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Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp77
1 files changed, 56 insertions, 21 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 37aeef8999..d399c548f3 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2207,6 +2207,37 @@ ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
return scalar_types[p_type];
}
+int ShaderLanguage::get_cardinality(DataType p_type) {
+ static const int cardinality_table[] = {
+ 0,
+ 1,
+ 2,
+ 3,
+ 4,
+ 1,
+ 2,
+ 3,
+ 4,
+ 1,
+ 2,
+ 3,
+ 4,
+ 1,
+ 2,
+ 3,
+ 4,
+ 2,
+ 3,
+ 4,
+ 1,
+ 1,
+ 1,
+ 1,
+ };
+
+ return cardinality_table[p_type];
+}
+
bool ShaderLanguage::_get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier) {
identifier = StringName();
@@ -2677,7 +2708,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return NULL;
}
- bool index_valid = false;
DataType member_type = TYPE_VOID;
switch (expr->get_datatype()) {
@@ -2696,7 +2726,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Only integer constants are allowed as index at the moment");
return NULL;
}
- index_valid = true;
+
switch (expr->get_datatype()) {
case TYPE_BVEC2: member_type = TYPE_BOOL; break;
case TYPE_VEC2: member_type = TYPE_FLOAT; break;
@@ -2721,7 +2751,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Only integer constants are allowed as index at the moment");
return NULL;
}
- index_valid = true;
+
switch (expr->get_datatype()) {
case TYPE_BVEC3: member_type = TYPE_BOOL; break;
case TYPE_VEC3: member_type = TYPE_FLOAT; break;
@@ -2745,7 +2775,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Only integer constants are allowed as index at the moment");
return NULL;
}
- index_valid = true;
+
switch (expr->get_datatype()) {
case TYPE_BVEC4: member_type = TYPE_BOOL; break;
case TYPE_VEC4: member_type = TYPE_FLOAT; break;
@@ -2760,11 +2790,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
}
- if (!index_valid) {
- _set_error("Invalid index");
- return NULL;
- }
-
OperatorNode *op = alloc_node<OperatorNode>();
op->op = OP_INDEX;
op->return_cache = member_type;
@@ -2966,7 +2991,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr_pos++;
if (expr_pos == expression.size()) {
//can happen..
- _set_error("Unexpected end of expression..");
+ _set_error("Unexpected end of expression...");
return NULL;
}
}
@@ -3003,12 +3028,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
} else if (is_ternary) {
if (next_op < 1 || next_op >= (expression.size() - 1)) {
- _set_error("Parser bug..");
+ _set_error("Parser bug...");
ERR_FAIL_V(NULL);
}
if (next_op + 2 >= expression.size() || !expression[next_op + 2].is_op || expression[next_op + 2].op != OP_SELECT_ELSE) {
- _set_error("Mising matching ':' for select operator");
+ _set_error("Missing matching ':' for select operator");
return NULL;
}
@@ -3039,7 +3064,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
} else {
if (next_op < 1 || next_op >= (expression.size() - 1)) {
- _set_error("Parser bug..");
+ _set_error("Parser bug...");
ERR_FAIL_V(NULL);
}
@@ -3048,7 +3073,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (expression[next_op - 1].is_op) {
- _set_error("Parser bug..");
+ _set_error("Parser bug...");
ERR_FAIL_V(NULL);
}
@@ -3064,7 +3089,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
// can be followed by a unary op in a valid combination,
// due to how precedence works, unaries will always disappear first
- _set_error("Parser bug..");
+ _set_error("Parser bug...");
}
op->arguments.push_back(expression[next_op - 1].node); //expression goes as left
@@ -3117,9 +3142,18 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
if (get_scalar_type(cn->datatype) == base) {
- for (int j = 0; j < cn->values.size(); j++) {
- values.push_back(cn->values[j]);
- }
+ int cardinality = get_cardinality(op->arguments[i]->get_datatype());
+ if (cn->values.size() == cardinality) {
+
+ for (int j = 0; j < cn->values.size(); j++) {
+ values.push_back(cn->values[j]);
+ }
+ } else if (cn->values.size() == 1) {
+
+ for (int j = 0; j < cardinality; j++) {
+ values.push_back(cn->values[0]);
+ }
+ } // else: should be filtered by the parser as it's an invalid constructor
} else if (get_scalar_type(cn->datatype) == cn->datatype) {
ConstantNode::Value v;
@@ -3213,7 +3247,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
precision = get_token_precision(tk.type);
tk = _get_token();
if (!is_token_nonvoid_datatype(tk.type)) {
- _set_error("Expected datatype after precission");
+ _set_error("Expected datatype after precision");
return ERR_PARSE_ERROR;
}
}
@@ -3511,7 +3545,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
if (!p_can_break) {
//all is good
- _set_error("Contiuning is not allowed here");
+ _set_error("Continuing is not allowed here");
}
ControlFlowNode *flow = alloc_node<ControlFlowNode>();
@@ -3662,7 +3696,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("void datatype not allowed here");
return ERR_PARSE_ERROR;
}
- if (!uniform && type < TYPE_FLOAT && type > TYPE_VEC4) { // FIXME: always false! should it be || instead?
+
+ if (!uniform && (type < TYPE_FLOAT || type > TYPE_VEC4)) {
_set_error("Invalid type for varying, only float,vec2,vec3,vec4 allowed.");
return ERR_PARSE_ERROR;
}