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path: root/servers/visual/visual_server_viewport.cpp
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Diffstat (limited to 'servers/visual/visual_server_viewport.cpp')
-rw-r--r--servers/visual/visual_server_viewport.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 30fdef9325..43262042cc 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -312,7 +312,7 @@ void VisualServerViewport::draw_viewports() {
//sort viewports
active_viewports.sort_custom<ViewportSort>();
- Map<int, Vector<Rasterizer::BlitToScreen> > blit_to_screen_list;
+ Map<int, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list;
//draw viewports
RENDER_TIMESTAMP(">Render Viewports");
@@ -415,7 +415,7 @@ void VisualServerViewport::draw_viewports() {
//this needs to be called to make screen swapping more efficient
VSG::rasterizer->prepare_for_blitting_render_targets();
- for (Map<int, Vector<Rasterizer::BlitToScreen> >::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
+ for (Map<int, Vector<Rasterizer::BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
VSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size());
}
}