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-rw-r--r--servers/visual/shader_language.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 0783d91a59..358ed8ca54 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2353,7 +2353,7 @@ bool ShaderLanguage::is_sampler_type(DataType p_type) {
p_type == TYPE_SAMPLERCUBE;
}
-Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type) {
+Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
if (p_value.size() > 0) {
Variant value;
switch (p_type) {
@@ -2397,7 +2397,11 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
break;
case ShaderLanguage::TYPE_VEC4:
- value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ } else {
+ value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ }
break;
case ShaderLanguage::TYPE_MAT2:
value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0));