diff options
Diffstat (limited to 'servers/visual/shader_language.cpp')
-rw-r--r-- | servers/visual/shader_language.cpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 6ad433268f..b2a11deea1 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -267,6 +267,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_CF_BREAK, "break" }, { TK_CF_CONTINUE, "continue" }, { TK_CF_RETURN, "return" }, + { TK_CF_DISCARD, "discard" }, { TK_UNIFORM, "uniform" }, { TK_VARYING, "varying" }, { TK_ARG_IN, "in" }, @@ -1377,6 +1378,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, //builtins - common { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, @@ -1740,8 +1745,6 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, { "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, - { "textureScreen", TYPE_VEC4, { TYPE_VEC2, TYPE_VOID } }, - { "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, { "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, @@ -3800,6 +3803,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct func_node->return_type = type; func_node->return_precision = precision; + if (p_functions.has(name)) { + func_node->can_discard = p_functions[name].can_discard; + } + func_node->body = alloc_node<BlockNode>(); func_node->body->parent_function = func_node; |