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-rw-r--r--servers/visual/visual_server_scene.cpp2
-rw-r--r--servers/visual/visual_server_scene.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 2f47a0ca14..69827b330d 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -677,7 +677,7 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co
int culled = 0;
Instance *cull[1024];
- culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024);
+ culled = scenario->octree.cull_segment(p_from, p_from + p_to * 10000, cull, 1024);
for (int i = 0; i < culled; i++) {
Instance *instance = cull[i];
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index d075be76ca..9af5ffb74d 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -120,9 +120,9 @@ public:
Camera() {
visible_layers = 0xFFFFFFFF;
- fov = 65;
+ fov = 70;
type = PERSPECTIVE;
- znear = 0.1;
+ znear = 0.05;
zfar = 100;
size = 1.0;
vaspect = false;