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-rw-r--r--servers/visual/rasterizer.h1
-rw-r--r--servers/visual/visual_server_scene.cpp5
-rw-r--r--servers/visual/visual_server_viewport.cpp2
3 files changed, 6 insertions, 2 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 6f8a30070a..33081dcd0c 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -221,6 +221,7 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
+ virtual Size2 texture_size_with_proxy(RID p_texture) const = 0;
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
/* SKY API */
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index d2046241f0..c8d64fca45 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -32,6 +32,7 @@
#include "core/os/os.h"
#include "visual_server_global.h"
#include "visual_server_raster.h"
+#include <new>
/* CAMERA API */
RID VisualServerScene::camera_create() {
@@ -1253,7 +1254,9 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
//print_line("update captures for pos: " + p_instance->transform.origin);
- zeromem(p_instance->lightmap_capture_data.ptrw(), 12 * sizeof(Color));
+ for (int i = 0; i < 12; i++)
+ new (&p_instance->lightmap_capture_data.ptrw()[i]) Color;
+
//this could use some sort of blending..
for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
const PoolVector<RasterizerStorage::LightmapCaptureOctree> *octree = VSG::storage->lightmap_capture_get_octree_ptr(E->get()->base);
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 92b17eae47..7a7ae3a823 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -97,7 +97,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
RasterizerCanvas::Light *cl = F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
- Size2 tsize(VSG::storage->texture_get_width(cl->texture), VSG::storage->texture_get_height(cl->texture));
+ Size2 tsize = VSG::storage->texture_size_with_proxy(cl->texture);
tsize *= cl->scale;
Vector2 offset = tsize / 2.0;