diff options
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/rasterizer.h | 2 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 8 | ||||
-rw-r--r-- | servers/visual/shader_language.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 11 |
4 files changed, 17 insertions, 6 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index f9beeb226c..4329203ccb 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -518,6 +518,8 @@ public: virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; virtual void particles_restart(RID p_particles) = 0; + virtual bool particles_is_inactive(RID p_particles) const = 0; + virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0; virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 0783d91a59..358ed8ca54 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2353,7 +2353,7 @@ bool ShaderLanguage::is_sampler_type(DataType p_type) { p_type == TYPE_SAMPLERCUBE; } -Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type) { +Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) { if (p_value.size() > 0) { Variant value; switch (p_type) { @@ -2397,7 +2397,11 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real)); break; case ShaderLanguage::TYPE_VEC4: - value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + } else { + value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real)); + } break; case ShaderLanguage::TYPE_MAT2: value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0)); diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 9277dfa2cf..b51106fad7 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -550,7 +550,7 @@ public: static int get_cardinality(DataType p_type); static bool is_scalar_type(DataType p_type); static bool is_sampler_type(DataType p_type); - static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type); + static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE); static void get_keyword_list(List<String> *r_keywords); static void get_builtin_funcs(List<String> *r_keywords); diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 13de92f226..1deca7bc66 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -1912,9 +1912,14 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca if (ins->base_type == VS::INSTANCE_PARTICLES) { //particles visible? process them - VSG::storage->particles_request_process(ins->base); - //particles visible? request redraw - VisualServerRaster::redraw_request(); + if (VSG::storage->particles_is_inactive(ins->base)) { + //but if nothing is going on, don't do it. + keep = false; + } else { + VSG::storage->particles_request_process(ins->base); + //particles visible? request redraw + VisualServerRaster::redraw_request(); + } } if (geom->lighting_dirty) { |