diff options
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/visual_server_raster.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 20 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 82 | ||||
-rw-r--r-- | servers/visual/visual_server_viewport.h | 8 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 2 |
6 files changed, 92 insertions, 23 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 58481fc3f6..b13bb904ab 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -908,6 +908,7 @@ public: BIND0R(RID, viewport_create) + BIND2(viewport_set_use_arvr, RID, bool) BIND3(viewport_set_size, RID, int, int) BIND2(viewport_set_active, RID, bool) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index c383be549b..87431a2ce4 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -1658,6 +1658,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons } void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) { + // render to mono camera Camera *camera = camera_owner.getornull(p_camera); ERR_FAIL_COND(!camera); @@ -1697,6 +1698,25 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view _render_scene(camera->transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), -1); } +void VisualServerScene::render_camera(Ref<ARVRInterface> &p_interface, ARVRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) { + // render for AR/VR interface + + Camera *camera = camera_owner.getornull(p_camera); + ERR_FAIL_COND(!camera); + + /* SETUP CAMERA, we are ignoring type and FOV here */ + bool ortho = false; + float aspect = p_viewport_size.width / (float)p_viewport_size.height; + CameraMatrix camera_matrix = p_interface->get_projection_for_eye(p_eye, aspect, camera->znear, camera->zfar); + + // We also ignore our camera position, it will have been positioned with a slightly old tracking position. + // Instead we take our origin point and have our ar/vr interface add fresh tracking data! Whoohoo! + Transform world_origin = ARVRServer::get_singleton()->get_world_origin(); + Transform cam_transform = p_interface->get_transform_for_eye(p_eye, world_origin); + + _render_scene(cam_transform, camera_matrix, ortho, camera->env, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), -1); +}; + void VisualServerScene::_render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { Scenario *scenario = scenario_owner.getornull(p_scenario); diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index 168dfddfd4..17b95946b3 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -38,6 +38,7 @@ #include "os/semaphore.h" #include "os/thread.h" #include "self_list.h" +#include "servers/arvr/arvr_interface.h" class VisualServerScene { public: @@ -521,6 +522,7 @@ public: void render_empty_scene(RID p_scenario, RID p_shadow_atlas); void render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas); + void render_camera(Ref<ARVRInterface> &p_interface, ARVRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas); void update_dirty_instances(); //probes diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 2a37b64759..ad9dec090a 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -33,7 +33,7 @@ #include "visual_server_global.h" #include "visual_server_scene.h" -void VisualServerViewport::_draw_viewport(Viewport *p_viewport) { +void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye) { /* Camera should always be BEFORE any other 3D */ @@ -90,8 +90,13 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) { } if (!scenario_draw_canvas_bg && can_draw_3d) { + Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); - VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); + if (p_viewport->use_arvr && arvr_interface.is_valid()) { + VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); + } else { + VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); + } } if (!p_viewport->hide_canvas) { @@ -260,15 +265,19 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) { } void VisualServerViewport::draw_viewports() { - - //sort viewports - - //draw viewports + // get our arvr interface in case we need it + Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); + if (arvr_interface.is_valid()) { + // update our positioning information as late as possible... + arvr_interface->process(); + } clear_color = GLOBAL_GET("rendering/environment/default_clear_color"); + //sort viewports active_viewports.sort_custom<ViewportSort>(); + //draw viewports for (int i = 0; i < active_viewports.size(); i++) { Viewport *vp = active_viewports[i]; @@ -286,25 +295,47 @@ void VisualServerViewport::draw_viewports() { VSG::storage->render_target_clear_used(vp->render_target); - VSG::rasterizer->set_current_render_target(vp->render_target); + if (vp->use_arvr && arvr_interface.is_valid()) { + // override our size, make sure it matches our