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-rw-r--r--servers/visual/shader_language.cpp184
1 files changed, 170 insertions, 14 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index a5b028b15b..e32e7c093a 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2198,6 +2198,14 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
valid = true;
break;
}
+ if (b->parent_function) {
+ for (int i = 0; i < b->parent_function->arguments.size(); i++) {
+ if (b->parent_function->arguments[i].name == var_name) {
+ valid = true;
+ break;
+ }
+ }
+ }
b = b->parent_block;
}
@@ -2646,7 +2654,7 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.type = Variant::INT;
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
pi.hint = PROPERTY_HINT_RANGE;
- pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]);
+ pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
}
} break;
@@ -2657,10 +2665,10 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
case ShaderLanguage::TYPE_UVEC3:
case ShaderLanguage::TYPE_UVEC4: {
- pi.type = Variant::POOL_INT_ARRAY;
+ pi.type = Variant::PACKED_INT32_ARRAY;
} break;
case ShaderLanguage::TYPE_FLOAT: {
- pi.type = Variant::REAL;
+ pi.type = Variant::FLOAT;
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
pi.hint = PROPERTY_HINT_RANGE;
pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
@@ -2708,31 +2716,43 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "CubeMap";
} break;
+ case ShaderLanguage::TYPE_STRUCT: {
+ // FIXME: Implement this.
+ } break;
}
return pi;
}
uint32_t ShaderLanguage::get_type_size(DataType p_type) {
switch (p_type) {
+ case TYPE_VOID:
+ return 0;
case TYPE_BOOL:
case TYPE_INT:
case TYPE_UINT:
- case TYPE_FLOAT: return 4;
+ case TYPE_FLOAT:
+ return 4;
case TYPE_BVEC2:
case TYPE_IVEC2:
case TYPE_UVEC2:
- case TYPE_VEC2: return 8;
+ case TYPE_VEC2:
+ return 8;
case TYPE_BVEC3:
case TYPE_IVEC3:
case TYPE_UVEC3:
- case TYPE_VEC3: return 12;
+ case TYPE_VEC3:
+ return 12;
case TYPE_BVEC4:
case TYPE_IVEC4:
case TYPE_UVEC4:
- case TYPE_VEC4: return 16;
- case TYPE_MAT2: return 8;
- case TYPE_MAT3: return 12;
- case TYPE_MAT4: return 16;
+ case TYPE_VEC4:
+ return 16;
+ case TYPE_MAT2:
+ return 8;
+ case TYPE_MAT3:
+ return 12;
+ case TYPE_MAT4:
+ return 16;
case TYPE_SAMPLER2D:
case TYPE_ISAMPLER2D:
case TYPE_USAMPLER2D:
@@ -2742,7 +2762,11 @@ uint32_t ShaderLanguage::get_type_size(DataType p_type) {
case TYPE_SAMPLER3D:
case TYPE_ISAMPLER3D:
case TYPE_USAMPLER3D:
- case TYPE_SAMPLERCUBE: return 4; //not really, but useful for indices
+ case TYPE_SAMPLERCUBE:
+ return 4; //not really, but useful for indices
+ case TYPE_STRUCT:
+ // FIXME: Implement.
+ return 0;
}
return 0;
}
@@ -2933,6 +2957,13 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
} else if (p_node->type == Node::TYPE_MEMBER) {
MemberNode *member = static_cast<MemberNode *>(p_node);
+
+ if (member->has_swizzling_duplicates) {
+ if (r_message)
+ *r_message = RTR("Swizzling assignment contains duplicates.");
+ return false;
+ }
+
return _validate_assign(member->owner, p_builtin_types, r_message);
} else if (p_node->type == Node::TYPE_VARIABLE) {
@@ -3710,9 +3741,17 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
String ident = identifier;
bool ok = true;
+ bool repeated = false;
DataType member_type = TYPE_VOID;
StringName member_struct_name = "";
int array_size = 0;
+
+ Set<char> position_symbols;
+ Set<char> color_symbols;
+ Set<char> texture_symbols;
+
+ bool mix_error = false;
+
switch (dt) {
case TYPE_STRUCT: {
ok = false;
@@ -3758,8 +3797,39 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
switch (c[i]) {
case 'r':
case 'g':
+ if (position_symbols.size() > 0 || texture_symbols.size() > 0) {
+ mix_error = true;
+ break;
+ }
+ if (!color_symbols.has(c[i])) {
+ color_symbols.insert(c[i]);
+ } else {
+ repeated = true;
+ }
+ break;
case 'x':
case 'y':
+ if (color_symbols.size() > 0 || texture_symbols.size() > 0) {
+ mix_error = true;
+ break;
+ }
+ if (!position_symbols.has(c[i])) {
+ position_symbols.insert(c[i]);
+ } else {
+ repeated = true;
+ }
+ break;
+ case 's':
+ case 't':
+ if (color_symbols.size() > 0 || position_symbols.size() > 0) {
+ mix_error = true;
+ break;
+ }
+ if (!texture_symbols.has(c[i])) {
