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-rw-r--r--servers/visual/rasterizer.h6
-rw-r--r--servers/visual/rasterizer_dummy.cpp3
-rw-r--r--servers/visual/rasterizer_dummy.h2
-rw-r--r--servers/visual/shader_compiler.cpp30
-rw-r--r--servers/visual/shader_compiler.h142
-rw-r--r--servers/visual/shader_graph.cpp455
-rw-r--r--servers/visual/shader_graph.h109
-rw-r--r--servers/visual/visual_server_raster.cpp41
-rw-r--r--servers/visual/visual_server_raster.h16
-rw-r--r--servers/visual/visual_server_wrap_mt.h4
10 files changed, 55 insertions, 753 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index e3d1b14835..50ec6792cc 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -542,6 +542,7 @@ public:
RID skeleton;
RID material_override;
RID sampled_light;
+ Vector<RID> materials;
Vector<RID> light_instances;
Vector<float> morph_values;
BakedLightData *baked_light;
@@ -701,6 +702,7 @@ public:
struct CommandStyle : public Command {
Rect2 rect;
+ Rect2 source;
RID texture;
float margin[4];
bool draw_center;
@@ -943,12 +945,12 @@ public:
virtual void canvas_disable_blending()=0;
virtual void canvas_set_opacity(float p_opacity)=0;
virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0;
- virtual void canvas_begin_rect(const Matrix32& p_transform)=0;;
+ virtual void canvas_begin_rect(const Matrix32& p_transform)=0;
virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0;
virtual void canvas_end_rect()=0;
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width)=0;
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0;
- virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
+ virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
virtual void canvas_set_transform(const Matrix32& p_transform)=0;
diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp
index 3b12b503dd..0e71d224d5 100644
--- a/servers/visual/rasterizer_dummy.cpp
+++ b/servers/visual/rasterizer_dummy.cpp
@@ -1627,7 +1627,7 @@ void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
}
-void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
+void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
}
@@ -1959,4 +1959,3 @@ RasterizerDummy::RasterizerDummy() {
RasterizerDummy::~RasterizerDummy() {
};
-
diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h
index 674c165966..ac320e55f9 100644
--- a/servers/visual/rasterizer_dummy.h
+++ b/servers/visual/rasterizer_dummy.h
@@ -708,7 +708,7 @@ public:
virtual void canvas_end_rect();
virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
- virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
+ virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
virtual void canvas_set_transform(const Matrix32& p_transform);
diff --git a/servers/visual/shader_compiler.cpp b/servers/visual/shader_compiler.cpp
deleted file mode 100644
index ee5dae5ae2..0000000000
--- a/servers/visual/shader_compiler.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*************************************************************************/
-/* shader_compiler.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "shader_compiler.h"
-
diff --git a/servers/visual/shader_compiler.h b/servers/visual/shader_compiler.h
deleted file mode 100644
index 29561b2145..0000000000
--- a/servers/visual/shader_compiler.h
+++ /dev/null
@@ -1,142 +0,0 @@
-/*************************************************************************/
-/* shader_compiler.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SHADER_COMPILER_H
-#define SHADER_COMPILER_H
-
-#include "map.h"
-#include "list.h"
-#include "vector.h"
-#if 0
-class ShaderSyntax {
-public:
-
-
- enum DataType {
- TYPE_BOOL,
- TYPE_FLOAT,
- TYPE_VEC3,
- TYPE_TRANSFORM,
- TYPE_TEXTURE
- };
-
- enum Operator {
- OP_ASSIGN,
- OP_ADD,
- OP_SUB,
- OP_MUL,
- OP_DIV,
- OP_NEG,
- OP_CMP_EQ,
- OP_CMP_NEQ,
- OP_CMP_LEQ,
- OP_CMP_GEQ,
- OP_CMP_OR,
- OP_CMP_AND,
- OP_CALL
- };
-
- struct Node {
-
- enum Type {
- TYPE_PROGRAM,
- TYPE_FUNCTION,
- TYPE_BLOCK,
- TYPE_VARIABLE,
- TYPE_OPERATOR,
- TYPE_IF,
- };
-
- Node * parent;
- Type type;
-
- virtual ~Node() {}
- };
-
-
