diff options
Diffstat (limited to 'servers/visual/visual_server_viewport.cpp')
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 378 |
1 files changed, 164 insertions, 214 deletions
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index a88fb69e93..7b8a725c5a 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -27,16 +27,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_server_viewport.h" -#include "visual_server_global.h" +#include "global_config.h" #include "visual_server_canvas.h" +#include "visual_server_global.h" #include "visual_server_scene.h" -#include "global_config.h" - - void VisualServerViewport::_draw_viewport(Viewport *p_viewport) { - /* Camera should always be BEFORE any other 3D */ +/* Camera should always be BEFORE any other 3D */ #if 0 bool scenario_draw_canvas_bg=false; int scenario_canvas_max_layer=0; @@ -82,126 +80,117 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) { } #endif - if (p_viewport->clear_mode!=VS::VIEWPORT_CLEAR_NEVER) { + if (p_viewport->clear_mode != VS::VIEWPORT_CLEAR_NEVER) { VSG::rasterizer->clear_render_target(clear_color); - if (p_viewport->clear_mode==VS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) { - p_viewport->clear_mode=VS::VIEWPORT_CLEAR_NEVER; + if (p_viewport->clear_mode == VS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) { + p_viewport->clear_mode = VS::VIEWPORT_CLEAR_NEVER; } } - if (!p_viewport->disable_3d && p_viewport->camera.is_valid()) { - VSG::scene->render_camera(p_viewport->camera,p_viewport->scenario,p_viewport->size,p_viewport->shadow_atlas); + VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas); } if (!p_viewport->hide_canvas) { - int i=0; + int i = 0; - Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map; + Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map; - Rect2 clip_rect(0,0,p_viewport->size.x,p_viewport->size.y); - RasterizerCanvas::Light *lights=NULL; - RasterizerCanvas::Light *lights_with_shadow=NULL; - RasterizerCanvas::Light *lights_with_mask=NULL; + Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y); + RasterizerCanvas::Light *lights = NULL; + RasterizerCanvas::Light *lights_with_shadow = NULL; + RasterizerCanvas::Light *lights_with_mask = NULL; Rect2 shadow_rect; - int light_count=0; + int light_count = 0; - for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) { + for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { Transform2D xf = p_viewport->global_transform * E->get().transform; - VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get().canvas); + VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas *>(E->get().canvas); //find lights in canvas + for (Set<RasterizerCanvas::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) { - for(Set<RasterizerCanvas::Light*>::Element *F=canvas->lights.front();F;F=F->next()) { - - - RasterizerCanvas::Light* cl=F->get(); + RasterizerCanvas::Light *cl = F->get(); if (cl->enabled && cl->texture.is_valid()) { //not super efficient.. - Size2 tsize(VSG::storage->texture_get_width(cl->texture),VSG::storage->texture_get_height(cl->texture)); - tsize*=cl->scale; + Size2 tsize(VSG::storage->texture_get_width(cl->texture), VSG::storage->texture_get_height(cl->texture)); + tsize *= cl->scale; - Vector2 offset=tsize/2.0; - cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize); - cl->xform_cache=xf * cl->xform; + Vector2 offset = tsize / 2.0; + cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize); + cl->xform_cache = xf * cl->xform; + if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) { - if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) { - - cl->filter_next_ptr=lights; - lights=cl; - cl->texture_cache=NULL; + cl->filter_next_ptr = lights; + lights = cl; + cl->texture_cache = NULL; Transform2D scale; scale.scale(cl->rect_cache.size); - scale.elements[2]=cl->rect_cache.pos; + scale.elements[2] = cl->rect_cache.pos; cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse(); - cl->light_shader_pos=cl->xform_cache[2]; + cl->light_shader_pos = cl->xform_cache[2]; if (cl->shadow_buffer.is_valid()) { - cl->shadows_next_ptr=lights_with_shadow; - if (lights_with_shadow==NULL) { + cl->shadows_next_ptr = lights_with_shadow; + if (lights_with_shadow == NULL) { shadow_rect = cl->xform_cache.xform(cl->rect_cache); } else { - shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) ); + shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache)); } - lights_with_shadow=cl; - cl->radius_cache=cl->rect_cache.size.length(); - + lights_with_shadow = cl; + cl->radius_cache = cl->rect_cache.size.length(); } - if (cl->mode==VS::CANVAS_LIGHT_MODE_MASK) { - cl->mask_next_ptr=lights_with_mask; - lights_with_mask=cl; + if (cl->mode == VS::CANVAS_LIGHT_MODE_MASK) { + cl->mask_next_ptr = lights_with_mask; + lights_with_mask = cl; } light_count++; } - VSG::canvas_render->light_internal_update(cl->light_internal,cl); - + VSG::canvas_render->light_internal_update(cl->light_internal, cl); } } //print_line("lights: "+itos(light_count)); - canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get(); - + canvas_map[Viewport::CanvasKey(E->key(), E->get().layer)] = &E->get(); } if (lights_with_shadow) { //update shadows if any - RasterizerCanvas::LightOccluderInstance * occluders=NULL; + RasterizerCanvas::LightOccluderInstance *occluders = NULL; //make list of occluders - for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) { + for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { - VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get().canvas); + VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas *>(E->get().canvas); Transform2D xf = p_viewport->global_transform * E->get().transform; - - for(Set<RasterizerCanvas::LightOccluderInstance*>::Element *F=canvas->occluders.front();F;F=F->next()) { + for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) { if (!F->get()->enabled) continue; F->get()->xform_cache = xf * F->get()->xform; - if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) { - - F->get()->next=occluders; - occluders=F->get(); + if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) { + F->get()->next = occluders; + occluders = F->get(); } } } //update the light shadowmaps with them - RasterizerCanvas::Light *light=lights_with_shadow; - while(light) { + RasterizerCanvas::Light *light = lights_with_shadow; + while (light) { - VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache); - light=light->shadows_next_ptr; + VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache); + light = light->shadows_next_ptr; } //VSG::canvas_render->reset_canvas(); @@ -209,7 +198,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) { VSG::rasterizer->restore_render_target(); - #if 0 if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) { @@ -219,27 +207,26 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) { } #endif + for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) { - for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) { - - VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get()->canvas); + VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas *>(E->get()->canvas); //print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size())); //print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform); Transform2D xform = p_viewport->global_transform * E->get()->transform; - RasterizerCanvas::Light *canvas_lights=NULL; + RasterizerCanvas::Light *canvas_lights = NULL; - RasterizerCanvas::Light *ptr=lights; - while(ptr) { - if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) { - ptr->next_ptr=canvas_lights; - canvas_lights=ptr; + RasterizerCanvas::Light *ptr = lights; + while (ptr) { + if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) { + ptr->next_ptr = canvas_lights; + canvas_lights = ptr; } - ptr=ptr->filter_next_ptr; + ptr = ptr->filter_next_ptr; } - VSG::canvas->render_canvas( canvas,xform,canvas_lights,lights_with_mask,clip_rect ); + VSG::canvas->render_canvas(canvas, xform, canvas_lights, lights_with_mask, clip_rect); i++; #if 0 if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) { @@ -247,8 +234,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) { scenario_draw_canvas_bg=false; } #endif - - } #if 0 if (scenario_draw_canvas_bg) { @@ -259,33 +244,28 