+ texture_symbols.insert(c[i]);
+ } else {
+ repeated = true;
+ }
break;
default:
ok = false;
@@ -3794,9 +3864,41 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case 'r':
case 'g':
case 'b':
+ if (position_symbols.size() > 0 || texture_symbols.size() > 0) {
+ mix_error = true;
+ break;
+ }
+ if (!color_symbols.has(c[i])) {
+ color_symbols.insert(c[i]);
+ } else {
+ repeated = true;
+ }
+ break;
case 'x':
case 'y':
case 'z':
+ if (color_symbols.size() > 0 || texture_symbols.size() > 0) {
+ mix_error = true;
+ break;
+ }
+ if (!position_symbols.has(c[i])) {
+ position_symbols.insert(c[i]);
+ } else {
+ repeated = true;
+ }
+ break;
+ case 's':
+ case 't':
+ case 'p':
+ if (color_symbols.size() > 0 || position_symbols.size() > 0) {
+ mix_error = true;
+ break;
+ }
+ if (!texture_symbols.has(c[i])) {
+ texture_symbols.insert(c[i]);
+ } else {
+ repeated = true;
+ }
break;
default:
ok = false;
@@ -3832,10 +3934,43 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
case 'g':
case 'b':
case 'a':
+ if (position_symbols.size() > 0 || texture_symbols.size() > 0) {
+ mix_error = true;
+ break;
+ }
+ if (!color_symbols.has(c[i])) {
+ color_symbols.insert(c[i]);
+ } else {
+ repeated = true;
+ }
+ break;
case 'x':
case 'y':
case 'z':
case 'w':
+ if (color_symbols.size() > 0 || texture_symbols.size() > 0) {
+ mix_error = true;
+ break;
+ }
+ if (!position_symbols.has(c[i])) {
+ position_symbols.insert(c[i]);
+ } else {
+ repeated = true;
+ }
+ break;
+ case 's':
+ case 't':
+ case 'p':
+ case 'q':
+ if (color_symbols.size() > 0 || position_symbols.size() > 0) {
+ mix_error = true;
+ break;
+ }
+ if (!texture_symbols.has(c[i])) {
+ texture_symbols.insert(c[i]);
+ } else {
+ repeated = true;
+ }
break;
default:
ok = false;
@@ -3850,8 +3985,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
}
- if (!ok) {
+ if (mix_error) {
+ _set_error("Cannot combine symbols from different sets in expression ." + ident);
+ return NULL;
+ }
+ if (!ok) {
_set_error("Invalid member for " + (dt == TYPE_STRUCT ? st : get_datatype_name(dt)) + " expression: ." + ident);
return NULL;
}
@@ -3865,6 +4004,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
mn->array_size = array_size;
mn->name = ident;
mn->owner = expr;
+ mn->has_swizzling_duplicates = repeated;
+
if (array_size > 0) {
tk = _get_token();
@@ -4213,7 +4354,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
}
}
- //consecutively do unary opeators
+ //consecutively do unary operators
for (int i = expr_pos - 1; i >= next_op; i--) {
OperatorNode *op = alloc_node<OperatorNode>();
@@ -5542,7 +5683,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
st.shader_struct = st_node;
int member_count = 0;
-
+ Set<String> member_names;
while (true) { // variables list
tk = _get_token();
if (tk.type == TK_CURLY_BRACKET_CLOSE) {
@@ -5599,6 +5740,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
member->struct_name = struct_name;
member->name = tk.text;
+ if (member_names.has(member->name)) {
+ _set_error("Redefinition of '" + String(member->name) + "'");
+ return ERR_PARSE_ERROR;
+ }
+ member_names.insert(member->name);
+
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
tk = _get_token();
@@ -6156,6 +6303,13 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
+ if (qualifier == ARGUMENT_QUALIFIER_OUT || qualifier == ARGUMENT_QUALIFIER_INOUT) {
+ if (is_sampler_type(get_token_datatype(tk.type))) {
+ _set_error("Opaque types cannot be output parameters.");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
if (is_struct) {
ptype = TYPE_STRUCT;
} else {
@@ -6684,6 +6838,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
const char colv[4] = { 'r', 'g', 'b', 'a' };
const char coordv[4] = { 'x', 'y', 'z', 'w' };
+ const char coordt[4] = { 's', 't', 'p', 'q' };
int limit = 0;
@@ -6721,6 +6876,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
for (int i = 0; i < limit; i++) {
r_options->push_back(ScriptCodeCompletionOption(String::chr(colv[i]), ScriptCodeCompletionOption::KIND_PLAIN_TEXT));
r_options->push_back(ScriptCodeCompletionOption(String::chr(coordv[i]), ScriptCodeCompletionOption::KIND_PLAIN_TEXT));
+ r_options->push_back(ScriptCodeCompletionOption(String::chr(coordt[i]), ScriptCodeCompletionOption::KIND_PLAIN_TEXT));
}
} break;