- struct OperatorNode : public Node {
-
- Operator op;
- Vector<Node*> arguments;
- OperatorNode() { type=TYPE_OPERATOR; }
- };
-
- struct VariableNode : public Node {
-
- StringName variable;
- VariableNode() { type=TYPE_VARIABLE; }
- };
-
- struct BlockNode : public Node {
-
- Map<StringName,DataType> variables;
- List<Node*> subnodes;
- BlockNode() { type=TYPE_BLOCK; }
- };
-
- struct ConditionalNode : public Node {
-
- Node *test;
- Node *do_if;
- Node *do_else;
- ConditionalNode() { type=TYPE_CONDITIONAL; }
- };
-
-
- struct FunctionNode : public Node {
-
- struct Argument {
-
- StringName name;
- DataType type;
- };
-
- Vector<Argument> arguments;
- Node *body;
-
- FunctionNode() { type=TYPE_FUNCTION; }
-
- };
-
-
- struct ProgramNode : public Node {
-
- Vector<FunctionNode*> functions;
- Node *body;
-
- ProgramNode() { type=TYPE_PROGRAM; }
- };
-
-
-
-
- ShaderCompiler();
-};
-
-#endif // SHADER_COMPILER_H
-#endif
diff --git a/servers/visual/shader_graph.cpp b/servers/visual/shader_graph.cpp
deleted file mode 100644
index 7fe949bec3..0000000000
--- a/servers/visual/shader_graph.cpp
+++ /dev/null
@@ -1,455 +0,0 @@
-/*************************************************************************/
-/* shader_graph.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "shader_graph.h"
-
-#if 0
-
-
-struct _ConnectionKey {
-
- int node;
- int slot;
-
- _FORCE_INLINE_ _ConnectionKey(int p_node=0,int p_slot=0) { node=p_node; slot=p_slot; }
-
- _FORCE_INLINE_ bool operator<(const _ConnectionKey& p_other) const {
-
- if (node<p_other.node)
- return true;
- else if (node>p_other.node)
- return false;
- else
- return slot<p_other.slot;
- }
-};
-
-Error ShaderGraph::generate(ShaderCodeGenerator * p_generator) const {
-
- Map<int,Node>::Element *E = node_map.front();
- int i=0;
- while(E) {
-
- E->get().order=i++;
- E->get().out_valid=false;
- E->get().in_valid=false;
- E=E->next();
- }
-
- int worst_case=connections.size() * connections.size(); // worst bubble case
- int iterations=0;
- int swaps;
-
- do {
- swaps=0;
- const List<Connection>::Element *E=connections.front();
-
- while(E) {
-
- const Connection &c = E->get();
-
- const Node *src = &node_map[c.src_id];
- const Node *dst = &node_map[c.dst_id];
-
- if (src->order > dst->order) {
-
- SWAP(src->order, dst->order);
- swaps++;
- }
-
- E=E->next();
- }
-
-
- iterations++;
-
- } while (iterations<=worst_case && swaps>0);
-
- ERR_FAIL_COND_V( swaps != 0 , ERR_CYCLIC_LINK );
-
- //node array
- Vector<const Node*> nodes;
- nodes.resize(node_map.size());
-
- E = node_map.front();
- while(E) {
-
- ERR_FAIL_INDEX_V( E->get().order, nodes.size(), ERR_BUG);
- nodes[E->get().order]=&E->get();
- E=E->next();
- }
-
- //connection set
-
- Map<_ConnectionKey,int> in_connection_map;
- Map<_ConnectionKey,List<int> > out_connection_map;
- Map<_ConnectionKey,int> in_node_map;
- Map<_ConnectionKey,List<int> > out_node_map;
-
- const List<Connection>::Element *CE=connections.front();
- i=0;
- while(CE) {
- const Connection &c = CE->get();
-
- _ConnectionKey in_k;
- in_k.node=node_map[c.dst_id].order;
- in_k.slot=c.dst_slot;
- in_connection_map[in_k]=i;
- in_node_map[in_k]=node_map[c.src_id].order;
-
- _ConnectionKey out_k;
- out_k.node=node_map[c.src_id].order;
- out_k.slot=c.src_slot;
- if (!out_connection_map.has(out_k))
- out_connection_map[out_k]=List<int>();
- out_connection_map[out_k].push_back(i);
- if(!out_node_map.has(out_k))
- out_node_map[out_k]=List<int>();
- out_node_map[out_k].push_back(node_map[c.dst_id].order);
-
- i++;
- CE=CE->next();
- }
-
- // validate nodes if they are connected to an output
-
- for(int i=nodes.size()-1;i>=0;i--) {
-
- if (VisualServer::shader_get_output_count(nodes[i]->type)==0) {
- // an actual graph output
-
- _ConnectionKey in_k;
- in_k.node=nodes[i]->order;
- in_k.slot=0;
-
- if (in_node_map.has(in_k)) {
- nodes[i]->out_valid=true;
- }
- } else {
- // regular node
-
- bool valid=false;
- for(int j=0;j<VS::shader_get_output_count(nodes[i]->type);j++) {
-
- _ConnectionKey key(nodes[i]->order,j);
-
- if (out_node_map.has(key)) {
