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path: root/servers/visual/visual_server_viewport.cpp
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Diffstat (limited to 'servers/visual/visual_server_viewport.cpp')
-rw-r--r--servers/visual/visual_server_viewport.cpp36
1 files changed, 27 insertions, 9 deletions
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 83e05f6f25..dcc270ca5e 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -178,11 +178,14 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
VSG::rasterizer->restore_render_target();
if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer > scenario_canvas_max_layer) {
+ Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
- if (can_draw_3d) {
- VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
- } else {
+ if (!can_draw_3d) {
VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
+ } else if (p_viewport->use_arvr && arvr_interface.is_valid()) {
+ VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ } else {
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
}
scenario_draw_canvas_bg = false;
}
@@ -210,11 +213,14 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
i++;
if (scenario_draw_canvas_bg && E->key().layer >= scenario_canvas_max_layer) {
+ Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
- if (can_draw_3d) {
- VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
- } else {
+ if (!can_draw_3d) {
VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
+ } else if (p_viewport->use_arvr && arvr_interface.is_valid()) {
+ VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ } else {
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
}
scenario_draw_canvas_bg = false;
@@ -222,11 +228,14 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
}
if (scenario_draw_canvas_bg) {
+ Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
- if (can_draw_3d) {
- VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
- } else {
+ if (!can_draw_3d) {
VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
+ } else if (p_viewport->use_arvr && arvr_interface.is_valid()) {
+ VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ } else {
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
}
scenario_draw_canvas_bg = false;
@@ -453,6 +462,15 @@ void VisualServerViewport::viewport_set_disable_3d(RID p_viewport, bool p_disabl
//this should be just for disabling rendering of 3D, to actually disable it, set usage
}
+void VisualServerViewport::viewport_set_keep_3d_linear(RID p_viewport, bool p_keep_3d_linear) {
+
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ viewport->keep_3d_linear = p_keep_3d_linear;
+ VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_KEEP_3D_LINEAR, p_keep_3d_linear);
+}
+
void VisualServerViewport::viewport_attach_camera(RID p_viewport, RID p_camera) {
Viewport *viewport = viewport_owner.getornull(p_viewport);