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-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/rasterizer_dummy.h4
-rw-r--r--servers/visual/shader_language.cpp1
3 files changed, 2 insertions, 5 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index e22b3c3a6c..aca301e0a8 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -693,7 +693,7 @@ public:
Rect2 rect;
RID texture;
float margin[4];
- float draw_center;
+ bool draw_center;
Color color;
CommandStyle() { draw_center=true; type = TYPE_STYLE; }
};
diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h
index f582fbd8ee..2c503249fe 100644
--- a/servers/visual/rasterizer_dummy.h
+++ b/servers/visual/rasterizer_dummy.h
@@ -162,10 +162,6 @@ class RasterizerDummy : public Rasterizer {
uint32_t format;
uint32_t morph_format;
- RID material;
- bool material_owned;
-
-
Surface() {
packed=false;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index ea56306241..6532c3f0ac 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1043,6 +1043,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={
{ "SRC_TANGENT", TYPE_VEC3},
{ "SRC_BINORMALF", TYPE_FLOAT},
+ { "POSITION", TYPE_VEC4 },
{ "VERTEX", TYPE_VEC3},
{ "NORMAL", TYPE_VEC3},
{ "TANGENT", TYPE_VEC3},