- for(List<int>::Element *CE=out_node_map[key].front();CE;CE=CE->next()) {
-
- int to_node=CE->get();
- ERR_CONTINUE(to_node<0 || to_node >=nodes.size());
- if (nodes[to_node]->out_valid) {
- valid=true;
- break;
- }
-
-
- }
- }
- if (valid)
- break;
-
- }
-
- nodes[i]->out_valid=valid;
- }
- }
-
- // validate nodes if they are connected to an input
-
- for(int i=0;i<nodes.size();i++) {
-
- if (VisualServer::shader_get_input_count(nodes[i]->type)==0) {
- // an actual graph input
-
- int out_count=VisualServer::shader_get_output_count(nodes[i]->type);
-
-
- for(int j=0;j<out_count;j++) {
-
- _ConnectionKey out_k;
- out_k.node=nodes[i]->order;
- out_k.slot=j;
- if (out_node_map.has(out_k)) {
- nodes[i]->in_valid=true;
- break;
- }
- }
-
- } else {
- // regular node
- // this is very important.. for a node to be valid, all its inputs need to be valid
- bool valid=true;
- for(int j=0;j<VS::shader_get_input_count(nodes[i]->type);j++) {
-
-
- bool in_valid=false;
- _ConnectionKey key(nodes[i]->order,j);
- if (in_node_map.has(key)) {
-
- int from_node=in_node_map[key];
- ERR_CONTINUE(from_node<0 || from_node>=nodes.size());
- if (nodes[from_node]->in_valid)
- in_valid=true;
-
- }
-
- if (!in_valid) {
- valid=false;
- break;
- }
-
- }
-
- nodes[i]->in_valid=valid;
- }
- }
-
- // write code
-
- p_generator->begin();
-
- for(int i=0;i<nodes.size();i++) {
-
-
- if (!nodes[i]->out_valid || !nodes[i]->in_valid) // valid in both ways
- continue; // skip node
-
- Vector<int> in_indices;
- in_indices.resize(VS::shader_get_input_count(nodes[i]->type));
- Vector<int> out_indices;
- Vector<int> out_slot_indices;
-
- for(int j=0;j<in_indices.size();j++) {
-
- _ConnectionKey key(nodes[i]->order,j);
- if (in_connection_map.has(key))
- in_indices[j]=in_connection_map[key];
- else
- in_indices[j]=-1;
- }
-
- for(int j=0;j<VS::shader_get_output_count(nodes[i]->type);j++) {
-
- _ConnectionKey key(nodes[i]->order,j);
- if (out_connection_map.has(key)) {
- for(List<int>::Element *CE=out_connection_map[key].front();CE;CE=CE->next()) {
-
- out_indices.push_back(CE->get());
- out_slot_indices.push_back(j);
- }
- }
- }
-
- Error err = p_generator->add_node(nodes[i]->type,i,nodes[i]->id,nodes[i]->param,in_indices,out_indices,out_slot_indices);
- ERR_FAIL_COND_V( err, err );
- }
-
- p_generator->end();
-
-
- return OK;
-}
-
-void ShaderGraph::node_add(VS::ShaderNodeType p_type,int p_id) {
-
-
- ERR_FAIL_COND( node_map.has(p_id ) );
- ERR_FAIL_INDEX( p_type, VS::NODE_TYPE_MAX );
- Node node;
-
- node.type=p_type;
- node.id=p_id;
- node.x=0;
- node.y=0;
-
- node_map[p_id]=node;
-
-}
-
-void ShaderGraph::node_set_pos(int p_id, int p_x,int p_y) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].x=p_x;
- node_map[p_id].y=p_y;
-}
-int ShaderGraph::node_get_pos_x(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),-1);
- return node_map[p_id].x;
-}
-int ShaderGraph::node_get_pos_y(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),-1);
- return node_map[p_id].y;
-}
-
-void ShaderGraph::node_remove(int p_id) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
-
- //erase connections associated with node
- List<Connection>::Element *N,*E=connections.front();
- while(E) {
- N=E->next();
- const Connection &c = E->get();
- if (c.src_id==p_id || c.dst_id==p_id) {
-
- connections.erase(E);
- }
- E=N;
- }
-
- node_map.erase(p_id);
-}
-
-void ShaderGraph::node_change_type(int p_id, VS::ShaderNodeType p_type) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].type=p_type;
- node_map[p_id].param=Variant();
-
-}
-
-void ShaderGraph::node_set_param(int p_id, const Variant& p_value) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id].param=p_value;
-}
-
-void ShaderGraph::get_node_list(List<int> *p_node_list) const {
-
- Map<int,Node>::Element *E = node_map.front();
-
- while(E) {
-
- p_node_list->push_back(E->key());
- E=E->next();
- }
-}
-
-
-VS::ShaderNodeType ShaderGraph::node_get_type(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),VS::NODE_TYPE_MAX);
- return node_map[p_id].type;
-}
-
-Variant ShaderGraph::node_get_param(int p_id) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_id),Variant());
