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-rw-r--r--servers/visual/shader_language.cpp34
-rw-r--r--servers/visual/shader_language.h19
-rw-r--r--servers/visual/visual_server_viewport.cpp1
3 files changed, 45 insertions, 9 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 25973aa295..5c28705192 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -860,7 +860,7 @@ void ShaderLanguage::clear() {
}
}
-bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, int *r_array_size) {
+bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type, IdentifierType *r_type, bool *r_is_const, int *r_array_size) {
if (p_builtin_types.has(p_identifier)) {
@@ -882,6 +882,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
if (r_data_type) {
*r_data_type = p_block->variables[p_identifier].type;
}
+ if (r_is_const) {
+ *r_is_const = p_block->variables[p_identifier].is_const;
+ }
if (r_array_size) {
*r_array_size = p_block->variables[p_identifier].array_size;
}
@@ -2735,7 +2738,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
return false;
}
- if (shader->constants.has(var->name)) {
+ if (shader->constants.has(var->name) || var->is_const) {
if (r_message)
*r_message = RTR("Constants cannot be modified.");
return false;
@@ -2745,6 +2748,15 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
return true;
}
} else if (p_node->type == Node::TYPE_ARRAY) {
+
+ ArrayNode *arr = static_cast<ArrayNode *>(p_node);
+
+ if (arr->is_const) {
+ if (r_message)
+ *r_message = RTR("Constants cannot be modified.");
+ return false;
+ }
+
return true;
}
@@ -2931,9 +2943,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
DataType data_type;
IdentifierType ident_type;
+ bool is_const = false;
int array_size = 0;
- if (!_find_identifier(p_block, p_builtin_types, identifier, &data_type, &ident_type, &array_size)) {
+ if (!_find_identifier(p_block, p_builtin_types, identifier, &data_type, &ident_type, &is_const, &array_size)) {
_set_error("Unknown identifier in expression: " + String(identifier));
return NULL;
}
@@ -2996,6 +3009,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
arrname->datatype_cache = data_type;
arrname->index_expression = index_expression;
arrname->call_expression = call_expression;
+ arrname->is_const = is_const;
expr = arrname;
} else {
@@ -3003,6 +3017,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
VariableNode *varname = alloc_node<VariableNode>();
varname->name = identifier;
varname->datatype_cache = data_type;
+ varname->is_const = is_const;
expr = varname;
}
}
@@ -3770,7 +3785,15 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
return OK;
- } else if (is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type)) {
+ } else if (tk.type == TK_CONST || is_token_precision(tk.type) || is_token_nonvoid_datatype(tk.type)) {
+
+ bool is_const = false;
+
+ if (tk.type == TK_CONST) {
+ is_const = true;
+ tk = _get_token();
+ }
+
DataPrecision precision = PRECISION_DEFAULT;
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
@@ -3810,6 +3833,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
var.precision = precision;
var.line = tk_line;
var.array_size = 0;
+ var.is_const = is_const;
tk = _get_token();
@@ -3819,6 +3843,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
ArrayDeclarationNode *node = alloc_node<ArrayDeclarationNode>();
node->datatype = type;
node->precision = precision;
+ node->is_const = is_const;
vardecl = (Node *)node;
ArrayDeclarationNode::Declaration decl;
@@ -4004,6 +4029,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
VariableDeclarationNode *node = alloc_node<VariableDeclarationNode>();
node->datatype = type;
node->precision = precision;
+ node->is_const = is_const;
vardecl = (Node *)node;
VariableDeclarationNode::Declaration decl;
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 8253bce468..36c691c3ae 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -330,15 +330,18 @@ public:
DataType datatype_cache;
StringName name;
virtual DataType get_datatype() const { return datatype_cache; }
+ bool is_const;
VariableNode() :
Node(TYPE_VARIABLE),
- datatype_cache(TYPE_VOID) {}
+ datatype_cache(TYPE_VOID),
+ is_const(false) {}
};
struct VariableDeclarationNode : public Node {
DataPrecision precision;
DataType datatype;
+ bool is_const;
struct Declaration {
StringName name;
@@ -351,7 +354,8 @@ public:
VariableDeclarationNode() :
Node(TYPE_VARIABLE_DECLARATION),
precision(PRECISION_DEFAULT),
- datatype(TYPE_VOID) {}
+ datatype(TYPE_VOID),
+ is_const(false) {}
};
struct ArrayNode : public Node {
@@ -359,6 +363,7 @@ public:
StringName name;
Node *index_expression;
Node *call_expression;
+ bool is_const;
virtual DataType get_datatype() const { return datatype_cache; }
@@ -366,12 +371,14 @@ public:
Node(TYPE_ARRAY),
datatype_cache(TYPE_VOID),
index_expression(NULL),
- call_expression(NULL) {}
+ call_expression(NULL),
+ is_const(false) {}
};
struct ArrayDeclarationNode : public Node {
DataPrecision precision;
DataType datatype;
+ bool is_const;
struct Declaration {
StringName name;
@@ -385,7 +392,8 @@ public:
ArrayDeclarationNode() :
Node(TYPE_ARRAY_DECLARATION),
precision(PRECISION_DEFAULT),
- datatype(TYPE_VOID) {}
+ datatype(TYPE_VOID),
+ is_const(false) {}
};
struct ConstantNode : public Node {
@@ -417,6 +425,7 @@ public:
DataPrecision precision;
int line; //for completion
int array_size;
+ bool is_const;
};
Map<StringName, Variable> variables;
@@ -683,7 +692,7 @@ private:
IDENTIFIER_CONSTANT,
};
- bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL, int *r_array_size = NULL);
+ bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL, bool *r_is_const = NULL, int *r_array_size = NULL);
bool _is_operator_assign(Operator p_op) const;
bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL);
bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL);
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 86c5227f30..0863d5c2e3 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -85,6 +85,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
if (!p_viewport->hide_canvas && !p_viewport->disable_environment && VSG::scene->scenario_owner.owns(p_viewport->scenario)) {
VisualServerScene::Scenario *scenario = VSG::scene->scenario_owner.get(p_viewport->scenario);
+ ERR_FAIL_COND(!scenario);
if (VSG::scene_render->is_environment(scenario->environment)) {
scenario_draw_canvas_bg = VSG::scene_render->environment_get_background(scenario->environment) == VS::ENV_BG_CANVAS;