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-rw-r--r--servers/visual/shader_language.cpp16
1 files changed, 11 insertions, 5 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 5dd2c2e0be..77b7ddbc93 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -118,13 +118,17 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
while(true) {
- if (GETCHAR(r_chars+1)=='0')
+ if (GETCHAR(r_chars+1)==0) {
+ r_chars+=1;
break;
- if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/')
+ } if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') {
+ r_chars+=3;
break;
- if (GETCHAR(r_chars+1)=='\n')
+ } if (GETCHAR(r_chars+1)=='\n') {
r_line++;
- r_chars++;
+ }
+
+ r_chars++;
}
return Token();
@@ -1141,6 +1145,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={
{ "SRC_COLOR", TYPE_VEC4},
{ "POSITION", TYPE_VEC4},
{ "NORMAL", TYPE_VEC3},
+ { "NORMALMAP", TYPE_VEC3},
+ { "NORMALMAP_DEPTH", TYPE_FLOAT},
{ "UV", TYPE_VEC2},
{ "COLOR", TYPE_VEC4},
{ "TEXTURE", TYPE_TEXTURE},
@@ -1273,7 +1279,7 @@ ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, Oper
if (p_func->op==OP_CONSTRUCT && all_const) {
- bool all_const=false;
+
Vector<float> cdata;
for(int i=0;i<argcount;i++) {