diff options
Diffstat (limited to 'servers/visual/visual_server_viewport.cpp')
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 105 |
1 files changed, 69 insertions, 36 deletions
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index 43262042cc..555d5f99c7 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -312,11 +312,14 @@ void VisualServerViewport::draw_viewports() { //sort viewports active_viewports.sort_custom<ViewportSort>(); - Map<int, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list; + Map<DisplayServer::WindowID, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list; //draw viewports RENDER_TIMESTAMP(">Render Viewports"); - for (int i = 0; i < active_viewports.size(); i++) { + //determine what is visible + draw_viewports_pass++; + + for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order Viewport *vp = active_viewports[i]; @@ -328,11 +331,37 @@ void VisualServerViewport::draw_viewports() { } //ERR_CONTINUE(!vp->render_target.is_valid()); - bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE || (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_VISIBLE && VSG::storage->render_target_was_used(vp->render_target)); + bool visible = vp->viewport_to_screen_rect != Rect2(); + + if (vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE) { + visible = true; + } + + if (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_VISIBLE && VSG::storage->render_target_was_used(vp->render_target)) { + visible = true; + } + + if (vp->update_mode == VS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) { + Viewport *parent = viewport_owner.getornull(vp->parent); + if (parent && parent->last_pass == draw_viewports_pass) { + visible = true; + } + } + visible = visible && vp->size.x > 1 && vp->size.y > 1; - if (!visible) - continue; + if (visible) { + vp->last_pass = draw_viewports_pass; + } + } + + for (int i = 0; i < active_viewports.size(); i++) { + + Viewport *vp = active_viewports[i]; + + if (vp->last_pass != draw_viewports_pass) { + continue; //should not draw + } RENDER_TIMESTAMP(">Rendering Viewport " + itos(i)); @@ -389,11 +418,16 @@ void VisualServerViewport::draw_viewports() { vp->render_info[VS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME); vp->render_info[VS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_DRAW_CALLS_IN_FRAME); - if (vp->viewport_to_screen_rect != Rect2() && (!vp->viewport_render_direct_to_screen || !VSG::rasterizer->is_low_end())) { + if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !VSG::rasterizer->is_low_end())) { //copy to screen if set as such Rasterizer::BlitToScreen blit; blit.render_target = vp->render_target; - blit.rect = vp->viewport_to_screen_rect; + if (vp->viewport_to_screen_rect != Rect2()) { + blit.rect = vp->viewport_to_screen_rect; + } else { + blit.rect.position = Vector2(); + blit.rect.size = vp->size; + } if (!blit_to_screen_list.has(vp->viewport_to_screen)) { blit_to_screen_list[vp->viewport_to_screen] = Vector<Rasterizer::BlitToScreen>(); @@ -450,13 +484,15 @@ void VisualServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_ Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - // if (viewport->size.width == p_width && viewport->size.height == p_height) { - // return; //nothing to do - // } viewport->size = Size2(p_width, p_height); VSG::storage->render_target_set_size(viewport->render_target, p_width, p_height); if (viewport->render_buffers.is_valid()) { - VSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa); + if (p_width == 0 || p_height == 0) { + VSG::scene_render->free(viewport->render_buffers); + viewport->render_buffers = RID(); + } else { + VSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa); + } } } @@ -489,21 +525,34 @@ void VisualServerViewport::viewport_set_clear_mode(RID p_viewport, VS::ViewportC viewport->clear_mode = p_clear_mode; } -void VisualServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, int p_screen) { +void VisualServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) { Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - // If using GLES2 we can optimize this operation by rendering directly to system_fbo - // instead of rendering to fbo and copying to system_fbo after - if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { + if (p_screen != DisplayServer::INVALID_WINDOW_ID) { + // If using GLES2 we can optimize this operation by rendering directly to system_fbo + // instead of rendering to fbo and copying to system_fbo after + if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { - VSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y); - VSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y); - } + VSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y); + VSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y); + } + + viewport->viewport_to_screen_rect = p_rect; + viewport->viewport_to_screen = p_screen; + } else { - viewport->viewport_to_screen_rect = p_rect; - viewport->viewport_to_screen = p_screen; + // if render_direct_to_screen was used, reset size and position + if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { + + VSG::storage->render_target_set_position(viewport->render_target, 0, 0); + VSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y); + } + + viewport->viewport_to_screen_rect = Rect2(); + viewport->viewport_to_screen = DisplayServer::INVALID_WINDOW_ID; + } } void VisualServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) { @@ -531,22 +580,6 @@ void VisualServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, } } -void VisualServerViewport::viewport_detach(RID p_viewport) { - - Viewport *viewport = viewport_owner.getornull(p_viewport); - ERR_FAIL_COND(!viewport); - - // if render_direct_to_screen was used, reset size and position - if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { - - VSG::storage->render_target_set_position(viewport->render_target, 0, 0); - VSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y); - } - - viewport->viewport_to_screen_rect = Rect2(); - viewport->viewport_to_screen = 0; -} - void VisualServerViewport::viewport_set_update_mode(RID p_viewport, VS::ViewportUpdateMode p_mode) { Viewport *viewport = viewport_owner.getornull(p_viewport); |