- return node_map[p_id].param;
-}
-
-
-Error ShaderGraph::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
-
- ERR_FAIL_COND_V(p_src_id==p_dst_id, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!node_map.has(p_src_id), ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!node_map.has(p_dst_id), ERR_INVALID_PARAMETER);
- VisualServer::ShaderNodeType type_src=node_map[p_src_id].type;
- VisualServer::ShaderNodeType type_dst=node_map[p_dst_id].type;
- ERR_FAIL_INDEX_V( p_src_slot, VisualServer::shader_get_output_count(type_src), ERR_INVALID_PARAMETER );
- ERR_FAIL_INDEX_V( p_dst_slot, VisualServer::shader_get_input_count(type_dst), ERR_INVALID_PARAMETER );
- ERR_FAIL_COND_V(VisualServer::shader_is_output_vector(type_src,p_src_slot) != VisualServer::shader_is_input_vector(type_dst,p_dst_slot), ERR_INVALID_PARAMETER );
-
-
- List<Connection>::Element *E=connections.front();
- while(E) {
- const Connection &c = E->get();
- ERR_FAIL_COND_V(c.dst_slot==p_dst_slot && c.dst_id == p_dst_id, ERR_ALREADY_EXISTS);
-
- E=E->next();
- }
-
- Connection c;
- c.src_slot=p_src_slot;
- c.src_id=p_src_id;
- c.dst_slot=p_dst_slot;
- c.dst_id=p_dst_id;
-
- connections.push_back(c);
-
- return OK;
-}
-
-bool ShaderGraph::is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const {
-
- const List<Connection>::Element *E=connections.front();
- while(E) {
- const Connection &c = E->get();
- if (c.dst_slot==p_dst_slot && c.dst_id == p_dst_id && c.src_slot==p_src_slot && c.src_id == p_src_id)
- return true;
-
- E=E->next();
- }
-
- return false;
-}
-
-void ShaderGraph::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
-
- List<Connection>::Element *N,*E=connections.front();
- while(E) {
- N=E->next();
- const Connection &c = E->get();
- if (c.src_slot==p_src_slot && c.src_id==p_src_id && c.dst_slot==p_dst_slot && c.dst_id == p_dst_id) {
-
- connections.erase(E);
- }
- E=N;
- }
-
-
-}
-
-
-void ShaderGraph::clear() {
-
- connections.clear();
- node_map.clear();
-}
-
-List<ShaderGraph::Connection> ShaderGraph::get_connection_list() const {
-
- return connections;
-
-}
-
-ShaderGraph::ShaderGraph() {
-
-
-}
-
-
-ShaderGraph::~ShaderGraph() {
-
-}
-
-
-#endif
diff --git a/servers/visual/shader_graph.h b/servers/visual/shader_graph.h
deleted file mode 100644
index 41df0f60f1..0000000000
--- a/servers/visual/shader_graph.h
+++ /dev/null
@@ -1,109 +0,0 @@
-/*************************************************************************/
-/* shader_graph.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#if 0
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-#include "servers/visual_server.h"
-#include "map.h"
-
-
-class ShaderCodeGenerator {
-public:
-
- virtual void begin()=0;
- virtual Error add_node(VS::ShaderNodeType p_type,int p_node_pos,int p_id,const Variant& p_param,const Vector<int>& p_in_connections,const Vector<int>& p_out_connections,const Vector<int>& p_out_connection_outputs)=0;
- virtual void end()=0;
-
- virtual ~ShaderCodeGenerator() {}
-};
-
-class ShaderGraph {
-public:
-
-
- struct Connection {
-
- int src_id;
- int src_slot;
- int dst_id;
- int dst_slot;
- };
-
-private:
- struct Node {
-
- int16_t x,y;
- VS::ShaderNodeType type;
- Variant param;
- int id;
- mutable int order; // used for sorting
- mutable bool out_valid;
- mutable bool in_valid;
- };
-
- Map<int,Node> node_map;
-
- List<Connection> connections;
-
-public:
-
- Error generate(ShaderCodeGenerator * p_generator) const;
-
- void node_add(VS::ShaderNodeType p_type,int p_id);
- void node_remove(int p_id);
- void node_change_type(int p_id, VS::ShaderNodeType p_type);
- void node_set_param(int p_id, const Variant& p_value);
-
- void node_set_pos(int p_id, int p_x,int p_y);
- int node_get_pos_x(int p_id) const;
- int node_get_pos_y(int p_id) const;
-
- void get_node_list(List<int> *p_node_list) const;
- void get_sorted_node_list(List<int> *p_node_list) const;
- VS::ShaderNodeType node_get_type(int p_id) const;
- Variant node_get_param(int p_id) const;
-
- Error connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
