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Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r--servers/visual/shader_language.cpp70
1 files changed, 35 insertions, 35 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 404686a31c..639946916d 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2184,11 +2184,11 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
bool fail = false;
- for (int i = 0; i < args.size(); i++) {
+ for (int j = 0; j < args.size(); j++) {
- if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), pfunc->arguments[i].type)) {
+ if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) {
//all good
- } else if (args[i] != pfunc->arguments[i].type) {
+ } else if (args[j] != pfunc->arguments[j].type) {
fail = true;
break;
}
@@ -2897,7 +2897,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
/* OK now see what's NEXT to the operator.. */
while (true) {
- TkPos pos = _get_tkpos();
+ TkPos pos2 = _get_tkpos();
tk = _get_token();
if (tk.type == TK_CURSOR) {
@@ -3181,7 +3181,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = op;
} else {
- _set_tkpos(pos);
+ _set_tkpos(pos2);
break;
}
}
@@ -3374,10 +3374,10 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
if (!_validate_operator(op, &op->return_cache)) {
String at;
- for (int i = 0; i < op->arguments.size(); i++) {
- if (i > 0)
+ for (int j = 0; j < op->arguments.size(); j++) {
+ if (j > 0)
at += " and ";
- at += get_datatype_name(op->arguments[i]->get_datatype());
+ at += get_datatype_name(op->arguments[j]->get_datatype());
}
_set_error("Invalid arguments to unary operator '" + get_operator_text(op->op) + "' :" + at);
return NULL;
@@ -4103,17 +4103,17 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (uniform) {
- ShaderNode::Uniform uniform;
+ ShaderNode::Uniform uniform2;
if (is_sampler_type(type)) {
- uniform.texture_order = texture_uniforms++;
- uniform.order = -1;
+ uniform2.texture_order = texture_uniforms++;
+ uniform2.order = -1;
} else {
- uniform.texture_order = -1;
- uniform.order = uniforms++;
+ uniform2.texture_order = -1;
+ uniform2.order = uniforms++;
}
- uniform.type = type;
- uniform.precision = precision;
+ uniform2.type = type;
+ uniform2.precision = precision;
//todo parse default value
@@ -4124,26 +4124,26 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type == TK_HINT_WHITE_TEXTURE) {
- uniform.hint = ShaderNode::Uniform::HINT_WHITE;
+ uniform2.hint = ShaderNode::Uniform::HINT_WHITE;
} else if (tk.type == TK_HINT_BLACK_TEXTURE) {
- uniform.hint = ShaderNode::Uniform::HINT_BLACK;
+ uniform2.hint = ShaderNode::Uniform::HINT_BLACK;
} else if (tk.type == TK_HINT_NORMAL_TEXTURE) {
- uniform.hint = ShaderNode::Uniform::HINT_NORMAL;
+ uniform2.hint = ShaderNode::Uniform::HINT_NORMAL;
} else if (tk.type == TK_HINT_ANISO_TEXTURE) {
- uniform.hint = ShaderNode::Uniform::HINT_ANISO;
+ uniform2.hint = ShaderNode::Uniform::HINT_ANISO;
} else if (tk.type == TK_HINT_ALBEDO_TEXTURE) {
- uniform.hint = ShaderNode::Uniform::HINT_ALBEDO;
+ uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO;
} else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) {
- uniform.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO;
+ uniform2.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO;
} else if (tk.type == TK_HINT_COLOR) {
if (type != TYPE_VEC4) {
_set_error("Color hint is for vec4 only");
return ERR_PARSE_ERROR;
}
- uniform.hint = ShaderNode::Uniform::HINT_COLOR;
+ uniform2.hint = ShaderNode::Uniform::HINT_COLOR;
} else if (tk.type == TK_HINT_RANGE) {
- uniform.hint = ShaderNode::Uniform::HINT_RANGE;
+ uniform2.hint = ShaderNode::Uniform::HINT_RANGE;
if (type != TYPE_FLOAT && type != TYPE_INT) {
_set_error("Range hint is for float and int only");
return ERR_PARSE_ERROR;
@@ -4169,8 +4169,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- uniform.hint_range[0] = tk.constant;
- uniform.hint_range[0] *= sign;
+ uniform2.hint_range[0] = tk.constant;
+ uniform2.hint_range[0] *= sign;
tk = _get_token();
@@ -4193,8 +4193,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- uniform.hint_range[1] = tk.constant;
- uniform.hint_range[1] *= sign;
+ uniform2.hint_range[1] = tk.constant;
+ uniform2.hint_range[1] *= sign;
tk = _get_token();
@@ -4206,13 +4206,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
- uniform.hint_range[2] = tk.constant;
+ uniform2.hint_range[2] = tk.constant;
tk = _get_token();
} else {
if (type == TYPE_INT) {
- uniform.hint_range[2] = 1;
+ uniform2.hint_range[2] = 1;
} else {
- uniform.hint_range[2] = 0.001;
+ uniform2.hint_range[2] = 0.001;
}
}
@@ -4225,7 +4225,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("Expected valid type hint after ':'.");
}
- if (uniform.hint != ShaderNode::Uniform::HINT_RANGE && uniform.hint != ShaderNode::Uniform::HINT_NONE && uniform.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
+ if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
_set_error("This hint is only for sampler types");
return ERR_PARSE_ERROR;
}
@@ -4245,16 +4245,16 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ConstantNode *cn = static_cast<ConstantNode *>(expr);
- uniform.default_value.resize(cn->values.size());
+ uniform2.default_value.resize(cn->values.size());
- if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) {
- _set_error("Can't convert constant to " + get_datatype_name(uniform.type));
+ if (!convert_constant(cn, uniform2.type, uniform2.default_value.ptrw())) {
+ _set_error("Can't convert constant to " + get_datatype_name(uniform2.type));
return ERR_PARSE_ERROR;
}
tk = _get_token();
}
- shader->uniforms[name] = uniform;
+ shader->uniforms[name] = uniform2;
if (tk.type != TK_SEMICOLON) {
_set_error("Expected ';'");