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Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index d399c548f3..2069e64c43 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1625,14 +1625,14 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } },
{ "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
- { "isnan", TYPE_BOOL, { TYPE_VEC2, TYPE_VOID } },
- { "isnan", TYPE_BOOL, { TYPE_VEC3, TYPE_VOID } },
- { "isnan", TYPE_BOOL, { TYPE_VEC4, TYPE_VOID } },
+ { "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
{ "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID } },
- { "isinf", TYPE_BOOL, { TYPE_VEC2, TYPE_VOID } },
- { "isinf", TYPE_BOOL, { TYPE_VEC3, TYPE_VOID } },
- { "isinf", TYPE_BOOL, { TYPE_VEC4, TYPE_VOID } },
+ { "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
{ "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID } },
{ "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID } },
@@ -2300,7 +2300,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
if (p_node->type == Node::TYPE_OPERATOR) {
OperatorNode *op = static_cast<OperatorNode *>(p_node);
- if (op->type == OP_INDEX) {
+ if (op->op == OP_INDEX) {
return _validate_assign(op->arguments[0], p_builtin_types);
}
}