- bool is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const;
- void disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
-
- void clear();
-
- List<Connection> get_connection_list() const;
-
-
- ShaderGraph();
- ~ShaderGraph();
-
-};
-#endif
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index ad85ecc7c0..532247d94c 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -398,7 +398,7 @@ void VisualServerRaster::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat
void VisualServerRaster::mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) {
VS_CHANGED;
- _dependency_queue_update(p_mesh,true);
+ _dependency_queue_update(p_mesh,true,true);
rasterizer->mesh_add_surface(p_mesh,p_primitive,p_arrays,p_blend_shapes,p_alpha_sort);
}
@@ -452,6 +452,7 @@ VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(
void VisualServerRaster::mesh_remove_surface(RID p_mesh,int p_surface){
rasterizer->mesh_remove_surface(p_mesh,p_surface);
+ _dependency_queue_update(p_mesh,true,true);
}
int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{
@@ -480,6 +481,8 @@ void VisualServerRaster::mesh_clear(RID p_mesh) {
while(rasterizer->mesh_get_surface_count(p_mesh)) {
rasterizer->mesh_remove_surface(p_mesh,0);
}
+
+ _dependency_queue_update(p_mesh,true,true);
}
@@ -2038,7 +2041,7 @@ Variant VisualServerRaster::environment_fx_get_param(RID p_env,EnvironmentFxPara
/* SCENARIO API */
-void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb) {
+void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb,bool p_update_materials) {
Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid );
@@ -2051,17 +2054,19 @@ void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb)
while(I) {
Instance *ins = instance_owner.get( I->get() );
- _instance_queue_update( ins , p_update_aabb );
+ _instance_queue_update( ins , p_update_aabb, p_update_materials );
I = I->next();
}
}
-void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb) {
+void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb,bool p_update_materials) {
if (p_update_aabb)
p_instance->update_aabb=true;
+ if (p_update_materials)
+ p_instance->update_materials=true;
if (p_instance->update)
return;
@@ -2273,6 +2278,7 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) {
}
instance->data.morph_values.clear();
+ instance->data.materials.clear();
}
@@ -2286,6 +2292,7 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) {
if (rasterizer->is_mesh(p_base)) {
instance->base_type=INSTANCE_MESH;
instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base));
+ instance->data.materials.resize( rasterizer->mesh_get_surface_count(p_base));
} else if (rasterizer->is_multimesh(p_base)) {
instance->base_type=INSTANCE_MULTIMESH;
} else if (rasterizer->is_immediate(p_base)) {
@@ -2510,6 +2517,16 @@ float VisualServerRaster::instance_get_morph_target_weight(RID p_instance,int p_
return instance->data.morph_values[p_shape];
}
+void VisualServerRaster::instance_set_surface_material(RID p_instance,int p_surface, RID p_material) {
+
+ VS_CHANGED;
+ Instance *instance = instance_owner.get( p_instance );
+ ERR_FAIL_COND( !instance);
+ ERR_FAIL_INDEX( p_surface, instance->data.materials.size() );
+ instance->data.materials[p_surface]=p_material;
+}
+
+
void VisualServerRaster::instance_set_transform(RID p_instance, const Transform& p_transform) {
VS_CHANGED;
Instance *instance = instance_owner.get( p_instance );
@@ -3046,6 +3063,7 @@ void VisualServerRaster::_update_instance(Instance *p_instance) {
}
+
if (p_instance->aabb.has_no_surface())
return;
@@ -3301,10 +3319,17 @@ void VisualServerRaster::_update_instances() {
if (instance->update_aabb)
_update_instance_aabb(instance);
+ if (instance->update_materials) {
+ if (instance->base_type==INSTANCE_MESH) {
+ instance->data.materials.resize(rasterizer->mesh_get_surface_count(instance->base_rid));
+ }
+ }
+
_update_instance(instance);
instance->update=false;
instance->update_aabb=false;
+ instance->update_materials=false;
instance->update_next=0;
}
}
@@ -3661,8 +3686,11 @@ void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p
