
-
- bool islinear =false;
- if (environment.is_valid()) {
- islinear = rasterizer->environment_is_fx_enabled(environment,VS::ENV_FX_SRGB);
- }
-
- for(int i=0;i<light_samplers_culled;i++) {
-
- _process_sampled_light(camera->transform,light_sampler_cull_result[i],islinear);
- }
-#endif
- /* STEP 7 - PROCESS GEOMETRY AND DRAW SCENE*/
+ /* STEP 6 - PROCESS GEOMETRY AND DRAW SCENE*/
VSG::scene_render->render_scene(p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, environment, p_shadow_atlas, scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass);
}
@@ -2645,11 +2047,11 @@ static float _get_normal_advance(const Vector3 &p_normal) {
return 1.0 / normal.dot(unorm);
}
-void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, const GIProbeDataCell *cells, InstanceGIProbeData::LocalData *local_data, const uint32_t *leaves, int leaf_count, const InstanceGIProbeData::LightCache &light_cache, int sign) {
+void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, const GIProbeDataCell *cells, InstanceGIProbeData::LocalData *local_data, const uint32_t *leaves, int p_leaf_count, const InstanceGIProbeData::LightCache &light_cache, int p_sign) {
- int light_r = int(light_cache.color.r * light_cache.energy * 1024.0) * sign;
- int light_g = int(light_cache.color.g * light_cache.energy * 1024.0) * sign;
- int light_b = int(light_cache.color.b * light_cache.energy * 1024.0) * sign;
+ int light_r = int(light_cache.color.r * light_cache.energy * 1024.0) * p_sign;
+ int light_g = int(light_cache.color.g * light_cache.energy * 1024.0) * p_sign;
+ int light_b = int(light_cache.color.b * light_cache.energy * 1024.0) * p_sign;
float limits[3] = { float(header->width), float(header->height), float(header->depth) };
Plane clip[3];
@@ -2685,7 +2087,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
uint64_t us = OS::get_singleton()->get_ticks_usec();
- for (int i = 0; i < leaf_count; i++) {
+ for (int i = 0; i < p_leaf_count; i++) {
uint32_t idx = leaves[i];
@@ -2750,7 +2152,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
float local_radius = light_cache.radius * light_cache.transform.basis.get_axis(2).length();
- for (int i = 0; i < leaf_count; i++) {
+ for (int i = 0; i < p_leaf_count; i++) {
uint32_t idx = leaves[i];
@@ -3278,8 +2680,9 @@ void VisualServerScene::render_probes() {
void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
- if (p_instance->update_aabb)
+ if (p_instance->update_aabb) {
_update_instance_aabb(p_instance);
+ }
if (p_instance->update_materials) {
@@ -3469,7 +2872,6 @@ bool VisualServerScene::free(RID p_rid) {
Instance *instance = instance_owner.get(p_rid);
- instance_set_room(p_rid, RID());
instance_set_scenario(p_rid, RID());
instance_set_base(p_rid, RID());
instance_geometry_set_material_override(p_rid, RID());
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index a4895382a4..ac771030cf 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -54,6 +54,8 @@ public:
uint64_t render_pass;
static VisualServerScene *singleton;
+
+// FIXME: Kept as reference for future implementation
#if 0
struct Portal {
@@ -137,38 +139,6 @@ public:
virtual void camera_set_environment(RID p_camera, RID p_env);
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable);
- /*
-
- struct RoomInfo {
-
- Transform affine_inverse;
- Room *room;
- List<Instance*> owned_geometry_instances;
- List<Instance*> owned_portal_instances;
- List<Instance*> owned_room_instances;
- List<Instance*> owned_light_instances; //not used, but just for the sake of it
- Set<Instance*> disconnected_child_portals;
- Set<Instance*> owned_autoroom_geometry;
- uint64_t last_visited_pass;
- RoomInfo() { last_visited_pass=0; }
-
- };
-
- struct InstancePortal {
-
- Portal *portal;
- Set<Instance*> candidate_set;
- Instance *connected;
- uint64_t last_visited_pass;
-
- Plane plane_cache;
- Vector<Vector3> transformed_point_cache;
-
-
- PortalInfo() { connected=NULL; last_visited_pass=0;}
- };
-*/
-
/* SCENARIO API */
struct Instance;
@@ -236,10 +206,6 @@ public:
float lod_end_hysteresis;
RID lod_instance;
- Instance *room;
- SelfList<Instance> room_item;
- bool visible_in_all_rooms;
-
uint64_t last_render_pass;
uint64_t last_frame_pass;
@@ -263,7 +229,7 @@ public:
}
Instance()
- : scenario_item(this), update_item(this), room_item(this) {
+ : scenario_item(this), update_item(this) {
octree_id = 0;
scenario = NULL;
@@ -281,9 +247,6 @@ public:
