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-rw-r--r--servers/visual/visual_server_scene.cpp2
-rw-r--r--servers/visual/visual_server_scene.h2
-rw-r--r--servers/visual/visual_server_viewport.cpp2
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 8d8bbb881f..0920fa748b 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -2091,7 +2091,7 @@ bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int
_render_scene(xform, cm, false, RID(), VSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step);
} else {
- //do roughness postprocess step until it belives it's done
+ //do roughness postprocess step until it believes it's done
return VSG::scene_render->reflection_probe_instance_postprocess_step(reflection_probe->instance);
}
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 206503e643..109cdf711c 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -457,7 +457,7 @@ public:
virtual void instance_set_visible(RID p_instance, bool p_visible);
virtual void instance_set_use_lightmap(RID p_instance, RID p_lightmap_instance, RID p_lightmap);
- virtual void instance_set_custom_aabb(RID p_insatnce, AABB aabb);
+ virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb);
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton);
virtual void instance_set_exterior(RID p_instance, bool p_enabled);
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 222dc6351b..3eb8953c1f 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -505,7 +505,7 @@ void VisualServerViewport::viewport_set_transparent_background(RID p_viewport, b
ERR_FAIL_COND(!viewport);
VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
- viewport->transparent_bg = true;
+ viewport->transparent_bg = p_enabled;
}
void VisualServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) {
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 236b7ccb83..c86a8164ce 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -394,7 +394,7 @@ public:
FUNC2(viewport_set_hdr, RID, bool)
FUNC2(viewport_set_usage, RID, ViewportUsage)
- //this passes directly to avoid stalling, but it's pretty dangerous, so dont call after freeing a viewport
+ //this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport
virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) {
return visual_server->viewport_get_render_info(p_viewport, p_info);
}