diff options
Diffstat (limited to 'servers/visual/visual_server_viewport.cpp')
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 49 |
1 files changed, 26 insertions, 23 deletions
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 79fdefe5c1..9ad3e4a308 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -62,6 +62,16 @@ static Transform2D _canvas_get_transform(VisualServerViewport::Viewport *p_viewp return xf; } +void VisualServerViewport::_draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye) { + Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); + + if (p_viewport->use_arvr && arvr_interface.is_valid()) { + VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); + } else { + VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); + } +} + void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye) { /* Camera should always be BEFORE any other 3D */ @@ -89,13 +99,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E } if (!scenario_draw_canvas_bg && can_draw_3d) { - Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); - - if (p_viewport->use_arvr && arvr_interface.is_valid()) { - VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); - } else { - VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); - } + _draw_3d(p_viewport, p_eye); } if (!p_viewport->hide_canvas) { @@ -201,17 +205,13 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E //VSG::canvas_render->reset_canvas(); } - VSG::rasterizer->restore_render_target(); + VSG::rasterizer->restore_render_target(!scenario_draw_canvas_bg && can_draw_3d); if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) { - Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); - if (!can_draw_3d) { VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas); - } else if (p_viewport->use_arvr && arvr_interface.is_valid()) { - VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); } else { - VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); + _draw_3d(p_viewport, p_eye); } scenario_draw_canvas_bg = false; } @@ -237,14 +237,10 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E i++; if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) { - Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); - if (!can_draw_3d) { VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas); - } else if (p_viewport->use_arvr && arvr_interface.is_valid()) { - VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); } else { - VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); + _draw_3d(p_viewport, p_eye); } scenario_draw_canvas_bg = false; @@ -252,14 +248,10 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E } if (scenario_draw_canvas_bg) { - Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface(); - if (!can_draw_3d) { VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas); - } else if (p_viewport->use_arvr && arvr_interface.is_valid()) { - VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); } else { - VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); + _draw_3d(p_viewport, p_eye); } scenario_draw_canvas_bg = false; @@ -308,12 +300,22 @@ void VisualServerViewport::draw_viewports() { // render mono or left eye first ARVRInterface::Eyes leftOrMono = arvr_interface->is_stereo() ? ARVRInterface::EYE_LEFT : ARVRInterface::EYE_MONO; + + // check for an external texture destination for our left eye/mono + VSG::storage->render_target_set_external_texture(vp->render_target, arvr_interface->get_external_texture_for_eye(leftOrMono)); + + // set our render target as current VSG::rasterizer->set_current_render_target(vp->render_target); + + // and draw left eye/mono _draw_viewport(vp, leftOrMono); arvr_interface->commit_for_eye(leftOrMono, vp->render_target, vp->viewport_to_screen_rect); // render right eye if (leftOrMono == ARVRInterface::EYE_LEFT) { + // check for an external texture destination for our right eye + VSG::storage->render_target_set_external_texture(vp->render_target, arvr_interface->get_external_texture_for_eye(ARVRInterface::EYE_RIGHT)); + // commit for eye may have changed the render target VSG::rasterizer->set_current_render_target(vp->render_target); @@ -324,6 +326,7 @@ void VisualServerViewport::draw_viewports() { // and for our frame timing, mark when we've finished committing our eyes ARVRServer::get_singleton()->_mark_commit(); } else { + VSG::storage->render_target_set_external_texture(vp->render_target, 0); VSG::rasterizer->set_current_render_target(vp->render_target); VSG::scene_render->set_debug_draw_mode(vp->debug_draw); |