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) { //VSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow); } - - - } void VisualServerViewport::draw_viewports() { //sort viewports - //draw viewports - clear_color=GLOBAL_GET("rendering/viewport/default_clear_color"); - + clear_color = GLOBAL_GET("rendering/viewport/default_clear_color"); active_viewports.sort_custom<ViewportSort>(); - for(int i=0;i<active_viewports.size();i++) { + for (int i = 0; i < active_viewports.size(); i++) { Viewport *vp = active_viewports[i]; - if (vp->update_mode==VS::VIEWPORT_UPDATE_DISABLED) + if (vp->update_mode == VS::VIEWPORT_UPDATE_DISABLED) continue; - ERR_CONTINUE( !vp->render_target.is_valid() ); + ERR_CONTINUE(!vp->render_target.is_valid()); - bool visible = vp->viewport_to_screen_rect!=Rect2() || vp->update_mode==VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode==VS::VIEWPORT_UPDATE_ONCE; + bool visible = vp->viewport_to_screen_rect != Rect2() || vp->update_mode == VS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == VS::VIEWPORT_UPDATE_ONCE; if (!visible) continue; @@ -293,177 +273,161 @@ void VisualServerViewport::draw_viewports() { VSG::rasterizer->set_current_render_target(vp->render_target); _draw_viewport(vp); - if (vp->viewport_to_screen_rect!=Rect2()) { + if (vp->viewport_to_screen_rect != Rect2()) { //copy to screen if set as such VSG::rasterizer->set_current_render_target(RID()); - VSG::rasterizer->blit_render_target_to_screen(vp->render_target,vp->viewport_to_screen_rect,vp->viewport_to_screen); + VSG::rasterizer->blit_render_target_to_screen(vp->render_target, vp->viewport_to_screen_rect, vp->viewport_to_screen); } - if (vp->update_mode==VS::VIEWPORT_UPDATE_ONCE) { - vp->update_mode=VS::VIEWPORT_UPDATE_DISABLED; + if (vp->update_mode == VS::VIEWPORT_UPDATE_ONCE) { + vp->update_mode = VS::VIEWPORT_UPDATE_DISABLED; } } } - RID VisualServerViewport::viewport_create() { - Viewport * viewport = memnew( Viewport ); + Viewport *viewport = memnew(Viewport); RID rid = viewport_owner.make_rid(viewport); - viewport->self=rid; - viewport->hide_scenario=false; - viewport->hide_canvas=false; - viewport->render_target=VSG::storage->render_target_create(); - viewport->shadow_atlas=VSG::scene_render->shadow_atlas_create(); + viewport->self = rid; + viewport->hide_scenario = false; + viewport->hide_canvas = false; + viewport->render_target = VSG::storage->render_target_create(); + viewport->shadow_atlas = VSG::scene_render->shadow_atlas_create(); return rid; - } -void VisualServerViewport::viewport_set_size(RID p_viewport,int p_width,int p_height){ +void VisualServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) { - ERR_FAIL_COND(p_width<0 && p_height<0); + ERR_FAIL_COND(p_width < 0 && p_height < 0); - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - - - viewport->size=Size2(p_width,p_height); - VSG::storage->render_target_set_size(viewport->render_target,p_width,p_height); - - + viewport->size = Size2(p_width, p_height); + VSG::storage->render_target_set_size(viewport->render_target, p_width, p_height); } -void VisualServerViewport::viewport_set_active(RID p_viewport,bool p_active) { +void VisualServerViewport::viewport_set_active(RID p_viewport, bool p_active) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); if (p_active) { - ERR_FAIL_COND(active_viewports.find(viewport)!=-1);//already active + ERR_FAIL_COND(active_viewports.find(viewport) != -1); //already active active_viewports.push_back(viewport); } else { active_viewports.erase(viewport); } - - } -void VisualServerViewport::viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport) { +void VisualServerViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - viewport->parent=p_parent_viewport; + viewport->parent = p_parent_viewport; } -void VisualServerViewport::viewport_set_clear_mode(RID p_viewport,VS::ViewportClearMode p_clear_mode) { +void VisualServerViewport::viewport_set_clear_mode(RID p_viewport, VS::ViewportClearMode p_clear_mode) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - viewport->clear_mode=p_clear_mode; - + viewport->clear_mode = p_clear_mode; } +void VisualServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, int p_screen) { -void VisualServerViewport::viewport_attach_to_screen(RID p_viewport,const Rect2& p_rect,int p_screen){ - - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - viewport->viewport_to_screen_rect=p_rect; - viewport->viewport_to_screen=p_screen; + viewport->viewport_to_screen_rect = p_rect; + viewport->viewport_to_screen = p_screen; } -void VisualServerViewport::viewport_detach(RID p_viewport){ +void VisualServerViewport::viewport_detach(RID p_viewport) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - viewport->viewport_to_screen_rect=Rect2(); - viewport->viewport_to_screen=0; - + viewport->viewport_to_screen_rect = Rect2(); + viewport->viewport_to_screen = 0; } -void VisualServerViewport::viewport_set_update_mode(RID p_viewport,VS::ViewportUpdateMode p_mode){ +void VisualServerViewport::viewport_set_update_mode(RID p_viewport, VS::ViewportUpdateMode p_mode) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - viewport->update_mode=p_mode; - + viewport->update_mode = p_mode; } -void VisualServerViewport::viewport_set_vflip(RID p_viewport,bool p_enable){ +void VisualServerViewport::viewport_set_vflip(RID p_viewport, bool p_enable) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_VFLIP,p_enable); - + VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_VFLIP, p_enable); } -RID VisualServerViewport::viewport_get_texture(RID p_viewport) const{ +RID VisualServerViewport::viewport_get_texture(RID p_viewport) const { - const Viewport * viewport = viewport_owner.getornull(p_viewport); - ERR_FAIL_COND_V(!viewport,RID()); + const Viewport *viewport = viewport_owner.getornull(p_viewport); + ERR_FAIL_COND_V(!viewport, RID()); return VSG::storage->render_target_get_texture(viewport->render_target); - } -void VisualServerViewport::viewport_set_hide_scenario(RID p_viewport,bool p_hide){ +void VisualServerViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - viewport->hide_scenario=p_hide; + viewport->hide_scenario = p_hide; } -void VisualServerViewport::viewport_set_hide_canvas(RID p_viewport,bool p_hide){ +void VisualServerViewport::viewport_set_hide_canvas(RID p_viewport, bool p_hide) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - viewport->hide_canvas=p_hide; + viewport->hide_canvas = p_hide; } -void VisualServerViewport::viewport_set_disable_environment(RID p_viewport,bool p_disable){ +void VisualServerViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - - viewport->disable_environment=p_disable; + viewport->disable_environment = p_disable; } -void VisualServerViewport::viewport_set_disable_3d(RID p_viewport,bool p_disable){ +void VisualServerViewport::viewport_set_disable_3d(RID p_viewport, bool p_disable) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - - viewport->disable_3d=p_disable; - VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_NO_3D,p_disable); + viewport->disable_3d = p_disable; + VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_NO_3D, p_disable); } -void VisualServerViewport::viewport_attach_camera(RID p_viewport,RID p_camera){ +void VisualServerViewport::viewport_attach_camera(RID p_viewport, RID p_camera) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - viewport->camera=p_camera; + viewport->camera = p_camera; } -void VisualServerViewport::viewport_set_scenario(RID p_viewport,RID p_scenario){ +void VisualServerViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - viewport->scenario=p_scenario; + viewport->scenario = p_scenario; } -void VisualServerViewport::viewport_attach_canvas(RID p_viewport,RID p_canvas){ +void VisualServerViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); ERR_FAIL_COND(viewport->canvas_map.has(p_canvas)); @@ -471,15 +435,14 @@ void VisualServerViewport::viewport_attach_canvas(RID p_viewport,RID p_canvas){ ERR_FAIL_COND(!canvas); canvas->viewports.insert(p_viewport); - viewport->canvas_map[p_canvas]=Viewport::CanvasData(); - viewport->canvas_map[p_canvas].layer=0; - viewport->canvas_map[p_canvas].canvas=canvas; - + viewport->canvas_map[p_canvas] = Viewport::CanvasData(); + viewport->canvas_map[p_canvas].layer = 0; + viewport->canvas_map[p_canvas].canvas = canvas; } -void VisualServerViewport::viewport_remove_canvas(RID p_viewport,RID p_canvas){ +void VisualServerViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); VisualServerCanvas::Canvas *canvas = VSG::canvas->canvas_owner.getornull(p_canvas); @@ -487,110 +450,97 @@ void VisualServerViewport::viewport_remove_canvas(RID p_viewport,RID p_canvas){ viewport->canvas_map.erase(p_canvas); canvas->viewports.erase(p_viewport); - } -void VisualServerViewport::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Transform2D& p_offset){ +void VisualServerViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas)); - viewport->canvas_map[p_canvas].transform=p_offset; - + viewport->canvas_map[p_canvas].transform = p_offset; } -void VisualServerViewport::viewport_set_transparent_background(RID p_viewport,bool p_enabled){ +void VisualServerViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_TRANSPARENT,p_enabled); - + VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled); } -void VisualServerViewport::viewport_set_global_canvas_transform(RID p_viewport,const Transform2D& p_transform){ +void VisualServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - viewport->global_transform=p_transform; - + viewport->global_transform = p_transform; } -void VisualServerViewport::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer){ +void VisualServerViewport::viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas)); - viewport->canvas_map[p_canvas].layer=p_layer; - + viewport->canvas_map[p_canvas].layer = p_layer; } -void VisualServerViewport::viewport_set_shadow_atlas_size(RID p_viewport,int p_size) { +void VisualServerViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - viewport->shadow_atlas_size=p_size; - - VSG::scene_render->shadow_atlas_set_size( viewport->shadow_atlas, viewport->shadow_atlas_size); + viewport->shadow_atlas_size = p_size; + VSG::scene_render->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size); } -void VisualServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport,int p_quadrant,int p_subdiv) { +void VisualServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - VSG::scene_render->shadow_atlas_set_quadrant_subdivision( viewport->shadow_atlas, p_quadrant, p_subdiv); - + VSG::scene_render->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv); } -void VisualServerViewport::viewport_set_msaa(RID p_viewport,VS::ViewportMSAA p_msaa) { +void VisualServerViewport::viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_msaa) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - VSG::storage->render_target_set_msaa(viewport->render_target,p_msaa); + VSG::storage->render_target_set_msaa(viewport->render_target, p_msaa); } -void VisualServerViewport::viewport_set_hdr(RID p_viewport,bool p_enabled) { +void VisualServerViewport::viewport_set_hdr(RID p_viewport, bool p_enabled) { - Viewport * viewport = viewport_owner.getornull(p_viewport); + Viewport *viewport = viewport_owner.getornull(p_viewport); ERR_FAIL_COND(!viewport); - VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_HDR,p_enabled); - + VSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_HDR, p_enabled); } bool VisualServerViewport::free(RID p_rid) { if (viewport_owner.owns(p_rid)) { - Viewport * viewport = viewport_owner.getornull(p_rid); - + Viewport *viewport = viewport_owner.getornull(p_rid); - VSG::storage->free( viewport->render_target ); - VSG::scene_render->free( viewport->shadow_atlas ); + VSG::storage->free(viewport->render_target); + VSG::scene_render->free(viewport->shadow_atlas); - while(viewport->canvas_map.front()) { - viewport_remove_canvas(p_rid,viewport->canvas_map.front()->key()); + while (viewport->canvas_map.front()) { + viewport_remove_canvas(p_rid, viewport->canvas_map.front()->key()); } - viewport_set_scenario(p_rid,RID()); + viewport_set_scenario(p_rid, RID()); active_viewports.erase(viewport); viewport_owner.free(p_rid); memdelete(viewport); - return true; } return false; - } -VisualServerViewport::VisualServerViewport() -{ - +VisualServerViewport::VisualServerViewport() { } |