diff options
Diffstat (limited to 'servers/visual')
-rw-r--r-- | servers/visual/rasterizer.h | 4 | ||||
-rw-r--r-- | servers/visual/rasterizer_rd/light_cluster_builder.cpp | 4 | ||||
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp | 18 | ||||
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp | 12 | ||||
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_storage_rd.h | 4 | ||||
-rw-r--r-- | servers/visual/rendering_device.cpp | 4 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 32 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.cpp | 2 |
8 files changed, 46 insertions, 34 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 72c9a7f913..08d2104f94 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -1080,8 +1080,8 @@ public: const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c); xf = transform->xform; found_xform = true; - - } //passthrough + FALLTHROUGH; + } default: { c = c->next; continue; diff --git a/servers/visual/rasterizer_rd/light_cluster_builder.cpp b/servers/visual/rasterizer_rd/light_cluster_builder.cpp index 5fe734e82d..78011c22cc 100644 --- a/servers/visual/rasterizer_rd/light_cluster_builder.cpp +++ b/servers/visual/rasterizer_rd/light_cluster_builder.cpp @@ -112,8 +112,8 @@ void LightClusterBuilder::bake_cluster() { int sx = MAX(0, from_x); int sy = MAX(0, from_y); - int dx = MIN(width - 1, to_x); - int dy = MIN(height - 1, to_y); + int dx = MIN((int)width - 1, to_x); + int dy = MIN((int)height - 1, to_y); //print_line(itos(j) + " - " + Vector2i(sx, sy) + " -> " + Vector2i(dx, dy)); diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index f029cddc79..c0aba2658e 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -1409,7 +1409,7 @@ void RasterizerSceneHighEndRD::_setup_reflections(RID *p_reflection_probe_cull_r } if (p_reflection_probe_cull_count) { - RD::get_singleton()->buffer_update(scene_state.reflection_buffer, 0, MIN(scene_state.max_reflections, p_reflection_probe_cull_count) * sizeof(ReflectionData), scene_state.reflections, true); + RD::get_singleton()->buffer_update(scene_state.reflection_buffer, 0, MIN(scene_state.max_reflections, (unsigned int)p_reflection_probe_cull_count) * sizeof(ReflectionData), scene_state.reflections, true); } } @@ -1566,10 +1566,10 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig light_data.attenuation_energy[0] = Math::make_half_float(storage->light_get_param(base, VS::LIGHT_PARAM_ATTENUATION)); light_data.attenuation_energy[1] = Math::make_half_float(sign * storage->light_get_param(base, VS::LIGHT_PARAM_ENERGY) * Math_PI); - light_data.color_specular[0] = CLAMP(uint32_t(linear_col.r * 255), 0, 255); - light_data.color_specular[1] = CLAMP(uint32_t(linear_col.g * 255), 0, 255); - light_data.color_specular[2] = CLAMP(uint32_t(linear_col.b * 255), 0, 255); - light_data.color_specular[3] = CLAMP(uint32_t(storage->light_get_param(base, VS::LIGHT_PARAM_SPECULAR) * 255), 0, 255); + light_data.color_specular[0] = MIN(uint32_t(linear_col.r * 255), 255); + light_data.color_specular[1] = MIN(uint32_t(linear_col.g * 255), 255); + light_data.color_specular[2] = MIN(uint32_t(linear_col.b * 255), 255); + light_data.color_specular[3] = MIN(uint32_t(storage->light_get_param(base, VS::LIGHT_PARAM_SPECULAR) * 255), 255); float radius = MAX(0.001, storage->light_get_param(base, VS::LIGHT_PARAM_RANGE)); light_data.inv_radius = 1.0 / radius; @@ -1595,9 +1595,9 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig Color shadow_color = storage->light_get_shadow_color(base); bool has_shadow = p_using_shadows && storage->light_has_shadow(base); - light_data.shadow_color_enabled[0] = CLAMP(uint32_t(shadow_color.r * 255), 0, 255); - light_data.shadow_color_enabled[1] = CLAMP(uint32_t(shadow_color.g * 255), 0, 255); - light_data.shadow_color_enabled[2] = CLAMP(uint32_t(shadow_color.b * 255), 0, 255); + light_data.shadow_color_enabled[0] = MIN(uint32_t(shadow_color.r * 255), 255); + light_data.shadow_color_enabled[1] = MIN(uint32_t(shadow_color.g * 255), 255); + light_data.shadow_color_enabled[2] = MIN(uint32_t(shadow_color.b * 255), 255); light_data.shadow_color_enabled[3] = has_shadow ? 255 : 0; light_data.atlas_rect[0] = 0; @@ -1821,7 +1821,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor case VS::ENV_BG_SKY: { RID sky = environment_get_sky(p_environment); if (sky.is_valid()) { - radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, radiance_uniform_set, RADIANCE_UNIFORM_SET); + radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET); draw_sky = true; } } break; diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp index c92400c188..4a3960be1c 100644 --- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp @@ -1958,7 +1958,7 @@ VS::BlendShapeMode RasterizerStorageRD::mesh_get_blend_shape_mode(RID p_mesh) co void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX((uint32_t)p_surface, mesh->surface_count); + ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); ERR_FAIL_COND(p_data.size() == 0); uint64_t data_size = p_data.size(); PoolVector<uint8_t>::Read r = p_data.read(); @@ -1969,7 +1969,7 @@ void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX((uint32_t)p_surface, mesh->surface_count); + ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); mesh->surfaces[p_surface]->material = p_material; mesh->instance_dependency.instance_notify_changed(false, true); @@ -1978,7 +1978,7 @@ void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, R RID RasterizerStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, RID()); - ERR_FAIL_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID()); + ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID()); return mesh->surfaces[p_surface]->material; } @@ -1987,7 +1987,7 @@ VS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, VS::SurfaceData()); - ERR_FAIL_INDEX_V((uint32_t)p_surface, mesh->surface_count, VS::SurfaceData()); + ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, VS::SurfaceData()); Mesh::Surface &s = *mesh->surfaces[p_surface]; @@ -2468,7 +2468,7 @@ void RasterizerStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_inde uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE; #ifdef DEBUG_ENABLED uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1; - ERR_FAIL_INDEX(region_index, data_cache_dirty_region_count); //bug + ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug #endif if (!multimesh->data_cache_dirty_regions[region_index]) { multimesh->data_cache_dirty_regions[p_index] = true; @@ -3581,7 +3581,7 @@ void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_t uint32_t cell_count = p_octree_cells.size() / 32; - ERR_FAIL_COND(p_data_cells.size() != cell_count * 16); //see that data size matches + ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches gi_probe->cell_count = cell_count; gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells); diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.h b/servers/visual/rasterizer_rd/rasterizer_storage_rd.h index 7ab8b904ad..055737d65d 100644 --- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.h +++ b/servers/visual/rasterizer_rd/rasterizer_storage_rd.h @@ -657,7 +657,7 @@ public: _FORCE_INLINE_ VS::PrimitiveType mesh_surface_get_primitive(RID p_mesh, uint32_t p_surface_index) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_MAX); - ERR_FAIL_INDEX_V(p_surface_index, mesh->surface_count, VS::PRIMITIVE_MAX); + ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, VS::PRIMITIVE_MAX); return mesh->surfaces[p_surface_index]->primitive; } @@ -665,7 +665,7 @@ public: _FORCE_INLINE_ void mesh_surface_get_arrays_and_format(RID p_mesh, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RID &r_index_array_rd, RD::VertexFormatID &r_vertex_format) { Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface_index, mesh->surface_count); + ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count); Mesh::Surface *s = mesh->surfaces[p_surface_index]; diff --git a/servers/visual/rendering_device.cpp b/servers/visual/rendering_device.cpp index dab936d9a9..d7c88d5671 100644 --- a/servers/visual/rendering_device.cpp +++ b/servers/visual/rendering_device.cpp @@ -60,9 +60,5 @@ PoolVector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_st } RenderingDevice::RenderingDevice() { - - ShaderCompileFunction compile_function; - ShaderCacheFunction cache_function; - singleton = this; } diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 76348373c9..734abd7365 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2708,31 +2708,43 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform pi.hint = PROPERTY_HINT_RESOURCE_TYPE; pi.hint_string = "CubeMap"; } break; + case ShaderLanguage::TYPE_STRUCT: { + // FIXME: Implement this. + } break; } return pi; } uint32_t ShaderLanguage::get_type_size(DataType p_type) { switch (p_type) { + case TYPE_VOID: + return 0; case TYPE_BOOL: case TYPE_INT: case TYPE_UINT: - case TYPE_FLOAT: return 4; + case TYPE_FLOAT: + return 4; case TYPE_BVEC2: case TYPE_IVEC2: case TYPE_UVEC2: - case TYPE_VEC2: return 8; + case TYPE_VEC2: + return 8; case TYPE_BVEC3: case TYPE_IVEC3: case TYPE_UVEC3: - case TYPE_VEC3: return 12; + case TYPE_VEC3: + return 12; case TYPE_BVEC4: case TYPE_IVEC4: case TYPE_UVEC4: - case TYPE_VEC4: return 16; - case TYPE_MAT2: return 8; - case TYPE_MAT3: return 12; - case TYPE_MAT4: return 16; + case TYPE_VEC4: + return 16; + case TYPE_MAT2: + return 8; + case TYPE_MAT3: + return 12; + case TYPE_MAT4: + return 16; case TYPE_SAMPLER2D: case TYPE_ISAMPLER2D: case TYPE_USAMPLER2D: @@ -2742,7 +2754,11 @@ uint32_t ShaderLanguage::get_type_size(DataType p_type) { case TYPE_SAMPLER3D: case TYPE_ISAMPLER3D: case TYPE_USAMPLER3D: - case TYPE_SAMPLERCUBE: return 4; //not really, but useful for indices + case TYPE_SAMPLERCUBE: + return 4; //not really, but useful for indices + case TYPE_STRUCT: + // FIXME: Implement. + return 0; } return 0; } diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 6599b9a2d2..b27c01cccc 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -139,7 +139,7 @@ void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) { uint64_t base_cpu = VSG::storage->get_captured_timestamp_cpu_time(0); uint64_t base_gpu = VSG::storage->get_captured_timestamp_gpu_time(0); - for (int i = 0; i < VSG::storage->get_captured_timestamps_count(); i++) { + for (uint32_t i = 0; i < VSG::storage->get_captured_timestamps_count(); i++) { uint64_t time_cpu = VSG::storage->get_captured_timestamp_cpu_time(i) - base_cpu; uint64_t time_gpu = VSG::storage->get_captured_timestamp_gpu_time(i) - base_gpu; new_profile.write[i].gpu_msec = float(time_gpu / 1000) / 1000.0; 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