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path: root/servers/visual/visual_server_viewport.cpp
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Diffstat (limited to 'servers/visual/visual_server_viewport.cpp')
-rw-r--r--servers/visual/visual_server_viewport.cpp68
1 files changed, 40 insertions, 28 deletions
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 2fbbcd225f..2c2bd2b167 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -35,23 +35,24 @@
void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
-/* Camera should always be BEFORE any other 3D */
-#if 0
- bool scenario_draw_canvas_bg=false;
- int scenario_canvas_max_layer=0;
+ /* Camera should always be BEFORE any other 3D */
- if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) {
+ bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
+ int scenario_canvas_max_layer = 0;
- Scenario *scenario=scenario_owner.get(p_viewport->scenario);
- if (scenario->environment.is_valid()) {
- if (rasterizer->is_environment(scenario->environment)) {
- scenario_draw_canvas_bg=rasterizer->environment_get_background(scenario->environment)==VS::ENV_BG_CANVAS;
- scenario_canvas_max_layer=rasterizer->environment_get_background_param(scenario->environment,VS::ENV_BG_PARAM_CANVAS_MAX_LAYER);
- }
+ if (!p_viewport->hide_canvas && !p_viewport->disable_environment && VSG::scene->scenario_owner.owns(p_viewport->scenario)) {
+
+ VisualServerScene::Scenario *scenario = VSG::scene->scenario_owner.get(p_viewport->scenario);
+ if (VSG::scene_render->is_environment(scenario->environment)) {
+ scenario_draw_canvas_bg = VSG::scene_render->environment_get_background(scenario->environment) == VS::ENV_BG_CANVAS;
+
+ scenario_canvas_max_layer = VSG::scene_render->environment_get_canvas_max_layer(scenario->environment);
}
}
- bool can_draw_3d=!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario);
+ bool can_draw_3d = !p_viewport->disable_3d && !p_viewport->disable_3d_by_usage && VSG::scene->camera_owner.owns(p_viewport->camera);
+#if 0
+
if (scenario_draw_canvas_bg) {
@@ -88,7 +89,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
}
}
- if (!p_viewport->disable_3d && !p_viewport->disable_3d_by_usage && p_viewport->camera.is_valid()) {
+ if (!scenario_draw_canvas_bg && can_draw_3d) {
VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
}
@@ -199,14 +200,15 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
VSG::rasterizer->restore_render_target();
-#if 0
- if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) {
-
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
+ if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer > scenario_canvas_max_layer) {
+ if (can_draw_3d) {
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ } else {
+ VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
+ }
+ scenario_draw_canvas_bg = false;
}
-#endif
for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
@@ -229,19 +231,29 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
VSG::canvas->render_canvas(canvas, xform, canvas_lights, lights_with_mask, clip_rect);
i++;
-#if 0
- if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) {
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
+
+ if (scenario_draw_canvas_bg && E->key().layer >= scenario_canvas_max_layer) {
+
+ if (can_draw_3d) {
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ } else {
+ VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
+ }
+
+ scenario_draw_canvas_bg = false;
}
-#endif
}
-#if 0
+
if (scenario_draw_canvas_bg) {
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
+
+ if (can_draw_3d) {
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ } else {
+ VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
+ }
+
+ scenario_draw_canvas_bg = false;
}
-#endif
//VSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
}