rect->modulate=p_modulate;
rect->rect=p_rect;
rect->flags=0;
- if (p_tile)
+ if (p_tile) {
rect->flags|=Rasterizer::CANVAS_RECT_TILE;
+ rect->flags|=Rasterizer::CANVAS_RECT_REGION;
+ rect->source=Rect2(0,0,p_rect.size.width,p_rect.size.height);
+ }
if (p_rect.size.x<0) {
@@ -3717,7 +3745,7 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
}
-void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
+void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
VS_CHANGED;
CanvasItem *canvas_item = canvas_item_owner.get( p_item );
@@ -3727,6 +3755,7 @@ void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_re
ERR_FAIL_COND(!style);
style->texture=p_texture;
style->rect=p_rect;
+ style->source=p_source;
style->draw_center=p_draw_center;
style->color=p_modulate;
style->margin[MARGIN_LEFT]=p_topleft.x;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index cb9e96e284..0480d9f5cb 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -32,7 +32,7 @@
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"
-#include "balloon_allocator.h"
+#include "allocators.h"
#include "octree.h"
/**
@@ -160,6 +160,7 @@ class VisualServerRaster : public VisualServer {
Scenario *scenario;
bool update;
bool update_aabb;
+ bool update_materials;
Instance *update_next;
InstanceType base_type;
@@ -317,6 +318,8 @@ class VisualServerRaster : public VisualServer {
draw_range_end=0;
extra_margin=0;
visible_in_all_rooms=false;
+ update_aabb=false;
+ update_materials=false;
baked_light=NULL;
baked_light_info=NULL;
@@ -583,8 +586,8 @@ class VisualServerRaster : public VisualServer {
void _portal_disconnect(Instance *p_portal,bool p_cleanup=false);
void _portal_attempt_connect(Instance *p_portal);
- void _dependency_queue_update(RID p_rid,bool p_update_aabb=false);
- _FORCE_INLINE_ void _instance_queue_update(Instance *p_instance,bool p_update_aabb=false);
+ void _dependency_queue_update(RID p_rid, bool p_update_aabb=false, bool p_update_materials=false);
+ _FORCE_INLINE_ void _instance_queue_update(Instance *p_instance,bool p_update_aabb=false,bool p_update_materials=false);
void _update_instances();
void _update_instance_aabb(Instance *p_instance);
void _update_instance(Instance *p_instance);
@@ -657,7 +660,7 @@ public:
virtual RID texture_create();
virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT);
- virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT);
+ virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT);
virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const;
virtual void texture_set_flags(RID p_texture,uint32_t p_flags) ;
virtual uint32_t texture_get_flags(RID p_texture) const;
@@ -1083,6 +1086,9 @@ public:
virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight);
virtual float instance_get_morph_target_weight(RID p_instance,int p_shape) const;
+ virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material);
+
+
virtual void instance_set_transform(RID p_instance, const Transform& p_transform);
virtual Transform instance_get_transform(RID p_instance) const;
@@ -1165,7 +1171,7 @@ public:
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
- virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
+ virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 6a42fcc8a6..a97b232c03 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -525,6 +525,8 @@ public:
FUNC3(instance_set_morph_target_weight,RID,int, float);
FUNC2RC(float,instance_get_morph_target_weight,RID,int);
+ FUNC3(instance_set_surface_material,RID,int, RID);
+
FUNC2(instance_set_transform,RID, const Transform&);
FUNC1RC(Transform,instance_get_transform,RID);
@@ -605,7 +607,7 @@ public:
FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
- FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
+ FUNC8(canvas_item_add_style_box,RID, const Rect2& , const Rect2&, RID ,const Vector2& ,const Vector2&, bool ,const Color& );
FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );
FUNC7(canvas_item_add_triangle_array,RID, const Vector<int>& , const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID , int );