required size + Size2 size = arvr_interface->get_recommended_render_targetsize(); + VSG::storage->render_target_set_size(vp->render_target, size.x, size.y); - VSG::scene_render->set_debug_draw_mode(vp->debug_draw); - VSG::storage->render_info_begin_capture(); + // render mono or left eye first + ARVRInterface::Eyes leftOrMono = arvr_interface->is_stereo() ? ARVRInterface::EYE_LEFT : ARVRInterface::EYE_MONO; + VSG::rasterizer->set_current_render_target(vp->render_target); + _draw_viewport(vp, leftOrMono); + arvr_interface->commit_for_eye(leftOrMono, vp->render_target, vp->viewport_to_screen_rect); - _draw_viewport(vp); + // render right eye + if (leftOrMono == ARVRInterface::EYE_LEFT) { + // commit for eye may have changed the render target + VSG::rasterizer->set_current_render_target(vp->render_target); - VSG::storage->render_info_end_capture(); - vp->render_info[VS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_OBJECTS_IN_FRAME); - vp->render_info[VS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_VERTICES_IN_FRAME); - vp->render_info[VS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_MATERIAL_CHANGES_IN_FRAME); - vp->render_info[VS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SHADER_CHANGES_IN_FRAME); - vp->render_info[VS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME); - vp->render_info[VS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_DRAW_CALLS_IN_FRAME); - - if (vp->viewport_to_screen_rect != Rect2()) { - //copy to screen if set as such - VSG::rasterizer->set_current_render_target(RID()); - VSG::rasterizer->blit_render_target_to_screen(vp->render_target, vp->viewport_to_screen_rect, vp->viewport_to_screen); + _draw_viewport(vp, ARVRInterface::EYE_RIGHT); + arvr_interface->commit_for_eye(ARVRInterface::EYE_RIGHT, vp->render_target, vp->viewport_to_screen_rect); + } + } else { + VSG::rasterizer->set_current_render_target(vp->render_target); + + VSG::scene_render->set_debug_draw_mode(vp->debug_draw); + VSG::storage->render_info_begin_capture(); + + // render standard mono camera + _draw_viewport(vp); + + VSG::storage->render_info_end_capture(); + vp->render_info[VS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_OBJECTS_IN_FRAME); + vp->render_info[VS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_VERTICES_IN_FRAME); + vp->render_info[VS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_MATERIAL_CHANGES_IN_FRAME); + vp->render_info[VS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SHADER_CHANGES_IN_FRAME); + vp->render_info[VS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME); + vp->render_info[VS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_DRAW_CALLS_IN_FRAME); + + if (vp->viewport_to_screen_rect != Rect2()) { + //copy to screen if set as such + VSG::rasterizer->set_current_render_target(RID()); + VSG::rasterizer->blit_render_target_to_screen(vp->render_target, vp->viewport_to_screen_rect, vp->viewport_to_screen); + } } if (vp->update_mode == VS::VIEWPORT_UPDATE_ONCE) { @@ -329,6 +360,13 @@ RID VisualServerViewport::viewport_create() { return rid; } +void VisualServerViewport::viewport_set_use_arvr(RID p_viewport, bool p_use_arvr) { + Viewport *viewport = viewport_owner.getornull(p_viewport); + ERR_FAIL_COND(!viewport); + + viewport->use_arvr = p_use_arvr; +} + void VisualServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) { ERR_FAIL_COND(p_width < 0 && p_height < 0); diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h index f963ce4aa3..93227d1c31 100644 --- a/servers/visual/visual_server_viewport.h +++ b/servers/visual/visual_server_viewport.h @@ -32,6 +32,7 @@ #include "rasterizer.h" #include "self_list.h" +#include "servers/arvr/arvr_interface.h" #include "servers/visual_server.h" class VisualServerViewport { @@ -44,6 +45,8 @@ public: RID self; RID parent; + bool use_arvr; /* use arvr interface to override camera positioning and projection matrices and control output */ + Size2i size; RID camera; RID scenario; @@ -107,6 +110,7 @@ public: for (int i = 0; i < VS::VIEWPORT_RENDER_INFO_MAX; i++) { render_info[i] = 0; } + use_arvr = false; } }; @@ -131,11 +135,13 @@ public: private: Color clear_color; - void _draw_viewport(Viewport *p_viewport); + void _draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye = ARVRInterface::EYE_MONO); public: RID viewport_create(); + void viewport_set_use_arvr(RID p_viewport, bool p_use_arvr); + void viewport_set_size(RID p_viewport, int p_width, int p_height); void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 4567d87706..e6ce3f6a54 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -344,6 +344,8 @@ public: FUNC0R(RID, viewport_create) + FUNC2(viewport_set_use_arvr, RID, bool) + FUNC3(viewport_set_size, RID, int, int) FUNC2(viewport_set_active, RID, bool) |