lod_begin_hysteresis = 0;
lod_end_hysteresis = 0;
- room = NULL;
- visible_in_all_rooms = false;
-
last_render_pass = 0;
last_frame_pass = 0;
version = 1;
@@ -496,7 +459,6 @@ public:
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton);
virtual void instance_set_exterior(RID p_instance, bool p_enabled);
- virtual void instance_set_room(RID p_instance, RID p_room);
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin);
@@ -567,7 +529,7 @@ public:
_FORCE_INLINE_ uint32_t _gi_bake_find_cell(const GIProbeDataCell *cells, int x, int y, int z, int p_cell_subdiv);
void _bake_gi_downscale_light(int p_idx, int p_level, const GIProbeDataCell *p_cells, const GIProbeDataHeader *p_header, InstanceGIProbeData::LocalData *p_local_data, float p_propagate);
void _bake_gi_probe_light(const GIProbeDataHeader *header, const GIProbeDataCell *cells, InstanceGIProbeData::LocalData *local_data, const uint32_t *leaves, int p_leaf_count, const InstanceGIProbeData::LightCache &light_cache, int p_sign);
- void _bake_gi_probe(Instance *p_probe);
+ void _bake_gi_probe(Instance *p_gi_probe);
bool _check_gi_probe(Instance *p_gi_probe);
void _setup_gi_probe(Instance *p_instance);
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index ad9dec090a..0dca09a5bf 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server_viewport.h"
+
#include "project_settings.h"
#include "visual_server_canvas.h"
#include "visual_server_global.h"
@@ -51,36 +52,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
}
bool can_draw_3d = !p_viewport->disable_3d && !p_viewport->disable_3d_by_usage && VSG::scene->camera_owner.owns(p_viewport->camera);
-#if 0
-
-
-
- if (scenario_draw_canvas_bg) {
-
- rasterizer->begin_canvas_bg();
- }
-
- if (!scenario_draw_canvas_bg && can_draw_3d) {
-
- _draw_viewport_camera(p_viewport,false);
-
- } else if (true /*|| !p_viewport->canvas_list.empty()*/){
-
- //clear the viewport black because of no camera? i seriously should..
- if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
- if (p_viewport->transparent_bg) {
- rasterizer->clear_viewport(Color(0,0,0,0));
- }
- else {
- Color cc=clear_color;
- if (scenario_draw_canvas_bg)
- cc.a=0;
- rasterizer->clear_viewport(cc);
- }
- p_viewport->render_target_clear=false;
- }
- }
-#endif
if (p_viewport->clear_mode != VS::VIEWPORT_CLEAR_NEVER) {
VSG::rasterizer->clear_render_target(clear_color);
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index 93227d1c31..8a294a9129 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 827f47a16e..d9a0077e60 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 20223f9651..7143178b04 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
@@ -225,6 +225,7 @@ public:
FUNC2(light_set_projector, RID, RID)
FUNC2(light_set_negative, RID, bool)
FUNC2(light_set_cull_mask, RID, uint32_t)
+ FUNC2(light_set_reverse_cull_face_mode, RID, bool)
FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
FUNC2(light_omni_set_shadow_detail, RID, LightOmniShadowDetail)
@@ -249,23 +250,6 @@ public:
FUNC2(reflection_probe_set_enable_shadows, RID, bool)
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
- /* ROOM API */
-
- FUNC0R(RID, room_create)
- FUNC4(room_add_bounds, RID, const PoolVector<Vector2> &, float, const Transform &)
- FUNC1(room_clear_bounds, RID)
-
- /* PORTAL API */
-
- // portals are only (x/y) points, forming a convex shape, which its clockwise
- // order points outside. (z is 0);
-
- FUNC0R(RID, portal_create)
- FUNC2(portal_set_shape, RID, const Vector<Point2> &)
- FUNC2(portal_set_enabled, RID, bool)
- FUNC2(portal_set_disable_distance, RID, float)
- FUNC2(portal_set_disabled_color, RID, const Color &)
-
/* BAKED LIGHT API */
FUNC0R(RID, gi_probe_create)
@@ -437,7 +421,6 @@ public:
FUNC2(instance_attach_skeleton, RID, RID)
FUNC2(instance_set_exterior, RID, bool)
- FUNC2(instance_set_room, RID, RID)
FUNC2(instance_set_extra_visibility_margin, RID, real_t)
@@ -482,7 +465,7 @@ public:
FUNC8(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, bool)
FUNC11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID)
FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
- FUNC6(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID)
+ FUNC7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)
FUNC8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
FUNC3(canvas_item_add_mesh, RID, const RID &, RID)
FUNC3(canvas_item_add_multimesh, RID, RID, RID)