diff options
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r-- | servers/visual/shader_language.cpp | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 404686a31c..639946916d 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2184,11 +2184,11 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p bool fail = false; - for (int i = 0; i < args.size(); i++) { + for (int j = 0; j < args.size(); j++) { - if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), pfunc->arguments[i].type)) { + if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) { //all good - } else if (args[i] != pfunc->arguments[i].type) { + } else if (args[j] != pfunc->arguments[j].type) { fail = true; break; } @@ -2897,7 +2897,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons /* OK now see what's NEXT to the operator.. */ while (true) { - TkPos pos = _get_tkpos(); + TkPos pos2 = _get_tkpos(); tk = _get_token(); if (tk.type == TK_CURSOR) { @@ -3181,7 +3181,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons expr = op; } else { - _set_tkpos(pos); + _set_tkpos(pos2); break; } } @@ -3374,10 +3374,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (!_validate_operator(op, &op->return_cache)) { String at; - for (int i = 0; i < op->arguments.size(); i++) { - if (i > 0) + for (int j = 0; j < op->arguments.size(); j++) { + if (j > 0) at += " and "; - at += get_datatype_name(op->arguments[i]->get_datatype()); + at += get_datatype_name(op->arguments[j]->get_datatype()); } _set_error("Invalid arguments to unary operator '" + get_operator_text(op->op) + "' :" + at); return NULL; @@ -4103,17 +4103,17 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct if (uniform) { - ShaderNode::Uniform uniform; + ShaderNode::Uniform uniform2; if (is_sampler_type(type)) { - uniform.texture_order = texture_uniforms++; - uniform.order = -1; + uniform2.texture_order = texture_uniforms++; + uniform2.order = -1; } else { - uniform.texture_order = -1; - uniform.order = uniforms++; + uniform2.texture_order = -1; + uniform2.order = uniforms++; } - uniform.type = type; - uniform.precision = precision; + uniform2.type = type; + uniform2.precision = precision; //todo parse default value @@ -4124,26 +4124,26 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); if (tk.type == TK_HINT_WHITE_TEXTURE) { - uniform.hint = ShaderNode::Uniform::HINT_WHITE; + uniform2.hint = ShaderNode::Uniform::HINT_WHITE; } else if (tk.type == TK_HINT_BLACK_TEXTURE) { - uniform.hint = ShaderNode::Uniform::HINT_BLACK; + uniform2.hint = ShaderNode::Uniform::HINT_BLACK; } else if (tk.type == TK_HINT_NORMAL_TEXTURE) { - uniform.hint = ShaderNode::Uniform::HINT_NORMAL; + uniform2.hint = ShaderNode::Uniform::HINT_NORMAL; } else if (tk.type == TK_HINT_ANISO_TEXTURE) { - uniform.hint = ShaderNode::Uniform::HINT_ANISO; + uniform2.hint = ShaderNode::Uniform::HINT_ANISO; } else if (tk.type == TK_HINT_ALBEDO_TEXTURE) { - uniform.hint = ShaderNode::Uniform::HINT_ALBEDO; + uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO; } else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) { - uniform.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO; + uniform2.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO; } else if (tk.type == TK_HINT_COLOR) { if (type != TYPE_VEC4) { _set_error("Color hint is for vec4 only"); return ERR_PARSE_ERROR; } - uniform.hint = ShaderNode::Uniform::HINT_COLOR; + uniform2.hint = ShaderNode::Uniform::HINT_COLOR; } else if (tk.type == TK_HINT_RANGE) { - uniform.hint = ShaderNode::Uniform::HINT_RANGE; + uniform2.hint = ShaderNode::Uniform::HINT_RANGE; if (type != TYPE_FLOAT && type != TYPE_INT) { _set_error("Range hint is for float and int only"); return ERR_PARSE_ERROR; @@ -4169,8 +4169,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } - uniform.hint_range[0] = tk.constant; - uniform.hint_range[0] *= sign; + uniform2.hint_range[0] = tk.constant; + uniform2.hint_range[0] *= sign; tk = _get_token(); @@ -4193,8 +4193,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } - uniform.hint_range[1] = tk.constant; - uniform.hint_range[1] *= sign; + uniform2.hint_range[1] = tk.constant; + uniform2.hint_range[1] *= sign; tk = _get_token(); @@ -4206,13 +4206,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct return ERR_PARSE_ERROR; } - uniform.hint_range[2] = tk.constant; + uniform2.hint_range[2] = tk.constant; tk = _get_token(); } else { if (type == TYPE_INT) { - uniform.hint_range[2] = 1; + uniform2.hint_range[2] = 1; } else { - uniform.hint_range[2] = 0.001; + uniform2.hint_range[2] = 0.001; } } @@ -4225,7 +4225,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct _set_error("Expected valid type hint after ':'."); } - if (uniform.hint != ShaderNode::Uniform::HINT_RANGE && uniform.hint != ShaderNode::Uniform::HINT_NONE && uniform.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) { + if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) { _set_error("This hint is only for sampler types"); return ERR_PARSE_ERROR; } @@ -4245,16 +4245,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct ConstantNode *cn = static_cast<ConstantNode *>(expr); - uniform.default_value.resize(cn->values.size()); + uniform2.default_value.resize(cn->values.size()); - if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) { - _set_error("Can't convert constant to " + get_datatype_name(uniform.type)); + if (!convert_constant(cn, uniform2.type, uniform2.default_value.ptrw())) { + _set_error("Can't convert constant to " + get_datatype_name(uniform2.type)); return ERR_PARSE_ERROR; } tk = _get_token(); } - shader->uniforms[name] = uniform; + shader->uniforms[name] = uniform2; if (tk.type != TK_SEMICOLON) { _set_error("Expected ';'"); |